More Core Comp practice Tuesday night where I got a game and half in and the last practice before the 5 games over two days that is 2010's Core Competency tournament. My first game against Steve and his Lizards. Steve wanted to run his 7th ed style MSU lizardman list with Lord on Carnosaur and an Engine of Gods. This was great list in 7th and Steve got alot of milage out of it. With the new artillery rules in 8th being so much more consistently deadly, he saw quickly why its a bit risky. I got 1st turn and without the Engines 5+ ward My Cannon trashed the Engine..killing the priest, 2 crewman and 3 wounds on the Steg, eliminating the threat of the Engine before he even got to go.New Cannon rules are brutal against mounted single monsters. Anyway it went down hill from there, I am sure Steve would have made a decent game out of it but with no magic phase and some fluky failed cold blooded panic checks (his general twice) its was a seriously up hill battle for Steve and we called it.
Game 2 versus Chris's Warriors of Chaos was a knock down drag out where I didnt win the game for sure until turn 6. Chris has great MSU warrior list that is perfect for Core Comp. Yes despite the all talk of gigantic blocks are the way to go in 8th, MSU is still extremely viable in the hands of a competent player with enough smaller threats on the table you can take your opponent focus off the huge block of Warriors, until its too late and they crush you.or pay the price. Magic was nuts in the game with 4 big miscasts, 2 per side. (including me rolling double 6's on two dice throwing a crappy magic missle at fodder, which reduced my level 4 to a level 1, thankfully this was in turn 5) in terms of a Battle Report or Recap. I'm going to try a slightly different format here where I list each unit in both lists with a brief recap of its Performance throughout the game. A more detailed Recap, than full on report...I just haven't had the time needed to a full on turn by turn write up yet.
(games where 2400 point with 900 points of core for the tournament requirement)
This went very well for the Empire..spell on the card is "Shield of Thorns"
Wizard Lord- (Lore of Life) Reduced to Level 1 turn 5 via miscast, had another miscast that killed a Chaos Knight in contact with him as well. He did get off one Dwellers Below on the Mauraders on foot..but only killed 8 Rundown and Killed by Three Surviving Chaos Knights with my Swordsmen
20 Flagellants- Tarpitted the Warriors and Sorceror Lord most of the game thanks to an un-maximized contact forced by the Tower in the center of the board. that only allowed 4 models per side to engage..1 Flaggy lived keeping the points on the board.
10 hounds and 10 forsaken is a good flank rush
Warriors of Chaos
A good game to Chris that could have easily went the other way, I'll be back next week with a full write and report on the Core Competency event.
good shot of my turn three, right before all the major engagements began