tag:blogger.com,1999:blog-67869775987642438632024-03-06T00:41:30.928-06:00Plastic LegionsChronicles and commentary on my miniature gaming, modeling and painting.JPLhttp://www.blogger.com/profile/12461099993856743894noreply@blogger.comBlogger573125tag:blogger.com,1999:blog-6786977598764243863.post-14459457627968533182022-04-16T17:26:00.000-05:002022-04-16T17:26:22.502-05:00Scenes from the Barrowmaze<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEaQem5-5TAbWv44f4heb3T1x6Zh2yOW7vD5afHVHIxSxjqWj6WZIMmF6XPmaMvcsANadZ6GGSAdcK3LJqIqteFcWhyAGZ8MGOgU1a7CPDi6yKdcxdM2g_AiE2hefvlbnimqO_jkPnRdotMIgtLg6e1eLryU8M1EB0AYkJ3zksAYrc1h47mjf7FLF0/s1920/Barrowmaze%201.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEaQem5-5TAbWv44f4heb3T1x6Zh2yOW7vD5afHVHIxSxjqWj6WZIMmF6XPmaMvcsANadZ6GGSAdcK3LJqIqteFcWhyAGZ8MGOgU1a7CPDi6yKdcxdM2g_AiE2hefvlbnimqO_jkPnRdotMIgtLg6e1eLryU8M1EB0AYkJ3zksAYrc1h47mjf7FLF0/w640-h360/Barrowmaze%201.jpg" width="640" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">My daughter and I started playing thru Barrowmaze , (which if you are not familiar is a classic mega dungeon campaign for old school style RPG play) awhile back and I built some specific terrain for some of the key earlyish moments. </div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">The piece is a bit too large 10" x 12" for good shots of the whole thing in my current photo setup so I couldnt really pull off the scene with both sections and get a good effect.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5jW4_3NQyNntkD-aAZP41ZsVKPa_xSubsemLRpf-YX1Tjk7CLgh2V_y4VnFkbaDd7kQmml1DdGem3yRR_H5VIphnL0rS-cX3lKrAvrCNrt5jywR1EuPC2_aChsG0Kx4loiPoSUpuNkB3NDa0AItv8g-kFHoMQq5tQ4xCSVHzHt9LJDV2HYd33fbq2/s1920/Barrowmaze%202.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5jW4_3NQyNntkD-aAZP41ZsVKPa_xSubsemLRpf-YX1Tjk7CLgh2V_y4VnFkbaDd7kQmml1DdGem3yRR_H5VIphnL0rS-cX3lKrAvrCNrt5jywR1EuPC2_aChsG0Kx4loiPoSUpuNkB3NDa0AItv8g-kFHoMQq5tQ4xCSVHzHt9LJDV2HYd33fbq2/w640-h360/Barrowmaze%202.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: left;">the scene is really just a composite of the whole level...lots of undead...</div><div class="separator" style="clear: both; text-align: center;"><br /><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirzArI6-xkAd3bJ7KUVDHaEhE2aXZdxwpKsm5j0VaPeLKXBymHaYg2BPybmN5WGthdmeDMjHqPyWqR_t4fBQMmChtAoxM1Cz6q0bSTxsnODWv7l3tg_jf4DVjEjU1cPk8L0bsXbf2gFHgBxKawX978ESrqNRduA3Y5Ufr7gYFx82ZDE0I_Ot4MwaoA/s1920/barrow%20entrance%20model.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirzArI6-xkAd3bJ7KUVDHaEhE2aXZdxwpKsm5j0VaPeLKXBymHaYg2BPybmN5WGthdmeDMjHqPyWqR_t4fBQMmChtAoxM1Cz6q0bSTxsnODWv7l3tg_jf4DVjEjU1cPk8L0bsXbf2gFHgBxKawX978ESrqNRduA3Y5Ufr7gYFx82ZDE0I_Ot4MwaoA/w640-h360/barrow%20entrance%20model.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: left;"> This whole piece here just attaches to dungeon tiles and you can build the dungeon as you explore it and die, there are some great rooms to potentially build out from but this the starting point. If you've played this you should recognize this as the entrance in burial mound # 12, currently the group explored a dozen areas or so lost 2 hireling one KIA and one ran off and is missing and a PC died in a trap so they headed back to town to regroup</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJ4aYC4QFxA1pgrqipy_xD8VwNjt56KbOWewl5iYIUegRIQ8H25a_tF4iXrcVcnuj5aYOwc3UF79dSrAyUHWOMMS4jw5BEdPC5T0FDfNYzPSuZVgnrt3cPmrQTpZKh_U-DsTeag8TjkmwtQIHGcnx6mvO9dzX1Of0A_4qXq04OnbmZRCIfSz4HCpaO/s945/Maze%20entrance.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="945" data-original-width="388" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJ4aYC4QFxA1pgrqipy_xD8VwNjt56KbOWewl5iYIUegRIQ8H25a_tF4iXrcVcnuj5aYOwc3UF79dSrAyUHWOMMS4jw5BEdPC5T0FDfNYzPSuZVgnrt3cPmrQTpZKh_U-DsTeag8TjkmwtQIHGcnx6mvO9dzX1Of0A_4qXq04OnbmZRCIfSz4HCpaO/w262-h640/Maze%20entrance.jpg" width="262" /></a></div><br /><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><p></p>JPLhttp://www.blogger.com/profile/12461099993856743894noreply@blogger.com1tag:blogger.com,1999:blog-6786977598764243863.post-66177609949709884242022-04-16T16:26:00.003-05:002022-04-16T17:02:16.963-05:00Soulblight Gravelords<p></p><div class="separator" style="clear: both; text-align: center;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRCmop_N7Gik2H8hZchJlZB6qVYTvzhnNsWTv2wNG-xPGumNsDxfYZkkZKEQEtIkc5-0UQIFoDUufFRK41rEq5d3YpqackXm5l3-RrWOunxnGjDOMEZ89wkZeUzTIBbbR3qpdsDFssBMdG5wqhn9IZajktVTVzXZT80N0xDFZ_S0jvfUk_to7CYJJP/s1920/P1060232.JPG" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRCmop_N7Gik2H8hZchJlZB6qVYTvzhnNsWTv2wNG-xPGumNsDxfYZkkZKEQEtIkc5-0UQIFoDUufFRK41rEq5d3YpqackXm5l3-RrWOunxnGjDOMEZ89wkZeUzTIBbbR3qpdsDFssBMdG5wqhn9IZajktVTVzXZT80N0xDFZ_S0jvfUk_to7CYJJP/w640-h360/P1060232.JPG" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Ennis Curse Born and Prince Duvalle of the Crimson Court</td></tr></tbody></table><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;">Recently finished up my Undead for Warcry, after picking up the new Tome of Champions 2021 for the game its seems my Sepulchral Guard fall under the Soulblight Gravelords faction and so does the Crimson Court, so I added these two Vampires for a full 1000 point Warband. Again these guy where painted with mix of arcylic and oil paints and I am happy with the result..</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">I have yet to play and still needs to paint up another faction and finish the Terrain from the Red Harvest box set...I am about 70 ish percent done..having all the Sluice / Trenches and the Pit Dredger totally complete and everything else but the two large platforms base coated. should be done soon enough</div><div class="separator" style="clear: both; text-align: left;">that we will get a game in the near future.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOOOjTneU6c-gEahYnD49XQVptKaBGgoBawbNou6VzuGxs3-Ds-dONvAR7GAkaX-d9F0TP9mhBszZeTgQz5qo2aYCPcfE8HRzFRxy5gEiDe9ztwjqA2gYklHaDOS-BSYay6cgg63OAdxOPM8YFP4W3OnKjZH1hrPfVm6Ok4i2ExMVBflQOoHee4CG-/s1920/P1060208.JPG" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOOOjTneU6c-gEahYnD49XQVptKaBGgoBawbNou6VzuGxs3-Ds-dONvAR7GAkaX-d9F0TP9mhBszZeTgQz5qo2aYCPcfE8HRzFRxy5gEiDe9ztwjqA2gYklHaDOS-BSYay6cgg63OAdxOPM8YFP4W3OnKjZH1hrPfVm6Ok4i2ExMVBflQOoHee4CG-/w640-h360/P1060208.JPG" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">my Sepluchral Guard</td></tr></tbody></table></div><br /> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitNCdNCEwrkxw_Hfhyr3oTbVAac7tE_y86Ui95XhAysRG4nfdIifUx_T3pAGPQp0NTeN47rqqMKApvdEkGkuTaJLjJANLCp32Gy9CaCDpKYD68NqzVw_Ordx60rRRBNFeYgHt1wYmJGK184ZD02xfcjOLsWDVsALnpTuRC8UAZfwj5pIwfSaoUhAuO/s1920/pit%20dredger.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitNCdNCEwrkxw_Hfhyr3oTbVAac7tE_y86Ui95XhAysRG4nfdIifUx_T3pAGPQp0NTeN47rqqMKApvdEkGkuTaJLjJANLCp32Gy9CaCDpKYD68NqzVw_Ordx60rRRBNFeYgHt1wYmJGK184ZD02xfcjOLsWDVsALnpTuRC8UAZfwj5pIwfSaoUhAuO/w640-h360/pit%20dredger.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Quick look at my Pit Dredger, nothing fancy going on here other than some weathering I took the paint scheme from right out of the book with just slight variation in colors.</td></tr></tbody></table><br /><p></p>JPLhttp://www.blogger.com/profile/12461099993856743894noreply@blogger.com0tag:blogger.com,1999:blog-6786977598764243863.post-83592458353832792472022-02-26T14:00:00.001-06:002022-02-26T14:00:45.223-06:00The Tomb of Horrors<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEidp-ufW3Kuza0voTEi1fx_gJUAi7c58ES1At4sf8DpZja-l7MhYQ0SAnXL5LI0hMUAMT4InS8BNsgZtya-ZG9RQxsBKrufciJH5PMCf9od6uFvIXnzNzI07H65Fion1KT0DyrRdhFbhPud3OBk2a0y11PSeEzd0Tp-N3WcEy8TLgoxTO65pvjBtvRN=s1920" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/a/AVvXsEidp-ufW3Kuza0voTEi1fx_gJUAi7c58ES1At4sf8DpZja-l7MhYQ0SAnXL5LI0hMUAMT4InS8BNsgZtya-ZG9RQxsBKrufciJH5PMCf9od6uFvIXnzNzI07H65Fion1KT0DyrRdhFbhPud3OBk2a0y11PSeEzd0Tp-N3WcEy8TLgoxTO65pvjBtvRN=w640-h360" width="640" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;">I put this together last weekend inspired by some diorama boxes I have seen online. I have had the making of some sort of Tomb of Horrors project for sometime and I began casting Hirst blocks in the Egyptian theme some time ago with some sketches done for 3' x 3' larger dungeon layout that was similarly themed. Since then I have put the breaks on large terrain projects, because while they are fun to build the rarely get used and take up tons of space and the wall of boxes in my basement represents. The goal was make something I could get done in a weekend start to finish and use to take photos with.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiiMd6n8tGtkrCJRQaR879kv31a9fndVVbhMvw4v3UQGHAOawL41L_pIqI7NZPaCfL4ZxBAH9IO1TQDC8V2iev8ugpKO53H91UpvWKWRx7zmejOq6lZp2oFTXkv7tMRaqiHqQxDEwrrwYzefKGlZhcwXQy8candUOdMNA2HELPGj2h-_TOB-0DQpmM3=s1920" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/a/AVvXsEiiMd6n8tGtkrCJRQaR879kv31a9fndVVbhMvw4v3UQGHAOawL41L_pIqI7NZPaCfL4ZxBAH9IO1TQDC8V2iev8ugpKO53H91UpvWKWRx7zmejOq6lZp2oFTXkv7tMRaqiHqQxDEwrrwYzefKGlZhcwXQy8candUOdMNA2HELPGj2h-_TOB-0DQpmM3=w640-h360" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: left;">As mentioned last couple of posts , I have been getting into different painting techniques specifically using Oil Paints and here we have the results on terrain, the entire piece was primed with a pale yellow acrylic and the rest is all Oils, Black, Umber, some Blues and Greens. I am really enjoying working with Oils and have quickly become a staple for everything I am working on right now.<span style="text-align: center;"> The Tomb of Horrors bits where made by Hirst Arts forum regular from years back who was selling this mold of custom pieces and I quickly bought one when I had the chance..this was years ago now and I am not sure, if its still available, if anyone does know who made these bits please let me know so I can credit them.</span></div></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgY4qQKAOB9ls5h4oPxeXsx954ePyrvA2272FYHBt-8H0ED6n4j2KM6MOBhTXb5AWM_-91qF52uYBHO9Pek2pci1kkdNiHjfbsQ67kt8JCAAdZom-pkdGTcKjqc40QVZ3DP6GZhwfkJ6-yMwmq_5SxuVVi53P2kE4U_n2M--CLFWaMmMFO2TrAYlCk6=s1920" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/a/AVvXsEgY4qQKAOB9ls5h4oPxeXsx954ePyrvA2272FYHBt-8H0ED6n4j2KM6MOBhTXb5AWM_-91qF52uYBHO9Pek2pci1kkdNiHjfbsQ67kt8JCAAdZom-pkdGTcKjqc40QVZ3DP6GZhwfkJ6-yMwmq_5SxuVVi53P2kE4U_n2M--CLFWaMmMFO2TrAYlCk6=w640-h360" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Skeletons by Games Workshop, Tomb of Horrors Mummy by Gale Force 9</td></tr></tbody></table><div class="separator" style="clear: both; text-align: center;"><br /></div><p><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEidp-ufW3Kuza0voTEi1fx_gJUAi7c58ES1At4sf8DpZja-l7MhYQ0SAnXL5LI0hMUAMT4InS8BNsgZtya-ZG9RQxsBKrufciJH5PMCf9od6uFvIXnzNzI07H65Fion1KT0DyrRdhFbhPud3OBk2a0y11PSeEzd0Tp-N3WcEy8TLgoxTO65pvjBtvRN=s1920" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/a/AVvXsEidp-ufW3Kuza0voTEi1fx_gJUAi7c58ES1At4sf8DpZja-l7MhYQ0SAnXL5LI0hMUAMT4InS8BNsgZtya-ZG9RQxsBKrufciJH5PMCf9od6uFvIXnzNzI07H65Fion1KT0DyrRdhFbhPud3OBk2a0y11PSeEzd0Tp-N3WcEy8TLgoxTO65pvjBtvRN=w640-h360" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td class="tr-caption" style="text-align: center;">7 of the 13 Henchmen from the recently released Henchmen and Hirelings box set from Reaper Miniatures, I painted these guys back in December.</td></tr></tbody></table><div><br style="text-align: left;" /></div></td></tr></tbody></table><div><br /></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhCvnNxwvgRNRC8iYURDZg78mMvWC73F5DNNI6Wc8YnChQCpLZX9u4gA7e8q8ffgDA04hiMiKxcyROW4v1qgZPK41WmC5fZN5pOB0p-pYXyfYD28-_Wwyd5zAYZpTck9SXFLHBzQkA7o03lp-MEtEoagAAlbP5Nu2QvPA_iSjj0iFltsW-oGsgD97bm=s1920" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/a/AVvXsEhCvnNxwvgRNRC8iYURDZg78mMvWC73F5DNNI6Wc8YnChQCpLZX9u4gA7e8q8ffgDA04hiMiKxcyROW4v1qgZPK41WmC5fZN5pOB0p-pYXyfYD28-_Wwyd5zAYZpTck9SXFLHBzQkA7o03lp-MEtEoagAAlbP5Nu2QvPA_iSjj0iFltsW-oGsgD97bm=w640-h360" width="640" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div><span style="text-align: center;"> The Tomb of Horrors bits where made by Hirst Arts forum regular from years back who was selling this mold of custom pieces and I quickly bought one when I had the chance..this was years ago now and I am not sure, if its still available, if anyone does know who made these bits please let me know so I can credit them.</span></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiHvpqnql4MUSjQqKxlkfJs_47hlCCZnymh1dYsNo0UBGNdg3ciBZ8LEqmBLUmytid--QhwI0lG7gr-O2RMsGQlXpTJ0iQXvVXL_JR_GcFeixjiTxhbc8OKSLHKi4fPi9XRnjQ2xHCgR1tTNTacTwAC8g-NVVzcRDAAir-x67aSAdzAWrEzCeIa0W3W=s1920" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/a/AVvXsEiHvpqnql4MUSjQqKxlkfJs_47hlCCZnymh1dYsNo0UBGNdg3ciBZ8LEqmBLUmytid--QhwI0lG7gr-O2RMsGQlXpTJ0iQXvVXL_JR_GcFeixjiTxhbc8OKSLHKi4fPi9XRnjQ2xHCgR1tTNTacTwAC8g-NVVzcRDAAir-x67aSAdzAWrEzCeIa0W3W=w640-h360" width="640" /></a></div><br /> I have alot of projects going on right now after a long glut and absence from doing all that much<div>I seem to be reinspired to finish old and take on new projects, Red Harvest terrain is coming along</div><div>and I painted up a couple Vampires I picked up for the Undead warband, by the time my daughter and I get a chance to actually try out Warcry, its will be a couple months yet before everything is painted , if I dont get too distracted by one-off projects like this....</div>JPLhttp://www.blogger.com/profile/12461099993856743894noreply@blogger.com2tag:blogger.com,1999:blog-6786977598764243863.post-6827775580073179642022-02-15T23:41:00.004-06:002022-02-15T23:41:59.724-06:00Legions of Nagash<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjG6f7G660F-HZ1XaIlxGjX0lXqIyj6PFdPKGaBV1KyJkX34RkKUgrMtHRsryLXHfBTFkA_8piz_qnZz5aSrgFXuLrHuxoYXUP4SUn37broYYMtLbuTSiRsgRTtGRYKGB_xg8XM8IzT4og4Jott51caluFeExwuSXUsQ2uUBER0QAtmwjXGdDIHtWLm=s1920" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/a/AVvXsEjG6f7G660F-HZ1XaIlxGjX0lXqIyj6PFdPKGaBV1KyJkX34RkKUgrMtHRsryLXHfBTFkA_8piz_qnZz5aSrgFXuLrHuxoYXUP4SUn37broYYMtLbuTSiRsgRTtGRYKGB_xg8XM8IzT4og4Jott51caluFeExwuSXUsQ2uUBER0QAtmwjXGdDIHtWLm=w640-h360" width="640" /></a></div><p><br /></p><p>Following up on the last post, I spent the last 3 weeks or so looking into Warcry by Games Workshop. after purchasing the Red Harvest set, I have been spending some time assembling the terrain and watching videos on the game and how its played. I mentioned I probably had a enough models around where I could build a couple other Warbands. I really didnt without just proxying everything, which I was ok with except I could not find the remains of my old box of Skeleton Warriors circa 2010-2011.</p><p>I had a post back then venting about what a pain in the butt they where to build, I must of really not liked them because they have disappeared expect for the two models on the far left . I might have just thrown them in when I sold a bunch off my Vampire Counts stuff way back.</p><p>I didnt want to just dig into the models in Red Harvest because , there are numerous build options and I want to figure out the game first, plus I figure my revist to the Games Workshop hobby after a decade away, I could work on upping my painting game.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhjHMuk--lDrpUfNbUmdn5t2y20fZgSyds_LomjGt9mY2qXmG8rTnKQHTRAFaeXdmDUlc5A2jnwXgLb3VR7kBSNZAcX2x8duV6P8lFaHCsIlADkSL9SGOP0eHLpQCtUXi1JkxVs4iVe15wxJpgBvxztpWbf_vZ4JCA1_mt89y4nm8bicfapzcHmlGGo=s1920" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/a/AVvXsEhjHMuk--lDrpUfNbUmdn5t2y20fZgSyds_LomjGt9mY2qXmG8rTnKQHTRAFaeXdmDUlc5A2jnwXgLb3VR7kBSNZAcX2x8duV6P8lFaHCsIlADkSL9SGOP0eHLpQCtUXi1JkxVs4iVe15wxJpgBvxztpWbf_vZ4JCA1_mt89y4nm8bicfapzcHmlGGo=w640-h360" width="640" /></a></div><p>Like alot of you I'm sure I spend some free time surfing You Tube and have good dozen hobby channels I check out. I have wanted to get into trying out Oil paints, specifically Oil washes for awhile now</p><p>If you've followed the blog at all, you also might notice I had sworn off metallics a very long time ago, in fact any metallic paints I have are at least 10 years old. I have seen such wonderful work done with metallics and inks and oil washes, I want to experiment with all three, none of which I've ever used or havent used in a very long time. In fact I havent owned any inks since Chestnut Brown Ink was a GW product and that was the old hex shaped pots....</p><p> Skeletons are great for new techniques, they are very forgiving and since I seemed lack any GW style Skeletons I picked the "push fit" Sepulchral Guard for $20 something dollars and oh boy has assembly of GW models got light years easier (lol).</p><p></p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEihFbekqTAUsnjdDm4dTwlWrZidHJGhKp1wrV6SvFpGUJ2Oa5WVsdjEjKjCLigOIVbLH3zGPqB7Qt17qCd0Og8BAZE72eNCBeSRDm28Ni9bxUR6fiKe2sPCCrgckn-xS395uoZTbri3rif07Nr09VFKq0HGaR3KIqjZiuiYjxLC4swLWvISBrY6aPW5=s1920" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/a/AVvXsEihFbekqTAUsnjdDm4dTwlWrZidHJGhKp1wrV6SvFpGUJ2Oa5WVsdjEjKjCLigOIVbLH3zGPqB7Qt17qCd0Og8BAZE72eNCBeSRDm28Ni9bxUR6fiKe2sPCCrgckn-xS395uoZTbri3rif07Nr09VFKq0HGaR3KIqjZiuiYjxLC4swLWvISBrY6aPW5=w640-h360" width="640" /></a></div><p> The standard GW Necromancer is very old, I picked him up a painted him when he was first released. he's here just for the photo op, The Necromancer here is the Mummy figure which is proxy as its made by Gale Force 9, from the Tomb of Horrors resin box, from way back...it was a good excuse to paint him , he and all the skeletons where batch painted. I used a handful of Reaper Paints, a couple bright reds, some browns, Bone, and some greys and greens ., Inks used were from Liquitex- white to zenithal prime, ( priming with ink? wtf right? but I used an air brush and it worked great. Black, Burnt Umber and a Pale Green for tinting my decade old GW Chainmail. Oil Washes are burnt umber over the bone and black for everything else. There is bit of Vallejo Vergidis for some metal effects and some sparse mithril silver highlights and thats it.</p><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhBt_ckZEovfX0vlctpa1fFAEqz0Qd6Qpxss7ZIfEWrqu2s8vaMNmWTrqOR2GTmPNXKpzGCMTexdw5gamX2R_E1UszgGEwc5wm0Z-w0__FAIHThu7fhrMGtuwkFNDt8QuqWvOk9zVB5rMQUDhE-E9CKTxx9pPvAlLyNBC4NtQTL3y0vMnQgblVlLLty=s1920" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/a/AVvXsEhBt_ckZEovfX0vlctpa1fFAEqz0Qd6Qpxss7ZIfEWrqu2s8vaMNmWTrqOR2GTmPNXKpzGCMTexdw5gamX2R_E1UszgGEwc5wm0Z-w0__FAIHThu7fhrMGtuwkFNDt8QuqWvOk9zVB5rMQUDhE-E9CKTxx9pPvAlLyNBC4NtQTL3y0vMnQgblVlLLty=w640-h360" width="640" /></a></div><br /><p></p><p>For 10 painted models , I got them done in record time ...I like them , and liked the techniques through I need much more practice with this new mediums, I am not sold on rebuying metallic paints a few here or there are a great accent but I want to try a batch of models with my standard NMM style with the oils and inks..so that will be next..</p><p>As far as Legions of Nagash goes, I dont think these 10 guys even make a 1000 point warband or close enough, I'll still need a few more models. The new Warcry update just got released so I will see when the book shows up, I cant believe GW is taking my money again, LOL</p><p>Oh and I sold my Stegadon, he had his crew, are travelling to their new owner in sunny New Mexico much for fitting for Lizards...</p>JPLhttp://www.blogger.com/profile/12461099993856743894noreply@blogger.com0tag:blogger.com,1999:blog-6786977598764243863.post-6173162028685452682022-01-24T13:18:00.006-06:002022-02-12T16:07:44.081-06:00All but Dead, The resurrection comes around..<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiah7uS2BCLBJMBx7Gn0x-PtSyP899fYg2xH4eiun5OuAMk_kPxOoK56rfG1I_qf93I_vij47kD_qBeqkeA5c0mP1Hk9HtGhlin3clBzvKraSrIcwM1Z6T0gUold60ClVFUnz4ObmwtMrC_PffwNuH_KGDKdVjZOZmLF-9pVMtIhVEnnhDyPn_liwxT=s1409" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1409" height="490" src="https://blogger.googleusercontent.com/img/a/AVvXsEiah7uS2BCLBJMBx7Gn0x-PtSyP899fYg2xH4eiun5OuAMk_kPxOoK56rfG1I_qf93I_vij47kD_qBeqkeA5c0mP1Hk9HtGhlin3clBzvKraSrIcwM1Z6T0gUold60ClVFUnz4ObmwtMrC_PffwNuH_KGDKdVjZOZmLF-9pVMtIhVEnnhDyPn_liwxT=w640-h490" width="640" /></a></div><br /> <p></p><p>Kind of fell of the planet with the blog and as far as any hobbying goes, but I've been talking about the downward spiral of my hobby and gaming actitivies for years now and yet somehow it just keeps on having life pumped back into it, whether its gaming with my oldest daughter or just picking up an unfinished model of the shelf , like the Stegadon here and deciding to just finish it.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEgjzOqp-l2eHBBxalyW0Jy6zdyaZkiNQoieaTmi81uA55MXZJWYxhTBEoWMloe1NPEVbqLB5UkPAnNR1Lj3Y6_T6XnBYamdL-seatBnSeNqwGmnzREpvU4_4Wql_MRZGs0Y1pdbqz-xzv3OMpjGh4TtWGekXeOp_TcDS1Vy6-LJ_slf6xt9aSp_eKUE=s1538" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1538" height="450" src="https://blogger.googleusercontent.com/img/a/AVvXsEgjzOqp-l2eHBBxalyW0Jy6zdyaZkiNQoieaTmi81uA55MXZJWYxhTBEoWMloe1NPEVbqLB5UkPAnNR1Lj3Y6_T6XnBYamdL-seatBnSeNqwGmnzREpvU4_4Wql_MRZGs0Y1pdbqz-xzv3OMpjGh4TtWGekXeOp_TcDS1Vy6-LJ_slf6xt9aSp_eKUE=w640-h450" width="640" /></a></div><br /><p>So believe it or not I started this model <a href="http://plasticlegions.blogspot.com/search/label/Lizardmen">wayyyyyy back in 2010</a>!!.. When I still holding on to the idea that a new army would help with the incoming aprehension of WFB 8th edition., Inevitably The Empire rules kept my interest initially and I never did much more on the Lizard Army, and just played Empire until my eventual dissatisfaction with 8th Edition finally pushed me out of game completely somewhere in late 2011.</p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiQqyzMQ1Y7bSywYjOoKyCf8HBznFnNaCQzrAH85KHF0dp6lpt1lwrVqYRM5ukJST1xI-vPjajj53xsfnIWMx6ueRYT-ihmaMRv7srFN8yCCmB18qlESkUdTUKeQUB5WLA27-zuyacE2vd-y3A4j2K_rpO-Ghz9U053_mVoGOsD8sf2VdHJx9JjwOwo=s1146" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1146" height="604" src="https://blogger.googleusercontent.com/img/a/AVvXsEiQqyzMQ1Y7bSywYjOoKyCf8HBznFnNaCQzrAH85KHF0dp6lpt1lwrVqYRM5ukJST1xI-vPjajj53xsfnIWMx6ueRYT-ihmaMRv7srFN8yCCmB18qlESkUdTUKeQUB5WLA27-zuyacE2vd-y3A4j2K_rpO-Ghz9U053_mVoGOsD8sf2VdHJx9JjwOwo=w640-h604" width="640" /></a></div><br /><p></p><p>This model is <a href="https://www.ebay.com/itm/134003786596">currently on ebay </a> listed at $225.00 I had originally planned on less but there are numerous models I saw priced above it at near or above $300..so I didnt want it to undersell myself in comparision it is listed at best offer thou and I happy to take any reasonable offer for this..considering I sold my original open box one awhile back for damn near close to some retail prices on the new ones. and I of course have a ton of hours into this as its a fiddly difficult model to assemble and paint.</p><p><br /></p><p>Now of course speaking about todays Warhammer Fantasy, I have had zero interest in the Age of Sigmar, the game , however , a couple recent releases by GW reignited some old interest with me based on the strength of the models alone. GW models of the last decades ostentatiousness is very often in conflict with my minimalist old school tendencies, however recent release seem to have stuck a chord with me. Those being the models in Warhammer Quests Cursed City and many of the current Warcry releases. While I passed on Cursed City the 1st time around (apparently I didnt have a choice as it soldout in a day?) recent news of it release has me interested and I did pull the trigger on this:</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEi73JfBnVmxJN_A0-y2WJH-Jf1on0L-9Jllnlu7n7HV0UtefEFBJyWhkirvYHqqeg5bTKR4idONJ_z3W03ITpU-Tsu0RPDrhvzt2iGsnFC3e6U_qvzAeQiAYkpw5AKx-mc8kM9cBz5TQuWT9eWC4KfbELRqpZ7j3nRVOligGrRf8ImdT_kNUCxGbyH1=s600" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="450" data-original-width="600" height="480" src="https://blogger.googleusercontent.com/img/a/AVvXsEi73JfBnVmxJN_A0-y2WJH-Jf1on0L-9Jllnlu7n7HV0UtefEFBJyWhkirvYHqqeg5bTKR4idONJ_z3W03ITpU-Tsu0RPDrhvzt2iGsnFC3e6U_qvzAeQiAYkpw5AKx-mc8kM9cBz5TQuWT9eWC4KfbELRqpZ7j3nRVOligGrRf8ImdT_kNUCxGbyH1=w640-h480" width="640" /></a></div><br /><p>Purchased on my interest in the Darkoath Savagers models alone, I do like the Spider brood and the terrain as well..its my first GW purchase in about a decade. and I look forward to building and painting it up. Interesting enough the game seems pretty appealling to me as well..I have been watching a bunch of videos on playing it. If anyone who plays it is reading this, appreciate your comments on the game.</p><p>I sold almost all my WFB stuff a long time ago, I find it kind of humorous I am interested again and what I do have left is some Lizards and Undead its enough to make a couple extra Warcry warbands. Building and painting all this is a quite a project thou, its going to take some time but who knows you might see some Warcry Battle Reports here sometime this summer or fall, wouldnt that be something?</p><p><br /></p><p><br /></p>JPLhttp://www.blogger.com/profile/12461099993856743894noreply@blogger.com1tag:blogger.com,1999:blog-6786977598764243863.post-48927879459160543662021-08-29T22:38:00.009-05:002021-08-31T09:05:04.300-05:00Rogues Gallery<p><br /></p><p> </p><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvOAZH0u0CRpMlTDBJcI7_WFXjIx1vdfZkzsHK2XNItouKl0iPLfzt3ec9E57V1ubYcaRnQg9GX-FjQfBlaQM0yIstn1gPnXfuuculIyel0FYbtWqneeBUGSPNJXAd7BwQUIZJFHp7B70/s1920/Bugbears.JPG" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvOAZH0u0CRpMlTDBJcI7_WFXjIx1vdfZkzsHK2XNItouKl0iPLfzt3ec9E57V1ubYcaRnQg9GX-FjQfBlaQM0yIstn1gPnXfuuculIyel0FYbtWqneeBUGSPNJXAd7BwQUIZJFHp7B70/w640-h360/Bugbears.JPG" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Bugbears by Reaper Miniatures, </td></tr></tbody></table><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div></div>I painted a bunch of figures since last September , here thes antagonists from a bunch of differentD&D games we ran, its about 50 models, then I have about 20 Adventurer types, and then a couple dozen figures from the game Zombicide. All in all Im somewhere around 100 figures, which is alot given my<br /> time constraints and I am not doing any Army Painting. Also have some newish Terrain as well.<br />All will be revealed as I move back into posting more frequently. The Bugbears in the opening shot appeared in both our B2 Keep on the Borderlands and T1 Village of Hommlet games..<br /><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: left;"><div class="separator" style="clear: both; text-align: center;"><br /></div></div></div></blockquote><br /><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJDMwppEUMhwG70J4k-BZFgYvSEEZ6SslQTEGHB6W8BFFE3Zk8jaumL22kzG5HwHOeSnZF9LchYmfVIeHlDPBQRGhWFl4utwhiRtrCloYolCuMeO3zjnKWOqLKeqX7ctvDakX5N6y__PQ/s1920/Ogre.JPG" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJDMwppEUMhwG70J4k-BZFgYvSEEZ6SslQTEGHB6W8BFFE3Zk8jaumL22kzG5HwHOeSnZF9LchYmfVIeHlDPBQRGhWFl4utwhiRtrCloYolCuMeO3zjnKWOqLKeqX7ctvDakX5N6y__PQ/w640-h360/Ogre.JPG" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Ogre by Reaper Minatures<br /><br /><div style="text-align: left;"><br /></div></td></tr></tbody></table><p></p><div class="separator" style="clear: both;">Like wise this Ogre appeared in B2 Keep on the Borderlands and and as Lubash in the Moathouse Dungeon of T1 Village of Hommlet </div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td class="tr-caption" style="text-align: center;"><div class="separator" style="clear: both;"><br /></div></td></tr></tbody></table><p><br /></p><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0Ofd9lp3s5RwjOlH7n-5zVLtc8jITdCcyJ-kWaCYpPmMtgJEW1u_8aqmAAUymbB8NIZyDbL6q11F775-I-yMm0_nfGnQTMt_emYEqTWUY4-8OkpA-DOsga_x7dQ0vZnLRPkA0KVyjMAc/s1920/Mino.JPG" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0Ofd9lp3s5RwjOlH7n-5zVLtc8jITdCcyJ-kWaCYpPmMtgJEW1u_8aqmAAUymbB8NIZyDbL6q11F775-I-yMm0_nfGnQTMt_emYEqTWUY4-8OkpA-DOsga_x7dQ0vZnLRPkA0KVyjMAc/w640-h360/Mino.JPG" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Bloodhoof Minotaur by Reaper Minatures<br /><br /><br /><br /><div style="text-align: left;"><br /></div></td></tr></tbody></table><p></p><p style="text-align: left;">The Minotaur was a TPK machine in our B2 Keep on the Borderlands game</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHViC8u9ZvmfA05-LtPBLekGFWu2j3RLYkIPSAneuV_DHnT_Fo39zJKqT1p-qcpCHaT86oZgl6cCJExfgj2CyfOxgjXR0HqEcmxtlG0U_pq_0l29rkfPx_yJeD0tAzzKf65n9E5-1eCCE/s1920/Owlbear.JPG" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHViC8u9ZvmfA05-LtPBLekGFWu2j3RLYkIPSAneuV_DHnT_Fo39zJKqT1p-qcpCHaT86oZgl6cCJExfgj2CyfOxgjXR0HqEcmxtlG0U_pq_0l29rkfPx_yJeD0tAzzKf65n9E5-1eCCE/w640-h360/Owlbear.JPG" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Owlbear from Otherworld Miniatures<br /><br /></td></tr></tbody></table><p>The Classic Owlbear from the inside cover of B2 Keep on the Borderlands, The kids didnt stumble into his Den, </p><p><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSSU1SWuiWRrjsvA_ZHX39TD7zFPIqRFTjY89YTDlhmf02nuNh9U3s5rqcujw3NqxL4PBWy2yO2xfxLU8_hvbCwdYctpg5LD4tV7XmgyYi62eQRjoiW9D8DrqN1yGmIZPbBvACbecl2Tc/s1920/Goblins.JPG" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiSSU1SWuiWRrjsvA_ZHX39TD7zFPIqRFTjY89YTDlhmf02nuNh9U3s5rqcujw3NqxL4PBWy2yO2xfxLU8_hvbCwdYctpg5LD4tV7XmgyYi62eQRjoiW9D8DrqN1yGmIZPbBvACbecl2Tc/w640-h360/Goblins.JPG" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Goblins by Reaper Minatures</td></tr></tbody></table><br /><br />I really started to like these Reaper Goblins and they keep making better and better ones so I just keep painting them. I gave up on using my Otherworld ones, because the scale on these guys is just way better. Used, in Lost Mines of Phandelver, Keep on the Borderlands, and my version of village of Hommlet .<br /><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR69BlWMr97mr8ot_gnjr1Ya7fq5Co7XdIDtSJRM6eGxZp_aWLwYNZtg5UFnJafn9Gvmcyw_yTjDg5z0KS1jiOctTycFzQeOCpM2RE7QCcssXKnb0J1QGEnYEocvXT0AaaZITUWKlJqeg/s1920/Lizardmen.JPG" style="margin-left: 1em; margin-right: 1em;"></a><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR69BlWMr97mr8ot_gnjr1Ya7fq5Co7XdIDtSJRM6eGxZp_aWLwYNZtg5UFnJafn9Gvmcyw_yTjDg5z0KS1jiOctTycFzQeOCpM2RE7QCcssXKnb0J1QGEnYEocvXT0AaaZITUWKlJqeg/w640-h360/Lizardmen.JPG" style="margin-left: auto; margin-right: auto;" width="640" /></td></tr><tr><td class="tr-caption" style="text-align: center;">Lizardmen by Reaper Minatures</td></tr></tbody></table><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjR69BlWMr97mr8ot_gnjr1Ya7fq5Co7XdIDtSJRM6eGxZp_aWLwYNZtg5UFnJafn9Gvmcyw_yTjDg5z0KS1jiOctTycFzQeOCpM2RE7QCcssXKnb0J1QGEnYEocvXT0AaaZITUWKlJqeg/s1920/Lizardmen.JPG" style="margin-left: 1em; margin-right: 1em;"></a></div><p>I hope they make more poses of these guys and out of the newer plastic material Reaper is using, I've gotten lots of use of them, Keep of the Borderlands, Village of Hommlet and now Barrowmaze.</p><p><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYh39aRbuFNoSEBO_bb9P4Sj7uURk_PAv8RaSHQi5m_KzGpu7OIG2LsmUeO-nPZ0jACkr4lL5zrrxovZYas4r5iTEb8NeZVtuSnOn6sXdkJHQtGNEDxbr5Fo966i_1XXbmPcypnlbCg70/s1920/Kobolds.JPG" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYh39aRbuFNoSEBO_bb9P4Sj7uURk_PAv8RaSHQi5m_KzGpu7OIG2LsmUeO-nPZ0jACkr4lL5zrrxovZYas4r5iTEb8NeZVtuSnOn6sXdkJHQtGNEDxbr5Fo966i_1XXbmPcypnlbCg70/w640-h360/Kobolds.JPG" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Kobolds by Reaper Miniatures<br /><br /><div style="text-align: left;"><br /></div></td></tr></tbody></table>Spent about a week working on all these guys...think I have another 6 still and then there another set I want of new ones Reapers released which would give me about 30....made a brief appearance in my Keep on the Borderlands game.<div><br /></div><div><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWD6oFZHFQDv5e6FxMhznJpZ-6o8moAGTF_G1tlh8ysZUoqydI1XLlF5R_zEiihTgEjdQRLlnsRbAvGP4tnb_cphYP0zZTc-GoEeYSbz7b0BBq9rAam887CbWoMqmKXgW2t6EtW-RDDlk/s1920/Frogs.JPG" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWD6oFZHFQDv5e6FxMhznJpZ-6o8moAGTF_G1tlh8ysZUoqydI1XLlF5R_zEiihTgEjdQRLlnsRbAvGP4tnb_cphYP0zZTc-GoEeYSbz7b0BBq9rAam887CbWoMqmKXgW2t6EtW-RDDlk/w640-h360/Frogs.JPG" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Giant Frogs and Giant Crocodile by Reaper Miniatures</td></tr></tbody></table><br /><div><br /><div style="text-align: center;"><br /></div>Swamp Creatures appearing in the Village of Hommlet<div><br /></div><div><br /></div><div><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyJp3BHAmw9ZiLoMCYI11YICALNIE0RDPAdN_O7ESYH5emUnxTMhX6xpvDOhXRYTnqaoWwevI7T9pmdX3E4eDZTHMnK9FbkofeBNO62u0-yr3Ehukk1oRO7hECmVTu6dEGjQXf_xJ_vV4/s1920/Crayfish.JPG" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyJp3BHAmw9ZiLoMCYI11YICALNIE0RDPAdN_O7ESYH5emUnxTMhX6xpvDOhXRYTnqaoWwevI7T9pmdX3E4eDZTHMnK9FbkofeBNO62u0-yr3Ehukk1oRO7hECmVTu6dEGjQXf_xJ_vV4/w640-h360/Crayfish.JPG" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Giant Crayfish by Otherworld Miniatures, Green Slime by Reaper Miniatures</td></tr></tbody></table><br /><div><br /></div><div><br /></div><div><br /></div><div><br /><div><div>Denizens of the Moathouse Dungeon both these guys claimed many of daughters Hirelings and Henchman, ouch a nasty pair.</div><div><div><br /></div><div>If you want to read a narrative of retake on the Village of Hommlet as the starting point for Barrowmaze head on over to my Sword and Sorcery Blog, <a href="https://ironshadowsinthemoon.blogspot.com/">Iron Shadows in the Moon.</a> I'll try to get my painted Adventurers up soon.</div><div><br /></div></div><div><br /><div style="text-align: center;"><br /></div><div style="text-align: center;"><br /></div><div style="text-align: left;"><br /></div><div style="text-align: left;"><br /></div><div style="text-align: left;"><br /></div><div style="text-align: left;"><br /></div><div style="text-align: left;"><br /></div><div style="text-align: left;"><br /><div style="text-align: center;"><br /></div><div style="text-align: center;"><br /></div><div style="text-align: center;"><br /></div><div style="text-align: center;"><br /></div><div style="text-align: center;"><br /></div><div style="text-align: center;"><br /></div><div style="text-align: center;"><br /></div></div><p></p></div></div></div></div>JPLhttp://www.blogger.com/profile/12461099993856743894noreply@blogger.com1tag:blogger.com,1999:blog-6786977598764243863.post-29774613577839629692021-08-09T21:33:00.002-05:002021-08-10T00:00:29.460-05:00Plastic legions update , Iron Shadows in the Moon<p> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqp-wVN97AdSF70321qhtMRoKbriMCTAYj2e9weLbUdSuTCMFCEWM9CAyfoXZPSzLe-G05yRX0bny0CE7eAdYPylR5hwocwLxhTnS3Njz0oPvpWFTVdOKkZ1zgQKJHmOBWiCTSl3PkhPc/s750/PlayersHandbook-1.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="492" data-original-width="750" height="420" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqp-wVN97AdSF70321qhtMRoKbriMCTAYj2e9weLbUdSuTCMFCEWM9CAyfoXZPSzLe-G05yRX0bny0CE7eAdYPylR5hwocwLxhTnS3Njz0oPvpWFTVdOKkZ1zgQKJHmOBWiCTSl3PkhPc/w640-h420/PlayersHandbook-1.jpg" width="640" /></a></p><br /><p class="MsoNoSpacing">Well from my last post you can see where I started messing around
with Board games, and that continued sparingly throughout this year- Gloomhaven, Zombicide, A Touch of
Evil, Catan nothing really stuck for us more than an occasional game here and
there. Skirmish games like Rangers of Shadow Deep, Frostgrave, and Fallout: Wasteland Warfare fell by the
wayside with the advent of the
introduction of D&D with my kids.
Its pretty much taken over and when we do get to game, we are doing
that, any hobby Time I have had is for prepping those games, and it should go
without saying- I do a lot of prepping!. I think I have definitely painted more single
figures in the last year than I have since back when I was war gaming on weekly
basis and doing a 2-3 events conventions
a year.</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p></p>
<p class="MsoNoSpacing">While the blog here has been out of commission technically
since last fall,<span style="mso-spacerun: yes;"> </span>I still , despite the
my time sinkhole, have a keen interest in the hobby. The change is really how the
hobby has just morphed for me in the last decade and a half. <span style="mso-spacerun: yes;"> </span>Wargaming easily translates into roleplaying
games, to ever think that as a kid when we were pushing <span style="mso-spacerun: yes;"> </span>unpainted miniatures around on black and white
grid. , I would have the massive amount of painted figures and terrain that I do
now, is somewhat unreal , it wasn’t even a gleam in my eye back then.<o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p></p>
<p class="MsoNoSpacing">Needless to say the my kids today take this for granted and have
no idea but remain quite impressed as their games come to life on the table
top.<span style="mso-spacerun: yes;"> </span>While we started out with modern 5e
D&D, some of them found the rules a bit complex additionally with my lack
of knowledge in the explanation department on said new rules. I did an experiment
and moved us over into a one off with some B/X D&D , which isn’t even my
background, ( Im a blue box, the 1<sup>st</sup> Ed late 70’s guy) but I know it
well enough and surprisingly we ended up sticking with it , so here I am in mid
50’s running an 80’s style B/X game with my 14 year old and her friends, and
its been really fun. I find the Kids prefer to just be an “Elf” or a “Fighter”
or a “Thief” and not a one of 3 strains of elves and then whatever <span style="mso-spacerun: yes;"> </span>subclass of your main class, with the extra tracking
of abilities , actions, bonus actions etc. (and I will certain be pontificating
on the new D&D vs old moving forward as that is quite of modern topic of
conversation)<o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p></p>
<p class="MsoNoSpacing">Needless to say, I no longer taking to time to log entire
playthru’s <span style="mso-spacerun: yes;"> </span>of various skirmish games
like I was or writing up the blow by blow to a D&D session both of which incredibly
time consuming, <span style="mso-spacerun: yes;"> </span>previously I was making
an audio recording the session then painstakingly going thru the play back. <span style="mso-spacerun: yes;"> </span>And typing out the details. As your can imagine
that takes awhile.<o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p></p>
<p class="MsoNoSpacing">Moving forward here, you will see pictures of painted
models and terrain and a typical chronicling of the hobby that I have always tried to do here. Now that I
am refocused I think its appropriate that I separate my new interests from the
old and let the cross over happen where it may. </p><p class="MsoNoSpacing">If you are an occasional visitor here who wants to check out my
models and terrain , look for bunch of it being posted before year end. IF you are interested in a narratives about
OSR D&D games, or essays on classic Fantasy and Science Fiction in Books,
Magazines and Comics about characters like Conan, Kull, Fafhrd and the Gray
mouser, or countless others, please come
check out the reinvention of the my
hobby over at <a href="https://ironshadowsinthemoon.blogspot.com/">Iron Shadows in the Moon</a></p><p class="MsoNoSpacing"><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUtmHfy36kh_53pgGyHC2sG2jWiQM74oa8mMN-GNRAP4ApLAzFa9yoBCiG_Lc3ZQJc6dpDJXh5Jye1WEvVrsM7nmRHtycPP_JLuwfxgg_gen-o3SLQuKhv8RUNnIXgvv3npwtLR3Rc64I/s1754/Savage_Sword_of_Conan_Vol_1_4.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1754" data-original-width="1269" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUtmHfy36kh_53pgGyHC2sG2jWiQM74oa8mMN-GNRAP4ApLAzFa9yoBCiG_Lc3ZQJc6dpDJXh5Jye1WEvVrsM7nmRHtycPP_JLuwfxgg_gen-o3SLQuKhv8RUNnIXgvv3npwtLR3Rc64I/w464-h640/Savage_Sword_of_Conan_Vol_1_4.jpg" width="464" /></a></div><br /><p class="MsoNoSpacing"><br /></p><p class="MsoNoSpacing"><o:p></o:p></p>JPLhttp://www.blogger.com/profile/12461099993856743894noreply@blogger.com2tag:blogger.com,1999:blog-6786977598764243863.post-2210795964474180922021-01-04T21:21:00.001-06:002021-01-04T21:21:13.689-06:00Happy New Year, Gloomhaven: Jaws of the Lion , Scenario 1 Roadside Ambush.<blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;"><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;"><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;"><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOFU1inp4X5Q5NCD16u7s_3QnhQujjkigF4LtOtpknY_OES6KBxAHULHdQniMBd6aqt0o_ten8mwTvN7icfOWx-bF-hmyVQe2iDynbZCAjnBkb5feCq2z6yMjFF_vKMrci7Ys9tbh23bQ/s868/1500x1500_846594809f9e54fe3439a1c8c570871cbcda07fae9ab743c5d12df27.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="868" data-original-width="677" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOFU1inp4X5Q5NCD16u7s_3QnhQujjkigF4LtOtpknY_OES6KBxAHULHdQniMBd6aqt0o_ten8mwTvN7icfOWx-bF-hmyVQe2iDynbZCAjnBkb5feCq2z6yMjFF_vKMrci7Ys9tbh23bQ/w501-h640/1500x1500_846594809f9e54fe3439a1c8c570871cbcda07fae9ab743c5d12df27.jpg" width="501" /></a><br /></blockquote></blockquote></blockquote></blockquote><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;"><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;"><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;"><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;"><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;"><blockquote style="border: none; margin: 0px 0px 0px 40px; padding: 0px; text-align: left;"><br /><p><br /></p></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote><p style="text-align: center;"><br /></p><p>Well I've clearly let the blog fall by the wayside since September but I did do a good amount of miniature painting this fall ( and I'll get to posting</p><p>those as time permits) and I finished several more D&D sessions with the kids but I have not made the time to write them up or post about them.</p><p>Real life has just kept me far too busy to enjoy much of any of my hobbies, and blogging about them is an just extra time sink., One the good thing about these type games is I can write these up as I play them which lets me share the time and keep the record.</p><p>It is the 15th year of the Blog, so I am compelled to keep on messing around with my games and see it where it takes me.</p><p>Again this year at Christmas, I got a new game as a gift, a suprise again as my kids are getting old enough to know what I like and pay attention to things I am checking out on you tube while we are hanging out. This year I received the very popular and highly rated;</p><p> Gloomhaven: Jaws of the Lion.</p><p><br /></p><p>Now I know about the big bad Gloomhaven the main game and mega hit from 2017 , but of course never took the plunge, despite the attraction and that its something definitely in my wheelhouse, huge, fiddly games like that without a dedicated group to play are just wasted space and if you know anything about Gloomhaven you know it takes up alot of space.</p><p>Jaws of the Lion is nice streamlined intro package into the Gloomhaven world, a stand alone game with 4 characters and 25 missions that looks like it will keep me busy for sometime. Like I have been doing with Rangers of Shadowdeep and Fallout: Wasteland Warfare. I will play it as a solo game and write up the 1st 5 scenarios and see if I like it enough to start building Hirst Arts terrain for it or play its predcessors OR get interest in the upcoming Frosthaven.</p><p>Unless you are familiar with the game the following will little sense to you, so here's a brief explanation from a total layman. </p><p><b>Gloomhaven</b> uses no dice but your play 2 abilities card each round, you total will depreciate until you rest (either long or short) and its refreshed.</p><p>Some skills are one use only, and when you rest you must burn (discard) a card for the rest of the scenario in order to retrive the played cards</p><p>Card are all rated by speed for initative purpose, lowest being fastest, your fastest card is your initiative each turn</p><p>but you may use the either the top section once or bottom section once from each skill cards in any order, once per round</p><p>the next round you must draw new cards until your out and you must rest, but you can rest , when your out of health or cards that Character is done for the Scenario.</p><blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiisxo6fXTVazAR2p8mJcqjzDHKAHsHiUm8ocAKmmUMGg2cAhqa9IpQfW7kV0fGFOBIf0WtWBoH62_tNfktO924OJkdS76fm7zAJ4Nh5ZXa4T0jfeHbCtHNzYgfjOfsK3wUxCUW4pL7-68/s1920/Gloomhaven+1+028.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiisxo6fXTVazAR2p8mJcqjzDHKAHsHiUm8ocAKmmUMGg2cAhqa9IpQfW7kV0fGFOBIf0WtWBoH62_tNfktO924OJkdS76fm7zAJ4Nh5ZXa4T0jfeHbCtHNzYgfjOfsK3wUxCUW4pL7-68/w400-h225/Gloomhaven+1+028.JPG" width="400" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg56by8XakfgERezgPUWeC1xQGh_smKCJ4WHf_PLMtFLk0TEN3HLV_LAdUcH3YEPLDpEBzopkH8DWo7LAZctBqQvztET2jKtU5OeJa0jKB0G3D6CfdnMVVS1by-FFlj18O1y32LAG-2HKI/s1920/Gloomhaven+1+029.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg56by8XakfgERezgPUWeC1xQGh_smKCJ4WHf_PLMtFLk0TEN3HLV_LAdUcH3YEPLDpEBzopkH8DWo7LAZctBqQvztET2jKtU5OeJa0jKB0G3D6CfdnMVVS1by-FFlj18O1y32LAG-2HKI/w400-h225/Gloomhaven+1+029.JPG" width="400" /></a></div><br /><p style="text-align: left;"><br /></p><blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"><blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"><blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"><blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"></blockquote></blockquote></blockquote></blockquote></blockquote><p> </p><blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"><blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"><blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"><blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"><blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"></blockquote></blockquote></blockquote></blockquote></blockquote><p>I am using two of the 4 Characters for this sample playthrough</p><p><b>The Red Guard</b>. a Tiefling-like Tanky fighter with a mean melee attack sometime short ranged attack with Sickle on a chain.</p><p><b>Voidwarden</b>- Human Mage, corrupted by the power of the void (black hole) She is squishy but packs potent buffs in both effects, can grant extra ally attacks , has good healing capabilities, can control enemy, and has some ranged attacks.</p><p><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9JYWhYUI4-IBwZ-Z6pwfkvTilJHVfNaT6hIbeSpB3C8-k3_bhIsF5dzVKYiz2drcPfQ26CSS1A1mVIFW-rYyDd_MmpAy1-3AGOrJkcD1gaVlceTrgrAw4Tw2knuyLjUFgktxqBH5X4kw/s1920/heroes+2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9JYWhYUI4-IBwZ-Z6pwfkvTilJHVfNaT6hIbeSpB3C8-k3_bhIsF5dzVKYiz2drcPfQ26CSS1A1mVIFW-rYyDd_MmpAy1-3AGOrJkcD1gaVlceTrgrAw4Tw2knuyLjUFgktxqBH5X4kw/w640-h360/heroes+2.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Redguard is just couple red tones , wash and a highlight, the Voidwarden I wanted to make a half and half normal /corrupt, ashy molten....overkill probably.</td></tr></tbody></table><p><br /></p><p>The Enemy in this scenario are Vermlings who are a goblin-ratman like race so I used Goblins to proxy them here rather then games standees. (the game has great character miniatures, but standees for the monsters) The Vermlings have standard initative of 50 for this scenario.</p><p>Scenario 1: Roadside Ambush</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitPmwvWxe_xNYwq_PwaPll7QK5YkmrWKaLOpB1pNKmdrEhAHiJuFnrrOjC0b2p5d9SKmqoPkqJIrDfLUJfdXbJ82HEWMEgAW2Gax4dBmNq8GpMCBzG_P85Ar7nAnaihtHEv7ZmxxzwonY/s2048/Roadside+Ambush.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="1564" data-original-width="2048" height="488" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitPmwvWxe_xNYwq_PwaPll7QK5YkmrWKaLOpB1pNKmdrEhAHiJuFnrrOjC0b2p5d9SKmqoPkqJIrDfLUJfdXbJ82HEWMEgAW2Gax4dBmNq8GpMCBzG_P85Ar7nAnaihtHEv7ZmxxzwonY/w640-h488/Roadside+Ambush.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The fist mission, stickers are added to board as you advance thru the scenarios to track your progress</td></tr></tbody></table><p><br /></p><p>Objective is kill all enemies.</p><p>Initiative on first hand</p><p>Red Guard</p><p>Voidwarden</p><p>Vermlings</p><p><br /></p><p><b>Round 1</b></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLy90-n5eOgnZGJP0wP1402lh1jlN5UJjFuRhrxRvVzFNhlTYQ-aLbNxao1Givw6YM-8a_9Qf5Q86nqq14z9s4Igqmu3dVno4zBQQxs3RmyVDRcZAUc_KzdBJ_dFahPgCX1A1wTDggGHw/s1920/M1+R2+Keep.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLy90-n5eOgnZGJP0wP1402lh1jlN5UJjFuRhrxRvVzFNhlTYQ-aLbNxao1Givw6YM-8a_9Qf5Q86nqq14z9s4Igqmu3dVno4zBQQxs3RmyVDRcZAUc_KzdBJ_dFahPgCX1A1wTDggGHw/w640-h360/M1+R2+Keep.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><p><b>Redguard P</b>lays <b>-</b> Shocking Advance, Blinding Sickle</p><p>Move 3 spaces (of 4) and put 4 (3 +1) damage on the nearest Vermling</p><p><br /></p><p><b>Voidwarden</b> Plays- Suggestion, Wicked Search</p><p>Moves 2 spaces and immoblizes the wounded Vermling, Wicked Search allows</p><p>the Red Guard to attack it for 2 damage (4-2!) but it kills it</p><p>Vermlings all move 1 space toward the heroes. Vermling 3 moves adjacent the redguard and puts 2 damage on him</p><p><br /></p><p><b>Round 2</b></p><blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"><blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"><blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"><p style="text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMmOT2LDo8-XGkpw-1gu8uj8ducagliH8uRySXeA-XjafcW11RsOAKSLRO-TSakQa2VLnZssKKg1FdoQhfmo2oH4SIfxpfNo-i7zGlEM-svRP3uK6Q0chdEgNUmCwVrRxSUk6n-WnL0Sw/s1920/M1+R1+alt+keep.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMmOT2LDo8-XGkpw-1gu8uj8ducagliH8uRySXeA-XjafcW11RsOAKSLRO-TSakQa2VLnZssKKg1FdoQhfmo2oH4SIfxpfNo-i7zGlEM-svRP3uK6Q0chdEgNUmCwVrRxSUk6n-WnL0Sw/w640-h360/M1+R1+alt+keep.jpg" width="640" /></a></p></blockquote></blockquote></blockquote><p><b>Redguard </b>Plays - Desert Night, Twirling Stabs</p><p>Uses Desert Night to put 3 damage on Vermling #3, the modifier card is X2, so it 6 damage its dead</p><p>He can do nothing with the Twirling Stabs card.</p><p><b>Voidwarden Plays- </b> Black Boon, Lure of the Void</p><p>Voidwarden heals Redguard back up to full health. I misread the card thinking lure of void gave an ally a range attack but its a normal attack so she does nothing.</p><p><b>Vermlings</b> all move 1 space toward the heroes.</p><p><b><br /></b></p><p><b>Round 3</b></p><blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"><blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"><blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"><p style="text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQqZX9rP7aeU6C-ZMMxq7zr4yTwBcSTR6w88JDJ9wHJvDGLRN8Smuq42t_M0kK4pMUw8d8cWGewiN2twpmA_mTRdPFYu9pyKcKyWhqG22Dtzev1NbVVdQnVg5fWhwKil94iORbyi4WKu4/s1920/M1+R3.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQqZX9rP7aeU6C-ZMMxq7zr4yTwBcSTR6w88JDJ9wHJvDGLRN8Smuq42t_M0kK4pMUw8d8cWGewiN2twpmA_mTRdPFYu9pyKcKyWhqG22Dtzev1NbVVdQnVg5fWhwKil94iORbyi4WKu4/w640-h360/M1+R3.JPG" width="640" /></a></p></blockquote></blockquote></blockquote><p>Heroes take a Short Rest</p><p>Redguard -burns Twirling Stabs</p><p>Voidwarden - burns Lure of the Void.</p><p><br /></p><p>Initiatve remains</p><p>14 Redguard</p><p>49 Voidwarden</p><p>50 Vermlings</p><p><br /></p><p><b>Redguard</b> Plays Shocking Advance, Desert Night</p><p>Uses desert night to move 1, and shocking advance to hit for 2 (3-1 mod!) and immoblize</p><p>the Vermling boss</p><p><br /></p><p><b>Voidwarden </b>Plays Wicked Scratch, Turn out the lights</p><p>Wicked Search- moves 2, and strengthens the Redguard</p><p>Turn out the lights puts 3 ranged damage (3+0) on the Vermling boss.</p><p><b><br /></b></p><p><b>Vermlings </b></p><p>Boss attacks Redguard, puts 2 damage on him (2+0),Other Vermlings move 1 space</p><p><br /></p><p><b>Round 4</b></p><blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"><blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"><blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"><p style="text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGUBbJW1h-yDnrUKoPBTS0n_CWbRb5lyVOVoBeBbdbbXnCBTFTqSRDOjEiT96YVyDY8zQ0iORoobS5a5hPPhtbCziZ1dh862ig2givR7mqLo63aoptprhpmiP6tDhVqpCkf_h-rsdMef4/s1920/M1+R4.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGUBbJW1h-yDnrUKoPBTS0n_CWbRb5lyVOVoBeBbdbbXnCBTFTqSRDOjEiT96YVyDY8zQ0iORoobS5a5hPPhtbCziZ1dh862ig2givR7mqLo63aoptprhpmiP6tDhVqpCkf_h-rsdMef4/w640-h360/M1+R4.JPG" width="640" /></a></p></blockquote></blockquote></blockquote><p>Initiative</p><p>Voidwarden 23</p><p>Vermlings 50</p><p>Redguard 63</p><p>I purposely use high initiative cards here to put the Redguard after the Vermlings cards -let see if it works</p><p><b>Voidwarden, </b>Plays<b> </b> Suggestion, Black Boon</p><p>She doesnt move but Muddles the Vermling boss so he fights at disadvantage., she then heals the Redguard back to full.</p><p><b>Vermling Boss,</b> attacks redguard. draws a miss and a +2...he disadvantaged so its a miss, nice!, it worked.</p><p>Other Vermlings close in on redguard one is adjacent attacks and does 1 damage (2-1)</p><p><br /></p><p><b>Redguard </b>Plays Flaming Sickle, Blinding Sickle</p><p>Blinding Sickle does 2 damage (2+0) and immobilizes the Vermling boss</p><p>Flaming Sickle does 3 (2+1) damage...Killing him.</p><p><br /></p><p><b>Round 5</b></p><blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"><blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"><blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"><p style="text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgC8vNYPJCcLQmMfiX-l3R11bP0J-YXeD3ZBvIWpfSgzgSL5YHFNFrUHQB_ZhXEiWZzfUheUqg0Tz8bhSZrrWuBHRq-ao_nJXEHo3yc0y9C3uxcDRaARQDHw6bGxO9mbTUz2d8tawuHhp0/s1920/M1+R5.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgC8vNYPJCcLQmMfiX-l3R11bP0J-YXeD3ZBvIWpfSgzgSL5YHFNFrUHQB_ZhXEiWZzfUheUqg0Tz8bhSZrrWuBHRq-ao_nJXEHo3yc0y9C3uxcDRaARQDHw6bGxO9mbTUz2d8tawuHhp0/w640-h360/M1+R5.JPG" width="640" /></a></p></blockquote></blockquote></blockquote><p>Heroes take Short Rest</p><p>Redguard burns Shocking Advance</p><p>Voidburns draws black boon, decides to keep it , takes 1 damage and burns Suggestion instead</p><p>Initiative</p><p>Redguard</p><p>Voidwarden</p><p>Vermlings</p><p><br /></p><p><b>Redguard P</b>lays- Shield Spikes, Desert Night</p><p>Uses Desert Night to move 2, then even thou I am at advantage, I use an ability that doesnt allow drawing of a modifier card. I put 2 damage on EACH remaining Vermling</p><p><b>Voidwarden</b> Plays -Turn out the lights, Wicked Scratch</p><p>uses turn out the lights, to put 2 (3-1) on the Vermling 4..its enough to kill him then Wicked Scratch to move 2 and Strengthen the Redguard (its too back if she was one space close, she could of have the Redguard finish him)</p><p><b>Vermling </b>attacks Redguard for 3 (2+1) damage!</p><p><br /></p><p><b>Round 6</b></p><blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"><blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"><blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"><blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;"><p style="text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmCEn3F3mPj5V0UMdwxO-a5qhOUMpSBfvgIZS8MlHrch6jYreOGq2p4jxc6HViiQpxGs9bPKR_fNTIepo-OggAAqsA1ZNK9rUU51Xsz9dcpUsDMU_ulo1qd2RUCKycbsxV5duv6MIJK_o/s1920/M1+R6.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmCEn3F3mPj5V0UMdwxO-a5qhOUMpSBfvgIZS8MlHrch6jYreOGq2p4jxc6HViiQpxGs9bPKR_fNTIepo-OggAAqsA1ZNK9rUU51Xsz9dcpUsDMU_ulo1qd2RUCKycbsxV5duv6MIJK_o/w640-h360/M1+R6.JPG" width="640" /></a></p></blockquote></blockquote></blockquote></blockquote><p>Initiative</p><p>Voidwarden</p><p>Vermling</p><p>Red Guard</p><p><br /></p><p><b>Voidwarden</b> plays Black Boon, Gift of the Void</p><p>Voidwarden uses Gift of the Void to let the Redguard attack for 1 damage (2-1 argh) it still lives!</p><p>Black Boon has her move 1 behind the Redguard.</p><p><b>Vermling</b> </p><p>Attacks Redguard for 1( 2-1) damage</p><p><b>Redguard</b> Plays Flaming Sickle for 2 damage (3-1) and finish his last point of health.</p><p><br /></p><p><b>Scenario 1 ends.</b></p><p><br /></p><p>Sloppy but I got thru the scenario, abet with the Redguard with half health, there is good synergy between these two figures, </p><p>Now while that was very simple the Game will continue to get more complex over the next 4 scenarios the point being after 5 scenarios you have command of the full rules of the game.</p><p>I may add additional characters as we go along, well see how it goes, </p><p>Next up. "A Hole in the Wall"</p>JPLhttp://www.blogger.com/profile/12461099993856743894noreply@blogger.com1tag:blogger.com,1999:blog-6786977598764243863.post-40494011894620092352020-09-20T21:22:00.006-05:002020-09-21T18:36:08.549-05:00D&D Tactics- Goblin Ambush Part 2 : Cragmaw Hideout.<div class="separator"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUMyjXOV7ejQxHwikAbirx8GHiff5zR7IptnWuda1eIkvysZWHH_NrVNQrw1IUAjaroXJBzOLMj_l04PQFpNcStpS3E_BYwr6_AxjziPu4n33A9fh5h3v4u4Dqyao8eLPkiX-oFed-ubQ/s1920/Hideout+birdseye+MAIN.jpg" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUMyjXOV7ejQxHwikAbirx8GHiff5zR7IptnWuda1eIkvysZWHH_NrVNQrw1IUAjaroXJBzOLMj_l04PQFpNcStpS3E_BYwr6_AxjziPu4n33A9fh5h3v4u4Dqyao8eLPkiX-oFed-ubQ/w640-h360/Hideout+birdseye+MAIN.jpg" width="640" /></a></div><p> </p><p class="MsoNormal"><o:p> </o:p>Second post of this series where I am going to demo the
combat encounters<span style="mso-spacerun: yes;"> </span>of the Introductory
chapter of the D&D 5e
Adventure, The Lost Mines of Phandelver.
This was run in preparation of my running of the actual RPG session for
the game . That session was played over labor day weekend, this combat simulation was done right after I posted part 1. Like my previous series for Fallout Wasteland Warfare , I have
5 missions planned, where it goes after that we will see how much I am liking
it</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p><i>Disclaimer: keep in mind I am running these encounters as
a test on “how” the actual session
“might” play out so its one part skirmish game for my own entertainment
and one part DM tries to figure out to
apply the new 5e mechanics to “X”
situation. Its in no may meant to replicate a RPG session with 5 live humans.
Thanks.</i></p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><b><o:p> </o:p><o:p>P</o:p>re Game Notes</b></p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p>The 5 Characters for our combat sim are currently level
2, we are using milestone XP so they move up to level 3 after the next mission
which is The Redbrand Hideout. </p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p>They are:</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing">Folke Hillsharp -
Human Ranger</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing">Grond Mudrock- Half Orc Fighter<o:p></o:p></p>
<p class="MsoNoSpacing">Brother Hammond- Human Cleric<o:p></o:p></p>
<p class="MsoNoSpacing">Swift Felhand- Human Rogue<o:p></o:p></p>
<p class="MsoNoSpacing">Vatanis Darkwhisper- Tiefling Warlock<o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p> </p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Scenario<o:p></o:p></b></p>
<p class="MsoNormal">Directly after the ambush on the road the Heroes proceed
directly after the lone goblin that feld<span style="mso-spacerun: yes;">
</span>in order to track it back to the goblin hideout. <span style="mso-spacerun: yes;"> </span>They lead the Oxen and Cart deep into the
woods until its far enough away from scene of the battle that corpses there
which be much more attractive to scavengers than their pack animal. <span style="mso-spacerun: yes;"> </span>Between Folke the Ranger and Swift the Rogue,
they <span style="mso-spacerun: yes;"> </span>had no problem following the tracks
on the rough trail and avoiding both Snare and Pit traps sets for unwanted
interlopers.<span style="mso-spacerun: yes;"> </span>Brother Hammond remarks, “
they really dont want anyone here, this might be more than just goblins”<span style="mso-spacerun: yes;"> </span>The trail soon starts to parallel a stream
and both shortly lead to a small clearing in the side of large forested hill.
The stream flows directly from inside the hill out of the mouth of a cave .
Along the side of the stream is a dry path leading into cave. Thick trees and
shrubs<span style="mso-spacerun: yes;"> </span>are everywhere.<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p><b>1. The Cave Mouth</b></p><p class="MsoNormal"><o:p></o:p></p><p class="MsoNormal"><b>2. Goblin Blind</b></p><p class="MsoNormal"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDSFyhTA7Ig0ET3edTcbhYcBPrSlmjLFhp-x_UKV-dyjTX7_O_K9aMAYdrwhjp33wFxzHodalNeq2yZNClS3r1Y-0Dd2Ac1KJaGTV-ocfJoaYAS156MCg0n49OS_8Znzi4L7GuJI71n3M/s1920/Mouth+%25284%2529.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDSFyhTA7Ig0ET3edTcbhYcBPrSlmjLFhp-x_UKV-dyjTX7_O_K9aMAYdrwhjp33wFxzHodalNeq2yZNClS3r1Y-0Dd2Ac1KJaGTV-ocfJoaYAS156MCg0n49OS_8Znzi4L7GuJI71n3M/w640-h360/Mouth+%25284%2529.JPG" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><o:p style="text-align: left;"> </o:p><span style="text-align: left;">Approaching the Cave the heroes take care to be as silent as
possible,</span><span style="text-align: left;"> </span><span style="text-align: left;">there are two goblin guards
here and the dont notice the heroes either until the cross the stream at the
Cave Entrance...they shout out and initiative is rolled. (I missed the Initative numbers here but they are in order)</span></div><p></p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p>Goblin A shoots at
Folke, Roll 5 -miss</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhS3cWC40Xl3vgOJjEswjc8jHdCYz-ZDF7QrNrZOiA3ZlzbgZifvSHdnyE7FTchtwvony3bmeNnk5BV3cXGgCPVLx8uNLT6dpb2fO0CyCXyttuxJGWFtTtlMM4poFjVubi4r0YmwxxSw_8/s1920/Mouth+%25286%2529.JPG" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhS3cWC40Xl3vgOJjEswjc8jHdCYz-ZDF7QrNrZOiA3ZlzbgZifvSHdnyE7FTchtwvony3bmeNnk5BV3cXGgCPVLx8uNLT6dpb2fO0CyCXyttuxJGWFtTtlMM4poFjVubi4r0YmwxxSw_8/w640-h360/Mouth+%25286%2529.JPG" width="640" /></a></div><p class="MsoNoSpacing"></p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing">Vatanis Steps across stream eldritch blast<span style="mso-spacerun: yes;"> </span>13+5 =18 hit Damage 8+5 = 13 Goblin dies BOOM<o:p></o:p></p>
<p class="MsoNoSpacing">Folke moves over 25 feet and engages the second goblin <o:p></o:p></p><p class="MsoNoSpacing">Longsword 14+ 3= 17 hit
damage 5+1 =6 </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi23SYdnhVUm5yjw3bYudY37fxl9ljow3DDmudZ4PJXyyaKY9sq-b6K6-t0RsoHkGqO3BT4phpmb1ckwEnQJCCTHAPp3XdxcrRwCEvx3PrZOHNy6KyZae7gTBgquW3y_dFPtsVErcsILPU/s1920/Mouth+%25288%2529.JPG" style="margin-left: auto; margin-right: auto; text-align: center;"><i><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi23SYdnhVUm5yjw3bYudY37fxl9ljow3DDmudZ4PJXyyaKY9sq-b6K6-t0RsoHkGqO3BT4phpmb1ckwEnQJCCTHAPp3XdxcrRwCEvx3PrZOHNy6KyZae7gTBgquW3y_dFPtsVErcsILPU/w640-h360/Mouth+%25288%2529.JPG" width="640" /></i></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Made short work of these two<br /></i></td></tr></tbody></table><p class="MsoNoSpacing"></p><p class="MsoNoSpacing"><i><o:p></o:p></i></p>
<p class="MsoNoSpacing">Brother Hammond moves over uses his sling, misses<o:p></o:p></p>
<p class="MsoNoSpacing">Swift shoots a crossbow bolt, misses<o:p></o:p></p>
<p class="MsoNoSpacing">Grond moves over and gives it an unarmed strike. Wanting
to not kill him but knock him cold.<o:p></o:p></p>
<p class="MsoNoSpacing">14+5...hit. 4 damage – KO’d<o:p></o:p></p>
<p class="MsoNoSpacing">Heroes take a short rest in the blind area the goblin
sentries where using, tying the goblin up<o:p></o:p></p>
<p class="MsoNoSpacing">Folke ranger who speaks goblin (the only one who
does)<span style="mso-spacerun: yes;"> </span><o:p></o:p></p>
<p class="MsoNoSpacing">Folke asks him the basics of whats inside.<span style="mso-spacerun: yes;"> </span>A Folke isnt a very charismatic guy at -1 but
I give persuasion check with advantage because Grond is pretty scary and I have
roll intimidation and he gets an 18 +1 or a 19<o:p></o:p></p>
<p class="MsoNoSpacing">Folke gets Persuasion check with advantage nets a
15<span style="mso-spacerun: yes;"> </span>which good enough<span style="mso-spacerun: yes;"> </span>for a moderate challenge so I would give the
Heroes Some basic info here.<o:p></o:p></p>
<p class="MsoNoSpacing"> Hes told over
about a dozen goblins, about the Bugbear leader and wolves inside the entrance,</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p>The entire cave is black the heroes using common sense,
rely on the characters with darkvision to lead the way in order to keep the element
of surprise going as long as possible .
