While I'm currently working on something quite different than I have done in awhile for my next series of battle reports , I had incident happen in the last week that merits a post because both companies involved deserve a mention for going above and beyond with their customer service . Its these little details that keep me coming back as a customer, and why I want fully endorse that you should too.
Saturday, August 15, 2020
A Tale of Two Companies...
Here's the story: Earlier this month I needed some miniatures for the current project I'm working on, some classic old school figs, that I was amiss to have " zero" of in my collection of countless fantasy figures.
I knew Reaper Miniatures had the figures I was looking for but unfortunately they aren't yet in cast in bones plastic and probably won't ever be as they are quite old sculpts. A single blister of 3 was going to cost me about $20 before I either keep buying and go for free shipping or end up paying about 8 bucks per figure on a single blister as a solo purchase. This projects a "one off" and that's not the kind of cabbage I wanted to spend on what probably a one time encounter . so in comes eBay.
Browsing my saved sellers i find Noble Knight Games in nearby Wisconsin has the blister I'm looking for at about $11 and change so around roughly 33% discount. I've bought quite a few things from them over the years they often discount old stock and overstock items with reasonable and quick shipping . I have never had an issue, buying from them so I picked up a couple more things while I was at it and made my purchase
When the package shows up days later, all the items purchased are for this current project I'm well into - so I crack it open and start prepping the figs for the paint bench. When I get to the blister in question I open it, then immediately notice it's missing a figure , weird? I say , then I notice a sticker on the blister saying plain as day it's missing a figure ( obviously a mispack from Reaper they never returned and sold as a discount) I'm somewhat peeved because , I'm like -how HELL did I miss this.? Well NKG's listing didn't mention anything it in the listing title and they showed the stock photo with 3 figures in the listing. But down below in the listings small print in their full text description it clearly says - it's missing a figure , I then check my receipt and its listed there too!.
Well at that point I'm figure I'm screwed, I've been an eBay 'er for 20 years now and I know better than to not read the fine print , but when its a saved seller you've never had an issue with, it's easy to get lazy and that's when you get bit, That's my only excuse, other than I just screwed up.
I sent a email off the NKG customer service saying I'm not looking for a refund or anything , I'm a big boy and didn't read all the way thru the listing ,But i said please do us all a favor a mention this kind of thing in the damn listing title even a "2 of 3 "in the title would have alerted me this was not a full blister. I was more annoyed with myself when I sent email and did not expect a response.
The next day I contact Reaper Miniatures explaining the situation , That I accidentally bought a mispacked factory blister from a 3rd party seller , opened it and wondered if I could buy the single figure . I have been a customer long enough to remember the old days before plastic Bones where they had a a " bones graveyard" where you could buy loose metal figures from blisters.
Reaper surprises me by not only saying sure! But only asking me to pay the shipping for the missing fig, I am of course saying, thank you , thank you . Now I have all 3 figures and I'm still slightly under retail and im reminded why I just should of have bought it from Reaper in the 1st place, because trying to bargain shop sometimes is more trouble than the few bucks you save. Right? ,
Wrong, the next day, NKG customer service gets ahold of me and says. " Hey, sorry- that sucks. We have a massive inventory and our system won't let us change catalog titles to mention things like that, so detail are always in the description. I know you weren't asking for anything in return but we are going to credit you $4 for the hassle. I'm like - Wow? ok thanks!
Not the ideal way to end up with 50% discount on an old blister but that's what I ended up with.
The main reason I'm writing this is that in these difficult times of social strife and division, it's nice to see how just a simple misunderstanding can be easily solved by just a little goodwill between people who don't even know each other.
It was nice to see it and brightened up what was otherwise a dour week. and as a result I have two virtual shopping carts loaded up and ready to go for new purchases from both places.
Hats off to both Reaper Miniatures and Noble Knight Games , thanks all.
Posted by JPL at 8:45 PM 1 comments
Labels: Commentary, Noble Knight Games, Reaper miniatures
Monday, July 6, 2020
Rangers of Shadow Deep, Mission: Bloodmoon, Part 2.
Following right up where we left off, The heroes are about to enter the Village Inn where the Werewolves were last seen by the Garrisons survivors as they fled to the woods.
TURN 5
INVESTIGATION SCORE: 5
RANGER PHASE
Blackwulf
, I only activates here, Gord is still in the stables and the
other main companions are too far away from the door. Blackwulf makes a double
move from the Boat to the Inn Door.
CREATURE PHASE
No
active creatures are currently in play
COMPANION PHASE
Gord
– moves from the stable to join the large crowd around the Inn door.
Nicolan
– trys the door its locked, Pick TN10 OR Strength TN12, hes trys for force it
(5) Fails
Seb
– Move to the door and tries to force it
with Strength +3 (1) Fails
Covin
– Joins the effort (12) The door opens is forced open!
