Friday, November 30, 2007

Mighty Empires, Winter Campaign.

Games Workshop, Oak Park as of 11/27



(map is after round 1 results)

As I mentioned, we started a new campaign over at the Oak Park store
we are in the middle of round 2.

The players and factions are

John - EMPIRE (Yellow)
Billy- BRETONIANS (Purple)
Bill- VAMPIRE COUNTS (Red)
Kenny- ORCS and GOBLINS (Green)
Jeff- CHAOS (Black)
Joe- LIZARDMEN (Blue)
Anthony- ORCS and GOBLINS (Orange)
Eric- LIZARDMEN (White)

We modified the rules slightly adding new events and race specific buildings

The new event list is as follows:

1 – SURVEY THE BATTLEFIELD

After terrain placement, but before deployment, the player selecting this strategy may re-place (meaning re-deploy) up to two pieces of terrain already placed in any matter he/she sees fit.

2- BUILDING BOOM

You may place a castle or mine marker in any territory you control or replace a castle you control with a city

3- DISASTER

Pick one player. They must roll a D6 for each Castle, City or Mine. On a roll of 1 the place is destroyed.

4- ALL OR NOTHING

You receive an extra two points this round as long as you don’t lose or draw any battles. IF you lose or draw you don’t receive any points this round.

5- SCOUTS

In any battles you fight this round, your opponent must deploy there whole army before your army and you get first turn.

6- DIPLOMACY

Pick one player, they may issue any challenges against you this round.

7- LAND GRAB

The first tile you grab this turn only costs 1 empire point rather than the normal 2

8- WAR TAX

You squeeze 4d6 X 10 gold pieces out of the local populace in order to aid the war effort

9- TREASURE TROVE

You may take up to 50 points of magical items for free. This does not

Increase character item caps, you just don’t have to pay for the items.

10- ESPIONAGE

At the end of the game when determining score, Roll D6 using the following chart to deny your opponent victory points. (if applicable)

1. any one fleeing unit

2. any one unit at 1/2 Str

3 any one Captured Standard

4 any one Table Quarter

5 your General being Slain

6 Roll Twice (reroll 6’s)

RACE SPECIFIC BUILDINGS

(Cost 1 Empire Points, can only build 1)

VAMPIRE COUNTS-
Graveyard- Gives extra Gravestone (7+ version of Invocation of Nehek, Power level 4, bound item.)

ORCS AND GOBLINS-
Orc Idol- You may call on the power of Waaaagh twice each battle rather than once

EMPIRE- JOHN
Observatory- Empire army gain the "Scouts" campaign event rule. If the opposing player has the Scouts rule that turn, "Scouts is nullified for both.

LIZARDMEN-
Spawing Pool- Gives Sacred Spawnings upgrade to a unit, choose unit, then roll. (see army book)


BRETONIANS-

Grail Chapel- Give "Blessing of the Lady" to all Bretonnian Knights removes opposing player getting 1st turn option.

CHAOS- JEFF
Arcane Ruins- Spellcasters ignore first miscast.

We also upped the winning number of points from 12 to 18


Round 1 -11/14

Events

Chaos- Treasure Trove
Orcs (Green) - Scouts
Lizardmen (Blue) - Land Grab
Lizardmen (White)- All or Nothing
Bretonnians- Building Boom
Orcs (Orange)- Espionage
Empire- Survey the Battlefield
Vampire Counts- War Tax

Revenue
Vampire Counts (War Tax) 150gp


Challenges

Orcs Vs Orcs
Orcs (Orange) -Massacre!

Lizardmen (Blue) vs Bretonnia
Lizardmen- Solid Victory!

Chaos Vs Orcs (Orange)
Chaos- Solid Victory!

Lizardmen vs Lizardmen
Round time ended, both players take loss.

Vampire Counts VS Empire
Vampire Counts - Solid Victory


Results

VAMPIRE COUNTS - 4 EP
builds Graveyard, take mountain tile

CHAOS- 4 EP
Upgrades to City, takes new tile

LIZARDMEN 3 EP(Blue)
Builds Spawning Pool, Takes new tile (Land Grab), adds a mine

ORCS 3 EP (Orange)
Takes new tile , Builds Idol of Mork,

BRETONNIA 1EP
Upgrades to City (Building Boom)

ORCS (Green) 1EP
Builds Mine

LIZARDMEN (White)
Upgrades to Castle

EMPIRE 1Ep
Builds Observatory.


ROUND 2 11/27

Events

Empire- Land Grab
Orcs (Green) - War Tax
Lizardmen (Blue) - Espionage
Lizardmen (White)- Scouts
Bretonnians- Building Boom
Orcs (Orange)- Survey the Battlefield
Chaos- Treasure Trove
Vampire Counts- All or Nothing

Revenue

Orcs (Green) - War Tax + Mine = 350gp

Lizardmen (Blue)- Mine = 60gp

Challenges

Empire vs Orcs (Green) +218 pts (used gold)
-Empire +669 Solid Victory

Bretonnians Vs Orcs (Orange)
-Orc, Massacre

Lizardmen Vs Lizardmen
-Lizardmen, (white) Marginal Victory

Vampire Counts +150 pts (used gold) vs Chaos +100 pts largest Empire
- Chaos, Massacre

Results

Chaos - 5 EP, Takes 2 new tiles, upgrades one to a mine

Empire- 5 EP- Take 2 new tiles, one being a mountain (cost 3)

Orcs (Orange) - 5 EP- Takes 2 new tiles, upgrades 1 to a mine

Lizardmen (White)- 3 EP, upgrades to city, takes new tile

Lizardmen (Blue)- 1 Ep, Raids for gold + 60 Gp

Orcs (Green)- 1 Ep, Raids for gold +70 gp

Bretonnians - 1EP, Raids for gold + 80gp

Vampire Counts- 0 EP (all or nothing)



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