Any characters without darkvision suffer disadvantage on any attack or skill
check that relies on sight.</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing">No Torches- Grond
with his darkvision leading the way..Grond also has a +3 in Animal Handling
he’s going to try to get the those wolves to be calm with some of his rations
in his pack</p><p class="MsoNoSpacing"><o:p></o:p></p>
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIUfNPztpHPLjEBN5U3rT6pJ21pFHYHVvX3c8rmZye1lOQ0AlvWxz3riD6v6X43qhnbyeXtUp_fk2d_h6QgvbQiJWd37nlOI_L-ZdDsyDnG_jlM3AYD3_XyPG0w1Af-bo7VMhJxNbbERM/s1920/Mouth+%25287%2529.JPG" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIUfNPztpHPLjEBN5U3rT6pJ21pFHYHVvX3c8rmZye1lOQ0AlvWxz3riD6v6X43qhnbyeXtUp_fk2d_h6QgvbQiJWd37nlOI_L-ZdDsyDnG_jlM3AYD3_XyPG0w1Af-bo7VMhJxNbbERM/w640-h360/Mouth+%25287%2529.JPG" width="640" /></a></div><p class="MsoNoSpacing"><o:p> </o:p> </p>
<p class="MsoNoSpacing"><b>3. The Kennel</b><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p>Wolves are growling and snapping, Grond throws some food in there and makes DC
10 Animal Handling Check and rolls a 7=3 for 10 just making it, Grond pacifies them temporaily long enough to
make a quick check of the room , he finds the chimney, not something he wants
to climb up. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8CrNslVTjSxtSsypeLVPLu0njTSYfIOgvnr6j1Dx_8iXcpuYyGB2tESAeo7seZk4JtvYJkX-nCZDfGm7KzUKveW7-zspGn_7cLK-uhLv7A-V5AjDl2yX-8bs5kN6COd19Wo6-OfsQ3iY/s1920/Kennel+%25287%2529.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1920" data-original-width="1080" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8CrNslVTjSxtSsypeLVPLu0njTSYfIOgvnr6j1Dx_8iXcpuYyGB2tESAeo7seZk4JtvYJkX-nCZDfGm7KzUKveW7-zspGn_7cLK-uhLv7A-V5AjDl2yX-8bs5kN6COd19Wo6-OfsQ3iY/w360-h640/Kennel+%25287%2529.JPG" width="360" /></a></div><br /><p class="MsoNoSpacing"><br /></p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><b><o:p>5. </o:p>The Bridge</b></p><p class="MsoNoSpacing"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-oQPFnuT6JeJHk-4iKfdd8C6iIDwVxXN29h1JuqaSTL87kE9Momjy1wnUi8I_qHRqpPdPSsltcs9dfDFzAmzsknzINcNnw8s9dVFOrYiekrTSPCqLtGvYr8L2Hw6RrgftGweEpF1VjKY/s1920/Bridge+Guard+%25281%2529.JPG" style="margin-left: auto; margin-right: auto;"><i><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-oQPFnuT6JeJHk-4iKfdd8C6iIDwVxXN29h1JuqaSTL87kE9Momjy1wnUi8I_qHRqpPdPSsltcs9dfDFzAmzsknzINcNnw8s9dVFOrYiekrTSPCqLtGvYr8L2Hw6RrgftGweEpF1VjKY/w640-h360/Bridge+Guard+%25281%2529.JPG" width="640" /></i></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Goblin on the bridge, sleeping maybe? he never saw the heros,, Grond feeds the wolves his rations in the Kennel <br /></i></td></tr></tbody></table><br /><p></p><div class="separator" style="clear: both; text-align: center;"><o:p style="text-align: left;"> </o:p><span style="text-align: left;">Swift the Rogue and Vatanis the Warlock with his
Darkvision scout ahead </span><span style="text-align: left;"> </span><span style="text-align: left;">after Swifts hide
stealth is (10+5=15) </span><span style="text-align: left;"> </span><span style="text-align: left;">and Vatanis is
(11+0=11) against </span><span style="text-align: left;"> </span><span style="text-align: left;">Goblins passive
perception 9, the Goblin doesnt see them.</span></div><p></p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p>The Bridge Goblin’s Stealth Check is (9+6) 15..while he doesnt know they are there</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p>Swift [perception check rolls a 16 so shes see him shoots her crossbow and totally misses...</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing">Initiative is rolled<o:p></o:p></p>
<p class="MsoNoSpacing"><b>17 </b>Vatanis </p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><b>14</b> Folke <o:p></o:p></p>
<p class="MsoNoSpacing"><b>13</b> Goblin<o:p></o:p></p>
<p class="MsoNoSpacing"><b>9</b> Grond <o:p></o:p></p>
<p class="MsoNoSpacing"><b>6</b> Brother H <o:p></o:p></p>
<p class="MsoNoSpacing"><b>4</b> Swift<span style="mso-spacerun: yes;"> </span><o:p></o:p></p>
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijUHvRJQu8BtIQvdrwcBBoaYXmKIHSGUPTmG6YtmOR1_n9JJ5lNP9CsgC0a6ZPptBrnEA5zmvB-WJjp7qLFtfI9RAw03mmZJ_iiaYxwK-1AgtJZnqz7LtuadRD0951jrn6nZnufAWDQ_I/s1920/Bridge+Guard+%25285%2529.JPG" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijUHvRJQu8BtIQvdrwcBBoaYXmKIHSGUPTmG6YtmOR1_n9JJ5lNP9CsgC0a6ZPptBrnEA5zmvB-WJjp7qLFtfI9RAw03mmZJ_iiaYxwK-1AgtJZnqz7LtuadRD0951jrn6nZnufAWDQ_I/w640-h360/Bridge+Guard+%25285%2529.JPG" width="640" /></a></div><p class="MsoNoSpacing"><o:p> </o:p></p>
<p class="MsoNoSpacing"><b>17</b><span style="mso-spacerun: yes;"> </span>Darkvision
can see the Goblin about<span style="mso-spacerun: yes;"> </span>30 feet away
and above him<span style="mso-spacerun: yes;"> </span>He fires and Eldritch blast
12+5 =17 hit and 9 damage kills bridge goblin, I’m not sure if Eldtrich Blast
makes any noise so I can ‘t judge if the spell or goblin gurp as he died would
alert anyone, since there are no other gobin within 50-60 feet of him, running
water the wolves making noise, I’d rule no.<span style="mso-spacerun: yes;">
</span>Vatanis and Grond also see the Western passage and decide to check it
out.<span style="mso-spacerun: yes;"> </span><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p><b>4. Steep Passage </b></o:p> </p>
<p class="MsoNoSpacing">Grond decides, (since he can see in the dark) to climb
the western passage seeing the ledge about half way up the slope</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZVpKXteQMwOrv2S3s9HijPXIhwuYX-tTa1vuo2O4mzNSH2cskX8qGrQHcPMp5jf57MDTive2V7FqaOCiDmcYas0anNJwrfU3-EiSde6mfB9hxmMa1gLBH473FSnbmTc2AAkEcOIB5_aY/s1920/Slope+%25284%2529.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZVpKXteQMwOrv2S3s9HijPXIhwuYX-tTa1vuo2O4mzNSH2cskX8qGrQHcPMp5jf57MDTive2V7FqaOCiDmcYas0anNJwrfU3-EiSde6mfB9hxmMa1gLBH473FSnbmTc2AAkEcOIB5_aY/w640-h360/Slope+%25284%2529.JPG" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><o:p></o:p><p></p>
<p class="MsoNoSpacing">This is a terrible idea as he is 300 Lbs and the thing collapses
as he reaches the mid point , he of course fails the Dex save (6) and tumbles
down bloody taking 6 damage...they decide to move on from the Western Passage
for now.<o:p></o:p></p>
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNkCyYt9O9fEAMkUvf6k9dntWA64ny_eK2s8m1BhTQoC0ELxzMX-fPxBX2qho1MA6v-jO5TQRp-PR0U2vZ0iKgHqWsr2fZkT7gzkkxSCO4kgFCmEjLi5V1VeP4TzJtasGm-t0toTF1YMA/s1920/Slope+%25281%2529.JPG" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNkCyYt9O9fEAMkUvf6k9dntWA64ny_eK2s8m1BhTQoC0ELxzMX-fPxBX2qho1MA6v-jO5TQRp-PR0U2vZ0iKgHqWsr2fZkT7gzkkxSCO4kgFCmEjLi5V1VeP4TzJtasGm-t0toTF1YMA/w640-h360/Slope+%25281%2529.JPG" width="640" /></a></div><p class="MsoNoSpacing"><o:p> </o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p>When they reach the bridge 20 feet above them Grond then
decides to climb up the slick walls and get few of whats going on around them,
glutton for punishment ? probably but with +5 from Athletics due to his great
strength he beats the DC 15 check with a 17 and pulls the others up with a
rope and they can see goblins about to
the east side of the bridge, so the silently moves along the west passage where
smoke from a cooking fire is easily smelled.</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p> </p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiOFQE78ngdxmN2Dme0ST3J_B5R99Hzl88_PyYB6Bsz6tmDB0GlJRXu5z41qfRmmZMMRLbzYvkNHtxnWT-yEbXihi8LQ5kI6oOGpm3tFD9_MFE3Xf6OS_5x1u3erP7Ylngw56GNp6dPq4/s1920/Climb+%25285%2529.JPG" style="margin-left: auto; margin-right: auto;"><i><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiOFQE78ngdxmN2Dme0ST3J_B5R99Hzl88_PyYB6Bsz6tmDB0GlJRXu5z41qfRmmZMMRLbzYvkNHtxnWT-yEbXihi8LQ5kI6oOGpm3tFD9_MFE3Xf6OS_5x1u3erP7Ylngw56GNp6dPq4/w640-h360/Climb+%25285%2529.JPG" width="640" /></i></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Climb up to the bridge<br /></i></td></tr></tbody></table><br /><p></p><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4emEnByVm3GnwRy12AZGS8JeEABaHEtrEuXr-yIfsvikXmdPnU5PbhjO8Ol_Ve8uEFesakNgY5CnUHEwnLyuI3wGuoG2uv0R7BiJ3DK_cqFxJZunTa-VXPVfOtS7pnlbfJt4PKJtH3lA/s1920/Bridge+%25282%2529.JPG" style="margin-left: auto; margin-right: auto;"><i><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4emEnByVm3GnwRy12AZGS8JeEABaHEtrEuXr-yIfsvikXmdPnU5PbhjO8Ol_Ve8uEFesakNgY5CnUHEwnLyuI3wGuoG2uv0R7BiJ3DK_cqFxJZunTa-VXPVfOtS7pnlbfJt4PKJtH3lA/w640-h360/Bridge+%25282%2529.JPG" width="640" /></i></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Smelling Smoke heading that way<br /></i></td></tr></tbody></table><br />
<p class="MsoNoSpacing"><b>6. The Goblin Den.</b><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHD_M9Uw2xfa2S3ZfxeulUhnOlRNw_5WghFRppo-DdoMCVDmZsYo4I991Xk_0BkdfW3Dx2KC5im1XsXM2mxZJWWDuLuF6eprHTnbxlmqpE5ggcwERC0YiH3KOi07T-ejkTaelZmuvtGF8/s1920/Goblin+Den+%252814%2529.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHD_M9Uw2xfa2S3ZfxeulUhnOlRNw_5WghFRppo-DdoMCVDmZsYo4I991Xk_0BkdfW3Dx2KC5im1XsXM2mxZJWWDuLuF6eprHTnbxlmqpE5ggcwERC0YiH3KOi07T-ejkTaelZmuvtGF8/w640-h360/Goblin+Den+%252814%2529.JPG" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><p></p>
<p class="MsoNoSpacing">Confident, that they dealing with lowly goblins..the
heroes enter the room brazenly looking to fight <o:p></o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl9oXCFu5wnCFpi26UUtDoy33QZQ77ZG9ERbBpcljpTzEE3jODtN2JO6mqccgcBjRhpTap2NfX-SynXMeOAvnRI0o_L1DUt_040UGbb47BWiRRMR9lbWyWEysZLVSbhFnKEI7W8xmog3w/s1920/Goblin+Den+%252813%2529.JPG" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhl9oXCFu5wnCFpi26UUtDoy33QZQ77ZG9ERbBpcljpTzEE3jODtN2JO6mqccgcBjRhpTap2NfX-SynXMeOAvnRI0o_L1DUt_040UGbb47BWiRRMR9lbWyWEysZLVSbhFnKEI7W8xmog3w/w640-h360/Goblin+Den+%252813%2529.JPG" width="640" /></a></div><p class="MsoNoSpacing"></p>
<p class="MsoNoSpacing">initiative is rolled<o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p></p>
<p class="MsoNoSpacing">19 Grond<o:p></o:p></p>
<p class="MsoNoSpacing"><span style="mso-spacerun: yes;"> </span>Immediately
bellows into the roll and attacked nearest Goblin (20- oof..Critical) does 10
damage to the goblin putting it down hard<o:p></o:p></p><p class="MsoNoSpacing"><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWQIFyyuYFt3OR8O83FVCHP-pWcWi6ZjzGiZ_QdJiR82Wf3q7WGgtTVJkXSoHbAIyzg2YM_ebRECiBp3RRWSMXB4EafnecxycRpPrOToCkmuCZXV4M_U-M2VCmmVEbCHSEfAAZ4CHy5uM/s1920/Goblin+Den+%25282%2529.JPG" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWQIFyyuYFt3OR8O83FVCHP-pWcWi6ZjzGiZ_QdJiR82Wf3q7WGgtTVJkXSoHbAIyzg2YM_ebRECiBp3RRWSMXB4EafnecxycRpPrOToCkmuCZXV4M_U-M2VCmmVEbCHSEfAAZ4CHy5uM/w640-h360/Goblin+Den+%25282%2529.JPG" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Grond and Vatanis have already killed two goblins where Yeemik , the leader wants to parley<br /></i></td></tr></tbody></table><br /><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;"><br /></span></div><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;"><span><b> 17 </b>Goblin </span><span> </span><span>moves and attacks Grond back just missing with a 13 +4 =17.</span> </span></div><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><b>14</b> Swift uses a “dodge “ on her turn moving past two
goblins to the top of the stairs<span style="mso-spacerun: yes;"> </span>, she
takes 2 attacks of oppurtunity at disadvatage and avoids both as the Goblins
roll a ‘2’ and a “7”</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p></p>
<p class="MsoNoSpacing"><b>14</b> Vatanis uses his Eldritch Blast hitting the goblin in
the center of the room and blowing him to little goblin pieces..with a 14+5 =
19<span style="mso-spacerun: yes;"> </span>then a 9+3=<span style="mso-spacerun: yes;"> </span>12 damage<o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p></p>
<p class="MsoNoSpacing"><b>14</b> Goblin bow<span style="mso-spacerun: yes;">
</span>shoots at Brother Hammond whos standing in front of him rolling a 10 =4
=14 , ahit on the Cleric<span style="mso-spacerun: yes;"> </span>for 5 damage..<o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p></p>
<p class="MsoNoSpacing"><b>12</b> Yeemik , Goblin Boss<span style="mso-spacerun: yes;">
</span>action to grab the wounded prisoner Sildar Hallwinter, and put his knife
to his throat and force a parley .</p><p class="MsoNoSpacing"><b>Combat Stops</b></p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p>Folke Hillsharp the Ranger parleys with the Goblin and
they conversation goes</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing">When at Sildar weakened urging,<span style="mso-spacerun: yes;"> </span>Folke says “No deals”...and nocks and arrow
in his bow...<o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p>Yeemik pushes Sildar over the edge off 10’ ledge and Sildar drops and hits the rock floor is a
silent thud (0 HP)</p><p class="MsoNoSpacing"><o:p></o:p></p>
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrrNymjnBXSw_2_nLWSJT0-n1STOTcVQlsUvbg-AUjW8vVXUwirt2MgPFTM5fMMSayPieoqJkXRv0iU0Ub1GkNAV0Dz6wRQ3qs-ul3KJ_fxtHT8OP-yag9THNgaPSqoEvIpY9iE2QMDIs/s1920/Goblin+Den+%25284%2529.JPG" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrrNymjnBXSw_2_nLWSJT0-n1STOTcVQlsUvbg-AUjW8vVXUwirt2MgPFTM5fMMSayPieoqJkXRv0iU0Ub1GkNAV0Dz6wRQ3qs-ul3KJ_fxtHT8OP-yag9THNgaPSqoEvIpY9iE2QMDIs/w640-h360/Goblin+Den+%25284%2529.JPG" width="640" /></a></div><p class="MsoNoSpacing"><o:p> </o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p>Initiative is
Rolled</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><b><o:p> </o:p>18</b> Swift Fires a crossbow bolt at Yeemiks head and hits
(11+5)<span style="mso-spacerun: yes;"> </span>=16 Hit Damage<span style="mso-spacerun: yes;"> </span>(7+3)= 10<span style="mso-spacerun: yes;">
</span>damage Ouch</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><b>17</b> Folke<span style="mso-spacerun: yes;"> </span>throws
down his bow realizing he’s got no safe shot without hitting one of his
companions , he moves quickly up the stairs and engages a goblin<span style="mso-spacerun: yes;"> </span>with his longsowrd in two hands..(13+3) =16
Hit!<span style="mso-spacerun: yes;"> </span>Damage 7 +1 = 8 the goblin is
down..<o:p></o:p></p>
<p class="MsoNoSpacing"><b>17</b> Goblin<span style="mso-spacerun: yes;"> </span>attacks
Grond 13 +4 = 17 vs AC 19 miss!<o:p></o:p></p>
<p class="MsoNoSpacing"><b> </b>Brother H,<span style="mso-spacerun: yes;">
</span>tries to save the dying Sildar with a stablize medical check<span style="mso-spacerun: yes;"> </span>DC10, Roll 12 + 5 Medicine =17<span style="mso-spacerun: yes;"> </span>Success.<o:p></o:p></p>
<p class="MsoNoSpacing"><b>12 </b>Yeemik Charges Swift attacking with he’s got left
bleeding badly 17+4= 21 Hit<span style="mso-spacerun: yes;"> </span>Swift takes
5 damage...<o:p></o:p></p>
<p class="MsoNoSpacing"><b>10 </b>Vatanis hit bow goblin 10 +5 \with blast but only 5
damage <o:p></o:p></p>
<p class="MsoNoSpacing"><b>9 </b>Goblin killed by Folke<o:p></o:p></p>
<p class="MsoNoSpacing"><b>7 Goblin w/bow shoot back at Vatanis<span style="mso-spacerun: yes;"> </span>9 +4 =13<span style="mso-spacerun: yes;">
</span>Hit<span style="mso-spacerun: yes;"> </span>Vatanis takes 5 damage!<o:p></o:p></b></p>
<p class="MsoNoSpacing"><b>4</b> Grond Follows up the Goblin attacking him with his
axe Roll 11+5 =16 hit damage 5+3=8
damage the goblin falls</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><b>Round 2. </b></p><p class="MsoNoSpacing"><b>18</b> Swift shoves her dagger into Yeemiks face
...14+5 = 19 , into his eye socket GoT style the result 3+3 =6 damage finishes
him..<o:p></o:p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjk6H1BGA7XMU_mJ61D_4-KV5MrohAv-azMS5Yr_H6n0e3gQkWb50eQuabPHCNomsGxY7DGd3-HjVE_QBQHx3uLAoICl88lGhi3guCpXsSMyNSrV04owPbginyPYdOvaKYNtVORD1X4Cws/s1920/Goblin+Den+%25286%2529.JPG" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjk6H1BGA7XMU_mJ61D_4-KV5MrohAv-azMS5Yr_H6n0e3gQkWb50eQuabPHCNomsGxY7DGd3-HjVE_QBQHx3uLAoICl88lGhi3guCpXsSMyNSrV04owPbginyPYdOvaKYNtVORD1X4Cws/w640-h360/Goblin+Den+%25286%2529.JPG" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Swift our rogue finishes off the Goblin thug with her dagger</i><br /></td></tr></tbody></table><p class="MsoNoSpacing"><o:p> </o:p></p>
<p class="MsoNoSpacing">The Last wounded Goblin Throws down and surrenders as Folke
moves in to finish him.<o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p>Mending Sildars wounds as best the can (as Hammond only
has one spell slot available there is little they can do.. the leave him stable
by the fire tieing the surrendered goblin up with him and dragging the dead to
upper area of the rooms</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p>Returning to the bridge they slowly cross in darkness
with Grond leading the way with Swift right behind him..</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p></p>
<p class="MsoNoSpacing"><br />
<b><span style="mso-spacerun: yes;"> 7. </span>Twin Pools Cave</b><o:p></o:p></p>
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqFzugpRFCpdiUFweycwDeM6DgcZ995ePtOf2yTvTurfWDHDrxRFC3q6AD1nN8kqY4y4FNtjTDG_ebE3ijktbkbgn5CjIbpyJe_mantF_flHcsiqxN-SVUbDP-umLD9ioBs0gt94LTCpg/s1920/P1020507.JPG" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiqFzugpRFCpdiUFweycwDeM6DgcZ995ePtOf2yTvTurfWDHDrxRFC3q6AD1nN8kqY4y4FNtjTDG_ebE3ijktbkbgn5CjIbpyJe_mantF_flHcsiqxN-SVUbDP-umLD9ioBs0gt94LTCpg/w640-h360/P1020507.JPG" width="640" /></a></div><p class="MsoNoSpacing"><o:p> </o:p></p><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;">Hearing the roaring waterfall filling the pool</span><span style="mso-spacerun: yes; text-align: left;"> </span><span style="text-align: left;">I have all characters make a stealth check
against the Goblins Passive perception of 9...and thing less than a 10 and
the are spotted</span></div><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p>Swift = 12</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing">Vantanis 12<o:p></o:p></p>
<p class="MsoNoSpacing">Brother Hammond 18<o:p></o:p></p>
<p class="MsoNoSpacing">Grond<span style="mso-spacerun: yes;"> </span>=4 <o:p></o:p></p>
<p class="MsoNoSpacing">Folke = 9<o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p>Grond noisy chainmail gives them away and they are
spotted<span style="mso-spacerun: yes;"> </span>initative is rolled.</p><p class="MsoNoSpacing"><o:p></o:p></p>
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFqhoTR0EroE3irUI6AFH6bDQxF-Bbw7qjUpT1xfYvoyPT8yNl714S9d6K6b3237Y0pJr70tFoskqmwQQ7ACJqb0qZXHZtJLoRifLjKwVeFX0b-NMBUAZN2S0OEY11TQt8dwrlxiWxSXE/s1920/P1020501.JPG" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFqhoTR0EroE3irUI6AFH6bDQxF-Bbw7qjUpT1xfYvoyPT8yNl714S9d6K6b3237Y0pJr70tFoskqmwQQ7ACJqb0qZXHZtJLoRifLjKwVeFX0b-NMBUAZN2S0OEY11TQt8dwrlxiWxSXE/w640-h360/P1020501.JPG" width="640" /></a></div><p class="MsoNoSpacing"><o:p> </o:p></p>
<p class="MsoNoSpacing"><b>Combat begins</b><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p><b>21</b> </o:p>Swift <span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>fires her crossbow<span style="mso-spacerun: yes;"> </span>19+5 = 24 over Gronds shoulder and it hits it in the
head and it falls damage 7 +3 =10<span style="mso-spacerun: yes;"> dead,</span></p><p class="MsoNoSpacing"><span style="mso-spacerun: yes;"></span></p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><b>18 </b>Folke <span style="mso-spacerun: yes;"> </span>Shoots at
the Gobin across the pond 1+5 miss, fitting I am forgetting it dark and he
really can see that far<o:p></o:p></p>
<p class="MsoNoSpacing"><b>15</b> Goblin A 6<span style="mso-spacerun: yes;">
</span>Killed by Swift crossbow..<o:p></o:p></p>
<p class="MsoNoSpacing"><b>12 </b>Grond<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>Charges Goblin bowman B...5+5=10 Misses...<o:p></o:p></p>
<p class="MsoNoSpacing"><b>8</b> Goblin B Goblin tries to flee scary half orc to warn
his companions in Klarg’s Cave<o:p></o:p></p>
<p class="MsoNoSpacing"> Grond gets an attack of opportunity.. 3+5= 8 Miss<o:p></o:p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjk-uMAn_w7aTbma8EIAoqLhkEmrKlEuyamWLKRuyrNX2XXg6-xTNf-a43RG6w7GZZ_BDpiDU1YxX4YVfOTO5HVNUlN4j2gKRwGTSpj0XQOmwK5aQU0AhjT3wYKfMz9XkDSVFqcRbpvT-w/s1920/P1020519.JPG" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjk-uMAn_w7aTbma8EIAoqLhkEmrKlEuyamWLKRuyrNX2XXg6-xTNf-a43RG6w7GZZ_BDpiDU1YxX4YVfOTO5HVNUlN4j2gKRwGTSpj0XQOmwK5aQU0AhjT3wYKfMz9XkDSVFqcRbpvT-w/w640-h360/P1020519.JPG" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Goblin here ducks and evades running into Klargs Cave</i><br /></td></tr></tbody></table><p class="MsoNoSpacing">Goblin B scurry's up the stairs into darkness.<br style="mso-special-character: line-break;" />
<!--[if !supportLineBreakNewLine]-->
<!--[endif]--><o:p></o:p></p>
<p class="MsoNoSpacing"><b>6</b> Brother Hammond Holds..<o:p></o:p></p>
<p class="MsoNoSpacing"><b> 5 </b>Goblin C<span style="mso-spacerun: yes;"> </span>shoots
and arrow at Grond...7+4 = 12miss <o:p></o:p></p>
<p class="MsoNoSpacing"><b>1 </b>Vantanis <span style="mso-spacerun: yes;"> </span>From
Vantage point on bridge, Darkvision 55 feet away<span style="mso-spacerun: yes;"> </span>eldritch blast 11+5= 16 hit... Damage 9+3=
12....gobin is blasted against back wall KIA...<o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p></p>
<p class="MsoNoSpacing">Just silence and the roaring waterfall<o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p> </p>
<p class="MsoNoSpacing"><b>8. Klargs Cave.</b><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p></p><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnC6kB2W2v9bI1bQbCoAAg5e7sBEeM-Qtw_DSi2P6OIizCqgFc22tu6g7EhKo-KEeDfntuKf_VENBoRffyyY0zofTqElC5QaSRkBUdKos30EZQ27jM3VDtUZzOgjm0cOwFDk_Gsb_KsBY/s1920/Klargs+Cave+Ambush.JPG" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnC6kB2W2v9bI1bQbCoAAg5e7sBEeM-Qtw_DSi2P6OIizCqgFc22tu6g7EhKo-KEeDfntuKf_VENBoRffyyY0zofTqElC5QaSRkBUdKos30EZQ27jM3VDtUZzOgjm0cOwFDk_Gsb_KsBY/w640-h360/Klargs+Cave+Ambush.JPG" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><p class="MsoNoSpacing">Klarg and three goblins and his pet wolf, lie in wait to
ambush the heroes<o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p>This is bit complicated of set up<span style="mso-spacerun: yes;"> </span>for the surprise because the heroes know
there are goblins in that cave hiding, they've heard about the bugbear but havent seen it yet. and might assume
they are still dealing with just goblins …so they are just going to charge in and clean
house.</p><p class="MsoNoSpacing"><o:p></o:p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqrg4hADNpYOLLuFto8u6y9rVHDZQi4OOkTUwPx5SdXpzRj9WgsqYP2FnskEoBG9VTZOEyYoB3VA3tt34v2L4RVE7Lts8nMxxh5xWGIh3euZB9_75agdN5FYxx7oJ5dQGlRhaNsDwM2e4/s1920/Klargs+Cave+its+a+trap.JPG" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqrg4hADNpYOLLuFto8u6y9rVHDZQi4OOkTUwPx5SdXpzRj9WgsqYP2FnskEoBG9VTZOEyYoB3VA3tt34v2L4RVE7Lts8nMxxh5xWGIh3euZB9_75agdN5FYxx7oJ5dQGlRhaNsDwM2e4/w640-h360/Klargs+Cave+its+a+trap.JPG" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Staring into a dark cave and they know the bad guys are in there<br /></i></td></tr></tbody></table><p class="MsoNoSpacing"><o:p><i> </i></o:p></p>
<p class="MsoNoSpacing">I decide I’d roll hide on each of the cave dwellers and
check against a perception check <span style="mso-spacerun: yes;"> </span>of each
hero. I thought about giving <span style="mso-spacerun: yes;"> </span>them
advantage on the check, but since its unfamiliar and dark, just left as is..<o:p></o:p></p>
<p class="MsoNoSpacing">Stealth check</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing">Klarg 17<o:p></o:p></p>
<p class="MsoNoSpacing">Goblin A 8<o:p></o:p></p>
<p class="MsoNoSpacing">Goblin B 18<o:p></o:p></p>
<p class="MsoNoSpacing">Goblin C 15<o:p></o:p></p>
<p class="MsoNoSpacing">Wolf 14<o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p></p>
<p class="MsoNoSpacing">The Heroes charge into the dark cave, Grond and Vatanis
leading the way looking for goblin with their darkvison<o:p></o:p></p>
<p class="MsoNoSpacing">Folke lights torch in his off so they other can see..<o:p></o:p></p>
<p class="MsoNoSpacing">Perception Checks <o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p>Grond 15</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing">Vatanis 14<o:p></o:p></p>
<p class="MsoNoSpacing">Swift 11<o:p></o:p></p>
<p class="MsoNoSpacing">Folke 13<o:p></o:p></p>
<p class="MsoNoSpacing">Brother H 11<o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p></p>
<p class="MsoNoSpacing">So Klarg and Goblin B get a surprise attack round 1.<o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p>initiative is rolled.</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><b><o:p> </o:p>21</b> Swift</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing">17 Vatanis<o:p></o:p></p>
<p class="MsoNoSpacing"><b>15</b> Klarg -Steps out of darkness and clobbers the surprised Grond.
Roll 10+4 = 14 a miss..Gronds heavy armor saves him..</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><b><o:p> </o:p>14</b> Folke</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><b>12 </b>Goblin c<o:p></o:p></p>
<p class="MsoNoSpacing"><b>11</b> Goblin A<o:p></o:p></p>
<p class="MsoNoSpacing"><b>10 Wolf<o:p></o:p></b></p>
<p class="MsoNoSpacing"><b>6<span style="mso-spacerun: yes;"> </span>Brother Hammond<o:p></o:p></b></p>
<p class="MsoNoSpacing"><b>5</b><span style="mso-spacerun: yes;"><b> </b> </span>Grond<o:p></o:p></p>
<p class="MsoNoSpacing"><b>3</b><span style="mso-spacerun: yes;"> </span>Goblin B -Shoots and arrow point blank into Gronds back side.. 12+4
= 16 miss</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p></p>
<p class="MsoNoSpacing"><b>Round 2</b><o:p></o:p></p>
<p class="MsoNoSpacing"><b><o:p> </o:p>21</b> Swift In the
rear of the group shoots into the back corner at Vatanis direction shoots an
arrow at a <b>goblin in the back Miss (8)</b></p><p class="MsoNoSpacing"><b><o:p></o:p></b></p>
<p class="MsoNoSpacing"><b>17 </b>Vatanis<span style="mso-spacerun: yes;"> </span>uses
his action and a bonus action <span style="mso-spacerun: yes;"> </span>to throw a
hex on Klarg and tries to follow up with an eldritch blast but misses..<o:p></o:p></p>
<p class="MsoNoSpacing"><b>15</b> Klarg tries to hit Grond again..19 + 4 = 23 a hit…<span style="mso-spacerun: yes;"> </span>11 damage puts Grond down to 5 hp…ouch<o:p></o:p></p>
<p class="MsoNoSpacing"><b>14</b> Folke moves in and joins the melee against Klarg with
his longsword ..17+3 =20 a hit!.. but only 3 damage to the bugbear..</p><p class="MsoNoSpacing"><o:p></o:p></p>
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQg-F0WWKxcfuJ_OzDpatotBzoyfhjGaFc8hIJuVpSXqQprUWCkaRgrysaoysX7728YRsG3RKkVBGZQJ5Z_R-xft7N12x63T67q3xC4qjQ1H6S9OH6OU3lEgEnC0R20NDImG9SCy7VO1s/s1920/Klargs+Cave+Battle+Rages.JPG" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQg-F0WWKxcfuJ_OzDpatotBzoyfhjGaFc8hIJuVpSXqQprUWCkaRgrysaoysX7728YRsG3RKkVBGZQJ5Z_R-xft7N12x63T67q3xC4qjQ1H6S9OH6OU3lEgEnC0R20NDImG9SCy7VO1s/w640-h360/Klargs+Cave+Battle+Rages.JPG" width="640" /></a></div><p class="MsoNoSpacing"><o:p> </o:p></p>
<p class="MsoNoSpacing"><b>12</b> Goblin c Fires a bow and Vatanis<span style="mso-spacerun: yes;"> </span>16+4= 20 a hit… Vatanis takes 5 damage,
dropping to 7<o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p></p>
<p class="MsoNoSpacing"><b>11 Goblin A moves into melee with Vatanis stabs him with
his spear misses (3) <o:p></o:p></b></p>
<p class="MsoNoSpacing"><o:p><b> </b></o:p></p>
<p class="MsoNoSpacing"><b>10</b> Wolf<span style="mso-spacerun: yes;"> </span>the wolf
does the same coming around 7=4 =11 barely a miss on the warlock.<o:p></o:p></p>
<p class="MsoNoSpacing"><b><o:p> </o:p>6</b><span style="mso-spacerun: yes;"><b> </b> </span>Brother Hammond
Has only one spell slot left and he is saving it for when someone goes down…he
engages the wolf right in front of him attacking Vatanis<span style="mso-spacerun: yes;"> </span>he attacks with his staff (10+3) a 13 is a
hit on the wolf doing 5 damage..</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><b>5</b><span style="mso-spacerun: yes;"><b> </b> </span>Grond<span style="mso-spacerun: yes;"> </span>lays into the Bugbear with his Battle Axe but the
Bugbear easily blocks the attack (roll 3)</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><b>3</b><span style="mso-spacerun: yes;"> </span>Goblin B<span style="mso-spacerun: yes;"> </span>drops back agains the wall and Shoot at Grond
in melee and tries to bring him down 15 + 4 =19<span style="mso-spacerun: yes;">
</span><span style="mso-spacerun: yes;"> </span>a hit and the 5 damage pierces
the Half Orcs armor and he falls to the ground with 0 hp</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p><b>Round 3</b></p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p><b>21</b> Swift , has a clear shot on Goblin C and takes it
hiting the goblin with a(10+5) =15<span style="mso-spacerun: yes;">
</span>damage<span style="mso-spacerun: yes;"> </span>4+3 =7 just enough to put
it down.</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><b>17</b> Vatanis dealing with being attacked by a goblin and
the wolf , gives the wolf a smack with his staff 17+3 =20 a hit and 6+1 =7
damage puts the wolf down..<o:p></o:p></p>
<p class="MsoNoSpacing"><b>15 </b>Klarg follows up on Folke the Ranger since Grond in
down.. 6+4 =10 not enough he misses<o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p><b>14</b> Folke Attacks and he hits with 12+3=15 and for 9
damage..the bugbear chief is just angered he has lots of HP left..</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p><b>12</b> Goblin C<span style="mso-spacerun: yes;"> </span>Dead <span style="mso-spacerun: yes;"> </span>by Swifts Crossbow </p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p><b>11</b> Gobin A attacks Vatanis 15+4 = 19 a hit 5 more damage
the Warlock is barely standing.</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p><b>10</b> Wolf<span style="mso-spacerun: yes;"> </span>Killed by
Vatanis earlier this round</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p><b>6</b> Brother Hammond steps up- and engages the Goblin C with
his Staff. But misses (7+3)</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p><b>5</b> Grond<span style="mso-spacerun: yes;"> - </span>downed by
Klarg, makes his first death save and fails..</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p><b>3</b> Goblin B hopes to get lucky shooting Folke but misses
(1)</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p></p>
<p class="MsoNoSpacing"><b>Round 4</b><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p><b>21</b> Swift get around to get behind anyone and is stuck
using her crossbow, she reloads and shoots a Klarg rolls a 17+5 =23 a hit and the
5 damage,<span style="mso-spacerun: yes;"> </span>Klarg is now <span style="mso-spacerun: yes;"> </span>hurt</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><b>17 </b>Vatanis needs
to get this goblin off him and attacks with his Staff.. but just cant connect
with a (9)</p><p class="MsoNoSpacing"><b><o:p></o:p></b></p>
<p class="MsoNoSpacing"><b>15</b> Klarg.. with his wolf dead, and and one goblin down , he's thinking of retreating<span style="mso-spacerun: yes;"> </span>can he risk a free
strike from the ranger and escape to wolves via the chimney?<span style="mso-spacerun: yes;"> </span>He see’s the Warlock is hurt badly, the big
half orc is down…, victory lies by taking this ranger out..one more- chance he thinks
, attacking Folke in rage looking for blood.. 14+4=18<span style="mso-spacerun: yes;"> </span>HIT</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing">Folke is blindsided taking 11 damage but the Ranger still
stands with 9 hp left <o:p></o:p></p>
<p class="MsoNoSpacing">14 Folke , attacks..14+3= 17 a hit..for 4 damage…Klarg is
wavering and will flee if he gets to go again.</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><b>12</b> Goblin C already dead by Swifts Crossbow</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><b><o:p> </o:p>11</b> Gobin A attacks Vatanis <span style="mso-spacerun: yes;"> </span>16+4 =20…, 5 damage the Warlock falls at 0 hp
the tide is turning !</p><p class="MsoNoSpacing"><o:p></o:p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD0IGIBtacILPm2wdzrgVHRuJsMarfBnAeN82stB7QRCe9CUi_hfF7sQQRhdUGqP-_0TetMO4c1qAnsNAPkj6CrXXDd1VKIz8iKATSQdTMO-4sa2yXG_MdDENguvu8MxwvmbSANgpeJ2E/s1920/Klargs+Cave+2+pcs+down.JPG" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhD0IGIBtacILPm2wdzrgVHRuJsMarfBnAeN82stB7QRCe9CUi_hfF7sQQRhdUGqP-_0TetMO4c1qAnsNAPkj6CrXXDd1VKIz8iKATSQdTMO-4sa2yXG_MdDENguvu8MxwvmbSANgpeJ2E/w640-h360/Klargs+Cave+2+pcs+down.JPG" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Center two skull tokens are the fallen Vatanis and Grond, note the next photo.</i><br /></td></tr></tbody></table><p class="MsoNoSpacing"><o:p> </o:p></p>
<p class="MsoNoSpacing"><b>10</b> Wolf<span style="mso-spacerun: yes;"> </span>Killed by
Vatanis in round 3<o:p></o:p></p>
<p class="MsoNoSpacing"><o:p><b> </b></o:p></p>
<p class="MsoNoSpacing"><b>6</b> Brother Hammond engaged <span style="mso-spacerun: yes;"> </span>Goblin C , he using his bonus action to throw
and healing word on Grond he gets a,lucky roll and brings him to his feet with
7 hp , he then smashes his staff in the goblins face..just hitting him with a
12+3=15<o:p></o:p></p>
<p class="MsoNoSpacing">But only doing 2 damage<o:p></o:p></p>
<p class="MsoNoSpacing"><o:p><b> </b></o:p></p>
<p class="MsoNoSpacing"><b>5 </b>Grond<span style="mso-spacerun: yes;"> </span>revived by
the Cleric brings his axe down on the unspecting Klarg..with 11+5=16 its hit
and the shocked Klarg..takes 6 damage with drops him to his knees and 0 hp<o:p></o:p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfjJ1fGNLzOXKDzfWl3Fu7_8s-zocOlhIWnrA1dNtOLNPALCsySJJuig6mcC76hvWAjy81t4P2ve2Qysi_lZ4kr9AFZNPff785uSX9QRsmP1igeO3SvhNP0Rdp9FxOMVb87i5YJJ5BWlw/s1920/Klargs+Cave%252C+Klarg+dies.JPG" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfjJ1fGNLzOXKDzfWl3Fu7_8s-zocOlhIWnrA1dNtOLNPALCsySJJuig6mcC76hvWAjy81t4P2ve2Qysi_lZ4kr9AFZNPff785uSX9QRsmP1igeO3SvhNP0Rdp9FxOMVb87i5YJJ5BWlw/w640-h360/Klargs+Cave%252C+Klarg+dies.JPG" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Grond popping back up thank to the Clerics "healing word "(best new spell in my opinion) and finishing of the Bugbear.<br /></i></td></tr></tbody></table><p class="MsoNoSpacing"><o:p><i> </i></o:p></p>
<p class="MsoNoSpacing"><b>3 </b>Goblin B <span style="mso-spacerun: yes;"> </span>sees
Klarg fall and jumps into the Chimney escaping….(he also frees the bound goblin the heroes left out side the cave entrance)<o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p></p>
<p class="MsoNoSpacing"><b>Round 5</b><o:p></o:p></p>
<p class="MsoNoSpacing"><b><o:p> </o:p>21</b> Swift moves to the last goblin engages with Brother
Hammond drawing her sword she has no intention of letting it surrender the 10+5
=15 attack is a hit and the 5 damage puts the goblin down dying..</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p></p>
<p class="MsoNoSpacing"><b>Encounter Ends</b><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p>Post Game ..</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p></p>
<p class="MsoNoSpacing">This was fun little scenario, I was hoping to see the bugbear
flex his muscle a little more but he didn’t get the rolls..<o:p></o:p></p>
<p class="MsoNoSpacing">In the end here the Heroes gather up Sildar Hallwinter , 1 goblin
prisoner while two other Goblins escape and will eventually get to Cragmaw Castle
and alert the occupants there. The heroes collect a variety of coin for loot
including 2 potions of healing and make their way back to their Ox Cart the road and on to the town of Phandalin.<o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh301EWlwMZzvtaklumTHy0MLQm1WibEYVZ6-HFrMA1j_TNr5595_MfQycEWo_xxOsQ6cjJAwBUjc-cc-yKUkIrnE7vzKBSKzcfh_N4ST_jlkuYdfjCKH6v_1sQFnVuSuZN5VD_i6oNj1A/s1920/End+Heading+to+Town.JPG" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh301EWlwMZzvtaklumTHy0MLQm1WibEYVZ6-HFrMA1j_TNr5595_MfQycEWo_xxOsQ6cjJAwBUjc-cc-yKUkIrnE7vzKBSKzcfh_N4ST_jlkuYdfjCKH6v_1sQFnVuSuZN5VD_i6oNj1A/w640-h360/End+Heading+to+Town.JPG" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Heading to Phandalin<br /></td></tr></tbody></table><br /><p></p>
<p class="MsoNoSpacing"><b>The actual session.</b><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p>Now I ran this actually session over labor day weekend, I
played this right before I ran it. .its just taken me forever to get this write up with
the photos done. The actual RPG session
went nothing like this combat encounter ,.in the actual session</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing">The kids, made friends with the Wolves,<span style="mso-spacerun: yes;"> </span>did at first avoid the flood trap…and
convinced Yeemik that a gem they had was worth <span style="mso-spacerun: yes;"> </span>500gp when its was but a bauble (natural 20 persuasion
check ) and bought Sildar back….spotted on the way out ,the flood was released.
One PC was taken out but quickly healed.<span style="mso-spacerun: yes;">
</span>Klarg and his goblins were alerted and chased them out of the Cave, they
fought at cave entrance where it was fought to a draw with the characters
offering a parley<span style="mso-spacerun: yes;"> </span>with<span style="mso-spacerun: yes;"> </span>Klarg at 5hp all him goblins dead and, his
wolves from the kennel turned against him.<span style="mso-spacerun: yes;">
</span>All the PCs badly wounded but standing, Klarg agrees to let them leave, and
fight another day, but then Yeemik <span style="mso-spacerun: yes;"> </span>and
his gang of goblins show up and seeing Klarg weakened with no support , attack and kill him while the PC’s flee into the forest with Sildar saved and two of the kennel wolves as new pets. </p>
<p class="MsoNoSpacing">A second session followed with the Kids PC’s in Phandalin
just exploring and meeting people.<o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p></p>
<p class="MsoNoSpacing"><b>Next up.</b><o:p></o:p></p>
<p class="MsoNoSpacing">I am going to run the Redbrand Hideout encounter next with
my skirmish crew here and see how that plays out, before we get to it in the
actual game, which I have no idea when that will be.<o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p></p><p class="MsoNoSpacing"><o:p><b>Addendum</b></o:p></p><p class="MsoNoSpacing"><i>Project info-The Cragmaw Hideout board is made from 5 layers of XPS insulation foam , I used two different hot foam knives to the cut shapes , both being wands of different lengths. I printed the map in a couple different pieces at full scale and cut out the interior and traced the interior for the cutouts, it was assembled after the foams cuts due to the varying elevations, then detailed after it was fully assembled and glue dry. The cavern bits are all Hirst Arts casts and the water effect is old school glue and tissue paper but since its 2020 I used modge podge. paints are all basic craft paints , some woodland scenics terrain pigment . It is unlikely I will ever use this board again, so if you are interested in buying it please email plastic.legions@protonmail.com...it will probably end up on ebay eventually.</i></p>JPLhttp://www.blogger.com/profile/12461099993856743894noreply@blogger.com3tag:blogger.com,1999:blog-6786977598764243863.post-44060221094748464432020-08-23T00:33:00.002-05:002020-08-23T00:33:50.423-05:00D&D Tactics -Goblin Arrows Part 1, the Ambush<p> </p><p class="MsoNormal"><o:p></o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQHGaU5pxv8yxc3H42eWUoaeBtK3WPoKc9V0ebiexanMMAjbs_7NP9onoWgNyZRKz-lnEhrOfzniuDnM6eFTc18hqlHy6pbq08WRtMpumXDnJlJS-0qkX_Y6qjh87b74yi-unk0Sc89GQ/s1920/Intro+shot.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQHGaU5pxv8yxc3H42eWUoaeBtK3WPoKc9V0ebiexanMMAjbs_7NP9onoWgNyZRKz-lnEhrOfzniuDnM6eFTc18hqlHy6pbq08WRtMpumXDnJlJS-0qkX_Y6qjh87b74yi-unk0Sc89GQ/w640-h360/Intro+shot.JPG" width="640" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><span style="text-align: left;"><br /></span></div><div class="separator" style="clear: both; text-align: left;">This is first post of this series where I am going to demo the combat of the Introductory scene of the D&D 5e Adventure, The Lost Mines of Phandelver. This is in preparation of running the RPG session but for purposes of this log, I’m just going to run the combat with some generic characters and models I like, No idea who the characters will in the RPG session are yet but I assume similar since we are only using The basic profiles or the pre gens if they wish.<b> </b><b> </b></div><p></p><p class="MsoNoSpacing"><o:p><b>Pre Game Notes</b></o:p></p>
<p class="MsoNoSpacing">I’m running 5 characters as that’s what we will be running in the session and
characters are starting off at level 2 because I am going to level them up as a milestone before they hit the road. After watching several good ‘advice” videos on running the
game , it seems it still no fun to die in the first 20 mins of the game as a 1<sup>st</sup>
level noob -even all these years later.</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing">I wont be using a grid, while some of my terrain is constructed with a built in grid, much isnt , I've been doing this long enough that I can accurately measure 1"-5' scale without need of a grid.<o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p><b>The Characters</b> for our combat sim all are level 2.</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p>Folke Hillsharp -
Human Ranger</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing">Grond Mudrock- Half Orc Fighter<o:p></o:p></p>
<p class="MsoNoSpacing">Brother Hammond- Human Cleric<o:p></o:p></p>
<p class="MsoNoSpacing">Swift Felhand- Human Rogue<o:p></o:p></p>
<p class="MsoNoSpacing">Vatanis Darkwhisper- Tiefling Warlock<o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p><b>Scenario</b></p>
<p class="MsoNormal">Hired to deliver a wagon full <span style="mso-spacerun: yes;"> </span>of supplies to the small mining town of
Phandalin. The group’s employer is the dwarf Gundren Rockseeker who with his
companion Sildar Hallwinter, rode out ahead of the group <span style="mso-spacerun: yes;"> </span>the previous day to arrange for <span style="mso-spacerun: yes;"> </span>the sale and delivery<span style="mso-spacerun: yes;"> </span>of the goods. About a half day into groups <span style="mso-spacerun: yes;"> </span>journey , they stop to <span style="mso-spacerun: yes;"> </span>find what appears to be the pairs <span style="mso-spacerun: yes;"> </span>horses, dead – <span style="mso-spacerun: yes;"> </span>blocking the road.<o:p></o:p></p>
<p class="MsoNormal"><b>Goblins- </b>are the bad guys in the scenario, weak and cowardly they are alot tougher for low level characters in 5e because of the action/bonus action mechanic, the can attack, use stealth and hide all in the same turn , so they are not excellent at hit and run tactics.<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Set up<o:p></o:p></b></p>
<p class="MsoNormal">Since the Character are level 2, I have increased the
difficulty by adding two things”<o:p></o:p></p>
<p class="MsoNormal">+2 Goblins to a Total of 6<o:p></o:p></p>
<p class="MsoNormal">The goblins automatically all have Surprise on the Heroes
the 1<sup>st</sup> round.<o:p></o:p></p>
<p class="MsoNormal">I unfortunately don’t have any dead horse models sans riders
so the overturned cart is the scene of the fight while <o:p></o:p></p>
<p class="MsoNormal">Combat begins as soon as the PC’s approach either of the
clue markers to investigate the dead horses<o:p></o:p></p>
<p class="MsoNormal"><o:p> <b>About </b></o:p><b>Surprise</b>- The Goblins stealth check is +6 none of Characters
passive perception is higher then 14, so
for the initial encounter, I gave them a
14 +6 = 20. Surprise in 5e simply means
Characters who are Surprised do not act.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUEZ4nfWw2BoZRSEesAryau-5Nq7hm0_Co6xoqabvBSXJyH29EXqCTAx4rd7TUCV99HBaSF8LiL3dNMeAw_W9Gw4uL_8Q6XH_Y0YMsQpGCPuBR9aWorypKvnAGAjlnBn0lsbAhkqxN2q8/s1920/Start.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUEZ4nfWw2BoZRSEesAryau-5Nq7hm0_Co6xoqabvBSXJyH29EXqCTAx4rd7TUCV99HBaSF8LiL3dNMeAw_W9Gw4uL_8Q6XH_Y0YMsQpGCPuBR9aWorypKvnAGAjlnBn0lsbAhkqxN2q8/w640-h360/Start.jpg" width="640" /></a></div><p class="MsoNormal"></p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">ROUND 1<o:p></o:p></b></p>
<p class="MsoNormal">Our Rogue , Swift triggers the Ambush by investigating the
saddle bags on one of the dead horses , <o:p></o:p></p>
<p class="MsoNormal">Initiative is rolled<o:p></o:p></p>
<p class="MsoNormal"><b>21</b> Swift Felhand, Rogue<o:p></o:p></p>
<p class="MsoNormal"><b>20</b> Goblin #1 bow<o:p></o:p></p>
<p class="MsoNormal"><b>16</b> Grond Mudrock, Fighter<o:p></o:p></p>
<p class="MsoNormal"><b>16 </b>Vantanis Darkwhisper, Warlock<o:p></o:p></p>
<p class="MsoNormal"><b>15</b> Goblin # 2 bow<o:p></o:p></p>
<p class="MsoNormal"><b>13</b> Goblin # 3 <span style="mso-spacerun: yes;"> </span><o:p></o:p></p>
<p class="MsoNormal"><b>11</b> Brother Hammond, Cleric<o:p></o:p></p>
<p class="MsoNormal"><b>10</b> Goblin # 4 bow<o:p></o:p></p>
<p class="MsoNormal"><b>9 </b>Goblin # 5 bow<o:p></o:p></p>
<p class="MsoNormal"><b>7</b> Folke Hillsharp, Ranger<o:p></o:p></p>
<p class="MsoNormal"><b>6</b> Goblin # 6 <o:p></o:p></p><p class="MsoNormal"><br /></p>
<p class="MsoNormal"> Goblins # 1 and # 2 are on the hilltop to the upper
left of the wreck , they both have bows and will shoot and then hide, they have
advantage due to elevation shoot at the closest hero, Grond our Half orc
fighter, who is 60 feet away . Grond is going to get +2 to his AC due to “half
cover” from the Wagon</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p>Goblin # 1 Fires an Arrow with Advantage , (highest of 2
dice) Roll 8 +4 = 12 vs AC 21 miss</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal">Goblin Hides<span style="mso-spacerun: yes;"> </span>Roll 7
+6 = 13<o:p></o:p></p>
<p class="MsoNormal">Goblin # 2 Fires an Arrow with Advantage <span style="mso-spacerun: yes;"> </span>Roll<span style="mso-spacerun: yes;"> </span>17+4
= 21 vs AC 21 hit!<o:p></o:p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjF96VMG5PE-1glWHiIkqaFwi7E_cecFVrdZZ7taRwHxZ_SEP9M7vMesH85U-Ji2piDUwDd9DIZq5QpZVpN-LjnGFmlZg23cZuKtJ-YwIzt0hz3c-IB_degJpqVtLAnvuVixEcoFQub94g/s1920/Grond+Hit+ambush.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjF96VMG5PE-1glWHiIkqaFwi7E_cecFVrdZZ7taRwHxZ_SEP9M7vMesH85U-Ji2piDUwDd9DIZq5QpZVpN-LjnGFmlZg23cZuKtJ-YwIzt0hz3c-IB_degJpqVtLAnvuVixEcoFQub94g/s640/Grond+Hit+ambush.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Grond gets hit early and keeps taking the hits, he's the only one thats damaged.</i><br /></td></tr></tbody></table><p class="MsoNormal">Grond <span style="mso-spacerun: yes;"> </span>takes 5 damage.<o:p></o:p></p>
<p class="MsoNormal">Goblin then Hides Roll 17 =6 = 23!!<o:p></o:p></p>
<p class="MsoNormal">Goblin # 3 charges out some nearby brush<span style="mso-spacerun: yes;"> </span>Dashing behind the Cart opposite Swift and
Grond, <o:p></o:p></p>
<p class="MsoNormal">He will also try to hide under the cart and just out and
attack anyone passing by , due to the proximity of the PC’s I give him a disadvantage
(lowest of two dice) he rolls a 10 +6 = 16<o:p></o:p></p>
<p class="MsoNormal">Goblins # 4 and # 5 are on lower right side on a hillslope</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal">Goblin # 4 has a shot at Swift , I give her half cover due
to the trees, so shes AC 16<o:p></o:p></p>
<p class="MsoNormal">He shoots Roll 1, Miss<o:p></o:p></p>
<p class="MsoNormal">Hides 6 +6 =14<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p>Goblin #5 takes a Shot at Folke our Ranger, he has a clean
line of sight at a 60 foot range</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal">Against <span style="mso-spacerun: yes;"> </span>AC 16 <o:p></o:p></p>
<p class="MsoNormal">Roll 9 + 4= 13 miss!<o:p></o:p></p>
<p class="MsoNormal">Hides 10+6 = 16.<o:p></o:p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1OS8doLVGr79PyA0jquJW7CqZzt2QjM1NaQhpFXAS5AUgyO0I5aivAlJl2ywFN2zSrNra7H_CEvbdzT_Kkxla4S9SXix_zJbXIDeXeckMDlDAGqPjqM8H1HPLP2g6jaYTdtze_bK2PiY/s1920/Shitty+Aim.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1OS8doLVGr79PyA0jquJW7CqZzt2QjM1NaQhpFXAS5AUgyO0I5aivAlJl2ywFN2zSrNra7H_CEvbdzT_Kkxla4S9SXix_zJbXIDeXeckMDlDAGqPjqM8H1HPLP2g6jaYTdtze_bK2PiY/s640/Shitty+Aim.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Goblins , bad aim..</i><br /></td></tr></tbody></table>
<p class="MsoNormal"><o:p> </o:p>Goblin # 6 moves 20 feet behind a log and starts jumping and down
banging on his shield yelling obscenities in Goblin hoping to draw someone
toward him so the the Goblin hiding behind the cart can attack,,</p><p class="MsoNormal"><b>End of Round.</b></p>
<p class="MsoNormal"> </p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">ROUND 2<o:p></o:p></b></p>
<p class="MsoNormal">(Numbers are Initiative)<o:p></o:p></p>
<p class="MsoNormal"><b>21</b> Swift Felhand, The Rogue she has a dagger, shortsword,
light crossbow and leather armor.<o:p></o:p></p>
<p class="MsoNormal">goblin #4 is hidden on a 16, she must make a perception check
against that at +4 , Roll <span style="mso-spacerun: yes;"> </span>20 +4 +24…and
spots him easily.<o:p></o:p></p>
<p class="MsoNormal">Swift ‘s action is to <span style="mso-spacerun: yes;"> </span>shoot her light crossbow and Goblin # 4 who
fired at her roll 18+5 =23 , even giving the goblin the same +2 she got as half
cover<span style="mso-spacerun: yes;"> </span>that is a Hit.. for 8+3= 11
piercing damage,,,that goblin takes in the face and drop dead…1 down.<o:p></o:p></p>
<p class="MsoNormal">She then can take a bonus action which is to DASH past Folke
the Ranger to heavy cover and engage the Goblins on the big hill<o:p></o:p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5C2berI5BpPTbJKVv4owHh9wew0gawXd1KaZwOKiMJpQ1X8Cocjr3toi9yXD5HbCn3l5C06rCbs-8Q-HP4Ti3DUlZ5IC6Qi_krvFY-wREVcJWoo9-vr2yvKQsJv8IzBSdcfKOnwoNWK8/s1920/Swift+Kill1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5C2berI5BpPTbJKVv4owHh9wew0gawXd1KaZwOKiMJpQ1X8Cocjr3toi9yXD5HbCn3l5C06rCbs-8Q-HP4Ti3DUlZ5IC6Qi_krvFY-wREVcJWoo9-vr2yvKQsJv8IzBSdcfKOnwoNWK8/s640/Swift+Kill1.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>The rogue with the 1st of 2 kills, no backstabbing necessary.<br /></i></td></tr></tbody></table><p class="MsoNormal"><o:p><i> </i></o:p></p>
<p class="MsoNormal"><b>20</b> Goblin #1 bow<o:p></o:p></p>
<p class="MsoNormal">Comes out of Hiding to take another shot at Grond,, 9+4 =13
versus AC 21 with cover.<span style="mso-spacerun: yes;"> </span>MISS<br />
he hides again 18+6..=24 !!<o:p></o:p></p>
<p class="MsoNormal"><b>16</b> Grond Mudrock, Grond has a Battle Axe, 3 <span style="mso-spacerun: yes;"> </span>Javelins, Chainmail and Shield.<o:p></o:p></p>
<p class="MsoNormal">Grond has had enough and is going to charge the hill,<span style="mso-spacerun: yes;"> </span>his action is too<span style="mso-spacerun: yes;"> </span>DASH 60 feet up the hill and right into those
two goblin bowman , though they are hidden and he cant see them<span style="mso-spacerun: yes;"> </span>even with great spot roll of 18 they are
hidden on a 23 and 24<o:p></o:p></p>
<p class="MsoNormal"><b>16 </b>Vantanis Darkwhisper<span style="mso-spacerun: yes;">
</span>has a staff, dagger and wears studded leather armor.<o:p></o:p></p>
<p class="MsoNormal">Has cover from the wagon between himself the hidden archer
on the low hill, He sees the Goblin jumping up and down trying to draw
attention to itself 80 feet away , he uses his bonus action to cast HEX, and
then follows it up with an Eldritch Blast<span style="mso-spacerun: yes;">
</span>roll 6 +5 =11, but against AC 17 with cover that’s a miss <o:p></o:p></p>
<p class="MsoNormal"><b>15</b> Goblin # 2 bow<o:p></o:p></p>
<p class="MsoNormal">Comes out of hiding and shoot grond almost point blank roll
20+4 = 24 <b style="mso-bidi-font-weight: normal;">Critical hit! Ooof!</b><o:p></o:p></p>
<p class="MsoNormal">Grond<span style="mso-spacerun: yes;"> </span>takes 10 damage
from a goblin arrow.<o:p></o:p></p>
<p class="MsoNormal">Goblin tries to hide but at disadvantage this time Since
Grond is right there..<o:p></o:p></p>
<p class="MsoNormal">Roll 2=4= 6…he’s attempt to hide is terrible..all the
characters passive perception will see him<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal"><b>13</b> Goblin # 3 <span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>realizing he isn’t going to get anyone to fall
for his ruse..DASHs up the hill and into mele with the badly wounded Grond he
cant attack he used his full action to engage<o:p></o:p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcgxBwC7gN1WSmBbNlA6R7xJB1biW2IEsBmfB_EBi7H5BXqxCvgWgi3mjDw5E-I2SMSpYMvXRewkumyIvnEs9P3WsOxQmIQa9E8gQ0CrUiBb1vTanIi3ano1oX3vL_c7zpXY2uUr5G_VY/s1920/Charge.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcgxBwC7gN1WSmBbNlA6R7xJB1biW2IEsBmfB_EBi7H5BXqxCvgWgi3mjDw5E-I2SMSpYMvXRewkumyIvnEs9P3WsOxQmIQa9E8gQ0CrUiBb1vTanIi3ano1oX3vL_c7zpXY2uUr5G_VY/s640/Charge.JPG" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Healing Word with a 60ft range is going to be handy.</i><br /></td></tr></tbody></table><p class="MsoNormal"><b>11</b> Brother Hammond<span style="mso-spacerun: yes;">
</span>Our Cleric who was driving the supply wagon , has a quarterstaff, a
sling and wears Ringmail under his robes…he immediately use DASH to head toward
Grond who is in trouble with low Health. <span style="mso-spacerun: yes;"> </span>He get within 50 feet of Grond and uses his
bonus action to cast Healing Word which heals Grond for<span style="mso-spacerun: yes;"> </span>5 Hit Points!<o:p></o:p></p>
<p class="MsoNormal"><b>10</b> Goblin # 4 bow <b>DEAD- Crossbow Shot, Swift. Rnd 2</b></p>
<p class="MsoNormal"><b>9</b> Goblin # 5 bow<o:p></o:p></p>
<p class="MsoNormal">Takes and another shot at Folke the Ranger<span style="mso-spacerun: yes;"> </span>11+4 =15 vs AC 16 , miss just barely<o:p></o:p></p>
<p class="MsoNormal">The goblin moves 30 feet behind the large treeline and
hides<span style="mso-spacerun: yes;"> </span>7+4= 11..<o:p></o:p></p>
<p class="MsoNormal"><b><o:p> </o:p>7</b> Folke Hillsharp Move over to the wagon and fires an arrow
at the goblin on the hill Roll 7+5=12</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal">It misses.<o:p></o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-vwDW2h1Blluaepk8j5xEAI511AC5FECyMOFcEPcwBKrC3gZxRQBmt_JaljJnHvsaAIWSwufGBbeJURlWna8gcmq6NGAl2GAItxatM60j45Hxqk0Ct8nYPKCW66Ej7zhBmiwgyjYWp4Q/s1920/Stepping+up.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-vwDW2h1Blluaepk8j5xEAI511AC5FECyMOFcEPcwBKrC3gZxRQBmt_JaljJnHvsaAIWSwufGBbeJURlWna8gcmq6NGAl2GAItxatM60j45Hxqk0Ct8nYPKCW66Ej7zhBmiwgyjYWp4Q/s640/Stepping+up.JPG" width="640" /></a></div><p class="MsoNormal"></p>
<p class="MsoNormal"><b>6</b> Goblin #6<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>moves up to the wagon keeping heavy cover<o:p></o:p></p>
<p class="MsoNormal">And hides hoping to sneak up on someone next round,<span style="mso-spacerun: yes;"> </span>Hides 10+6 = 16.<o:p></o:p></p><p class="MsoNormal"><b>End of Round</b></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">ROUND 3<o:p></o:p></b></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal"><b>21</b> Swift Felhand<o:p></o:p></p>
<p class="MsoNormal">Her action is try to shoot the terribly hidden Goblin# 2 who hit Grond with the Critical, shes got a clean line of Sight Rolls a 11=5 for 16 vs
Ac 15 then rolls 10 damage, <o:p></o:p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiL6tlwcRAJUqD5i0jksgiChbCDbebl0qBapd0MYFTYSCwPjnNNt_xahmnp6ElENIn82nuUjNjviQotwZAd3bAZtq3SKujbIfgXAGgVgQhVHdLdexbPp5wlUpaML3EV6jvq0oclv43H8BU/s1920/Swift+Helps.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiL6tlwcRAJUqD5i0jksgiChbCDbebl0qBapd0MYFTYSCwPjnNNt_xahmnp6ElENIn82nuUjNjviQotwZAd3bAZtq3SKujbIfgXAGgVgQhVHdLdexbPp5wlUpaML3EV6jvq0oclv43H8BU/s640/Swift+Helps.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>More lucky crossbow sniping from the Rogue., she actually has the "lucky' feat..didnt need it.</i></td></tr></tbody></table><p class="MsoNormal">Shes got two kills…<o:p></o:p></p>
<p class="MsoNormal"><b>20</b> Goblin #1 bow<o:p></o:p></p>
<p class="MsoNormal">Comes out of hiding to engage Grond on the hill as they now
flank him on the hilltop and have advantage in their attacks,<span style="mso-spacerun: yes;"> </span>Attacking with Advantage the Goblin gets the
second <b style="mso-bidi-font-weight: normal;">critical hit</b> of the game on
poor Grond<span style="mso-spacerun: yes;"> </span>doing 10 damage, Grond is
barely standing at 2 Hp<o:p></o:p></p>
<p class="MsoNormal"><b>16</b> Grond Mudrock<o:p></o:p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibEl3nwJK5_bRHy-o0OpaxptX4Vc2tYoowuITJQVmc9pNUEqzAejLeJtTcPyNIumlgn43nEJTLD3NW4PN-KlQjFCULnyOUlSfiJ6O_9LoAiQECH00En7A-vAEXdsQWIIjvXgMheSEGcoo/s1920/beheaded.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibEl3nwJK5_bRHy-o0OpaxptX4Vc2tYoowuITJQVmc9pNUEqzAejLeJtTcPyNIumlgn43nEJTLD3NW4PN-KlQjFCULnyOUlSfiJ6O_9LoAiQECH00En7A-vAEXdsQWIIjvXgMheSEGcoo/s640/beheaded.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Finally some payback.</i><br /></td></tr></tbody></table><p class="MsoNormal">Grond Responds with an attack on Goblin # 1 from his battle axe roll 10+5
vs<span style="mso-spacerun: yes;"> </span>AC 15<span style="mso-spacerun: yes;">
</span>HIT!, 11 Slashing Damage cuts the Goblin down..<o:p></o:p></p>
<p class="MsoNormal"><b>16</b> Vantanis Darkwhisper<o:p></o:p></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMlwRpGx3dz1r2ewQKJ1cldGyY-8SBydpko7FqIwp_tJ0NuptWdmozP_l4SeqA7ZaV7TheztAg3TeJBXVbINcVfDVe5jFJfTLPc6cv1UCg8iPaFveUnYaSvlYEo20yEuvPNYAA18JWpcQ/s1920/Vatanis+Boom.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMlwRpGx3dz1r2ewQKJ1cldGyY-8SBydpko7FqIwp_tJ0NuptWdmozP_l4SeqA7ZaV7TheztAg3TeJBXVbINcVfDVe5jFJfTLPc6cv1UCg8iPaFveUnYaSvlYEo20yEuvPNYAA18JWpcQ/s640/Vatanis+Boom.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Hex and Eldritch Blast = Vaporized Goblin</i><br /></td></tr></tbody></table><p class="MsoNormal">Vantanis moves up 30 feet<span style="mso-spacerun: yes;">
</span>make a perception check and rolls 20..he seems him easily and
corresponding Eldritch Blast is a hit with 17+5 for 22!<span style="mso-spacerun: yes;"> </span>With this goblin already being Hexed<span style="mso-spacerun: yes;"> </span>by Vantanis last round..the extra D6
basically vaporize this goblin with 16 damage!<o:p></o:p></p>
<p class="MsoNormal"><b>15</b> Goblin # 2 bow<b style="mso-bidi-font-weight: normal;"> DEAD-
Crossbow Shot, Swift. Rnd 3</b><o:p></o:p></p>
<p class="MsoNormal"><b>13</b> Goblin # 3 <span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>At this point this Goblin would normally try
to flee but its engaged with Grond whose barely standing so he attacks 19+ 4=
22 , Grond takes 5 damage and collapses.. Goblin Runs off over the hill and
hides<span style="mso-spacerun: yes;"> </span>badly with a “6”<o:p></o:p></p>
<p class="MsoNormal"><b>11</b> Brother Hammond<o:p></o:p></p>
<p class="MsoNormal">Again the Cleric uses DASH to reach the fallen Grond, and
his Bonus action to cast Healing Word again and healing him 5 points again
bringing back to 2 Hp<o:p></o:p></p>
<p class="MsoNormal"><b>10</b> Goblin # 4 bow <b style="mso-bidi-font-weight: normal;">DEAD-
Crossbow Shot, Swift. Rnd 2<o:p></o:p></b></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal"><b>9</b> Goblin # 5 bow moves Hides again 22, Flees combat<o:p></o:p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnvXJ1r3cGJAO4nLo9FnHibS01LKfR07i5G-bs9EV5XZ0eyoAK8cWq8XmeqYYKn0C-SS2NqB-lxKFLDFldspJcgAonk6rx96_v7dcAm8wI5I8-GR64SIOBYZBKKQdBbRH9A5AqLHBevx4/s1920/flees.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnvXJ1r3cGJAO4nLo9FnHibS01LKfR07i5G-bs9EV5XZ0eyoAK8cWq8XmeqYYKn0C-SS2NqB-lxKFLDFldspJcgAonk6rx96_v7dcAm8wI5I8-GR64SIOBYZBKKQdBbRH9A5AqLHBevx4/s640/flees.JPG" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>this was the smart goblin, he ran.</i><br /></td></tr></tbody></table>
<p class="MsoNormal">7 Folke Hillsharp<span style="mso-spacerun: yes;">
</span>quickly moves 30 feet to get a line of sight on the fleeing goblin # 3 that put
Grond down, since the goblin is fleeing , unhidden and he has clear LOS <span style="mso-spacerun: yes;"> </span>I give Folke advantage on the shot, he rolls a
16 +5 for 21 vs AC 15 a Hit, and 8 damage<span style="mso-spacerun: yes;">
</span>just puts the goblin down.<o:p></o:p></p><p class="MsoNormal"><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHAm5rY2rfhtVr8QcqmrGRY8cwfNU3h9QR_jUpcAag8kxsigxxvNR9Rj7jUmEgN-ZEcNh3PAiHK4ZI91iGgy1dzCFJJalyNw8YeW3aebl-XDs2gdq6uhi8Snnucew4p8mWyliZ0G0LfgU/s1920/Folkes+gets+one.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHAm5rY2rfhtVr8QcqmrGRY8cwfNU3h9QR_jUpcAag8kxsigxxvNR9Rj7jUmEgN-ZEcNh3PAiHK4ZI91iGgy1dzCFJJalyNw8YeW3aebl-XDs2gdq6uhi8Snnucew4p8mWyliZ0G0LfgU/s640/Folkes+gets+one.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Very classic fantasy, shooting the fleeing guy in back as he runs away to warn the hideout, though one still got away</i><br /></td></tr></tbody></table>
<p class="MsoNormal"><b>6</b> Goblin # 6 <span style="mso-spacerun: yes;"> </span><b style="mso-bidi-font-weight: normal;">DEAD- Eldritch Blast, Hex, Vantanis Rnd 3<o:p></o:p></b></p><p class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><br /></b></p><p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">End of Round.</b></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Combat Ends -Quick Recap<o:p></o:p></p>
<p class="MsoNormal">So 3 Full rounds in real time that battle lasted<span style="mso-spacerun: yes;"> </span>less than 30 secs, Goblins opened fire via
Ambush, <span style="mso-spacerun: yes;"> </span>wounding Grond.<o:p></o:p></p>
<p class="MsoNormal">Swift Immediately returned fire killing the goblin shot at
her and <span style="mso-spacerun: yes;"> </span>moves to cover. <o:p></o:p></p>
<p class="MsoNormal">Grond Charges the Hill he was ambushed from , splitting the
two goblins who were <span style="mso-spacerun: yes;"> </span>moving<span style="mso-spacerun: yes;"> </span>to melee shaving one follow him to engage
while the other was blown to bits by Vantanis<o:p></o:p></p>
<p class="MsoNormal">3 goblins on the Hill engage Grond<span style="mso-spacerun: yes;"> </span>where he takes two critical hits, he kills
one of them, Swift shoots another, Despite Brother Hammond stepping up to
support Grond with some Healing <span style="mso-spacerun: yes;"> </span>the
third Goblin manages to put Grond down but flees when Folke the Ranger puts an
arrow into hits fleeing backside from about 80 feet killing him , Brother
Hammond heals Grond before he even needs to begin making death saves while <span style="mso-spacerun: yes;"> </span>the last goblin in good hiding position flees,
and sulks off back to the hideout.<o:p></o:p></p>
<p class="MsoNormal">The Ranger then finds the Trail to the Goblin Hideout.<o:p></o:p></p>
<p class="MsoNormal"><br /></p><p class="MsoNormal"><b>Nominibus Mortuorum</b></p><p class="MsoNormal"><b>Cragmaw Tribe Goblins.-</b></p><p class="MsoNormal">#1 DEAD- <b>Battle Axe, Grond, Rnd 3</b></p><p class="MsoNormal">#2 <b>DEAD- Crossbow Shot, Swift. Rnd 3</b></p><p class="MsoNormal">#3 DEAD- <b>Shot in the back while fleeing, Longbow, Folke. Rnd 3</b></p><p class="MsoNormal">#4 <b>DEAD- Crossbow Shot, Swift. Rnd 2</b></p><p class="MsoNormal">#5<b> Escaped/ Fled</b></p><p class="MsoNormal">#6 <b>DEAD- Eldritch Blast, Hex, Vantanis Rnd 3</b></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal"><b>Final thoughts</b> , smooth and<span style="mso-spacerun: yes;">
</span>fast, I was using an online die roller and they sometimes get a bit
wonky I rolled 4 or 5 , 20’s in those quick 3 rounds every damage roll I did to
a goblin was more than their 7 HP and that’s just luck…I’m going to run the
next one with real dice, its lacks some of nuance of the usual skirmish games I
play, but that because the GM involvement creates more wiggle room <span style="mso-spacerun: yes;"> </span>than these games that are built to be
competitive or even semi competitive. <o:p></o:p></p>
<p class="MsoNormal">Regardless its great practice for laying out what might
happen in encounters in a real D&D games session, I suspect with bunch of
rookie kids , I’ll need watch my aggression with the bad guys…<o:p></o:p></p>
<p class="MsoNormal">I’ll move on to the Cragmaw Hideout next,<span style="mso-spacerun: yes;"> </span>I spent about 20 hours or so building the board ,
finally finding a use for the foam carving tools I got last Christmas, should
be a fun one.<o:p></o:p></p><p class="MsoNormal"><br /></p>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPfTj_uTcZdof1ygWCwq9eJ5PqoMSx90YVZr0_tPgEziiEbyhdSFkTPqj8VzfajvT2sH8Cwshyphenhyphenet4mX5Bjt2D4L53GfCuinRC97hMf5s9qrI9XNRzkpqCjrsYEUBTQEqE2Z6pd0m9hrm0/s1920/new+Goblin+Ambush+079.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPfTj_uTcZdof1ygWCwq9eJ5PqoMSx90YVZr0_tPgEziiEbyhdSFkTPqj8VzfajvT2sH8Cwshyphenhyphenet4mX5Bjt2D4L53GfCuinRC97hMf5s9qrI9XNRzkpqCjrsYEUBTQEqE2Z6pd0m9hrm0/s640/new+Goblin+Ambush+079.JPG" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>L to R "The Crew" Grond, Brother Hammond, Folke, Swift, and Vatanis.<br /></i></td></tr></tbody></table><p class="MsoNormal"><o:p><i> </i></o:p>To be continued....... </p>JPLhttp://www.blogger.com/profile/12461099993856743894noreply@blogger.com5tag:blogger.com,1999:blog-6786977598764243863.post-41099111334221264562020-08-22T02:03:00.003-05:002020-08-22T02:07:26.897-05:00New Series: D&D tactics: 5E Style.<p></p><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlnQyDNGZs_3PCMQlRJ9URvcrevf0G2vHBGJuRzeKGf_JEn_wK-_73p4PA6RCCojR3OnaPj26f242X4v0Xsvz1LQQR0jnLFM8nHWsZtyQld6adkR9j1CCAqoZxKIErszaVwQPQZT_X0RY/s836/gandalf.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="481" data-original-width="836" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlnQyDNGZs_3PCMQlRJ9URvcrevf0G2vHBGJuRzeKGf_JEn_wK-_73p4PA6RCCojR3OnaPj26f242X4v0Xsvz1LQQR0jnLFM8nHWsZtyQld6adkR9j1CCAqoZxKIErszaVwQPQZT_X0RY/s640/gandalf.jpg" width="640" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;">14 years of hobby/gaming blogging and scant mention of Dungeons and Dragons. Its interesting to note since D&D is literally what introduced me wargaming in the late 1970’s. Other than brief mention of some OSR rules I used for an early version of my Blackbarrow Chronicles series I don’t think I have mentioned the worlds oldest roleplaying game at all, it doesnt even have a label and there is well over 100 labels in the sidebar.</div><div class="separator" style="clear: both; text-align: center;"><br /></div><div><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p>Let start with some backstory: As far gaming and this
hobby goes I’ve been around a long time, I go so far back that I played the original Dungeons and Dragons getting
the “Holmes” Blue box when its was a "new thing" back in the fall of 1977. That Summer two of my favorite
movies of my adolescences came out , Star Wars and Ralph Bashki’s Lord of Rings, I had local game store in my town that I used
to go to easily a couple times a week and where my previous fix had been Airfix
plastic soldiers. As all these new games started showing up and I was drawn to
both D&D and its Sci Fi counterpart Traveller . I remember taking the money I got for my
birthday and getting that blue box and bunch of Heritage miniatures and rushing
home with a gleam in my eye.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBpu4UwqtwatrItD4IlR4HfFihuwFxbN-CQBEkYjRlLg7PPV8h_xeINtV1IfWRhNLH91G11NbyqJy_gjBLFYEjp-wBN_lDuIGzr6H4ML1uvPuggbe91Wa9pjPzMhsTVQRyPjGlcB350wE/s585/holmes.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="585" data-original-width="441" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBpu4UwqtwatrItD4IlR4HfFihuwFxbN-CQBEkYjRlLg7PPV8h_xeINtV1IfWRhNLH91G11NbyqJy_gjBLFYEjp-wBN_lDuIGzr6H4ML1uvPuggbe91Wa9pjPzMhsTVQRyPjGlcB350wE/s0/holmes.jpg" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>The box that started it all..</i><br /></td></tr></tbody></table><p class="MsoNoSpacing"><br /></p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p>My brother and I and some neighborhood kids , played
D&D , and other RPG’s close to weekly right thru
about 1983…we had a heck of good time as kids but then inevitable other interests
took over my late teens, then I was off to college and didn’t really do much
gaming other than occasional video games
for a long time , so long In fact- I was like Gandalf disappearing for 17 years
to search the archives of Minas Tirith.. ” as it was exactly 17 years before
D&D and I crossed paths again. Somewhere
in 2000 rumblings of 3<sup>rd</sup> Edition caught my attention, I had missed
the entire second edition of the game with no interest in gaming at all other than
some of the early gold box computer games.</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p>Out at a bookstore one day (we still did that back then )
I picked up some 3<sup>rd</sup> Ed books and soon enough thru the wonders of
technology I got into some early online D&D gaming this was before things like
Fantasy Grounds where you were just had a chat window and die roller and you could
post images, we may have some type of trackable grid with chits , eventually I
moved up into the early editions of Fantasy Grounds..I ran two online campaigns
3.0 and 3.5 with the latter burning out
over the game becoming ridiculously overpowered and way over complicated with
high level creatures with massive 2 page stat blocks and players showing up
with some silly new book almost weekly giving them more and more super powered abilities it
was to the point of crushing my old school sensibilities and I was done. </p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p>I was already doing plenty of PC gaming and getting into
wargames at that point so D&D again disappeared into a box in the closet
for another long sabbatical. Not too long
after that my incessant interest with vintage miniatures leads me to check out
some Warhammer Fantasy and you can check out the last 14 years on this blog to
see where it goes after that</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing">Which leads me to the current date of 2020…43 years after
getting that Holmes blue box, My now 13
year old daughter after binging “Stranger
Things” earlier this summer comes home from a trip to Barnes and Noble
with a bunch of manga books and the 5<sup>th</sup>
Ed D&D starter set. Apparently All the
wargames, miniatures and terrain and years of games in the basement rubbed off,
“I thought you could run this for me and some friends since we have all the
stuff, I heard its pretty fun” Done, and Done I said..<o:p></o:p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj13fMP7TQEOaJVIalHGFxVvywl-1EyXDeS08TStoC5gS_zmvP8YVJclB2a1IKBXD4yU9NxKgi3hYH9A8-hexX06uGegODacXSYkQxLlznbfYOdHG_DnnJ6vWu7iWxwYnjVnAtPJ7fBEc/s1600/5e+start.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1600" data-original-width="1313" height="512" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj13fMP7TQEOaJVIalHGFxVvywl-1EyXDeS08TStoC5gS_zmvP8YVJclB2a1IKBXD4yU9NxKgi3hYH9A8-hexX06uGegODacXSYkQxLlznbfYOdHG_DnnJ6vWu7iWxwYnjVnAtPJ7fBEc/w420-h512/5e+start.jpg" width="420" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>40+ years later.......</i>.<br /></td></tr></tbody></table><p class="MsoNoSpacing"><br /></p>
<p class="MsoNoSpacing"><o:p> </o:p>This was awhile back earlier in July , I off course had
to do some research as I had no idea what was going on with the rules , I
completely missed the 4<sup>th</sup> edition of the game (apparently no great
loss) and D&D is now so mainstream, its crazy, with all the streamed gameplay and
things on You Tube. </p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p>I was most surprised by the 5<sup>th</sup> ed rules out
for like what ? 6 years now? I wasnt close
to aware how "old school" these rules seem to me. Of course there is going to be
some stuff I raise a 1<sup>st</sup> ed eyebrow to. But hey its 40+ years later
and given the shit-show that was 3<sup>rd</sup>
edition? , I’m pleasantly surprised. ,I’ve watched a bunch of videos on
running the game but that leads me to this series, what about the combats?</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p>Obviously- that’s my interests and I’m not going to hammer
a bunch of teens with my uber nerd tactical combats that I spend much of my
late nights running in the basement. For them its about the social aspects and
story of the game</p><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing">But as Im prepping for this , I am of course going to build
some cool stuff, paint some miniatures and roll some dice because that’s what I
like to do..<o:p></o:p></p>
<p class="MsoNoSpacing">As I prep to run this great adventure “The lost mines of
Phandelver” I am going to demo these combats so I can a run them properly
during an actual D&D session and figure out how I can make this fun for
them by getting my kicks now</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><img alt="If you've played this adventure you should instantly recognize this, more on how I built it later." border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsvYVcu90R_AQgAJvKRe8oJ6Q3upiudBNmgPLpWj-ow8sIEdz0o5HpTYkHgKdbKCmyM3dwhrV1NA8LbzBbQkBrItPfWMlo41ZmfUeNs-RwJ9BO0sJDg39HMULqGR4sjgo5hf9tBmOVb-4/w640-h360/DND+tactics+023.JPG" style="margin-left: auto; margin-right: auto;" width="640" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>If your familiar with this adventure this should be instantly recognizable, more on how I made it in a future post.</i><br /></td></tr></tbody></table><p class="MsoNoSpacing"><o:p></o:p></p>
<p class="MsoNoSpacing">Running these tactical battles and working out all the rules, I already have the terrain all planned
out for all but the last chapter , so I’ll run a couple of these write it up as
a bat rep, and then I will run the the RPG session for the kids.<o:p></o:p></p>
<p class="MsoNoSpacing">I’ve already built some great new stuff and its some prophetic
how useful things like my modular tiles and skirmish dungeon and my Inn,
suddenly become. So this is going to
keep me hoping the next couple months,
especially since I’ll want to squeeze a Rangers of Shadow Deep or Fallout Wasteland Warfare game in there
as well.. so D&D Tactics, 5e Style
coming up, The first skirmish consists of two battles, from
Chapter 1 : Goblin Arrows.</p><p class="MsoNoSpacing"><o:p></o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZa1_cgpmmadPNyk6UzvXYOcAKaJJgbSiC-Pt8IgE80mkSFskmnXoX2f8iZLYFS9LhLlJzqt4sQcuieu5DmmqSIh2rWktRvHveFSmJqYyKDG691E5a_DFse9W4lc3AHUldwsn82tK6kjI/s1920/DND+tactics+015.JPG" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZa1_cgpmmadPNyk6UzvXYOcAKaJJgbSiC-Pt8IgE80mkSFskmnXoX2f8iZLYFS9LhLlJzqt4sQcuieu5DmmqSIh2rWktRvHveFSmJqYyKDG691E5a_DFse9W4lc3AHUldwsn82tK6kjI/s640/DND+tactics+015.JPG" width="640" /></a></div><p class="MsoNoSpacing"></p>
<p class="MsoNoSpacing"><o:p> </o:p></p>
<p class="MsoNoSpacing"><o:p> </o:p></p></div>JPLhttp://www.blogger.com/profile/12461099993856743894noreply@blogger.com1tag:blogger.com,1999:blog-6786977598764243863.post-85257305798988806652020-08-15T20:45:00.005-05:002020-08-15T20:51:17.234-05:00A Tale of Two Companies...<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYTHmHfSLcDLZ39ixS02qGktgkLh8HR4o0xU990L2aXX3mrFmAbdrVBcv7zqCG04WbgiLsMUXgG_6ck2_9P-HpAO_wruZnh7qmv8fJNPIkWLwrCApSDgbNXj9YHdrv2ruBWTPQq6A0LiY/s800/reap+nkg.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="800" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYTHmHfSLcDLZ39ixS02qGktgkLh8HR4o0xU990L2aXX3mrFmAbdrVBcv7zqCG04WbgiLsMUXgG_6ck2_9P-HpAO_wruZnh7qmv8fJNPIkWLwrCApSDgbNXj9YHdrv2ruBWTPQq6A0LiY/s640/reap+nkg.jpg" width="640" /></a></div><p><br /></p><p> <span face="" style="background-color: #444444; color: white; font-family: arial, helvetica, sans-serif; font-size: small;">While I'm currently working on something quite different than I have done in awhile for my next series of battle reports , I had incident happen in the last week that merits a post because both companies involved deserve a mention for going above and beyond with their customer service . Its these little details that keep me coming back as a customer, and why I want fully endorse that you should too.</span></p><div dir="auto" style="font-family: arial, helvetica, sans-serif; font-size: small;"><span style="background-color: #444444; color: white;"><br /></span></div><div dir="auto" style="font-family: arial, helvetica, sans-serif; font-size: small;"><span style="background-color: #444444; color: white;">Here's the story: Earlier this month I needed some miniatures for the current project I'm working on, some classic old school figs, that I was amiss to have " zero" of in my collection of countless fantasy figures.</span></div><div dir="auto" style="font-family: arial, helvetica, sans-serif; font-size: small;"><span style="background-color: #444444; color: white;"><br /></span></div><div dir="auto" style="font-family: arial, helvetica, sans-serif; font-size: small;"><span style="background-color: #444444; color: white;">I knew Reaper Miniatures had the figures I was looking for but unfortunately they aren't yet in cast in bones plastic and probably won't ever be as they are quite old sculpts. A single blister of 3 was going to cost me about $20 before I either keep buying and go for free shipping or end up paying about 8 bucks per figure on a single blister as a solo purchase. This projects a "one off" and that's not the kind of cabbage I wanted to spend on what probably a one time encounter . so in comes eBay.</span></div><div dir="auto" style="font-family: arial, helvetica, sans-serif; font-size: small;"><span style="background-color: #444444; color: white;"><br /></span></div><div dir="auto" style="font-family: arial, helvetica, sans-serif; font-size: small;"><span style="background-color: #444444; color: white;">Browsing my saved sellers i find <a href="https://www.nobleknight.com/">Noble Knight Games </a>in nearby Wisconsin has the blister I'm looking for at about $11 and change so around roughly 33% discount. I've bought quite a few things from them over the years they often discount old stock and overstock items with reasonable and quick shipping . I have never had an issue, buying from them so I picked up a couple more things while I was at it and made my purchase</span></div><div dir="auto" style="font-family: arial, helvetica, sans-serif; font-size: small;"><span style="background-color: #444444; color: white;"><br /></span></div><div dir="auto" style="font-family: arial, helvetica, sans-serif; font-size: small;"><span style="background-color: #444444; color: white;">When the package shows up days later, all the items purchased are for this current project I'm well into - so I crack it open and start prepping the figs for the paint bench. When I get to the blister in question I open it, then immediately notice it's missing a figure , weird? I say , then I notice a sticker on the blister saying plain as day it's <i>missing a figure</i> ( obviously a mispack from Reaper they never returned and sold as a discount) I'm somewhat peeved because , I'm like -how HELL did I miss this.? Well NKG's listing didn't mention anything it in the listing title and they showed the stock photo with 3 figures in the listing. But down below in the listings small print in their full text description it clearly says - it's<i> missing a figure</i> , I then check my receipt and its listed there too!.</span></div><div dir="auto" style="font-family: arial, helvetica, sans-serif; font-size: small;"><span style="background-color: #444444; color: white;"><br /></span></div><div dir="auto" style="font-family: arial, helvetica, sans-serif; font-size: small;"><span style="background-color: #444444; color: white;">Well at that point I'm figure I'm screwed, I've been an eBay 'er for 20 years now and I know better than to not read the fine print , but when its a saved seller you've never had an issue with, it's easy to get lazy and that's when you get bit, That's my only excuse, other than I just screwed up.</span></div><div dir="auto" style="font-family: arial, helvetica, sans-serif; font-size: small;"><span style="background-color: #444444; color: white;"><br /></span></div><div dir="auto" style="font-family: arial, helvetica, sans-serif; font-size: small;"><span style="background-color: #444444; color: white;">I sent a email off the NKG customer service saying I'm not looking for a refund or anything , I'm a big boy and didn't read all the way thru the listing ,But i said please do us all a favor a mention this kind of thing in the damn listing title even a "2 of 3 "in the title would have alerted me this was not a full blister. I was more annoyed with myself when I sent email and did not expect a response.</span></div><div dir="auto" style="font-family: arial, helvetica, sans-serif; font-size: small;"><span style="background-color: #444444; color: white;"><br /></span></div><div dir="auto" style="font-family: arial, helvetica, sans-serif; font-size: small;"><span style="background-color: #444444; color: white;">The next day I contact <a href="https://www.reapermini.com/">Reaper Miniatures</a> explaining the situation , That I accidentally bought a mispacked factory blister from a 3rd party seller , opened it and wondered if I could buy the single figure . I have been a customer long enough to remember the old days before plastic Bones where they had a a " bones graveyard" where you could buy loose metal figures from blisters. </span></div><div dir="auto" style="font-family: arial, helvetica, sans-serif; font-size: small;"><span style="background-color: #444444; color: white;"><br /></span></div><div dir="auto" style="font-family: arial, helvetica, sans-serif; font-size: small;"><span style="background-color: #444444; color: white;">Reaper surprises me by not only saying sure! But only asking me to pay the shipping for the missing fig, I am of course saying, thank you , thank you . Now I have all 3 figures and I'm still slightly under retail and im reminded why I just should of have bought it from Reaper in the 1st place, because trying to bargain shop sometimes is more trouble than the few bucks you save. Right? , </span></div><div dir="auto" style="font-family: arial, helvetica, sans-serif; font-size: small;"><span style="background-color: #444444; color: white;"><br /></span></div><div dir="auto" style="font-family: arial, helvetica, sans-serif; font-size: small;"><span style="background-color: #444444; color: white;">Wrong, the next day, NKG customer service gets ahold of me and says. " Hey, sorry- that sucks. We have a massive inventory and our system won't let us change catalog titles to mention things like that, so detail are always in the description. I know you weren't asking for anything in return but we are going to credit you $4 for the hassle. I'm like - Wow? ok thanks!</span></div><div dir="auto" style="font-family: arial, helvetica, sans-serif; font-size: small;"><span style="background-color: #444444; color: white;"><br /></span></div><div dir="auto" style="font-family: arial, helvetica, sans-serif; font-size: small;"><span style="background-color: #444444; color: white;">Not the ideal way to end up with 50% discount on an old blister but that's what I ended up with. </span></div><div dir="auto" style="font-family: arial, helvetica, sans-serif; font-size: small;"><span style="background-color: #444444; color: white;"><br /></span></div><div dir="auto" style="font-family: arial, helvetica, sans-serif; font-size: small;"><b><span style="background-color: #444444; color: white;">The main reason I'm writing this is that in these difficult times of social strife and division, it's nice to see how just a simple misunderstanding can be easily solved by just a little goodwill between people who don't even know each other. </span></b></div><div dir="auto" style="font-family: arial, helvetica, sans-serif; font-size: small;"><span style="background-color: #444444; color: white;"><br /></span></div><div dir="auto" style="font-family: arial, helvetica, sans-serif; font-size: small;"><span style="background-color: #444444; color: white;">It was nice to see it and brightened up what was otherwise a dour week. and as a result I have two virtual shopping carts loaded up and ready to go for new purchases from both places.</span></div><div dir="auto" style="font-family: arial, helvetica, sans-serif; font-size: small;"><span style="background-color: #444444; color: white;"><br /></span></div><div dir="auto" style="font-family: arial, helvetica, sans-serif; font-size: small;"><span style="background-color: #444444; color: white;">Hats off to both Reaper Miniatures and Noble Knight Games , thanks all.</span></div>JPLhttp://www.blogger.com/profile/12461099993856743894noreply@blogger.com1tag:blogger.com,1999:blog-6786977598764243863.post-85259982742930362482020-07-06T00:40:00.000-05:002020-07-06T00:40:58.402-05:00Rangers of Shadow Deep, Mission: Bloodmoon, Part 2.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA29TCsDS7HL6fFqHJwXmumFXpTCNSk8ynzuB_FGlDUabfY1BAh1n1qjkvhD3DRAEmbsnjaZ7HJP7ogXRlwKimpVnxpdun2owaDa7cPpfq9GAhcSwQ9d7cORPlt0Bp9ntUAonOsoRg9tU/s1600/part+2+map.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA29TCsDS7HL6fFqHJwXmumFXpTCNSk8ynzuB_FGlDUabfY1BAh1n1qjkvhD3DRAEmbsnjaZ7HJP7ogXRlwKimpVnxpdun2owaDa7cPpfq9GAhcSwQ9d7cORPlt0Bp9ntUAonOsoRg9tU/s640/part+2+map.jpg" width="640" /></a></div>
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<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;"><br /></span></b></div>
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Following right up where we left off, The heroes are about to enter the Village Inn where the Werewolves were last seen by the Garrisons survivors as they fled to the woods.</div>
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<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;"><br /></span></b></div>
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<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;">TURN 5<o:p></o:p></span></b></div>
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<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;"><br /></span></b></div>
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<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;">INVESTIGATION SCORE: 5<o:p></o:p></span></b></div>
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<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;"><br /></span></b></div>
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<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;">RANGER PHASE<o:p></o:p></span></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;"><br /></span></b></div>
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<span style="mso-bidi-font-family: AGaramondPro-Regular;">Blackwulf
, <span style="mso-spacerun: yes;"> I only</span></span> activates here, Gord is still in the stables and the
other main companions are too far away from the door. Blackwulf makes a double
move from the Boat to the Inn Door.</div>
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<br /></div>
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<b style="mso-bidi-font-weight: normal;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6Jtqk4fKra2-342F88hzfmpbC-eB9JGSHMKrFnQOc6Wc2ab0Q3gVwnrlcldUX000bqeuxtfQdx5dqgfdlr4iK8-S7G_SzFVMJKxoCULGz0ZvxQcZKNMTRHe7yC57K1PYUcZX4z4VyqS8/s1600/Bloodmoom.+Blackwulf+and+Co+082.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6Jtqk4fKra2-342F88hzfmpbC-eB9JGSHMKrFnQOc6Wc2ab0Q3gVwnrlcldUX000bqeuxtfQdx5dqgfdlr4iK8-S7G_SzFVMJKxoCULGz0ZvxQcZKNMTRHe7yC57K1PYUcZX4z4VyqS8/s640/Bloodmoom.+Blackwulf+and+Co+082.jpg" width="640" /></a></b></div>
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<b style="mso-bidi-font-weight: normal;"> </b><br />
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<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;">CREATURE PHASE<o:p></o:p></span></b></div>
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<br /></div>
<div class="MsoNormal">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">No
active creatures are currently in play<o:p></o:p></span></div>
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<br /></div>
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<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;">COMPANION PHASE<o:p></o:p></span></b></div>
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<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;"><br /></span></b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFxa44mIWJyhGc7W_UMSU32M3o-EQS1oCq-XrKcSLvKAIiLy6ZfSYrRPIYW59vNY2fK2hmkiCggTTj0vZvO7aStcdNGIpyIyeCWAmEjnIV8EkYZPtke57bAcQwD8zo79ttgN9MbgBUmxA/s1600/Bloodmoom.+Blackwulf+and+Co+084.jpg" imageanchor="1" style="font-weight: 700; margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFxa44mIWJyhGc7W_UMSU32M3o-EQS1oCq-XrKcSLvKAIiLy6ZfSYrRPIYW59vNY2fK2hmkiCggTTj0vZvO7aStcdNGIpyIyeCWAmEjnIV8EkYZPtke57bAcQwD8zo79ttgN9MbgBUmxA/s640/Bloodmoom.+Blackwulf+and+Co+084.jpg" width="640" /></a></div>
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<span style="mso-bidi-font-family: AGaramondPro-Regular;">Gord
– moves from the stable to join the large crowd around the Inn door.<o:p></o:p></span></div>
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<span style="mso-bidi-font-family: AGaramondPro-Regular;"><br /></span></div>
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<span style="mso-bidi-font-family: AGaramondPro-Regular;">Nicolan
– trys the door its locked, Pick TN10 OR Strength TN12, hes trys for force it
(5) Fails<o:p></o:p></span></div>
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<span style="mso-bidi-font-family: AGaramondPro-Regular;"><br /></span></div>
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<span style="mso-bidi-font-family: AGaramondPro-Regular;">Seb
– Move to the door and tries<span style="mso-spacerun: yes;"> </span>to force it
with Strength +3 (1) Fails<o:p></o:p></span></div>
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<span style="mso-bidi-font-family: AGaramondPro-Regular;"><br /></span></div>
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<span style="mso-bidi-font-family: AGaramondPro-Regular;">Covin
– Joins the effort (12) The door opens is forced open!<o:p></o:p></span></div>
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<br /></div>
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<span style="mso-bidi-font-family: AGaramondPro-Regular;">Little
Boy—double moves over to the Old Man<o:p></o:p></span></div>
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<br /></div>
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<span style="mso-bidi-font-family: AGaramondPro-Regular;">Old
Man- Sits tight does not move.<o:p></o:p></span></div>
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<span style="mso-bidi-font-family: AGaramondPro-Regular;"><br /></span></div>
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<span style="mso-bidi-font-family: AGaramondPro-Regular;">Skuti-
keeps his bow trained on the open door<o:p></o:p></span></div>
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<span style="mso-bidi-font-family: AGaramondPro-Regular;"><br /></span></div>
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<span style="mso-bidi-font-family: AGaramondPro-Regular;">Sigurd
– moves twice entering the Inn and approached the 1<sup>st</sup> Interior Clue
Marker<o:p></o:p></span></div>
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<span style="mso-bidi-font-family: AGaramondPro-Regular;"><br /></span></div>
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<span style="mso-bidi-font-family: AGaramondPro-Regular;">Orla
– Follows Sigurd inside the Inn<o:p></o:p></span></div>
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<span style="mso-bidi-font-family: AGaramondPro-Regular;"><br /></span></div>
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<span style="mso-bidi-font-family: AGaramondPro-Regular;">Sigurd<span style="mso-spacerun: yes;"> </span>examines what seems to<span style="mso-spacerun: yes;"> </span>be a dead body in the middle of the floor.<o:p></o:p></span></div>
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<span style="mso-bidi-font-family: AGaramondPro-Regular;">Roll
(12) </span><b>You find a
headless corpse, in the center of the room. From the tan lines on its fingers,
you notice </b><b>that it wore
several rings that are missing. Increase Investigation Score by 1 (Nicolan).
