Wednesday, August 4, 2010

A Couple of Slugfests.

Club Night 8/3 -Plastic Legions HQ





I played two great games of the new Warhammer Fantasy Battle 8th Edition last night, both games were 2400 points and I played the exact same Empire List posted below on 7/21. My friend Chris ran his Tomb Kings (again list posted below) while Aaron ran a new version of his Warriors of Chaos list. Going along with new flavor of the rules we set up the table as a scene, and we did use mysterious terrain for several items on the table both Watchtowers had different effects, the was a charnel pit as well as one Wildwood.


Game 1 Empire vs Tomb Kings



A knock down drag out bloodbath...Chris misjudging the power of the Flagellant horde plowed a wall of chariots into my Flaggies but with Initative 2, the Flagellants destroyed the entire unit except for the king before he could strike back. Tomb Kings magic raised some hell with me...I was unable to keep any bounds spells going..and while I had "The dwellers below" it was turn 6 before I got it off. I hard time with the Catapults my cannon rolling poorly on wounds and misfiring it. my Fire Wizard didn't do much either. my Mortar racked some big kills against the TK's T3 troops and I had some problems with one big block of 30 skeletons with a Tomb Prince that broke and killed my Free Company and Wizard..overunning into my BSB and his knights where a bad set of rolls, had me losing combat, breaking, even with the re roll and getting caught. on the upside my General and his Swordsmen smashed in to the tomb guard who held for a round..but I gambled and ran my Inner Circle Knights thru the Wildwood and into the Tomb Guards Flank. While I only lost two models in the woods it was more than enough to obliterate the Tomb Guard..and send my Knight overrunning across his rear lines. Late game
I managed to finish the Skeletons, get my captured banners back while my expensive units crushed the Tomb King backfield..in the End a great game, The Empire slew the Tomb Kings to a man and I still had around 800 points on the table.





Game 2 Empire vs Warriors of Chaos


At this point I was undefeated with Empire in 8th edition but Aaron had my number with this list

Daemon Prince, Level 3, Lore of Heavens
Exhalted- BSB
Exhalted- Uber fighty guy

30 Warriors FC
30 Warriors FC

2 Chariots

5 Chaos Knights FC



only 70 models to my 150, I thought I could do ok, but I must tell you whatever genius was out there claiming the Empire was the best 8th Edition Army, obviously forgot Chaos Warriors. It doesnt surprise me because in competitive gaming Chaos Warriors were all but forgotten or token filler in 7th Ed Warrior of Chaos Armies.

I couldn't do anything to those units of Warriors...I tried dual charge on one block of warriors in Horde Formation with my Knights and Flagellants..the Flaggies where short on the charge with a bad charge roll...The Knights in alone won the first round but Aarons horde was steadfast and didnt break..my Knights got slaughtered on the bottom of turn...next turn I got my Flaggies in there..buffed to T5 from Flesh to Stone...I killed plenty of Warriors, but with extra hand weapons in horde he had 22-28 attacks per round they ate me my Flagellants quick. I had my Lore of Life Wizard with Renewal and "Flesh to Stone" nearby and was using "Regrowth" but in that situation it wasnt replacing enough models to make a difference.

I shot up his knights pretty badly killing two before he charged my Generals block..there was a weird situation where I screwed up and his Unit champ challenged and I stupidly had my champion except. My champ gets killed, the Knights due around 10 wounds total to me...my strike backs kill both other knights but I General still hasnt gone and cant strike the remaining knight because he's in the challenge and I lose on combat res and break. I do rally and come back and kill the one knight but it threw of chance to engage the other block of warriors on 2 sides. Oh why didnt I accept that challenge with my General? , it was unlikely he kill me and I probably could of gotten the 1 wound I needed to kill him and wipe the unit...STUPID. Anyway I killed both Chariots, the Knights. captured there standard and did two wounds to the Daemon Prince..(who hid a cast spells all game that I shut down pretty hard..he was a non issue, although I tried hard to kill him at 500 point Aaron just got lucky on the 5+ saves. at 500 points I should have tried harder to kill him.) I had killed around 15 Warriors in one Horde and maybe 10 in the other. Mortar wasnt doing much S3 vs T4 even with lots of bullseyes was doing avg 3-5 kills...Cannon was useless guessing 6" away I was short x2 , short /stuck in mud, misfire /dud, misfire/ Kaboom...bad rolls. My dice were less than stellar across the board in the end he had 1269 in Kills to my 500 something.. A tough tough game!, two blocks of 30 Chaos Warrior are two giant movable brick walls not sure how I handle WoC with that kind of build, potentially the Steam Tank, more offensive magic ...I'm scratching my head on this one
great game Aaron!.

4 comments:

Unknown said...

So, does this mean you're re-thinking mysterious terrain?

JPL said...

Somewhat. Chris whom I played first that night likes it, I am a compromiser. Honestly I dont think it would bug me too much in casual games. we only went with three pieces of mysterious with the ton of terrain on the board so it was ok ..anything in moderation my friend.

Chicago Terrain Factory said...

Go Aaron!

60 WOC on the board - that's just plain crazy.

Anonymous said...

The chaos warriors are excellent (but crazy expensive) in big blocks. I need to work out some magic defense for them, and look up how magic resistance works now. They are very hard to ignore now which is great.

I wiffed with the knights and the chariots... or maybe not, as they soaked up an insane amount of fire. I am not a fan of the handgunner units.

The Demon Prince was fun to bring down. I think that I will experiment with him a bit more. He is a great way to try out different lores. Mobility, and decent close combat help him maintain utility through out the game. I was surprised that Tendrils of Tzeentch wasn't more useful than it was.

 

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