A couple of great games of Legends of the High Seas last night, the 2 games were rounds 9 and 10 of the Campaign roughly half the players are fielding crews of 20 and higher and there are some serious tough customers currently sailing the Caribbean in our little world.
Not the prettiest board yet, the lexan is test piece for doing a water surface..once I dry brush it, Ill see I a couple different colors can mask that rigid geometry
We finally got around to playing the boarding action scenario using my WIP Old Glory Brig as the second ship. pretty much complete outside of the paint and rigging..its sporting a custom add on bottom to give it some height as the stock model is waterlined way too high for my tastes (and the other ships) has an added forecastle and entry point.and is sporting 3, Triple sailed masts. General consensus was that this ship was just to small for this scenario and was really just good for a set piece..so the scenario languished un-played through out the campaign. I'm glad some of the guys gave it shot as well a myself, as it was a blast, the swinging climbing and jumping was very pirates of the classic movies. Size constraints and the 1 inch control zone literally meant you had to brawl you way through the mob, both our captains got into some dicey situations as a result..as you can imagine and out of action rolls for your Veteran Heroes and Captain after 10 rounds are not rolls you want to be making Fortunately for the Crew of Delivery we killed most of the pirate crew before the "Red Devil" himself, Guillaume LeClerc got away with a few deck hands.
collecting dust for years..I finally figured out how make this ship work for me aesthetically, hopefully can see the promise here, is should look just as good as "The Griffon" before too long.I plan on two much larger ships for the Boarding Action at Adepticon in 2012, these small ships will be terrain pieces on other boards.
My Navy Crew also prevailed in my defense of the a captured Privateer hero put on trial for piracy as his crew desperately tried to free him from the Prison at New Providence. A good week for the Royal Navy going 2-0 after 2 losses last time. One more round to go before we declare the winner of this campaign coming up in a month. 1 more meeting with 2 games to go. As usual scoring updates are on my Legends of the High Seas campaign blog
A Shot from Prison Break, the Abel Seaman held the line here with some support from my Hired Hands (not pictured) Buy My Marines won the day along with my ferocious Lieutenant who missed the first games being immediately put out of action and then captured has come back "Hardened" and is my toughest sailor hands down.
Wednesday, July 20, 2011
Boarding Action
Posted by JPL at 8:57 PM
Labels: Campaign Log, Legends of the High Seas, LotHS recap
Subscribe to:
Post Comments (Atom)
2 comments:
Good games. I did better this round than I expected. I think that if we went one or two more nights my crew could return to their former glory!
Boarding Action is indeed fun, played it once as a demo games at Wellington Warlords Call to Arms here in NZ a couple of years back with good friend Roly Hermans: from his blog;
http://i263.photobucket.com/albums/ii137/Arteis/cta_P8160136.jpg
As you say, lots of daring do, swinging from ropes, climbing up rigging, falling in the water etc. As I recall the hardest crewman I had to pacify was a privateer holed up in the crowsnest with a blunerbuss. Anyone climbing the rigging to get at him got blown away... thankfully it was a demo game and not a campaign match up!
I like the look of your dungeon too, very atmospheric.
We had a good game too here last night, 3rd in our campaign... I just failed to sneak out of town, being dropped to 50% casualties as I approached the docks...
Post a Comment