Make </b><b>a Perception Roll (TN8). If
successful, increase Investigation Score by 2 instead</b></div>
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<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;">Sigurd perception Check
(18)<span style="mso-spacerun: yes;"> </span></span></b></div>
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<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;"><br /></span></b></div>
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<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;"><span style="mso-spacerun: yes;"></span>Investigation Score now 7!<o:p></o:p></span></b></div>
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<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;">EVENT PHASE<o:p></o:p></span></b></div>
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<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;"><br /></span></b></div>
<div class="MsoNormal">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">RED
5<o:p></o:p></span></div>
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<span style="mso-bidi-font-family: AGaramondPro-Regular;"><br /></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">A bone-chilling howl echoes all around. All heroic
figures must make a Will Roll<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">(TN12)
or receive a maximum of one action next turn.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="mso-bidi-font-family: AGaramondPro-Regular;"><br /></span></div>
<div class="MsoNoSpacing">
Blackwulf +4 (9) pass<o:p></o:p></div>
<div class="MsoNoSpacing">
Sigurd +2 (6) fail<o:p></o:p></div>
<div class="MsoNoSpacing">
Gord+ 1 (13) pass<o:p></o:p></div>
<div class="MsoNoSpacing">
Skuti+1 (12) pass<o:p></o:p></div>
<div class="MsoNoSpacing">
Seb+2 (10) pass<o:p></o:p></div>
<div class="MsoNoSpacing">
Orla +3 (1) fail<o:p></o:p></div>
<div class="MsoNoSpacing">
Nicolan +1 (12) pass<o:p></o:p></div>
<div class="MsoNoSpacing">
Covin+1<span style="mso-spacerun: yes;"> </span>(12) pass<o:p></o:p></div>
<div class="MsoNoSpacing">
Old Man +0 (4) fail<o:p></o:p></div>
<div class="MsoNoSpacing">
Little Boy +0 (8) fail<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Interesting only the fighters inside the Inn actually
failed the roll, something ominous must be afoot<o:p></o:p></div>
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<b style="mso-bidi-font-weight: normal;">TURN 6<o:p></o:p></b></div>
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<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">RANGER PHASE<br style="mso-special-character: line-break;" />
<!--[if !supportLineBreakNewLine]--><br style="mso-special-character: line-break;" />
<!--[endif]--><o:p></o:p></b></div>
<div class="MsoNoSpacing">
Blackwulf only self activates here, Gord and Skuti are
going to stay near the main entrance and guard the survivors while the rest
search the Inn<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Blackwulf moves twice and examines and opens the door to
the Inn’s private meeting room, finding nothing<o:p></o:p></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfYKv_usHFBFt8s-H2_6KwO0ZqlpSVNN5n_IlVjGxm7ziipD8nUeKI0DJiZ0PTCIE4jdrLeAcn94NnYmkcnnWv_b_vcMmz8X6WwW4T1tP50cao3mGkl4dve6Pnn0HOXDpSH3BiyNW4Bx8/s1600/Bloodmoom.+Blackwulf+and+Co+086.jpg" imageanchor="1" style="font-weight: 700; margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfYKv_usHFBFt8s-H2_6KwO0ZqlpSVNN5n_IlVjGxm7ziipD8nUeKI0DJiZ0PTCIE4jdrLeAcn94NnYmkcnnWv_b_vcMmz8X6WwW4T1tP50cao3mGkl4dve6Pnn0HOXDpSH3BiyNW4Bx8/s640/Bloodmoom.+Blackwulf+and+Co+086.jpg" width="640" /></a></div>
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<br /></div>
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<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">CREATURE PHASE<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Werewolf- Suddenly wicked growling is heard, the Kitchen
door slams open and a Werewolf comes barreling out attacking Blackwulf! it
needs two actions to reach him so they wont fight yet<o:p></o:p></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinGJ5Qz1bL8iL2Snl19n-8tPUqfiCjuqChvexs5pnRccldS101lKuNaBq7S7cykEkMbspV7fXPIeXeEC8LOoW6lM84DgBLRX8Ksm7RH9LOuNg_8L9bK0M83T0Q2WIsQ94VrAD3xeC8ywA/s1600/Bloodmoom.+Blackwulf+and+Co+088.jpg" imageanchor="1" style="font-weight: 700; margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1600" data-original-width="900" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinGJ5Qz1bL8iL2Snl19n-8tPUqfiCjuqChvexs5pnRccldS101lKuNaBq7S7cykEkMbspV7fXPIeXeEC8LOoW6lM84DgBLRX8Ksm7RH9LOuNg_8L9bK0M83T0Q2WIsQ94VrAD3xeC8ywA/s640/Bloodmoom.+Blackwulf+and+Co+088.jpg" width="360" /></a></div>
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<b style="mso-bidi-font-weight: normal;">COMPANION PHASE<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Sigurd-<span style="mso-spacerun: yes;"> </span>immediate Engages
the Werewolf, wielding the Silver Sword he just found,<span style="mso-spacerun: yes;"> </span>He +4 Fight, +2 for the Sword and +2 for
Blackwulf supporting +8 vs +4 (11,3) he strikes blow with winning with a 19
which becomes a 21 thanks to the Silver Swords +2 damage, The Werewolf with
armor 12 takes 9 damage<o:p></o:p></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieE_k4Gdaj5vvDu09S2smgqH50eiFbyK_1o6FOlZOqqDAEDxfljO6oi3nHIsvPXuX68Z08E3UoFANLiSBidILlzlFsJIlLLGwF8SCtfGsZz-aIMybjLbI3fyJBAFJe_tJ7_8TEnFKtM7w/s1600/Bloodmoom.+Blackwulf+and+Co+089.jpg" imageanchor="1" style="font-weight: 700; margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieE_k4Gdaj5vvDu09S2smgqH50eiFbyK_1o6FOlZOqqDAEDxfljO6oi3nHIsvPXuX68Z08E3UoFANLiSBidILlzlFsJIlLLGwF8SCtfGsZz-aIMybjLbI3fyJBAFJe_tJ7_8TEnFKtM7w/s640/Bloodmoom.+Blackwulf+and+Co+089.jpg" width="640" /></a></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Covin and Seb<span style="mso-spacerun: yes;"> </span>move
into the Inn and join the combat with his second action (no fight)<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Nicolan enters the Inn and waits near Orla<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Orla and the other all hold while the 4 fighters tackle
the Werewolf.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">EVENT PHASE<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
RED 9<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">A giant fly explodes out of the corpse of an animal
nearby. Randomly select one<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">heroic figure. This figure should make a Move Roll
(TN16). If successful, place the<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">giant fly anywhere up to 3” away from this figure. If the
roll is failed, place the giant<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">fly
in combat with the heroic figure.<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1qZvOo6ZXPWLAP24NB8vY6rt8qmP5aGSbIaGvw3uVd4D6AQZYxSMPTIx-QPNV8VWaNohh1LISdyFmyjWHErSVYBLhh9EaAaqDgRLzw5VV2Ky6kYVCsbhhELSv0J_07U2maFwkNvOe3Z8/s1600/Bloodmoom.+Blackwulf+and+Co+095.jpg" imageanchor="1" style="font-weight: 700; margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1600" data-original-width="900" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1qZvOo6ZXPWLAP24NB8vY6rt8qmP5aGSbIaGvw3uVd4D6AQZYxSMPTIx-QPNV8VWaNohh1LISdyFmyjWHErSVYBLhh9EaAaqDgRLzw5VV2Ky6kYVCsbhhELSv0J_07U2maFwkNvOe3Z8/s640/Bloodmoom.+Blackwulf+and+Co+095.jpg" width="360" /></a></div>
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<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">I
flip a coin and determine this happens outside, Gord is unlucky figure his move
roll (15) +7 or 22<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">Put
the fly 3 inches from him for the next turn<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;"><br /></span></div>
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<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;">TURN 7<o:p></o:p></span></b></div>
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<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;">RANGER PHASE<o:p></o:p></span></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">Werewolf
Regenerates 2 Hp, Now<span style="mso-spacerun: yes;"> </span>11 health..<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">Blackwulf
activates Skuti and Sigurd in the Ranger Phase<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">Blackwulf
attacks the Werewolf its 4 vs 1, he has huge +10 vs +4 bonus he attacks (18,5)
,<span style="mso-spacerun: yes;"> </span>He doesn’t even need his deadly strike
here as 28 to 9<span style="mso-spacerun: yes;"> </span>is 16 damage and the
Werewolf has 11, thanks to Sigurd last round,<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">Blackwulf
takes it head clean off….<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha6FQgxOkfOekU2l2VuDQTBaltziWvmgyfvjZAXCmf_VW9YR9xavEipQZZQ_q9vi0cd6ut6AO_qtdd49RN8-vYFp8qveFaK3O1ouYrj4HBDxHglyHicdCaTjJdwLOhjSBr5kcn0P3f25M/s1600/Bloodmoom.+Blackwulf+and+Co+092.jpg" imageanchor="1" style="font-weight: 700; margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha6FQgxOkfOekU2l2VuDQTBaltziWvmgyfvjZAXCmf_VW9YR9xavEipQZZQ_q9vi0cd6ut6AO_qtdd49RN8-vYFp8qveFaK3O1ouYrj4HBDxHglyHicdCaTjJdwLOhjSBr5kcn0P3f25M/s640/Bloodmoom.+Blackwulf+and+Co+092.jpg" width="640" /></a></div>
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<span style="mso-bidi-font-family: AGaramondPro-Regular;">Sigurd
– our investigator for this mission moves to the Inns Kitchen to examine the clues
there<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBuV0xB3NfYlWM0rHnnIMifj-d6qWQqwiReoRloJjk2-nTzpMqATP6zC5HDhPdA4hfdRXtJ2xOe79Aiw0ds6CtInGMNcj1LWeIcBl5Z1zZoBV9eEsW0Jzwqc0c-1GTxcGLSu_9EDjsdMU/s1600/Bloodmoom.+Blackwulf+and+Co+101.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBuV0xB3NfYlWM0rHnnIMifj-d6qWQqwiReoRloJjk2-nTzpMqATP6zC5HDhPdA4hfdRXtJ2xOe79Aiw0ds6CtInGMNcj1LWeIcBl5Z1zZoBV9eEsW0Jzwqc0c-1GTxcGLSu_9EDjsdMU/s640/Bloodmoom.+Blackwulf+and+Co+101.jpg" width="640" /></a></div>
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<span style="mso-bidi-font-family: AGaramondPro-Regular;"><br /></span></div>
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<span style="mso-bidi-font-family: AGaramondPro-Regular;"><br /></span></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">Roll
(6)<span style="mso-spacerun: yes;"> </span></span><b>You find a living, but very scared, little girl hiding
under a bed. Treat the girl as a companion </b><b>for
the rest of the scenario. She has the civilian stats, except she has a total
Health of 6.</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhrenVAiXGZjX_Kp8BL0HGCdbC0sPY5SZRAoQ37bDVsy2_RT6NTV2DXI-Q7P7glDES8uOCLNdZ-S95Yah4amS7-iWEShxWPYIYAG9tTROjf8L2oF9UcJxvKj1wRyBrGKRp7RtB2wDGDOU/s1600/Bloodmoom.+Blackwulf+and+Co+104.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhrenVAiXGZjX_Kp8BL0HGCdbC0sPY5SZRAoQ37bDVsy2_RT6NTV2DXI-Q7P7glDES8uOCLNdZ-S95Yah4amS7-iWEShxWPYIYAG9tTROjf8L2oF9UcJxvKj1wRyBrGKRp7RtB2wDGDOU/s640/Bloodmoom.+Blackwulf+and+Co+104.jpg" width="640" /></a></div>
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<br /></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">Sigurd
seems to be collecting children! , <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">Skuti,
meanwhile outside shoots an arrow at the fly that just appeared<span style="mso-spacerun: yes;"> </span>(3,16)<span style="mso-spacerun: yes;">
</span>misses….<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;">CREATURE PHASE<o:p></o:p></span></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">Giant
Fly attacks Gord ,”ugh not again with these things!” +2 vs +0 <span style="mso-spacerun: yes;"> </span>(11,14) he loses by 1 and takes 4 damage..down
to 6 health he makes the disease check..(14) pass…<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;">COMPANION PHASE<o:p></o:p></span></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">Gord
gets to attack the Giant fly again (2,9) he loses but doesn’t take any damage<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">Orla
seeing Gord in distress leaves the Inn and aids him engaging the Fly, she
attacks +3 with Gords support vs the fly at no bonus (3,15) ugh this fly is an
SOB, Orla is stung taking 4 damage<o:p></o:p></span></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgz4gBB5JeeNIRLRg3g0Gl3xm1JPCKo7WnlmFaUyIIR8GuiPM4otJ20Zp8eVAY7fe4dCCdka8jxE3hqfN2PyD_mdaYrPSmEGaoM1I_BSmcfioWxxT8TOa9CxhASKGwZPAeBUsOJVZYSprc/s1600/Bloodmoom.+Blackwulf+and+Co+106.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgz4gBB5JeeNIRLRg3g0Gl3xm1JPCKo7WnlmFaUyIIR8GuiPM4otJ20Zp8eVAY7fe4dCCdka8jxE3hqfN2PyD_mdaYrPSmEGaoM1I_BSmcfioWxxT8TOa9CxhASKGwZPAeBUsOJVZYSprc/s640/Bloodmoom.+Blackwulf+and+Co+106.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Giant flies were quite the nusiance, but easier to deal with than grim wolves!</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">Old
Man feeling the need to get involved and start smashing at the fly with book
about werewolves hes carrying around muttering about (14,11) and of course he
hits and kills it with 8 damage!<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">The
Little Boy goes up and starts poking the dead fly, <o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">The
Little Girl moves for the Ktichen to the front of the Inn to<span style="mso-spacerun: yes;"> </span>join the others<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">Covin
, Nicolan and Seb all head up stairs each moving to a different room<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">Covin
find a clue in the first room. <o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOBRUmO1hc8iwmNWuCUZkiBaD2IoPF-90aGd-SYB2EUyuNrO956yojtUy2TbaCbBu9F0cpvDhxt6kSBRarpnArPGOps9IE3GaNEGSvF9DM2Y-NSyolFmOsApR5GcojP3BdyqmslrP2xV0/s1600/Bloodmoom.+Blackwulf+and+Co+107.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOBRUmO1hc8iwmNWuCUZkiBaD2IoPF-90aGd-SYB2EUyuNrO956yojtUy2TbaCbBu9F0cpvDhxt6kSBRarpnArPGOps9IE3GaNEGSvF9DM2Y-NSyolFmOsApR5GcojP3BdyqmslrP2xV0/s640/Bloodmoom.+Blackwulf+and+Co+107.jpg" width="640" /></a></div>
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<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">Roll (20!!)<b style="mso-bidi-font-weight: normal;"> This
room is covered in discarded clothes that have been torn out of a wardrobe. All
of </b></span><b>the clothes are
covered in red hairs. Increase Investigation Score by 2 (Orla). Make a Read</b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;">Runes Roll
(TN8). If successful, the figure spots a pair of boots with strange embroidered<o:p></o:p></span></b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;">runes. These
are a pair of Boots of Soft Tread. They may be worn by the figure, if it has an<o:p></o:p></span></b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;">item slot
available. Alternatively, they may be given to any ranger or companion after
the<o:p></o:p></span></b></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;">scenario.<o:p></o:p></span></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;">Covin read runes (2)
argh,<span style="mso-spacerun: yes;"> </span>INVESTIGATION SCORE now 9!!!<o:p></o:p></span></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">Nicolan
finds an empty room with nothing of note<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">Seb
enters the large room on the second floor and finds a clue!<o:p></o:p></span></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHswisYvCc8n8Zn7EHgmzIUtLaIZp-l0L-AZXrx0Ff9-LeeI_GFztdqV_iqxXGEK6QjbSWlrtUsPcpNvld0kWuIYBu5WHgky9cBDcDbDX-XMykDDmhZewSdFeoDvN_79tsD5Kv9tFwr14/s1600/Bloodmoom.+Blackwulf+and+Co+118.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHswisYvCc8n8Zn7EHgmzIUtLaIZp-l0L-AZXrx0Ff9-LeeI_GFztdqV_iqxXGEK6QjbSWlrtUsPcpNvld0kWuIYBu5WHgky9cBDcDbDX-XMykDDmhZewSdFeoDvN_79tsD5Kv9tFwr14/s640/Bloodmoom.+Blackwulf+and+Co+118.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Seb finds a Silver Dagger</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">Roll (15)<b style="mso-bidi-font-weight: normal;"> A bloody
hand print has been smeared down the wall, seemingly missing a finger or two. </b></span><b>Increase
Investigation Score by 3 (Covin). Make an Armoury Roll (TN6). If successful,</b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;">the figure
finds a large silver dagger. The figure can use this dagger in place of its
normal<o:p></o:p></span></b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;">weapons for the
rest of the scenario, even if it has no item slots available, and doesn’t<o:p></o:p></span></b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;">normally use a
dagger. After the scenario, it may be given to any figure that has an item slot<o:p></o:p></span></b></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;">and can normally use a
dagger.<o:p></o:p></span></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Seb Armory (9) pass finds Silver Dagger<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">INVESTIGATION
SCORE<span style="mso-spacerun: yes;"> </span>13, COVIN IMMEDIATELY TURNS INTO A
WEREWOLF<o:p></o:p></b></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIX77hE1tBKVKhaZFw-AZbi4vtxZghZF04iAU7KQv3CnpRAlSkfJ3HxoSTO3twcYp6Jp69dBFNnTqvOiiXyeB0RQobaMs-9_CYJiiAaveQQn8eoGapxz4slW1ko49Er-FKTaT-bHSk3Iw/s1600/Bloodmoom.+Blackwulf+and+Co+116.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="1600" data-original-width="900" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIX77hE1tBKVKhaZFw-AZbi4vtxZghZF04iAU7KQv3CnpRAlSkfJ3HxoSTO3twcYp6Jp69dBFNnTqvOiiXyeB0RQobaMs-9_CYJiiAaveQQn8eoGapxz4slW1ko49Er-FKTaT-bHSk3Iw/s640/Bloodmoom.+Blackwulf+and+Co+116.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Covin turns into a Werewolf.</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">EVENT PHASE<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
RED KING (of course it is!)<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">For a moment, the moon seems to turn a deep crimson
colour. Next turn, all grim<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">wolves
and werewolves receive +1 Fight.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;">TURN 8<o:p></o:p></span></b></div>
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<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;">RANGER PHASE</span><o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNormal">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">I
only activate Blackwulf in the ranger phase he is unaware of whats going on
upstairs and decides to check the Inns storeroom<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;">CREATURE PHASE<o:p></o:p></span></b></div>
<div class="MsoNoSpacing">
Werewolf Covin moves to attack Nicolan who is the Closet
in the Next Room, Nicolan surprised starts screaming.<o:p></o:p></div>
<div class="MsoNoSpacing">
The beast attacks +5 vs +3 (9,8)<span style="mso-spacerun: yes;"> </span>Nico loses by one but the Werewolf is +2
damage<span style="mso-spacerun: yes;"> </span>for 16 total , Nicolan takes 5
damage<o:p></o:p></div>
<div class="MsoNoSpacing">
But he was already down 4 so he has 3 health left!<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj57vnfagEG6-fn5P4BuvGydAl47H4sQlI1QrkTSOo0QENhOM_1wLJ45_gh7E5PNiHoOMA81-IbopwTdgobfzgJ-ApdgYJNdE9_xb8vkjB0KKsiGlOUyr-9k8FWbsMQwF6Z__G5F3T5gaI/s1600/Bloodmoom.+Blackwulf+and+Co+124.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj57vnfagEG6-fn5P4BuvGydAl47H4sQlI1QrkTSOo0QENhOM_1wLJ45_gh7E5PNiHoOMA81-IbopwTdgobfzgJ-ApdgYJNdE9_xb8vkjB0KKsiGlOUyr-9k8FWbsMQwF6Z__G5F3T5gaI/s640/Bloodmoom.+Blackwulf+and+Co+124.jpg" width="640" /></a></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">COMPANION PHASE<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Seb, hearing the screams move into the next room and
joins the combat, hes found a Silver Dagger and he will use it for the +2 fight
making him +7 vs the Werewolfs +5 with Nicolans support..(17,6 ) oofff, well
that will do it….<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Seb back stabs the Wolf<span style="mso-spacerun: yes;">
</span>for +2 damage with a total of 26!! – minus his 12 armor that 14 damage
the Wolf lives with 4 and Keeps fighting<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Sigurd – makes a double move upstairs but cant quite get
into the fight…<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3BLP_i33a4gTsvXbNLATXyeshZSUOjRYsk7-4K_RN8Iqw0xY53wjvxJIYH1foKRSbDokIAYldmm8QK_Br3IND97_PNk4LJvgEXHTZrhqqrF86bLvGw584I7-lcd3pbdl3zeYoUbeCXaw/s1600/Bloodmoom.+Blackwulf+and+Co+128.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3BLP_i33a4gTsvXbNLATXyeshZSUOjRYsk7-4K_RN8Iqw0xY53wjvxJIYH1foKRSbDokIAYldmm8QK_Br3IND97_PNk4LJvgEXHTZrhqqrF86bLvGw584I7-lcd3pbdl3zeYoUbeCXaw/s640/Bloodmoom.+Blackwulf+and+Co+128.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Nicolan goes down hard and the hands of his friend and now werewolf, Covin, he's lucky to have survived.</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
The remain group is now outside the Inn waiting for
orders.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">EVENT PHASE<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
RED 8<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">A giant fly explodes out of the corpse of an animal
nearby. Randomly select one<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">heroic figure. This figure should make a Move Roll
(TN16). If successful, place the<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">giant fly anywhere up to 3” away from this figure. If the
roll is failed, place the giant<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">fly
in combat with the heroic figure.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">Again
with this this time its Orla and see fails the Move roll so shes engaged by
another Giant Fly!!<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;">TURN 9<o:p></o:p></span></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;">RANGER PHASE<o:p></o:p></span></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">Blackwulf
activates both Gord and Skuti this phase<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">Gord
engages Giant Fly on Oral<span style="mso-spacerun: yes;"> </span>, with her
support hes +4 vs +0 (9,3) he wins with a 13, enough to cut that fly in two
with knife for 7 damage<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">Blackwulf
runs upstairs after Sigurd and the commotion but quickly finds himself stuck
behind him as Seb is blocking the door fighting.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">Skuti-
passes…<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;">CREATURE PHASE<o:p></o:p></span></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">Werewolf
Covin <span style="mso-spacerun: yes;"> </span>regenerates up 6 health goes to
finish Nicolan, the Werewolf is +4 vs Nico’s +5 since he has Seb’s support<span style="mso-spacerun: yes;"> </span>the Werewolf has regenerated 2 health and is
is now a health of 6, They Fight! (7,18) Bladed and Claws flash!<span style="mso-spacerun: yes;"> </span><o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">Nicolan
falls taking a brutal 12 damage he is thrown against the wall, </span>(Lycanthopy
Will Check TN 8 Roll- 8, pass)<o:p></o:p></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-u5XYGgL2KYehn6wrcbfyxGYHJAqc6i4ALJGgwPO0mNK5FjrMFRi27wHEKne0gD031_2SISd1WY0UItcOyU4eOKdtEJ5aECw7mscJIgPZdTrGz5vUWdikkQcucqcdfRniPNIEP42yJww/s1600/Bloodmoom.+Blackwulf+and+Co+131.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-u5XYGgL2KYehn6wrcbfyxGYHJAqc6i4ALJGgwPO0mNK5FjrMFRi27wHEKne0gD031_2SISd1WY0UItcOyU4eOKdtEJ5aECw7mscJIgPZdTrGz5vUWdikkQcucqcdfRniPNIEP42yJww/s640/Bloodmoom.+Blackwulf+and+Co+131.jpg" width="640" /></a></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">Now
the Werewolf is still engaged with Seb , however it has a second action, Since
it is actually Covin, I say to myself "is this really an evil creature?" NO I decide, he just infected so I am bypassing the Evil creatures always choose to stay
in combat rule and I have Covin push Seb 1’inch away and use his second action
to jump out the window onto the roof so it can regenerate and hopefully get
himself a few more victims!<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;">COMPANION PHASE<o:p></o:p></span></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">Seb
is going to try to make follow The werewolf out on the roof he need to make a
climb check (TN10) failure means he slides off the roof and takes falling
damage<span style="mso-spacerun: yes;"> </span>Seb goes for it at +0 (13) and
makes it…he reengages the Werewolf on the roof, but it take both moves so he
wont fight this phase<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">Sigurd-
follows Seb out the broken window on to the roof<span style="mso-spacerun: yes;"> </span>he makes the climb check and also rolls a 13,
he cannot reach the Melee…<o:p></o:p></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj3qpR1IJyV5gn-Y1__ncijx8td_-qtVwDHRRaXYoD_2JH_SMt3Dkmtikmb2fsBW6wupxBxRdysbMQYkqI9FpFDrmj8oaMrROM8g4Jf3csNn4PzvfTe3dyBimhmrNfZeKXjcO_sUyKglA/s1600/Bloodmoom.+Blackwulf+and+Co+134.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj3qpR1IJyV5gn-Y1__ncijx8td_-qtVwDHRRaXYoD_2JH_SMt3Dkmtikmb2fsBW6wupxBxRdysbMQYkqI9FpFDrmj8oaMrROM8g4Jf3csNn4PzvfTe3dyBimhmrNfZeKXjcO_sUyKglA/s640/Bloodmoom.+Blackwulf+and+Co+134.jpg" width="640" /></a></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">Remaining
Companions are out front of the Inn, wondering whats going on looking for Giant
Flies.<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;">EVENT PHASE<o:p></o:p></span></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">RED
4<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">A bone-chilling howl echoes all around. All heroic
figures must make a Will Roll<o:p></o:p></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">(TN14) or receive a maximum of one action next turn.
Additionally, place a giant rat<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">adjacent
to a random corner of the manor house<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Blackwulf +4 (5) fail<o:p></o:p></div>
<div class="MsoNoSpacing">
Sigurd +2 (8) fail<o:p></o:p></div>
<div class="MsoNoSpacing">
Gord+ 1 (10) fail<o:p></o:p></div>
<div class="MsoNoSpacing">
Skuti+1 (7) fail<o:p></o:p></div>
<div class="MsoNoSpacing">
Seb+2 (2) fail<o:p></o:p></div>
<div class="MsoNoSpacing">
Orla +3 (9) fail<o:p></o:p></div>
<div class="MsoNoSpacing">
Nicolan OoA<o:p></o:p></div>
<div class="MsoNoSpacing">
Covin turned Werewolf<o:p></o:p></div>
<div class="MsoNoSpacing">
Old Man +0 (18) pass<o:p></o:p></div>
<div class="MsoNoSpacing">
Little Boy +0 (11) fail<o:p></o:p></div>
<div class="MsoNoSpacing">
Little Girl +0 (16) pass<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Whoa everyone fails but the Old man and Little Girl<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">TURN 10<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">RANGER PHASE<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Blackwulf activates Sigurd and Skuti this phase<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Blackwulf persues<span style="mso-spacerun: yes;">
</span>the combat but with one action he only makes it to Nicolans unconscious
body<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Sigurd wants to join the combat but must make the Climb
Check (5) he fails! Oof he slides off the roof , it s 4 inch fall so he just
takes a straight<span style="mso-spacerun: yes;"> </span>6 damage , Ouch!!<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Skuti has one move he can hear the racket on the roof but
can not see as it on the backside of the roof peak , he moves 6 inches to get a
view<span style="mso-spacerun: yes;"> </span>and is out of actions<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">CREATURE PHASE<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Werewolf Covin is an expert climber so no climb checks
for him, he also regenerates 2 health he is up to 8 He attacks Seb its
+4 vs +5 as Seb is wielding the Silver Dagger (11,11) Seb wins by
1, the 16 becomes 18 thanks to
Silver its 6 damage the Wolf is alive
with 2 health… he again pushes Seb off and moves to Climb off the Roof..</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Giant Rat on main floor of Inn – moves toward Blackwulf
can’t reach him<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">COMPANION PHASE<o:p></o:p></b></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgwh0wqV5cG0HCHBCPWemldEVW9m7xTbBhA0UOaoCfMQA9PlF_VoKjzNxfS27xCI2HjevTaEse0Xq1GvMBvkI-8h9fNGIK2RyKr2rHlktFoX8YijWxltlS3ovWOB14q9nu5UE-SXepwpg/s1600/Bloodmoom.+Blackwulf+and+Co+140.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgwh0wqV5cG0HCHBCPWemldEVW9m7xTbBhA0UOaoCfMQA9PlF_VoKjzNxfS27xCI2HjevTaEse0Xq1GvMBvkI-8h9fNGIK2RyKr2rHlktFoX8YijWxltlS3ovWOB14q9nu5UE-SXepwpg/s640/Bloodmoom.+Blackwulf+and+Co+140.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">both these two ended up tumbling off the roof, trying to battle the Werewolf on the rooftop.</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Seb tries to pursue the Werewolf, he makes his climb
check (1) fails miserably and falls near Sigurd taking 6 damage ooof!<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Orla moves toward the noise, get LoS on the Wolf but only
has one action<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Gord is now staring the Werewolf in the face, he gets his
lucky knife out and throws at the Werewolf as its in range, hes only +1 vs the
+4 (15,18) good roll but the wolf just brushes it aside..<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
The Civilans all run back into the Inn. (unaware there is
a giant rat in there)<o:p></o:p></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR0FBBpvcoBxoRI5LKirj_uGFDn5Yh0AUURtd2OZHhfnvmewcjSWAY6vtraGJnaqo66Xs7PGoR7U9dGb2G2LhfwfUNCYHAzlfshwyaTu798eGjEhUeQ-evtBVa7nySoAHQ6q604g5HdX4/s1600/Bloodmoom.+Blackwulf+and+Co+144.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR0FBBpvcoBxoRI5LKirj_uGFDn5Yh0AUURtd2OZHhfnvmewcjSWAY6vtraGJnaqo66Xs7PGoR7U9dGb2G2LhfwfUNCYHAzlfshwyaTu798eGjEhUeQ-evtBVa7nySoAHQ6q604g5HdX4/s640/Bloodmoom.+Blackwulf+and+Co+144.jpg" width="640" /></a></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">EVENT PHASE<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
RED ACE<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">Place a werewolf in the corner of the barn opposite the
clue marker. If a werewolf has<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">already
been placed due to a random event, place a grim wolf instead</span><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="mso-bidi-font-family: AGaramondPro-Regular;">I
place a Grim Wolf in the Barn<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEix6gYZuJZLauwZ686ZYkBY06LDzg4V7Tja30y5555SYHNttyAkJAPFNQcvHnIYOxpyEULUEStotxEl7rE8syzhnRYZ6hyyDBREs3XEHxKYmZqcUy9dkFuO8wZ2QZ07po1NrP8jPX50K2M/s1600/Bloodmoom.+Blackwulf+and+Co+141.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEix6gYZuJZLauwZ686ZYkBY06LDzg4V7Tja30y5555SYHNttyAkJAPFNQcvHnIYOxpyEULUEStotxEl7rE8syzhnRYZ6hyyDBREs3XEHxKYmZqcUy9dkFuO8wZ2QZ07po1NrP8jPX50K2M/s640/Bloodmoom.+Blackwulf+and+Co+141.jpg" width="640" /></a></div>
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<span style="mso-bidi-font-family: AGaramondPro-Regular;"><o:p> </o:p></span> </div>
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<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;">TURN 11<o:p></o:p></span></b></div>
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<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;">RANGER PHASE<o:p></o:p></span></b></div>
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Blackwulf activates<span style="mso-spacerun: yes;">
</span>Skuti and Sigurd <o:p></o:p></div>
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Skuti-<span style="mso-spacerun: yes;"> </span>Fires and
Arrow hoping to put the Werewolf down its has 2 health +3 vs +4<span style="mso-spacerun: yes;"> </span>(8,12)<span style="mso-spacerun: yes;">
</span>he misses , no luck shooting this game!<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPDVYVYvnYgoPQa_0gmiqkxAhCLNxeikqsnwV7t2Tj8S_4k7dv8Zf-NmdUwtWsmRa7KI6iMCU-cjdlx3hLWuJswA0jyh1r99eARz4YlhXAPL4nDjyd5miYvy3cehP0tVOngAA-DwdMLVo/s1600/Bloodmoom.+Blackwulf+and+Co+137.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPDVYVYvnYgoPQa_0gmiqkxAhCLNxeikqsnwV7t2Tj8S_4k7dv8Zf-NmdUwtWsmRa7KI6iMCU-cjdlx3hLWuJswA0jyh1r99eARz4YlhXAPL4nDjyd5miYvy3cehP0tVOngAA-DwdMLVo/s640/Bloodmoom.+Blackwulf+and+Co+137.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">No luck with the archery for our archer this game..</td></tr>
</tbody></table>
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Sigurd- gets to his feet and in a risky move re engages
the Werewolf, he wont fight this phase<o:p></o:p></div>
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Blackwulf turns to head back downstairs at the Inn, to
try to surprise the Wolf and runs right into that Giant Rat (16,6)<o:p></o:p></div>
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He squashes it..at is at the top of the stairs..<o:p></o:p></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijPGYompT9MbaYAwfNPGvslwjxI_cLBpea7SsCu0kMNxqcggMLVCIIcmpf6Ks6IZJaDUiYNnofqfBUa2307wo6K80bcznmiUDayp1GBtlE3Of34Wmh_4YxfRgZ8FDuoGB8LQJuvDH3_3o/s1600/Bloodmoom.+Blackwulf+and+Co+143.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijPGYompT9MbaYAwfNPGvslwjxI_cLBpea7SsCu0kMNxqcggMLVCIIcmpf6Ks6IZJaDUiYNnofqfBUa2307wo6K80bcznmiUDayp1GBtlE3Of34Wmh_4YxfRgZ8FDuoGB8LQJuvDH3_3o/s640/Bloodmoom.+Blackwulf+and+Co+143.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Blackwulf, chasing his tail here, ends up fighting giant rats..</td></tr>
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<b style="mso-bidi-font-weight: normal;">CREATURE PHASE<o:p></o:p></b></div>
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Werewolf Covin regenerates back up to 4 health, Sigurd is
at 6 health, its +6 for Sigurd with the Silver Sword vs +4 for the Werewolf
(7,5)<span style="mso-spacerun: yes;"> </span>Sigurd Wins with a 13..+2 damage
makes its 15 vs 12 armor that 3 damage!,..the Werewolf lives with 1 health…it
just wont die..<o:p></o:p></div>
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<b style="mso-bidi-font-weight: normal;">COMPANION PHASE<o:p></o:p></b></div>
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Gord , says screw this and joins the fight its almost
dead..he attacks with his dagger with Sigurds supports its even dice at +4 each
(16,20) Arghh!! Gord eats it in face taking 14 damage he is very Out of
Action.. (Lycanthopy Will check TN 8 Roll 13, pass) That’s 2 for the Werewolf..<o:p></o:p></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8hI4yyvrB_duPcD4XLXy6V8nO7xybSXJBiwBqm0C2N6QxvJOfodTv3W2PqQCVmAMkslHlXtyrKj6At3Es9JDYmAAomRfN1KLZzTsMXQS_z-HqsCvzmIjdi9I9HgVUT2jBK1iJtnN0aPY/s1600/Bloodmoom.+Blackwulf+and+Co+148.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8hI4yyvrB_duPcD4XLXy6V8nO7xybSXJBiwBqm0C2N6QxvJOfodTv3W2PqQCVmAMkslHlXtyrKj6At3Es9JDYmAAomRfN1KLZzTsMXQS_z-HqsCvzmIjdi9I9HgVUT2jBK1iJtnN0aPY/s640/Bloodmoom.+Blackwulf+and+Co+148.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Gord try to play the hero and took his second campaign Out of Action as a result, luckily he made a full recovery</td></tr>
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Seb gets himself up he has taken 7 damage himself he
rushes to the melee hoping to get the killing blow on the Werewolf with the
Silver Dagger and Support from Sigurd he is +7 vs +4<span style="mso-spacerun: yes;"> </span>(16,15)<span style="mso-spacerun: yes;">
</span>Finally!<span style="mso-spacerun: yes;"> </span><o:p></o:p></div>
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Seb gets the killing blow plunging the dagger into the
skull of his old mate..for 13 damage..<o:p></o:p></div>
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(I should have had Seb go first but Gord wanted the
glory….big mistake…)<o:p></o:p></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZN2rjBMSrz27YX7ebrQ2Y0CFEkks0cyNu3piRQwDklqTHObVj0CBt1DLed4kRr4EMwQc0Zb3qSxdPFtjqrceB30z1_AadZzJ0VHhlpCv3O4ACryShDoMXHDGxU1RwL8EtjYqHOTJAqKw/s1600/Bloodmoom.+Blackwulf+and+Co+150.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="1600" data-original-width="900" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZN2rjBMSrz27YX7ebrQ2Y0CFEkks0cyNu3piRQwDklqTHObVj0CBt1DLed4kRr4EMwQc0Zb3qSxdPFtjqrceB30z1_AadZzJ0VHhlpCv3O4ACryShDoMXHDGxU1RwL8EtjYqHOTJAqKw/s640/Bloodmoom.+Blackwulf+and+Co+150.jpg" width="360" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Seb gets the final , killing blow</td></tr>
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<b style="mso-bidi-font-weight: normal;">SCENARIO ENDS.<o:p></o:p></b></div>
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<b style="mso-bidi-font-weight: normal;">Survival Rolls<o:p></o:p></b></div>
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Gord (19) full recovery<o:p></o:p></div>
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Nicolan (15) full recovery<o:p></o:p></div>
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<b style="mso-bidi-font-weight: normal;">Treasure recovered<o:p></o:p></b></div>
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Silver Sword<o:p></o:p></div>
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Silver Dagger<o:p></o:p></div>
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<b style="mso-bidi-font-weight: normal;">Experience<o:p></o:p></b></div>
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5 giant rats, 2 swamp zombies, 6 giant flies, 1 grim
wolf<span style="mso-spacerun: yes;"> </span>x 2xp = 28<o:p></o:p></div>
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2 Werewolves<span style="mso-spacerun: yes;"> </span>=20<o:p></o:p></div>
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Revealing Covin as the Werewolf = 20<o:p></o:p></div>
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2 auxillary companions and 3 civilians made it thru the
scenario<span style="mso-spacerun: yes;"> </span>=50<o:p></o:p></div>
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Total XP 108 <o:p></o:p></div>
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Blackwulf total xp 1192<span style="mso-spacerun: yes;">
</span>= goes to level 9, +5 to skills.<o:p></o:p></div>
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<b style="mso-bidi-font-weight: normal;">Progressions
points<o:p></o:p></b></div>
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Sigurd 2 ..31 +4 to one skill. Its got to be Perception
or Climb, not sure yet..<o:p></o:p></div>
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Skuti 2 – 32<o:p></o:p></div>
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Gord 1, -31<o:p></o:p></div>
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Orla 2,<o:p></o:p></div>
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Seb 2<o:p></o:p></div>
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Nicolan, 1<o:p></o:p></div>
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<b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;">Epilogue<o:p></o:p></span></b></div>
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<i style="mso-bidi-font-style: normal;"><span style="mso-bidi-font-family: AGaramondPro-Regular;">“With the werewolves slain
and the remaining survivors rescued,<span style="mso-spacerun: yes;">
</span>Blackwulf and his men move off into the night to finish their mission
promising to send aid to help reinforce the village, friendships are made and
Seb, Orla and Nicolan offer themselves as future companions. For now the
Garrison must be rebuilt so the refugees return and Inn recover back to its
former glory as a welcome area respite for travelers , Seb keeps his axe ready
as his eyes are sharp as Grim Wolves still haunt the local woods.”<o:p></o:p></span></i></div>
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<span style="mso-bidi-font-family: AGaramondPro-Regular;">Pretty
great 1<sup>st</sup> solo run thru for Bloodmoon,<span style="mso-spacerun: yes;"> </span>started out a bit easy with so many
characters, and the 1<sup>st</sup> werewolf going down so easily, then things
went crazy at the end of Turn 7, a third werewolf or worse event draws with
more Grim Wolves would make this a lot harder..looking forward to doing it
again with<span style="mso-spacerun: yes;"> </span>3 low level Rangers, that
campaign will start up soon<o:p></o:p></span></div>
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<br />JPLhttp://www.blogger.com/profile/12461099993856743894noreply@blogger.com1tag:blogger.com,1999:blog-6786977598764243863.post-44073391716840331782020-07-05T18:34:00.000-05:002020-07-05T18:43:58.153-05:00Rangers of Shadow Deep, Mission: Bloodmoon. Part 1<div class="separator" style="clear: both; text-align: center;">
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With the preliminaries out of the way with the last post,
lets get right to it…</div>
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<o:p></o:p></div>
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<b>Blackwulf’s Report</b>- <i>“Several weeks since our return from the
Shadow Deep , and the Convent of St Emilia, we’ve rested and recuperated here at Tor Varden . I’ve dismissed some of the company to go
ahead and take up their own agendas, Thorvald is helping our old friend
<a href="https://plasticlegions.blogspot.com/2019/01/rangers-of-shadow-deep-mission-2-beacon.html">Leofric</a> <o:p></o:p></i></div>
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<i>Train new recruits , while Xavos and Oleandra left some days
ago with the Knight Calistra to return the recovered decanter to the King
in the City of Tallis This morning ,
I’ve been given the simple task of
delivering orders to army unit camped on
the northern end of the Shadow Deep. I’m
told the unit commander is in need of our services as well and will only
discuss the issue in person. The four of
us head out in the morning , we must travel fast and on foot to stay unnoticed and if we travel well into the night we
should be there in 3 days time. The moon
is full tonight, may it speed our way thru the darkness.<o:p></o:p></i></div>
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<i>We’ve stumbled upon a group of auxiliaries, huddled around a campfire. They say they are all that’s left of a small
garrison from the nearby Village of High Rock. They say a pair of Werewolves
tore thru the Village and the killed the rest of the garrison. Outmatched they
fled with a few survivors, who traveled on while they’ve waited here to see
any others survived. There might still be other survivors; the beasts were last
seen headed toward the Village Inn.
They’ve asked for our aid and that with our help we mount a counter
attack and slay these beasts. We are on
a deadline but I have no choice but to honor this request, we move toward High
Rock now.</i><o:p></o:p></div>
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<b>Pre Game Notes:<o:p></o:p></b></div>
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<b><br /></b></div>
<div class="MsoNormal">
Blackwulf is level 8 we are using the harder event deck for
Levels 6-10 , Blackwulf has 125
recruitment points and can use .7 x for this mission companions with 87.5 RP he
has plenty of room for his three comrades.
He also gets the 4 Auxiliary Companions who have led us to the Village.<o:p></o:p></div>
<div class="MsoNormal">
Now the twist here is one of these 4 companions is also the
second werewolf but we don’t know that nor do we know which as the game unfolds
our actions, clues and die rolls will determine which of these 4 will go Werewolf on us at a certain point. The event deck is 13 Cards</div>
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<o:p></o:p></div>
<div class="MsoNormal">
I playing the mission as written with the exception of the
manor house becoming an Inn and increasing the difficulty where noted.<o:p></o:p></div>
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<b>House rules</b> – Just
the he standard “Russian Roulette” I use for this campaign . Russian
Roulette is just a negative modifier to
survival roll post game should a character be knock out of action, that modifier
is number of times the character has been knocked out of action in the entire
campaign (Thorvald, not playing here is sitting on a big -5 meaning his number is eventually going to come up
should he keep adventuring) the players here are at worst -1 so I am not
expecting a death should someone fall
here but you never know!<o:p></o:p></div>
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<b>Ranger Sheet</b><o:p></o:p></div>
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<b>Companion Sheet</b><o:p></o:p></div>
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<br /></div>
<div class="MsoNormal">
<b>Auxiliary Companion Sheet and Backstories</b><o:p></o:p></div>
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<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0WTN_DRuDyb6VraahnOMxQ4jMPYDKdy-ZEihVuFITroqq6ISKQ02IhgoAsFYWbvg6a6vrY8rqMyGWW_sNoGv0wm2a8FC4Zo6tQNpwu5iMaKGX3YqK1dIRm7RuA0Rj2CEzsVZIjTlUhkw/s1600/Bloodmoon+Aux+Companions+Master.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1326" data-original-width="1600" height="530" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0WTN_DRuDyb6VraahnOMxQ4jMPYDKdy-ZEihVuFITroqq6ISKQ02IhgoAsFYWbvg6a6vrY8rqMyGWW_sNoGv0wm2a8FC4Zo6tQNpwu5iMaKGX3YqK1dIRm7RuA0Rj2CEzsVZIjTlUhkw/s640/Bloodmoon+Aux+Companions+Master.jpg" width="640" /></a></div>
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<br /></div>
<div class="MsoNormal">
<b>MAP<o:p></o:p></b></div>
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<b><br /></b></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQojI9Dcdn98hRcxJoRNXuTXbXNlALU6Rpr1eedvTwqJ4qWhQKppgntbcSui1dIdrEvEIiwdLIdTomFvG_S7n3qhZaxBfvINGIraUOLQ6vlY6T7GkYkJPAU_m6I3_28sEqWpZc4PeW8vU/s1600/bloodmoon+main++map+start.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQojI9Dcdn98hRcxJoRNXuTXbXNlALU6Rpr1eedvTwqJ4qWhQKppgntbcSui1dIdrEvEIiwdLIdTomFvG_S7n3qhZaxBfvINGIraUOLQ6vlY6T7GkYkJPAU_m6I3_28sEqWpZc4PeW8vU/s640/bloodmoon+main++map+start.jpg" width="640" /></a></div>
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<b><br /></b></div>
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<b><br /></b></div>
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</div>
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</div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<i>“Following the lead of the
four auxiliaries, you move quietly over the rocky hill, and look down upon the
dark </i><i>village and looming two story
Inn. Everything is shadows and gloom. For a moment, nothing seems to stir, no </i><i>wind, no life. Slowly, though,
as you study the darkness, you see movement near the manor house and decide </i><i>to
investigate.”</i></div>
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<i><br /></i></div>
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<b>Special
Rules<o:p></o:p></b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
This whole scenario takes place at night, and while the
full moon is out, it is still dark. The maximum lineof
sight for this scenario is 14”.Other
Special rules will be discussed as they come up during play.</div>
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<o:p></o:p></div>
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There
is No Target point in this scenario.</div>
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No turn limit - The scenario continues until two
werewolves have been killed, or all of the rangers and companions have been reduced to 0 Health. The game also ends
immediately if only auxiliary companions remain on the
table and the second werewolf has not been revealed<span style="font-family: , serif; font-size: 12pt; line-height: 115%;">.</span></div>
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<span style="font-family: , serif; font-size: 12pt; line-height: 115%;">and as always:</span></div>
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<o:p></o:p></div>
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All die rolls are shown as (x) all combat rolls are (x,x)
with the Heroes roll always being first.<o:p></o:p></div>
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<br /></div>
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<b>TURN 1<o:p></o:p></b></div>
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<b><br /></b></div>
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<b>RANGER PHASE<o:p></o:p></b></div>
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<b><br /></b></div>
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Facing the large pond
and considering we have such a big group Blackwulf decides to break the
team into two groups. Sigurd and Skuti will lead Covin and Nicolan while he and Gord will take Seb and Orla. There are to circle the pond and meet at the
Inn door. Auxillary Companions cannot
activate in the Ranger Phase so Blackwulf activates Gord and Skuti</div>
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<o:p></o:p></div>
<br />
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<br /></div>
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<b>Gord</b>- heads
for the Pond , it’s a nice night for a swim he thinks to himself as hes been on
a forced march for the 2 days , the pond is deep water as he wades in., Gord
first action is to move to the lake with move 7" he is in the water , the water
is deep so he must make a swim check TN 5, with a -2 penalty for light Armor so
TN 7 (roll 14) he swims to boat and climbs in as a free action,. And we roll
for our first clue!<o:p></o:p></div>
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<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
(Roll 18) <b><i>You find the body of a dog. Its jaws are filled with
long red hairs. Increase Investigation<o:p></o:p></i></b></div>
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<b><i>Score by 1 (Orla).</i></b></div>
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<b><i><br /><span style="font-size: 12.0pt; mso-bidi-font-family: AGaramondPro-Regular;"></span></i></b></div>
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<b><i><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYNdEL68PWHYftVndMWk1yeLCmF6N6Gn7atPBd_Q2nGGmMvUwJyTKD27b9kRMJlW8jj4s9k8Ps-q7cfdt9yjbm05lY60830SolgUbG_Un6od3nVt-1JUfxv7k9dlxdia7nkjFSxaoZ4yU/s1600/Bloodmoom.+Blackwulf+and+Co+001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYNdEL68PWHYftVndMWk1yeLCmF6N6Gn7atPBd_Q2nGGmMvUwJyTKD27b9kRMJlW8jj4s9k8Ps-q7cfdt9yjbm05lY60830SolgUbG_Un6od3nVt-1JUfxv7k9dlxdia7nkjFSxaoZ4yU/s640/Bloodmoom.+Blackwulf+and+Co+001.jpg" width="640" /></a></i></b></div>
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<b><i><br /></i></b></div>
<br />
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<b>Skuti</b>- moves once to scout toward the woods he sees
nothing and continues…after the second
move he stops dead in his tracks as he sees the glistening teeth of a large
wolf sneering at his from the woods!<o:p></o:p></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHLBYKZfuhwswBp-1xzLf7rw7JIf5CeUD-660p2lBKTagduo9S9B6M0580qXc1MQmYEKTHhq2OyTsOuNonNwIHt6KVT6DJNKfI6dXbhXTiyMgeXKVqTC_bzWVlKnavuSlr-_-PhiT7NfI/s1600/Bloodmoom.+Blackwulf+and+Co+008.jpg" imageanchor="1" style="font-size: 16px; font-style: italic; font-weight: 700; margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHLBYKZfuhwswBp-1xzLf7rw7JIf5CeUD-660p2lBKTagduo9S9B6M0580qXc1MQmYEKTHhq2OyTsOuNonNwIHt6KVT6DJNKfI6dXbhXTiyMgeXKVqTC_bzWVlKnavuSlr-_-PhiT7NfI/s640/Bloodmoom.+Blackwulf+and+Co+008.jpg" width="640" /></a></div>
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<br /></div>
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<b>Blackwulf</b> moves 6 inches he spies movement in the pen
outside the stable entrance a second look reveals it to be a Giant Fly he quick
fires an Arrow (2,12) but it misses and hits the stable wall.<o:p></o:p></div>
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<br /></div>
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<b>CREATURE PHASE<o:p></o:p></b></div>
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NO CREATURES MOVE TURN 1 (special rule)<o:p></o:p></div>
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<br /></div>
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<b>COMPANION PHASE<o:p></o:p></b></div>
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Seb- Follows Blackwulf Holds<o:p></o:p></div>
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Orla Follows Blackwulf, sees same Giant Fly also fires an
arrow (3,18) Miss.<o:p></o:p></div>
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Sigurd, Covin and Nicolan all double move to catch up with
Skuti<o:p></o:p></div>
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<br /></div>
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<b>EVENT PHASE<o:p></o:p></b></div>
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RED 6<o:p></o:p></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<i>A pair of swamp
zombies crawl up out of the pond. If there are any heroic figures in<o:p></o:p></i></div>
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<i>the pond, or in
the boat, place both zombies in combat with a heroic figure. If there<o:p></o:p></i></div>
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<i>are no heroic
figures in the pond or boat, place the zombies adjacent to the pond at<o:p></o:p></i></div>
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<i>the point closest to a heroic
figure.<o:p></o:p></i></div>
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Gord:
Uh Guys!!!! Poor Gord…<o:p></o:p></div>
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<br /></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwmImKEKGYgjuJqCpYrRO6c6UCCuFH1CVHse1txFNwkut7JXnkZJR9hVgf8YiT6DRPu6cccNK08uF3qxLRG2vR7y2vUOae7JjMSXwb-eH1WCJNceS4yzgPSESv1_Em9Lc_mNsuPtoWvdg/s1600/Bloodmoom.+Blackwulf+and+Co+016.jpg" imageanchor="1" style="font-size: 16px; font-style: italic; font-weight: 700; margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwmImKEKGYgjuJqCpYrRO6c6UCCuFH1CVHse1txFNwkut7JXnkZJR9hVgf8YiT6DRPu6cccNK08uF3qxLRG2vR7y2vUOae7JjMSXwb-eH1WCJNceS4yzgPSESv1_Em9Lc_mNsuPtoWvdg/s640/Bloodmoom.+Blackwulf+and+Co+016.jpg" width="640" /></a></div>
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<br /></div>
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<b>INVESTIGATION SCORE: 1<o:p></o:p></b></div>
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<b><br /></b></div>
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<b>TURN 2</b></div>
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<b><br /></b></div>
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<b>RANGER PHASE<o:p></o:p></b></div>
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<b><br /></b></div>
<div class="MsoNormal">
Well
that’s and interesting turn of events, Now we have to try to save Gord,
Blackwulf activates Gord and Skuti once again .<o:p></o:p></div>
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<br /></div>
<div class="MsoNormal">
Blackwulf-
Hearing Gord’s yell he see the Zombies and turns and Fires an Arrow its +2 vs +0 (8.19) darkness or luck has our
hero failing badly.. Blackwulf then wades into the pond because this is going to get into hand to
hand ,because he crossing into water (aka rough ground_ he can’t quite reach
combat<o:p></o:p></div>
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<br /></div>
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Skuti-
has to move for clear shot.. he does and fires and arrow, he is +3 vs +0 (4,2)
he hits but its but if fails to strike a vital area ( 7 wont come close to
damaging the zombie at armor 12)<o:p></o:p></div>
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<br /></div>
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Gord-
takes his lucky dagger and sticks in the face of one of zombies, hes flanked so
its and even roll +2 vs +2 , lets hope
his knife lives up to name..(20,13!!) and it does (funny how this routinely
happens to this guy its some sort narrative effected dice karma) a dagger is still -1 damage so 21 against 12
armor is 9 than a +5 for the critical
hit..more that enough to put a Swamp Zombie down at 6 health<o:p></o:p></div>
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<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMtxgc5dZoNbsjZhrs7CjGMT0CXJtN_XXQSx82Zdba6ic9yqFfVQN-e7g2Q8J_2ONbLwpwhTyt7slzbCKs4jUPzAT0kKzyI2Dzy2CLsvraInZHLOV7KQ1Fl8M1cbIvdDLnaecUXx4LoGc/s1600/Bloodmoom.+Blackwulf+and+Co+018.jpg" imageanchor="1" style="font-size: 16px; font-style: italic; font-weight: 700; margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMtxgc5dZoNbsjZhrs7CjGMT0CXJtN_XXQSx82Zdba6ic9yqFfVQN-e7g2Q8J_2ONbLwpwhTyt7slzbCKs4jUPzAT0kKzyI2Dzy2CLsvraInZHLOV7KQ1Fl8M1cbIvdDLnaecUXx4LoGc/s640/Bloodmoom.+Blackwulf+and+Co+018.jpg" width="640" /></a></div>
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</div>
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Gord
– “Do I have to everything by myself.?”<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>CREATURE PHASE<o:p></o:p></b></div>
<div class="MsoNormal">
<b><br /></b></div>
<div class="MsoNormal">
Thing
get real here as all creatures on the board outside the Inn, have line of sight
on the heroes<o:p></o:p></div>
<div class="MsoNormal">
4
Giant Flies, 3 Giant Rats, 1 Grim Wolves all activate this phase plus of course
the Zombie in combat with Gord<o:p></o:p></div>
<div class="MsoNoSpacing">
So according to their health (Evil Creature Actions) the
Activation order is:<o:p></o:p></div>
<div class="MsoNoSpacing">
Grim Wolf<o:p></o:p></div>
<div class="MsoNoSpacing">
Swamp Zombie<o:p></o:p></div>
<div class="MsoNoSpacing">
Giant Flies<o:p></o:p></div>
<div class="MsoNoSpacing">
Giant Rats<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Grim Wolf- The Grim Wolf has a move of 8 , its 9” away
from both Sigurd and Skuti, I flip and coin and its Sigurd who gets
engaged..but the Wolf wont fight this phase.<o:p></o:p></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhw_Ci3G69m3ybYrcIzCUHn7t2zQAKeqt6agkBYkkZW2LhAlvtrG5zwGHjuM7t8I8JJNd1BR8odgLn1ouj6eT1O9XoT9iMGj7orggZ0zPKQhZzT_zykn4Zb_f3-XIIMEBYqhjkdfybWZzY/s1600/Bloodmoom.+Blackwulf+and+Co+021.jpg" imageanchor="1" style="font-size: 16px; font-style: italic; font-weight: 700; margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhw_Ci3G69m3ybYrcIzCUHn7t2zQAKeqt6agkBYkkZW2LhAlvtrG5zwGHjuM7t8I8JJNd1BR8odgLn1ouj6eT1O9XoT9iMGj7orggZ0zPKQhZzT_zykn4Zb_f3-XIIMEBYqhjkdfybWZzY/s640/Bloodmoom.+Blackwulf+and+Co+021.jpg" width="640" /></a></div>
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</div>
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<br /></div>
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Swamp Zombie attacks Gord..since Gord is in the boat he
facing no penalties so +0 Zombie, +2 Gord (7,7) Gord wins no damage as the 9
wont effect Armor 12, but he will push
that Zombie 1 inch back freeing from the Combat!<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Giant Flies- The
Flies join the fight zipping from the Pen in front of Stable and using both actions to move toward the closest
heros -Blackwulf, who’s swimming the pond and Gord in the Boat, the each are
engaged by 2 flies….NOT GOOD,<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiI2j64HaPViSCeoqRxyzuU3Es6-yR2inmvQ-m9MvSBcYx8ocT_H22uEKhCsxKIW22qvQ3eB726fx1aBicXsaV1YaV_i30m3yewo-oUBC-hOz-UYEWH_TOy-oO6D1qUyJ-BCodPBly32tM/s1600/Bloodmoom.+Blackwulf+and+Co+020.jpg" imageanchor="1" style="font-size: 16px; font-style: italic; font-weight: 700; margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiI2j64HaPViSCeoqRxyzuU3Es6-yR2inmvQ-m9MvSBcYx8ocT_H22uEKhCsxKIW22qvQ3eB726fx1aBicXsaV1YaV_i30m3yewo-oUBC-hOz-UYEWH_TOy-oO6D1qUyJ-BCodPBly32tM/s640/Bloodmoom.+Blackwulf+and+Co+020.jpg" width="640" /></a></div>
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</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Giant Rats – scurry out from underneath the wagon looking
for food, they rush Skuti the nearest here 2 of the 3 can engage but none with
fight this phase<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>COMPANION PHASE<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Nicolan- Quickly
moves to the Grim Wolves flank and attacks…with SIgurd already in the Fight he
is +5 , vs the Wolfs +3 (8,6) or 13 to 9 Nicolan Stikes a blow for 3 damage to
the Wolf.</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Covin, Joins the fray as well, and the Wolf is far more
dangerous than the rats.. With Sigurd and Nicolan Supporting Covin is now +6 vs
+3 (20,5) an second Critical, Covin’s
blade is true, the wolf outmatched takes a mighty 21 damage…<o:p></o:p></div>
<div class="MsoNoSpacing">
And it dies silently not even knowing the former Soldier
hit it.<o:p></o:p></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRUhEbayWVEN85_Qz950kOj41JU-Q2qgA_t-uJyUAHUCL0fZOjyQSxa-MiI-_saqex6HyQk8ZtyBPxSvyrEz4uzhGFMfUixiH0SMjlMsF4459CPp4YwS6zNHCH-qxhZamVGMEswnHpNdQ/s1600/Bloodmoom.+Blackwulf+and+Co+030.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRUhEbayWVEN85_Qz950kOj41JU-Q2qgA_t-uJyUAHUCL0fZOjyQSxa-MiI-_saqex6HyQk8ZtyBPxSvyrEz4uzhGFMfUixiH0SMjlMsF4459CPp4YwS6zNHCH-qxhZamVGMEswnHpNdQ/s640/Bloodmoom.+Blackwulf+and+Co+030.jpg" width="640" /></a></div>
<div class="MsoNoSpacing">
</div>
<div class="MsoNoSpacing">
</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Sigurd now free on
engaged moves into one of the rats attacking Skuti he attacks at +4 to +0 (2,3)
winning with a 6 he doesn’t kill it but he kicks it back and inch of himself
and Skuti..<o:p></o:p></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7Phy_MC0l9S8WFPwtCrHzToClYVQhgAiaO2J28q9J4i_DASvgFItHPAsCLzOb7MwvEJpgCoxmKyVPhUkFXnC35Kc8_rPS_sLH9jDK6TNqY63Hr8aZ7xrpuwLdJ9-AYTXn2OoF9ifTtxg/s1600/Bloodmoom.+Blackwulf+and+Co+034.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7Phy_MC0l9S8WFPwtCrHzToClYVQhgAiaO2J28q9J4i_DASvgFItHPAsCLzOb7MwvEJpgCoxmKyVPhUkFXnC35Kc8_rPS_sLH9jDK6TNqY63Hr8aZ7xrpuwLdJ9-AYTXn2OoF9ifTtxg/s640/Bloodmoom.+Blackwulf+and+Co+034.jpg" width="640" /></a></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Orla decided to try to pick off the disengaged Swamp
Zombie she moves 5 inches and Fires and Arrow its +2 vs +1 for the Zombie since
she moved and it’s a hurried shot..(9,10) or 11, 11 tie in ranged combat that’s
just miss.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Seb wades into the lake and peels one of the Giant Flies
off of Blackwulf, he wildly swings his huge Axe +3 vs +0 (1,11) missing
horribly he gets himself stung for 1 point of damage, Seb needs to make a
disease check at TN8, but passes it easily with (10) +10 health for a 20.<o:p></o:p></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuxjW0s0HLbluhPrQ6Z76tK_CS8AS4vQoA5MZPJ0dO0w1ywRBnHvpOCmJguypjgjQSi3Aaf_t8gTHa9d57-Bafuc1PPpH24-kZxPrmwaFbO5sSM6pkc1vTVDDgPngDPaemxr5RAb8oJvw/s1600/Bloodmoom.+Blackwulf+and+Co+035.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuxjW0s0HLbluhPrQ6Z76tK_CS8AS4vQoA5MZPJ0dO0w1ywRBnHvpOCmJguypjgjQSi3Aaf_t8gTHa9d57-Bafuc1PPpH24-kZxPrmwaFbO5sSM6pkc1vTVDDgPngDPaemxr5RAb8oJvw/s640/Bloodmoom.+Blackwulf+and+Co+035.jpg" width="640" /></a></div>
<br />
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>EVENT PHASE<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
RED 2<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<i>Place
a werewolf in Room B in the corner opposite the treasure token. If a werewolf<o:p></o:p></i></div>
<div class="MsoNoSpacing">
<i>has already
been placed due to a random event, place a grim wolf instead<o:p></o:p></i></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
So our First Werewolf is on the board Hes in the Inns
Kitchen!, our players don’t not know this yet.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhBxXmzgCnSOYkZt8-jjOXOe5kylWL-POh02h1WlLy1_2PPVs6KzHMseBRvc6jzn9jSs54wHGaKRBkKfYB53c_UxOuQSgCQVYGwh_v49PHWJ8IAkYn1xZSBgRCoEpBhdDBESwZbquTnxE/s1600/Bloodmoom.+Blackwulf+and+Co+040.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhBxXmzgCnSOYkZt8-jjOXOe5kylWL-POh02h1WlLy1_2PPVs6KzHMseBRvc6jzn9jSs54wHGaKRBkKfYB53c_UxOuQSgCQVYGwh_v49PHWJ8IAkYn1xZSBgRCoEpBhdDBESwZbquTnxE/s640/Bloodmoom.+Blackwulf+and+Co+040.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 12.8px;">the first Werewolf shows arrives.</td></tr>
</tbody></table>
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<br /></div>
<div class="MsoNoSpacing">
<b>TURN 3<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>RANGER PHASE<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOyGzn0GOnZiD1YlLGHRf3L2VY0Rj2mmX9hoFsDMSJZPgTUQoXjWgsSwudDhoP3HXlK2T5IOg4p_6kXPoborKLa-ATzVaD440Hzuaw8kQSvyrtt82qFD-aG55QsizTJ4LAxtcGr8ue_kE/s1600/Bloodmoom.+Blackwulf+and+Co+036+filter.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOyGzn0GOnZiD1YlLGHRf3L2VY0Rj2mmX9hoFsDMSJZPgTUQoXjWgsSwudDhoP3HXlK2T5IOg4p_6kXPoborKLa-ATzVaD440Hzuaw8kQSvyrtt82qFD-aG55QsizTJ4LAxtcGr8ue_kE/s640/Bloodmoom.+Blackwulf+and+Co+036+filter.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">the brawl in the pond has so many things that could have went wrong with it.;.;.</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Blackwulf in the middle of the swimming brawl in pond
activates Gord and Skuti again this Phase<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Blackwulf attacks the fly menacing him at +2 (-2 for deep
water) vs +0 (15,3) cleaves it in two and attempts to move into
the Zombie to keep it off Gord.he needs to make a swim check he +2 swimming but
-2 for wearing light armor so its an even roll for a TN5 (4) OOF we cant have
that happening Blackwulf starts choking water but I m going to go ahead use my <b>Hand of Fate</b> ability here to reroll
this (6) whew he makes it..and moves 3 inches to engage the Zombie (im sure I
will regret that later)<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Gord- Swings his knife at the Fly, +2 vs +0 (5,17) he
misses 7, 17 ouch he takes a stinger to the neck taking 7 damage!<o:p></o:p></div>
<div class="MsoNoSpacing">
He immediately makes a disease check TN8 and passes with
a 9 +5…=14<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Skuti- pulls his
knife and goes after the rat that’s on him +2 vs +0 (8,11) or 10,11, he loses
and takes 1 point of damage!<o:p></o:p></div>
<div class="MsoNoSpacing">
Disease check (18) pass<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>CREATURE PHASE<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Swamp Zombie attacks Blackwulf +0 vs +2 (-2 deep water) (20.20!) wow that
doesn’t happen often and 4 20’s in 3
turns..not sure that’s a good thing, Anyway Blackwulf get his sword thru its
face despite it best efforts to attack him<o:p></o:p></div>
<div class="MsoNoSpacing">
21 damage takes Zombies head clean off.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Fly attack Seb +3
vs+0 (18,1) this time Seb splats it dead.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Fly attacks Gord +2 vs +0
(16,16) Gord dodges and win with
a lethal blow for 12 damage…dead<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Fly attacks Gord +2 vs +0
(13,12) winning again just enough to Kill it.. 9 damage. Dead<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Rat attacks Skuti +2, vs +0 (4,11) Skuti cant catch
abreak he takes another point of damage and another disease check.<o:p></o:p></div>
<div class="MsoNoSpacing">
3+9= 11 Pass.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Rat attacks Sigurd +4 vs +0 (18,9) Sigurd crushes it under his boot after
skewering it… dead<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Rat attack Nicolan +3 vs +0 (12.15) tie at 15 , both
characters take damage the rat bites Nico for 4 damage as he impales it for 9
damage,….dead he makes a disease check TN 8
(9 +8=17 pass)<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>COMPANION PHASE<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Covin moves into engage the Rat attacking Skuti now at +4
with Skutis support +4 vs +0 (15,9) that
Rat is squished dead 13 damage.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Sigurd and Nicolan move toward the woods spying something
a clue marker near middle edge<o:p></o:p></div>
<div class="MsoNoSpacing">
Sigurd engages the Clue marker<o:p></o:p></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsHihgW0QISPJjQMtHLvZqRZIavnrzUzqnW016hWBT0ZNCUdGm1wOG_cASUVirF7JgC3PJfMeRgZKK8b1Rs_U-3Mu5N9LUksHjsxjobtFCxwbvWvcJQ7QnqXCx5lwEVulAtACF8F5cn6k/s1600/Bloodmoom.+Blackwulf+and+Co+048.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsHihgW0QISPJjQMtHLvZqRZIavnrzUzqnW016hWBT0ZNCUdGm1wOG_cASUVirF7JgC3PJfMeRgZKK8b1Rs_U-3Mu5N9LUksHjsxjobtFCxwbvWvcJQ7QnqXCx5lwEVulAtACF8F5cn6k/s640/Bloodmoom.+Blackwulf+and+Co+048.jpg" width="640" /></a></div>
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<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<i>(roll
4) <b>You discover a corpse that has been
savagely mutilated. There is a scrap of clothing clutched </b></i><b><i>in the corpse’s bloody hand.
Increase Investigation Score by 2 (Seb). Make a Perception</i></b></div>
<div class="MsoNoSpacing">
<b><i>Roll (TN6). If successful, the figure is now carrying a
treasure token.<span style="font-size: 12pt;"><o:p></o:p></span></i></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Sigurd
perception (1) FAIL..dunce<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Seb
needs a Swim check to get out of the pond..TN5 (5) whew ,<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
He
and Orla move just outside the stable to wait on the others,<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>EVENT PHASE<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
RED
10<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<i>Choose
one heroic figure to make an Armoury Roll (TN10). If successful, the figure<o:p></o:p></i></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<i>finds
a silver-plated sword lying in the grass. This figure may use this weapon for<o:p></o:p></i></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<i>the
rest of the scenario, even if it neither has the item space nor usually uses a
handweapon.<o:p></o:p></i></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<i>At
the end of the scenario, it may be given to any heroic figure that has item<o:p></o:p></i></div>
<div class="MsoNoSpacing">
<i>spaces and
could normally use such a weapon</i><span style="font-family: , serif;">.</span><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
So both Sigurd and Nicolan have Armory +3, Ill go with
Sigurd to redeem himself for not seeing the treasure token Roll (17) nice
that Silver Sword will go well with his +4 fight..</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgva5FNzdxnV_M2qGQ0g5McJ_YlhECoGuQlVEjyAGIPMClsK6GuhOg1Od1500mNbPkyTKMbPTB1RpnB3Ohyl9P7mbA42pqUnURW8jiGxPCfP-n_8CXpCvGZn3smuu48C_webH4nJpviRGA/s1600/Bloodmoom.+Blackwulf+and+Co+051.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgva5FNzdxnV_M2qGQ0g5McJ_YlhECoGuQlVEjyAGIPMClsK6GuhOg1Od1500mNbPkyTKMbPTB1RpnB3Ohyl9P7mbA42pqUnURW8jiGxPCfP-n_8CXpCvGZn3smuu48C_webH4nJpviRGA/s640/Bloodmoom.+Blackwulf+and+Co+051.jpg" width="640" /></a></div>
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<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNormal">
<b>TURN 4<o:p></o:p></b></div>
<div class="MsoNormal">
<b>INVESTIGATION SCORE: 3<o:p></o:p></b></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>RANGER PHASE<o:p></o:p></b></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Blackwulf
activates just Gord in the Ranger Phase.<o:p></o:p></div>
<div class="MsoNormal">
Blackwulf
is close enough to the boat he can get in as a free action, he then uses his
first action to row the boat to shore and he second action to Cast HEAL on Gord
bringing up to 10 Health .<o:p></o:p></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSyU_DY_ZLGYO-RU6oTC1KzsTmCOJHe_S2Po4ghtMw4J6n2i6u6S0peoFh3fDT0yn5bjZ2WGB1IuwsSZvue0IXFTVATMs6og4DQp9CQ8GeIIrX7w_zCkm1s47aQ2Yz0MgawiU1gr1CPgg/s1600/Bloodmoom.+Blackwulf+and+Co+059.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSyU_DY_ZLGYO-RU6oTC1KzsTmCOJHe_S2Po4ghtMw4J6n2i6u6S0peoFh3fDT0yn5bjZ2WGB1IuwsSZvue0IXFTVATMs6og4DQp9CQ8GeIIrX7w_zCkm1s47aQ2Yz0MgawiU1gr1CPgg/s640/Bloodmoom.+Blackwulf+and+Co+059.jpg" width="640" /></a></div>
<div class="MsoNormal">
<br />
Gords first action is to move toward the Stable and open the gate he then moves
into the Stable and finds another Clue Marker.</div>
<div class="MsoNormal">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq9MQeEiJjoMCAPpo2FG6xugrrH0blsHEMEqadavN0pBDdlnVjqgaYWDJzKwfSgKd2ZDkHsDDGLiSxsUmM22v9nHM62BKMdvn-YLAguZYyJfA-oxvu6tBXgOw0jRseTB1ajcYu_am8wpw/s1600/Bloodmoom.+Blackwulf+and+Co+063.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq9MQeEiJjoMCAPpo2FG6xugrrH0blsHEMEqadavN0pBDdlnVjqgaYWDJzKwfSgKd2ZDkHsDDGLiSxsUmM22v9nHM62BKMdvn-YLAguZYyJfA-oxvu6tBXgOw0jRseTB1ajcYu_am8wpw/s640/Bloodmoom.+Blackwulf+and+Co+063.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Gord finds the Old Man</td></tr>
</tbody></table>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<i>(roll
10) <b>You find an old man, cowering under
a blanket. Treat this old man as one of your<o:p></o:p></b></i></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<b><i>companions for the rest of the
scenario. Use the stats for a civilian, but he only has a<o:p></o:p></i></b></div>
<div class="MsoNormal">
<b><i><span style="line-height: 115%;">Health of 8.<o:p></o:p></span></i></b></div>
<div class="MsoNormal">
<b><i><span style="line-height: 115%;"><br /></span></i></b></div>
<div class="MsoNormal">
<i><span style="line-height: 115%;">Now
we are 9!<o:p></o:p></span></i></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>CREATURE PHASE<o:p></o:p></b></div>
<div class="MsoNormal">
<b><br /></b></div>
<div class="MsoNormal">
No
active Creatures on the Board<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>COMPANION PHASE<o:p></o:p></b></div>
<div class="MsoNormal">
Sigurd
moves to investgate the Wagon full of Hay the Rats Scurried out from under..<o:p></o:p></div>
<div class="MsoNormal">
Be
on your guard Nicolan! He whispers -
Sigurd finds the final outside Clue Marker.<o:p></o:p></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<i>(roll
16<b>) You discover a horribly mutilated
corpse. However, some of marks don’t seem to have the<o:p></o:p></b></i></div>
<div class="MsoNormal">
<b><i><span style="line-height: 115%;">right number of claw marks. Increase Investigation Score
by 2 (Covin).<o:p></o:p></span></i></b></div>
<div class="MsoNormal">
<b><i><span style="line-height: 115%;"><br /></span></i></b></div>
<div class="MsoNormal">
<span style="line-height: 115%;">Remaining Companions all make double moves toward the
Inns front door.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><span style="line-height: 115%;">EVENT
PHASE<o:p></o:p></span></b></div>
<div class="MsoNormal">
<b><span style="font-size: 12.0pt; line-height: 115%; mso-bidi-font-family: AGaramondPro-Regular;"><br /></span></b></div>
<div class="MsoNormal">
RED
7<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
The heroes hear a scream and suddenly see a young boy pop
up from under the<o:p></o:p></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
wagon. Treat this figure as a companion for the rest of
the scenario. The boy has the<o:p></o:p></div>
<div class="MsoNormal">
stats
of a civilian with a Health of 6.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4VoaKsAlXLDE5lHRWIf353uGYjEStPPinjnpnm0BHwvYipqMaA8wREpnbHovrS-r1hgy1C_JQ2smWFfLvBX0rCjAXb-hEQq0WNNSPrmB4_Yc1mmnk7KEl-BPxW5WHvg4e9YZV2D54-D4/s1600/Bloodmoom.+Blackwulf+and+Co+077.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4VoaKsAlXLDE5lHRWIf353uGYjEStPPinjnpnm0BHwvYipqMaA8wREpnbHovrS-r1hgy1C_JQ2smWFfLvBX0rCjAXb-hEQq0WNNSPrmB4_Yc1mmnk7KEl-BPxW5WHvg4e9YZV2D54-D4/s640/Bloodmoom.+Blackwulf+and+Co+077.jpg" width="640" /></a></div>
<div class="MsoNormal">
</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Sigurd
“blazes!, can you fight boy? ( the boy
pulls out a menacing looking stick hes holding and points at Sigurd.) Sigurd
takes the stick and gives him his dagger..
now we are 10 strong!, bring on those wolves!<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGv94e4qW4qSb1YZ3YhwxF_dXTYHtUfYkp0a7Et05nPctnV2Amu_DBnW_EAFLrCNtCVYtkjBxlCHQKdRHF5zxWLlvXkWLRMdtl2O6HUp4F1zsojIKJErMwLMYWvZskHmG2Yk-xKxDkIhA/s1600/Bloodmoom.+Blackwulf+and+Co+079+filter.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGv94e4qW4qSb1YZ3YhwxF_dXTYHtUfYkp0a7Et05nPctnV2Amu_DBnW_EAFLrCNtCVYtkjBxlCHQKdRHF5zxWLlvXkWLRMdtl2O6HUp4F1zsojIKJErMwLMYWvZskHmG2Yk-xKxDkIhA/s640/Bloodmoom.+Blackwulf+and+Co+079+filter.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">With outside threats seeming under control the heroes prepare to enter the Inn.</td></tr>
</tbody></table>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<o:p> End of Part 1......................................................</o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
JPLhttp://www.blogger.com/profile/12461099993856743894noreply@blogger.com0tag:blogger.com,1999:blog-6786977598764243863.post-16172659238899449312020-06-30T22:38:00.000-05:002020-06-30T22:39:37.517-05:00Rangers of Shadow Deep, Mission: Bloodmoon. The prologue<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibpP9SB3RxAsEd5VnqGrVZECCdJb218dynte_u87B0w_v11ihOe6HTKQ2aKvjTypvTN2G1bVKg-Oj_f13vJHo-0z0s8k1a-v5z01wNtZVLIMhlq0ByR1o-lJcGvw-9E9OBMXWtWYcckaM/s1600/Blood+Moon+Cover+%2528Small%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="472" data-original-width="900" height="334" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibpP9SB3RxAsEd5VnqGrVZECCdJb218dynte_u87B0w_v11ihOe6HTKQ2aKvjTypvTN2G1bVKg-Oj_f13vJHo-0z0s8k1a-v5z01wNtZVLIMhlq0ByR1o-lJcGvw-9E9OBMXWtWYcckaM/s640/Blood+Moon+Cover+%2528Small%2529.jpg" width="640" /></a></div>
<br />
<br />
<br />
<div class="MsoNoSpacing">
Time to revisit my
favorite game of note which has me finally
getting around to playing Rangers of Shadow Deep : Blood Moon, the second
supplement for game! This is long
overdue and if I hadn’t taken the Fallout Wasteland Warfare plunge, I surely
would have gotten to it late last year. Things
being as they may, I’m glad I waited. While I never got around to building the Manor house I had designed as my next Hirst Arts project. That would have been
my centerpiece of Bloodmoon , That inevitable 100 hours of hobby time never
quite materialized. While its easy to blame things like PC games sucking away
hours of my life , I think after several recent cleanup and reorganization of
our basement /storage space my procrastination really boils down to a space
issue. <o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Back in the late 2000’s
when I when I was living in Chicago, I had a huge basement that was gaming HQ
for our club of exiled GW store regulars and I had 4 <span style="mso-spacerun: yes;"> </span>tables going <span style="mso-spacerun: yes;"> </span>24/7 and could<span style="mso-spacerun: yes;">
</span>go up to 6 if we had events. I had many shelves <span style="mso-spacerun: yes;"> </span>lining the walls and tons of space. <span style="mso-spacerun: yes;"> </span>Now I have a 15 x 10 workroom/ storage <span style="mso-spacerun: yes;"> </span>room and 1 table tucked away in the corner of
basement. Despite my best efforts of giving tons of stuff away when I moved and
working diligently selling older unused things, I am still packed to gills and
much of it is still gaming terrain.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Thankfully I did receive and
paint my Stable from the excellent table top world Kickstarter and while
tempted to pickup another building , I just replaced the manor house with my
table centerpiece <a href="https://goo.gl/photos/zyxhPEzoMFxVXvgy9">Wayside Inn</a>, which is a tad larger the the games mentioned
requirements but then again so was this manor house I may or may not ever get
around to building. I also went ahead
and picked up the deluxe version of the RoSD rule-book, really nice to have all
the rules from the 6 supplements (inc the rules update) in one place. <o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
With my buildings
complete, I still needed to make the pond, then paint around 10 figures and the
boat and the cart….I didn’t get to all the nice details that come with the
stable but will as time goes on as they aren’t needed for bloodmoon.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
While all this was going
on and I was filling out roster sheets and re-reading the new rules, I started to get
an itch to make some new Rangers. While I of course must continue the tales of
Blackwulf and his comrades, I also found it very convenient that bloodmoon is
designed with two sets of event card one for levels 0-5 and and one for
6-10.<span style="mso-spacerun: yes;"> </span>Since Blackwulf is currently level
8. I have decided to run the scenario twice,<span style="mso-spacerun: yes;">
</span>1<sup>st</sup> up with Blackwulf and Co. , then with three new novice
rangers and 0 companions (for this adventure), emulating a fresh team as a
three player game. <o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Pretty excited for both of
these, both will be full game write ups, the first one happens this week, the
new one of rookies as soon as I paint the models, (they are on the bench ready
to go)<span style="mso-spacerun: yes;"> </span>Ill leave you with some shots of
the basic models and terrain and board and save the rest for the first run of
Rangers of Shadow Deep: Bloodmoon.!<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="font-size: 14.0pt;"><o:p> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgloP_atOg8crRg30fzZri-tnvDxOiqwAtGSozsoBQe8lTDbCBca02jdGCmntbeVZBAqAMjWIGcjicpWsDMjmCdtWMFKM-lNsUejm8YRLDi4j-fTeEL3ZFikiE3hKB0tMnFDQ3Elpbdy90/s1600/bloodmoon+1+007.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgloP_atOg8crRg30fzZri-tnvDxOiqwAtGSozsoBQe8lTDbCBca02jdGCmntbeVZBAqAMjWIGcjicpWsDMjmCdtWMFKM-lNsUejm8YRLDi4j-fTeEL3ZFikiE3hKB0tMnFDQ3Elpbdy90/s640/bloodmoon+1+007.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">table is 3 x 3 , Clockwise L to R Stable, Inn ( Manor house) , Cart, Woods, Pond with small boat</td></tr>
</tbody></table>
</o:p></span></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj46yxCYdooQ58uPPj8IQFXVyXfQvkv6ilkBM5emP3eVNDV1V3C9R1axZ0q_O0GcFiVTXTG56KYh7_6vd8XdHSLQ2zPuotkqu506sULj2hkutpY9k01VWWI5ykCSqL7UK6Eh5v8I611BUM/s1600/bloodmoon+1+008.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj46yxCYdooQ58uPPj8IQFXVyXfQvkv6ilkBM5emP3eVNDV1V3C9R1axZ0q_O0GcFiVTXTG56KYh7_6vd8XdHSLQ2zPuotkqu506sULj2hkutpY9k01VWWI5ykCSqL7UK6Eh5v8I611BUM/s640/bloodmoon+1+008.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Threw this pond together pretty quick , I should have used something other than wood as the grain shows thru the water effect..not my best but works.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCa1wP1IKl1VOWvJoRX1R3m-tLIXMsmjamkZkOEpG1VCXvpQh7I-0YebzEsLZX7LuLHUrCm6eU73n_TJnd4mFimSqc9wROtu0WNw43LngqjJRP_5BprnyHbep8xZjAzsCjdhAr11I7EFM/s1600/bloodmoon+1+011.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCa1wP1IKl1VOWvJoRX1R3m-tLIXMsmjamkZkOEpG1VCXvpQh7I-0YebzEsLZX7LuLHUrCm6eU73n_TJnd4mFimSqc9wROtu0WNw43LngqjJRP_5BprnyHbep8xZjAzsCjdhAr11I7EFM/s640/bloodmoon+1+011.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Looking forward to all the bell and whistles on the Stable here.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVgOtqCaAkgF3BnnP-YLkGLejtTO8bdX3Z-WJweq4crDwvH5qFD7lp8RsVFmUzyZj4QJZjMq7gIgJrXWn59o-Uc_IfqPhI1JchUbcsXbtz0ktBwObCDAhg1CeA59po6GdZAus4ID-AnT4/s1600/bloodmoon+1+013.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVgOtqCaAkgF3BnnP-YLkGLejtTO8bdX3Z-WJweq4crDwvH5qFD7lp8RsVFmUzyZj4QJZjMq7gIgJrXWn59o-Uc_IfqPhI1JchUbcsXbtz0ktBwObCDAhg1CeA59po6GdZAus4ID-AnT4/s640/bloodmoon+1+013.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Stable interior with Clue Marker</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifmiJ6lt5_Ko1gG4x7M_1RT3fzYkhjlU2BHnDzXcAig1kOuNZjwxy7YCnB_awqeDQ3n0xBRlsAv1NPhsZWShQVX0IVqIIHOcqoGmkk1qDuA5HKxz7InNf6stRhdJaXYQfsAEtkvEGT7Hs/s1600/bloodmoon+1+017.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifmiJ6lt5_Ko1gG4x7M_1RT3fzYkhjlU2BHnDzXcAig1kOuNZjwxy7YCnB_awqeDQ3n0xBRlsAv1NPhsZWShQVX0IVqIIHOcqoGmkk1qDuA5HKxz7InNf6stRhdJaXYQfsAEtkvEGT7Hs/s640/bloodmoon+1+017.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Cart and Woods</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIXG27X30AYD8M9MIprkcrm282mwCulwK1B1_7ksCHW7TG0mqLoAxr6dJrcXnWmJTRMXxyRFRr78nUyTyCdHW6teRK6gILBRY1W7YTkMWpGJ8W05hUHLorUJ0dncEESHjJjJ9QYkNYPxc/s1600/bloodmoon+1+019.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIXG27X30AYD8M9MIprkcrm282mwCulwK1B1_7ksCHW7TG0mqLoAxr6dJrcXnWmJTRMXxyRFRr78nUyTyCdHW6teRK6gILBRY1W7YTkMWpGJ8W05hUHLorUJ0dncEESHjJjJ9QYkNYPxc/s640/bloodmoon+1+019.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Nice to get to use the Inn again its been awhile since I have used it in a game</td></tr>
</tbody></table>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHoFFASQ6zcbbyz0aAnRaOxI_YQSg9qxLtLgHaH8pTGc8ernt7lg9-aGB9IaUlDh5n3Xs0tb4q8Y5tVXnzCbOghumtyUvoQb_vO3Isy6ZH2MNOHhlBqWGrYAW5W51SGrnHZap_MWGLYps/s1600/bloodmoon+1+026.JPG" imageanchor="1" style="font-size: 14pt; margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHoFFASQ6zcbbyz0aAnRaOxI_YQSg9qxLtLgHaH8pTGc8ernt7lg9-aGB9IaUlDh5n3Xs0tb4q8Y5tVXnzCbOghumtyUvoQb_vO3Isy6ZH2MNOHhlBqWGrYAW5W51SGrnHZap_MWGLYps/s640/bloodmoon+1+026.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Inn usually packed full, now sits abandoned. per the scenario each room with a clue marker has an exit </td></tr>
</tbody></table>
<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMyLu-25HE0nXHWV6HUjuKuMF_dc56K3x-67vwyd8U79dSgctzFhMNxYBRyr2sbpPrFNBkDcugIYNew6Ggkq-Jh6NoMRLFFIIjU92kgM-A-yLSSqyFYoXcLyCpTneGXPBQN99uCJoJmNg/s1600/bloodmoon+1+024.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMyLu-25HE0nXHWV6HUjuKuMF_dc56K3x-67vwyd8U79dSgctzFhMNxYBRyr2sbpPrFNBkDcugIYNew6Ggkq-Jh6NoMRLFFIIjU92kgM-A-yLSSqyFYoXcLyCpTneGXPBQN99uCJoJmNg/s640/bloodmoon+1+024.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Upstairs, again each room has an exit. here it just a window.</td></tr>
</tbody></table>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcwnr6XgA9YHcrxv6cvhJT5KtAaHJN-tq_wChXx-i-RRdJMWKPfYkNmUdBXae4zUNOVdxDrS3qYpDmWUwyiSyNhS2fw-9U7tZE_HRHb8sZcb7ScQ6rhJhQ2HDDDfEnDD6Dy1rA7l5o-0U/s1600/bloodmoon+1+033.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcwnr6XgA9YHcrxv6cvhJT5KtAaHJN-tq_wChXx-i-RRdJMWKPfYkNmUdBXae4zUNOVdxDrS3qYpDmWUwyiSyNhS2fw-9U7tZE_HRHb8sZcb7ScQ6rhJhQ2HDDDfEnDD6Dy1rA7l5o-0U/s640/bloodmoon+1+033.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bestiary and NPC's Back Lto R, Werewolves, 5 giant flies, 2 Grim Wolves, 3 Wolves, Old Man, Little Girl, Little Boy, Giant Snake, Companions Covin, Seb, Nicolan, ( Orla is drying on the bench as I type this) 4 Giant Rats </td></tr>
</tbody></table>
<br />
<br />JPLhttp://www.blogger.com/profile/12461099993856743894noreply@blogger.com3tag:blogger.com,1999:blog-6786977598764243863.post-4469049841445563842020-05-04T02:06:00.001-05:002020-09-01T12:02:13.716-05:00Fallout Wasteland Warfare: Mission 5- The Coming Storm<div class="separator" style="clear: both; text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxoY7tLtOnVjS-8HUzcKbNXrKdmizOY8WL_8qDZkdRkKaGFF45zxXBkdcJ5qP-9MIxTiasXE-KeKI8wYpoLdjHq8CK7C-p6XrP3NqbEXtFW2Wy0yg4f4FjaMKssS0rJFUajUuTi0PV10M/s1600/Header.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxoY7tLtOnVjS-8HUzcKbNXrKdmizOY8WL_8qDZkdRkKaGFF45zxXBkdcJ5qP-9MIxTiasXE-KeKI8wYpoLdjHq8CK7C-p6XrP3NqbEXtFW2Wy0yg4f4FjaMKssS0rJFUajUuTi0PV10M/s640/Header.jpg" width="640" /></a></div>
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The following is a play-through of<span style="mso-spacerun: yes;"> </span>the final tutorial mission (# 5) <span style="mso-spacerun: yes;"> </span>from the FWW campaign book, it incorporates
the previous sections of the rulebook discussed in my four earlier play-trough’s
<span style="mso-spacerun: yes;"> </span>but adds in leaders, leadership and
Heroic abilities and critical hits. Full game rules at play here.<span style="mso-spacerun: yes;"> </span>Following up last game<span style="mso-spacerun: yes;"> </span>I am again featuring Sole Survivor, Lone
Wanderer Nate and his group being pursued by the particularly nasty group of
Super Mutants that beat them last match<o:p></o:p></div>
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<b>SCENARIO</b> – Barely escaping the failed attempt to retrieve
the Journal for the Brotherhood of Steel, Nate and company have barely had time
to patch themselves up got Codsworth <span style="mso-spacerun: yes;"> </span>and
Goddards Power Armor back online and running , when disaster looms not only is
a massive radiation storm moving through the area, But Hammer and his group of
Super Mutants have followed the and are closing in.<span style="mso-spacerun: yes;"> </span>Goddard , knows of abandoned underground
bunker near an old radio station where they can ride the storm out in safety.
The problem is, it’s been rumored a Deathclaw has been seen in that area for
sometime now.<o:p></o:p></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA3WNXBhjycp52HafcalPSfJ0LZ01ax9kCBck6qEOp0D8dG6N5laW4kkXoGcNO7UgV4u2FPhGSa-8rmoc-aQsSeiGEZ7Z0bDBh2isY6CtC4L7rTdpJQarrFNPdYcWYyBEEf6yC44KM6nw/s1600/Bunker+Entrance.jpg" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhA3WNXBhjycp52HafcalPSfJ0LZ01ax9kCBck6qEOp0D8dG6N5laW4kkXoGcNO7UgV4u2FPhGSa-8rmoc-aQsSeiGEZ7Z0bDBh2isY6CtC4L7rTdpJQarrFNPdYcWYyBEEf6yC44KM6nw/s640/Bunker+Entrance.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Bunker Entrance</td></tr>
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<b>OBJECTIVES<span style="mso-spacerun: yes;">
</span>(Victory Conditions) </b><o:p></o:p></div>
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Survivors- <span style="mso-spacerun: yes;"> </span><o:p></o:p></div>
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<!--[if !supportLists]--><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;">A.<span style="font: 7pt "times new roman";">
</span></span></span><!--[endif]--><span style="mso-spacerun: yes;"> </span>Get<span style="mso-spacerun: yes;"> </span>Nate and at least 2 other Survivors to the bunker
entrance by the end of 6 rounds.<o:p></o:p></div>
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<!--[if !supportLists]--><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;">B.<span style="font: 7pt "times new roman";">
</span></span></span><!--[endif]-->Hammer is Killed- The others will flee<o:p></o:p></div>
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Super Mutants –<o:p></o:p></div>
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<!--[if !supportLists]--><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;">A.<span style="font: 7pt "times new roman";"> </span></span></span><!--[endif]-->No
more than 2 Survivors get to the Bunker entrance by the end of 6 rounds<o:p></o:p></div>
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<!--[if !supportLists]--><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;">B.<span style="font: 7pt "times new roman";"> </span></span></span><!--[endif]-->Nate
is Killed or Capture- the others will flee<o:p></o:p></div>
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<b>Deathclaw</b>- A Deathclaw lives in the area, upon each
models activation, a luck token is flipped, after 5 luck failures.<o:p></o:p></div>
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The Deathclaw will be placed on the board and follow
standard AI Rules. Its objective is to kill and eat everything<o:p></o:p></div>
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<tr><td class="tr-caption" style="text-align: center;">Deathclaw</td></tr>
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<b>Air Raid Siren.</b><span style="mso-spacerun: yes;">
</span>Attached to the radio station is an old hand crank Air Raid Siren, Using
a single action each <span style="mso-spacerun: yes;"> </span>Survivor in the
Radio Station can activate the Siren once on its turn, When the Siren is
activated the Deathclaw immediately makes a single yellow move directly toward
the Siren, whether its currently engaged or otherwise (Free Strikes apply)<span style="mso-spacerun: yes;"> </span>IF the Deathclaw’s <span style="mso-spacerun: yes;"> </span>path toward <span style="mso-spacerun: yes;"> </span>the siren intersects with any models on the
board within its yellow move, stop the Deathclaw there and place it into combat
with the model <span style="mso-spacerun: yes;"> </span>as if it had
charged.<span style="mso-spacerun: yes;"> </span>If the Deathclaw starts is own
turn in contact with the Siren,<span style="mso-spacerun: yes;"> </span>the
Siren is automatically destroyed, The<span style="mso-spacerun: yes;">
</span>Deathclaw may then activate normally<o:p></o:p></div>
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<b>PRE GAME NOTES.</b><o:p></o:p></div>
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Survivors begin the game with the Advantage Marker. <span style="mso-spacerun: yes;"> </span>AI Cards with dictate the Super Mutants
actions.<o:p></o:p></div>
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Survivors are assumed “readied”<span style="mso-spacerun: yes;"> </span>before they are activated I only point it out
if<span style="mso-spacerun: yes;"> </span>they are holding their action.<o:p></o:p></div>
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<b>SURVIVORS ROSTER</b><o:p></o:p></div>
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Nate, Sole Survivor- Loner, Heroic, Leader- Hunter , Hunting
Rifle, 10mm Pistol, <span style="mso-spacerun: yes;"> </span>1 Stimpak , Frag
Grenade<o:p></o:p></div>
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Cassidy , Settler- Combat Shotgun, , Institute laser
rifle, Nuka Cherry<o:p></o:p></div>
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Randall, Settler,<span style="mso-spacerun: yes;">
</span>Assault Rifle, Nuka Cherry,.<o:p></o:p></div>
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Aspirant Goddard- T-60 Power Armor, <span style="mso-spacerun: yes;"> </span>Laser Rifle, Baseball Bat<o:p></o:p></div>
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Codsworth- Mr Handy Flamer and Buzzsaw.<o:p></o:p></div>
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<b>SUPER MUTANTS ROSTER</b><o:p></o:p></div>
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Hammer- Heroic, Leader- Brawler -Super Sledge and Missile
Launcher<o:p></o:p></div>
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2 Mutant Hound- Hound Bite<o:p></o:p></div>
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Aviator-, Aviator Cap Bolt Action Pipe Rifle, iguana bits<o:p></o:p></div>
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<o:p> </o:p>Brute – Sledgehammer</div>
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<o:p></o:p></div>
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Enslaved Tech, Combat Rifle, 2 Frag Grenades, Patched
3<span style="mso-spacerun: yes;"> </span>Piece Suit, Mutant Hound Meat<o:p></o:p></div>
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*** Only the Enslaved tech may operate Air Raid Siren for
Super Mutants , Once the Deathclaw is on the board, activating the Siren will be his AI Objective.***</div>
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<o:p></o:p></div>
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<b>ROUND 1<o:p></o:p></b></div>
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<b>TURN 1<o:p></o:p></b></div>
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<b><span style="mso-spacerun: yes;"> </span>SURVIVORS</b><o:p></o:p></div>
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I move Nate first, his 1<sup>st</sup> action is to move
to the junk barricade in front of him for cover, <span style="mso-spacerun: yes;"> </span>he’s not close enough to reach the barricade
so I must use his 2<sup>nd</sup> action to move again to get into base contact.<span style="mso-spacerun: yes;"> </span>Since Nate is now Heroic we can roll a blue
die using VATS and Nate gains 1 quick action.<span style="mso-spacerun: yes;">
</span>Nate could attack here <span style="mso-spacerun: yes;"> </span>using his
hunting rifle he has a clear LoS at a couple of the Super Mutants <span style="mso-spacerun: yes;"> </span>but he would suffer a -2 to hit penalty for
shooting is a skill test . Its irrelevant as the distance is too great for even
his Hunting Rifle.<span style="mso-spacerun: yes;"> </span>When Nate can do is
prepare an action thou so when the mutants move he’s ready.<o:p></o:p></div>
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I then flip a luck token and its fails…4 more
failures..the Death Claws comes a knocking.<o:p></o:p></div>
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<b>SUPER MUTANTS</b><o:p></o:p></div>
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AI<span style="mso-spacerun: yes;"> </span>says <span style="mso-spacerun: yes;"> </span>The Enslaved Tech<span style="mso-spacerun: yes;"> </span>is up first,<span style="mso-spacerun: yes;">
</span>Hammer orders him to Attack…The Tech steps forward<span style="mso-spacerun: yes;"> </span>and is range to shoot<o:p></o:p></div>
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<span style="mso-spacerun: yes;"> </span>That triggers
Nates prepared action so Nate will shoot first.<o:p></o:p></div>
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Nate , Having the Lone Wander Perk, Heroic and Hunter
gets some serious Bonus.. He ends up with 3 greens and yellow for his hunting
rifle shot..he rolls a 7, -1 x2 , a bonus damage and an armor break.<span style="mso-spacerun: yes;"> </span>He’d normally need a 5 but needs a3 due the
cover from the far barricade. Nate also now has Luck and he will get 4 luck
chances this match.<span style="mso-spacerun: yes;"> </span>A successful luck
flip with give him -2 to hit which is what hes given he already at 5 (roll 7,-2
Green dice) , I flip the luck token and its fails<o:p></o:p></div>
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Meaning Nates shot misses and my Luck goes from 4 chance
to now 3.<o:p></o:p></div>
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Nates shoot buzzes by the Enslaved tech who blasts away
with his Combat Rifle, with -4 with 2 instances of cover hes needs a Crit or
Cog, and gets a X so he misses.<o:p></o:p></div>
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His luck is good when it comes to keeps the Deathclaw at
bay and his luck succeeds. The DC needs 4 more failures.<o:p></o:p></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOzHyOgIzV-1x8sLJCfJe1UJrHo07IYjla17dmk1675BzKDHcv5rcp3O7FG6Qki5guoiUaCbv0eYNVpymPoJkbb7uXTn9tRh_YQ6x0klYv_iq1xTccSyrCsKEM6He9uisReP3hPAXZG3Q/s1600/Coming+Storm+009.JPG" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOzHyOgIzV-1x8sLJCfJe1UJrHo07IYjla17dmk1675BzKDHcv5rcp3O7FG6Qki5guoiUaCbv0eYNVpymPoJkbb7uXTn9tRh_YQ6x0klYv_iq1xTccSyrCsKEM6He9uisReP3hPAXZG3Q/s640/Coming+Storm+009.JPG" width="640" /></a></div>
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<b>TURN 2<o:p></o:p></b></div>
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<b>SURVIVORS</b><o:p></o:p></div>
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I have Codsworth go next, his weapons are pretty short
range, so I have move twice around the car where he can guard the entrance to
the radio station.<o:p></o:p></div>
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<b>SUPER MUTANTS</b><o:p></o:p></div>
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AI chooses the Hammer to go next , his action roll is
also a single bottle , meaning<span style="mso-spacerun: yes;"> </span>he should
recklessly attack the objective ( The Survivors) at Range, <span style="mso-spacerun: yes;"> </span>he has a loaded missile launcher<span style="mso-spacerun: yes;"> </span>ready to go and makes a single yellow move
fires off at Nate,<o:p></o:p></div>
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He’s -4<span style="mso-spacerun: yes;"> </span>to hit due
to cover but , it’s a reckless attack<span style="mso-spacerun: yes;">
</span>so, Hammer is also Heroic, so since he’s shooting he will uses his VATS
and he comes up with a single quick action on the blue die..that will allow him
to advance the remaining way to cover and he now has a much better shot with
his missile launcher at only -2..<o:p></o:p></div>
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He rolls a 7, a blank and a bonus damage, He needed a 4
with the Cover Penalty so he missed by 3 meaning the missile scatters yellow
distance, lucking for the survivors the direction is off the bottom edge, where
the missile cant hurt anyone.<o:p></o:p></div>
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The Deathclaw roll is a fail so the Deathclaw is now 3
failures from entering the game.<o:p></o:p></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9SJxv8s4S55BY9dzLcV-1ctv0Aikjiv6125KtcsYZcxljtC7fsINI2ZBYMSMmoxYplCanXiwxlg0KBQAV3ofOL6hVxw8MvKlxcdBibB0jKm1e82vquEO8MXiFcQY0gwQT-1xEEikyi0Y/s1600/Coming+Storm+012.JPG" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9SJxv8s4S55BY9dzLcV-1ctv0Aikjiv6125KtcsYZcxljtC7fsINI2ZBYMSMmoxYplCanXiwxlg0KBQAV3ofOL6hVxw8MvKlxcdBibB0jKm1e82vquEO8MXiFcQY0gwQT-1xEEikyi0Y/s640/Coming+Storm+012.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Yellow distance is the missile scattering off the board.</td></tr>
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<b>TURN 3<o:p></o:p></b></div>
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<b>SURVIVORS</b><o:p></o:p></div>
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I have new guy, Randall start making a run for the Bunker
Entrance…newbies don’t live long and we need people to make it to the bunker to
win so off he goes with a double move..<o:p></o:p></div>
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Randall fails the Deathclaw luck roll too,, the Deathclaw
is now 2 failures from entering the game.<o:p></o:p></div>
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<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2ccjWh6JV9oxC2GKJHXsP6IptlTv8BJzsSlsmZUpJeFB4Dk-0fZZ43EKxIt13AIUYUttXO4IYgHolytVe9PyAbg-fHrhQ0db3Htsl5TAWkZGSVXRwOh8YeRMxhPncqN7AMWkSk_VqMvw/s1600/Coming+Storm+014.JPG" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh2ccjWh6JV9oxC2GKJHXsP6IptlTv8BJzsSlsmZUpJeFB4Dk-0fZZ43EKxIt13AIUYUttXO4IYgHolytVe9PyAbg-fHrhQ0db3Htsl5TAWkZGSVXRwOh8YeRMxhPncqN7AMWkSk_VqMvw/s640/Coming+Storm+014.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Codsworth lying in wait. Randall running for the Bunker..</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SUPER MUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI chooses the Brute next, the Brute only knows one
thing, Charge! He moves twice toward the Survivors<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
The Brutes luck roll is good, keeping the Deathclaw at
bay another turn at least..<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>TURN 4<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Aspirant Goddard is next , Since the Brute is out in the open
I have Goddard step up to blast him with his laser rife. He has a long range, clear shot.
I roll a critical, a blank and a double bottle for the special effect,
which is ON FIRE. The Brute fails his save takes 2 base damage and 1 fire
damage, but unlike last time he makes the luck check and the fire goes out.</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Goddards luck check for the Deathclaw is good, and its arrival is still two failures away.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SUPER MUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="mso-spacerun: yes;"> </span>The AI chooses one
of the mutant hounds to go next. <span style="mso-spacerun: yes;"> </span>It makes
a double move toward the Survivors.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
The Hound fails its luck roll . ,, the Deathclaw is now 1
failures from entering the game.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjrlKGg8q64bRE2_hKJdLBDrlz0CKYv_jNlUEVuAeFyQPk-RC_gcpreY0caMqJDnG-ZN2J_9ADHbOL36SYynLroXhigdl4EUEIAdFfyKG5pX0-N9ydC8Y9gdijYMERMDWjFmhqx8eQnCM/s1600/Coming+Storm+016.JPG" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjrlKGg8q64bRE2_hKJdLBDrlz0CKYv_jNlUEVuAeFyQPk-RC_gcpreY0caMqJDnG-ZN2J_9ADHbOL36SYynLroXhigdl4EUEIAdFfyKG5pX0-N9ydC8Y9gdijYMERMDWjFmhqx8eQnCM/s640/Coming+Storm+016.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Hounds had a bad bad day.</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>TURN 5<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Cassidy is up next , She makes a single move toward the
radio station, then takes a prepared action readying her double barreled shotgun.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Cassidy passes her luck roll, the Deathclaw looms<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYmGgCyG9wT6LEdnrlGBbhqJfYNUJ1V55yOwCWyOUFib1Fzgw2Q-4IF9ffGO5K5ZDaB03uY8VBXLLHEit4RxUYaJ7LXyt1O-s9EOYGRzwK39bmPCqg1lPu3PQpo-FWknmwYM_Z4TSFBH0/s1600/Coming+Storm+019.JPG" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYmGgCyG9wT6LEdnrlGBbhqJfYNUJ1V55yOwCWyOUFib1Fzgw2Q-4IF9ffGO5K5ZDaB03uY8VBXLLHEit4RxUYaJ7LXyt1O-s9EOYGRzwK39bmPCqg1lPu3PQpo-FWknmwYM_Z4TSFBH0/s640/Coming+Storm+019.JPG" width="640" /></a></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SUPER<span style="mso-spacerun: yes;"> </span>MUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI chooses <span style="mso-spacerun: yes;"> </span>the
second mutant hound, its only option is to move toward the survivors..moving twice.<o:p></o:p></div>
<div class="MsoNoSpacing">
The move does not trigger Cassidy as she cannot see
it after it first move where it was well <span style="mso-spacerun: yes;"> </span>out of her awareness range.</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Hound also fails its luck roll . ,, the Deathclaw will
now enter the game at the end of this round,<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Lastly the AI has the Aviator act. He rolls an explosion
on the action die, or cautiously persue the objective which is stop the
survivors. He makes a single move. Tries to shoot no one is in range, so he
moves again into some cover since he’s being cautious and he hears the Deathclaws
roar.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>END OF ROUND</b><o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRlX2Hl4O8nJQz_YxKtDvhS8DuuceiEZOWf4PmZWg_gkniVsn6355GpTyjLnLnHqWt74VVthecpbZhZWZlJwfq8aTYBwMNkP7y7d29cW8IbcFPk15VWl3aGfbWVqnRgsrxYCzjZz4E9hQ/s1600/Coming+Storm+025.JPG" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRlX2Hl4O8nJQz_YxKtDvhS8DuuceiEZOWf4PmZWg_gkniVsn6355GpTyjLnLnHqWt74VVthecpbZhZWZlJwfq8aTYBwMNkP7y7d29cW8IbcFPk15VWl3aGfbWVqnRgsrxYCzjZz4E9hQ/s640/Coming+Storm+025.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Deathclaw arrives </td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>DEATHCLAW"S TURN<span style="mso-spacerun: yes;"> </span></b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Deathclaw immediately charges the nearest model, which is
the poor mutant hound . Roaring its battlecry as it charges, the hound can and does try to resist but needs a 6
rolls an “8” vs the DC’s which needs an 11 and rolls a “5”</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Deathclaw now has a crazy huge dice pool and being
Strength 11, its only going to fail on a “X” on the die .Total dice Bonus
Green and Black for Charge with Battlecry, extra Black for Str.</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
It attacks with a Deathclaw Swipe which has a base 2
yellow and special effect Blue<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Rolls is 6, -3 to hit, 3 extra damage and 3 armor break,
and a star for special <span style="mso-spacerun: yes;"> </span>(no effect)<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Hound takes 5 damage no save and is KIA.,<span style="mso-spacerun: yes;"> </span>Next!<o:p></o:p></div>
<div class="MsoNoSpacing">
<o:p> </o:p> </div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOLwkVC4quNVrI67_PKSUiN1VJpEszzVLSzxobDcSU7tDYUHVDmJzy-78hijZzgRtQ4gPo02nEuORGg8vp4veyXPYtP7ex_RbQ7EzVkpeFVMBxW7VTudRR0_q0QmhsUa3JEJvWh-TFAao/s1600/Coming+Storm+028.JPG" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhOLwkVC4quNVrI67_PKSUiN1VJpEszzVLSzxobDcSU7tDYUHVDmJzy-78hijZzgRtQ4gPo02nEuORGg8vp4veyXPYtP7ex_RbQ7EzVkpeFVMBxW7VTudRR0_q0QmhsUa3JEJvWh-TFAao/s640/Coming+Storm+028.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">This hound didnt know what hit it.</td></tr>
</tbody></table>
<b>ROUND 2</b><br />
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
With even sides the advantage falls to the Super Mutants<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>TURN 1<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SUPER MUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Well the Deathclaw slicing a mutant hound in two
certainly<span style="mso-spacerun: yes;"> </span>changes things up a bit, <o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI Priorities must be adjusted, while the Survivors are
the goal, they cant meet that goal if a Deathclaw is stomping around between
them.<o:p></o:p></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI Chooses the remaining hound first, <span style="mso-spacerun: yes;"> </span>its action is to reckless attack but the hound
has no interest in the Deathclaw and proceeds at the first survivor it can see,
which is Aspirant Goddard. Its just withing its Blue Charge range, so it does getting
in base contact with Goddard and picking up an extra black die <span style="mso-spacerun: yes;"> </span>, its all for naught thou because despite the
4 extra dice needs a “6” and comes up with a “7” miss.<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBZ1Ne2d-T1X1RFY7AusGpsW9BHNdFkg1grDqOqDgrHegFJC_bZtgaUdoP6kloSw3fayVheTyXx0eG6kUjRtQ6DGteR_9KadFhj1zzZNg5evgxO5SZeRrKveh2HnwjdsBvijyquFDR-gY/s1600/Coming+Storm+037.JPG" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBZ1Ne2d-T1X1RFY7AusGpsW9BHNdFkg1grDqOqDgrHegFJC_bZtgaUdoP6kloSw3fayVheTyXx0eG6kUjRtQ6DGteR_9KadFhj1zzZNg5evgxO5SZeRrKveh2HnwjdsBvijyquFDR-gY/s640/Coming+Storm+037.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Goddard in T60 Power Armor makes short work of this hound with a baseball bat.</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
I decide to lets play this fight out with Goddard and the
Hound.<span style="mso-spacerun: yes;"> </span>Goddard breaks out his baseball
bat and lays it into the hound. He going to attack twice and in his T60 power
armor he is Strength 8 so he gets an extra black die in melee<o:p></o:p></div>
<div class="MsoNoSpacing" style="margin-left: 0.5in; mso-list: l0 level1 lfo3; text-indent: -0.25in;">
<!--[if !supportLists]--><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;">1-<span style="font: 7pt "times new roman";">
</span></span></span><!--[endif]-->Roll, Critical, 2 x extra damage , 2 x armor
break...<o:p></o:p></div>
<div class="MsoNoSpacing" style="margin-left: 0.5in; mso-list: l0 level1 lfo3; text-indent: -0.25in;">
<!--[if !supportLists]--><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;">2-<span style="font: 7pt "times new roman";">
</span></span></span><!--[endif]--><span style="mso-spacerun: yes;"> </span>Roll, 5, 2
x extra damage, armor break,<o:p></o:p></div>
<div class="MsoNoSpacing" style="margin-left: 0.25in;">
<br /></div>
<div class="MsoNoSpacing">
Lays 6 damage on the hound <span style="mso-spacerun: yes;"> </span>and falls dead ,beaten to a pulp…<span style="mso-spacerun: yes;"> </span>despite the Bat being a 1 physical damage
item<o:p></o:p></div>
<div class="MsoNoSpacing" style="margin-right: -0.3in;">
The extra black dice for
damage are no joke in power armor, on a charge he could get a 3<sup>rd</sup>..,<o:p></o:p></div>
<div class="MsoNoSpacing" style="margin-left: 0.25in;">
<br /></div>
<div class="MsoNoSpacing" style="margin-left: 0.25in;">
<br /></div>
<div class="MsoNoSpacing" style="margin-left: 0.25in;">
<br /></div>
<div class="MsoNoSpacing">
<b>TURN 2<o:p></o:p></b></div>
<div class="MsoNoSpacing" style="margin-left: 0.25in;">
<br /></div>
<div class="MsoNoSpacing" style="margin-left: 0.25in;">
<br /></div>
<div class="MsoNoSpacing">
<b>SUPERMUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI chooses the Aviator,<span style="mso-spacerun: yes;">
</span>his action roll is again cautiously attack at range.<span style="mso-spacerun: yes;"> </span>He moves behind a wall<o:p></o:p></div>
<div class="MsoNoSpacing">
Shielding himself from the Deathclaw and having a nice
line of sight on Cassidy. He needs a 6 or less to hit thanks to his Aviator Cap.<o:p></o:p></div>
<div class="MsoNoSpacing">
And rolls a cog (1) plus bonus damage and the action
point. He hits Cass for 3 damage and prepares an action<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Cassidy has 1 armor plus 1 <span style="mso-spacerun: yes;"> </span>Strong Armor boost token so she can save 1+1,,
rolls a 1 and saves 2 damage , <span style="mso-spacerun: yes;"> </span>and loses
the token, <span style="mso-spacerun: yes;"> </span>she’s now wounded.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi34Ns2Xs_AeJDdK0jvg6M3US7Tn6KPKYIMWwMKj5XEXMjf0oXlMkulB90PazwVPR-rsmOZr6f5Iem23szg1NE-hnXYE-96ya17uLS_j1VBF2BDzJpNydu6J-VvbLyviWHqA18Z-6haLhQ/s1600/Coming+Storm+039.JPG" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi34Ns2Xs_AeJDdK0jvg6M3US7Tn6KPKYIMWwMKj5XEXMjf0oXlMkulB90PazwVPR-rsmOZr6f5Iem23szg1NE-hnXYE-96ya17uLS_j1VBF2BDzJpNydu6J-VvbLyviWHqA18Z-6haLhQ/s640/Coming+Storm+039.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Aviator is obviously the smart one of the group.</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<o:p> </o:p> </div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
I have Cassidy go next, she moves twice into the radio
station , as she enters I realize that I just gave the Aviator a prepared
action, as Cass passes thru the door I notice it the Aviators range is green
and meets the middle of the doorway, <span style="mso-spacerun: yes;"> </span>He
fires off a shot a her rolls a Critical and an Armor Break,<span style="mso-spacerun: yes;"> </span>She takes 2 more damage , ending at the
searchable crate and goes digging for a Stimpak?<span style="mso-spacerun: yes;"> </span>Well she pulls out a .44 Revolver…shes loaded
for bear , with the Shotgun, and Laser Rifle and now the .44, but shes at
deaths door with 1 health remaining.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNjuYq-hyi2mBL7Hs71ONhymX0h2GbJSCoT8S2-EC3jzGCZMYR7GYx8xWm6HOOJaL64V5Bg1C002dFh1XUeslW47kgEb8fi3TMt6i3Mh9XA22V5UYrg6KBi-CrDG4SHyDl6xB6_4LyQrI/s1600/Coming+Storm+047.JPG" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNjuYq-hyi2mBL7Hs71ONhymX0h2GbJSCoT8S2-EC3jzGCZMYR7GYx8xWm6HOOJaL64V5Bg1C002dFh1XUeslW47kgEb8fi3TMt6i3Mh9XA22V5UYrg6KBi-CrDG4SHyDl6xB6_4LyQrI/s640/Coming+Storm+047.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Cassidy wounded makes it to the bunker, only to get gunned down through the window.</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>TURN 3 <o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SUPER MUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
AI chooses the Enslaved Tech next. His AI priority is get
to the Radio Station and get on the Siren if the Mutants need it<o:p></o:p></div>
<div class="MsoNoSpacing">
He moves around X2<span style="mso-spacerun: yes;">
</span><span style="mso-spacerun: yes;"> </span>behind the Aviator ending with
some cover from the building corner and near a window , Cass can see him but
hes safe for now.<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVpi9HAI6UrG-RtVzS4l8ICEw9Xf1lC1z3rf_5lAp0J3Gr2qzrzGofQA32ViYb51vMmArJVcyqTVakWjxQnHmludxbeCLKBNFkYh6s37jzqvgNNI6oxeEKV4-cMIway48XBPapT1QYQmE/s1600/Coming+Storm+050.JPG" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVpi9HAI6UrG-RtVzS4l8ICEw9Xf1lC1z3rf_5lAp0J3Gr2qzrzGofQA32ViYb51vMmArJVcyqTVakWjxQnHmludxbeCLKBNFkYh6s37jzqvgNNI6oxeEKV4-cMIway48XBPapT1QYQmE/s640/Coming+Storm+050.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Enslaved Tech making for the Radio Station.</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Codsworth is staying put and preparing an action he is
going Flame thrower anyone coming around that corner toward the front door of
the radio station.<span style="mso-spacerun: yes;"> </span>Prepared Action.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>TURN 4 <o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SUPERMUTANTS<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI chooses The Hammer to go next, his action die is to
recklessly attack at range…this time his target is the deathclaw way<span style="mso-spacerun: yes;"> </span>too close to him<span style="mso-spacerun: yes;"> </span>Hammer reloads his missile launcher and fires
scoring a direct hit one the deathclaw with a critical and 3 bonus damage, for
6 total damage…huge hit but the Deathclaw is a armored beast at 3+1 and saves 3
of it so it takes 3 damage , which just pisses it off more.<o:p></o:p></div>
<div class="MsoNoSpacing">
Hammer does decide to burn a luck token to try to gain
and extra critical point and succeeds!<span style="mso-spacerun: yes;"> </span>He
now has all 3 Critical points ( 1 hit, 1 luck roll, 1 crit die roll, next time
his is locked and loaded he can fire off one hell of a missle strike.<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVN6sxYe19vf5cq6pnqXnOAzp1uT1-NlPLh1Lu1FNV6ayrIbtKyo53rW1Hej8ebUHZIXEXD-0sB6ycB6yTlVzoIKXr0YYbFMraJD6A-g9FNQq9OCJG-D74jOsDwXpGXe02gyaumVAgk0U/s1600/Coming+Storm+060.JPG" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVN6sxYe19vf5cq6pnqXnOAzp1uT1-NlPLh1Lu1FNV6ayrIbtKyo53rW1Hej8ebUHZIXEXD-0sB6ycB6yTlVzoIKXr0YYbFMraJD6A-g9FNQq9OCJG-D74jOsDwXpGXe02gyaumVAgk0U/s640/Coming+Storm+060.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">After eating Hammers missile, the Brute charges in.</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
I have Randall continue moving toward the bunker
entrance, Move x 2<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>TURN 5<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SUPERMUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Last is the Brute, he has no choice but to Charge the
Deathclaw , AI says Attack!,<span style="mso-spacerun: yes;"> </span>Hammer
would want him to tie the thing up as long as possible, so he can kill some
humans..<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
The Brute charges<span style="mso-spacerun: yes;">
</span>picking up a Black die for Strength and another for the Charge (battle
cry wont work on the Deathclaw its immune) The Brute rolls 4, with a 2 x Armor
break and 2 Bonus damage. , pretty good That lowers the Deathclaws armor to 1+1 he rolls a 2, so
he still saves 1, taking 3 damage ..5 wounds on him so far 7 more to go!</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
I was waiting for this , Nate is now up, and he going to
happily fire into the Brute/ Deathclaw melee, because all damage there is good
damage! The shooting action is a miss, it whole lots of nothing (10 to hit)
second shot is a 7 with a -2 an armor break and he picks up a quick action,
That one is a hit, ( you do get +2 to hit shooting into engaged models) and I
randomize between the two with red armor die, and it hits the Deathclaw.. The Deathclaw fails the save but still saves one taking
another wound.</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
I use my quick action since Nate is now Heroic to shoot
again, this time it’s a good hit, a 3, + 2 bonus damage and an armor break for
a total of 4 damage possible, Hit the deathclaw again this time for 2 wounds
its saves the other two. Nate also has picked up 2 Critical points toward making a
Critical attack</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
The Deathclaw is now vulnerable its down to 4 health, buts its
been hit with a missile launcher, a charge from a super mutant brute, and two
good hits from a hunting rifle and it’s the Deathclaws turn<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNOgwK1GXocICg9bwXQSiy4RlDGhvbbr-MlPrcQ0sNdxfvRvvV88ZcMjqOYC5myIfa-zH4NtlUB34XDsjtadufhKTfSHGCdrcc0Q6k6-1I4PCDY1S4NdUVHdHNpCODliwF9u5958Svx-A/s1600/Coming+Storm+068.JPG" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNOgwK1GXocICg9bwXQSiy4RlDGhvbbr-MlPrcQ0sNdxfvRvvV88ZcMjqOYC5myIfa-zH4NtlUB34XDsjtadufhKTfSHGCdrcc0Q6k6-1I4PCDY1S4NdUVHdHNpCODliwF9u5958Svx-A/s640/Coming+Storm+068.JPG" width="640" /></a></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>END OF ROUND</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>DEATHCLAWS TURN</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Deathclaw swipes at at Brute easily hitting him doing 2 damage
and pushing him back orange distance. He then follows with another swipe, I want to try the
Deathclaw crush but it has to be “primed” (which Ill explain if I can do it,
after this action he has 2 of the 3 tokens he needs to prime the attack.</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Second swipe… Hits with a 9, a bonus damage and a stun
effect, The Brute manages to save 1 damage, hanging with 1 health left and
being Stunned,<span style="mso-spacerun: yes;"> </span>The Super Mutants may
take this thing down yet.<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiggF2vo1KDw3qtYiYPxEHB0pMpI5Xnuq86ivuzrUM3DNx1_rWjAj4Brn2GaVBtHWvTZ8EgvOj6uu3H0EgcOeI1h7Yjz1fOotxohUHneLXkHJHDc3ZmVQJ0ei6VY1tbnQnjF3eoDkWnmHQ/s1600/Coming+Storm+063.JPG" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiggF2vo1KDw3qtYiYPxEHB0pMpI5Xnuq86ivuzrUM3DNx1_rWjAj4Brn2GaVBtHWvTZ8EgvOj6uu3H0EgcOeI1h7Yjz1fOotxohUHneLXkHJHDc3ZmVQJ0ei6VY1tbnQnjF3eoDkWnmHQ/s640/Coming+Storm+063.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Brute hung in there surviving the follow up attack.</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>ROUND 3</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Advantage stays with the Super Mutants<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>TURN 1 <o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SUPER MUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI chooses The Hammer.<span style="mso-spacerun: yes;">
</span>Action Die says double bottle. For Hammer that means recklessly attack
in melee. Hammer has a full charged critical meter, but Hammer doesn’t
have a clear lane to charge the Deathclaw But he has VATS and I easily roll a bottle for an extra
action…</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
So Hammer can move into position and Critically Attack
the Deathclaw with the Super Sledge…<o:p></o:p></div>
<div class="MsoNoSpacing">
He gets a lot of dice, 3 yellow, 2 blue and green He hits with a 6
(rolls 6, -2,-1, bottle x 2, bonus damage and a double armor break which drops the deathclaws armor to 1+1
I roll a 2 for the Deathclaw’s armor save meaning he fails but still
saves 1 damage, but takes 4 which is how much health he has left…THE DEATHCLAW
is SLAIN BY THE HAMMER….</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
If he wasn’t cocky enough that’s one hell of a trophy if
they survive!<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaw2JAgKx0ZUpCtV26JIlIvYzN6OdjHr3OHRM-WcWMG1t7iqf2BzNG5sM_0xwKECSHHbz52Krn1ctLqWhdtwALWW38FHJ3fN800SO9uVMFGM7h8-ndEgdyd9ldtdPi4Gyu7bUexb3sheY/s1600/Coming+Storm+072.JPG" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaw2JAgKx0ZUpCtV26JIlIvYzN6OdjHr3OHRM-WcWMG1t7iqf2BzNG5sM_0xwKECSHHbz52Krn1ctLqWhdtwALWW38FHJ3fN800SO9uVMFGM7h8-ndEgdyd9ldtdPi4Gyu7bUexb3sheY/s640/Coming+Storm+072.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hammer Super Sledges the Deathclaw...</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
I think at this point The Survivors need to start making
it to the bunker, <o:p></o:p></div>
<div class="MsoNoSpacing">
I have Aspirant Goddard go first….<o:p></o:p></div>
<div class="MsoNoSpacing">
He takes a quick shot at the one health left, stunned, Brute and tries to put it down.</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Goddard shoots..( Critical!, double bottle (on fire) ,
blank.)<o:p></o:p></div>
<div class="MsoNoSpacing">
Hits him for
2 energy damage, the Brute saves both points of damage, but again is ON FIRE so
he takes an immediate extra point of Damage and that kills him..the brute falls
a smoking ruin.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Goddard then moves<span style="mso-spacerun: yes;">
</span>yellow behind Nate, toward the left side of the Radio Station.<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnPexgZQVB6RBzIV3UHBNPGR-GE5HsNSPN9QLQRU5iCgLFsNFzBygCBhIhkiSPMtBQbxfoBI34tluESLZb96JiaCknztexrD9-DZ53NqDlZm2qE_8SCsb1InaRigaoMTJwKF3xAQXr0ws/s1600/Coming+Storm+075.JPG" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnPexgZQVB6RBzIV3UHBNPGR-GE5HsNSPN9QLQRU5iCgLFsNFzBygCBhIhkiSPMtBQbxfoBI34tluESLZb96JiaCknztexrD9-DZ53NqDlZm2qE_8SCsb1InaRigaoMTJwKF3xAQXr0ws/s640/Coming+Storm+075.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Goddard cooks the Brute with his Laser Rifle</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>TURN 2<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SUPER MUTANTS<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI Chooses Enslaved Tech next Action Die says Cautiously
go for the objective, which in his case ‘was” the Siren But since the Deathclaw is in a crumpled dead heap, the
defaults to kill the humans.</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
ET turns and fires his combat shotgun thru the window at
poor Cassidy. Roll (4, -1. Bonus damage)<span style="mso-spacerun: yes;">
</span>4 is <span style="mso-spacerun: yes;"> </span>what he needs thanks to his
patched <span style="mso-spacerun: yes;"> </span>3 piece suit, the bonus damage
means 3 damage to Cassidy she has 1 armor and 1 health so she is done for down in
heap,<span style="mso-spacerun: yes;"> </span>his second action is climb thru
the open window into the radio station, escaping Codsworth lying in wait..<span style="mso-spacerun: yes;"> </span>One Survivor down.<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0xPnhjSFapMKIpx7-9LwCsFgxhMCWVg-w9fPHH_AA0XP3IQkQbNYPkEw0MUVFKjayIU4SvuJ9mJMVKhdyj4UYXVcQYAUJbnNBdQH-vJSDmhGE_-AVqI5K_zQtdSCQOBO3PPAZgKfWaEE/s1600/Coming+Storm+078.JPG" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0xPnhjSFapMKIpx7-9LwCsFgxhMCWVg-w9fPHH_AA0XP3IQkQbNYPkEw0MUVFKjayIU4SvuJ9mJMVKhdyj4UYXVcQYAUJbnNBdQH-vJSDmhGE_-AVqI5K_zQtdSCQOBO3PPAZgKfWaEE/s640/Coming+Storm+078.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Poor Cassidy gets gunned down by Enslaved Tech from the window.</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
I have Randall go next, he just keeps moving and this
turn he reaches the Bunker Entrance on his second action.One down , Nate +1 to go…</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>TURN 3<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SUPERMUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
The Aviator is last,<span style="mso-spacerun: yes;">
</span>Action Die, says cautiously go for objective or stop the Survivors<o:p></o:p></div>
<div class="MsoNoSpacing">
He’s got a nice clean long range shot on the moving
Aspiriant Goddard so he fires his Bolt action pipe rifle twice..<o:p></o:p></div>
<div class="MsoNoSpacing">
First shot misses with a 7 (needs 6) , Second Shot hits
with a 2 and bonus damage, Goddard save is 3+1 , He rolls a 3 saving all 3 damage,<span style="mso-spacerun: yes;"> </span>damn that T60 power armor<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKYZjCeQSBKtvvT6ZsHvkRaFm51osiOZs2EpWfLB42dtvomrjlpr45dxwq3geozKJ4sfJyDjVVsKddBnB4M8cWVUjf8haUxPwvYFupmNW7GlLwD6HA3iOmvxN12QIPbkzuQjxw7kamNJ0/s1600/Coming+Storm+089.JPG" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKYZjCeQSBKtvvT6ZsHvkRaFm51osiOZs2EpWfLB42dtvomrjlpr45dxwq3geozKJ4sfJyDjVVsKddBnB4M8cWVUjf8haUxPwvYFupmNW7GlLwD6HA3iOmvxN12QIPbkzuQjxw7kamNJ0/s640/Coming+Storm+089.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Aviator puts the heat on Goddard its just bounces off.</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Nate moves twice to the left behind the Corvega near the
left of the radio station, then using VATS he generates a quick action which he
uses to Shoot at the Hammer this shot is -2 since Im using the quick action to
shoot, he at long range so he picks up an extra green die from the Hunter
Ability..roll (7, -2, 2 x armor break, bonus damage) bummer because as a normal
shot, that would hit, being a quick action it misses.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Codsworth flies over the fences and prepares an action
for next turn in case he need to flame and mutants in pursuit.<o:p></o:p></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUQNzfzeHvHXFe-BQmZSEGhhobgb4Bn1XP9JJ35EaperMG19vlVCgx8qc8DV9CiG5drkqVQg65_zW36VviRGVZPqZLkIdnKNgQ88kCvkLVqV3vN1Z3fXV5YDrO6K2rkQW0zlgI8ugG6LM/s1600/Coming+Storm+091.JPG" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUQNzfzeHvHXFe-BQmZSEGhhobgb4Bn1XP9JJ35EaperMG19vlVCgx8qc8DV9CiG5drkqVQg65_zW36VviRGVZPqZLkIdnKNgQ88kCvkLVqV3vN1Z3fXV5YDrO6K2rkQW0zlgI8ugG6LM/s640/Coming+Storm+091.JPG" width="640" /></a></div>
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<br /></div>
<div class="MsoNoSpacing">
<b>END OF ROUND</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<o:p> </o:p><b> </b></div>
<div class="MsoNoSpacing">
<b>ROUND 4</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Deathclaw is dead and its Survivors 4 vs Super Mutants 3,
advantage remains with the Supermutants!<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>TURN 1<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SUPER MUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI chooses Enslaved Tech, action die<span style="mso-spacerun: yes;"> </span>is again cautious<span style="mso-spacerun: yes;"> </span>(attack and objective are the same here) he
can see Nate by the Corvega sedan outside the radio station window and fires..he
needed a ‘2” comes up “x” so he misses…Rifle pings of the car fender…</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhC7Fp_qjV-R3R7tVIZpL7UMBn17K7NkU7tFDQsGcCWd-5u9cMgNk6pLa9Dg3SqgUYx0QIz5zKBSLdxlNXSx2RUPLmwgtAusjTUxgnErNQVv_53nnYcVLpamDgEbvSDcAomltz8nCJ7QHc/s1600/Coming+Storm+098.JPG" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhC7Fp_qjV-R3R7tVIZpL7UMBn17K7NkU7tFDQsGcCWd-5u9cMgNk6pLa9Dg3SqgUYx0QIz5zKBSLdxlNXSx2RUPLmwgtAusjTUxgnErNQVv_53nnYcVLpamDgEbvSDcAomltz8nCJ7QHc/s640/Coming+Storm+098.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Enslaved Tech tries to ambush Nate, misses. Nate throws a frag grenade through the open window...no more enslaved tech!</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Nate , surprised he’s being fired on from inside the
building does what he should have done earlier and chucks his frag grenade at
the window of the radio station (I forgot I had this earlier of would have
thrown it at the Deathclaw/Mutant fight!)<span style="mso-spacerun: yes;">
</span>He needs a 5, rolls<span style="mso-spacerun: yes;"> </span>(a 6, an
armor break and a bonus damage)<span style="mso-spacerun: yes;"> </span>He comes
that heroic luck again, I flip the luck token it comes up lucky lowering the 6
to 4 and the Grenade goes in the window. Hitting the Enslaved Tech, <span style="mso-spacerun: yes;"> </span>exploding <o:p></o:p></div>
<div class="MsoNoSpacing">
With the Armor Break and Bonus damage the Tech takes 4
damage and is down and out of action.<o:p></o:p></div>
<div class="MsoNoSpacing">
Nate also uses VATS here but comes up with an explosion
on the die meaning he does NOT gain an extra action point<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
With his second action Nate makes haste toward the
bunker..<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>TURN 2<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SUPER MUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI chooses<span style="mso-spacerun: yes;"> </span>The
Hammer next, Again its recklessly attack,<span style="mso-spacerun: yes;">
</span>Hammer needs to kill Nate to win the match, so pursue him he does…making
two moves past the radio antenna ending in cover.<span style="mso-spacerun: yes;"> </span>Hammer uses VATS picking up an extra AP, <o:p></o:p></div>
<div class="MsoNoSpacing">
He has a nice LoS on Codsworth and Nate is within the
Missle area of effect so he fires away!<o:p></o:p></div>
<div class="MsoNoSpacing">
Critical, -1, bottle, no bonuses here but a direct hit on<span style="mso-spacerun: yes;"> </span>Codsworth, <span style="mso-spacerun: yes;"> </span>after saves both Nate and Codsworth<span style="mso-spacerun: yes;"> </span>end up with <o:p></o:p></div>
<div class="MsoNoSpacing">
1 damage each, could have been worse.<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCp61teBBj9sfq5YnZfd1o30WLIuaJIcR-WRLpNExlm-TtF1YSbGWCo5llN0QgD_3YQ0bYAWA7fJZf9493S6uIkUIVDbPLXNrDRf1WZsP4hqouEpUbVs6PogoeKavWOrc0RuWxoNrRl-4/s1600/Coming+Storm+108.JPG" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCp61teBBj9sfq5YnZfd1o30WLIuaJIcR-WRLpNExlm-TtF1YSbGWCo5llN0QgD_3YQ0bYAWA7fJZf9493S6uIkUIVDbPLXNrDRf1WZsP4hqouEpUbVs6PogoeKavWOrc0RuWxoNrRl-4/s640/Coming+Storm+108.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hammers Missile Hits Codsworth AoE damage to Nate...they got lucky on the armor saves</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
I have Aspirant Goddard go next, having him engage the
mutants and maybe slow them down so the others can get to the safety of the
bunker, he can always ride out the storm in his T60 Power Armor. <o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Goddard moves and lays down a shot at the Aviator hitting
him (Cog, bonus damage and bottle) bottle means 1 damage ignores armor he blows
the armor save anyway and takes 3 damage.<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCMue49_HHeWOEXccVWUsLFenPBaANhy_zcd8_E1RJ_ncpxotbXH3_PGIjD8eFo6Ybd9_koTIOE64nC1pg83wuXGzfTsnOz6zMi7aV3eXhGOan6dD6YqxjLAZuJi3aO6gVWXGIGMhdkV4/s1600/Coming+Storm+110.JPG" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCMue49_HHeWOEXccVWUsLFenPBaANhy_zcd8_E1RJ_ncpxotbXH3_PGIjD8eFo6Ybd9_koTIOE64nC1pg83wuXGzfTsnOz6zMi7aV3eXhGOan6dD6YqxjLAZuJi3aO6gVWXGIGMhdkV4/s640/Coming+Storm+110.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Goddard trying to delay the mutants, the Aviator didnt take the bait.</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>TURN 3<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SUPER MUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
The Aviator is up,<span style="mso-spacerun: yes;">
</span>action says he again reckless go for the objective which at this point
is stopping the Survivors from getting to the bunker, he moves away from
Goddards Line of Sight and moves up next to Hammer<o:p></o:p></div>
<div class="MsoNoSpacing">
He fires a shot off at Codsworth but misses with a “10”<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Randall standing on the Bunker entrance , has LoS on the
Aviator, he fires off two long range shots with his AR, the first one misses,
the second is a critical, The Aviator save one taking another point of Damage,
he’s halfway down.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Codsworth, moves toward the Bunker Entrance <span style="mso-spacerun: yes;"> </span>and prepares an action anyway coming within
red is getting the Flame thrower.<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>END OF TURN 4</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9rW8xWn0NG0QMS_8LGd3z27m0JL4bDOc2uNJMjMAquu4GJYmaZUCHx0_MSoAPcKp8Yx0jVhSfX06Mp63nEChy32qR6IDBMipXyq6xYFpQdiPtZw16cuAChCH-bgrBHJHCr9p4qwjAnPo/s1600/Coming+Storm+120.JPG" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9rW8xWn0NG0QMS_8LGd3z27m0JL4bDOc2uNJMjMAquu4GJYmaZUCHx0_MSoAPcKp8Yx0jVhSfX06Mp63nEChy32qR6IDBMipXyq6xYFpQdiPtZw16cuAChCH-bgrBHJHCr9p4qwjAnPo/s640/Coming+Storm+120.JPG" width="640" /></a></div>
<div class="MsoNoSpacing">
<br /></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<div class="MsoNoSpacing">
<b>ROUND 5</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Coming down to the wire here, Advantage- SUPER MUTANTS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>TURN 1<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SUPER MUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI chooses The Aviator 1<sup>st</sup>, his action die is
to Move..the attack most vulnerable..That would be Randall standing out in the
open on the Bunker Entrance, he moves to touch the rocks for cover and is still
(barely) in long range for his Bolt Action Pipe Rifle he fires a shot and again
misses..<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHb3RvraMZtl8EjKK9pg8CmE73QEJpy3gRdYR8fRX2IhijtqQcTNdHoFi4TIwvkzMdBAManYYhSDFBKc2_lS_LIo7_o9SmDTBS0IIWBMeXzEPkO4AahwsW6PuulHRKx70PSCisfQ-OiAQ/s1600/Coming+Storm+125.JPG" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHb3RvraMZtl8EjKK9pg8CmE73QEJpy3gRdYR8fRX2IhijtqQcTNdHoFi4TIwvkzMdBAManYYhSDFBKc2_lS_LIo7_o9SmDTBS0IIWBMeXzEPkO4AahwsW6PuulHRKx70PSCisfQ-OiAQ/s640/Coming+Storm+125.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Avitator tries to Kill Randall, misses, Codsworth intervenes, Flames him good.</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Aspriant Goddard seizes the opportunity and charges the
Hammer! It takes both Action so he wont fight yet but picks up a black on the
charge.<span style="mso-spacerun: yes;"> </span>This will keep hammer busy so
the others can get to the Bunker!<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh11pyJJkDzaRbAEennTILhdrA0925Wwp5kPA2hClkZPt89mNwCLLgLHuaqyYImQA9i5RTUQbVFFYlhyphenhyphenLciEizOk29jxZSRCiHrXcfl6rjJRssOkUqcxHug-rOqliQ2Qx2Tb468rbnVelE/s1600/Coming+Storm+134.JPG" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh11pyJJkDzaRbAEennTILhdrA0925Wwp5kPA2hClkZPt89mNwCLLgLHuaqyYImQA9i5RTUQbVFFYlhyphenhyphenLciEizOk29jxZSRCiHrXcfl6rjJRssOkUqcxHug-rOqliQ2Qx2Tb468rbnVelE/s640/Coming+Storm+134.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Goddard charges the Hammer</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>TURN 2<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SUPER MUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
The Hammer gets charged from behind and attacks Goddard
and his Power Armor with the Super Sledge..<span style="mso-spacerun: yes;">
</span>His first attack is a miss with “10” with no friendly accuracy dice even
luck wont fix that..second attack is a Critical, boom but luck id with Goddard
he saves all 3 damage, and Hammer misses his VATS for an extra AP.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Codsworth moves between Randall and The Aviator, If
Randall gets killed we’ll lose the Scenario as Goddard cant make it to the
Bunker in time<span style="mso-spacerun: yes;"> </span>He flames the Aviator
hitting with a “2” the Aviator flubs the Armor save taking 2 more Damage from
fire<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjui0Aw6BCMotxtgHgr__ePelhyphenhyphenm2YqqwKQs0RPXyvNP5-RLJewLcNQG3hmfv0nJQlknbfADMQy6kqPYRhA3suuWFuZTHR_5cKWyMHbnb0K4Utn-L_1KmKNsg68QmXwVbd1AJWtDYlK2j8/s1600/Coming+Storm+138.JPG" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjui0Aw6BCMotxtgHgr__ePelhyphenhyphenm2YqqwKQs0RPXyvNP5-RLJewLcNQG3hmfv0nJQlknbfADMQy6kqPYRhA3suuWFuZTHR_5cKWyMHbnb0K4Utn-L_1KmKNsg68QmXwVbd1AJWtDYlK2j8/s640/Coming+Storm+138.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Nate taking out the Aviator, thanks to a timely quick action.</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Nate has to move twice if he going to make it to the
bunker in time, he does I check his VATS and he rolls a Bottle and gets an AP
he fires his 10mm Pistol at the Aviator who has Cover <span style="mso-spacerun: yes;"> </span>, the quick action attack gives him another -2
so its a long shot<span style="mso-spacerun: yes;"> </span>but Nate scores <span style="mso-spacerun: yes;"> </span>get s a Cog a (1) and armor break and a bonus damage,
the damage finishes of the Aviator since he can only save one Nate uses his new
quick action from the Cog roll to move to the Bunker Entrance.<o:p></o:p></div>
<div class="MsoNoSpacing">
Bonus (Nate finally maxes out his crit meter)<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLZvESfYkZzxl5txMGp2vi8cRJOP0cx2qMFN_Gh-zmNm7ZzL6pj_V5paL5LfDiUDS-XoaZ6lMPS929NmmKxWVuN4WV-trWPikJMOOYFPHxODelV3VRs5kyfMQAtCBK1VW5bqVNp5LfLeA/s1600/Coming+Storm+145.JPG" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLZvESfYkZzxl5txMGp2vi8cRJOP0cx2qMFN_Gh-zmNm7ZzL6pj_V5paL5LfDiUDS-XoaZ6lMPS929NmmKxWVuN4WV-trWPikJMOOYFPHxODelV3VRs5kyfMQAtCBK1VW5bqVNp5LfLeA/s640/Coming+Storm+145.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Survivors have made it to the Bunker</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>END OF ROUND.</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<b><br /></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>ROUND 6</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<b><br /></b></div>
<div class="MsoNoSpacing">
<o:p> </o:p><span style="text-align: center;">ADVANTAGE SUPER MUTANTS</span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>TURN 1<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SUPER MUTANT</b>S<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Hammer has no choice and well placed missile just needs
to kill one of the 3 Survivors on the Bunker Entrance and the Mutants can claim
victory.<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjfQ6KHYnSAT2VRZ0_RV87pr0Lb6Eq8CcW-EHWcU1mOquJllJG7MiQEPyOsVJy1KlYN9qsPqb2ZYvAVLuIX3sxveAtQ9vZG_zC3Znu-dePp9wg9jykcrkbRDWl3WQws1S6seowQlRUvcg/s1600/Coming+Storm+158.JPG" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjfQ6KHYnSAT2VRZ0_RV87pr0Lb6Eq8CcW-EHWcU1mOquJllJG7MiQEPyOsVJy1KlYN9qsPqb2ZYvAVLuIX3sxveAtQ9vZG_zC3Znu-dePp9wg9jykcrkbRDWl3WQws1S6seowQlRUvcg/s640/Coming+Storm+158.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hammers last ditch effort a lucky missile hit could win him the game, but the dice let him down!</td></tr>
</tbody></table>
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</div>
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Hammer 1<sup>st</sup>, must pull away from Goddard and
face his free strike… this free attack is a quick action so its at -2 to hit. Goddard has an extra black die from the Charge. Goddard
misses barely by 1 (he had 3 bonus damage too!)</div>
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<o:p></o:p></div>
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<br /></div>
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Hammer moves to the right for a clear shot lines up on
Randall as a hit with a bonus damage kills him and …<o:p></o:p></div>
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Totally Flubs it…”X, blank, blank” ouch!!<span style="mso-spacerun: yes;"> </span>He tries to re aim with VATS rolls a star
failing….game over Mutants<o:p></o:p></div>
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<br /></div>
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SURVIVORS<span style="mso-spacerun: yes;"> </span><o:p></o:p></div>
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<span style="mso-spacerun: yes;"><br /></span></div>
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<span style="mso-spacerun: yes;"><br /></span></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRVwRDcW126ryHnaXIv7KjLRfyiF8RJj23G_bh_Q3zLNqzfMDW9IaOgyk6Y86JtkJs7u7YdARwGSw964unXSFyqcwSdhSl7hqX2CRNaVHbsaVOBQl_YjB9Jhkb-okrqSV8e9ynqyWPSiU/s1600/Coming+Storm+159.JPG" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRVwRDcW126ryHnaXIv7KjLRfyiF8RJj23G_bh_Q3zLNqzfMDW9IaOgyk6Y86JtkJs7u7YdARwGSw964unXSFyqcwSdhSl7hqX2CRNaVHbsaVOBQl_YjB9Jhkb-okrqSV8e9ynqyWPSiU/s640/Coming+Storm+159.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Every unloads on Hammer last round, they manage a couple wounds on him.</td></tr>
</tbody></table>
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We Finish the turn with Nate, Randall and Goddard ,
trying to gun Hammer down then end up putting 2 damage on him combined. Hammer could not hit when he needed it but he makes his armor
saves no problem…</div>
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<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCgN-5KzysCmTgTtZJ-vA60vQAh8_ZyGJXHCVwveBeHh_AWyZBalhQalOdXhF_uyr2OGSvlVpnIbOzLRhYbSJavpn_EmX8q0SQdWOe-Zr8uvWNkJ8conRnKuqmbSwdkxHw8zbKGNskNGk/s1600/Coming+Storm+162.JPG" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCgN-5KzysCmTgTtZJ-vA60vQAh8_ZyGJXHCVwveBeHh_AWyZBalhQalOdXhF_uyr2OGSvlVpnIbOzLRhYbSJavpn_EmX8q0SQdWOe-Zr8uvWNkJ8conRnKuqmbSwdkxHw8zbKGNskNGk/s640/Coming+Storm+162.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Survivors win this time!</td></tr>
</tbody></table>
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<b> SURVIVORS are Victorious!</b><o:p></o:p></div>
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Had a great time with this one, could have went any
number of ways…The Deathclaw was tough, but its pretty clear strong<span style="mso-spacerun: yes;"> c</span>lose combat Super Mutants can take it down
as they did here, there were a lot of extra rules and I am sure I missed some
key places to use luck and who knows what else…I really liked the "Heroic" characters
and what they bring to mix.</div>
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<br /></div>
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I must recommend playing thru all these tutorial
missions<span style="mso-spacerun: yes;"> </span>to anyone who wants to play this
game. Playing all five of these mission is a great primer for layering the more advanced rules game by game. <o:p></o:p></div>
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<br /></div>
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Next Up .. A Fallout Campaign using the Settlement building mode. I have
plenty of terrain and figures to paint before we do,and will be bringing the Raiders next.</div>
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<br /></div>
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During all our newly found downtime here at home I have been working on my other favorite game there days. Rangers of Shadow Deep. I'm close to having everything for the next big mission down</div>
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so I also be soon be rolling the dice for: </div>
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<br /></div>
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Rangers of Shadow Deep: Bloodmoon!<o:p></o:p></div>
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<br /></div>
<br />JPLhttp://www.blogger.com/profile/12461099993856743894noreply@blogger.com1tag:blogger.com,1999:blog-6786977598764243863.post-24833907049293132682020-04-15T15:46:00.001-05:002020-04-15T15:47:50.989-05:00Fallout Wasteland Warfare: Mission 4- The Lost Journal<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhy_2FXEy-159Thqgq8eNZ2MsTwpl6ZEdZMSxBTOUJewZeqN8XXTrzECS47D_svdQ9USfn_ke4kQFpBZzgdIu5S9X2Zp0YLvEGezWyJasHY_FdfYVMZGsqeFXbKTT6R_vYdM6ixk-yrAUQ/s1600/lost+journal+main+map.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhy_2FXEy-159Thqgq8eNZ2MsTwpl6ZEdZMSxBTOUJewZeqN8XXTrzECS47D_svdQ9USfn_ke4kQFpBZzgdIu5S9X2Zp0YLvEGezWyJasHY_FdfYVMZGsqeFXbKTT6R_vYdM6ixk-yrAUQ/s640/lost+journal+main+map.jpg" width="640" /></a></div>
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The following is a play-through of tutorial mission 4
from the FWW campaign book, it incorporates the previous sections of the
rulebook discussed in the three earlier play-throughs <span style="mso-spacerun: yes;"> </span>but adds in advanced weapons and varying
conditions including Radiation and Radiation Damage, I am changing the
characters up for a change of pace using more advanced characters with wider
range of items. This game and the next will feature Nate , instead of Nora and
I’ll bring them all together for some campaign scenarios moving forward<o:p></o:p></div>
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<b>SCENARIO</b> – Nate awakens from his cryo-bed in Vault 111 to
discover Nora missing, <span style="mso-spacerun: yes;"> </span>despite his brief
awakening where he saw her <span style="mso-spacerun: yes;"> </span>killed and baby
Shaun Kidnapped. <span style="mso-spacerun: yes;"> </span>Finding Codsworth, he
headed immediately toward Diamond City recruiting Cassidy along the way.
Eventually connecting with the Brotherhood of Steel <span style="mso-spacerun: yes;"> </span>at the Boston Police Station. Though BoS
reports he discovers <span style="mso-spacerun: yes;"> </span>Nora is alive and
with another group at their own settlement. In exchange for equipment, supplies
and information to help seek them out, <span style="mso-spacerun: yes;"> </span>Nate agrees to join Aspirant Goddard , A senior
BOS initiate looking to prove himself<span style="mso-spacerun: yes;"> </span>in
an attempt to recover valuable information for the BoS <span style="mso-spacerun: yes;"> </span>located in an old safe in the center nearby
junkyard. The problem the Junkyard is directly adjacent to the neighborhood
base of <span style="mso-spacerun: yes;"> </span>Hammer, a <span style="mso-spacerun: yes;"> </span>local Super Mutant Warlord.<o:p></o:p></div>
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<o:p> </o:p><o:p> </o:p><o:p> </o:p></div>
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<b>SURVIVORS</b><o:p></o:p></div>
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<b>Nate</b>-Sole Survivor- Loner, Hunting Rifle, 10mm Pistol, <span style="mso-spacerun: yes;"> </span>1 Radaway, 2 Frag Grenades<o:p></o:p></div>
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Nate also has the Lone Wanderer perk, which he can use under the right conditions.</div>
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<b>Cassidy</b> - Settler- Combat Shotgun, 1 Stimpak, , Damaged<span style="mso-spacerun: yes;"> </span>hazmat suit<o:p></o:p></div>
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<b>Aspirant Goddard</b>- Brotherhood of Steel, T-60 Power Armor, <span style="mso-spacerun: yes;"> </span>Laser Rifle, <o:p></o:p></div>
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<b>Codsworth</b>- Robot, Mr Handy Flamer and Buzzsaw.<o:p></o:p></div>
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The Survivors begin the game with the Advantage Marker.</div>
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Survivors are assumed “readied” before they are activated I'll only point out "readied" if they are holding their action. (the games version of "overwatch")</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQ_9NQe8GrBhmIy1jl0KsCUoDqcF6WnFNOdqkTdX44CRP4KRC8PzKdawcH8K-yG0TIfMrJg6xmr3sfnAD7E6N5-z6cPOrP80Xg0TfWIhWrG17w-xVuyz_iJ78svTsaRmbHM-L55syVbSQ/s1600/SUPERMUTANTS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQ_9NQe8GrBhmIy1jl0KsCUoDqcF6WnFNOdqkTdX44CRP4KRC8PzKdawcH8K-yG0TIfMrJg6xmr3sfnAD7E6N5-z6cPOrP80Xg0TfWIhWrG17w-xVuyz_iJ78svTsaRmbHM-L55syVbSQ/s640/SUPERMUTANTS.jpg" width="640" /></a></div>
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SUPER MUTANTS<o:p></o:p></div>
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<b>Hammer</b>- Super Sledge and Missile Launcher<o:p></o:p></div>
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<b>Mutant Hound</b>- Hound Bite<o:p></o:p></div>
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<b>Aviator</b>- Pipe Pistol, Aviator Cap<o:p></o:p></div>
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<b>Brute</b> – Sledgehammer<o:p></o:p></div>
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<b>Super Mutant</b> (Soldier)- Bolt Action Pipe Rifle and Board<o:p></o:p></div>
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Each turn I roll a die to which order the AI activates its squad. Each models AI Cards will dictate its action I will refer to this as "action roll" or "action die"</div>
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<o:p></o:p></div>
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#1 Hammer<o:p></o:p></div>
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#2 Aviator<o:p></o:p></div>
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#3<span style="mso-spacerun: yes;"> </span>Super Mutant<o:p></o:p></div>
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#4 <span style="mso-spacerun: yes;"> </span>Mutant Hound<o:p></o:p></div>
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#5<span style="mso-spacerun: yes;"> </span>Brute<o:p></o:p></div>
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<b>OBJECTIVES</b> (Victory Conditions)</div>
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<o:p></o:p></div>
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Survivors- Recover the Journal. 1 Model leaves the battlefield with the Journal<o:p></o:p></div>
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Super Mutants – Journal not recovered, more meat for the meat bag!<o:p></o:p></div>
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<b>TERRAIN</b>- Radiation Danger , there a 4 areas of Toxic Sludge bleeding Radiation on site, and figure that ends it turn within yellow distance of any Sludge must check for random radiation damage. <o:p></o:p></div>
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****** Super Mutants and Robots are Immune to Radiation Damage.***************<o:p></o:p></div>
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<o:p> ****** The Game will last 6 Rounds****************************</o:p></div>
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<b>ROUND 1</b></div>
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<b><o:p></o:p></b></div>
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<b>TURN 1<o:p></o:p></b></div>
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<b>SURVIVORS</b><o:p></o:p></div>
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I move Nate first, his 1<sup>st</sup> action is to move
to the car in front of him for cover, using his hunting rifle he has a clear
LoS at The Super Mutant Brute, the Brute has cover from another
car in the way giving Nate a -2 to hit lowering his "5" to a 3</div>
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<o:p></o:p></div>
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He shoots (roll<span style="mso-spacerun: yes;">
</span>Critical, -3,-3 ) whoa<span style="mso-spacerun: yes;"> </span>certainly
a hit, <span style="mso-spacerun: yes;"> </span>2 base damage vs the Brutes 2
Armor his armor check is a 1 meaning he block 1 dam so the Brute takes 1 wound.
<o:p></o:p></div>
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<b>SUPER MUTANTS</b><o:p></o:p></div>
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AI<span style="mso-spacerun: yes;"> </span>says Super
Mutant Soldier is up next, his action roll is a single bottle , meaning <span style="mso-spacerun: yes;"> </span>he should recklessly attack the objective (
The Survivors) at Range, He has not shot so he moves once finding all Survivors
bases are hidden behind Scrapped Vehicles, he moves again behind another Car
looking for a better vantage point to shoot next turn.</div>
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<o:p></o:p></div>
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<b>TURN 2<o:p></o:p></b></div>
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<b>SURVIVORS</b><o:p></o:p></div>
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<b><br /></b></div>
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I have Cassidy move next, shes move behind a junk barrier
finds a searchable<span style="mso-spacerun: yes;"> </span>markers and recovers
a Nuka Cola. She can see the Super Mutant Soldier but has 2 pieces of terrain
in the way for a -4 to hit meaning she will need a 2, she rolls a 7..and
misses.<o:p></o:p></div>
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<o:p> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCbTcec2zkU1HBGgA0Y_SOM3AEZkF6JMYQiGEW5KL6tes5VuyUOQXZx9U5Ha-qaOaFgPU_v85E-a2xsWt9rL0NAW0sX69xEsBiI4L9R8JfDloDS3NORcCmE5-HyGNV0_7FzCNfAhVq3bQ/s1600/lost+journal+002.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCbTcec2zkU1HBGgA0Y_SOM3AEZkF6JMYQiGEW5KL6tes5VuyUOQXZx9U5Ha-qaOaFgPU_v85E-a2xsWt9rL0NAW0sX69xEsBiI4L9R8JfDloDS3NORcCmE5-HyGNV0_7FzCNfAhVq3bQ/s640/lost+journal+002.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Cass finds herself a nice warm Nuka Cola</td></tr>
</tbody></table>
</o:p></div>
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<b>SUPER MUTANTS</b><o:p></o:p></div>
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AI chooses the Hammer to go next , his action roll is also
a single bottle , meaning <span style="mso-spacerun: yes;"> </span>he should
recklessly attack the objective ( The Survivors) at Range, except he has a
loaded missile launcher <span style="mso-spacerun: yes;"> </span>ready to go and
\ lights on off at Nate and Codsworth. <span style="mso-spacerun: yes;"> </span>Hammer needs a <span style="mso-spacerun: yes;"> </span>4 or better (Roll Crit!, -12, Xtra damage)
Ouch!<span style="mso-spacerun: yes;"> </span>4 damage to Nate and 3 damage to
Codsworth , Nate with his Armor Bonus has an Armor of 4 , rolls a 3, so he
takes 1, but Codsworth has 3 Armor rolls a 4 and takes all 3 points of damage,
ouch again!<o:p></o:p></div>
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<o:p> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd_KI_rG_VBt4mpbgpTZd8pb-2LkxC47rek-lKU6y840Qhz_4Ym-bXuFIOBW8D7DIaMuAHB-4_0K89LWTqQ9Z_GnCTB1Uqq2ROjQc9eKvFqwLdxc1vKAxwko9yS1XygP6hsGtItnuRl28/s1600/lost+journal+003.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd_KI_rG_VBt4mpbgpTZd8pb-2LkxC47rek-lKU6y840Qhz_4Ym-bXuFIOBW8D7DIaMuAHB-4_0K89LWTqQ9Z_GnCTB1Uqq2ROjQc9eKvFqwLdxc1vKAxwko9yS1XygP6hsGtItnuRl28/s640/lost+journal+003.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hammer on the Left unloads his first and most damaging missile, 1st turn!</td></tr>
</tbody></table>
</o:p></div>
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<br /></div>
<br />
<div class="MsoNoSpacing">
<o:p> </o:p> </div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>TURN 3<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b><span style="mso-spacerun: yes;"> </span>SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
I put Codsworth into the action as we wont be around long
if he takes another hit like the last one., since he’s<span style="mso-spacerun: yes;"> </span>not in potential attack range of anyone, <span style="mso-spacerun: yes;"> </span>I have him move the safe which he examines and
tell us we are looking for key to open it, according to Aspirant Goddard that
key is here in the junkyard (we are looking for Key A)<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPtZzp2pKjUnf1K7Fm20Fe-_SYnJO1upRZSczRZoWrP7hYdNBLB7wkT20g1ZJ6GepnuKqUuMn_rxLdDM9duPrEB5cZyFxPKwQQeW9s7Th5z4hXrR0S23KWPGFFhTVnot6ibQO5aJJ5n4k/s1600/lost+journal+004.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPtZzp2pKjUnf1K7Fm20Fe-_SYnJO1upRZSczRZoWrP7hYdNBLB7wkT20g1ZJ6GepnuKqUuMn_rxLdDM9duPrEB5cZyFxPKwQQeW9s7Th5z4hXrR0S23KWPGFFhTVnot6ibQO5aJJ5n4k/s640/lost+journal+004.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Codsworth examines the safe, but they are all ready on him!</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SUPER MUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI chooses the Aviator next, his action roll is double
star which in this case means <span style="mso-spacerun: yes;"> </span>“cautiously
attack”<span style="mso-spacerun: yes;"> </span>(where as in this scenario both “Attack”
and Objective” are the same , kill the survivors, The Aviator moves to some
cover and fires his pipe pistol at Codsworth , who has Cover, which Lowers the
Aviators very good “to hit” to a “4” he rolls (6, Blank, bonus damage) but it’s
a miss.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>TURN 4<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b><span style="mso-spacerun: yes;"> </span>SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Aspirant Goddard is next , I have him move up to nearby
searchable marker near a barrel of toxic radioactive sludge<o:p></o:p></div>
<div class="MsoNoSpacing">
He flips it and finds marker A - the Key to the
safe!<span style="mso-spacerun: yes;"> </span>(luck of the draw) <span style="mso-spacerun: yes;"> </span>he then fires of a shot with Laser Rifle at
Super Mutant Soldier, and rolls an (Action Point , Roll -Cog, Bottle,
Explosion) <span style="mso-spacerun: yes;"> </span>all he can do is prepare an
action and wait for the Super Mutants to move<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="mso-spacerun: yes;"> </span><b>RADIATION
DAMAGE.</b><span style="mso-spacerun: yes;"> </span>Goddard has end his turn right
next to a sludge barrel, I roll for Rad damage and its one point, he is well
protected in his Power Armor at 4 with a +1 Strong Armor Bonus versus Radiation
and he easily saves it.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SUPER MUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI Chooses the Mutant Hound followed by the Brute both Action’s rolls are <span style="mso-spacerun: yes;"> </span>to “Recklessly Attack!" They do, but due to
Terrain they cant quite reach any Survivors and the end the round closing
distance with Codsworth and Nate<o:p></o:p></div>
<div class="MsoNoSpacing">
<o:p> </o:p><span style="text-align: center;"> </span></div>
<div class="MsoNoSpacing">
<span style="text-align: center;"><br /></span></div>
<div class="MsoNoSpacing">
<span style="text-align: center;"><b>END OF ROUND</b></span></div>
<div class="MsoNoSpacing">
<o:p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPyVk0NnEcPSHziRgPuwOACCb3JczEEy10E1o32ufBRSyEw-p4PpJloubcrP_AzRVqKpLeLvlE_-AS8ZnaAdBhc45Mw-05UMT1tKMOGZCUpBH2SmolSpvQZQbBQMUMBq_5ucd5LgqJ7Kg/s1600/end+of+round+1.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPyVk0NnEcPSHziRgPuwOACCb3JczEEy10E1o32ufBRSyEw-p4PpJloubcrP_AzRVqKpLeLvlE_-AS8ZnaAdBhc45Mw-05UMT1tKMOGZCUpBH2SmolSpvQZQbBQMUMBq_5ucd5LgqJ7Kg/s640/end+of+round+1.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">END OF ROUND 1</td></tr>
</tbody></table>
</o:p></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>ROUND 2</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Sides are 4 Survivors to 5 Super Mutant so the Survivors
retain the Advantage Marker<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>TURN 1<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Codsworth charges the nearby Mutant Hound as his 1<sup>st</sup>
Action, unloading his flamer as a second action picking up a bonus black
dice.<span style="mso-spacerun: yes;"> </span>Roll<span style="mso-spacerun: yes;"> </span>(3, bonus damage, bottle) A easy
hit..unfortunately the range on he flamer is very short otherwise that brute is
directly behind them..with the Armor break and extra damage the Hound takes a
full 3 damage<o:p></o:p></div>
<div class="MsoNoSpacing">
<o:p> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1Y2WPvbgp1HegPpbCeATQ2DqTluySJrFWu3rHHRiqsuGcyKkV3STxw-bSW7DEWbSjLCcffSrtYjP9TEtexewGTaoglT1QO1sHR1Gipm2bmV5LJIC2QjYc7q0z3qS12RZr22VYG1ZA5NA/s1600/BBQ+Hound.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1Y2WPvbgp1HegPpbCeATQ2DqTluySJrFWu3rHHRiqsuGcyKkV3STxw-bSW7DEWbSjLCcffSrtYjP9TEtexewGTaoglT1QO1sHR1Gipm2bmV5LJIC2QjYc7q0z3qS12RZr22VYG1ZA5NA/s640/BBQ+Hound.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">BBQ Hound</td></tr>
</tbody></table>
</o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SUPER MUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI<span style="mso-spacerun: yes;"> </span>says Super
Mutant Soldier is up next, his action roll is a double bottle or “recklessly
attack the objective” or in this case, again “kill the humans!” he turn an
opens fire on the nearest unengaged target the wide open Aspirant Goddard<o:p></o:p></div>
<div class="MsoNoSpacing">
BUT, Goddard has an action prepared from last turn and
gets the drop on him with his laser rifle<span style="mso-spacerun: yes;">
</span>Roll (3, 2x bonus damage, double bottle)<span style="mso-spacerun: yes;">
</span>now that is actually one of the best rolls I have had playing this yet,,
a hit (he needed a 3) 2x damage and the double bottle <span style="mso-spacerun: yes;"> </span>special effect of the laser rifle is YOU ARE
ON FIRE<o:p></o:p></div>
<div class="MsoNoSpacing">
Generic Super Mutant (soldier, I call him) not only fails
his 1 energy save and take 4 energy damage but is now on fire<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivYgAgTcWzkTP06silpFjKzTeUINX6wU2_PBncOjbWt6JrVyH7rEWy7nKy8UuMx7Lycv9VMAPVnOOF-xKpGRbubhTefQCywpsfCwHlrAPa-6a4XpVA8pG4n0aEd0ZTuYulWibLNM2AioE/s1600/ON+FIRE.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivYgAgTcWzkTP06silpFjKzTeUINX6wU2_PBncOjbWt6JrVyH7rEWy7nKy8UuMx7Lycv9VMAPVnOOF-xKpGRbubhTefQCywpsfCwHlrAPa-6a4XpVA8pG4n0aEd0ZTuYulWibLNM2AioE/s640/ON+FIRE.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">This Super Mutant has a particularly bad game. </td></tr>
</tbody></table>
<div class="MsoNoSpacing">
</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Moving back to start of its turn, The Super Mutant
now<span style="mso-spacerun: yes;"> </span>immediate takes a point of Fire
Damage with no save, we then flip a luck token to see if the fire goes out, it
DOES NOT (fails)<o:p></o:p></div>
<div class="MsoNoSpacing">
His first action is now to try to put out the fire with
an Agility Test he needs a<span style="mso-spacerun: yes;"> </span>5 or better
rolls a 6 fails ,Still on fire and he will be dead on his next activation anyway…</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
He fires at Goddard in a last act of desperation, seems
like if you are “on fire” you should have some form of “to hit” penalty but I
cant find it..the doomed mutant rolls a 10 to hit anyway missing so hes just
firing wildly , which makes sense, being on fire.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>TURN 2<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
I choose to move Nate next,<span style="mso-spacerun: yes;"> </span>As the Sole Survivor Loner, Nate gets the
free “Lone Wanderer” perk <span style="mso-spacerun: yes;"> </span>which gives
some very powerful bonuses but you have to be Black Distance away (the longest)
from any allies eventually.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
As it stands he moves yellow distance to the rear of the
vehicle and shoots and the Brute who is now a blue distance away optimum
distance for both his weapons, I choose the hunting rifle for the 2 x yellow
dice but roll an 8 so he misses.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Nate end his turn way to close to the Toxic barrel field
and now must face radiation damage, the black die comes up blank so now damage
yet.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SUPER MUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="mso-spacerun: yes;"> </span>The AI chooses the
Hammer next.. Action Roll is again a single bottle..meaning he stays put and
reloads the missile launcher and fires away, he’s go equal chance to hit both
Goddard or Nate so I 50/50 it and the Target is Nate, with the Cover from the
vehicle he again needs a 3, but rolls an “X” so the missile is off track and it
scatters max distance in this case red!<span style="mso-spacerun: yes;">
</span>I flip a scatter token and it behind him so the missile over shoots..<o:p></o:p></div>
<div class="MsoNoSpacing">
<o:p> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKiq6ikvMzp7u5g550QzUQ-6w9Yt5J6hfi5HxRF0u75TVv92AxCpOMN7GyFnbWI7vpGsQhNkKSO7_2NSkYnORDmn8jUA5exU-GOPtDXcxQnuF3KrPfIniwG3qTswhtdENdUFjt0PF4v58/s1600/Missiles.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKiq6ikvMzp7u5g550QzUQ-6w9Yt5J6hfi5HxRF0u75TVv92AxCpOMN7GyFnbWI7vpGsQhNkKSO7_2NSkYnORDmn8jUA5exU-GOPtDXcxQnuF3KrPfIniwG3qTswhtdENdUFjt0PF4v58/s640/Missiles.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bombs away, the missile launcher could be extremely effective when paired with say the Aviator Cap (+2 Per) as it stands Hammer was shooting at 50% not terrible, but not as effective as it could have been . The lucky hit round 1, did set Codsworth up for any early exit from the game.</td></tr>
</tbody></table>
</o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>TURN 3<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Aspirant Goddard, Readies and Holds<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SUPER MUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI says The Brute. Action is a single star or “Cautiously
Attack”<span style="mso-spacerun: yes;"> </span>he can move into but not charge into
Codsworth getting a bonus black die for his Strength of 8 and a Bonus Green Die
for the Mutant Hound also being in Combat. The Roll is (5, 2 armor breaks, a -1
and bonus damage. Ouch Codsworth armor is reduced to 1, he fails the save and
takes 3 damage an s reduced to a non functioning heap!<span style="mso-spacerun: yes;"> </span>Oh No.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP0mXXO_JDyuVR3rqfMBThNNtcqwxGI_N1KTHB7NCX8D3PkioyDQHnV25xWvlKj7as-CA6CTY2aI2hPUi4cBrbKuPdXxML8SHK4xv2GvVrvrwaDtKqBSzMJzqr9szHlEvnqEovXV22E90/s1600/brute+attack.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgP0mXXO_JDyuVR3rqfMBThNNtcqwxGI_N1KTHB7NCX8D3PkioyDQHnV25xWvlKj7as-CA6CTY2aI2hPUi4cBrbKuPdXxML8SHK4xv2GvVrvrwaDtKqBSzMJzqr9szHlEvnqEovXV22E90/s640/brute+attack.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Cant Charge- has to go around.</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<o:p> </o:p> </div>
<div class="MsoNoSpacing">
<b>TURN 4<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Cassidy activates moving up to a toxic sludge barrel she
shoot the Brute with her Combat Shotgun, unfortunately the range is not optimal
and she gets no bonus dice<span style="mso-spacerun: yes;"> </span>she needs a 6
rolls a 6 a hit!<span style="mso-spacerun: yes;"> </span>2 damage vs 2 armor the
Brutes save blocks 1 and he takes his second wound.<span style="mso-spacerun: yes;"> </span><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
She now must face potential radiation damage, the black
die says 2 potential damage, her damage radiation suit gives her 3 resistance,
she rolls a 2 and is safe.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
This Also now activates Goddard who will shoot the Laser
Rifle twice at the Brute, the first shot is a critical, with a single bottle
effect meaning a bonus AP damage. The Brute tries to save the initial damage
fails and take the full 3 energy damage..he now has 5 wounds<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>TURN 5<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SUPER<span style="mso-spacerun: yes;"> </span>MUTANTS<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI chooses the Aviator next, his action roll is bottle
which in this case means <span style="mso-spacerun: yes;"> </span>“recklessly
attack”<span style="mso-spacerun: yes;"> </span>at range<o:p></o:p></div>
<div class="MsoNoSpacing">
So the Aviator opens fire from where he is at<span style="mso-spacerun: yes;"> </span>at Aspirant Goddard who is in range of his
pipe pistol, the first shot misses due some barrels being in the way reducing
the aviators “to hit” <span style="mso-spacerun: yes;"> </span>from 6 or less to
5 or less second shot is a critical with Bonus damage for 3 damage total,
Goddards Power Armor saves all the damage<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7rK07zy921cOFn6W8zu7UOodnR6wRchJsAX_rC-2CGitjp5BvW8xUpB1vfk9k-lfzJUMV3YbrXnsLnusvbO8iCGwaN1TIZ9ykYgp5608m6Qo-U_FZOsFYww7-kikYiJn2XHR2nPftPEo/s1600/Codsworth+eats+it.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7rK07zy921cOFn6W8zu7UOodnR6wRchJsAX_rC-2CGitjp5BvW8xUpB1vfk9k-lfzJUMV3YbrXnsLnusvbO8iCGwaN1TIZ9ykYgp5608m6Qo-U_FZOsFYww7-kikYiJn2XHR2nPftPEo/s640/Codsworth+eats+it.jpg" width="640" /></a></div>
<div class="MsoNoSpacing">
</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Lastly the Mutant Hound is up and its all its options are
to recklessly attack no matter what in this particular case so it charges I
take the extra green die on the charge rolls is 2, -1, bonus damage, armor
break, explosion<o:p></o:p></div>
<div class="MsoNoSpacing">
3 damage total vs 3 +1 Strong Armor on the power armor
which becomes 2+1 due to the Armor Break, Rolls is 4 Goddard saves none but
gets 1 for the Strong Armor<span style="mso-spacerun: yes;"> </span>so he takes
2 damage,<o:p></o:p></div>
<div class="MsoNoSpacing">
The explosion gives him an injured arm and -2 to all
Skills much worse than the 2 damage.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcXvH75MlsGZRZ6miGiSucAKIDboV3lCGDW6JL_btAuvPhpsCl6kUyrzu93xDe6sReimKyhpeSFq6Ep7Unrdq743OigvHQa6rAXkEPXLYAoZZh5oFy22J0vlwcUNlhgzRIDqxIsOfhlYE/s1600/lost+journal+030.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcXvH75MlsGZRZ6miGiSucAKIDboV3lCGDW6JL_btAuvPhpsCl6kUyrzu93xDe6sReimKyhpeSFq6Ep7Unrdq743OigvHQa6rAXkEPXLYAoZZh5oFy22J0vlwcUNlhgzRIDqxIsOfhlYE/s640/lost+journal+030.JPG" width="640" /></a></div>
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<br /></div>
<div class="MsoNoSpacing">
<b>END OF ROUND</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Survivor’s down 3 vs 5 retain the Advantage Marker.<br />
<!--[if !supportLineBreakNewLine]--><br style="mso-special-character: line-break;" />
<!--[endif]--><o:p></o:p></div>
<div class="MsoNoSpacing">
<b>ROUND 3<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>TURN 1<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
I activate Nate and decide to use a frag grenade on the
Brute, he’s also far enough away that the lone wander perk can kick in , he
still needs a 5 to hit with Grenade and the first attempt misses<span style="mso-spacerun: yes;"> </span>scatters <span style="mso-spacerun: yes;"> </span>back toward him and narrowly misses him with
Orange blast radius, I decide to throw the 2<sup>nd</sup> grenade this on hits
with 2, a bonus damage and 3 armor breaks…the Brute gets no save taking 4
damage and hits the dirt out for the count..making his wound total now 9!<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Nate again faces Radiation Damage he looking at 1 point
from the black dice, Lone Wanderer gives him a Rad Armor bonus , and he saves
it easily<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<o:p> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgD56YoCDjbmP3jQDVuzt1VzbJ1znLpmColvrUtXN6HsjVFVR_ZjQpMixzJCfk0UA6LYS-trjbsnTLd1bTADD_3bZojRmqK3abB5ChhATCJQY2MO6wzbfuwGLu5h_7EksfGeZdlwVVo_hY/s1600/lost+journal+033.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgD56YoCDjbmP3jQDVuzt1VzbJ1znLpmColvrUtXN6HsjVFVR_ZjQpMixzJCfk0UA6LYS-trjbsnTLd1bTADD_3bZojRmqK3abB5ChhATCJQY2MO6wzbfuwGLu5h_7EksfGeZdlwVVo_hY/s640/lost+journal+033.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Throwing Grenades</td></tr>
</tbody></table>
</o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SUPER MUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI says Super Mutant Soldier activates next, no need to
roll anything else he is STILL ON FIRE and immediately takes 1 point of damage
which is all he has left., he dies.<o:p></o:p></div>
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<br /></div>
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<br /></div>
<div class="MsoNoSpacing">
<b>TURN 2<o:p></o:p></b></div>
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<br /></div>
<div class="MsoNoSpacing">
<b>SURVIVORS<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="mso-spacerun: yes;"> </span>I have Goddard go next
locked in melee combat with the Mutant Hound is no way to be when your arm is damaged
and you have no melee weapon, hoping the Power Armor can take abuse he leaves
combat and faces Hound free attack the Dog misses but gets an action point as
Goddard Moves the dog just follows, he trys again, this time the dog hits with
a Bonus damage for three total but<span style="mso-spacerun: yes;"> </span>he
manages to save all three damage.<o:p></o:p></div>
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<br /></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmw0XsJJSwZ9nu59AuxvhdnhMpxqDanzHGm_NgJ_h7_pmWYoPZjpClKl1rCg99i3a6jJSOKUhW88lI7ueLHBvmvp8dwBnOUZgZ06rbzf_jO1Sf1v0jnzIsgSSRVWDXq8ymJOSEmq_lVjU/s1600/lost+journal+036.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmw0XsJJSwZ9nu59AuxvhdnhMpxqDanzHGm_NgJ_h7_pmWYoPZjpClKl1rCg99i3a6jJSOKUhW88lI7ueLHBvmvp8dwBnOUZgZ06rbzf_jO1Sf1v0jnzIsgSSRVWDXq8ymJOSEmq_lVjU/s640/lost+journal+036.JPG" width="640" /></a></div>
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<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SUPER MUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI chooses Hammer to go next , his action roll is <span style="mso-spacerun: yes;"> </span>a single star , meaning <span style="mso-spacerun: yes;"> </span>he should recklessly attack ( The Survivors)
at Range, again its seems to be rinse repeat here<span style="mso-spacerun: yes;"> </span>, Action 1 is to reload , Action 2 is to Fire
. He can see both Cassidy and Nate , both have the same cover bonus , He will
get the mutant hound in the blast if he fires at Cassidy, Makes sense he’d keep
going after Nate. He does. Roll, 2 Direct hit, with 2 bonus damage, so Nate is
facing 5 damage total,<span style="mso-spacerun: yes;"> </span>with his Survivor
Armor Boost, Lone Wander Perk h Nates Armor is 5 , we can save up to 4, he
rolls 2 so we take 3 damage bringing Nates damage total to 4<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
<b>TURN 3<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Cassidy turns and unloads on the Mutant Hound at optimal
range <span style="mso-spacerun: yes;"> </span>Rolls 6 plus 2 bonus damage for 4
total, the Hound only has 2 health so its 1 Armor wont Save it, it goes down
hard,<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Cassidy<span style="mso-spacerun: yes;"> </span>moves to
the Trailer and a searchable container in it she finds an Institute Laser Rifle…nice..<o:p></o:p></div>
<div class="MsoNoSpacing">
Shes still too close to the toxic barrels and black die
says shes looking at 1 damage, her hazmat suit saves her again, no damage,<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieeRnaZ8hfzGiVI2aZwJ2Yq4L3zP4AaiYQKfWsYZ38dFMqYwmg_UqKWItkw_LacbQTqrH4KLHVxcKPaEw0X8vxp0vlKgYbV2NfNWeJG3CIAwBxBp6Mjp8W12lvOehZ6_YW4IL4z1DDwMI/s1600/lost+journal+039.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieeRnaZ8hfzGiVI2aZwJ2Yq4L3zP4AaiYQKfWsYZ38dFMqYwmg_UqKWItkw_LacbQTqrH4KLHVxcKPaEw0X8vxp0vlKgYbV2NfNWeJG3CIAwBxBp6Mjp8W12lvOehZ6_YW4IL4z1DDwMI/s640/lost+journal+039.JPG" width="640" /></a></div>
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<o:p></o:p></div>
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<o:p><br /></o:p></div>
<div class="MsoNoSpacing">
<b><span style="mso-spacerun: yes;"> </span>SUPER MUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI just has the Aviator,<span style="mso-spacerun: yes;">
</span>his action roll is to again cautiously attack., He moves behind the
Trailer giving him cover and nice clear shot at Aspirant Goddard, He hits with
a Critical and 2 Bonus Damage for 3 total, Goddard saves 1 +1 <span style="mso-spacerun: yes;"> </span>so he takes one damage and that degraded his
Power Armor<o:p></o:p></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwcKqylf2dJbPxXjK2gXf5Ik2YDeF0zcSu_N519SBvLXhmWLESJPGoHc1IJMJo4aCq48o1zHydTs8qal576TDEfHLorPqoBmzIhlSWEmO7hWJz_8zRoJts1c7agT3HLFExM-SPTFNak0E/s1600/lost+journal+042.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwcKqylf2dJbPxXjK2gXf5Ik2YDeF0zcSu_N519SBvLXhmWLESJPGoHc1IJMJo4aCq48o1zHydTs8qal576TDEfHLorPqoBmzIhlSWEmO7hWJz_8zRoJts1c7agT3HLFExM-SPTFNak0E/s640/lost+journal+042.JPG" width="640" /></a></div>
<br />
<div class="MsoNoSpacing">
<b>END OF ROUND</b><o:p></o:p></div>
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<b><br /></b></div>
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<b><br /></b></div>
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<b><br /></b></div>
<div class="MsoNoSpacing">
<b>ROUND 4</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Things are coming to a head here at 2 vs 3 , The Super
Mutants get the Advantage Marker<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<o:p> </o:p><b>TURN 1</b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SUPER MUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI picks the Aviator, he just keep shooting at Goddard
hoping to get lucky, hits first time but even in degraded power armor (3
protection)<span style="mso-spacerun: yes;"> </span>he still makes the save, the
second shot he rolls a 7 and misses.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Aspirant Goddard<span style="mso-spacerun: yes;">
</span>is activated, he needs that intel and he has the key , <span style="mso-spacerun: yes;"> </span>he moves twice in a dash to get to the safe.<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
<b>TURN 2<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SUPER MUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Hammer is next, a double bottle this time finally means
hes ready to attack in Melee with his nasty Super Sledge He makes a single move then is able to charge making
contact with Aspirant Goddard. They wont
fight this round But Hammer adds a green die to his pool</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijXutkSbN8DVuulVaJycB1yLaTGqfMZPZdt-gyIFNiMxH6OlVY17iXSuLcsRcaIYLt2E5DtCwknjZOFehq7EbDDJFobp03CDy3U0ISG2XlmSnaaIUF7OfJz2KS1-4NSwNp2E1fI8Rm5zw/s1600/lost+journal+046.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijXutkSbN8DVuulVaJycB1yLaTGqfMZPZdt-gyIFNiMxH6OlVY17iXSuLcsRcaIYLt2E5DtCwknjZOFehq7EbDDJFobp03CDy3U0ISG2XlmSnaaIUF7OfJz2KS1-4NSwNp2E1fI8Rm5zw/s640/lost+journal+046.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Goddard dashing for the Safe gets intercepted by the Hammer.</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<o:p><br /></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
I activate Nate next, he moves to nearby searchable
marker finding a Machete, which will be useful if hes in close combat, I then
have him prepare and action and wait for the Aviator to show his face.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Again he is too close to the Toxic Sludge Pile and is
threatened with 1 radiation damage, but again he saves it (im thinking the
Radiation damage here is not enough of a threat.)<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>TURN 3<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SUPER MUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
The Aviator is next and his action roll is a double star
meaning he “cautiously attacks” I have move behind the Nuka Cola machine and
since he’s go no target (Nate is too far away) he prepares an action!<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
I was hoping his movement would trigger Nates prepared
action but he far past Nates long awareness range of black<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUzsgmw1WQARl6oXurP6NrtsobBg-Ead2PGaT8RyoVDZJLCimf2Uo1i9eN8SahAvwgKltW8UCu7oBp5YBHUuKwg5GQ1nV1NCxNnxswh0c_Ftt0e1BrV87mWKL8oqHHY2mhfPKpsjVXpXU/s1600/lost+journal+057.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUzsgmw1WQARl6oXurP6NrtsobBg-Ead2PGaT8RyoVDZJLCimf2Uo1i9eN8SahAvwgKltW8UCu7oBp5YBHUuKwg5GQ1nV1NCxNnxswh0c_Ftt0e1BrV87mWKL8oqHHY2mhfPKpsjVXpXU/s640/lost+journal+057.JPG" width="640" /></a></div>
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<br /></div>
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<br /></div>
<div class="MsoNoSpacing">
<b>SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Cassidy is next, she moves out and tries to take out the
Aviator, she crosses his path and he shoots at her with his Pipe Pistol, he
misses with an “X” and it’s a good thing for here since he rolled 3 Bonus
damage!<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmc2te5ffQALeXAAdpuo2uBKfLRrdFLp-sS92JunZqfTzJgtkvKQiH7vXQM0P5wi0kL7mIXZqcCoR6NUE-2KWWI2YVWXkS5UuKJAXhWhp0XId680hqgVn1889-ZIFysY0WSv9CD4u9JFI/s1600/lost+journal+048.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmc2te5ffQALeXAAdpuo2uBKfLRrdFLp-sS92JunZqfTzJgtkvKQiH7vXQM0P5wi0kL7mIXZqcCoR6NUE-2KWWI2YVWXkS5UuKJAXhWhp0XId680hqgVn1889-ZIFysY0WSv9CD4u9JFI/s640/lost+journal+048.JPG" width="640" /></a></div>
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<o:p><br /></o:p></div>
<div class="MsoNoSpacing">
<o:p><br /></o:p></div>
<div class="MsoNoSpacing">
Cassidy Moves near the car with a clean LoS an unloads
the Combat Shotgun<span style="mso-spacerun: yes;"> </span>nearly point blank
shes roll a Crit, an armor break and 2 bonus damage nice…the Aviator saves 1 and
takes 3 damage<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
The battle continues….<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
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<br /></div>
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<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>ROUND<span style="mso-spacerun: yes;"> </span>5</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
A 2 vs 3 The Super Mutants Continue to have the Advantage<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>TURN 1<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SUPER MUTANTS<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI picks Hammer of course,<span style="mso-spacerun: yes;"> </span>his extra charge dice ready he unloads with
the Super Sledge missing but getting an action point he swings again and misses
again he prepares an action.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
This turn here get the most complicated yet<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Aspirant Goddard leaves melee dashing toward the safe, he
suffers a free strike from Hammer (not his prepared action)<o:p></o:p></div>
<div class="MsoNoSpacing">
This time Hammer connects with the Super Sledge doing 3
damage, with an Armor Break Goddard saves<span style="mso-spacerun: yes;">
</span>2 and takes 1 damage.<o:p></o:p></div>
<div class="MsoNoSpacing">
Hammer <span style="mso-spacerun: yes;"> </span>then uses
his prepared action to follow Goddard<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Hammers movement is close enough to Nate to allow his use
his prepared action to fire at Hammer, he does Roll (3, armor break, bonus
damage)<span style="mso-spacerun: yes;"> </span>Hammer looking at 3 damage,
saves 1 and takes 2 he then reconnects with Melee into Goddard<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
Goddard still has a second action, the scenario says
grabbing the journal once you have the key is a “free action” So I have Goddard get
the journal from the safe and FLEE AGAIN</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AGAIN Hammer responds with another free swing from the
Super Sledge<span style="mso-spacerun: yes;"> </span>Hammer rolls (6, double
armor break, 2 stars) Stars mean nothing here, but the double armor break is
key it lowers Goddards armor to 1 he
rolls a 4 and takes all 3 which is enough to put him in his degraded power
armor down for the count.</div>
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<br /></div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
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<br /></div>
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<br /></div>
<div class="MsoNoSpacing">
<b>TURN 2<o:p></o:p></b></div>
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<br /></div>
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<b>SUPER MUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Aviator is next , a single star on the action dice says
he finally with “recklessly attack” in melee, he charges <span style="mso-spacerun: yes;"> </span>into Cassidy getting an extra black die.<span style="mso-spacerun: yes;"> </span>Super Mutants get to use the melee stat when
using a improvised weapon in close combat so, the Aviator is hitting on a 7
with a black and green die…ouch..<span style="mso-spacerun: yes;"> </span>he
hits with a 6 and 1 bonus damage,<span style="mso-spacerun: yes;">
</span>Cassidy still has her armor boost token giving her a chance to block
both, but she rolls 1, saving and also taking 1 damage.<o:p></o:p></div>
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<br /></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhr8iZqyFo3T44VShuN-VrEwDioi75DLOU6EH91lms3KxYFECVBVQXMhL3VuTqyXDalbiYor_ns8nyz_JDdUTLc66Qp5cEFgUeumkOpAmvCaLhsJVPX8xPz68duDdHcqedfuJEnYvyiL1Q/s1600/lost+journal+066.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhr8iZqyFo3T44VShuN-VrEwDioi75DLOU6EH91lms3KxYFECVBVQXMhL3VuTqyXDalbiYor_ns8nyz_JDdUTLc66Qp5cEFgUeumkOpAmvCaLhsJVPX8xPz68duDdHcqedfuJEnYvyiL1Q/s640/lost+journal+066.JPG" width="640" /></a></div>
<br />
<div class="MsoNoSpacing">
<b><br />
SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Cassidy isn’t going to do much in CC so she withdraws ,
The Aviators free strike hits with an Armor Break, it’s a single point of
damage but she get no save.. she down to 2 health<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
Cassidy fires the Combat Shotgun again she shoots hit
with a critical but no extra damage,<span style="mso-spacerun: yes;"> </span>The
aviator has 3 armor and saves the base 2 points from the Shotgun, this is bad.<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Nate is up last things aren’t looking good, but Nate has
a machete now an will be nasty in Melee if he lets the Hammer Charge<span style="mso-spacerun: yes;"> </span>he will pick up Lone Wander Bonuses, Nate
decides to put 2 shots on Hammer with 10mm Pistol<o:p></o:p></div>
<div class="MsoNoSpacing">
He Hits both times but gets NO BONUS DAMAGE, even with
the extra yellow die from the perk, Hammer saves both times<span style="mso-spacerun: yes;"> </span>the 2 point s of damage.,..OOOFF<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXCcEDw3G3m8c2-dLjdrhnJfwhiu6nZ7xnf-7wvMY1x9HviBjDzUtBaP2_WF1aa1_JmQhmSFoVXfF_ltCJwKLPYXoomWt4TiEk-8Ql6dRv5k0Lpvcd6REw-es3xGbzgDdLMVlGMjPE4Og/s1600/lost+journal+072.JPG" imageanchor="1" style="font-weight: 700; margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXCcEDw3G3m8c2-dLjdrhnJfwhiu6nZ7xnf-7wvMY1x9HviBjDzUtBaP2_WF1aa1_JmQhmSFoVXfF_ltCJwKLPYXoomWt4TiEk-8Ql6dRv5k0Lpvcd6REw-es3xGbzgDdLMVlGMjPE4Og/s640/lost+journal+072.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">10mm rounds just bounce off, Nate shoots, the Hammer Charges</td></tr>
</tbody></table>
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<br /></div>
<div class="MsoNoSpacing">
Nate still taking Radiation Damage, but the die comes up
empty so either he’s turning into a Ghoul or its not effecting him<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
<br /></div>
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<b>LAST ROUND ( ROUND 6)<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
2 vs 2 Advantage goes to the Survivors.<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
<b>TURN 1<o:p></o:p></b></div>
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<br /></div>
<div class="MsoNoSpacing">
<b>SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Cassidy will get creamed in melee so shes on run she
makes a double move toward the board edge.<o:p></o:p></div>
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<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<b><br /></b></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiEx000S5OR2GAgLgNF95IzJp_OMFsmTaObwnr12H_VoFyVuepSjB0vLyAr1gfbrVC5o8uotCOQbv1s-BFBAVUS_cWsBQaPhG2R959cy_CURcSrDJ7IETG_Eb0yAWaUEIvNSwAjjLAn2I/s1600/lost+journal+079.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiEx000S5OR2GAgLgNF95IzJp_OMFsmTaObwnr12H_VoFyVuepSjB0vLyAr1gfbrVC5o8uotCOQbv1s-BFBAVUS_cWsBQaPhG2R959cy_CURcSrDJ7IETG_Eb0yAWaUEIvNSwAjjLAn2I/s640/lost+journal+079.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Retreating , Mission failed.</td></tr>
</tbody></table>
<br />
<div class="separator" style="clear: both; text-align: center;">
<b><br /></b></div>
<br />
<div class="MsoNoSpacing">
<b>SUPER MUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="mso-spacerun: yes;"> </span>AI chooses The
Hammer action is roll is explosion , which stay engaged on Nate so he Charges
as he’s in range. He’ll take a green die as bonus to help hit, he attacks. He misses!
But gets an action point<o:p></o:p></div>
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<b><span style="mso-spacerun: yes;"> </span>TURN 2<o:p></o:p></b></div>
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<br /></div>
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<b>SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Nate attacks twice with his new Machete, he misses but
follows up with a hit and Hammer fails his armor save taking a point of damage<o:p></o:p></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQPfhwTPX8NPfT6fKxYu_bzo3_e9JstC1lhjG2lWxK5jFUMX7tgP6Xvz02tcto-dduQIWCzvx5M_VIHlIF7kKYfxV_Xly3RQ0_P-G3FV5blaPwBmjE41Dzt0H-2PT8K73X98h9k4SnvGE/s1600/lost+journal+081.JPG" imageanchor="1" style="font-weight: 700; margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQPfhwTPX8NPfT6fKxYu_bzo3_e9JstC1lhjG2lWxK5jFUMX7tgP6Xvz02tcto-dduQIWCzvx5M_VIHlIF7kKYfxV_Xly3RQ0_P-G3FV5blaPwBmjE41Dzt0H-2PT8K73X98h9k4SnvGE/s640/lost+journal+081.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Nate with 4 armor with the Perk vs the Hammers 3 Armor these two could go at for awhile until dice let one of them down</td></tr>
</tbody></table>
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<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SUPER MUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Aviator’s<span style="mso-spacerun: yes;"> </span>action
roll is a double bottle meaning “recklessly move” in this case pursue the easy target-
Cassidy! He cannot catch her as shes beyond his Charge range.</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
The Game ends with the Aviator chasing Cassidy off the
board and the Hammer and the Sole Survivor locked in melee combat,<span style="mso-spacerun: yes;"> </span>even an couple extra rounds with some really
lucky dice it be unlikely the Survivors pull it off it’s a clear VICTORY for
the SUPER MUTANTS.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
“ Whatever the Survivors where after, the were denied.
The Junkyard now burns to ensure they do not return!”<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<o:p>Bad guys win this one.</o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<span style="mso-spacerun: yes;"> </span>Overall a very fun
match,<span style="mso-spacerun: yes;"> </span>I gave the Survivors a bunch of
fancy gear and they had additional skills but were bested by Super Mutants with
the basic gear and a single character, granted the Hammer is a tough
customer.<span style="mso-spacerun: yes;"> </span>Probably due to my
inexperience using them but even thou the Survivors lost, I really enjoyed this
mission. I don’t think the Radiation Damage is much of a threat, I’ll have to
re-read the rules and see if I missed something. <o:p></o:p></div>
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<br /></div>
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<br /></div>
<div class="MsoNoSpacing">
Next up the final tutorial scenario: The Coming Storm.<o:p></o:p></div>
<br />
<br />
<br />JPLhttp://www.blogger.com/profile/12461099993856743894noreply@blogger.com0tag:blogger.com,1999:blog-6786977598764243863.post-43802781441453342972020-02-24T11:14:00.000-06:002020-02-24T11:14:26.101-06:00Fallout Wasteland Warfare - Mission 3: The Water Treatment Plant<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZogemS-U_JdzPFsbJhJPgeiEYg9nVk6cTjdj_Eh-xIcbWNf1GIJmJsIvNhXqhtGk-7J5_D9EGRSVYd3V4g9q3XyRlHGJPvkRnxZSQISwJAHBh2RynavszBozISydbFV77CscHuQcxlPY/s1600/Hammer+T1.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZogemS-U_JdzPFsbJhJPgeiEYg9nVk6cTjdj_Eh-xIcbWNf1GIJmJsIvNhXqhtGk-7J5_D9EGRSVYd3V4g9q3XyRlHGJPvkRnxZSQISwJAHBh2RynavszBozISydbFV77CscHuQcxlPY/s640/Hammer+T1.JPG" width="640" /></a></div>
<br />
<br />
The following is a play-through of tutorial mission 3
from the FWW campaign book, it incorporates the previous sections of the rulebook
discussed in the two earlier play-throughs but adds interesting scenario mechanics
and the use of drugs. You’ll also note if you are familiar with the scenario I am
allowing several of the recurring characters to retain one item gained in the previous
mission.<br />
<br />
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Who can forget in Fallout 4, heading over to the Weston water treatment plant on behalf of the robots at Graygarden and being woefully under prepared for what awaits, this mission I think pays homage to that minus, the army of Mirelurks..LOL.</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>Scenario</b>- <span style="mso-spacerun: yes;"> </span>After
the events at Fort Davis, Nora was resigned to the fact that Hobbs and Silver
were dead and in the Super Mutant Meat Bags, much to her Surprise when a week
later both return to the settlement , wounded but alive with the Super Mutants
, enslaved tech, Albert in tow.<span style="mso-spacerun: yes;">
</span>Apparently the Mutants got sloppy and Albert made a run for it freeing
Silver and Hobbs from their cages in time to slide away into the night..<span style="mso-spacerun: yes;"> .</span><o:p></o:p></div>
<div class="MsoNoSpacing">
Lack of Water is major concern at the Settlement and the
timing could not be better,<span style="mso-spacerun: yes;"> </span>the plan has
been to reactivate the generators at the old Water Treatment<span style="mso-spacerun: yes;"> </span>Plant and pump the water into the nearby
settlement’s reservoir . With Albert and the others returning they now have the
manpower to try this, although it means returning deep into the Super Mutant
Territory.<span style="mso-spacerun: yes;"> </span>Boss Ram of the Super Mutants
is outraged at the escape of Albert and his food supply, He personally leads a
party tracking the escaped prisoners in a effort to recapture them.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>Objectives </b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Survivors- Pump 30,000 galllons of water<o:p></o:p></div>
<div class="MsoNoSpacing">
Super Mutants – Capture 4 models, or after 6 rounds the
Survivors have not pumped the 30,000 gallons.<span style="mso-spacerun: yes;">
</span><o:p></o:p></div>
<div class="MsoNoSpacing">
Note: Recapturing Albert counts as “2” Models toward a
Super Mutant Victory.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Super Mutants begin the game with the Advantage Marker. And
again AI Cards with dictate the Super Mutants actions..<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Nora,<span style="mso-spacerun: yes;"> </span>Sole
Survivor, Day One - 10mm Pistol, Jet , Baseball Bat<o:p></o:p></div>
<div class="MsoNoSpacing">
Silver , Settler- Assault Rifle<o:p></o:p></div>
<div class="MsoNoSpacing">
Hobbs , Settler- Assault Rifle- <span style="mso-spacerun: yes;"> </span>Nuka Cherry. (shared whomever needs it 1<sup>st</sup>)<o:p></o:p></div>
<div class="MsoNoSpacing">
Dogmeat , Dogbite<span style="mso-spacerun: yes;">
</span>.<o:p></o:p></div>
<div class="MsoNoSpacing">
Albert- Enslaved Tech, Combat Shotgun, Sturdy Leather
Armor<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>SUPER MUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
Boss Ram- <span style="mso-spacerun: yes;"> </span>Brute
with Sledgehammer, Nuka Cola and Psycho<o:p></o:p></div>
<div class="MsoNoSpacing">
Hound- Mutant Hound with Hound Bite<o:p></o:p></div>
<div class="MsoNoSpacing">
Viktor (Aviator) <span style="mso-spacerun: yes;"> </span>-
Bolt Action Pipe Rifle, Board, <span style="mso-spacerun: yes;"> </span>Mentats<o:p></o:p></div>
<div class="MsoNoSpacing">
Hammer- <span style="mso-spacerun: yes;"> </span>Bolt Action
Pipe Rifle, Board, <span style="mso-spacerun: yes;"> </span>Laser Pistol- Blood
Pack (shared whomever needs it 1<sup>st</sup>)<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b><br /></b></div>
<div class="MsoNoSpacing">
<b>MAP</b></div>
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<br /></div>
<div class="MsoNoSpacing">
<b>ROUND 1</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
SUPER MUTANTS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
ACTIVATION # ‘s<o:p></o:p></div>
<div class="MsoNoSpacing">
#1 Boss Ram<o:p></o:p></div>
<div class="MsoNoSpacing">
#2 Hammer<o:p></o:p></div>
<div class="MsoNoSpacing">
#3<span style="mso-spacerun: yes;"> </span>Viktor<o:p></o:p></div>
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#4 The Hound<o:p></o:p></div>
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<o:p> </o:p> </div>
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SUPER MUTANTS<o:p></o:p></div>
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TURN 1<o:p></o:p></div>
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<span style="mso-spacerun: yes;"> </span>SUPERMUTANTS<o:p></o:p></div>
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<br /></div>
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AI chooses Hammer to Act First ,his AI roll is…single
bottle or Recklessly <span style="mso-spacerun: yes;"> </span>pursue the
Objective, which in this case is get the “meat back in the meat bag!” the roll
also dictates he will use melee combat. </div>
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Hammer<span style="mso-spacerun: yes;"> </span>moves twice
, <span style="mso-spacerun: yes;"> </span>the middle of his second move he meets
ladder <span style="mso-spacerun: yes;"> </span>this isn’t a difficult as a free
climb (so no agility test) but it IS <span style="mso-spacerun: yes;"> </span>difficult terrain so Hammer continues a short
way up the ladder <span style="mso-spacerun: yes;"> </span>ending <span style="mso-spacerun: yes;"> </span>half way up the ladder toward reaching Hobbs!<o:p></o:p></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOCd9lEbFck9dv-TA9xEXaWa5X-9Kt-yBvoqUOrUOuJhz69pmjE-YhqRICuyaiiP7VjD47-A9fUrfCimeVta8KjXuC7fSETaUlqaSZTy5CQeeTdr6YNw1MjIwg-1yykvaaZqEMJqb0rj0/s1600/Hammer+T1b.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOCd9lEbFck9dv-TA9xEXaWa5X-9Kt-yBvoqUOrUOuJhz69pmjE-YhqRICuyaiiP7VjD47-A9fUrfCimeVta8KjXuC7fSETaUlqaSZTy5CQeeTdr6YNw1MjIwg-1yykvaaZqEMJqb0rj0/s640/Hammer+T1b.JPG" width="640" /></a></div>
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SURVIVORS<o:p></o:p></div>
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Hobbs is readied, Hobbs has no interest into returning to
Super Mutant captivity he moves away from the Pump station as his first action
until he has a clear shot at Hammer with his Assault Rifle.<o:p></o:p></div>
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<br /></div>
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For his second action he opens fire. He rolls (<span style="mso-spacerun: yes;"> </span>7 , -1, bonus damage x 2, ) the 7 to hit becomes
a 6 thanks to the -1 which is exactly what he needs., Hammer is looking at 4
Damage! His Armor can only block 1, we make an Armor Check and he rolls a ‘1”<span style="mso-spacerun: yes;"> </span>- Hammer takes 3 damage…<o:p></o:p></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgn9J0nGyKFGFzCPoUzf93e49_EQ_dUphGiq3L5Xqr1yHHvW1wZkSWk-pgT_qZqHN5TUTUZj1pVn1wLHhid9qeiciLTwhXSG6JDGqHGvUaZpoRnQpXBuME6bN4XVWoHtWes7yc95afiUzQ/s1600/Water+Treatment+023.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgn9J0nGyKFGFzCPoUzf93e49_EQ_dUphGiq3L5Xqr1yHHvW1wZkSWk-pgT_qZqHN5TUTUZj1pVn1wLHhid9qeiciLTwhXSG6JDGqHGvUaZpoRnQpXBuME6bN4XVWoHtWes7yc95afiUzQ/s640/Water+Treatment+023.JPG" width="640" /></a></div>
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<br /></div>
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TURN 2<o:p></o:p></div>
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SUPERMUTANTS<o:p></o:p></div>
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<br />
AI <span style="mso-spacerun: yes;"> </span>Chooses Viktor to act next… his AI
roll is an explosion, which mean he will Carefully Attack at Range. Viktor make a single to nearby cover and fire at Dogmeat
, While both Dogmeat and Nora are in range they are elevated (significant edge
cover) so Dogmeat being in Short Range he gets a better chance to hit. Viktor fire his Bolt Action Pipe Rifle at Dogmeat Rolls
(3, Armor Break and Bottle) …, Viktor needed a 4 but with -1 cover he needed a
3, so he just hits…the Armor Break wipes Dogmeats , Survivor faction Bonus
Armor. And its now 2 damage from the rifle vs 2 armor for dogmeat…dogmeats armor check
is a 1 so he blocks 1 damage and takes a wound..ARFFF..</div>
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<o:p></o:p></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNpxYdaNp6AiL8Ry9Bo4cFiQ9XCvcr_jhs0GPStVbVb-BIJi5eBFl3fI2AgnFDSZ7_-dEmDnuVGyk-26YPmbGix-wRvrswY4afPLL1b4GMzA6LGlXLe0fwRX8299hD7MCYWg0whUFt1kU/s1600/Water+Treatment+028.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNpxYdaNp6AiL8Ry9Bo4cFiQ9XCvcr_jhs0GPStVbVb-BIJi5eBFl3fI2AgnFDSZ7_-dEmDnuVGyk-26YPmbGix-wRvrswY4afPLL1b4GMzA6LGlXLe0fwRX8299hD7MCYWg0whUFt1kU/s640/Water+Treatment+028.JPG" width="640" /></a></div>
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SURVIVORS<o:p></o:p></div>
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Nora is readied I have Nora go next, while we have to
start pumping water, I’ll have the next 2 <span style="mso-spacerun: yes;"> </span>do that..Nora has some Jet,<span style="mso-spacerun: yes;"> </span>funny I never have my characters use Jet in
the video game, but here it make no sense not to take it turn 3 then roll for
addiction at the end of the game<o:p></o:p></div>
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Here there is no reason for Nora not to light Viktor up
with her 10mm Pistol<o:p></o:p></div>
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He does, however have cover so Nora is looking for a “4”<span style="mso-spacerun: yes;"> </span>she misses but picks up a prepared action (x,
cog) , the Rolls is a (7) a miss on her second shot.<o:p></o:p></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh55Q-v9IUliicLCCO4FHkG7G_0-VoC5JGMxxiJ25unOLl7yIvfG_z_Q0UaPPxb049jnadG52tWC6hI5UduaeawcFNXdCzxGo06nmU8kg5mFJpbJZyQ3VVAD04EkNOSCJkw3RmtCgDEg4/s1600/Water+Treatment+031.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh55Q-v9IUliicLCCO4FHkG7G_0-VoC5JGMxxiJ25unOLl7yIvfG_z_Q0UaPPxb049jnadG52tWC6hI5UduaeawcFNXdCzxGo06nmU8kg5mFJpbJZyQ3VVAD04EkNOSCJkw3RmtCgDEg4/s640/Water+Treatment+031.JPG" width="640" /></a></div>
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TURN 3<o:p></o:p></div>
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.<o:p></o:p></div>
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SUPERMUTANTS<o:p></o:p></div>
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<br /></div>
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AI Chooses Boss Ram next, his AI roll is a double bottle or "Carefully" go for Objective in melee,<span style="mso-spacerun: yes;"> </span>He
makes a single move as his 1<sup>st</sup> action ,he can see the enslaved tech
inside the pump station , He also sees he get the going thru dogmeat who's in his charge range.<span style="mso-spacerun: yes;"> </span>Boss Ram, lets out a
BATTLE CRY and Charges Dogmeat.<o:p></o:p></div>
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Boss Rams battle cry test is a “6” pass needs less that
8, Dogmeats is a 5 and rolls a 7 so he fails<o:p></o:p></div>
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Dogmeat is facing a ton of dice here Rams get Black bonus
for his Strength a Green bonus for the charge and another black and green for
the battle cry..plus the two standard yellows… he rolls (2, -1,-2, 2 bonus
damage , 2 armor break.)Ouch!!<span style="mso-spacerun: yes;"> </span>Dogmeat
takes the 4 full damage and has a single health point remaining.<o:p></o:p></div>
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<br /></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmovzzZDWtPN-CX80TCo35eEou5uVdkmpeSKJOg1HXNsFgsdxyRWQPoIdznItZXYwUjP8U-VyDtqW2XuOJpzTO1zCgrfKqgQ7iX599Pm_vD6tVTVq2JG8XZC2Vul-ScuvsaIYeESJ9LVY/s1600/Water+Treatment+038.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmovzzZDWtPN-CX80TCo35eEou5uVdkmpeSKJOg1HXNsFgsdxyRWQPoIdznItZXYwUjP8U-VyDtqW2XuOJpzTO1zCgrfKqgQ7iX599Pm_vD6tVTVq2JG8XZC2Vul-ScuvsaIYeESJ9LVY/s640/Water+Treatment+038.JPG" width="640" /></a></div>
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SURVIVORS<o:p></o:p></div>
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Despite Dogmeats <span style="mso-spacerun: yes;"> </span>predicament ,its time to pump some water.<span style="mso-spacerun: yes;"> </span>The Enslaved
Tech is readied <span style="mso-spacerun: yes;"> </span>goes to make a computer
check and send some water to our settlement he needs an “8” or less,<span style="mso-spacerun: yes;"> </span>roll (8) Success <span style="mso-spacerun: yes;"> </span>, on the nose<span style="mso-spacerun: yes;">
</span>6000, gallons is pumped,<span style="mso-spacerun: yes;"> </span>We make
second test for extra 1000 gallons he rolls a (cog) fails but picks up a
prepared action.<o:p></o:p></div>
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TURN 4<o:p></o:p></div>
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SUPERMUTANTS<o:p></o:p></div>
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Only the Mutant Hound remains,<span style="mso-spacerun: yes;"> </span>AI roll is a bottle and star (count as bottle)<span style="mso-spacerun: yes;"> </span>which is recklessly attack (melee) interestingly
enough I haven’t used mutant hounds yet and look pretty useful they can charge with LoS
and the can leap (climb) as long as they don’t stop mid climb,<span style="mso-spacerun: yes;"> </span>I have the Hound leap into the Pump station
over the railing, since he has tons of room we can also call it a charge, the
Enslave Tech’s prepared action gives him a change to unload his Combat Shotgun
as the Hound leaps thru the window, He shoots (X, miss) but misses.<span style="mso-spacerun: yes;"> </span>the hound picks up a black dice from the
charge for the next rounds Close Combat<o:p></o:p></div>
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<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRQk1Ygo_lhYlc1YuEPsB7c398AKzNqsSfJS3C_32Jphi92oQ8cYLrkfBE0Pq3tHOYW9w6OX-NPBPeSdBkI_jAGEk73K5g74FW9wCAoOIhfZCbfTYEWif1qcZBZlXeKvq_cHpPSK7vF5Y/s1600/Water+Treatment+041.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRQk1Ygo_lhYlc1YuEPsB7c398AKzNqsSfJS3C_32Jphi92oQ8cYLrkfBE0Pq3tHOYW9w6OX-NPBPeSdBkI_jAGEk73K5g74FW9wCAoOIhfZCbfTYEWif1qcZBZlXeKvq_cHpPSK7vF5Y/s640/Water+Treatment+041.JPG" width="640" /></a></div>
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SURVIVORS<o:p></o:p></div>
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Silver is readied. I can have her pump additional water
at 1000 gallons per try or try to take down the wounded super mutant Hammer
climbing the ladder<o:p></o:p></div>
<div class="MsoNoSpacing">
We go with the latter , she has to move as her first
action to get a clean shot, on second action she shoots but rolls (10) so its
miss..<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Dogmeat is readied, locked in combat with Boss Ram
fighting for his life he gives it his all he rolls (Cog) so he picks up an
action point,<span style="mso-spacerun: yes;"> </span>Dogmeat can move on a
action point not just prepare an action so I am going to try to have get the
heck out of there.. Boss Ram gets a free swing,<span style="mso-spacerun: yes;">
</span>rolls (7, -1, armor break and blank) damn that armor break seals the
deal,<span style="mso-spacerun: yes;"> </span>as while Dogmeat has 1 health he
has 2 armor so he could potentially block both damage here but the Sledge does
2 damage and he could only block one due to the armor break,..so dogmeat goes
down and goes into the meatbag!<o:p></o:p></div>
<div class="MsoNoSpacing">
Boss Ram bellows<span style="mso-spacerun: yes;"> </span>( I can’t resist ) <span style="mso-spacerun: yes;"> </span>“looks like meats back on
the menu boys!!’<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIfkXDId7EH8UziWNlgn1kSyzHpBdwn8cXccKh3jFqLy-1iRhVreawFgqHYp3lmR3TPl4jXF9ke9rmh-pDk6trZ3xpX3r9PGVApWEqRR-cyqerVRCtgJhR0yUhNROPmj-XhwChHf12eQQ/s1600/Water+Treatment+047.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIfkXDId7EH8UziWNlgn1kSyzHpBdwn8cXccKh3jFqLy-1iRhVreawFgqHYp3lmR3TPl4jXF9ke9rmh-pDk6trZ3xpX3r9PGVApWEqRR-cyqerVRCtgJhR0yUhNROPmj-XhwChHf12eQQ/s640/Water+Treatment+047.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Dogmeat did get a chance to do much this game.</td></tr>
</tbody></table>
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<o:p> </o:p> </div>
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END OF ROUND 1<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
WATER PUMPED 6000 gallons<o:p></o:p></div>
<div class="MsoNoSpacing">
SURVIVORS CAPTURED , 1, Dogmeat.<o:p></o:p></div>
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<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEig-YYhrtutkl1aqjpaYu4RE_1Hi_4LB2_09LnYK8-7csaHgO8MuY19pXzZMjfENBjp8nKTjq0SAaT-gOkPCJbB0URlTLIruBNc9Eg6xevj-sY6XwBIn8ls026df_YpCAZ4UXD1RdvmvbU/s1600/Water+Treatment+052.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEig-YYhrtutkl1aqjpaYu4RE_1Hi_4LB2_09LnYK8-7csaHgO8MuY19pXzZMjfENBjp8nKTjq0SAaT-gOkPCJbB0URlTLIruBNc9Eg6xevj-sY6XwBIn8ls026df_YpCAZ4UXD1RdvmvbU/s640/Water+Treatment+052.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Scene end of round 1</td></tr>
</tbody></table>
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<b>ROUND 2</b><o:p></o:p></div>
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<br /></div>
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Sides are tied so the Survivors have the advantage.<o:p></o:p></div>
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TURN 1<o:p></o:p></div>
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SURVIVORS<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
Strategy: lots of choices here, lets take a moment to
look at the Survivors options<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;">1.<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]-->Nora has a prepared action, prepared actions
carry over turns but are removed when a model activates<o:p></o:p></div>
<div class="MsoNoSpacing" style="margin-left: .5in;">
So the in the chance that Boss
Ram activates before I have to activate her , I want to get that extra shot off
at him, because we are going to need it<o:p></o:p></div>
<div class="MsoNoSpacing" style="margin-left: .5in;">
<br /></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;">2.<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]-->Enslaved Tech- with 3 health at his full his
full and a <span style="mso-spacerun: yes;"> </span>3 Melee stat, we don’t want
him in Close combat with the mutant hound…with his Sturdy Leather Armor and
armor boost..he <span style="mso-spacerun: yes;"> </span>islikely survive the 1<sup>st</sup>
round of melee, even with the extra charge dice.<span style="mso-spacerun: yes;"> </span>Alberts best option is break away, risk the
free attack and jump out pump tower and run<span style="mso-spacerun: yes;">
</span>to a generator. <span style="mso-spacerun: yes;"> </span>Jumping out the
window isn’t a huge problem<span style="mso-spacerun: yes;"> </span>while the
jump is a yellow height meaning I roll a black die and +2 damage..so the damage
is <span style="mso-spacerun: yes;"> </span>potentially 2-4 for Falling…Jumping
is resolved as one less so it Orange or just a black die..still he could take 2
damage worse case.<o:p></o:p></div>
<div class="MsoNoSpacing" style="margin-left: .5in; mso-list: l0 level1 lfo1; text-indent: -.25in;">
<!--[if !supportLists]--><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;">3.<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]-->Hobbs and Silver- Hammer is a half health..they
can probably kill him if the can both go before he does.<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
I decide to risk #2, and get the enslaved tech out of
there<o:p></o:p></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhS4xJiePQvfbD6-VxVCglJGmoFOccGm9QB51Tuhmaec3s45C-FJHwz4iAp5tLzvsjiIxfvd8iqCYE7U0zJ_0Fl-zALXuFPsOkFZA5n2gagULHnRatfqSG8h9K8cJTM35kXgz-ITB6ksD8/s1600/Water+Treatment+054.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhS4xJiePQvfbD6-VxVCglJGmoFOccGm9QB51Tuhmaec3s45C-FJHwz4iAp5tLzvsjiIxfvd8iqCYE7U0zJ_0Fl-zALXuFPsOkFZA5n2gagULHnRatfqSG8h9K8cJTM35kXgz-ITB6ksD8/s640/Water+Treatment+054.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Albert post jump from the Towers second floor, if there was an MVP its surely him., might have to plan a rescue mission.</td></tr>
</tbody></table>
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<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Albert withdraws from combat with the Mutant hound facing
at free strike,<span style="mso-spacerun: yes;"> </span>Roll ,(6, bonus damage
x 2, Black, Bottle)<o:p></o:p></div>
<div class="MsoNoSpacing">
Ok pretty bad the hound needs a 6 so it’s a hit and it’s
a total of 4 damage, with armor boost Albert does have 4 armor<o:p></o:p></div>
<div class="MsoNoSpacing">
I make and armor check roll (4)<span style="mso-spacerun: yes;"> </span>and holy cow he saves all 4 points of damage…lucky
man…(thanks and good bye armor boost token)<span style="mso-spacerun: yes;">
</span><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Albert now jumps out the window I roll a black die (1
damage)<span style="mso-spacerun: yes;"> </span>His Armor is now a 3 I roll an armor
check (2)<span style="mso-spacerun: yes;"> </span>again his armor saves him,
Albert survives unscathed<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
His second action he moves toward the white generator but
just cant reach it<o:p></o:p></div>
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<div class="MsoNoSpacing">
SUPERMUTANTS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI Chooses #1 <span style="mso-spacerun: yes;"> </span>Boss
Ram<span style="mso-spacerun: yes;"> </span>, AI roll is double bottle, or
carefully pursue the objective .<o:p></o:p></div>
<div class="MsoNoSpacing">
Interestingly enough Ram is set up perfectly to charge
Nora battle cry and all, but with her prepared action I could have Jump away as
well as shoot, Ram would sure realize this plus he can see Albert escape the
hound..<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
I have Boss Ram turn around and pursue Albert, he is the
main objective , after all.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Nora will use her prepared action to fire a shot off the
Brute.<span style="mso-spacerun: yes;"> </span>Roll (3.-1 , blank)<span style="mso-spacerun: yes;"> </span>Nora hits with a 2, Boss Ram has 2 armor<o:p></o:p></div>
<div class="MsoNoSpacing">
Vs the 2 damage, and his Armor check is a “2” so he takes
no damage!<span style="mso-spacerun: yes;"> </span>Argh<o:p></o:p></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0YWsHmCIu6KAs71mzk344gFgYE6wotPq14rcqltfqBR0mDQQ6ziXBMYN4WDIBWqwfEQjd3AF692ZjUwoWk1DmLqWlcOD7kABb-uZ7Dw8GHAJpjjUXGa6xHmsQ5N0vatCgzoA0_V5ItSo/s1600/Water+Treatment+061.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0YWsHmCIu6KAs71mzk344gFgYE6wotPq14rcqltfqBR0mDQQ6ziXBMYN4WDIBWqwfEQjd3AF692ZjUwoWk1DmLqWlcOD7kABb-uZ7Dw8GHAJpjjUXGa6xHmsQ5N0vatCgzoA0_V5ItSo/s640/Water+Treatment+061.JPG" width="640" /></a></div>
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<br /></div>
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Boss Ram moves twice getting very close to Albert.<o:p></o:p></div>
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<br /></div>
<br />
<div class="MsoNoSpacing">
TURN 2<o:p></o:p></div>
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SURVIVORS<o:p></o:p></div>
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<br /></div>
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Hobbs takes a shot at Hammer coming up the ladder with
his assault rifle.<span style="mso-spacerun: yes;"> </span>Roll (7, -2, Blank
)<span style="mso-spacerun: yes;"> </span>a hit with a 5 for potential 2 damage.
Hammer armor is 1, and he rolls a 1 so he take 1 more damage he’s up to 4,<o:p></o:p></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYLx3WmZFtbJ7qGoqez_5cgLDfxRKY4RRDInyJfMKgfGj7VWh7d9CGsB1JnBMDdsc3U5ioRuZKRZprBa3WqqdzBB6AhhQSkVbPedWj0kw964ZnYlAjrCVy5h3zvdhMG072OTKg2OmJDAs/s1600/Water+Treatment+072.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYLx3WmZFtbJ7qGoqez_5cgLDfxRKY4RRDInyJfMKgfGj7VWh7d9CGsB1JnBMDdsc3U5ioRuZKRZprBa3WqqdzBB6AhhQSkVbPedWj0kw964ZnYlAjrCVy5h3zvdhMG072OTKg2OmJDAs/s640/Water+Treatment+072.JPG" width="640" /></a></div>
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For Hobbs second action it’s a gamble, move away or try
to finish him, I have Hobbs unload his AR again<o:p></o:p></div>
<div class="MsoNoSpacing">
Roll (4, -2, Armor Break) this time he gets lucky with
the Armor break. Hammer will take the full 2 damage and falls to the ground , Out of Action. That’s one for the good guys</div>
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<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVpgcLAKhqLdShFtYmmgr_cv8zCTYX6biBEPes7K91yseQvXCk03ekb3Df0Sy6q1vH_MVR6ZejjrSBK6AGm-ZDmbEMdmKDG1UQP-vU3LoCCnILEBBKSjUgb5d6e3lUeqbaCahaH2zxHjg/s1600/Water+Treatment+078.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVpgcLAKhqLdShFtYmmgr_cv8zCTYX6biBEPes7K91yseQvXCk03ekb3Df0Sy6q1vH_MVR6ZejjrSBK6AGm-ZDmbEMdmKDG1UQP-vU3LoCCnILEBBKSjUgb5d6e3lUeqbaCahaH2zxHjg/s640/Water+Treatment+078.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hammer was an Assault Rifle sponge.</td></tr>
</tbody></table>
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SUPERMUTANTS<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
AI chooses #4 Mutant Hound next, AI Roll is double bottle
or reckless attack, it cant reach Albert due to terrain and Ram being in the
way , plus is faces and damage taking jump,<span style="mso-spacerun: yes;">
</span>path of least resistance is nearby Nora who with a leap and charge is
contact with her getting an extra green die from the charge next attack.<o:p></o:p></div>
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<div class="MsoNoSpacing">
TURN 3<o:p></o:p></div>
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<br /></div>
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SURVIVORS<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
Silver is readied, she’s going to move and try to pump
water she moves back to the terminal and makes a computer check <span style="mso-spacerun: yes;"> </span>shes needs a 4 and rolls (a critical)<span style="mso-spacerun: yes;"> </span>succeeding on pumping another 6000 gallons.<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
SUPERMUTANTS<br style="mso-special-character: line-break;" />
<!--[if !supportLineBreakNewLine]--><br style="mso-special-character: line-break;" />
<!--[endif]--><o:p></o:p></div>
<div class="MsoNoSpacing">
Viktor remains for team Super Mutant, AI Roll is Reckless
Objective<o:p></o:p></div>
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Some common sense comes into play here,<span style="mso-spacerun: yes;"> </span>I have Viktor first action go retrieve an
item he does<o:p></o:p></div>
<div class="MsoNoSpacing">
And he gets lucy with Supermutant <span style="mso-spacerun: yes;"> </span>Heavy Gauntlets, <o:p></o:p></div>
<div class="MsoNoSpacing">
he then returns to cover to await the Hound vs Nora fight
As if he she jumps to escape or loses, and Ram most like captures Albert . it a
victory for the Super Mutants<o:p></o:p></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkkER-5lSObQRVothRrKbIe-lZ8brC3jNOxBdAyLklLDvj9Uq0H-R_q9y6cVuympklR6kL-EzEDcBfqqGmeAbgftpMxo2lCC-iY5THWITufpRjLoRgu2mw5_2_wQBcXbKRNLPI7GPGwRc/s1600/Water+Treatment+087.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkkER-5lSObQRVothRrKbIe-lZ8brC3jNOxBdAyLklLDvj9Uq0H-R_q9y6cVuympklR6kL-EzEDcBfqqGmeAbgftpMxo2lCC-iY5THWITufpRjLoRgu2mw5_2_wQBcXbKRNLPI7GPGwRc/s640/Water+Treatment+087.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Nothing to do? grab some items, the chance to do so is limited in this scenario despite the amount there are</td></tr>
</tbody></table>
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<div class="MsoNoSpacing">
<o:p><br /></o:p></div>
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<o:p><br /></o:p></div>
<div class="MsoNoSpacing">
TURN 4<o:p></o:p></div>
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<br /></div>
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SURVIVORS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Nora is readied, in combat with the mutant hound, she has
a baseball bat, but it still seems like a better deal to shoot her 10mm pistol
in close combat -roll (critical, extra damage , -3)<span style="mso-spacerun: yes;"> </span>nice hit for potential 3 damage,<span style="mso-spacerun: yes;"> </span>Hound gets a bonus armor since shes shooting
in CC.<span style="mso-spacerun: yes;"> </span>making it armor 2, armor check is
a <span style="mso-spacerun: yes;"> </span>2 so it only takes a wound, second
shot is a miss<o:p></o:p></div>
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<div class="MsoNoSpacing">
END OF ROUND 2<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
WATER PUMPED 6000 gallons,<span style="mso-spacerun: yes;"> </span>12000 total.<o:p></o:p></div>
<div class="MsoNoSpacing">
SURVIVORS CAPTURED , 1, Dogmeat.<o:p></o:p></div>
<div class="MsoNoSpacing">
SUPERMUTANTS<span style="mso-spacerun: yes;"> </span>OoA,
1 Hammer<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<o:p> </o:p> </div>
<div class="MsoNoSpacing">
<b>ROUND 3 </b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
SUPERMUTANTS have 3 and gain the Advantage.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
TURN 1</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI chooses # 4 The Hound, which proceeds to attack
Nora<span style="mso-spacerun: yes;"> </span>roll ( Crit, 2 armor break, double
bottle, single bottle, blank) Its hits with a double armor break, Nora’s armor is 4
which reduced to 2, her armor check is a “2” she saves the 2 damage</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
The Hound attacks again<span style="mso-spacerun: yes;">
</span>roll (Crit (again! Come on!)<span style="mso-spacerun: yes;"> </span>2
armor breaks and an explosion, same this and again Nora rolls a 2 so she save
both damage BUT the explosion means she now has an injured arm and all skills
are -2 including shooting!!<o:p></o:p></div>
<div class="MsoNoSpacing">
Ouch<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
SURVIVORS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Albert the enslaved tech has on chance here, he moves the
Generator and fires it up. Albert needs a 8 or less.<o:p></o:p></div>
<div class="MsoNoSpacing">
Roll (7)<span style="mso-spacerun: yes;"> </span>luck has
it again The generator will now pump 5000 gallons a turn on its own and the
Super Mutants Are not smart enough to know how to shut it down.</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
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<br /></div>
<div class="MsoNoSpacing">
TURN 2<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
SUPERMUTANTS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI chooses #1 . Boss Ram who immediately charges Albert with
his Battle Cry that Albert has no defense against.<o:p></o:p></div>
<div class="MsoNoSpacing">
Ram rolls<span style="mso-spacerun: yes;"> </span>2 yellow,
3 black ( 1 strength 1 charge, 1 battle cry) and 1 green (battle cry)<o:p></o:p></div>
<div class="MsoNoSpacing">
He rolls and its beyond brutal<span style="mso-spacerun: yes;"> </span>to Hit 1, green -2 (thanks not needed)<span style="mso-spacerun: yes;"> </span>3 armor breaks from the yellow, and 3 Bonus
damage from the black!!!!<span style="mso-spacerun: yes;"> </span>Alberts<span style="mso-spacerun: yes;"> </span>3 armor is negated he takes 5 full damage
against his 3 health..and is back in the bag!<span style="mso-spacerun: yes;">
</span>One more kill and the mutants win!<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_tvLGGAKqwSzR4U4GXnUaEKpeF9ZAiXL8vfqQTRmpbxDFLbzplKexMUDv4DeAN-eXyVrz1LzAuT3CyQlXX7VYOr3VF8Fw7cfJWfnlOnoXnyEr6FVElJdnZJYazCRndxy7Adb2Sk6mS18/s1600/Alberts+KO.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_tvLGGAKqwSzR4U4GXnUaEKpeF9ZAiXL8vfqQTRmpbxDFLbzplKexMUDv4DeAN-eXyVrz1LzAuT3CyQlXX7VYOr3VF8Fw7cfJWfnlOnoXnyEr6FVElJdnZJYazCRndxy7Adb2Sk6mS18/s640/Alberts+KO.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">just brutal, 5 damage in one go doesnt happen too much...</td></tr>
</tbody></table>
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<br /></div>
<div class="MsoNoSpacing">
SURVIVORS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Nora is readied, <span style="mso-spacerun: yes;"> </span>Nora uses her Jet. <o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Nora’s first move it too withdraw by Jumping off the
walkway, again an Orange height fall one potential damage from the black die<o:p></o:p></div>
<div class="MsoNoSpacing">
<br />
The Hound gets a free strike , Hits again..but Nora again saves roll (3) both
damage with her armor,<span style="mso-spacerun: yes;"> </span>she also does
take a damage from the black die on the jump but again Rolls(1)<span style="mso-spacerun: yes;"> </span>shaking it off she then moves to get line of
sight on the hound and gets a prepared action from the Jet ( if she was heroic
jet would be great as she could shoot away with the extra AP) as it stands all
she can do is single prepare.<o:p></o:p></div>
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<br /></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtNKQftwFwXg94wriy0o7V4XypFLyXHD97HzzvOCDKrhNMT3Wp4JfU1unJgz0TOV42IeqQrQ3VbgB5Ooai2A2ESeaTe9OV27wYkr1EaJuo0rguEEE9b6_5h1MN-vg6pSLSchqHgQ1HxZk/s1600/Water+Treatment+099.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtNKQftwFwXg94wriy0o7V4XypFLyXHD97HzzvOCDKrhNMT3Wp4JfU1unJgz0TOV42IeqQrQ3VbgB5Ooai2A2ESeaTe9OV27wYkr1EaJuo0rguEEE9b6_5h1MN-vg6pSLSchqHgQ1HxZk/s640/Water+Treatment+099.JPG" width="640" /></a></div>
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<br /></div>
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<br /></div>
<div class="MsoNoSpacing">
TURN 3 <o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
SUPERMUTANTS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Viktor remains AI Roll says<span style="mso-spacerun: yes;"> </span>Bottle or recklessly pursue objective in
melee, Just what Viktor wants to do with his new heavy gauntlets (+2 energy
damage)<span style="mso-spacerun: yes;"> </span>unfortunately after his 1<sup>st</sup>
action his potential charge is just short so he has to make a regular
move,<span style="mso-spacerun: yes;"> </span>this movement triggers Nora
prepared action and she fires<span style="mso-spacerun: yes;"> </span>roll (2,
-1, Bonus Damage)<span style="mso-spacerun: yes;"> </span>a hit for up to 3
damage Viktor has 1 armor and rolls a 1 so stops 1 point and takes 2 damage from
Nora<o:p></o:p></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhhYuf2_whvBEKrUaNEXA0MgFFiPhQpdYG2_QwRfYguo0fawTpeJRTNgL0nDE7_P76ObsKnNI0xhJZSolmLmkDk143Ple94xcMTs6MTcY13qIbL7ubcV-GY9edqzLMWn1XvcKpqez_yCo/s1600/Water+Treatment+105.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhhYuf2_whvBEKrUaNEXA0MgFFiPhQpdYG2_QwRfYguo0fawTpeJRTNgL0nDE7_P76ObsKnNI0xhJZSolmLmkDk143Ple94xcMTs6MTcY13qIbL7ubcV-GY9edqzLMWn1XvcKpqez_yCo/s640/Water+Treatment+105.JPG" width="640" /></a></div>
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<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
SURVIVORS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Silver is readied , From her spot at the terminal<span style="mso-spacerun: yes;"> </span>Silver has a clear line of sight on<span style="mso-spacerun: yes;"> </span>The Mutant Hound and Viktor<o:p></o:p></div>
<div class="MsoNoSpacing">
She fires her assault rifle at long range , at the Hound
first<span style="mso-spacerun: yes;"> </span>roll (crit, extra damage)<span style="mso-spacerun: yes;"> </span>Hound has 1 armor and makes the save rolling
a 1 so it takes 2 damage , She fires again but misses<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdZFZv-Loe2pbJlqOoBlCDstPYARCEuHeM7Es1dytioPt4Pgnvi1ifdEq9QemKy17oJYP6SO9pT1JewYkpN2XjYuemP35tUhWLXJ6UljRhjxyKmS7x9q22BXIM92ydRBtNKJvZueDW3IQ/s1600/Water+Treatment+109.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdZFZv-Loe2pbJlqOoBlCDstPYARCEuHeM7Es1dytioPt4Pgnvi1ifdEq9QemKy17oJYP6SO9pT1JewYkpN2XjYuemP35tUhWLXJ6UljRhjxyKmS7x9q22BXIM92ydRBtNKJvZueDW3IQ/s640/Water+Treatment+109.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hound is just off the north edge of the photo , its still on the walkway near pump control 3 at this point.<br /></td></tr>
</tbody></table>
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<br /></div>
<div class="MsoNoSpacing">
Hobbs is readied, he cant move anywhere and get shot off,
the massive water tank is blocking his LoS, he can see Boss Ram but he’s
outside Assault Rifle range. Since we’ve already pumped I have him move twice
over by Silver so we can maximize firepower next turn.<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
END OF ROUND 3<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
WATER PUMPED 5000 gallons,<span style="mso-spacerun: yes;"> </span>17000 total.<o:p></o:p></div>
<div class="MsoNoSpacing">
WATER LOST <span style="mso-spacerun: yes;"> </span>Enslaved
Tech Not inside Pump area at start of turn – 2000 gallons<o:p></o:p></div>
<div class="MsoNoSpacing">
WATER NET<span style="mso-spacerun: yes;"> </span>15,000<o:p></o:p></div>
<div class="MsoNoSpacing">
SURVIVORS CAPTURED , 3, Dogmeat. Albert, (Enslaved tech ,
counts as 2)<o:p></o:p></div>
<div class="MsoNoSpacing">
SUPERMUTANTS<span style="mso-spacerun: yes;"> </span>OoA,
1 -Hammer<o:p></o:p></div>
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, <o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>ROUND 4</b><o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
Sides are tied at 3 , so the Survivors are in luck and
gain the Advantage.<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
TURN 1<o:p></o:p></div>
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<br /></div>
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SURVIVORS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Strategy- Thanks to Albert the Generators will pump 15000
galllons of water automatically over the next 3 turns. Thu we do lose some without him, all
the Survivors need to do is stay alive.</div>
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<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Nora is readied,<span style="mso-spacerun: yes;">
</span>Jet is still kicking, Nora fires 2 shots at Viktor, the first misses,
roll (8)<span style="mso-spacerun: yes;"> </span>the second is Roll (crit, -1,
bonus damage) for up to damage, Viktor fails his save and takes all 3, he’s
down to 1 health.<o:p></o:p></div>
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</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0kaOaFpKBBQk4-Hg1nudEueb2nV4EHpWGHTWf-npujLlQrRya-66MlhCtgqqodfC4zf_JnQf2ty4QMIu86UqE9WyDSRryEK6yIvv4FpVzjmqtjUwKDPRys9J7fxbmf3CXw91czUnzimw/s1600/Water+Treatment+113.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0kaOaFpKBBQk4-Hg1nudEueb2nV4EHpWGHTWf-npujLlQrRya-66MlhCtgqqodfC4zf_JnQf2ty4QMIu86UqE9WyDSRryEK6yIvv4FpVzjmqtjUwKDPRys9J7fxbmf3CXw91czUnzimw/s640/Water+Treatment+113.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Nora withdrawing after filling Viktor full of lead., Chems for the win here.</td></tr>
</tbody></table>
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<br /></div>
<div class="MsoNoSpacing">
<o:p> </o:p>Nora gets 2 extra moves thanks to the Jet and maneuvers
over 2 piece of difficult terrain to put distance between herself and the
Mutants.</div>
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<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
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<br /></div>
<div class="MsoNoSpacing">
SUPERMUTANTS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
The AI unwisely chooses #1, Boss Ram to go first.<span style="mso-spacerun: yes;"> </span>Ram is far away from the action and makes his
toward it moving twice<o:p></o:p></div>
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He cant end a move touching a searchable marker and picks
up some Iguana Bits on his way.<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
TURN 2<o:p></o:p></div>
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<br /></div>
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SURVIVORS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Silver is readied,<span style="mso-spacerun: yes;">
</span>She fires her Assault Rifle hoping to put down Viktor, roll (3, armor
break) and she does<span style="mso-spacerun: yes;"> </span>Viktor loses his
chance to make an armor save with the Armor Break and takes <span style="mso-spacerun: yes;"> </span>2 damage, Viktor is OoA.<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
Silver fires<span style="mso-spacerun: yes;"> </span>her
second shot at the Hound and misses , roll (8)<o:p></o:p></div>
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<br /></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhifPTkIjylmNVnXGvZViwaprL3PYApJjnpIdTCTQf3VDXu8MAljiZweeIM70S8ErZ6heVydhWxNLG3R0oUoIuaGti3c7jqNUvZbEWZkC_qjmqeiGttpISaw2UzzUW61c7kzyGnCH2LBiw/s1600/Water+Treatment+111.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhifPTkIjylmNVnXGvZViwaprL3PYApJjnpIdTCTQf3VDXu8MAljiZweeIM70S8ErZ6heVydhWxNLG3R0oUoIuaGti3c7jqNUvZbEWZkC_qjmqeiGttpISaw2UzzUW61c7kzyGnCH2LBiw/s640/Water+Treatment+111.JPG" width="640" /></a></div>
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SUPERMUTANTS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
It the Hounds turn, the Supertmutants are down to Boss
Ram and his pet.<o:p></o:p></div>
<div class="MsoNoSpacing">
AI roll is double bottle which of course mean recklessly
attack, and the target is of course the wounded Nora.<o:p></o:p></div>
<div class="MsoNoSpacing">
The Hound leaps off the walk way it still incurs a black
die as potential damage, roll ( 1 damage) it lands badly and is hurt its fails
its armor save taking its 4<sup>th</sup> wound…it then even across the
difficult terrain has enough room to charge Nora<o:p></o:p></div>
<div class="MsoNoSpacing">
It does picking up an extra Green die from the charge.<o:p></o:p></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLPQSPrhrvVuggn9zOPGH28iVmXGjo8VO9zXXXEknrEL4YzJa98IxNkEWgDNlstNfslKowv2ahpFmPD3UnsAgalqzy2lwZO38W7eGs24QCqvy7jjWw6VqUaWTmc2pNuu77VjwbpQbcUbk/s1600/Water+Treatment+120.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLPQSPrhrvVuggn9zOPGH28iVmXGjo8VO9zXXXEknrEL4YzJa98IxNkEWgDNlstNfslKowv2ahpFmPD3UnsAgalqzy2lwZO38W7eGs24QCqvy7jjWw6VqUaWTmc2pNuu77VjwbpQbcUbk/s640/Water+Treatment+120.JPG" width="640" /></a></div>
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<br /></div>
<div class="MsoNoSpacing">
TURN 3<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
SURVIVORS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Hobbs is readied, Hobbs too leaps down from the
walkway.<span style="mso-spacerun: yes;"> </span>He get the lone black die and
too rolls (1 damage) his armor boost is yet used, so he has 2 armor, his armor
check is (1) so he saves the damage<o:p></o:p></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOdS_kUfzLXBWzbaM3NbCZnevOl7LIcK2r-Q4Pe32UY5OSdIC5H3_c4j3PcQqivm8ermb0ujNfDFMF1bYwUrzu86RWlnHMyjKd2JUhzVEUpcnSqBqHuyrFJj-Wuq7ga_STNmG81sW2T1o/s1600/Water+Treatment+124.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOdS_kUfzLXBWzbaM3NbCZnevOl7LIcK2r-Q4Pe32UY5OSdIC5H3_c4j3PcQqivm8ermb0ujNfDFMF1bYwUrzu86RWlnHMyjKd2JUhzVEUpcnSqBqHuyrFJj-Wuq7ga_STNmG81sW2T1o/s640/Water+Treatment+124.JPG" width="640" /></a></div>
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<br /></div>
<div class="MsoNoSpacing">
His second action he shoots his assault rifle at the
Hound, this risks hitting Nora but if he hits he will kill the hound and wont
kill her, so its risk he’s willing to take<span style="mso-spacerun: yes;">
</span>roll (x,cog, 2 armor breaks)<span style="mso-spacerun: yes;"> </span>He
misses but does get a prepared action moving into the next turn.<o:p></o:p></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6XR_E9zEgc96fbzfporWd-vDvTNd7HZflTuJ6wrTt7APGMWfvbKMn-tBmiQGHI6wwNwn1K5le4uJBjI1keESWxr9pWsNuKB-5z7UsGP0pio7DCWBTsNmQqJyp5XufLYulgyhWrss_w64/s1600/Water+Treatment+126.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6XR_E9zEgc96fbzfporWd-vDvTNd7HZflTuJ6wrTt7APGMWfvbKMn-tBmiQGHI6wwNwn1K5le4uJBjI1keESWxr9pWsNuKB-5z7UsGP0pio7DCWBTsNmQqJyp5XufLYulgyhWrss_w64/s640/Water+Treatment+126.JPG" width="640" /></a></div>
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<br /></div>
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<br /></div>
<div class="MsoNoSpacing">
END OF ROUND<span style="mso-spacerun: yes;"> </span>4<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
WATER PUMPED <span style="mso-spacerun: yes;"> </span>5000
gallons, 20000 gallons total.<o:p></o:p></div>
<div class="MsoNoSpacing">
WATER LOSS- Zero , Generator <span style="mso-spacerun: yes;"> </span>pumped Water<o:p></o:p></div>
<div class="MsoNoSpacing">
SURVIVORS CAPTURED , 3, Dogmeat. Albert, (Enslaved tech ,
counts as 2)<o:p></o:p></div>
<div class="MsoNoSpacing">
SUPERMUTANTS<span style="mso-spacerun: yes;"> </span>OoA,
2 –Hammer, Viktor<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>ROUND 5</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Supermutants are down to 2 units, the gain the advantage
marker<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
TURN 1 <o:p></o:p></div>
<div class="MsoNoSpacing">
SUPERMUTANTS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI again chooses # 1 Boss Ram,<span style="mso-spacerun: yes;"> </span>Ram keep making his way toward the action
hitting another searchable marker on the way,<span style="mso-spacerun: yes;">
</span>Oops it’s a Danger Card….turns out to be an electric shock, Ram takes a
point of damage with no save, but picks up a Stimpak in the process , he’s now
close enough he can probably get into the action next turn, <o:p></o:p></div>
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SURVIVORS<o:p></o:p></div>
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Nora is readied , she breaks away from the Hound taking
the Free Strike..the Hound uses his charge dice.. <o:p></o:p></div>
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Roll (crit,<span style="mso-spacerun: yes;"> </span>2x
Armor break, 2 x Bottle)<span style="mso-spacerun: yes;"> </span>bottles don’t mean
much here but the double armor break means Nora needs a 1 on the Armor check
die and she rolls (1) …she does it again but this time she takes 1 damage<o:p></o:p></div>
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She open fires on the hound<span style="mso-spacerun: yes;"> </span>Roll (5, -1, -1) the resulting “3” is just
what she needs,<span style="mso-spacerun: yes;"> </span>The hound can only block
one damage , with one health left is goes OoA. Good job Nora.<o:p></o:p></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjderdwziazJyHsf2pyIwSgC3VobvwTJEbHVV0wSAcjEbhbLMd7Y4v3lCoGU_Wmll0m7Uq0S6ns04Oqr_BzCJUTvtYwBLdr6_iaq4wx1uj7NHIW8velYyWhZjTUvX6KHhSJimcivgzdqww/s1600/Water+Treatment+132.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjderdwziazJyHsf2pyIwSgC3VobvwTJEbHVV0wSAcjEbhbLMd7Y4v3lCoGU_Wmll0m7Uq0S6ns04Oqr_BzCJUTvtYwBLdr6_iaq4wx1uj7NHIW8velYyWhZjTUvX6KHhSJimcivgzdqww/s640/Water+Treatment+132.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Nora's last round of Jet here, she passed the addiction roll, and ended the turn with a prepared action, I just forgot to mark it.</td></tr>
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Silver is readied, Silver going to try to pump an extra
6000 this turn and win it for the Survivors.<o:p></o:p></div>
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Roll she rolls (4) just what she needs success!..<o:p></o:p></div>
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For he second action she moves to walk way to be ready to
shoot next turn.<o:p></o:p></div>
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Hobbs is readied, giving up his prepared action from last
turn Hobbs moves to <span style="mso-spacerun: yes;"> </span>a close searchable
finds a Chain Dog Collar and moves to cover for the last round.</div>
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<o:p></o:p></div>
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WATER PUMPED 11,000 gallons,<span style="mso-spacerun: yes;"> </span>31000 gallons total.<o:p></o:p></div>
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WATER LOSS, Enslaved Tech captured – 2000 gallons<o:p></o:p></div>
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WATER NET, 29,000 gallons<o:p></o:p></div>
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SURVIVORS CAPTURED , 3, Dogmeat. Albert, (Enslaved tech ,
counts as 2)<o:p></o:p></div>
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SUPERMUTANTS<span style="mso-spacerun: yes;"> </span>OoA,
2 –Hammer, Viktor<o:p></o:p></div>
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<b>ROUND 6</b><o:p></o:p></div>
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Supermutants are down to Boss Ram <span style="mso-spacerun: yes;"> </span>so he gains the advantage marker<o:p></o:p></div>
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SUPERMUTANTS<o:p></o:p></div>
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AI roll is a single bottle or Carefully Pursue the
objective, not much chance of that now, I have Ram hit the pyscho<o:p></o:p></div>
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Make a double move ending on searchable token, which is
blank. Thanks to the Psycho Ram gets 3 armor boosts this round. <o:p></o:p></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF4xNG1bNZtmk4nFHoIB4oshiIQ_rwFmfYZZZGahPX7PcwdklKw6a2J_ATZLSdSsTPR49L4wjxMxLYR9SbO3T9Wl4CST1yPQRtYmDgLmDdhPiBdOSmnClH_HTk_KuS9sTLLvq2Q-VcmnE/s1600/Water+Treatment+141.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF4xNG1bNZtmk4nFHoIB4oshiIQ_rwFmfYZZZGahPX7PcwdklKw6a2J_ATZLSdSsTPR49L4wjxMxLYR9SbO3T9Wl4CST1yPQRtYmDgLmDdhPiBdOSmnClH_HTk_KuS9sTLLvq2Q-VcmnE/s640/Water+Treatment+141.JPG" width="640" /></a></div>
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SURVIVORS<o:p></o:p></div>
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Sliver is readied, Silver move as first action to get
into short range with her Assault Rifle and then shoots at Boss Ram, she misses</div>
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<o:p></o:p></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguLLjqHe_t0FOo_kCs3eXR_0xVKtr4YNjEw-8lnyqzJ5iUAkHHUc0mRWENbz4HS7C4YLxjuBUABXL_Qf8zvb2yw1b7BBuzKof-eCjQkcJRc0WFvRvca-44I8Vq1MWtC97wEscU0NotNlA/s1600/Water+Treatment+138.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguLLjqHe_t0FOo_kCs3eXR_0xVKtr4YNjEw-8lnyqzJ5iUAkHHUc0mRWENbz4HS7C4YLxjuBUABXL_Qf8zvb2yw1b7BBuzKof-eCjQkcJRc0WFvRvca-44I8Vq1MWtC97wEscU0NotNlA/s640/Water+Treatment+138.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Game end...Ram probably would have won if we went another turn and he could have got into it with say, Hobbs</td></tr>
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Hobbs is readied <span style="mso-spacerun: yes;"> </span>fires from cover at the corner of the building
his first shot misses but on the second shot he rolls (crit, -2)
Ram’s looking at 2 damage and has 3 armor , he rolls a 1, blocking a
single point…Ram has 2 wounds.</div>
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<o:p></o:p></div>
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Nora is readied, <span style="mso-spacerun: yes;"> </span>She moves to a nearby searchable marker <span style="mso-spacerun: yes;"> </span>finding a .44 Revolver and done<o:p></o:p></div>
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WATER PUMPED 5000 gallons,<span style="mso-spacerun: yes;"> </span>36000 gallons total.<o:p></o:p></div>
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WATER LOSS, zero all Generator pumpeds<o:p></o:p></div>
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WATER NET, 34,000 gallons<o:p></o:p></div>
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SURVIVORS CAPTURED , 3, Dogmeat. Albert, (Enslaved tech ,
counts as 2)<o:p></o:p></div>
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SUPERMUTANTS<span style="mso-spacerun: yes;"> </span>OoA,
2 –Hammer, Viktor<o:p></o:p></div>
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SURVIVOR VICTORY – The Water pumped will make life easier
until the next rains, unconscious and wounded <span style="mso-spacerun: yes;"> </span>Dogmeat was recovered<o:p></o:p></div>
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34,000 gallons of water pumped<o:p></o:p></div>
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Items recovered<span style="mso-spacerun: yes;">
</span>.44 Revolver, Chain Dog Collar<o:p></o:p></div>
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SUPERMUTANT LOSS- Albert has been recaptured, Boss Ram is
happy but Humans must pay the price this area is under Ram’s Authority</div>
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Items Recovered : Heavy Gauntlets, Iguana bits, Stimpak</div>
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<o:p></o:p></div>
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A nice comeback for the Survivors hanging in there and
not giving up getting another membered captured. Albert absolutely won the game
by getting that generating going before getting recaptured. <o:p></o:p></div>
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The AI (well,<span style="mso-spacerun: yes;"> </span>luck
of the dice really ) did the Super Mutants no favors having Boss Ram go first
on two of those turns where the advantage of going in the 1<sup>st</sup> turn
of the Round ,really could have helped the Super Mutants,<span style="mso-spacerun: yes;"> </span>Viktor could have used the Blood Pack, for
example if he just got the chance , the Mutants do recover some nice items thou.<o:p></o:p></div>
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Next up……The Lost Journal<o:p></o:p></div>
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JPLhttp://www.blogger.com/profile/12461099993856743894noreply@blogger.com1tag:blogger.com,1999:blog-6786977598764243863.post-22779776781456678072020-02-02T21:44:00.002-06:002020-02-02T21:45:20.973-06:00Fallout Wasteland Warfare - Mission 2 : Fort Davis<br />
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The following is a play through of tutorial mission 2 from
the FWW campaign book, It incorporates the third section of the rulebook “searching
the wasteland” and brings in the use of skills, expertise and discovering
items hidden throughout the wasteland. I am also using all of the <span style="mso-spacerun: yes;"> </span>fourth section “ready for action” as well and
adding things like “battle cry” into this game.<o:p></o:p></div>
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Scenario description - Winter is approaching ,<span style="mso-spacerun: yes;"> </span>Survivor’s and Super Mutants compete for resources
and items around the area of Sanctuary Hills, <span style="mso-spacerun: yes;"> </span>Scouts report that the nearby ruins of Fort
Davis abandoned for who knows how long <span style="mso-spacerun: yes;"> </span>still seem to be loaded with items for the
taking!. <span style="mso-spacerun: yes;"> </span>Both teams decide to investigate
, meet <span style="mso-spacerun: yes;"> </span>and chaos ensues!<o:p></o:p></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhn9E6g486OwopJduSzbPHcs5XN6NS1K-1_SRJWCnTkxs5G6G9WZOvQxNjHwuRIwZxMNGrYuiEp3egNw9lxKqDy_D7Q2OYEGRPHLveQOx2LB9q4fjn08moklcIthfUSHBwzzrYSkQwjh7Q/s1600/Abandoned+base.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhn9E6g486OwopJduSzbPHcs5XN6NS1K-1_SRJWCnTkxs5G6G9WZOvQxNjHwuRIwZxMNGrYuiEp3egNw9lxKqDy_D7Q2OYEGRPHLveQOx2LB9q4fjn08moklcIthfUSHBwzzrYSkQwjh7Q/s640/Abandoned+base.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Section of the ruins of Fort Davis ..</td></tr>
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Objective- Eliminate the other team while gathering more items than your opponent . </div>
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The game will end after 4 rounds<o:p></o:p></div>
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Note: both sides have a bump up in general weaponry, the
Super Mutants have and extra man making each side starting with 4, the Super
Mutants begin the game with the Advantage Marker.<o:p></o:p></div>
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AI Cards will dictate the Super Mutants actions..<o:p></o:p></div>
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SURVIVORS<o:p></o:p></div>
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Nora,<span style="mso-spacerun: yes;"> </span>Sole
Survivor, Day One - 10mm Pistol<o:p></o:p></div>
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Silver , Settler- Assault Rifle<o:p></o:p></div>
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<span style="mso-spacerun: yes;"> </span>Hobbs , Settler-
Assault Rifle <o:p></o:p></div>
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Dogmeat , Dogbite<span style="mso-spacerun: yes;">
</span>.<o:p></o:p></div>
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SUPER MUTANTS<o:p></o:p></div>
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Mawg-<span style="mso-spacerun: yes;"> </span>Brute with
Sledgehammer<o:p></o:p></div>
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Gore- Hunting Rifle, Board<o:p></o:p></div>
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Viktor (Aviator)<span style="mso-spacerun: yes;"> </span>-
Hunting Rifle, Board <o:p></o:p></div>
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Hammer- Hunting Rifle, Board<o:p></o:p></div>
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MAP</div>
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<tr><td class="tr-caption" style="text-align: center;">Tons of items and things to investigate while trying to kill each other Is 4 rounds really enough time?, we will see.</td></tr>
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ROUND 1<o:p></o:p></div>
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SUPER MUTANTS<o:p></o:p></div>
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ACTIVATION # <o:p></o:p></div>
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#1 Aviator<o:p></o:p></div>
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#2 Hammer<o:p></o:p></div>
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#3<span style="mso-spacerun: yes;"> </span>Mawg, the Brute<o:p></o:p></div>
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#4 Gore<o:p></o:p></div>
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TURN 1<o:p></o:p></div>
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AI chooses # 4, Gore<span style="mso-spacerun: yes;">
</span>Roll (STAR)<span style="mso-spacerun: yes;"> </span>Melee Attack ,Nearest<o:p></o:p></div>
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Gore, seeing the Survivors <span style="mso-spacerun: yes;"> </span>decides to recklessly make a melee attack
against the nearest foe, which is Dogmeat<o:p></o:p></div>
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Who coincidentally the one who took him down<span style="mso-spacerun: yes;"> </span>in Scenario 1.<o:p></o:p></div>
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“its that Stoopid Dog, ArghGrrr”<span style="mso-spacerun: yes;"> </span>Gore moves twice toward Dogmeat and his turn
ends<o:p></o:p></div>
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<o:p> </o:p></div>
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<div class="MsoNoSpacing">
SURVIVORS <o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
Dogmeat is readied,<span style="mso-spacerun: yes;">
</span>he takes Gores bait runs toward the mutant hiding behind a barricade
with a double move<o:p></o:p></div>
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<br /></div>
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<br /></div>
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<o:p><br /></o:p></div>
<div class="MsoNoSpacing">
<o:p>TURN 2 </o:p></div>
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<o:p><br /></o:p></div>
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SUPER MUTANTS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI Chooses # 3 Mawg the Brute<span style="mso-spacerun: yes;"> </span>Roll (2 X Bottle)<span style="mso-spacerun: yes;"> </span>= Carefully move toward Objective,<o:p></o:p></div>
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<div class="MsoNoSpacing">
Mawg makes a single move , and has TWO investigation
markers within his GREEN Awareness<o:p></o:p></div>
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He gets to look a both for free before continuing,<o:p></o:p></div>
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The are both Weapons Lockers, Mawg grunts “GUNS” moves to
the nearest underneath the guard tower<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
Pulling the first two weapons from the Wasteland
Deck,<span style="mso-spacerun: yes;"> </span>he gets a .44 Revolver and a Pipe
Pistol.<o:p></o:p></div>
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<br /></div>
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SURVIVORS<o:p></o:p></div>
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<br /></div>
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Silver the settler, readies and moves,<o:p></o:p></div>
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<br /></div>
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Moves once to a clear LoS on Super Mutant “Gore”<span style="mso-spacerun: yes;"> </span>Silver now has an Assault Rifle which doesn’t
quite have the range<o:p></o:p></div>
<div class="MsoNoSpacing">
Of a Hunting Rifle, Gore is out of Range..she continues
here move stopping behind the Pick Up truck for cover<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
She can see an investigation marker in the back of the
pick up truck thanks to her Green Awarness.<o:p></o:p></div>
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She see a searchable container, but cant reach it at this
point as shes used both actions.<o:p></o:p></div>
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<br /></div>
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<o:p>TURN 3</o:p></div>
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<o:p><br /></o:p></div>
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SUPER MUTANTS<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
AI Chooses #1<span style="mso-spacerun: yes;">
</span>Viktor (Aviator)<span style="mso-spacerun: yes;"> </span>he also can see
the nearby investigation marker and can tell there is weapons locker <o:p></o:p></div>
<div class="MsoNoSpacing">
He rolls (1 x bottle) <span style="mso-spacerun: yes;"> </span>which means he is to recklessly go for an
Objective.<o:p></o:p></div>
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<span style="mso-spacerun: yes;"> </span>Viktor <span style="mso-spacerun: yes;"> </span>twice across difficult terrain (his yellow
move is reduced to orange) straight to the locker and even with the rough
ground he reaches it finding a<span style="mso-spacerun: yes;"> </span>Pipe
Wrench and a Bolt Action Pipe Rifle.<o:p></o:p></div>
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<br /></div>
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SURVIVORS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
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Hobbs, Settler, readies and moves.<o:p></o:p></div>
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Hobbs moves X 2 <span style="mso-spacerun: yes;"> </span>in
a straight line toward a large searchable crate on his way to the building,
unfortunately<span style="mso-spacerun: yes;"> </span>Hobbs inst so lucky on his
move across the rough ground and he cannot reach the searchable container.<o:p></o:p></div>
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<o:p> TURN 4</o:p></div>
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SUPER MUTANTS<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
AI Chooses Hammer # 2<span style="mso-spacerun: yes;">
</span>Rolls (1x Star)<span style="mso-spacerun: yes;"> </span>recklessly attack
nearest…that being the only survivor he can see..Hobbs!<o:p></o:p></div>
<div class="MsoNoSpacing">
Hammer moves x 2 towards Hobbs ending<span style="mso-spacerun: yes;"> </span>his move near Gore.<o:p></o:p></div>
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SURVIVORS<o:p></o:p></div>
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Nora, Sole Survivor.<o:p></o:p></div>
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Nora moves of to her left with lots of cover she sees to
searchable containers on the rough ground near the fence<o:p></o:p></div>
<div class="MsoNoSpacing">
Unfortunately her Move x2, does not get her into contact with
either marker this turn.<o:p></o:p></div>
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<br /></div>
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ROUND ENDS<o:p></o:p></div>
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<o:p><br /></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEhAprsNnJjrSTTyBWm_HlaSzQZTZGAYApvTjzBL0y-PbIqj_u3IlWbd4T7Xw0xQSqpY7WGlOWZ531G63f9oBfLp343i4l_VSqO3NDoQlwApLXt3lqB4xMWVTSMoiQLumDcl4JZLjC8LY/s1600/end+of+rnd+1.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEhAprsNnJjrSTTyBWm_HlaSzQZTZGAYApvTjzBL0y-PbIqj_u3IlWbd4T7Xw0xQSqpY7WGlOWZ531G63f9oBfLp343i4l_VSqO3NDoQlwApLXt3lqB4xMWVTSMoiQLumDcl4JZLjC8LY/s640/end+of+rnd+1.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">END OF ROUND 1</td></tr>
</tbody></table>
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<o:p><br /></o:p></div>
<div class="MsoNoSpacing">
<br />
ROUND 2<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Teams are even so Advantage goes to the Survivors!<o:p></o:p></div>
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TURN 1<o:p></o:p></div>
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<br /></div>
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SURVIVORS<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
Silver is readied and up against the pickup truck has a
clean line of sight on Supermutant Gore ,<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
She Fires her Assault Rifle <span style="mso-spacerun: yes;"> </span>which is along range<span style="mso-spacerun: yes;"> </span>and get a black damage die<span style="mso-spacerun: yes;"> </span>roll (cog, 2 bonus damage),<o:p></o:p></div>
<div class="MsoNoSpacing">
Unfortunate miss due to the bonus damage, but she<span style="mso-spacerun: yes;"> </span>gets and action point<o:p></o:p></div>
<div class="MsoNoSpacing">
2 action fires again this time a critical (or a 1) on the
hit die, a bottle on the black (nothing here)<o:p></o:p></div>
<div class="MsoNoSpacing">
So <span style="mso-spacerun: yes;"> </span>she hits for 2
damage, Gore gets a save as he can block up 1 damage here but fails and he
takes<o:p></o:p></div>
<div class="MsoNoSpacing">
2 damage.</div>
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<br /></div>
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<br /></div>
<div class="MsoNoSpacing">
Silver uses her action point to prepare “an action”<span style="mso-spacerun: yes;"> </span>for the Supermutant turn.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
SUPERMUTANTS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI chooses <span style="mso-spacerun: yes;"> </span>#4 <span style="mso-spacerun: yes;"> </span>Gore who was just shot… roll (star)<span style="mso-spacerun: yes;"> </span>AI card says he will recklessly melee attack
nearest , which is fitting since its Silver who just shot him.</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Gore Moves toward Silver for his 1<sup>st</sup> action. <o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
This allows Silver to use her prepated action to shoot
again she does..this time its short range and add a green accuracy die. Unfortunately
she Rolls (X) on the to hit dies so it’s a miss<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Gores is now in Charge Range so for his<span style="mso-spacerun: yes;"> </span>2<sup>nd</sup> action, he does and picks up a
bonus green dice as a result….Not what Silver was hoping for..<o:p></o:p></div>
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<o:p></o:p></div>
<div class="MsoNoSpacing">
<o:p><br /></o:p></div>
<div class="MsoNoSpacing">
TURN 2 <o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
SURVIVORS.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Dogmeat is readied,<span style="mso-spacerun: yes;">
</span>Dogmeat seeing Silver in trouble charges Gore from the rear.. <o:p></o:p></div>
<div class="MsoNoSpacing">
Dogmeat<span style="mso-spacerun: yes;"> </span>gets a
boatload of dice here ,<span style="mso-spacerun: yes;"> </span>his Dogbite
attack is a Blue, Yellow , and Green dice, he picks up a Black Die from the
Charge and then another Green die because now Gore is outnumbered!<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Roll ( to hit = 4, Blue - Bottle, Green , -1, Armor
Break, <span style="mso-spacerun: yes;"> </span>Yellow<span style="mso-spacerun: yes;"> </span>2 x Armor break,<span style="mso-spacerun: yes;"> </span>Black- Blank.<o:p></o:p></div>
<div class="MsoNoSpacing">
Well Dogmeat needs a 5 to hit the 4 ends up a “3”<span style="mso-spacerun: yes;"> </span>then he breaks 3 armor… no extra damage and
if Gore had an action prepared (he did not) he would have lost it.<span style="mso-spacerun: yes;"> </span>Gore gets no save and takes 2 more Damage.<o:p></o:p></div>
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SUPER MUTANTS<o:p></o:p></div>
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<div class="MsoNoSpacing">
AI Chooses #1<span style="mso-spacerun: yes;">
</span>Viktor (Aviator)<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>He rolls the Explosion icon on the Blue die
which means he will carefully attack the nearest at Range, <o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
He can only see Hobbs <span style="mso-spacerun: yes;"> </span>But his line of sight and the Hunting Rifle is
in long range , his shot will cross over some area terrain (broken trees)
giving him a -2 penalty, making his Perception 4 “to hit” a 2..while that seems
bad, the hunting rifle at long range is very accurate giving you 2 bonus green dice
so the chance is still decent depending on the green dice.<span style="mso-spacerun: yes;"> </span>Roll (8 , -1 to hit, Bonus Damage)
unfortunately the 7 is miss!<span style="mso-spacerun: yes;"> </span>And shot
wizzes by Hobbs….<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
Viktor Fires again (5, and 2 bonus damages!)<span style="mso-spacerun: yes;"> </span>to bad its still a miss….<o:p></o:p>Viktor is mad….</div>
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<o:p></o:p></div>
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<div class="MsoNoSpacing">
TURN 3<o:p></o:p></div>
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SURVIVORS<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
Hobbs is readied,<span style="mso-spacerun: yes;">
</span>Survivors know they are currently down 4 items to zero..despite being
under fire Hobbs 1<sup>st</sup> action is to move to nearby crate and
search it …it empty! Damn he 2<sup>nd</sup>
action is move out of the rough terrain</div>
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<o:p></o:p></div>
<div class="MsoNoSpacing">
He does so, and a see an investigation marker revealing a
searchable item<o:p></o:p></div>
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With that Hobbs is done.<o:p></o:p></div>
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SUPERMUTANTS<o:p></o:p></div>
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<div class="MsoNoSpacing">
AI Chooses # 2 - Hammer <span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>AI roll
is a Bottle which means Hammer will carefully go for an Objective<o:p></o:p></div>
<div class="MsoNoSpacing">
There is Searchable item he just passed by Round 1 <o:p></o:p></div>
<div class="MsoNoSpacing">
Uses his 1<sup>st</sup> move action to go to it<o:p></o:p></div>
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Revealed it’s a Computer expertise skill check<o:p></o:p></div>
<div class="MsoNoSpacing">
Hammer says “Me don’t have No Computor skill!”<o:p></o:p></div>
<div class="MsoNoSpacing">
He then moves towards the next closet objective <o:p></o:p></div>
<div class="MsoNoSpacing">
Which the investigation marker in the center of the
battlefield, His awareness allows him to see that is also a searchable container</div>
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<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
Hammers turn ends<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
TURN 4<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
SURVIVORS<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
Nora<span style="mso-spacerun: yes;"> </span>is
readied.<span style="mso-spacerun: yes;"> </span>Despite<span style="mso-spacerun: yes;"> </span>Gore, battling Silver and Dogmeat<span style="mso-spacerun: yes;"> </span>close by, Nora knows she not so great in
Close Combat. She moves across some rough ground to nearby searchable container which reveals A lock pick
test, if she succeeds she gets an item,
IF she fails we draw a danger card which must be resolved When that is resolved she then gets an item</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Lockpick test<span style="mso-spacerun: yes;"> </span>She
needs a 6 or less, Roll (8) she fails! So we must draw a danger card<o:p></o:p></div>
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Danger Card is a “Protective Molerat”<o:p></o:p></div>
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I don’t have any Mole Rats, yet so I get out a normal
painted rat I have as a stand in.<o:p></o:p></div>
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The rat is placed in CC with Nora and it attacks but
Rolls (x) so it misses<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
Nora 2<sup>nd</sup> action is attack back, she can shoot
he 10mm in CC(page 24)<span style="mso-spacerun: yes;"> </span>taking a -2<span style="mso-spacerun: yes;"> </span>and giving the Rat and extra armor<o:p></o:p></div>
<div class="MsoNoSpacing">
If she shoots I’ll be looking<span style="mso-spacerun: yes;"> </span>for a “3” or less but I get a bonus green and
black die and the base is 2 damage , <o:p></o:p></div>
<div class="MsoNoSpacing">
If I attack in CC with my pistol as an Improvised weapon,
I hit on a ‘4” with a green die and 1 damage,..<o:p></o:p></div>
<div class="MsoNoSpacing">
I go with shooting hoping to get lucky..Nora rolls 3
bonus damage but a damn “8” on the to hit die so she misses<o:p></o:p></div>
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And this combat continues.<o:p></o:p></div>
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SUPERMUTANTS<o:p></o:p></div>
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<br /></div>
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AI Chooses # 3 Mawg the Brute, now packing a pair of
pistols as well as his huge Wrench (Sledgehammer)<o:p></o:p></div>
<div class="MsoNoSpacing">
Mawg rolls an explosion at Full health that means he
recklessly attacks<span style="mso-spacerun: yes;"> </span>the nearest or only
survivor he can see HOBBS<o:p></o:p></div>
<div class="MsoNoSpacing">
Luckily for Hobbs after a yellow move, The Brute is still
out of charge range so he just makes a second move toward<span style="mso-spacerun: yes;"> </span>him<o:p></o:p></div>
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<o:p></o:p></div>
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<o:p><br /></o:p></div>
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ROUND ENDS<o:p></o:p></div>
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ROUND 3<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
Things are not looking great for the survivors!,<span style="mso-spacerun: yes;"> </span>this round, as teams are still equal, Super
Mutants have the advantage.<o:p></o:p></div>
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TURN 1<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
SUPERMUTANT<o:p></o:p></div>
<div class="MsoNoSpacing">
AI chooses # 2 Hammer, we roll a explosion for his action
this mean he will attack carefully at range.<o:p></o:p></div>
<div class="MsoNoSpacing">
Now Hammer from his current spot has LoS to NO SURVIVORS <o:p></o:p></div>
<div class="MsoNoSpacing">
So as his 1st action I have him move toward the
investigation marker he uncovered last turn<o:p></o:p></div>
<div class="MsoNoSpacing">
Reaching it he finds an item and it’s a Laser Pistol!
(man the Supermutants are cleaning up on Weapons and items overall)<o:p></o:p></div>
<div class="MsoNoSpacing">
He can now see Hobbs and has clean line of sight to
shoot, his laser pistol is out of range, so he shoots with his Hunting Rifle
that is just in long range, He Rolls (6, plus an armor break and extra damage)
but his shot crosses some cover so he needed a 2 or less to hit and those
accuracy dice needed to come thru and did not a miss!<o:p></o:p></div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhj4VxreUMiby8-7jZD0zi78t_8opP7b83cZfj3gWwmE1LYyTeKLfg_msxQeKdw2g-dmb4F6myK27B_k5_yx_JgJ2CEBFHtvN0nrxxQDWCDjvrW7Yr8icZZO3V-mfpD7nGCXZP2oZhmvkc/s1600/Hammer+scores.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhj4VxreUMiby8-7jZD0zi78t_8opP7b83cZfj3gWwmE1LYyTeKLfg_msxQeKdw2g-dmb4F6myK27B_k5_yx_JgJ2CEBFHtvN0nrxxQDWCDjvrW7Yr8icZZO3V-mfpD7nGCXZP2oZhmvkc/s640/Hammer+scores.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Laser Pistol! Score</td></tr>
</tbody></table>
<br />
Hammers turn ends.<br />
<br />
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
SURVIVORS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Hobbs<span style="mso-spacerun: yes;"> </span>is readied,
hes under attack from 2 Supermutants<span style="mso-spacerun: yes;">
</span>Survivors are behind on items 5-0<span style="mso-spacerun: yes;">
</span><o:p></o:p></div>
<div class="MsoNoSpacing">
As his 1<sup>st</sup> action he moves to the searchable
investigation marker hes uncovered.<o:p></o:p></div>
<div class="MsoNoSpacing">
He reveals it and it’s a danger card..ooff these guys aren’t
getting a break <o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5QRMMpt_ePBCROuWoNDSk7WY6n9-PPcyXb7z6GrPEIFZ9Trk_WaRFyenX7j2OrqEzdAZZfSEnwtBssTPY5htiBKhBV4rTWE-1CN9PO48BzyFfZU4NIgPxknKOKZlgsBfBs3JSCuu9hL8/s1600/Hobbs+bomb.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5QRMMpt_ePBCROuWoNDSk7WY6n9-PPcyXb7z6GrPEIFZ9Trk_WaRFyenX7j2OrqEzdAZZfSEnwtBssTPY5htiBKhBV4rTWE-1CN9PO48BzyFfZU4NIgPxknKOKZlgsBfBs3JSCuu9hL8/s640/Hobbs+bomb.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hobbs found a combat rifle, but had a very rough game.</td></tr>
</tbody></table>
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</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Danger Card is “clockwork trap”<span style="mso-spacerun: yes;"> </span>, he has no lockpick skill to disarm it ,so all
he can do is brace himself (picking up +1 armor) the bomb goes off rolling a
yellow die and it’s a double armor break wiping out his bonus armor<o:p></o:p></div>
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</div>
<div class="MsoNoSpacing">
He takes 2 energy damage, he still has 1 resistance to energy base , he saves rolls a 2 , failing , so the damage is applied.</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
His 2<sup>nd</sup> action he moves inside the building
and finds another searchable marker this time he is in luck He finds a Combat Rifle…and his turn ends..</div>
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<br /></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeaOiHB0nOp8ZzDndD_KAZJihh3MN5zF3_ilan1u24i_YmXgRujykY_aHqVfJdZrRxSbZkN_x09ot5KiJ7zlUooMyqnySolyra7KmMunGd9JedpbJbevIXkTLEGU2VjjKdWHQZV3L97fI/s1600/Hobbs+last+move.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeaOiHB0nOp8ZzDndD_KAZJihh3MN5zF3_ilan1u24i_YmXgRujykY_aHqVfJdZrRxSbZkN_x09ot5KiJ7zlUooMyqnySolyra7KmMunGd9JedpbJbevIXkTLEGU2VjjKdWHQZV3L97fI/s640/Hobbs+last+move.JPG" width="640" /></a></div>
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</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
TURN 2<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
SUPER MUTANTS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI chooses <span style="mso-spacerun: yes;"> </span>#4<span style="mso-spacerun: yes;"> </span>Supermutant Gore who<span style="mso-spacerun: yes;"> </span>is in close combat with Silver and
Dogmeat.<span style="mso-spacerun: yes;"> </span>After resolving the close
combat the AI roll says he will recklessly attack at range, IF he’s free of the
Close Combat<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
1<sup>st</sup> Action<span style="mso-spacerun: yes;">
</span>attacks Silver with his Board Roll (7, Green -2, Black Bonus
Damage)<span style="mso-spacerun: yes;"> </span>Here , the “7” would normally
miss but the accuracy die from the charge’s<span style="mso-spacerun: yes;">
</span>“-2” make its 5 and a hit…Super Mutant is 6 or less in Melee <o:p></o:p></div>
<div class="MsoNoSpacing">
Bonus damage makes it 3 physical to Silver she has on
armor boost and making her save a ‘2” she rolls a 2 and blocks 2 of the 3
points, for 1 damage…her armor boost is gone however.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
2<sup>nd</sup> Action Gore<span style="mso-spacerun: yes;"> </span>attacks Silver again this time he does get
the bonus green die as the charge bonus has been used.<span style="mso-spacerun: yes;"> </span>He Rolls (critical and bonus damage) Oooffff,
Silver faces three damage and can only stop 1 with her save, she rolls a 3
fails her save and takes 3 damage, She only has a 4 health so she is removed
from play. <o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaqBQd4R6-87IGc0DzcB45ZBnHdIWaTgD-A6Yo-tjJj7LOTFci8vxF3QeAeQ2GIWMiLORIR0ckHxy-N3vrapYWtczflIpWnxD0jsZiSiQxeJz-WLuPdwcPhctu6s3CJfShWpEXi8ZT57I/s1600/Silvers+KIA.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaqBQd4R6-87IGc0DzcB45ZBnHdIWaTgD-A6Yo-tjJj7LOTFci8vxF3QeAeQ2GIWMiLORIR0ckHxy-N3vrapYWtczflIpWnxD0jsZiSiQxeJz-WLuPdwcPhctu6s3CJfShWpEXi8ZT57I/s640/Silvers+KIA.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Silver gets beaten to paste here</td></tr>
</tbody></table>
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</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
SURVIVORS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Dogmeat is readied, Dogmeat Rips into Gore <o:p></o:p></div>
<div class="MsoNoSpacing">
1<sup>st</sup> Action<span style="mso-spacerun: yes;">
</span>he Attacks <span style="mso-spacerun: yes;"> </span>rolls a Cog, so he
gets an action point<o:p></o:p></div>
<div class="MsoNoSpacing">
2<sup>nd</sup> Action <span style="mso-spacerun: yes;"> </span>he attacks again Rolls a (3, and armor break,
a -2 and a star)<o:p></o:p></div>
<div class="MsoNoSpacing">
The armor break means Gore with 2 health left is done for
he doesn’t even get a save<o:p></o:p></div>
<div class="MsoNoSpacing">
Gore is removed from play and Silver is avenged<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxlT03AqjtDoSMOboxGEeRDPb5kUuEGZznpXZdaXutXOM8MnohL8MvC1lJorjLJjn7pg5540Hz_xsk41aPW8RLOFezieq-YwqDc-C16JBLRRvSqEFUk6tyI1Dls1JkqFHfH3nkF9fIYUQ/s1600/Gore+KIA.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxlT03AqjtDoSMOboxGEeRDPb5kUuEGZznpXZdaXutXOM8MnohL8MvC1lJorjLJjn7pg5540Hz_xsk41aPW8RLOFezieq-YwqDc-C16JBLRRvSqEFUk6tyI1Dls1JkqFHfH3nkF9fIYUQ/s640/Gore+KIA.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Dogmeat, takes out Gore two games in a row!</td></tr>
</tbody></table>
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</div>
<div class="MsoNoSpacing">
The star means Dogmeat<span style="mso-spacerun: yes;">
</span>gets another action point<o:p></o:p></div>
<div class="MsoNoSpacing">
Dogmeat now <span style="mso-spacerun: yes;"> </span>has 2
Bonus actions<o:p></o:p></div>
<div class="MsoNoSpacing">
Dogmeat can fortunately move with action point on his
turn so he moves the charges the Mole Rat attacking Nora Picking up a black die…unfortunately he cant attack.</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
TURN 3<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
SUPERMUTANTS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI Chooses #1<span style="mso-spacerun: yes;">
</span>Viktor (Aviator) he’s at full health and rolls a double bottle on the
action die meaning he will recklessly go for an objective there is a searchable
container right in front of him..he can reach on 2 yellow move actions and he
does<o:p></o:p></div>
<div class="MsoNoSpacing">
Its revealed to be a danger/ item<span style="mso-spacerun: yes;"> </span>so he’lll need to resolve a danger card then
he gets and item<o:p></o:p></div>
<div class="MsoNoSpacing">
He draws “rogue eyebot” an eyebot flys out of the crate
and zaps him…he can make a perception test to avoid the blast,<o:p></o:p></div>
<div class="MsoNoSpacing">
He rolls a 5 failing (need 4)<span style="mso-spacerun: yes;"> </span>he take 1 energy damage plus a black
die..black is nothing so he’s facing 1 energy damage he gets a save but fails…taking
the damage<o:p></o:p></div>
<div class="MsoNoSpacing">
Inside the box he finds some Mentats<o:p></o:p></div>
<div class="MsoNoSpacing">
“these make Viktor<span style="mso-spacerun: yes;">
</span>SMART!’ he chows them down.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
SURVIVORS <o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Nora is readied, she needs to get rid of this molerat
attacking here<o:p></o:p></div>
<div class="MsoNoSpacing">
1<sup>st</sup> Action Shoots…rolls (crit, 2 x armor
break, bonus damage)<span style="mso-spacerun: yes;"> </span>Just what she
needed that Molerat explodes in bloody mess! Taking 3 damage (2 health)<span style="mso-spacerun: yes;"> </span>Nora draws an item card finding Sturdy
Leather Armor. Unfortunately he vault suit is better but its great for one of
the settlers.<o:p></o:p></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZ_BRFvGI8Yj31F2zvafa44sedemcB0Zj1083wEa0GLOWvwcqacx_pjeBghjBW_5TLb3yNnhsr-SP-37520IyvZBdODMYF7VomxFaYbSME9J3szZazvuuRn9MqMCIAx675W0ZT_bEV7fA/s1600/Nora+smokes+rat.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZ_BRFvGI8Yj31F2zvafa44sedemcB0Zj1083wEa0GLOWvwcqacx_pjeBghjBW_5TLb3yNnhsr-SP-37520IyvZBdODMYF7VomxFaYbSME9J3szZazvuuRn9MqMCIAx675W0ZT_bEV7fA/s640/Nora+smokes+rat.JPG" width="640" /></a></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
2<sup>nd</sup> Action<span style="mso-spacerun: yes;">
</span>Nora moves out of the rough terrain… and cant do anything else.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
TURN 4<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
SUPERMUTANT<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI Chooses Mawg the Brute<span style="mso-spacerun: yes;">
</span>and rolls a bottle which <span style="mso-spacerun: yes;"> </span>means
carefully pursue the objective, being the supermutants are so far ahead and he
was hunting hobbs and can see hobbs in the building I have him<o:p></o:p></div>
<div class="MsoNoSpacing">
1<sup>st</sup> Action move to door<o:p></o:p></div>
<div class="MsoNoSpacing">
2<sup>nd</sup> Action charge Hobbs, he picks up a green
die.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKwB2K5RHUSBnX_EmNwjNODe2fsF35Yr9p_NOjdRaM-CG7Y7ed8YsXX3KExnq0mwr0vAc06Xee9vmIYWm7WeohxOPN1zyNPMMp75iUS2Knn6AZ5_eldmir8_FViearquEQS4RmD9LHNo8/s1600/Hobbs+KIA.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKwB2K5RHUSBnX_EmNwjNODe2fsF35Yr9p_NOjdRaM-CG7Y7ed8YsXX3KExnq0mwr0vAc06Xee9vmIYWm7WeohxOPN1zyNPMMp75iUS2Knn6AZ5_eldmir8_FViearquEQS4RmD9LHNo8/s640/Hobbs+KIA.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hobbs has a very bad day here.</td></tr>
</tbody></table>
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</div>
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<br /></div>
<div class="MsoNoSpacing">
ROUND ENDS<br />
<!--[if !supportLineBreakNewLine]--><br style="mso-special-character: line-break;" />
<!--[endif]--><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
ROUND 4 <o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Last Round<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Super mutants are up 5 items to 2, but Each is down a man
so the Advantage is back to the SUPER MUTANTS </div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
TURN 1 </div>
<div class="MsoNoSpacing">
<br />
SUPERMUTANTS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI Chooses # 3 Mawg the Brute , ( of course it does! Haha)<span style="mso-spacerun: yes;"> </span>roll is a bottle again or carefully go for the
objective .The objective here is of course crushing your opponent </div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Mawg has a Bonus Green Die from his Charge , a black one
from his Strength AND he uses his Battle Cry, no normally many units can resist
battlecry and there is an opposed test , but here Hobbs has no such ability so
he takes another Green and Black die!! (this going to be bad)<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
1<sup>st</sup> Action Pound on Hobbs…Roll ( roll 3,
double armor break, -1, -2 , <span style="mso-spacerun: yes;"> </span>2 x bonus
damage <span style="mso-spacerun: yes;"> </span>blank)<span style="mso-spacerun: yes;"> </span>the armor break means no save- Hobbs is toast
taking the 4 damage from the Sledgehammer. He has only 2 health remaining <span style="mso-spacerun: yes;"> </span>Hobbs drops his combat rifle as he is smashed
against the wall.<o:p></o:p></div>
<div class="MsoNoSpacing">
(not sure if The Brute can take this as a free action so
we leave it for now)<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
2<sup>nd</sup> action<span style="mso-spacerun: yes;">
</span>he moves into the back of the building<span style="mso-spacerun: yes;">
</span>and see another investigation marker which is revealed as another
weapons Locker, fortunately for the Survivors he cant reach it<o:p></o:p></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg06oZx0sW4TZm-Jlne6K6QgLPvuBzuwjigYeLJkY_qV8jOiqJBkdzr2qsjhq-1OuzN6aX514Ff1ShnO7kRxTG2IV39Ggti2vmlFpY6affS85JQwl0lgOlECwdmN4nE4cT9oOi1XJ5Enb0/s1600/mawg.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg06oZx0sW4TZm-Jlne6K6QgLPvuBzuwjigYeLJkY_qV8jOiqJBkdzr2qsjhq-1OuzN6aX514Ff1ShnO7kRxTG2IV39Ggti2vmlFpY6affS85JQwl0lgOlECwdmN4nE4cT9oOi1XJ5Enb0/s640/mawg.JPG" width="640" /></a></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
SURVIVORS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Down to Nora and Dogmeat<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Nora is readied, </div>
<div class="MsoNoSpacing">
1<sup>st</sup> action <span style="mso-spacerun: yes;"> </span>Nora climbs into the back of the pickup truck
and searches the item finding a Baseball Bat<o:p></o:p></div>
<div class="MsoNoSpacing">
2<sup>nd</sup> action fires here 10mm pistol at Hammer
but misses<o:p></o:p></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhODNyxmtiz_F22zlHZnd3hycvNh2weJE1yz1jIaZcW-YYwQl8eZBykJPF6KoBaZQbkTJIhD05k5V1UQzno4Gb7g9BioOM-0evlDTtqy43kTBtt_zPvk1-YqvvTvzFH3rutHSIs5V3qnNA/s1600/Nora.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhODNyxmtiz_F22zlHZnd3hycvNh2weJE1yz1jIaZcW-YYwQl8eZBykJPF6KoBaZQbkTJIhD05k5V1UQzno4Gb7g9BioOM-0evlDTtqy43kTBtt_zPvk1-YqvvTvzFH3rutHSIs5V3qnNA/s640/Nora.JPG" width="640" /></a></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
TURN 2<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
SUPERMUTANTS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI Chooses<span style="mso-spacerun: yes;"> </span># 2
Hammer and rolls a double bottle again reckless Objective, <o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
1<sup>st</sup> Action Shoots at Nora in back of pickup
truck misses but gets an action point<o:p></o:p></div>
<div class="MsoNoSpacing">
2<sup>nd</sup> Moves to Searchable behind the caution
barrier and finds some Bourbon<o:p></o:p></div>
<div class="MsoNoSpacing">
Hammer prepares an action with his action point<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgD1sxkPbFCCslfRSMl01jaY4R3x2NV07nKHrjoALn3AGfaExU_RIL367N63Qh2awfDSCUcqWHE47Id05eWjR2XRTZWbAwFEcAtJ0BVtcHRbxENisnna988idWgOn9eRY19bcTxNO6GNXM/s1600/Hammer.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgD1sxkPbFCCslfRSMl01jaY4R3x2NV07nKHrjoALn3AGfaExU_RIL367N63Qh2awfDSCUcqWHE47Id05eWjR2XRTZWbAwFEcAtJ0BVtcHRbxENisnna988idWgOn9eRY19bcTxNO6GNXM/s640/Hammer.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"What is this??? Bourbon!!"</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
SURVIVORS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Dogmeat is readied,<span style="mso-spacerun: yes;">
</span><o:p></o:p></div>
<div class="MsoNoSpacing">
1<sup>st</sup> action Dogmeat leave the difficult terrain
, moving behind the pick up truck out of LoS of Viktor who still needs to go.. <o:p></o:p></div>
<div class="MsoNoSpacing">
2<sup>nd</sup> Action Dogmeat cant reach Hammer on the
charge and would face reaction fire if he did…<o:p></o:p></div>
<div class="MsoNoSpacing">
So I leave him be<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRseduR2U3yZuTSJFW18LyKMp770Bmf6n6TFVN1kUG3Aj-iTomFzUTWYR53Dt1nVSEhwDcmizjCe_VuGE0Y1TWwzyj7yO7lC69sljnPAmgj1YTQMsXnMZR4Ddb6IKQ2qgrBBhctv1SvSU/s1600/Dogmeat.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRseduR2U3yZuTSJFW18LyKMp770Bmf6n6TFVN1kUG3Aj-iTomFzUTWYR53Dt1nVSEhwDcmizjCe_VuGE0Y1TWwzyj7yO7lC69sljnPAmgj1YTQMsXnMZR4Ddb6IKQ2qgrBBhctv1SvSU/s640/Dogmeat.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Nora, time to go , Woof Woof</td></tr>
</tbody></table>
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<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
TURN 3<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
SUPERMUTANTS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI Chooses #1<span style="mso-spacerun: yes;">
</span>Viktor (Aviator)<span style="mso-spacerun: yes;"> </span>rolls a bottle, again
reckless Objective <o:p></o:p></div>
<div class="MsoNoSpacing">
He could shoot at Nora but the cover penalties are two
steep<o:p></o:p></div>
<div class="MsoNoSpacing">
He instead <o:p></o:p></div>
<div class="MsoNoSpacing">
1<sup>st</sup> action<span style="mso-spacerun: yes;">
</span>moves toward another nearby investigation marker and can see it’s a searchable
container<o:p></o:p></div>
<div class="MsoNoSpacing">
2<sup>nd</sup> action moves into contact with but its
revealed to be locked and he cannot pick a lock <o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLp3k8vjSFtVwPulqktxXf2XMxK_wfXujly48VKWoiIiHiRt4LX15LUsc3D8B6aVYw4M4R8lhVwrqeQ1LYf8lsH4uTMvj7lFmp6iXNJ9obot8GlYFpyzmvTme4WQRx0t2ziRMd_r0wjiU/s1600/Vik.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLp3k8vjSFtVwPulqktxXf2XMxK_wfXujly48VKWoiIiHiRt4LX15LUsc3D8B6aVYw4M4R8lhVwrqeQ1LYf8lsH4uTMvj7lFmp6iXNJ9obot8GlYFpyzmvTme4WQRx0t2ziRMd_r0wjiU/s640/Vik.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Viktor trying to get more items, damn skill tests.</td></tr>
</tbody></table>
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<br /></div>
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ROUND and SCENARIO ENDS<o:p></o:p></div>
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<br /></div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlBEu3PO6-5kOrU4ehY4z3t4a2-EHwcXP2R9zpzjdpqar25xvVl_Nx-fAzWO4JS2GXkYU2PSDmMpgmO-V1CWhnlPLBjIdSR5bMtrWgXXL6Ua3EcqFOaeV0cMqWj7zsN-m5QJi97qMO1OI/s1600/End.JPG" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjlBEu3PO6-5kOrU4ehY4z3t4a2-EHwcXP2R9zpzjdpqar25xvVl_Nx-fAzWO4JS2GXkYU2PSDmMpgmO-V1CWhnlPLBjIdSR5bMtrWgXXL6Ua3EcqFOaeV0cMqWj7zsN-m5QJi97qMO1OI/s640/End.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Game End.</td></tr>
</tbody></table>
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<br /></div>
<div class="MsoNoSpacing">
Nora and Dogmeat retreat on this one losing to the Super
mutants on both item count 7 to 2<o:p></o:p></div>
<div class="MsoNoSpacing">
And Kills..2 to 1…<o:p></o:p></div>
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<br /></div>
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End Result</div>
<div class="MsoNoSpacing">
SUPER MUTANTS WIN<o:p></o:p></div>
<div class="MsoNoSpacing">
And now have a good deal of weapons and a stable supply
of food and prisoners to barter with. <o:p></o:p></div>
<div class="MsoNoSpacing">
Boss Ram will be pleased.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Items gained<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Laser Pistol<o:p></o:p></div>
<div class="MsoNoSpacing">
44 Revolver<o:p></o:p></div>
<div class="MsoNoSpacing">
Pipe Pistol<o:p></o:p></div>
<div class="MsoNoSpacing">
Bolt Action Pipe Rifle<o:p></o:p></div>
<div class="MsoNoSpacing">
Mentats<o:p></o:p></div>
<div class="MsoNoSpacing">
Bourbon<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
SURVIVOR LOSS<o:p></o:p></div>
<div class="MsoNoSpacing">
Losing Silver and Hobbs was tough<span style="mso-spacerun: yes;"> </span>the Super Mutants are here to stay in this
area , Water Shortages were already a concern and now this!<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
Items gained<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
Sturdy Leather Armor<o:p></o:p></div>
<div class="MsoNoSpacing">
Baseball Bat<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Conclusion – Tough loss for the Survivors we needed to be
more mobile and got bogged down in the difficult terrain trying to get items,
the bad luck of multiple danger cards didn’t help, Settlers go down like flies
vs Super Mutants, they need more firepower.</div>
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<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Rules Questions<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI Decisions..am I doing what I am supposed to? Not sure
but it works for a solo game I like the way the AI Plays<o:p></o:p></div>
<div class="MsoNoSpacing">
Picking up a dropped item , free action? Cant find it
anywhere…<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
Next up: The Water Treatment Plant.<o:p></o:p></div>
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<br /></div>
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<br /></div>
JPLhttp://www.blogger.com/profile/12461099993856743894noreply@blogger.com2tag:blogger.com,1999:blog-6786977598764243863.post-4076670072502047972020-01-20T13:55:00.000-06:002020-01-20T18:09:58.761-06:00Fallout Wasteland Warfare- Mission 1: Troubled Beginnings <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh86QDSOdE9Ghjt6xkUKBINpRvQwZ5rd2PzpfrCL-epQPpFB6QP9TcEqe8K4hE2XZyfA8xg3F25ugjFIU12lvdG-1y9QatLhWhzq3idyxfe7_WLPUcpQZSRkDVJ0UtsE3qT2ujgTAll1_M/s1600/Header.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh86QDSOdE9Ghjt6xkUKBINpRvQwZ5rd2PzpfrCL-epQPpFB6QP9TcEqe8K4hE2XZyfA8xg3F25ugjFIU12lvdG-1y9QatLhWhzq3idyxfe7_WLPUcpQZSRkDVJ0UtsE3qT2ujgTAll1_M/s640/Header.jpg" width="640" /></a></div>
<br />
So here's my play through of Tutorial Mission 1 for Fallout Wasteland Warfare (FWW) .<br />
I
actually played it twice through with very similar results while fleshing out some rules questions. I’m
still a bit dubious on prepared actions and their triggering and responses, but
this play through seemed to flow nicely. Because of all the symbols, tokens and
widgets it’s a tough game to explain without just directly quoting the rulebook
in big chunks which I’m not going to do.<br />
<br />
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
but for reference colors mentioned our either range increments or
dice, Range Rulers from short to long , are Black, Blue, Green, Red, Yellow and
Orange.<span style="mso-spacerun: yes;"> </span>Dice beside the to hit die are
Effect dice they are Green -Accuracy, Black- Damage, Yellow- Armor, Blue-
Special effect..results are generally global ( so green accuracy die can
improve your “to hit” but sometimes also break armor do extra damage, but the
majority of the effect is tied the that color dies main effect.<o:p></o:p></div>
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I use the AI card system here for this mission as I am
running solo games, I like AI a lot of variety but sometimes you just have to
use common sense. This mission is recommend as you finish the first section of
the Rulebook, so some things like “battlecry” (if your familiar with game) I
just skipped over. This is big change is play style and likewise the battle reporting , I hope I can get this clearer as I get better adjusted to the game<o:p></o:p></div>
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<br /></div>
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<br /></div>
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<b>SURVIVORS</b><o:p></o:p></div>
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<br /></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTrGOEDnfOMrJOKl0lvR2mNDytgWVjFbWrDNs0ZHxDvqhSWy1IrpWviN2mGFMn41QMBjjNDkqtM4KvnTjFdb1bZUHG-0UlGB7GVj7jQtCaZdHa7s-MYin4uAxQS3DF37vwSwNWlvQNhTU/s1600/Survivors.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTrGOEDnfOMrJOKl0lvR2mNDytgWVjFbWrDNs0ZHxDvqhSWy1IrpWviN2mGFMn41QMBjjNDkqtM4KvnTjFdb1bZUHG-0UlGB7GVj7jQtCaZdHa7s-MYin4uAxQS3DF37vwSwNWlvQNhTU/s640/Survivors.JPG" width="640" /></a></div>
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<br /></div>
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<br /></div>
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Nora,<span style="mso-spacerun: yes;"> </span>Sole
Survivor, Day One - 10mm Pistol<o:p></o:p></div>
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Silver , Settler- Hunting Rifle<o:p></o:p></div>
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Hobbs , Settler- Hunting Rifle<o:p></o:p></div>
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<br /></div>
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Dogmeat , Dogbite<span style="mso-spacerun: yes;">
</span>-starts game as prisoner.<o:p></o:p></div>
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<br /></div>
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Objective- Free Dogmeat, Kill the Supermutants<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
<b>SUPERMUTANTS</b><o:p></o:p></div>
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<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUNyDaGhtw7RhOO5upF8rxY8c8JSrFWFfIYtZjcG2JX2FemomiFCgfHfnh_5ai2hwlw9_932DEP4tdBFoRK_S-gQCQdbwmF8wWNah46h73a-hHs1LCeAM9568SohLVt5D0IBON5wR8cY0/s1600/mutants.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUNyDaGhtw7RhOO5upF8rxY8c8JSrFWFfIYtZjcG2JX2FemomiFCgfHfnh_5ai2hwlw9_932DEP4tdBFoRK_S-gQCQdbwmF8wWNah46h73a-hHs1LCeAM9568SohLVt5D0IBON5wR8cY0/s640/mutants.JPG" width="640" /></a></div>
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Mawg-<span style="mso-spacerun: yes;"> </span>Brute with
Sledgehammer<o:p></o:p></div>
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Gore-<span style="mso-spacerun: yes;"> </span>Bolt Action
Pipe Rifle, Board<o:p></o:p></div>
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Viktor (Aviator)<span style="mso-spacerun: yes;"> </span>-
Bolt Action Pipe Rifle, Board<o:p></o:p></div>
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<br /></div>
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Objective- Clear all 4 traps to win, Killing the humans
is just a bonus.<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
<o:p>MAP</o:p></div>
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<o:p><br /></o:p></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMhq1pZgAmdnKAhjHo2NG4Ro-lq6KIYv_L1Dw7CA5KhQok82Q89ZtdOS3lc2PaLuzCxSmRhIaW_4GTc2zfgoo_3GSiTYhrZ5hJBBT0F2o89NVdP0p1pGya8pTnotgP3hir9R0xS9ZH8xk/s1600/Main+Map.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMhq1pZgAmdnKAhjHo2NG4Ro-lq6KIYv_L1Dw7CA5KhQok82Q89ZtdOS3lc2PaLuzCxSmRhIaW_4GTc2zfgoo_3GSiTYhrZ5hJBBT0F2o89NVdP0p1pGya8pTnotgP3hir9R0xS9ZH8xk/s640/Main+Map.jpg" width="640" /></a></div>
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<o:p><br /></o:p></div>
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<o:p>The game will last 4 Rounds, each Round consisting of multiple turns in am " I go U go" pattern</o:p></div>
<div class="MsoNoSpacing">
<o:p>you may "ready" an model an not move it on a particular turn delaying your action until a future turn where you must move all readied models </o:p></div>
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<o:p><br /></o:p></div>
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<o:p>(Note: I find this very cool and similar to what happens with a delayed action in a turn based video game)</o:p></div>
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<br /></div>
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<br /></div>
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<b>ROUND<span style="mso-spacerun: yes;"> </span>1 <span style="mso-spacerun: yes;"> </span>SUPER MUTANTS have advantage</b><o:p></o:p></div>
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<br /></div>
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<b>TURN 1 SUPERMUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI activates <span style="mso-spacerun: yes;"> </span>Mawg
the Brute<span style="mso-spacerun: yes;"> </span>, Task- Move to Objective.<o:p></o:p></div>
<div class="MsoNoSpacing">
ACTION 1 move<o:p></o:p></div>
<div class="MsoNoSpacing">
ACTION <span style="mso-spacerun: yes;"> </span>2<span style="mso-spacerun: yes;"> </span>, he’s within Orange Distance of the<span style="mso-spacerun: yes;"> </span>Trap he needs to clear , he makes Strength
test at <span style="mso-spacerun: yes;"> </span>Strength 8 roll (2)<span style="mso-spacerun: yes;"> </span>pass<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
Trap cleared 1 of 4<o:p></o:p></div>
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<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiC6968AJnSGWL-r6Bj6L9aagN-Pni1bbMXqeGa5kG-Pt5kS99qu6kSV8LUQejFrh3b-41I_Emc-hI03bT7QBCx6xLJ84didIL4xTueyVBqS2WtCobo11Jd4aVJHGUaKHPy6o3I5v6Eo7U/s1600/Round+1.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiC6968AJnSGWL-r6Bj6L9aagN-Pni1bbMXqeGa5kG-Pt5kS99qu6kSV8LUQejFrh3b-41I_Emc-hI03bT7QBCx6xLJ84didIL4xTueyVBqS2WtCobo11Jd4aVJHGUaKHPy6o3I5v6Eo7U/s640/Round+1.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Maug clears a trap right away ...</td></tr>
</tbody></table>
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<br /></div>
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<b>TURN 1 SURVIVORS</b><o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
Nora is readied,<o:p></o:p></div>
<div class="MsoNoSpacing">
ACTION 1 – Regular move to nearby cover <o:p></o:p></div>
<div class="MsoNoSpacing">
ACTION 2- Fires 10mm Pistol at<span style="mso-spacerun: yes;"> </span>Supermutant Gore Roll ( Critical, Armor
Break, Extra Damage)<span style="mso-spacerun: yes;"> </span><o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
Result 3 damage to Gore<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEik9ciBKiG7ZMWddhKiPsK_tRV8SLNbS0LTBwE_O6-LrHH4dEZ-MVjUGpP0gifn2OBlGUyLG992oTikfpbjoaS_Q_BC7JWJ25g7g7KNwUPwpLxYXMYSJQGjpN3e3RPHQGCthYvi8EE68yw/s1600/Nora+shoots+Gore.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEik9ciBKiG7ZMWddhKiPsK_tRV8SLNbS0LTBwE_O6-LrHH4dEZ-MVjUGpP0gifn2OBlGUyLG992oTikfpbjoaS_Q_BC7JWJ25g7g7KNwUPwpLxYXMYSJQGjpN3e3RPHQGCthYvi8EE68yw/s640/Nora+shoots+Gore.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Nora shooting at Mutant Gore</td></tr>
</tbody></table>
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<br /></div>
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<br /></div>
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<br /></div>
<div class="MsoNoSpacing">
TURN 2 SUPER MUTANTS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI activates<span style="mso-spacerun: yes;">
</span>Viktor – task Reckless <u>Attack </u><span style="mso-spacerun: yes;"> </span>Melee<o:p></o:p></div>
<div class="MsoNoSpacing">
ACTION 1- Move yellow toward Nearest<o:p></o:p></div>
<div class="MsoNoSpacing">
ACTION 2- Charge Nearest (Nora)<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Result<span style="mso-spacerun: yes;"> </span>additional Black
die from Charge for next attack<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVPpkeQ_-1VA_51vMGDrpJOqz9tpaLloTA3iBKgM_AY7u1474dGE62tmYwO0iGghePC6OLdLAAxw5DDTydj7tC_8rj2z8RLG9GWb9WVROhHbGSvM4Vxt-uwTcQ0XBCILKeg7MrWUYCRNw/s1600/Vik+charges+2.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVPpkeQ_-1VA_51vMGDrpJOqz9tpaLloTA3iBKgM_AY7u1474dGE62tmYwO0iGghePC6OLdLAAxw5DDTydj7tC_8rj2z8RLG9GWb9WVROhHbGSvM4Vxt-uwTcQ0XBCILKeg7MrWUYCRNw/s640/Vik+charges+2.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Viktor initial Charge of Nora</td></tr>
</tbody></table>
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<br /></div>
<div class="MsoNoSpacing">
TURN 2 SURVIVORS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Silver<span style="mso-spacerun: yes;"> </span>is Readied<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Holds- Delays actions<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
TURN 3 SUPERMUTANTS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI Activates Gore-<span style="mso-spacerun: yes;">
</span>Task Move to Objective (Careful)<o:p></o:p></div>
<div class="MsoNoSpacing">
ACTION 1 move<o:p></o:p></div>
<div class="MsoNoSpacing">
ACTION <span style="mso-spacerun: yes;"> </span>2<span style="mso-spacerun: yes;"> </span>, he’s within Orange Distance of the<span style="mso-spacerun: yes;"> </span>Trap he needs to clear , he makes Strength
test at <span style="mso-spacerun: yes;"> </span>Strength 6 roll (7)<span style="mso-spacerun: yes;"> </span>Fail<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Result Trap NOT cleared<span style="mso-spacerun: yes;">
</span>Still<span style="mso-spacerun: yes;"> </span>3 of 4 remain<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi71mglV396C8lo3cXPsgurTdRtMFQzMzxZ6QVC8dQNrPCvVjS7yrBVEKRbQmxGzAy6JXMHHgQg-Uu7Tx52weJxtI3mNc7KqrqeCzVdXTD9SoLYW6ahJUU4yNPhOZfvzjUrlDu1TMPN2sE/s1600/Gore+Clears+Trap.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi71mglV396C8lo3cXPsgurTdRtMFQzMzxZ6QVC8dQNrPCvVjS7yrBVEKRbQmxGzAy6JXMHHgQg-Uu7Tx52weJxtI3mNc7KqrqeCzVdXTD9SoLYW6ahJUU4yNPhOZfvzjUrlDu1TMPN2sE/s640/Gore+Clears+Trap.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Gore fails to clear the trap on the first try</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
TURN 3 SURVIVORS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Hobbs is readied<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
ACTION 1 and 2<span style="mso-spacerun: yes;">
</span>Moves toward Dogmeat<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Silver , Readied in Turn 2<span style="mso-spacerun: yes;"> </span>must now act , <o:p></o:p></div>
<div class="MsoNoSpacing">
ACTION 1 moves to nearby<span style="mso-spacerun: yes;">
</span>Car for Cover<o:p></o:p></div>
<div class="MsoNoSpacing">
ACTION 2 Fires Hunting Rifle at Mawg who has cover from a
Car<o:p></o:p></div>
<div class="MsoNoSpacing">
To: Hit base 6 Cover -2 = 4<span style="mso-spacerun: yes;"> </span>Rolls (5, -1 to hit, extra damage )<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Result Hit!<span style="mso-spacerun: yes;"> </span>Mawgs
armor is 2 + 1 from Cover<span style="mso-spacerun: yes;"> </span>against <span style="mso-spacerun: yes;"> </span>3 damage…armor save roll ( 1)<o:p></o:p></div>
<div class="MsoNoSpacing">
Mawg <span style="mso-spacerun: yes;"> </span>takes 2
damage<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7bylFhgNCSnBVXyv1egSn-BKQxPo40AR8eZZKrGTHO-OQXVcFh468navFZ7mdcllQSJRTBEOpJ0MiqGFqlpl8IHlVnPjLsPNBgfFDJ9Z_WnjCgUQf8kJt6EYQtyFJZGBos0oBBa-MzhY/s1600/Silver+Shoots+mawg.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7bylFhgNCSnBVXyv1egSn-BKQxPo40AR8eZZKrGTHO-OQXVcFh468navFZ7mdcllQSJRTBEOpJ0MiqGFqlpl8IHlVnPjLsPNBgfFDJ9Z_WnjCgUQf8kJt6EYQtyFJZGBos0oBBa-MzhY/s640/Silver+Shoots+mawg.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Silver Shoot Mawg the first time</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Dogmeat is trapped<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>END OF ROUND<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>ROUND 2 BEGINS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
SUPERMUTANTS have Advantage.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
TURN 1<span style="mso-spacerun: yes;">
</span>SUPERMUTANTS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI activates Gore, Task Move -toward Objective (careful)<o:p></o:p></div>
<div class="MsoNoSpacing">
ACTION <span style="mso-spacerun: yes;"> </span>1-<span style="mso-spacerun: yes;"> </span>Clear Trap Str test 6<span style="mso-spacerun: yes;"> </span>roll (5)<span style="mso-spacerun: yes;">
</span>Pass<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
2 of 4 traps cleared<o:p></o:p></div>
<div class="MsoNoSpacing">
ACTION 2- moves toward next trap<o:p></o:p></div>
<div class="MsoNoSpacing">
<o:p> </o:p> </div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<br />
<div class="MsoNoSpacing">
<o:p><span style="text-align: center;">TURN 1 SURVIVORS</span></o:p></div>
<div class="MsoNoSpacing">
<o:p><span style="text-align: center;"><br /></span></o:p></div>
<div class="MsoNoSpacing">
Nora is readied.. Faced with close combat from the
Charging Supermutant Viktor<o:p></o:p></div>
<div class="MsoNoSpacing">
She choose to make the risky withdrawal<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
ACTION 1<span style="mso-spacerun: yes;"> </span>move from
Combat…<o:p></o:p></div>
<div class="MsoNoSpacing">
Since the Viktor has not activated yet his free attack
with bonus damage is a quick action and suffers a -2 penalty making his 6 or
less to hit a 4 or less to hit<span style="mso-spacerun: yes;"> </span>roll (7,
2x extra Damage)<span style="mso-spacerun: yes;"> </span>whew he miss<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
ACTION 2 - Nora fires her 10mm pistol at Viktor<o:p></o:p></div>
<div class="MsoNoSpacing">
Base to hit 5 or less, Rolls (7 -2 accuracy, double
damage(2 stars)<span style="mso-spacerun: yes;"> </span><o:p></o:p></div>
<div class="MsoNoSpacing">
Awesome hit!, <span style="mso-spacerun: yes;"> </span>base
damage is 2 +2 the bonus for 4- the mutant has 1 armor<span style="mso-spacerun: yes;"> </span>his save is (4) fail…<o:p></o:p></div>
<div class="MsoNoSpacing">
Viktor <span style="mso-spacerun: yes;"> </span>takes 4
damage ouch<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQyAZrz6VZIH86wW8APrJamPFFi3pGKcbzdhb6R3bKzBxNtRbjHUhIXFo6mSbcNdZXTSingVE3dIomjXWYk2x8Ve75ZZ6VTlIhi9sVzDjXL2oXO-vsVI6JXe7D6Ie8Kop0NmLmzsnjzoo/s1600/Nora+slips+away+and+shoots.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQyAZrz6VZIH86wW8APrJamPFFi3pGKcbzdhb6R3bKzBxNtRbjHUhIXFo6mSbcNdZXTSingVE3dIomjXWYk2x8Ve75ZZ6VTlIhi9sVzDjXL2oXO-vsVI6JXe7D6Ie8Kop0NmLmzsnjzoo/s640/Nora+slips+away+and+shoots.JPG" width="640" /></a></div>
<div class="MsoNoSpacing">
</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
TURN 2 SUPERMUTANTS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI activates Mawg the Brute,<span style="mso-spacerun: yes;"> </span>Task Melee Attack Nearest<span style="mso-spacerun: yes;"> </span><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
ACTION 1 Charges Hobbs..Mawg is Str 8 so he gets not only
a charge bonus die (black) but a bonus black die due to Strength<o:p></o:p></div>
<div class="MsoNoSpacing">
I was worried about this but was more worried about Nora<o:p></o:p></div>
<div class="MsoNoSpacing">
Oh wekk<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
ACTION 2 attack <span style="mso-spacerun: yes;"> </span>Rolling 2 yellow and 2 black dice.<span style="mso-spacerun: yes;"> </span>Roll (critical, armor break) and 3 blank
faces!!!<o:p></o:p></div>
<div class="MsoNoSpacing">
Hobbs totally lucks out here…the armor break cancels his
armor boost and he gets a save but fails (2)<o:p></o:p></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbP1IA8hDQHWI1x9EdGwctQpz8RYJ2hdTDEXJFz9t1iv7FLcspQhu7KBcIN7k0iT7jQjh-7NvEOFJAFUQEyqXunLdwFX3z4OWHiQWd896BjSbzG1qDu0LkTGRCxiS4udV5Gv-FdEeXPg0/s1600/Hobbs+gets+lucky.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbP1IA8hDQHWI1x9EdGwctQpz8RYJ2hdTDEXJFz9t1iv7FLcspQhu7KBcIN7k0iT7jQjh-7NvEOFJAFUQEyqXunLdwFX3z4OWHiQWd896BjSbzG1qDu0LkTGRCxiS4udV5Gv-FdEeXPg0/s640/Hobbs+gets+lucky.JPG" width="640" /></a></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Result Hobbs 2 damage….he’s very lucky here he should have
been KO’d<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
TURN 2 SURVIVORS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
With luck like the we will stick with Hobbs<o:p></o:p></div>
<div class="MsoNoSpacing">
ACTION 1 disengage from Mawg and move toward dogmeat.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Mawg free attack at -2 needs 6 or less Roll ( quick
action, blank, armor break) a miss but Mawg will prepare a quick action and can
act on trigger for any action except prepare within his sense range, green<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
ACTION 2<span style="mso-spacerun: yes;"> </span>Hobbs
frees Dogmeat..Dogmeat is live!<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDn6BOcZtaD06O_4daiDoOsEeOjnDVQJqFeV-KO71Exl2ZjwoAhQOHASpGowYWFH0wna1Wq_YbHSoUtfZKnp4VDGP8fP9VrUZXwrMJN23zaAtp5T6mWWZKHBfpxwMqMfYj4SKhhV806os/s1600/Hobbs+freeing+DM.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDn6BOcZtaD06O_4daiDoOsEeOjnDVQJqFeV-KO71Exl2ZjwoAhQOHASpGowYWFH0wna1Wq_YbHSoUtfZKnp4VDGP8fP9VrUZXwrMJN23zaAtp5T6mWWZKHBfpxwMqMfYj4SKhhV806os/s640/Hobbs+freeing+DM.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hobbs on his way to free dogmeat dont mind the Supermutant brute just off to your right!</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
TURN 3 SUPERMUTANTS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI Acitvates Gore, task Move,<span style="mso-spacerun: yes;"> </span>he moves toward objective<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
ACTIONS 1 and 2 place his within Orange of<span style="mso-spacerun: yes;"> </span>Trap 3…my may attempt to clear it next turn<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
TURN 3 SURVIVORS<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Silver is readied<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
ACTION 1 Sliver Fires her Hunting Rifle at Mawg<span style="mso-spacerun: yes;"> </span>Base 6 Roll (critical, double armor break,
bonus damage)<o:p></o:p></div>
<div class="MsoNoSpacing">
Wow!<span style="mso-spacerun: yes;"> </span><o:p></o:p></div>
<div class="MsoNoSpacing">
Result loses 2 armor give Mawg no save and he takes 3
damage.ouch<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
However this give Mawg a chance to use his quick action
and he charges Silver!<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Getting a bonus green (this time, I randomly flipping
these as suggested) and a Black dice next combat.<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2haJBE9OpANuXTvKBbSf5wVZ9EU6LEWHipTCm3q_jpZb3i5vuVkvS0AOb_SVwEiOHrIHtDi1SRk2HGq3DPaiDZNljG9AOmn1gvUZC6Es-6eZaTGVZ-dUGp3IC0wGAEkUyaz61Q6zO5JE/s1600/Fallout+M1+073.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2haJBE9OpANuXTvKBbSf5wVZ9EU6LEWHipTCm3q_jpZb3i5vuVkvS0AOb_SVwEiOHrIHtDi1SRk2HGq3DPaiDZNljG9AOmn1gvUZC6Es-6eZaTGVZ-dUGp3IC0wGAEkUyaz61Q6zO5JE/s640/Fallout+M1+073.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Here Silver ranged attack triggers Mawg's prepared action and he Charges her.</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
ACTION 2<span style="mso-spacerun: yes;"> - </span>Silver
can attack in close combat using her Hunting Rifle as an improvised weapon, BUT
the best she could hope for is possible 2 damage with a lucky out come..<o:p></o:p></div>
<div class="MsoNoSpacing">
I decide to risk disengagement again for that -2
penalty<span style="mso-spacerun: yes;"> </span>the Brute still only needs 6 or
less to hit and has 2 yellow , 1 green, 1 black dice…<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
She moves, Mawg attacks Roll ( X, bonus action…blank,
bottle, -1, armor break)<span style="mso-spacerun: yes;"> </span>she lucks out
Mawg gets a whole lot of nothing but DOES get another prepare action.,<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Dogmeat last but not least, Dogmeat is readied<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
I send dogmeat after Supermutant Gore whose clearing
traps<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
ACTION 1 Dogmeat moves toward Gore<o:p></o:p></div>
<div class="MsoNoSpacing">
Mawg who has a prepared action has Line of Sight to Dogmeat</div>
<div class="MsoNoSpacing">
Dogmeats movement triggers Mawgs prepared action, (as his perception is range Green) </div>
<div class="MsoNoSpacing">
Dogmeat is two Green lengths away, so Mawgs only option is movement..</div>
<div class="MsoNoSpacing">
Dogmeat at the start of his move is outside his
charge range but Silver is standing right there</div>
<div class="MsoNoSpacing">
I have Maug recharge Silver and he gets another Bonus Black Charge dice this time…Ooooofff</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
ACTION 2 Dogmeat Charges Gore and get a bonus black die.<o:p></o:p></div>
<div class="MsoNoSpacing">
<o:p><br /></o:p></div>
<div class="MsoNoSpacing">
<o:p>(note: for myself right now quick and prepared actions are the most confusing part of the game, if someone reading this knows the rules and I am in error please correct me) </o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>END OF ROUND</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>ROUND 3<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
SUPER MUTANTS have advantage<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>TURN 1 SUPERMUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI Activates Viktor<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
With 2 health left I roll 2 bottles on the blue dice for his AI response</div>
<div class="MsoNoSpacing">
Task -Objective…I
have viktor withdraw toward Trap 4<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKGL3FdqggGcJh_IBfiE5zWFgkYJI-I3-sdTx5HvPx3mvbZevKVxbAU4PPBt1dc3w9j-YP0CwPchOtxRJ1M-s3O3BgfW-toQtvMjrjulXFt0E-RNh5Gv3tKvV0Zt3zGvzi2U-Hdyr9-7w/s1600/AI+example.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKGL3FdqggGcJh_IBfiE5zWFgkYJI-I3-sdTx5HvPx3mvbZevKVxbAU4PPBt1dc3w9j-YP0CwPchOtxRJ1M-s3O3BgfW-toQtvMjrjulXFt0E-RNh5Gv3tKvV0Zt3zGvzi2U-Hdyr9-7w/s640/AI+example.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Victor is wounded with 2 health remaining and the last man standing. he is out numbered. his Objective from game start is clear the traps so I have him retreat toward the nearest trap in hopes of clearing it, if his objective was say "kill dogmeat" he would have shot at Dogmeat with his Pipe Rifle</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
ACTION 1 and 2 Move away toward trap 4<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>TURN 1 SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Dogmeat with Charge goes 1<sup>st</sup> rolling 4 bonus
dice one of each color<span style="mso-spacerun: yes;"> </span><o:p></o:p></div>
<div class="MsoNoSpacing">
ACTION 1 attack<span style="mso-spacerun: yes;">
</span>rolls a quick action so he misses<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
ACTION 2 attacks again (no bonus charge die)<span style="mso-spacerun: yes;"> </span>rolls (4, -1, double bottle, double armor
break)<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Result Supermutant gets no save and take 2 damage, the
bottle would remove a quick action if<span style="mso-spacerun: yes;"> </span>he
had one..<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Im going to leave Dogmeat in CC because I think (some
please correct me here) I can respond to a close combat attack with his own
attack this round if that should occur.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>TURN 2 SUPERMUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI activates Gore<span style="mso-spacerun: yes;">
</span>..Task Objective (careful)<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Gore is still engaged with Dogmeat here and must melee
attack with his board <o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
ACTION 1 attack<span style="mso-spacerun: yes;">
</span>roll ( cog, quickaction. Bonus damage)<span style="mso-spacerun: yes;">
</span>MISS, but he gains a quick action, his only quick action is a prepared
action so he does<o:p></o:p></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhr9UVLdKig_XtF9k_6Xx6ZCU_rPNy009U0C6c3lwzqz_MmgJ5qfE1x9ixoOGolKB99KtpMDWSjaStXaXWxfhACYyUckuSb7jydqxcvInsC0Iibc31lFNs2VY5TVWuCCc3v7QDLtAxlMSw/s1600/Dogmeat+finishes+Gore.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhr9UVLdKig_XtF9k_6Xx6ZCU_rPNy009U0C6c3lwzqz_MmgJ5qfE1x9ixoOGolKB99KtpMDWSjaStXaXWxfhACYyUckuSb7jydqxcvInsC0Iibc31lFNs2VY5TVWuCCc3v7QDLtAxlMSw/s640/Dogmeat+finishes+Gore.JPG" width="640" /></a></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
The attack triggers Dogmeat s prepared action so Dogmeat
attacks<o:p></o:p></div>
<div class="MsoNoSpacing">
Roll (critical, 2 stars, -1, armor break.) result no
armor save<span style="mso-spacerun: yes;"> </span>Gore take 2 damage and is
removed from play!<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
One mutant down!<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>TURN 2 SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Hobbs is readied<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
ACTION 1 hobbs moves up against the cover Viktor is
behind to negate the cover bonus<o:p></o:p></div>
<div class="MsoNoSpacing">
ACTION 2 Hobbs fires his hunting rifle but rolls (7, 2
armor breaks) miss! he needs a 6 or less<o:p></o:p></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnMp6oI1NNu-0zyxDIBkwkb5yAIkPb4lePuVuOXTRjOzFk_fxmDuutFB9hVGCTuJnYb9PV1dLaxteoICFBRzIGpOLYUVkmSWWaCCkYOxhw-WMtDXV0XTp2NXo8pmlVo7hPRvW0MnnZHjg/s1600/Hobbs+trys+VIK.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnMp6oI1NNu-0zyxDIBkwkb5yAIkPb4lePuVuOXTRjOzFk_fxmDuutFB9hVGCTuJnYb9PV1dLaxteoICFBRzIGpOLYUVkmSWWaCCkYOxhw-WMtDXV0XTp2NXo8pmlVo7hPRvW0MnnZHjg/s640/Hobbs+trys+VIK.JPG" width="640" /></a></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>TURN 3 <span style="mso-spacerun: yes;"> </span>SUPERMUTANTS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI Activates Brute<span style="mso-spacerun: yes;">
</span>task Objective , however Brute has charged Silver<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
ACTION 1 Melee attack rolls (5,-1 , <span style="mso-spacerun: yes;"> </span>bonus damage, armor break, bottle )<span style="mso-spacerun: yes;"> </span><o:p></o:p></div>
<div class="MsoNoSpacing">
Result strong armor bonus negates, Silver fails save and
takes 3 damage<o:p></o:p></div>
<div class="MsoNoSpacing">
ACTION 2 Melee attack again..Rolls (10, bottle,bonus
damage, armor break) 10 is miss , need 8 or less<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>TURN 3 SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Silver is Readed…must try to get away and shoot this
thing..<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
ACTION 1 withdraw…<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Mawg attacks at -2<span style="mso-spacerun: yes;">
</span>Roll (2 , Bonus damage, 2 blanks)<span style="mso-spacerun: yes;">
</span>even with the 1 armor Silver is down for the count.<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEZ51hqw3_c77i1oxv4eGxhvuiEc2bkWrpBzQNlYyrzdmoo8gNWxi_-wBG0eAH6NYUUXlfjFftAqQzO4G74_mYvN2WKLjdkStWg-DbDBHKNDnRHdjDqnnPdLWHaoe4ropNQ3CaS40WuKI/s1600/Silver+gets+OoA.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgEZ51hqw3_c77i1oxv4eGxhvuiEc2bkWrpBzQNlYyrzdmoo8gNWxi_-wBG0eAH6NYUUXlfjFftAqQzO4G74_mYvN2WKLjdkStWg-DbDBHKNDnRHdjDqnnPdLWHaoe4ropNQ3CaS40WuKI/s640/Silver+gets+OoA.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Here Silver has escaped Mawg's once , however his prepared action allows him to reengage her when its trigged by Dogmeat movement</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<o:p><br /></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Silver is removed from Play<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<o:p> N</o:p>ora is readied</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
ACTION 1 Shoot Mawg with 10mm Pistol Roll (6, -2, bonus
damage)<span style="mso-spacerun: yes;"> </span>Mawg gets a 2 armor save rolls a
2! And takes only 1 point of damage<o:p></o:p></div>
<div class="MsoNoSpacing">
ACTION 2 Shoot Mawg again <span style="mso-spacerun: yes;"> </span>with 10mm Pistol Roll (7, -3,<span style="mso-spacerun: yes;"> </span>double bonus damage)<span style="mso-spacerun: yes;"> </span>Mawg <span style="mso-spacerun: yes;"> </span>is looking at a max of 4 damage<span style="mso-spacerun: yes;"> </span>he gets a 2 armor save rolls (1) <span style="mso-spacerun: yes;"> </span>and takes <span style="mso-spacerun: yes;"> </span>3 damage this time he goes down as he had 1
health left<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJyaFOvj28RVRnRvzYUlgzDQ-Ue12vY5aM7JGf48199mGFlD8rlZPVQPXtNsc_0CA58OzfP8M-7AleSqrTKHx2yU9uyCCLV1DTi75hYYPQrf-JwUFS1J1k7IcUaFC4W6zGQJr-08ejfJc/s1600/Nora+finished+vic.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJyaFOvj28RVRnRvzYUlgzDQ-Ue12vY5aM7JGf48199mGFlD8rlZPVQPXtNsc_0CA58OzfP8M-7AleSqrTKHx2yU9uyCCLV1DTi75hYYPQrf-JwUFS1J1k7IcUaFC4W6zGQJr-08ejfJc/s640/Nora+finished+vic.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Nora finishes Mawg off with the 10mm Pistol</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Mawg the Brute is removed from play<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>END OF ROUND<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>ROUND 4 BEGINS<o:p></o:p></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
SUPERMUTANTS <span style="mso-spacerun: yes;"> </span>have
advantage<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
TURN 1 SUPERMUTANTS </div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
AI activates Viktor, Task Reckless Attack in Melee<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
(Note : here I made a mistake and Viktor according to his AI response should have attacked at <b>range</b>, but the critical roll on the hit dice would have inevitably had Hobbs meet the same fate)</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
ACTION 1 -Viktor cant see Hobbs base but cant see hobbs
base, he has line of sight but cant charge but he can move into base contact (
plenty of distance with a yellow move) and make an melee attack, he does<o:p></o:p></div>
<div class="MsoNoSpacing">
ACTION 2- attack with Board<span style="mso-spacerun: yes;"> </span>roll (critical, blank face)<span style="mso-spacerun: yes;"> </span>Hobbs has 1 armor and is facing 2 damage..he
fails his armor save with a (3) takes the 2 damage and goes down<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Hobbs is removed from play<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsFMUbrZx2cc0srOdj7YLbuX43RaccON413FbegZdlXQPFWF1IgWMwBz3BL2JHEK29dRS7h7oq4su_1vnkM6T6tEeLFF6P3Z_bw-WSlUIRko1uCngibHKv2Ve_er1IFdG-tSRRayYtVeo/s1600/and+loses.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsFMUbrZx2cc0srOdj7YLbuX43RaccON413FbegZdlXQPFWF1IgWMwBz3BL2JHEK29dRS7h7oq4su_1vnkM6T6tEeLFF6P3Z_bw-WSlUIRko1uCngibHKv2Ve_er1IFdG-tSRRayYtVeo/s640/and+loses.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Settler Hobbs goes down for the count at the hands of Viktor</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>TURN 1 SURVIVORS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Nora is readied<o:p></o:p></div>
<div class="MsoNoSpacing">
ACTION 1 moves up against nearby cover<o:p></o:p></div>
<div class="MsoNoSpacing">
ACTION 2 Shoot Viktor with 10mm Pistol roll( 7,-2, bonus
damage)<span style="mso-spacerun: yes;"> </span>accuracy -2 gives her the 5 she
needs to hit<o:p></o:p></div>
<div class="MsoNoSpacing">
Viktor is looking at 3 damage…has 1 armor fails his armor
save and is taken down as he has 2 health left<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
VIKTOR is removed from play<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<o:p><br /></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8QZtcNeomh53qQsYNC7z4IV7_2LcrlwE0vwwb27EE4p3O-rhQEg3epo3e74osvEptAb_-VpIglBvQMHv63GgwPECdb8BJW9gCcu89Xfw4vBdVT3nT2PHSZkxKMu3Ba0_A-T4na_Q1inU/s1600/Fallout+M1+125.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8QZtcNeomh53qQsYNC7z4IV7_2LcrlwE0vwwb27EE4p3O-rhQEg3epo3e74osvEptAb_-VpIglBvQMHv63GgwPECdb8BJW9gCcu89Xfw4vBdVT3nT2PHSZkxKMu3Ba0_A-T4na_Q1inU/s640/Fallout+M1+125.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Nora with plenty of range to finish off Viktor</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<o:p><br /></o:p></div>
<div class="MsoNoSpacing">
<b>SCENARIO ENDS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Dogmeat was freed. Both Silver and Hobbs were injured ,
knocked out but survive ,</div>
<div class="MsoNoSpacing">
Nora<span style="mso-spacerun: yes;"> </span>gains<span style="mso-spacerun: yes;"> </span>Dogmeat as her new companion.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
RESULT maybe the Supermutants with reconsider searching
for food in this area..<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b>NEXT UP -</b>Scavenging for supplies at<b> FORT DAVIS</b><o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
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<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<br />JPLhttp://www.blogger.com/profile/12461099993856743894noreply@blogger.com3tag:blogger.com,1999:blog-6786977598764243863.post-69897090716854690892020-01-19T23:15:00.000-06:002020-01-19T23:15:21.536-06:00Fallout Wasteland Warfare: Down the Rabbit Hole<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHiNIPUg9V0EBia_SY0BdaMVsaYGIQVY2YMcv1VmPPbmFieTubymG4zLDgwUOYo-MKlx2RVnvVMs-28ZErus-gGEytjvgGIUxJQJAnZNdXNjtv0X_er-9coP5ZTij_doU7KvYT_GHjqmI/s1600/81d-lnfxgKL._AC_SL1280_.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1280" data-original-width="1188" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHiNIPUg9V0EBia_SY0BdaMVsaYGIQVY2YMcv1VmPPbmFieTubymG4zLDgwUOYo-MKlx2RVnvVMs-28ZErus-gGEytjvgGIUxJQJAnZNdXNjtv0X_er-9coP5ZTij_doU7KvYT_GHjqmI/s640/81d-lnfxgKL._AC_SL1280_.jpg" width="594" /></a></div>
<br />
<div class="MsoNormal">
As I mentioned in my last post of 2019 <span style="mso-spacerun: yes;"> </span>, I had received the Fallout: Wasteland
Warfare two player starter set as a Christmas gift. Now this was a surprise
because while I have been aware of the game since it was announced. I had
purposely avoided it because<span style="mso-spacerun: yes;"> </span>I didn’t
want to get into another pricey game I wasn’t<span style="mso-spacerun: yes;">
</span>going to play and other than occasionally seeing models online and
saying “cool” I just let it pass on by.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Completely coincidentally I<span style="mso-spacerun: yes;">
</span>had restarted my 3<sup>rd</sup> play though of Fallout 4 over the holiday
break, I am an old time Fallout fan being into the game from the very get go
back in 1997. And I played pretty much of all of its main incarnations for
PC<span style="mso-spacerun: yes;"> </span>(1-4 and tactics)<span style="mso-spacerun: yes;"> </span>the current version Fallout<span style="mso-spacerun: yes;"> </span>4, being the only one I have not managed to finish
and having never done a run on its Survival Mode , I had an itch for that type
of game (and an recently upgraded video card so I thought I’d give it another try.)<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I wont bother going into much detail about Fallout 4 the 5
year old PC game and as to why I haven’t finished a play though I’m at roughly
200 hours logged on Steam over 3 play thoughts my current one about 20
hours<span style="mso-spacerun: yes;"> </span>and in all that time I don’t think
I explored more than ½ the map, the game is freaking massive.<span style="mso-spacerun: yes;"> </span>It is this game that Fallout Wasteland
Warfare is based, although they have expanded to cover the whole Fallout IP.<o:p></o:p></div>
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<br /></div>
<div class="MsoNormal">
I’ll have to give <span style="mso-spacerun: yes;"> </span>credit my current go to game Rangers of Shadow
Deep here because it was while browsing the upcoming deluxe hardcover of RoSD
on the Modiphius Website, while having just started a F4 playthrough that the
browsing of the Fallout miniatures occurred.<span style="mso-spacerun: yes;">
</span>While ogling them I my wife and kids came up to ask what I was looking
at and I of course went into my Fallout spiel and why I wasn’t interested in
the game. <span style="mso-spacerun: yes;"> </span>I guess it was one of those
> “don’t ask, and you shall receive type deals..LOL”<o:p></o:p></div>
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<br /></div>
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After getting the game, I was careful not to open it because
honestly I thought I’d be flipping it on ebay once the holidays had faded away,
I am not into PVC boardgame type miniatures and I didn’t know much about the
actual “game” itself<span style="mso-spacerun: yes;"> </span>I was interested at
best -in the fancy resin miniatures at $40 a box, which isn’t what I got.
However after doing a bunch of research on the game, it turns out to seem to be right up
my alley , with a great solo, coop modes and an AI deck.<span style="mso-spacerun: yes;"> </span>After a lot of time on you tube and the
Modiphius website, I cracked the box. <o:p></o:p></div>
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<br /></div>
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So the following is my review of the Starter Set.<span style="mso-spacerun: yes;"> </span>I’ll say right now, before I get into it -I
like the game,<span style="mso-spacerun: yes;"> </span>I am down the rabbit hole
here, I bought a couple boxes of Resin figures they are fabulous and I really
like the rules , Ill be doing my full game write up of the tutorial missions
coming up here<span style="mso-spacerun: yes;"> </span>shortly , BUT (you know
there was a “but” coming)<span style="mso-spacerun: yes;"> </span>I must say I’m
scratching my head a bit on the starter set <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-04IJdRqOGhiRQv7la67SZmoaNxbtj6jeMMr9vS2FX9Dd6P9sgu76zTfPMBDKc2sxIalHsdjpPKu_P0olJqBknvygulXE7JC_2vJ0voT33Iv6xV7-cBns0bMzif8mQSpBbQI_ruSPfiQ/s1600/Fallout_TrioJunkBarricade1Scene.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="1000" data-original-width="1500" height="425" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-04IJdRqOGhiRQv7la67SZmoaNxbtj6jeMMr9vS2FX9Dd6P9sgu76zTfPMBDKc2sxIalHsdjpPKu_P0olJqBknvygulXE7JC_2vJ0voT33Iv6xV7-cBns0bMzif8mQSpBbQI_ruSPfiQ/s640/Fallout_TrioJunkBarricade1Scene.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">I picked these up once I decided I was playing so I could start on some official type terrain</td></tr>
</tbody></table>
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</div>
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<br /></div>
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First of all , this isn’t a board game FFG makes one of
those for causal Fallout fans that want to scratch another itch..this is a super hobby,<span style="mso-spacerun: yes;"> </span>rules heavy ,
tactical wargame..not for the Tabletop faint of heart<span style="mso-spacerun: yes;"> </span>if you are looking for a streamlined beer and
pretzels once a month game, this sure the hell is not it.<span style="mso-spacerun: yes;"> </span>The game comes with three books,<span style="mso-spacerun: yes;"> </span>a getting acclimated book, (super basic stuff
for new Tabletop players, its actually set up like video game tutorial which is
interesting) <span style="mso-spacerun: yes;"> </span>a Rule book and a Campaign
book , and then a zillion different punch out tokens and a hefty stack of Stat,
Event, Item and Effect Cards. With all my years of wargaming experience,<span style="mso-spacerun: yes;"> </span>I was not remotely ready to jump right in
here. While I have the background to understand all the concepts I still had to
watch numerous videos on the game to get<span style="mso-spacerun: yes;">
</span>the rules down to where I can start the tutorial missions, and Im still
a bit foggy on the coolest part of the solo experience , its<span style="mso-spacerun: yes;"> </span>ongoing campaign or “settlement mode” <o:p></o:p></div>
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<br /></div>
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Now its not <b style="mso-bidi-font-weight: normal;">that</b>
overwhelming I am being a bit hyperbolic here I’d compare the rules to
something akin to the complexity of 7<sup>th</sup> Edition Warhammer, as those
familiar know -if you were a new player then, there is a bit of learning curve. The rulebooks are great looking but they are not super clear , there are
ton of components and lot of proprietary systems that I havent seem to have to have run across in other wargames, The components and dice are all very ,very good.</div>
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<o:p></o:p></div>
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<br /></div>
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The game comes with a 2 part fold out heavy paper , 4 color
matte printed <span style="mso-spacerun: yes;"> </span>3 x 3 play surface..This
is my opinion is somewhat of a waste only something a wargaming newcomer would
even use..it will be difficult to keep flat, get the creases out of and store
to keep that way, they make the exact mat as the standard 3 x 3 one piece
neoprene gaming mat we all use these days (the graphic being <span style="mso-spacerun: yes;"> </span>the area around the Red Rocket Truck Stop
if<span style="mso-spacerun: yes;"> </span>you are up on Fallout 4, is
great)<span style="mso-spacerun: yes;"> </span>obviously when putting a starter
set together they want cheaper components but knowing a bit about printing
myself self these particular paper mats are not that cheap to produce. <o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiA_5UKGFHp1FVJF5RDP03I7vqdIdJPCWQcfdY9S8xrZlFklhFbsYiga9e0uyNRW7Rre-aNb6e6Zq29jK9rWf4DuRcbAHNPC86lP6T1al3RjQ8I4I_Uy_lB7IgTNZBmchyphenhyphenGm-Muc9divl8/s1600/Small_matt.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="523" data-original-width="517" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiA_5UKGFHp1FVJF5RDP03I7vqdIdJPCWQcfdY9S8xrZlFklhFbsYiga9e0uyNRW7Rre-aNb6e6Zq29jK9rWf4DuRcbAHNPC86lP6T1al3RjQ8I4I_Uy_lB7IgTNZBmchyphenhyphenGm-Muc9divl8/s400/Small_matt.jpg" width="395" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Here the map image, nice as solid neoprene mat, as two separate folded pieces folded 6 ways ? not so much</td></tr>
</tbody></table>
Of course lets go to elephant in the room at almost 1000
words in here, The Miniatures. I dislike
PVC plastic , its sucks to work with , to clean up , to try to make look good., you cant scrape it or file it without a lot
of residue that sticks around so you have to cut which isn’t always easy
depending where those cuts are. The miniatures
here lived up to my skepticism BUT actually a reverse way, I thought the
smaller miniatures would be worse than the large ones but here the reverse was
true, The small ones , while all having annoying mold lines are pretty crisp ,
the facial details are soft but not horrible and all the weapons were pretty
good. The bigger models where rough, warped bases, weapons so badly formed in
the mold that the result is misshapen weapons with piss poor detail. PVC
plastic also have a long “memory” to break so the hot water trick needs to be done
multiple times , and even after painting those warps can come back.<br />
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<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNc6ciD-k614RiwuJ5HbTu8QKpHCWmC_-kuOkeSngP5CYxB500TGNt-2A_fji2RUZlEPVqiDwLRO911Yk5McVq8uI5Ee5K3W605q-qgL1HmufpzZeJcXOhihZiVDRMGzc3MmvKom_3YsI/s1600/Fallout+M1+160.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNc6ciD-k614RiwuJ5HbTu8QKpHCWmC_-kuOkeSngP5CYxB500TGNt-2A_fji2RUZlEPVqiDwLRO911Yk5McVq8uI5Ee5K3W605q-qgL1HmufpzZeJcXOhihZiVDRMGzc3MmvKom_3YsI/s640/Fallout+M1+160.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">These PVC guys came out pretty good but they took alot more time then the Resin figures to clean and prep and I definitely missed a few spots...</td></tr>
</tbody></table>
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In my case I have to do weapon swaps on all three Super
mutants and the Power Armored soldier , the guns where just molded like crap ,
thankfully I had suitable replacements from years of bitz saving. I ended
putting<span style="mso-spacerun: yes;"> </span>a lot of work into the
miniatures to prep them and get the best looking<span style="mso-spacerun: yes;"> </span>I could, in comparison I had to pick up some
Resin miniatures for my own sanity, instead of rebuying the figures the Starter
set should come with (they sell the resin versions of the starter miniatures
separately minus the deathclaw<span style="mso-spacerun: yes;"> </span>so I
picked up the male survivor with codsworth the Mr Handy robot and the Survivor
starter, the resin miniatures need washed and cleaned up with a knife but its
easy not a chore like the PVC ,in fact the last miniatures I prepped that were
this much of a hassle were Mantic Games much maligned “restic” plastic models
for Deadzone…equally a hassle . I had the resin figures assembled cleaned up
and primed in literally 25% of the time I spent screwing around with the
plastic.</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_cmMXbEEO1EH70o_7pxtrMQV1BWxsZio4qyawo99M3mlAjpoyr-nY248nzVezVdliBHoXiOEUEEfYBop0wqoLzV1pMCtffPF76829t0H3zN6McA2Fr8NUYPOg8j4d3uXM1dCdkFpnR0E/s1600/Fallout+M1+150.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_cmMXbEEO1EH70o_7pxtrMQV1BWxsZio4qyawo99M3mlAjpoyr-nY248nzVezVdliBHoXiOEUEEfYBop0wqoLzV1pMCtffPF76829t0H3zN6McA2Fr8NUYPOg8j4d3uXM1dCdkFpnR0E/s640/Fallout+M1+150.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">all three of the PVC starter set figs have swapped weapons..</td></tr>
</tbody></table>
<o:p></o:p><br />
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<br /></div>
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Finally a comment about Scale, I read a lot of confusing
information about the scale of these miniatures..they are 32mm but they are
FINE scale, other<span style="mso-spacerun: yes;"> </span>FINE SCALE <span style="mso-spacerun: yes;"> </span>means 32mm to the eye but the proportions and
weapons are realistic ….The models aren’t huge but actually small in comparison
to many Reaper, GW type “heroic” 28mm figures. <span style="mso-spacerun: yes;"> </span>FWW miniatures are their own thing, don’t
expect to use “whatever models” here and have it look right unless you could
care less about scale. <span style="mso-spacerun: yes;"> </span>In my collection
Im finding some older Reaper figs and original Mantic Deadzone figures which are
28mm <span style="mso-spacerun: yes;"> </span>seem <span style="mso-spacerun: yes;"> </span>to mesh well , many lines these days have succumbed
to various levels of “scale creep”, so if your looking to mix figs , you’ll
need to do some research. <span style="mso-spacerun: yes;"> </span>Terrains
another matter thou a lot of time 28mm terrain is undersized here stuff like
Mantics Sci Fi terrain looks about perfect, Im<span style="mso-spacerun: yes;">
</span>going thru my collection I am finding a lot of stuff that seems to work
with the game.<o:p></o:p></div>
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In Summation (and I of course reserve the right to totally change my mind after I play it ton)<o:p></o:p></div>
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<br /></div>
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Fallout Wasteland Warfare, A great strategic miniatures
games with multilayered tactics,<span style="mso-spacerun: yes;"> </span>and
multiple modes of play and a fantastic Resin miniatures line encapsulating the
entire almost 25 years of the Fallout Universe. The starter set suffers from
cheap components to make an easy entry point , but the Irony is this type of
game doesn’t demand a cheap entry point, the preferred customer is an
experienced wargamer and collector who rather pay $100+ USD for a Starter set
with Resin miniatures and a neoprene gaming mat. Fallout fans may love the idea
here but know what you’re getting yourself into it’s not casual game by any
stretch<o:p></o:p></div>
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Pro’s<o:p></o:p></div>
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<br /></div>
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Great presentation<o:p></o:p></div>
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Fantastic line of Resin <span style="mso-spacerun: yes;"> </span>Figures, <o:p></o:p></div>
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Great rules once you get a handle on them<o:p></o:p></div>
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Multiple play styles to appease wide player base, great AI
system..<o:p></o:p></div>
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Great company support, downloadable<span style="mso-spacerun: yes;"> </span>, Cards , Rules,<span style="mso-spacerun: yes;"> </span>FAQ, errata , points updates, etc<o:p></o:p></div>
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Cons<o:p></o:p></div>
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Starter set Figures and Battle Mat should be better.<o:p></o:p></div>
<div class="MsoNormal">
Steep learning Curve<o:p></o:p></div>
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Expensive<o:p></o:p></div>
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<br /></div>
<div class="MsoNormal">
Next Up Tutorial Mission 1-<span style="mso-spacerun: yes;">
</span>Troubled Beginnings<o:p></o:p></div>
<br />JPLhttp://www.blogger.com/profile/12461099993856743894noreply@blogger.com2tag:blogger.com,1999:blog-6786977598764243863.post-82758378242882166502020-01-11T12:40:00.000-06:002020-01-13T11:25:47.948-06:00Rangers of Shadow Deep, Mission : Burning Light, Scenario I, The Final Showdown.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTTnLO3hzzg3w_87UwgFlc_us9qVosGBdXdebiyA8MYrjEnXTo4wG3DxsHrgGhVssRUGKcLCTVbsqJ18-5FM3LXf7toPZt9Lobula2Pkl2jtCHISlXVTIUfBlQKUgJitSK0tIDiyzTixM/s1600/final+showdown+026.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTTnLO3hzzg3w_87UwgFlc_us9qVosGBdXdebiyA8MYrjEnXTo4wG3DxsHrgGhVssRUGKcLCTVbsqJ18-5FM3LXf7toPZt9Lobula2Pkl2jtCHISlXVTIUfBlQKUgJitSK0tIDiyzTixM/s640/final+showdown+026.JPG" width="640" /></a></div>
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Here we are finally at the end of the road, this was a long
campaign, I and I only played 5 of 8 missions before this Final episode.<span style="mso-spacerun: yes;"> </span>I should have finished back in early
September, best laid plans and all that more comments at the end, lets get on
with it!<o:p></o:p></div>
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<i style="mso-bidi-font-style: normal;">Regrouping after your
search, you suddenly feel a crushing despair descend upon the convent. With a
trembling horror, you realize that your time is up, and that your activities
have been discovered. Grabbing up your equipment, and all your finds, you race
out to the courtyard. There, standing in the shadows of the gateway, is a
giant, demonic shape. Black wings stretch out from its back, and it stares at
you with baleful eyes. Around the corners of the courtyard, gnolls take up
fighting positions. It is time to decide: do you make your stand here or do you
run and hope to lose them in the darkness of the Shadow Deep?<o:p></o:p></i></div>
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<b style="mso-bidi-font-weight: normal;"><i>Blackwulf’s Report-</i></b><i><span style="mso-spacerun: yes;"> </span>“ The library was a challenge, Calistra
almost died, again..her need to throw herself headlong at any enemy demands
respect but we need her to escape this alive. I have found the Decanter, but
the Shadow Deep, knows and its coming..If you find this log on my dusty bones,
know we tried”<o:p></o:p></i></div>
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<b style="mso-bidi-font-weight: normal;">Pre Game Notes<o:p></o:p></b></div>
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Three ways out, 5 man teams (3 soldiers an Archer and a
Wolf) on the left and right,<span style="mso-spacerun: yes;"> </span>Terror Wing
(TW) in the middle…we are starting 3” out from Center of far table edge, near
the herb store where we found the Decanter<o:p></o:p></div>
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This scenario last for nine turns. <o:p></o:p></div>
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This scenario features no points of interest.<o:p></o:p></div>
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The Target Point for this scenario is whichever exit is
closest to the evil creature.<o:p></o:p></div>
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In my games Gnolls and subbed out for Orcs with all the
exact gnoll’s statistics from the rules.<o:p></o:p></div>
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The scenario reads If we get the Decanter out<span style="mso-spacerun: yes;"> </span>one of the exits the scenario ends , so I am
giving it to Gord ,our Rogue since he is the fastest.. BUT I am playing
everyone must exit the boards to end the game otherwise we keep playing,
meaning Blackwulf stays on the battlefield until all enemies are slain his
companions flee or he falls…THIS IS THE WAY.<o:p></o:p></div>
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<o:p> </o:p> </div>
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<b>Special Rules</b></div>
<br />
<div class="MsoNoSpacing">
<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
Event Deck- Special Deck for this Scenario no more shadow
deep cards.<o:p></o:p></div>
<div class="MsoNoSpacing">
Official New Rules Update<o:p></o:p></div>
<div class="MsoNoSpacing">
Challenge Level – two additional Orc Fighters have been
added to each group.<o:p></o:p></div>
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Russian Roulette is in play with the mighty Thorvald (a
killing machine of late) leading the death race at -4<o:p></o:p></div>
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<br /></div>
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The Plan..Blackwulf has a plan….delay Gord while he and
the fighters engage the groups luring the creatures away from the
exit….Blackwulf will challenge the Terror Wing head on sending fighters to
engage the groups while Skuti give Ranged support..Should Gord escape , They’ll
all start clearing out while they can.<o:p></o:p></div>
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RANGER SHEET</div>
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<br /></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj3PIiDRrT6L-ADFhBtrZVEuo8zIEI57GJ-Qg91NqZMAwa5AgVYM9pqMZQPhd-Fa2byBqrpOB02wCDcHga61nUP0_ZC_9N8y-W6GxMIiIaebRGaPwfVrP5_bRE5yIsnPbnU8ZmGWAI4xM/s1600/Blackwulf+lv+7+master+burning+light.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1600" data-original-width="1237" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj3PIiDRrT6L-ADFhBtrZVEuo8zIEI57GJ-Qg91NqZMAwa5AgVYM9pqMZQPhd-Fa2byBqrpOB02wCDcHga61nUP0_ZC_9N8y-W6GxMIiIaebRGaPwfVrP5_bRE5yIsnPbnU8ZmGWAI4xM/s400/Blackwulf+lv+7+master+burning+light.jpg" width="308" /></a></div>
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<br />
<br />
COMPANION SHEET<o:p></o:p></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxxTAtbVsCfm40K1-CcFpUa7HOQKAwSk_LYn7fnspq5UYakzFtRAHgcg3crjOtMTIunIko-AcbaGdJKJGU42yQmJ9GhmmPn8lde62lJggQFwuBxBCnpMi1-TKPNbxFkSOEUliYZNKih50/s1600/Companion+Sheet+Showdown.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1237" data-original-width="1600" height="308" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxxTAtbVsCfm40K1-CcFpUa7HOQKAwSk_LYn7fnspq5UYakzFtRAHgcg3crjOtMTIunIko-AcbaGdJKJGU42yQmJ9GhmmPn8lde62lJggQFwuBxBCnpMi1-TKPNbxFkSOEUliYZNKih50/s400/Companion+Sheet+Showdown.jpg" width="400" /></a></div>
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MAP<o:p></o:p></div>
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<i>“Regrouping after
your search, you suddenly feel a crushing despair descend upon the convent.
With a </i><i>trembling horror,
you realize that your time is up, and that your activities have been
discovered. Grabbing up your equipment, and all your finds, you race out to the
courtyard. There, standing in the shadows of the gateway, is a giant, demonic
shape. Black wings stretch out from its back, and it stares at you with baleful
eyes. Around the corners of the courtyard, Orcs take up fighting positions. It
is time to decide: do you make your stand here or do you run and hope to lose
them in the darkness of the Shadow Deep?”</i></div>
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TURN 1<o:p></o:p></div>
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RANGER PHASE<o:p></o:p></div>
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Blackwulf activates Skuti and Thorvald for the Ranger
Phase<o:p></o:p></div>
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Blackwulf fires an Arrow at the Terror Wing in the front
of the gatehouse…we want to let him know we are coming for him, and Blackwulf
will use his “Steady Aim” ability 1<sup>st</sup> thing…making his +2 a, +7 the
roll Terror Wing is a large target for and the statue of St Emilia is
intervening for a net -1 to the TW’s
roll its fight is +5 so we have +7 vs +4 (17,16) boom big roll right of the bat,
almost an 18 where I could have used “deadly shot” oh well..he wins 24 to20 for
a big 10 damage on the Terror Wing it howls in pain<o:p></o:p></div>
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Skuti Fires and arrow at the Orc Archer on the left
(west) group of Orcs..(14,15) at +3 vs +2 it’s a tie 17 to 17 so a miss…bummer<o:p></o:p></div>
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Thorvald moves to counter the initial mob of Orcs on the
left<o:p></o:p></div>
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<o:p> </o:p>CREATURE PHASE</div>
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<o:p></o:p></div>
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Because we got lucky the Terror Wing will move later
after all the unwounded orcs<o:p></o:p></div>
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Orcs are number 1-8 Left to Ring a d8 gives an order of 7,6
1,4,8,2, 5 ,3<o:p></o:p></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfPvFEjEtFoxR3EK_iOdO070JaASCosL5589VcD7xyHAGTUm3KsUQRW9LAjSGouKbR6gydGrJFq_PtBvPhZ15set_To95732zwxBKPBCu5NVaiZ0kYOpyunvkqJDTpkcrfSEgEhDnm4tI/s1600/rANGER+PHASE.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfPvFEjEtFoxR3EK_iOdO070JaASCosL5589VcD7xyHAGTUm3KsUQRW9LAjSGouKbR6gydGrJFq_PtBvPhZ15set_To95732zwxBKPBCu5NVaiZ0kYOpyunvkqJDTpkcrfSEgEhDnm4tI/s640/rANGER+PHASE.jpg" width="640" /></a></div>
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7. Orc Archer…Closest target is Thorvald, there is
intervening terrain the roll (10,6) is just a miss<o:p></o:p></div>
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6 Orc fighter – double move toward heroes <o:p></o:p></div>
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1 Orc fighter – double Move engages Thorvald they don’t
fight this phase<o:p></o:p></div>
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4 Orc fighter – double move toward heroes<o:p></o:p></div>
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8 Orc fighter – double move toward heroes<o:p></o:p></div>
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2 Orc fighter - double Move also engages Thorvald they
don’t fight this phase<o:p></o:p></div>
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5 Orc fighter -double move toward heroes<o:p></o:p></div>
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3 Orc Archer has clear shot at Sigurd at 22” he
fires (14,5) Sigurds +4 vs the Orcs
+2 18 to 7 the Orcs arrow goes far over
head<o:p></o:p></div>
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Randomly rolling on remaining creatures<o:p></o:p></div>
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Wolf (east) double move toward heroes<o:p></o:p></div>
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Wolf (west) double move toward heroes<o:p></o:p></div>
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Terror Wing double move toward heroes (flying, landing
with a Boom!)<o:p></o:p></div>
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COMPANION PHASE<o:p></o:p></div>
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Sigurd moves and engages the Wolf (east) and slays it
easily (17,12) 21 vs Armor 10 Wolf
health is 6…<o:p></o:p></div>
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Calistra moves into Orc 8 to challenge him in Single
Combat (18,1) we are on a roll…she tooo cuts the Orc down with ease<o:p></o:p></div>
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Gord (carrying the Decanter Charges and Orc 7 to pull him
off Thorvald, they fight even dice at +2 each..<o:p></o:p></div>
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(20,7) Ridiculous! This wont continue I am sure…Gord and
his trusty dagger kill Orc 1, even at -1 Damage more then enough against 10
health with the Critical<o:p></o:p></div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqifZuu3SsI_nQE4OkrlLeeArBrWS_CVXVa5cAZZ2Wqbqlpa1LxrXoNCH4-42MVSaWKzV8XVmrgpL9KtSAJYreX0sh7t_YoQuKLcvRNEK8gottFDNs8nBfCw8yRgWCOnt6PPPqPTuMrww/s1600/gords+crit.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqifZuu3SsI_nQE4OkrlLeeArBrWS_CVXVa5cAZZ2Wqbqlpa1LxrXoNCH4-42MVSaWKzV8XVmrgpL9KtSAJYreX0sh7t_YoQuKLcvRNEK8gottFDNs8nBfCw8yRgWCOnt6PPPqPTuMrww/s640/gords+crit.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: 12.8px;">Gord with the first critical of the game...Orc 1 bites the dust</span></td></tr>
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Olenandra, casts her heal spell on Blackwulf bringing him
to his full 20 health.he will need it (he started the game wounded post
Library)<o:p></o:p></div>
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EVENT PHASE<o:p></o:p></div>
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RED FOUR<o:p></o:p></div>
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<o:p> </o:p>Place a wolf in front of a Random exit, I roll the left
exit….another Wolf Joins the party</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtnVdev-z5j_enZS40_-3heIBZ_MiJkCZB0rXNf6hpibjQn5qNU4fbTrXJYdHu7tY_rKyTUxYwNlwlGp8tGsW9aQzs9WIV854yDzwZrDGu6e2_dfzD_wUEjgyWXsy-iOTYsuLrw8mXtJg/s1600/final+showdown+031.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtnVdev-z5j_enZS40_-3heIBZ_MiJkCZB0rXNf6hpibjQn5qNU4fbTrXJYdHu7tY_rKyTUxYwNlwlGp8tGsW9aQzs9WIV854yDzwZrDGu6e2_dfzD_wUEjgyWXsy-iOTYsuLrw8mXtJg/s640/final+showdown+031.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">new Wolf, W3</td></tr>
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<o:p></o:p></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgf1s5dpwQPVzQIQC7IibMbFQ7zIJYevEhKFI8qg4OoT19b1GpbuafN8bQJOzxqo0EoruLA08L14RPo-h3Vtm4WEOTkXtxw4rMfX1aFpOwiGQPPp4xRGdcJbDrNRkGr0vvFIbKsXNUd6_w/s1600/end+of+T1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgf1s5dpwQPVzQIQC7IibMbFQ7zIJYevEhKFI8qg4OoT19b1GpbuafN8bQJOzxqo0EoruLA08L14RPo-h3Vtm4WEOTkXtxw4rMfX1aFpOwiGQPPp4xRGdcJbDrNRkGr0vvFIbKsXNUd6_w/s640/end+of+T1.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">end of T1</td></tr>
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TURN 2<br />
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<o:p></o:p></div>
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RANGER PHASE<br />
<!--[if !supportLineBreakNewLine]--><br />
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Blackwulf activates Gord and Thorvald for the Ranger
Phase<o:p></o:p></div>
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Gord sprints off with Decanter toward the left (west)
exit..his 7 inch move x 2 put him into base contact with the Wolf that just
arrived…if luck continues here he can easily escape next turn!<o:p></o:p></div>
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Thorvald drops the big hammer on Orc 2, they Fight +4 vs
+2 (14,20) Ooff turn about is fair play…
Thorvald suffers a feint from the crafty orc and is gutted..he loses 22 to
18..Thorvalds 11 armor means he take 11 damage to his 13 health ..he’s still in
the fight with a 2 health!<o:p></o:p></div>
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Blackwulf engages the other Wolf (14,3) and winning 18 to
4, the 8 damage kills it quick<o:p></o:p></div>
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CREATURE PHASE<o:p></o:p></div>
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6 Orcs at Full Health go first they Orcs 3, 7, 2,4,5,
6..they fight<o:p></o:p></div>
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Orc 4- closet target is Thorvald..he now fights in a 2 vs
1 Orc 4 is is +4 as Orc 2 is support its
and even fight against our wounded Champion (12,5) Thorvald wins 16 to 9, since it’s a two
handed weapon that’s an 18 for damage purposes the Orc takes 7 damage…<o:p></o:p></div>
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<tr><td><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBLhhscdVznAK7odad0iIkwz6fnOr5SbleYF5P89EgvZXdYDFcI2o7YSMh4njxHXk7oPH-q8r601fjOTu2fryUhfnhphQthewAPElPARu74zIxAHMQr7pV5vgd4zwqaJLiUdIk0Q47H-o/s1600/final+showdown+038.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBLhhscdVznAK7odad0iIkwz6fnOr5SbleYF5P89EgvZXdYDFcI2o7YSMh4njxHXk7oPH-q8r601fjOTu2fryUhfnhphQthewAPElPARu74zIxAHMQr7pV5vgd4zwqaJLiUdIk0Q47H-o/s640/final+showdown+038.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 12.8px;">Red dice are damage taken here Thorvald has 11 damage on him</td></tr>
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Orc Archer 3..now the rules dictate that he would shoot
here but considering the combat with Gord and Wolf is 1 inch away he get pulled
in…Orc attacks Gord the Orc is +3 due to support vs Gords + 2 (15,14) at tie at
17! Oof Gord takes 7 damage the Orc 6
damage..<o:p></o:p></div>
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Orc 2 attacks Thorvald trying to finish him he get +2 for
support making it even roll with both combatants at +4 (5,17) ughh and with
That Thorvald falls hard…going OoA,,,,10 damage<o:p></o:p></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgc21eg6dny7bZ6OTXNQhhOmvhskKgr8M53pj6UiXW8BbixNXT-nOeu0hLtfW8Y7jBkkQw-W_nV239JTMvIxdIkuWV_Y2d-9b4N2gB358BsAk0x1iSJkV2xQeIYNnEhUhVgk2AblbaSWgw/s1600/final+showdown+044.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgc21eg6dny7bZ6OTXNQhhOmvhskKgr8M53pj6UiXW8BbixNXT-nOeu0hLtfW8Y7jBkkQw-W_nV239JTMvIxdIkuWV_Y2d-9b4N2gB358BsAk0x1iSJkV2xQeIYNnEhUhVgk2AblbaSWgw/s640/final+showdown+044.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The tank of the last several scenarios finally meet his match..</td></tr>
</tbody></table>
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Orc 6 charges Blackwulf as he closer than Sigurd and gets
what coming to him as Blackwulf finishes him in
one move (17,15) 21 -11 armor exactly the 10 damage he needs to finish
him.<o:p></o:p></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifVPCWQmUxLrfM8AXn12kKV9EpNaqLY8LzeYmskNbZc5momtNuiLP-wZYYGIPwiaYfKzN5yB0mSVBSqijfuu-34p46EnJVig3NxLFaYsIKAjM5IMT20egRz4_q_vTzpCnWe8yGIzmIxJ8/s1600/final+showdown+046.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifVPCWQmUxLrfM8AXn12kKV9EpNaqLY8LzeYmskNbZc5momtNuiLP-wZYYGIPwiaYfKzN5yB0mSVBSqijfuu-34p46EnJVig3NxLFaYsIKAjM5IMT20egRz4_q_vTzpCnWe8yGIzmIxJ8/s640/final+showdown+046.JPG" width="640" /></a></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Orc Archer 7 Shoots at Calistra (5,4) miss<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Orc 5 engages
Calistra (18,20) no crits for bad guys..Calistras +4 make it 22 to 22 tie….the
Orc is wasted But Calistra takes a whopping 10 damage in the process.</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Wolf at exit attacks Gord it has support of Archer so + 3
vs Gords +2 (20,11) !!!!! Gord on fire second crit in 2 turns….he
slays the wolf easily but is engaged still with the Archer..<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Terror Wing . slams into Blackwulf they fight…+4 vs
+5 (15,11) Blackwulf wins 19 to 16 but the TW’s high
armor keeps it alive for another round with 1 health remaining!!!<o:p></o:p></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIyG3S7Cfeas0N5_JnJj-XZBD2WVWckMeHWpzCULdam6Oz0kT5G3t2uu03xZtrdJQwVdKaXFOG3mkWTKJjUJ3oZgUUAigiZUS8zEhrz7hoGvOCU4IHD3xdYrxqJCq1TjApjwHIdJfdw1U/s1600/final+showdown+044.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIyG3S7Cfeas0N5_JnJj-XZBD2WVWckMeHWpzCULdam6Oz0kT5G3t2uu03xZtrdJQwVdKaXFOG3mkWTKJjUJ3oZgUUAigiZUS8zEhrz7hoGvOCU4IHD3xdYrxqJCq1TjApjwHIdJfdw1U/s640/final+showdown+044.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Terror Wing goes after Blackwulf and almost gets him.</td></tr>
</tbody></table>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
COMPANION PHASE<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Sigurd has a big decision..engage the TW or not he would
have to make a will test against its “Horrific” trait but instead I choose to
send him around combat carefully toward<o:p></o:p></div>
<div class="MsoNoSpacing">
The West exit and Gord in case Gord falls Sigurd can grab
the decanter!<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEialZBeMimb_JBiuYW-yEIFrCxwgpFP3mcXFz5yeLZmZGRUITEng0XBS_v8QtdjK_fnvzr9eHEqHwTd890IQzSA9FA73NeBDTf97Ig_dv6eBaW2wcUG-j582rm25JYdvaZlsTXaIfFa57g/s1600/sigurd+moving.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEialZBeMimb_JBiuYW-yEIFrCxwgpFP3mcXFz5yeLZmZGRUITEng0XBS_v8QtdjK_fnvzr9eHEqHwTd890IQzSA9FA73NeBDTf97Ig_dv6eBaW2wcUG-j582rm25JYdvaZlsTXaIfFa57g/s640/sigurd+moving.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">the door piece there is too be honest with movement and much Sigurd could stay 1 inch away from the TW while moving past him. we also Calistra here after eating 10 damage on her own killing blow with a TIE</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Skuti puts and arrow into the wounded Orc 4 (9,11) loses
12 to 13….a miss…<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Oleandra…not much I can have her do other than risk her
to moving into combat with some of the Orcs..<o:p></o:p></div>
<div class="MsoNoSpacing">
And she’d ended
engaged to both…I have her move to Calistra and use the Heal spell from the Spellbook
she is carrying bringing Calistra up to 7 health <o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
(here it looks like of forgot to move Calistra after the heal , pause for recovery....I guess)</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
EVENT PHASE<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNormal">
RED ACE <o:p></o:p></div>
<div class="MsoNormal">
If the terror wing is on the table, make a +5 elemental
magic attack against a random hero. If the terror wing has been killed, ignore
this card.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Blackwulf (3,13) +5
Blackwulf loses to an 18 and takes 7 points of Magic Damage<o:p></o:p></div>
<br />
<div class="MsoNormal">
“a lightning bolt blasts from the sky hitting Blackwulf as
hes locked in mortal combat with the Terror Wing”<o:p></o:p></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibOcU9pSRgbMPgjwpYmaQprP3GbHucE26bXLXmfjldqb6GA1zVIPx1eFiaI9AIiohyphenhyphenvRDpSDiNqIEvr3t3Bcqm3itj_5LSS6YWzwb9Fotq92Ki1m359NAzOzaF_3lY7wFle8ckYDK10Dg/s1600/Blackwulf+zapped.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibOcU9pSRgbMPgjwpYmaQprP3GbHucE26bXLXmfjldqb6GA1zVIPx1eFiaI9AIiohyphenhyphenvRDpSDiNqIEvr3t3Bcqm3itj_5LSS6YWzwb9Fotq92Ki1m359NAzOzaF_3lY7wFle8ckYDK10Dg/s640/Blackwulf+zapped.jpg" width="640" /></a></div>
<br />
<div class="MsoNormal">
TURN 3<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
RANGER PHASE<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Blackwulf activates Gord and Calistra in the Ranger Phase<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Blackwulf attempts to finish the Terror Wing, He Attacks
(19,20) ughhh! Blackwulf loses 23 to 25
BUT he can finally used his “Deadly Strike” ability making that 19 a “Critical
20” so he automatically wins and the Terror Wing is cut down..The first time in
12 games he got to do that and it came at a good time..without it , he’d have
been OoA…St Emilia is pleased.<o:p></o:p></div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgAcC2QvTL1FiKtgpj2iLG_QpFcQyRlFJuHhJ4-qtZ-Ax60cm30g25Bzan1hft2r-FfkCUkekTP7W5RyoaLVvNdgbiInb40mlC_yGyIXPYz6UTkwA7d2R35IPp9Y92Fp10k_ZxOj4K8GM/s1600/final+showdown+072.JPG" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgAcC2QvTL1FiKtgpj2iLG_QpFcQyRlFJuHhJ4-qtZ-Ax60cm30g25Bzan1hft2r-FfkCUkekTP7W5RyoaLVvNdgbiInb40mlC_yGyIXPYz6UTkwA7d2R35IPp9Y92Fp10k_ZxOj4K8GM/s640/final+showdown+072.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"Deadly Strike" wins the day here</td></tr>
</tbody></table>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<o:p><br /></o:p></div>
<div class="MsoNormal">
A wounded Gord Battles the Orc Archer at the West
Exit…(13,12) at +2 vs +1 Gord wins 15 to 13 the Orcs armor is 11 so its 3
damage due to the -1 dam for his Dagger..the Orc fights on with 1 Health left</div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhugP-g7D-5MxjowiY384DqFlE68tUKRKtJ0H2n-9JxsptcjOBbr7FItAggTvaOklxNsgaHPUoIYlWnr_8HObxNiL7L6jzbJA1kX2jnvLy0daKnaAmBb71Ox31tWRQA6q2QJ7tf-MUFPEQ/s1600/final+showdown+048.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhugP-g7D-5MxjowiY384DqFlE68tUKRKtJ0H2n-9JxsptcjOBbr7FItAggTvaOklxNsgaHPUoIYlWnr_8HObxNiL7L6jzbJA1kX2jnvLy0daKnaAmBb71Ox31tWRQA6q2QJ7tf-MUFPEQ/s640/final+showdown+048.JPG" width="640" /></a></div>
<o:p></o:p><br />
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Calistra makes a double move to engage the pair of remaining
Orc fighters, She engages Orc 4 but Orc 2 will snap in.unfortunately this takes
2 actions so she wont fight this round<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgi8lRJskGBMMxAvuzEeUxpUK5nsrp5x33ZobV5S_s1dFFOhooxuhBXUfOJM-IB-ylWVNrEa_E4LCaHQZWsZTo-k7K0OuRIkdxHonOM9UkSPOHv-61PeRHA4QVCdPZ6HQm6xWXVX-XNIcE/s1600/final+showdown+075.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgi8lRJskGBMMxAvuzEeUxpUK5nsrp5x33ZobV5S_s1dFFOhooxuhBXUfOJM-IB-ylWVNrEa_E4LCaHQZWsZTo-k7K0OuRIkdxHonOM9UkSPOHv-61PeRHA4QVCdPZ6HQm6xWXVX-XNIcE/s640/final+showdown+075.JPG" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="MsoNormal">
CREATURE PHASE<o:p></o:p></div>
<div class="MsoNormal">
4 Orcs left…Orc 2 and 7 are full health so go first<o:p></o:p></div>
<div class="MsoNormal">
Orc 7 fires a shot at Oleandra the closest target (15,14)
unfortunately Oleandra is +0 so shes hit 16,15 as the Orc Archers skill is +2
..she takes 6 damage<o:p></o:p></div>
<div class="MsoNormal">
Orc 2 attacks Calistra, (4,19) Calistra loses 21 to 8 she
takes 9 damage which despite the heal , puts her OUT OF ACTION<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaYzu06dFROwPAN1T0__3mgoYu05Y1TWhtQ5VXlit0iNTPaemnxEirH5besZLXs5tfEkVX5kbZ8pwHmFhUQ_SaQGb0XLrANBgRKhdtKN2wYvAeTwoXDJnyaVW5DzcyLh3dNKcaHt6taRU/s1600/final+showdown+078.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaYzu06dFROwPAN1T0__3mgoYu05Y1TWhtQ5VXlit0iNTPaemnxEirH5besZLXs5tfEkVX5kbZ8pwHmFhUQ_SaQGb0XLrANBgRKhdtKN2wYvAeTwoXDJnyaVW5DzcyLh3dNKcaHt6taRU/s640/final+showdown+078.JPG" width="640" /></a></div>
<div class="MsoNormal">
</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Orc 4 attacks Blackwulf (9,16) and he gets the better of
Blackwulf exhausted from fighting the Terror Wing, 13 to 19…Blackwulf take 8
damage, looking dicey for our hero<o:p></o:p></div>
<div class="MsoNormal">
Orc Archer 3 attacks Gord trying to finish him (5,3) the combat is a draw the fight continues<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
COMPANION PHASE<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Skuti take a long shot at Orc Archer 7 (15,1) hitting with a 17….but with 6 damage to its
health it can keep shooting<o:p></o:p></div>
<div class="MsoNormal">
Sigurd takes a double move and engage Orc Archer 3 fighting
with Gord, hopefully this support with end it<o:p></o:p></div>
<div class="MsoNormal">
Oleandra rushes into combat with Blackwulf with his support
its even dice( 15,8) and she gets her 1<sup>st</sup> kill and some payback for
the fallen at the convent the Orc takes 6 damage more than enough against its 3
health.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsiInbRWiKqH27G5xk9mBcJDDRHuTtJ6yQB9I3hLUP511hmcg9CzuTMU88l4DqlhUKhACaxEfRd1-0H1VUuKnSGNUKx9WXhl3DnXqScKMvZ6Q6oVM8AbvEUXTIKt5Scumf8_4-PFClkE8/s1600/final+showdown+094.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsiInbRWiKqH27G5xk9mBcJDDRHuTtJ6yQB9I3hLUP511hmcg9CzuTMU88l4DqlhUKhACaxEfRd1-0H1VUuKnSGNUKx9WXhl3DnXqScKMvZ6Q6oVM8AbvEUXTIKt5Scumf8_4-PFClkE8/s640/final+showdown+094.JPG" width="640" /></a></div>
<div class="MsoNormal">
</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
EVENT PHASE <o:p></o:p></div>
<div class="MsoNormal">
RED SIX<o:p></o:p></div>
<div class="MsoNoSpacing">
If the terror wing is on the table, every hero must
immediately make a Will Roll<o:p></o:p></div>
<div class="MsoNoSpacing">
(TN12) or lose its next activation. If the terror wing
has been killed, ignore this<o:p></o:p></div>
<br />
<div class="MsoNoSpacing">
card.<o:p></o:p></div>
<br />
<br />
<br />
<br />
<br />
<div class="MsoNoSpacing">
TURN 4<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
RANGER PHASE<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Blackwulf activates Sigurd and Skuti in the Ranger Phase<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Sigurd attacks Orc Archer 3 with Gords Support he’s +6 vs
+ 1 (10,14)<span style="mso-spacerun: yes;"> </span>Whew barely Sigurd wins 16
to 15..4 damage is more than enough to put the archer down<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1cziQbnuoMI2p8ceIH1c5-VnE_7dJMZt7J9buNHiDqN9TlfchrhYgf5YXFeqFAJYTcjgIYF2xdu7bS6x6ki0Ja5M5oAOhmddYtSgdJ4YB9_Q5SfW9NSCFRXyoOE4IK18MPoWP7j9nmgI/s1600/final+showdown+083.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1cziQbnuoMI2p8ceIH1c5-VnE_7dJMZt7J9buNHiDqN9TlfchrhYgf5YXFeqFAJYTcjgIYF2xdu7bS6x6ki0Ja5M5oAOhmddYtSgdJ4YB9_Q5SfW9NSCFRXyoOE4IK18MPoWP7j9nmgI/s640/final+showdown+083.JPG" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sigurd finished the job</td></tr>
</tbody></table>
<div class="MsoNoSpacing">
</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Skuti puts an Arrow into Orc 2, (17,7)<span style="mso-spacerun: yes;"> </span>nice he wins 20 to 9 but the Orcs 11 armor
keeps him alive with one point.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Blackwulf , not wanting to risk melee, Fires an arrow
himself at the Orc even dice with +2’s (10,12) a miss we will use Hand of Fate
ability here and reroll (16) boom..the Orc falls dead.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
CREATURE PHASE<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Orc Archer 7 fires an arrow at the closest target which
is Oleandra (11,7)<span style="mso-spacerun: yes;"> </span>it misses<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
COMPANION PHASE<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Gord double times out of the west exit into the wood with
the Decanter MISSION COMPLETED<o:p></o:p></div>
<div class="MsoNoSpacing">
Now the rest must get out alive</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpcDqss8dNYmt3ZAtI-ob6Ah04SPl3aqHiLAu_UQyq4yYAPZw0vNggqK68fds6HqGSV3jq_N7I-5HgC5Due9DJZvvBCWXOX4Unyv7aQoO7d7E-RF3Sq-WjoMuCoBB9bnmYEW6bP7rX9XQ/s1600/final+showdown+110.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpcDqss8dNYmt3ZAtI-ob6Ah04SPl3aqHiLAu_UQyq4yYAPZw0vNggqK68fds6HqGSV3jq_N7I-5HgC5Due9DJZvvBCWXOX4Unyv7aQoO7d7E-RF3Sq-WjoMuCoBB9bnmYEW6bP7rX9XQ/s640/final+showdown+110.JPG" width="640" /></a></div>
<div class="MsoNoSpacing">
</div>
<div class="MsoNoSpacing">
<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Oleandra moves to the OaA Calistra and helps move her
toward the exit..<o:p></o:p></div>
<div class="MsoNoSpacing">
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EVENT PHASE<o:p></o:p></div>
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RED SEVEN<o:p></o:p></div>
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The wind picks up and a heavy rain starts to fall. All
shooting attacks are at -2<o:p></o:p></div>
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for the rest of the scenario<o:p></o:p></div>
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TURN 5<o:p></o:p></div>
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RANGER PHASE<o:p></o:p></div>
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Blackwulf activates Sigurd and Skuti<o:p></o:p></div>
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Blackwulf fires and arrow and remaining Orc Archer 7 now
-2 to hit (6,18) miss<o:p></o:p></div>
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Skuti follows his lead (20,19) even with the penalty
there is its..21 to 20 but a critical for Skuti! The Last Orc Falls dead..a
quite fall over the convent and the scenario ends.<o:p></o:p></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9UnVw9d_XRlIUClJYyyRhfQumXbZXJLpA1G74a4bokm49snpqfCD_SavansyzseUIK7uAGaIAh07Gu4lZAFeG4OP0RgO85HOThSkiXsvjw8ewfpm5CjlxOINxRz1LvzO7rnjh6TuzaFI/s1600/Skutis+Arrows.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9UnVw9d_XRlIUClJYyyRhfQumXbZXJLpA1G74a4bokm49snpqfCD_SavansyzseUIK7uAGaIAh07Gu4lZAFeG4OP0RgO85HOThSkiXsvjw8ewfpm5CjlxOINxRz1LvzO7rnjh6TuzaFI/s640/Skutis+Arrows.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Skuti coming thru in the end as usual......</td></tr>
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The group quickly gathers its fallen and heads out the
west exit following Gord and the Decanter.<o:p></o:p></div>
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Quick Medical attention is given to Thorvald and Calistra
in a clearing as soon as the convet fades from sight.<o:p></o:p></div>
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Survival Checks<o:p></o:p></div>
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Thorvald <span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>Rolling -5 <span style="mso-spacerun: yes;"> </span>Roll (10)<span style="mso-spacerun: yes;">
</span>=5<span style="mso-spacerun: yes;"> </span>Badly Wounded<o:p></o:p></div>
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Calistra Rolling at – 3 <span style="mso-spacerun: yes;"> </span>Roll<span style="mso-spacerun: yes;"> </span>(11)
= 8 Close Call , again<o:p></o:p></div>
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Enough where they can limp out of the shadow deep and
back to the safety of Tor Varden<o:p></o:p></div>
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<i style="mso-bidi-font-style: normal;">Having escaped the
convent with your prize,you spent the next week dodging search parties<o:p></o:p></i></div>
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<i style="mso-bidi-font-style: normal;">and moving as
quickly as possible towards home. Thankfully, it felt as though the saint<o:p></o:p></i></div>
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<i style="mso-bidi-font-style: normal;">herself was
watching over you. Less than a week later, you made it back to the shattered<o:p></o:p></i></div>
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<i style="mso-bidi-font-style: normal;">stairs. The long
ascent was agonizing, as you pushed your battered and bruised body up that<o:p></o:p></i></div>
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<i style="mso-bidi-font-style: normal;">last stretch, but,
finally, you broke through the black clouds and breathed the fresh air again.<o:p></o:p></i></div>
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<i style="mso-bidi-font-style: normal;">A few days later,
you reported back to your captains and turned over the Decanter. That<o:p></o:p></i></div>
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<i style="mso-bidi-font-style: normal;">night, a small
celebration was held in the camp in your honour. The Decanter would be<o:p></o:p></i></div>
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<i style="mso-bidi-font-style: normal;">sent back to
Tallis, to one of the great hospitals there, where it would prove a blessed
relief<o:p></o:p></i></div>
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<i style="mso-bidi-font-style: normal;">to many sufferers.
Having such a powerful artefact is sure to aid in the fight against the<o:p></o:p></i></div>
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<i style="mso-bidi-font-style: normal;">Shadow Deep. Gain
150XP. Each of your companions gains 2 Progression Points. Your<o:p></o:p></i></div>
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<i style="mso-bidi-font-style: normal;">mission ends here.<o:p></o:p></i></div>
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<i style="mso-bidi-font-style: normal;">Experience<span style="mso-spacerun: yes;"> </span>Blackwulf gets a boatload of exp here<o:p></o:p></i></div>
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<i style="mso-bidi-font-style: normal;">150 returning
decanter<o:p></o:p></i></div>
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<i style="mso-bidi-font-style: normal;">59 enemies killed<o:p></o:p></i></div>
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<i style="mso-bidi-font-style: normal;">15<span style="mso-spacerun: yes;"> </span>Oleandra returning alive<o:p></o:p></i></div>
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<i style="mso-bidi-font-style: normal;">10 return of
Navigation Book from Library<o:p></o:p></i></div>
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<i style="mso-bidi-font-style: normal;">234 exp total and he missed a
few along the way including thins we used or lost… that puts him at 1084 </i><i>And level 8 and close
to level 9, at level 8 he gets and new ability and he takes Powerful Blow</i></div>
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<i style="mso-bidi-font-style: normal;">Something I should
taken from the start (note take abilities that don’t rely on die rolls 1<sup>st</sup>!)<o:p></o:p></i></div>
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<i style="mso-bidi-font-style: normal;">As for companion
they all get 2 plus the the standard 2 for surviving although Thorvald and
Calistra get 3 each..<o:p></o:p></i></div>
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<i style="mso-bidi-font-style: normal;">This levels Skuti
and Gord with +4 Skill bumps…Skuti will take +4 Survival as since Guthrum died we need another Hero with Survival and Gord will take +4
to his climb which I hope is useful in later adventures…Calistra picks up a +1 health<o:p></o:p></i></div>
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<i style="mso-bidi-font-style: normal;">That’s it for
Burning Light we played 6 of 9 possible scenarios here making our total 14
Scenarios into Ranger Blackwulfs saga, as previously mention I’ll be back Blood
Moon later this spring , Rangers will be on brief hiatus for some build,
painting time and new interests!<o:p></o:p></i></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJ5338jAp1D4mYxKMeJH33P7uh5R8NckRa5dVxXhNoxkw83HR6yeqedrAqE4OBPMgWT-VHIZ2rStTWc_5ItLLsn8mZnkfP81s86Hnx475fwRaN8lN2uzMuQXC-rGzj2daQuOKmBDAC3nM/s1600/Burning+Light+Cover.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1034" data-original-width="831" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJ5338jAp1D4mYxKMeJH33P7uh5R8NckRa5dVxXhNoxkw83HR6yeqedrAqE4OBPMgWT-VHIZ2rStTWc_5ItLLsn8mZnkfP81s86Hnx475fwRaN8lN2uzMuQXC-rGzj2daQuOKmBDAC3nM/s400/Burning+Light+Cover.jpg" width="321" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">COMPLETED!</td></tr>
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<br />JPLhttp://www.blogger.com/profile/12461099993856743894noreply@blogger.com3tag:blogger.com,1999:blog-6786977598764243863.post-11727644944021263372019-12-31T16:33:00.001-06:002019-12-31T20:30:14.219-06:00New Years Thoughts<br />
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Just some New Years musings on the year that was 2019 for
gaming at Plastic Legions.<span style="mso-spacerun: yes;"> </span>I was working
on the write up for the final showdown for the Burning Light Campaign but
quickly realized there was no way I was going to get that written up and have all the
pictures wrangled to post in the next few hours before New Years Eve
festivities, start so I figure I end the year with this:<o:p></o:p></div>
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Obviously the year was devoted to Rangers of Shadow Deep, my
favorite game of recent memory for a lot of reasons but specifically because I don’t have the time or even much inclination to get out and “game” . I<span style="mso-spacerun: yes;"> </span>prefer the quite time of fiddling away with my
models in my basement, and an occasional solo game, and it’s a great solo game.<o:p></o:p></div>
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If you follow Rangers at all, you’re probably aware of its success, not just for its author who already had the massive hit that is Frostgrave on his hands
( Congrats Joe!) but for Northstar miniature’s as well, who keeps churning out great miniature’s
for the line. Joe’s<span style="mso-spacerun: yes;"> </span>self released the Core book, a rules update and 4 Supplements all in just over a year.<span style="mso-spacerun: yes;"> </span>It got the attention of enough folks that
Modiphus is soon releasing a <a href="https://www.modiphius.net/collections/rangers-of-shadow-deep">deluxe version of rulebook</a> , and if that is a success
who knows what else. <o:p></o:p></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZEMR38zPo8ofmx-zj22QRViezcC3T3ibajld9NcPyNKbxzgIJQ3Sh2Qt_G-_uo8AX4Wg8ULhBR2k1BG38Z5tO5pDSl8DS9UBJylOn3eRRI_jJmDB7azOcg3mBQgwclhu1_K9kLF9xLKk/s1600/img14443.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="773" data-original-width="600" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZEMR38zPo8ofmx-zj22QRViezcC3T3ibajld9NcPyNKbxzgIJQ3Sh2Qt_G-_uo8AX4Wg8ULhBR2k1BG38Z5tO5pDSl8DS9UBJylOn3eRRI_jJmDB7azOcg3mBQgwclhu1_K9kLF9xLKk/s400/img14443.jpg" width="310" /></a></div>
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Blood Moon is the next mission for me for Rangers, and I have to build
quite a bit for it so its going to be awhile..I have started some basic casting
for the Manor , (my next hirst arts project) and I also picked up the Tabletop World- Altburg Stable thru the Kickstarter and I am proud to say it was my ONLY
Kickstarter of the entire year!...I have always loved Tabletop Worlds models
but never took the plunge., this was tough to pass on it will look great on my
massive Blackbarrow table and we need a stable for Blood Moon..so it was done . I got the tracking info right around Christmas day , its coming from Croatia but I expect here not before too long...<o:p></o:p></div>
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I made very few purchases this year for gaming,
and managed to stick to my guns on selling things and not buying anything new. I don’t
think I purchased more than a dozen single models all year (mainly Reaper) and
I totally avoided Reapers most recent Kickstarter, even<span style="mso-spacerun: yes;"> </span>thou by the end there were a few things
tempting me, but then I would just go re read <a href="http://plasticlegions.blogspot.com/2019/09/reaper-bones-v-its-one-hot-potato.html">MY OWN POST.</a><o:p></o:p></div>
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I didn’t do a ton of painting this year either, other than what I needed
for Rangers games but I did paint a variety of other things for some other
games. Mainly things from the Reaper 4 Kickstarter that will be showing up in
Blood Moon and I did paint some Prehistoric models so I could try
out <a href="https://www.drivethrurpg.com/product/221425/Palaeo-Diet-Eat-or-Be-Eaten">Palaeo Diet: Eat or be Eaten </a> which for whatever reason really intrigues me.
I’ll be showing these off as I talk about that game coming up. Oh and I started
another Boat nothing huge but something cool, for Rangers, or Pirates of whatever.. Im sure Ill get to before too
long. <o:p></o:p></div>
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Finally Speaking of Modiphius ,<span style="mso-spacerun: yes;"> </span>Browsing the Modiphius website while talking
about the Rangers Book , I scrolled over to Fallout: Wasteland Warfare.. Now I
have known about this game since it was announced and despite playing all<span style="mso-spacerun: yes;"> </span>4 Fallout Games since 1997 all of them more
than once…the first two, easily a half dozen full run thrus each.<span style="mso-spacerun: yes;"> </span>I purposely STAYED AWAY due to the cost and the fact I don’t
need to get into any more games, I probably will never play BUT I was looking at it with my 13 year old daughter chatting
about it and why I love the models but don’t want to get into it…and she must
have told my wife because <a href="https://www.modiphius.com/fallout.html">WHAT DO I GET FOR CHRISTMAS.</a></div>
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Now they didn’t get the distinction between the PVC and
Resin models and I have the PVC set..I have not done anything with it yet..but I
watched a bunch of gameplay videos and it looks like it’s a great solo game
too. SO it looks like I am going down the rabbit hole here..Im going to see how
good I can make these crappy plastic models look before I pull the trigger on
one of these resin boxes..this game is like Games Workshop money .something I
washed my hands of<span style="mso-spacerun: yes;"> </span>5 or 6 years ago, so
where this goes remains to be seen…I’ll see you all in 2020 probably more , not
less and its my 14<sup>th</sup> year on the blog and counting<o:p></o:p></div>
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Happy New Year.<o:p></o:p></div>
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<br />JPLhttp://www.blogger.com/profile/12461099993856743894noreply@blogger.com2tag:blogger.com,1999:blog-6786977598764243863.post-1145240703767607962019-12-30T17:53:00.000-06:002019-12-31T16:33:38.768-06:00Ranger of Shadow Deep, Mission : Burning Light. Scenario D: The Library.<div class="separator" style="clear: both; text-align: center;">
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<span style="font-size: 12.0pt; line-height: 115%; mso-ascii-font-family: Calibri; mso-hansi-font-family: Calibri;"> Finally back at it, been pretty busy the last
few months with work and other pursuits but found some time to wrap up the
Burning Light campaign , I have added the official new rules update, and go
over the few brief changes to the existing campaign.<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; mso-ascii-font-family: Calibri; mso-hansi-font-family: Calibri;">Prologue <o:p></o:p></span></div>
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<i><span style="font-size: 12.0pt; mso-ascii-font-family: Calibri; mso-hansi-font-family: Calibri;">Blackwulf’s report- “The Herb
store was as evil and twisted as everything here, but we somehow came thru unscathed. The sick and twisted plants
here may be hiding something more, I am not sure, But the unearthed floor is
soft and our only substantial clue points there. We have left to search the
Library as the statues broken arm seem to be place pointing in the that
direction. Coincidence? We will see but our time here runs short I can the see it my companions faces.”<o:p></o:p></span></i></div>
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<br /></div>
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<span style="font-size: 12.0pt; mso-ascii-font-family: Calibri; mso-hansi-font-family: Calibri;">This report is a complete play-through<o:p></o:p></span></div>
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<br /></div>
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<span style="font-size: 12.0pt; mso-ascii-font-family: Calibri; mso-hansi-font-family: Calibri;">All die rolls are shown as (x) all combat rolls
are shown as (x,x) with the heroes roll always being first.<o:p></o:p></span></div>
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<br /></div>
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<span style="font-size: 12.0pt; mso-ascii-font-family: Calibri; mso-hansi-font-family: Calibri;">Pre Game Notes<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; mso-ascii-font-family: Calibri; mso-hansi-font-family: Calibri;">Its clear to me (Blackwulf) that our goal of the
missing Decanter is highly unlikely to be inside the Hospital, Abbess Quarters
or Dormitory<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; mso-ascii-font-family: Calibri; mso-hansi-font-family: Calibri;">So I am not planning on playing any more of the
scenarios after this other than the final scenario, (we will search a previous
location based on what we find here , for better or worse and head into the
final scenario)<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; mso-ascii-font-family: Calibri; mso-hansi-font-family: Calibri;">.<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; mso-ascii-font-family: Calibri; mso-hansi-font-family: Calibri;">I have the Library Tower laid out in 4 distinct
sections, the ground floor which covers areas<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; mso-ascii-font-family: Calibri; mso-hansi-font-family: Calibri;">E and F, the flooded lower lever which covers
area A, and the Library level for areas<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; mso-ascii-font-family: Calibri; mso-hansi-font-family: Calibri;">B, C and D , I have added an additional roof
area which grabs a generic encounter from one the scenarios we aren’t going to
do, just to add a bit more to this mission.<o:p></o:p></span></div>
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<br /></div>
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<span style="font-size: 12.0pt; mso-ascii-font-family: Calibri; mso-hansi-font-family: Calibri;">The game will last 9 turns , there is no target
point in this scenario.<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; mso-ascii-font-family: Calibri; mso-hansi-font-family: Calibri;">MAPS<o:p></o:p></span></div>
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<span style="font-size: 12.0pt; mso-ascii-font-family: Calibri; mso-hansi-font-family: Calibri;"> </span><span style="font-size: 12pt;"> </span></div>
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<span style="font-size: 12.0pt; mso-ascii-font-family: Calibri; mso-hansi-font-family: Calibri;"> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrQLYQnAuCCq0MZ3akwL62z0GyYgMKDA4mK5pXP44REOEIuKeqnn32ic8kfNnVvOw_uIBoprsqTWpIknnUanapVv9UAqkVvidEtjwO5jj-4cfaWFr_h2NW-Tpq8TSKY4CfMBr-9EoqG30/s1600/Original+Layout.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="525" data-original-width="714" height="235" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrQLYQnAuCCq0MZ3akwL62z0GyYgMKDA4mK5pXP44REOEIuKeqnn32ic8kfNnVvOw_uIBoprsqTWpIknnUanapVv9UAqkVvidEtjwO5jj-4cfaWFr_h2NW-Tpq8TSKY4CfMBr-9EoqG30/s320/Original+Layout.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">original map</td></tr>
</tbody></table>
</span></div>
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<span style="font-size: 12.0pt; mso-ascii-font-family: Calibri; mso-hansi-font-family: Calibri;"> My layout:</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj1cASYM-5emdCFPAiBVV61rmyMTWxuXxhqlac9zFUi9_KcWmAuIXHfVQTTzFVa5nAzqHjtAc7AHL_nKsMWQffX_rUjnxbWlYxEtKgr2HsUfNgKpRG8U0HqPsWWIaXR6fMSCvigiY97xI/s1600/Ground+Level+Map.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1200" data-original-width="1600" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjj1cASYM-5emdCFPAiBVV61rmyMTWxuXxhqlac9zFUi9_KcWmAuIXHfVQTTzFVa5nAzqHjtAc7AHL_nKsMWQffX_rUjnxbWlYxEtKgr2HsUfNgKpRG8U0HqPsWWIaXR6fMSCvigiY97xI/s400/Ground+Level+Map.jpg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguQGW1ReN9CWl1JqqbSB8XWMvXNMxUXLXWtBvdirYoztGQI8indopk_xQQzNG484skftKy1bVWqTC9M_mB-USsnkRgpEWt9AuGlBbJFt_X3ciZ9I_gVecTRSH6K5WJn9OCuvxRqKeTR8Q/s1600/Level+2+map.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1200" data-original-width="1600" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguQGW1ReN9CWl1JqqbSB8XWMvXNMxUXLXWtBvdirYoztGQI8indopk_xQQzNG484skftKy1bVWqTC9M_mB-USsnkRgpEWt9AuGlBbJFt_X3ciZ9I_gVecTRSH6K5WJn9OCuvxRqKeTR8Q/s400/Level+2+map.jpg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiB7oRSasnCRsFzbKFKVCMJZI91IxX7ZFRxR4mKXxngY5uLzp3DrXcoOcVGisavvO32LI2aK7IL3wQHi13MA8oWWzzsvZpJrfO0iOcJuxoguqg25tr5T0VbwM__jkCfyluGb1-ZGJ7dWU/s1600/Roof.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1200" data-original-width="1600" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiB7oRSasnCRsFzbKFKVCMJZI91IxX7ZFRxR4mKXxngY5uLzp3DrXcoOcVGisavvO32LI2aK7IL3wQHi13MA8oWWzzsvZpJrfO0iOcJuxoguqg25tr5T0VbwM__jkCfyluGb1-ZGJ7dWU/s400/Roof.jpg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFzijm6XxIG_qwRO7Nq8QGoLctHD0HxcvjawY9fZtI8fPUDOgTpXtLx8Q2bngIzojdb3AgSXInd7fc3iG56XfHUtDR_BQThFxUX15PnhzUBMWS_c_thYyJsuqOTU4WFYsycZlHbis6lTM/s1600/Sub+level.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1200" data-original-width="1600" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFzijm6XxIG_qwRO7Nq8QGoLctHD0HxcvjawY9fZtI8fPUDOgTpXtLx8Q2bngIzojdb3AgSXInd7fc3iG56XfHUtDR_BQThFxUX15PnhzUBMWS_c_thYyJsuqOTU4WFYsycZlHbis6lTM/s400/Sub+level.jpg" width="400" /></a></div>
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<span style="font-size: 12.0pt; mso-ascii-font-family: Calibri; mso-hansi-font-family: Calibri;"> </span>Special Rules</div>
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<o:p></o:p></div>
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<br /></div>
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Event Deck – Shadow Deep cards added . Black 9 and 10<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
Official New Rules Update
(NRU)<o:p></o:p></div>
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<br /></div>
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Challenge Level-
per the NRU this increases the level of monsters for an added challenge.<o:p></o:p></div>
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For this scenario it reads “<i>During set-up, increase the number of water snakes to 3 and the number
of blood bats to 3. Whenever a black event card is drawn, place a blood bat on
the desk in addition to the other instructions given.”<o:p></o:p></i></div>
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House Rules – Russian Roulette<o:p></o:p></div>
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All
the water on the lower level counts as deep water. Heroes may only exit the
table through the entry point on the first level. Figures move up and down the
stairs at no movement penalty. <o:p></o:p></div>
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There is no Target Point in this scenario.<o:p></o:p></div>
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Ranger Sheet<o:p></o:p></div>
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Companion Sheet- Companions were updated per New Rules
Update<o:p></o:p></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxWWRItS20JiiLZvB3_YW9-SJ21PbD3vtS2aYfxsQgHpnmENuyAajQuq6lsl3wPxcJYEp8KgH7IZnxZsHJ8dmhbNRilkM3ghG81rCXC8v5n0XQykevzMYJ0b5AmQlDlNb5dA7wgYkSiGM/s1600/Burning+light+companions+Library-+updated.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1237" data-original-width="1600" height="308" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxWWRItS20JiiLZvB3_YW9-SJ21PbD3vtS2aYfxsQgHpnmENuyAajQuq6lsl3wPxcJYEp8KgH7IZnxZsHJ8dmhbNRilkM3ghG81rCXC8v5n0XQykevzMYJ0b5AmQlDlNb5dA7wgYkSiGM/s400/Burning+light+companions+Library-+updated.jpg" width="400" /></a></div>
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<i>Opening the broken door to the tower, you see that much
of the floor of the chamber near the stairs has collapsed, revealing a basement
below that has flooded. A rickety ladder stands in the corner leading to the
level above. Books and loose scraps of paper are everywhere, and pair of stout
doors lead to two rooms here, what behind them unknown.<o:p></o:p></i></div>
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<i>Peering into the basement, the water hasn’t quite
filled all of the room and some objects lay strewn about. Everything seems
still and lifeless, until something unseen causes the water to ripple…</i><o:p></o:p></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBeuNWn7QwvSNJxKR-96rKdMA15c-0BHYachBU6iv9yyWZ76qy67YMwk805GH61Jeeh7RLJYIUe1XtayGzk8C2GwKFh0H65X6b1ixi7WQ9MgBMElDX7iFVXjiN6TBSofqwqULFSGbYgCI/s1600/ebay+4+couch+030.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBeuNWn7QwvSNJxKR-96rKdMA15c-0BHYachBU6iv9yyWZ76qy67YMwk805GH61Jeeh7RLJYIUe1XtayGzk8C2GwKFh0H65X6b1ixi7WQ9MgBMElDX7iFVXjiN6TBSofqwqULFSGbYgCI/s640/ebay+4+couch+030.JPG" width="640" /></a></div>
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TURN 1<o:p></o:p></div>
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RANGER PHASE<o:p></o:p></div>
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Blackwulf activates Gord and Skuti for the Ranger Phase.<o:p></o:p></div>
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Blackwulf enters the tower peering down below to lower
level avoiding the broken floor stands by the door to the right. He puts a shoulder to it (STR TN8 rolls=9,) its gives but he does not open it
yet.<o:p></o:p></div>
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Gord moves to door on left , checking it..he finds it
locked. And picks its at +5 (TN 6. Roll=9) <o:p></o:p></div>
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He opens the door.<o:p></o:p></div>
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<span style="font-family: "calibri" , "sans-serif"; font-size: 11.0pt;">Room E<o:p></o:p></span></div>
<div class="Default">
<i><span style="font-family: "calibri" , "sans-serif"; font-size: 11.0pt;">Apparently, this room was once
a treasury of some type, although almost everything is now missing. In the
centre of the room, there is a large, empty plinth. Place a treasure token next
to the plinth. Place three blood bats around the plinth. Gain 5XP.<o:p></o:p></span></i></div>
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Skuti- seeing the
blood bats , Skuti fires a quick arrow at one of them +3 vs +1 (10,15) but the bird is startled by the
heroes entrances and moves , the shot misses<o:p></o:p></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUKtJi5V4b8pBhyE97c39pszJ2JJK5Os9adCrylGk01lw9peHTazQD0RYLgX-xh5Uc3QzzCvH1yQe8A0Ne53F4nRkjvfJZmV1z1QxFFhp0bRd1eP33-6HJUb15sw_aQdV7_Ku7ekoNrus/s1600/turn+1++bats.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUKtJi5V4b8pBhyE97c39pszJ2JJK5Os9adCrylGk01lw9peHTazQD0RYLgX-xh5Uc3QzzCvH1yQe8A0Ne53F4nRkjvfJZmV1z1QxFFhp0bRd1eP33-6HJUb15sw_aQdV7_Ku7ekoNrus/s640/turn+1++bats.jpg" width="640" /></a></div>
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<i>CREATURE PHASE<o:p></o:p></i></div>
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<i>The bloodbats immediately
erupt from the room and each attack a different hero <o:p></o:p></i></div>
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<br /></div>
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<i>Blackwulf is
attacked and caught off guard (3.20) the
Bat is +1 vs Blackwulfs +4 the Bat digs
into him<o:p></o:p></i></div>
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<i>Ripping flesh! 21
vs AC 12..ouch! 9 damage what a way to
get things going.<o:p></o:p></i></div>
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<i>Gord is attacked but sees it coming +2 v +1 (17,4) he skewers it with
his dagger killing it<o:p></o:p></i></div>
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<br /></div>
<div class="MsoNoSpacing">
<i>Sigurd is not as
lucky also surprised he is attacked +4
vs +1 (16,19) and it’s a tie at 20, Sigurd kills the bird but not before it
attacks him for 8 damage , Sigurd begins this scenario with only 9 health, he
is quickly teeting on death with 1 HP!!!!<o:p></o:p></i></div>
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COMPANION PHASE<o:p></o:p></div>
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<br /></div>
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Thorvald steps over to Blackwulf and swats the bat with
his hammer, (11,11) +6 vs +1 , the bat is squished.<o:p></o:p></div>
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<br /></div>
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Sigurd- wounded , Sigurd stays put<o:p></o:p></div>
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<br /></div>
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Calistra moves around Blackwulf and opens the right side door
, she enters the room.<o:p></o:p></div>
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<br /></div>
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Room F<o:p></o:p></div>
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<div class="Default">
<span style="font-family: "calibri" , sans-serif;"><span style="font-size: 14.6667px;"><i>As you push open the door, you hear a scream from within and see a young woman huddled behind an upturned desk. She is thin and half-starved. For the rest of the scenario, any figure in the room may spend an action and attempt a Leadership Roll (TN12). This may be attempted as many times as a player wishes. If successful, see Note 992.</i></span></span><br />
<span style="font-family: "calibri" , sans-serif;"><span style="font-size: 14.6667px;"><i><br /></i></span></span>
<span style="font-family: "calibri" , sans-serif;"><span style="font-size: 14.6667px;"><i><br /></i></span></span>
<span style="font-family: "calibri" , sans-serif;"><span style="font-size: 14.6667px;"><i><br /></i></span></span>
<span style="font-family: "calibri" , sans-serif;"><span style="font-size: 14.6667px;"><i>Blackwulf , leadership +5 (12) Success!!!</i></span></span></div>
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<div class="Default">
<i>The young woman was an initiate of the Order of Saint Emilia. She knows very little of what happened. She remembers a horrible earthquake and thick clouds of ash. The nuns that survived started rushing about, but none stopped to explain anything to her. Then the creatures attacked. Monsters, pouring out of every corner. She ran in here and locked the door. She found a bit of food and has drunk rain water. She doesn’t know how long she has been here. The young woman joins the heroes as a free companion. She has the Stats of a conjurer and knows two spells – Heal and Strong Heart. She is completely unarmed unless another figure gives her a weapon. If the young nun survives to the end of the mission, gain 15XP. She can continue to be used as a companion after this mission, gaining Progression Points as normal, but players will then have to pay her Recruitment Points.</i><br />
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<i><br /></i></div>
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Oleandra- M6 F0 S0
A10 W+3 Health -12 hand weapon (Keen Sickle, from Thorvald) <o:p></o:p></div>
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Spells -Heal , Strong Heart.<o:p></o:p></div>
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EVENT PHASE <o:p></o:p></div>
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<br />
RED 6 <o:p></o:p></div>
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A pair of blood
bats come flapping in from a hole in the ceiling on the second floor. Place
two blood bats on the desk.<o:p></o:p></div>
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(random
placement (1 in Room F, in near Entrance)<o:p></o:p></div>
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TURN 2<o:p></o:p></div>
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<br /></div>
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RANGER PHASE<o:p></o:p></div>
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<br /></div>
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Blackwulf activates Gord and Calistra for the Ranger
Phase<o:p></o:p></div>
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<br /></div>
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Blackwulf quickly moves and attacks the bloodbat behind
him outside room F<o:p></o:p></div>
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In the entrance area (9.3) +4 vs +1 ..he wins 13 to 4, the Bat is AC 12 but they only have a
single health point so its just enough<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
Calistra- Attacks the Bat inside room 4 with her and new
found companion Oleandra +4 vs +1
(12,15) another tie!, the bat is killed but its rakes her face for 3 damage
against here 13 Armor<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
Gord- Move into room E and secures the treasure token<o:p></o:p></div>
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<br /></div>
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<br /></div>
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CREATURE PHASE<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
No Creatures on the board<br />
<br />
COMPANION PHASE<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Oleandra moves
outside room F and cast her Heal spell
on the obviously wounded Sigurd <o:p></o:p></div>
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Sigurd gains 5
health<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Thorvald, Sigurd and Skuti all start to slowly decend the
stairs to the towers lower level, “there is something down here” Thorvald, snorts<o:p></o:p></div>
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EVENT PHASE<o:p></o:p></div>
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RED 4<o:p></o:p></div>
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<i>One of the heroes suddenly feels an inner strength. Choose one
hero at random. That figure may activate in the ranger phase and receives
three actions in its next activation. <o:p></o:p></i></div>
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<i>(D3 for Thorvald, Sigurd and Skuti roll= 1, Thorvald, that will be handy next
turn.)<o:p></o:p></i></div>
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<div class="Default">
<br /></div>
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TURN 3<o:p></o:p></div>
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<br /></div>
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RANGER PHASE<o:p></o:p></div>
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<br /></div>
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Blackwulf activates Gord and Sigurd for the Ranger Phase<o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
All three head towards the ladder up to library section
climbing thru the hatch ending the phase all using double move actions<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
CREATURE PHASE No active creatures<br />
<br />
COMPANION PHASE<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Thorvald- makes a double move down the stairs in the dim
light cast from above he sees two rather large snakes and some boxes near a
broken bookcase on the far side of the room , unfortunately due to the water being
“deep” it would require a swim check and he cant quite reach one of the snakes
to attack so the boon of that extra
action is wasted, bad timing..<o:p></o:p></div>
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<br /></div>
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</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Skuti takes a single action moving down the stairs
following Thorvald, he stops at
Thorvalds hand signal and quickly fires and arrow at +3 at one of the snakes. “20” ouch! <o:p></o:p></div>
<div class="MsoNoSpacing">
Have not had a good crit at key time in awhile that bonus 5 damage equals 20 more that the Snakes 8 armor, and
double it 10 health..its very dead stuck thru eyeball and into the wall<o:p></o:p></div>
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Calistra makes a double move down the stairs as well
slipping past Skuti and joining Thorvald at the base of the stairs <o:p></o:p></div>
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<br /></div>
<div class="MsoNoSpacing">
Oleandra is told to wait near where they found her, shes’
give the treasure token to hold and the remaining heroes clear and search the
tower.<o:p></o:p></div>
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<br /></div>
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<br /></div>
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EVENT PHASE<o:p></o:p></div>
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RED 2<o:p></o:p></div>
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<td style="border: none; height: 39.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 394.85pt;" valign="top" width="526"><div class="MsoNormal" style="line-height: 13.05pt; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: justify; text-autospace: none;">
“With a deep
rumble, the stairway between the two levels of the tower collapses. Any
figure currently on the stairs suffers a +4 attack. To move between the
levels, it is now necessary for a figure to spend an action and succeed at a
Climb Roll (TN10). “<o:p></o:p></div>
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Ugh!! Karma for
that critical is back in the way of retribution! <o:p></o:p></div>
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We will assume
this only the stairs between level one and the sub level..but we have 3
companions all taking the +4 attack<o:p></o:p></div>
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“1” VS Thorvald
= 5 miss!<o:p></o:p></div>
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“10”VS Calistra = hit! 1 damage<o:p></o:p></div>
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“11” VS Skuti
=15 , hit! = 4 damage<o:p></o:p></div>
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TURN 4<o:p></o:p></div>
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RANGER PHASE<o:p></o:p></div>
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Blackwulf activates Sigurd and Gord, the three begin to
search the library for Clues<o:p></o:p></div>
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Blackwulf immediately sees 2 Bloodbats and quickly
attacks +4 vs +1 (17,8) he quickly kills it<o:p></o:p></div>
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Sigurds moves to the second (10,2) and he as quickly
slays his as well<o:p></o:p></div>
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<i>With the bats dead ,
Gord strikes out for treasure<o:p></o:p></i></div>
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Gord Moves across to room and begins to
search the book cases (Area D)<o:p></o:p></div>
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<i>“As you touch a book on this bookcase, you hear a strange
whirring noise. See Note 499.
After reading that note, make either an Ancient Lore Roll (TN10) or a Read
Runes Roll (TN10). If successful, see
Note 927 “<o:p></o:p></i></div>
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Gord’s check (13) <o:p></o:p></div>
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<span style="font-family: "adobe garamond pro" , serif; font-size: 12pt;"> </span><i style="text-align: justify;">Crammed between several books on the
growing of various wildflowers is a red-bound book of magic. The book may be
given to any hero and takes up an item slot. It can only be used by a figure
that can cast spells, however. A spellcasting figure with the book may choose
any two spells from the rulebook to be contained within the book of magic.
The figure carrying the book may cast those two spells at any time using an
action. Once the two spells are cast, the book is used up and discarded.
Alternatively, if the book’s spells are not used, it may be turned over to
the heroes’ superiors at the end of the mission. If it is turned over, each
ranger may either gain 10XP or give 1 Progression Point to one of his
companions</i></div>
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Something real
useful here! , Gord exclaims…<o:p></o:p></div>
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CREATURE PHASE<o:p></o:p></div>
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Meanwhile in the collapsing basement Watersnakes attacks
while Skuti has killed one , two more remain.<o:p></o:p></div>
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2 snakes attack one attacking each of the Heroes on the
Landing<o:p></o:p></div>
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Vs Calistra +4 vs +2 (8,20) oof
Calistra loses 22 to 12 and takes a mean 9 damage, having 9 Health<o:p></o:p></div>
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She is OUT OF ACTION and she is POISONED<o:p></o:p></div>
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Vs Thorvald +4 vs +2 (19,3) opposite here, the big hammer
squishes the snake to a pulp is 8 armor doing nothing vs 17 damage ( 23 +2 for
2HW =25 -8= 17<o:p></o:p></div>
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COMPANION PHASE<o:p></o:p></div>
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Thorvald quickly follows up against the snake that put
Calistra down..<o:p></o:p></div>
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(18,14) and he
does it again… with 16 damage trashing the snakes 8 armor killing it in a
single blow.<o:p></o:p></div>
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Calistra being OoA is a problem thou…<o:p></o:p></div>
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Skuti thinking the coast is clear dives in to deep water
from the stairs and makes a swim check (17) he easily swims to the Island to
investigate the potential clue/loot<o:p></o:p></div>
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The only
bookcase still standing on this level sits on a little island. Make a
Navigation Roll (TN8). If successful, <i>see Note 269 <o:p></o:p></i></div>
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<i>Skuti rolls
(11)</i><o:p></o:p></div>
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Quickly scanning the bookcase, you notice a rare and
highly sought-after book on navigation. This book counts as an item, which may
be given to any hero. While carrying this book, the figure receives +2 on all
Navigation Skill Rolls. At the end of the mission, this book can either be kept
by the heroes, or turned over to their superiors, in which case they gain 10XP.<o:p></o:p></div>
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Skuti quickly grabs the book.<o:p></o:p></div>
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EVENT PHASE<o:p></o:p></div>
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RED ACE<o:p></o:p></div>
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Pick one random
hero on the lower level. That figure should make a Perception Roll (TN12). If
it fails, place a giant water snake in combat with the figure. If it
succeeds, place a giant water snake anywhere within 3” of the figure. If
there are no figures on the lower level, ignore this card<o:p></o:p></div>
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Skuti is
randomly choosen, (17) another huge
watersnake appears,,,,<o:p></o:p></div>
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Uhhhhh Thorvald
please start swimming……….<o:p></o:p></div>
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TURN 5<o:p></o:p></div>
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RANGER PHASE<o:p></o:p></div>
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Blackwulf Moves to investigate the table in the center of
the room. (area B)<o:p></o:p></div>
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<i>“The body of a middle-aged woman lies on the floor behind the
desk, an ink-stained quill still clutched in one hand. On the desk is a
half-completed scroll written in some ancient language. Make a Read Runes
Roll (TN8). If the result is 8 or more, see Note 502. If the result is 12 or more, see Note 846.” <o:p></o:p></i></div>
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<i>Blackwulf’s check (14)<o:p></o:p></i></div>
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<i>The hastily scrawled writing is difficult
to make out, and you are unsure about many of the words. What it seems to
say, however, is that they have removed the Decanter from ‘this place’ and
buried it ‘in a corner’. Gain 15XP<o:p></o:p></i></div>
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<i>Damn it that’s it!, the decanter is in the
Herb Store, right under our nose! Im sure of it! Blackwulf thinks to himself,
not yet alerting the others..</i><i><o:p></o:p></i></div>
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Sigurd moves to investigate the nearest
bookshelf (area C)<o:p></o:p></div>
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<i>“Most of the books on the shelf are obscure religious tracts
that have no meaning to you. Make an Ancient Lore Roll (TN12). If successful,
see Note 337 “<o:p></o:p></i></div>
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<i>Sigurds check
(2)…nothing here boss, just some priestess .nun, stuff…..<o:p></o:p></i></div>
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Gord moves to ladder and heads
to the roof he can climb the ladder and reach the roof in one action.<o:p></o:p></div>
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Reaching the roof he sees a
large cocoon surrounded by 3 large spiders whom immediately turn towards him<o:p></o:p></div>
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Gord pulls his trusty throwing knife and makes an attacks…(1,16)
Oooof so much for that , Gord lets out a wimper then a call for help..<i><o:p></o:p></i></div>
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<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
CREATURE PHASE<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
On the roof, all three spiders move to engage Gord having
plenty of Room to reach him, per the creature rules each moves one at time<o:p></o:p></div>
<div class="MsoNoSpacing">
Spider 1, +0 vs
Gords +2 (2,4) wild missed for both<o:p></o:p></div>
<div class="MsoNoSpacing">
Spider 2, now getting +2 for an ally, so +2 vs +2 (18,4) Gord Wins! 20 to 6 easily gutting a spider…<o:p></o:p></div>
<div class="MsoNoSpacing">
Spider 3,, still at +2 due to 1 ally in Combat again its
+2 vs +2 (11,3) Gord winds 13 to 5,
The Spider is Armor 8 and Health 4,
and 13 = 5 damage but his dagger
is -1 damage so the resulting 4 damage is
just enough to kill it!, Gord did amazing here and is now 1 vs 1 with
the remaining spider.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<o:p><br /></o:p></div>
<div class="MsoNoSpacing">
<o:p><br /></o:p></div>
<div class="MsoNoSpacing">
<o:p><br /></o:p></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6AhUBmqXjiu-CRkZE-X_Xt9SMRexy-PUIF7S3IxZzsqWAvOb-hgFuvmxoeTMWGSkVAaSwSmTF_vVPxDtnnr-kkW6gEQLs4kTQMcDSW_7Dmno7yooTJaK96442uzclJtqtad8Kf9VxlYI/s1600/Spiders+attack.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6AhUBmqXjiu-CRkZE-X_Xt9SMRexy-PUIF7S3IxZzsqWAvOb-hgFuvmxoeTMWGSkVAaSwSmTF_vVPxDtnnr-kkW6gEQLs4kTQMcDSW_7Dmno7yooTJaK96442uzclJtqtad8Kf9VxlYI/s640/Spiders+attack.JPG" width="640" /></a></div>
<div class="MsoNoSpacing">
Newly appearing Snake down below is actually equal
distance from both Skuti and Thorvald so I roll to see which it chooses to attack and its Skuti!....reaching
him in one move it attacks +2 vs +2
(19,7) luck is on our side and Skuti wins 21 to 9 - the Snakes 8 armor leaves the Snake with 13
damage but Skuti is using a damage so it drops to 12 damage , Snake is Health
10 so it too is dead…<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Skuti and Thorvald, lay claim to two giant water snakes
each!</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivu6NCuZ1UA0nQ90TXY-pJwj8xgTXQkc3EAShfz-v5wl0deirkS0hPcDpwqi8Uv_0XCB15TphNfhJwedsg5HX9bWeCwD6TVyTtIrG9vhe-Rv25S1xLOWb9bhbnGQVHoBtLCPtocAN4ylc/s1600/Skuit+Kills+sanke.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEivu6NCuZ1UA0nQ90TXY-pJwj8xgTXQkc3EAShfz-v5wl0deirkS0hPcDpwqi8Uv_0XCB15TphNfhJwedsg5HX9bWeCwD6TVyTtIrG9vhe-Rv25S1xLOWb9bhbnGQVHoBtLCPtocAN4ylc/s640/Skuit+Kills+sanke.JPG" width="640" /></a></div>
<div class="MsoNoSpacing">
<br />
<br />
COMPANION PHASE<o:p></o:p></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Treasure in hand both
Thorvald and Skuti must climb with injured OoA Calistra in tow back up
to the ground floor (TN10)<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Thorvald (17) easily climbs up Joining the new rescued
Oleandra on the main floor.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Skuti (9) trying
to help the injured Calistra Fails and is stuck below<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZHT7il_Tq0HrktryOBZGbrZrlqTQs7Z09ugsnwbM7Egw3kXY7YHzYa4frdb0_Ye9AJHQ-GodUiV8ELJ6kQh4etZNvDwUTYEOk3lUm-xPGq6XoDrwmBTFxGiuTsDsCCQcGT_ybgXwppsw/s1600/Skuit+Trappped.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgZHT7il_Tq0HrktryOBZGbrZrlqTQs7Z09ugsnwbM7Egw3kXY7YHzYa4frdb0_Ye9AJHQ-GodUiV8ELJ6kQh4etZNvDwUTYEOk3lUm-xPGq6XoDrwmBTFxGiuTsDsCCQcGT_ybgXwppsw/s640/Skuit+Trappped.JPG" width="640" /></a></div>
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</div>
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<br /></div>
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Oleandra- Holds position<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
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<br /></div>
<div class="MsoNoSpacing">
EVENT PHASE<o:p></o:p></div>
<div class="MsoNoSpacing">
Black 9<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; border: none; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-table-layout-alt: fixed;">
<tbody>
<tr style="height: 39.75pt; mso-yfti-firstrow: yes; mso-yfti-irow: 0; mso-yfti-lastrow: yes;">
<td style="border: none; height: 39.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 394.9pt;" valign="top" width="527"><div class="MsoNormal" style="line-height: 13.05pt; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: justify; text-autospace: none;">
The heroes feel
an unnatural breeze, and then a thick cloud of ash moves across the table.
For the next two turns, each hero must make a Will Roll (TN12) before it
activates; if it fails, it receives a maximum of one action. Furthermore, the
maximum line of sight for the next two turns is 8” <o:p></o:p></div>
</td>
</tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br />
Challenge Rules <o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<i>Whenever a black
event card is drawn, place a blood bat on the desk in addition to the other
instructions given<o:p></o:p></i></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<i>Blood bat appears
right in front of Blackwulfl!<o:p></o:p></i></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
TURN 6 <o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
RANGER PHASE<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Blackwulf Activates Gord and Sigurd . <o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Gord Must will
Check at TN12 (19) pass responds with
Dagger attack against the remaining Spider (5,1) as miss the fight continues<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Blackwulf Will Checks TN12 (8) =4 pass He again attacks a Bloodbat that’s appeared
right in front of him…(14,6) and he
kills it easily<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
He moves to the ladder and begins to climb it in case
Gord should lose the fight..Blackwulf yells for Sigurd to return to the ground
floor with the others…<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Sigurd Will Checks TN12 (12) pass a double move
leaving the 2<sup>nd</sup> floor and returning to the main level entry area where Thorvald and Oleandra are.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
CREATURE PHASE<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Spider continues to Attack Gord, this the only creature on the table..<o:p></o:p></div>
<div class="MsoNoSpacing">
(20,8) Gord with the Critical wow! Well he won that one….
The final spider is dead.<br />
<br />
COMPANION PHASE<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Skuti Will Checks TN12 (3) Fail , only gets on action . makes his
climb check with injured Calistra TN10
(4) fails still stuck<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
EVENT PHASE<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
RED 3<o:p></o:p></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; border: none; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-table-layout-alt: fixed;">
<tbody>
<tr style="height: 18.75pt; mso-yfti-firstrow: yes; mso-yfti-irow: 0; mso-yfti-lastrow: yes;">
<td style="border: none; height: 18.75pt; padding: 0in 5.4pt 0in 5.4pt; width: 394.8pt;" valign="top" width="526"><div class="MsoNormal" style="line-height: 13.05pt; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: justify; text-autospace: none;">
<i>Two skeletons appear adjacent to the staircase on the level that
contains the most heroes. Roll randomly in the case of a tie. <o:p></o:p></i></div>
<div class="MsoNormal" style="line-height: 13.05pt; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: justify; text-autospace: none;">
<br /></div>
<div class="MsoNormal" style="line-height: 13.05pt; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: justify; text-autospace: none;">
<i>In this case they walk right in the front door from the
Courtyard and attack, Thorvald,
Oleandra and the now arriving Sigurd!<o:p></o:p></i></div>
</td>
</tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhniUCA8AW5dLH0eqSaEb0p1nOwSBiaLPFV8MHpqKvRKUyUBroqypCMwaHiAbr4c9z2dejGJTG8jEXaO5lMSCpTxeCm7M97aVYJz31oP-a_owUq1CpfqZdMeGLJWEmf2su2PYFEFq0rf6E/s1600/Knock+Knock.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhniUCA8AW5dLH0eqSaEb0p1nOwSBiaLPFV8MHpqKvRKUyUBroqypCMwaHiAbr4c9z2dejGJTG8jEXaO5lMSCpTxeCm7M97aVYJz31oP-a_owUq1CpfqZdMeGLJWEmf2su2PYFEFq0rf6E/s640/Knock+Knock.JPG" width="640" /></a></div>
<div class="MsoNoSpacing">
<br /></div>
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<br /></div>
<div class="MsoNoSpacing">
TURN 7<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
RANGER PHASE<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Blackwulf activates Thorvald and Sigurd<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Thorvald Will Checks TN12 (18) pass attacks the closest skeleton (14,11 ) and crushes it to dust<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Sigurd Will Checks TN12 (5)+2 Fails only get one action he engages the Skeleton
with his “bone blade” but cannot attack this phase.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Blackwulf Will Checks TN12 (2) fails begins moving down the ladder to level 1.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
CREATURE PHASE<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Skeleton attacks Sigurd +5 vs +1 ( 15, 17) Sigurd wins 20 to 18, The Skeleton is
shattered to loose bones!<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
COMPANION PHASE<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Skuti Will Checks
TN12 (11) +1 pass,
Tries to Climb (10)..Fail , Still stuck..2<sup>nd</sup> action keep
climbing…(18)! Finally they join the others<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Oleandra Will Checks TN12
10 +3 pass… holds<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Gord Will Checks
TN12 (6)
fail on the roof moves to examine the cocoon.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="Pa4" style="text-align: justify;">
<span style="font-family: "calibri" , sans-serif; font-size: 11pt;">A giant web
cocoon has completely enveloped the bed. Make a Strength Roll (TN8) to get
inside it. You may attempt this roll as many times as you wish. If successful, <i>see
Note 598<o:p></o:p></i></span></div>
<div class="Default">
<br /></div>
<div class="Default">
<span style="font-family: "calibri" , "sans-serif"; mso-ascii-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Gord makes the Strength check (9)
revealing the contents but can do
nothing else this turn<o:p></o:p></span></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="Default">
<br /></div>
<div class="MsoNoSpacing">
“You rip open the cocoon, but the only things inside are
a few bits of metal, a belt buckle, and a few buttons” wha-wha…..sounds of disappointment.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
EVENT PHASE<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
BLACK 10<o:p></o:p></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<br /></div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; border: none; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-table-layout-alt: fixed;">
<tbody>
<tr style="height: 29.25pt; mso-yfti-firstrow: yes; mso-yfti-irow: 0; mso-yfti-lastrow: yes;">
<td style="border: none; height: 29.25pt; padding: 0in 5.4pt 0in 5.4pt; width: 394.9pt;" valign="top" width="527"><div class="MsoNormal" style="line-height: 13.05pt; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: justify; text-autospace: none;">
The heroes hear
a deep growl, and suddenly a large wolf comes bounding in. Place the wolf in
the centre of a randomly determined table edge. The wolf follows all the
standard rules for evil creatures. <o:p></o:p></div>
</td>
</tr>
</tbody></table>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Once again in the front door, “we must hurry they are coming!” someone yells<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6D8Ty1RWMzggIOHEw8uLXXKs0xar5UoX4BLcDsGUJxIH1swe06z46ZJ6o_W7xJcyn6AHQ00OZaYi0n-A2_EhsWzEfxHbEdL-ogz16j0IwMT1z4tAgDq3mengdD7LP6t7ckJIGaarZn8g/s1600/Wolf+shows+up.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6D8Ty1RWMzggIOHEw8uLXXKs0xar5UoX4BLcDsGUJxIH1swe06z46ZJ6o_W7xJcyn6AHQ00OZaYi0n-A2_EhsWzEfxHbEdL-ogz16j0IwMT1z4tAgDq3mengdD7LP6t7ckJIGaarZn8g/s640/Wolf+shows+up.JPG" width="640" /></a></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Also lets not forget the <o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Challenge Rules <o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;">
<i>Whenever a black
event card is drawn, place a blood bat on the desk in addition to the other
instructions given Bloodbat appears on
the second floor but there is no one there at the moment.<o:p></o:p></i></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
TURN 8<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
RANGER PHASE<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Blackwulf activates Thorvald and Sigurd<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Thorvald on a epic hot streak this games moves first to
challenge the Wolf +4 vs +1 (20,8)<o:p></o:p></div>
<div class="MsoNoSpacing">
Hah! He knocks back out in howling thud where it falls
dead <br />
(wow 3 crits this game…I have a feeling I will be crying for those on the final
mission.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Blackwulf climbs
down the ladder and joins the others<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Sigurd holds.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
CREATURE PHASE<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Only creature on board is a single Bloodbat on floor 2,
its does nothing<br />
<br />
COMPANION PHASE<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Gord comes down the ladder but cant reach the bat in a
single move, he quietly makes his way
past it toward the ladder to 1<sup>st</sup> floor using his full 7” move twice<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Remaining companions hold.<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
EVENT PHASE<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
RED 5<o:p></o:p></div>
<div class="MsoNoSpacing">
<br /></div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; border: none; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-table-layout-alt: fixed;">
<tbody>
<tr style="height: 50.25pt; mso-yfti-firstrow: yes; mso-yfti-irow: 0; mso-yfti-lastrow: yes;">
<td style="border: none; height: 50.25pt; padding: 0in 5.4pt 0in 5.4pt; width: 394.85pt;" valign="top" width="526"><div class="MsoNormal" style="line-height: 13.05pt; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-align: justify; text-autospace: none;">
Select a random
hero on the table. That figures sees a glowing rune. That figure must make
either a Perception (TN14) or Read Runes (TN10) Roll. If successful, it
recognizes the rune as a trap and avoids it. If not, the figure suffers an
immediate +3 magic attack as do any other figures within 2” of it. If the
trap is avoided, gain 4XP. <o:p></o:p></div>
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Comes up Skuti who
notices something on the wall near the
room on this floor they first entered he tries to read runes (17) and realizes it’s
a trap….and warns the others to avoid it
+4 XP<o:p></o:p></div>
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TURN 9<o:p></o:p></div>
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RANGER PHASE<o:p></o:p></div>
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Blackwulf activates Gord and Thorvald<o:p></o:p></div>
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Gord, quickly moves thru the hatch and down the ladders
avoiding the last remaining blood bat.<o:p></o:p></div>
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Leaving on the 2<sup>nd</sup> floor behind the closed
hatch<o:p></o:p></div>
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All Heroes exit the Tower<o:p></o:p></div>
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Blackwulf exclaims “Back to the herb store I know where
the decanter is!!!” <o:p></o:p></div>
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SCENARIO ENDS<span style="background: yellow; mso-highlight: yellow;"><o:p></o:p></span></div>
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The Heroes quickly move across the courtyard back to the
safety of the cleared Herb Store where they have a brief time to rest and
recover before the final search!<o:p></o:p></div>
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Survival and Healing<o:p></o:p></div>
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Out of Action, <o:p></o:p></div>
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Calistra Survival
Check at -2 (9) = 7 “close call”<o:p></o:p></div>
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<b><span style="font-family: "calibri" , "sans-serif"; font-size: 11.0pt;">Close Call<o:p></o:p></span></b></div>
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<i>The figure escapes
with only minor injuries but does lose all its non-standard equipment (anything
not listed on the Basic Equipment List).<o:p></o:p></i></div>
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This means she lost the “holy book” she was carrying that
was recovered in an earlier mission is lost it was worth 10XP when returned..oh
well..<o:p></o:p></div>
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Calistra returns 6 health but is currently poisoned,
Blackwulf uses his heal spell to bring her to 11 points<o:p></o:p></div>
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A survival check from Skuti (12) makes full health and
cures her of the poison.<o:p></o:p></div>
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Sigurd current
health 6 regains3 to a total of 9…a
survival check from Blackwulf a +4 (15) gets
to full health at 13…<o:p></o:p></div>
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Thorvald, Gord, and Oleandra were not injured during the
scenario<o:p></o:p></div>
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Blackwulf is at 11 health from taking 9 damage in turn 1…
he regains 3 to go to 14 a survival check from Oleandra (18) brings him to 15…..<o:p></o:p></div>
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Going into the final scenario everyone is at full health
except for Blackwulf who is at 15 of 20…I could <o:p></o:p></div>
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use his gem of spellfire for a second heal odds are we
will need it..so Ill save it..<o:p></o:p></div>
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THE FINAL SEARCH<o:p></o:p></div>
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You scour the place from top to bottom and, just as you
are about to give up, you spot a strange fold in the dirt on the floor.
Grabbing hold of this, you pull up a cloth covering and reveal a dark hole.
There, shining at the bottom of the hole, is a silver decanter covered in
beautiful flowing script. You have found what you were seeking! Before you have
any time to celebrate, however, you hear a horrible shriek and feel a coldness
grip your heart. You must now play Scenario I to see if you can escape with
your prize. The decanter must be carried by a specific figure. It does not take
up an item slot. Gain 100XP.<br />
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Total Experience<o:p></o:p></div>
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Creatures<o:p></o:p></div>
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8 Bloodbats= 8<o:p></o:p></div>
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4 Snakes =12<o:p></o:p></div>
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3 Spiders= 6<o:p></o:p></div>
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2 Skeletons =2<o:p></o:p></div>
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1 Wolf = 2<o:p></o:p></div>
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30 XP<o:p></o:p></div>
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Blackwulf discovers the Decanters location +15<o:p></o:p></div>
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Room E +5<o:p></o:p></div>
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Skuti avoiding the Traps +4<o:p></o:p></div>
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24 XP<o:p></o:p></div>
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Finding the Decanter 100XP<o:p></o:p></div>
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Total 154 XP for Blackwulf bringing him to 850 total and
level 7<o:p></o:p></div>
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All Companions get 2 progression point except Calistra
who gets 1.<o:p></o:p></div>
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Should Oleandra survive the final mission Blackwulf will
get an extra 15XP<o:p></o:p></div>
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Items<o:p></o:p></div>
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Spellbook -
Oleandra<o:p></o:p></div>
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Navigation Book- Skuti<o:p></o:p></div>
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(ponentially worth either xp or pp at end of Campaign)<o:p></o:p></div>
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Treasure Token (16) weapon or armor<o:p></o:p></div>
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Hand Weapon, Light…. Well give that to Sigurd for now…<o:p></o:p></div>
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Final thoughts-
probably because I haven’t played in months I found this one particularly
fun especially with multilevel way I set the
the scenario up<o:p></o:p></div>
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Now its time to move on to ending the Campaign!<o:p></o:p></div>
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SHOWDOWN.<o:p></o:p></div>
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<o:p> </o:p><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvvo5LQKmxx-eZ_gtLMschNJA3KdJFoGuv8K6bo266rhdteyKUfPDNaqb7XQdBaedmWwqj7wrf2WDLVoVZxVaXEJL9y-IHlobsUYwYK_KnT7XXRrDqyW8EFTc5ftceVP5QXWaeAskG79U/s1600/BAT+ATTACK.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvvo5LQKmxx-eZ_gtLMschNJA3KdJFoGuv8K6bo266rhdteyKUfPDNaqb7XQdBaedmWwqj7wrf2WDLVoVZxVaXEJL9y-IHlobsUYwYK_KnT7XXRrDqyW8EFTc5ftceVP5QXWaeAskG79U/s640/BAT+ATTACK.JPG" width="640" /></a></div>
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JPLhttp://www.blogger.com/profile/12461099993856743894noreply@blogger.com1tag:blogger.com,1999:blog-6786977598764243863.post-38725886975010983702019-09-30T17:59:00.000-05:002019-11-12T12:29:18.647-06:00Reaper Bones V, it's one hot potato.<div class="separator" style="clear: both; text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQBRVbR_BJzhxp-gqqkIZTlG4yhhNiuaolTvytStfs1URhpUM-TJSF75mO69nmkVnid26moVyYo28-AH7cXRNIbh6FieV375h3SrQs807GpeYsY7tAK6UTlz7gM8Y3SvGv6-vpmXanGrI/s1600/bones5_logo_large.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="980" data-original-width="1600" height="392" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQBRVbR_BJzhxp-gqqkIZTlG4yhhNiuaolTvytStfs1URhpUM-TJSF75mO69nmkVnid26moVyYo28-AH7cXRNIbh6FieV375h3SrQs807GpeYsY7tAK6UTlz7gM8Y3SvGv6-vpmXanGrI/s640/bones5_logo_large.jpg" width="640" /></a></div>
<br />
<br />
Tomorrow Reaper Bones V drops its newest Kickstarter , I dropped the being a gaming industry gadfly a long long time ago and haven't posted any kind commentary in I dont know how long.<br />
<br />
Anyone who has read this blog more than a couple time since 2007!!! knows I am a long time supporter of Reaper Miniatures- the company, in fact these days most of my miniatures either as gaming or display pieces are from Reaper.<br />
<br />
I was supporter on Bones 4 which just delivered in April of this year from my Wave 5 status due to certain pieces in my order being shipped late from the factory in China. I didnt bother blogging about my hassles then but as time has gone on with another Bones KS dropping seemingly crazy soon after, its worth pointing out some the issues I had and some of my observations.<br />
<br />
Reaper just finalized delivery of Bones 4 this summer to the final Australian markets. Now barely 3 months later moving to Bones 5 seemingly finalizes the move into Reaper Miniatures joining the existing slew of companies that are funding their entire operations through crowd source funding . While I'm pretty sure Reaper at this point could operate conventionally without it, there is just no reason for them to with so many people lining up to throw millions of dollar at them up front.<br />
<br />
More isnt always better., there is a reason "less is more" is prescribed mantra ..I'll be surprised if the quality is as good as the stellar designs of B4, I can already see from the base core set photos, its clearly not.<br />
<br />
While that's just my opinion the following is just the reality:<br />
<br />
The delivery window based on these 100% crowd sourcing models is inherently longer, The Bones 4 delivery window was very close to 1.5 years in the US 2 years for people in Australia, and somewhere between for the rest of the world.<br />
<br />
One thing I have certainly noticed and have personal experience with that is very common with alot of these game oriented Kickstarters. People get consumed by the hype and often buy "all in" into these and like many things in the crowd sourcing world by the time they are delivered to your door years later , the hype is gone , buyers remorse has set in or you have have lost interest. The result is alot of product getting dumped on ebay right away and the whole "Exclusive for Kickstarter pledges" goes right out the window,<br />
<br />
<br />
Not only that but Reaper's "Waves" distribution is actually meaningless...yes , orders are shipped as they are received but Reaper makes no distinction between its single customer and resellers (who are really just retailers , as much as the fandom would have you not believe) . Kickstarter exclusive products are big business for resellers who front the money for huge amounts of Reaper KS product then resell it at big margins for easy cash while the long delivery window of Repaers "Waves" is in effect.<br />
<br />
Last time around every single piece my order was held up for 2 months for was already- for sale on ebay a few days after Wave 1 started shipping,. Granted at a higher price than I paid, but resellers last time actually shot themselves in the foot because so many people did it..that prices were pretty competitive.<br />
<br />
Reaper also manufactured alot more product last time around than wasy ordered thru the Kickstarter, selling these extra sets thru the website immediately upon that Countries fulfillment, so if you say lived in another country and fulfillment was delayed for what ever reason and the US had completed delivery you could beat out your own KS fulfillment by just ordering off the website. These qualities were limited, and went fast but between that and ebay you could have gotten everything a Kickstarter backer waited 2 years for "on demand" and not paid much more than retail, even less in some cases.<br />
<br />
The moral of the story here is there is no reason to rush your pledge or if you are one of the many people with only a causal interest in a few pieces. The reality is there is no reason to pledge at all.<br />
<br />
History has shown with the last two outings that you will be able to easily get what you want during the KS fulfillment phase when the time comes, without having to front Reaper your money , and without having to pay much more that actual retail price when it "x" piece finally sees a general release. Also there is no incentive if you are not a US customer to buy in because again, odds are you'll be able to get it sooner elsewhere, then thru the normal fulfillment.<br />
<br />
That fact that pledging thru Kickstarter isnt really offering you anything special outside the person who just wants a alot of miniatures at a discount and can wait "as long as it takes" for it. We will see if this actually catches up with Reaper and hurts them- I really have no idea, but I am certainly sitting this one out and odds are I am not alone because then there is <a href="https://www.vice.com/en_us/article/evjb47/workers-accuse-kickstarter-of-union-busting-in-federal-complaint">THIS</a><br />
<br />
Kickstarter the Company has recently been accused (I'd say admitted) to Union busting, firing 3 employees that were in charge of attempting to unionize kickstarters work force. Initially claiming these employees where fired for cause but at they same time announcing they will NOT voluntarily recognize a employee union.<br />
<br />
Regardless of your political stripes , this isnt really a Left / Right debate about Unions in its reality its a Us vs Them debate because Kickstarter is at its worst a 250 million dollar a year company and IF its employees, are trying to unionize its due to workplace conditions or perceived unfair pay. This might not bother you depending on whatever political bullshit you subscribe to but I'm old enough to been taught the reason you even have a free weekend to play with your toy soldiers at all is because of organized labor and that wasnt even until 1938.<br />
<br />
Most sensible people agree we dont need anymore Amazons or Walmarts in the world where huge portions of its workforce are on public assistance because these Billion dollar companies cant pay their own workforce a living wage (and dont pay any taxes, but that's a whole other can of worms) .<br />
<br />
Kickstarter the company is of course nowhere near that huge by any stretch but as more and more companies like Reaper start basing their whole financial operations around crowd source funding can Kickstarter and similar companies growth as financial powerhouses in manufacturing really be that far behind? Pretty soon they'll be partnering with Banks and fulfilling KS orders through Amazon Prime. (Sign up for Amazon Prime and your KS orders 2 weeks faster!)<br />
<br />
The fact Reaper can merrily go along taking millions of dollars thru Kickstarter for the pre-ordering of toy soldiers and not address this, should be of some concern to anyone who actually works for a living.<br />
<br />
Ok, back to maybe doing some painting, I'll be watching this one from afar with interest.<br />
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<br />JPLhttp://www.blogger.com/profile/12461099993856743894noreply@blogger.com2