Little
Boy—double moves over to the Old Man
Old
Man- Sits tight does not move.
Skuti-
keeps his bow trained on the open door
Sigurd
– moves twice entering the Inn and approached the 1st Interior Clue
Marker
Orla
– Follows Sigurd inside the Inn
Sigurd examines what seems to be a dead body in the middle of the floor.
Roll
(12) You find a
headless corpse, in the center of the room. From the tan lines on its fingers,
you notice that it wore
several rings that are missing. Increase Investigation Score by 1 (Nicolan).
Make a Perception Roll (TN8). If
successful, increase Investigation Score by 2 instead
Sigurd perception Check
(18)
Investigation Score now 7!
EVENT PHASE
RED
5
A bone-chilling howl echoes all around. All heroic
figures must make a Will Roll
(TN12)
or receive a maximum of one action next turn.
Blackwulf +4 (9) pass
Sigurd +2 (6) fail
Gord+ 1 (13) pass
Skuti+1 (12) pass
Seb+2 (10) pass
Orla +3 (1) fail
Nicolan +1 (12) pass
Covin+1 (12) pass
Old Man +0 (4) fail
Little Boy +0 (8) fail
Interesting only the fighters inside the Inn actually
failed the roll, something ominous must be afoot
TURN 6
RANGER PHASE
Blackwulf only self activates here, Gord and Skuti are
going to stay near the main entrance and guard the survivors while the rest
search the Inn
Blackwulf moves twice and examines and opens the door to
the Inn’s private meeting room, finding nothing
CREATURE PHASE
Werewolf- Suddenly wicked growling is heard, the Kitchen
door slams open and a Werewolf comes barreling out attacking Blackwulf! it
needs two actions to reach him so they wont fight yet
COMPANION PHASE
Sigurd- immediate Engages
the Werewolf, wielding the Silver Sword he just found, He +4 Fight, +2 for the Sword and +2 for
Blackwulf supporting +8 vs +4 (11,3) he strikes blow with winning with a 19
which becomes a 21 thanks to the Silver Swords +2 damage, The Werewolf with
armor 12 takes 9 damage
Covin and Seb move
into the Inn and join the combat with his second action (no fight)
Nicolan enters the Inn and waits near Orla
Orla and the other all hold while the 4 fighters tackle
the Werewolf.
EVENT PHASE
RED 9
A giant fly explodes out of the corpse of an animal
nearby. Randomly select one
heroic figure. This figure should make a Move Roll
(TN16). If successful, place the
giant fly anywhere up to 3” away from this figure. If the
roll is failed, place the giant
fly
in combat with the heroic figure.
I
flip a coin and determine this happens outside, Gord is unlucky figure his move
roll (15) +7 or 22
Put
the fly 3 inches from him for the next turn
TURN 7
RANGER PHASE
Werewolf
Regenerates 2 Hp, Now 11 health..
Blackwulf
activates Skuti and Sigurd in the Ranger Phase
Blackwulf
attacks the Werewolf its 4 vs 1, he has huge +10 vs +4 bonus he attacks (18,5)
, He doesn’t even need his deadly strike
here as 28 to 9 is 16 damage and the
Werewolf has 11, thanks to Sigurd last round,
Blackwulf
takes it head clean off….
Sigurd
– our investigator for this mission moves to the Inns Kitchen to examine the clues
there
Roll
(6) You find a living, but very scared, little girl hiding
under a bed. Treat the girl as a companion for
the rest of the scenario. She has the civilian stats, except she has a total
Health of 6.
Sigurd
seems to be collecting children! ,
Skuti,
meanwhile outside shoots an arrow at the fly that just appeared (3,16)
misses….
CREATURE PHASE
Giant
Fly attacks Gord ,”ugh not again with these things!” +2 vs +0 (11,14) he loses by 1 and takes 4 damage..down
to 6 health he makes the disease check..(14) pass…
COMPANION PHASE
Gord
gets to attack the Giant fly again (2,9) he loses but doesn’t take any damage
Orla
seeing Gord in distress leaves the Inn and aids him engaging the Fly, she
attacks +3 with Gords support vs the fly at no bonus (3,15) ugh this fly is an
SOB, Orla is stung taking 4 damage
![]() |
Giant flies were quite the nusiance, but easier to deal with than grim wolves! |
Old
Man feeling the need to get involved and start smashing at the fly with book
about werewolves hes carrying around muttering about (14,11) and of course he
hits and kills it with 8 damage!
The
Little Boy goes up and starts poking the dead fly,
The
Little Girl moves for the Ktichen to the front of the Inn to join the others
Covin
, Nicolan and Seb all head up stairs each moving to a different room
Covin
find a clue in the first room.
Roll (20!!) This
room is covered in discarded clothes that have been torn out of a wardrobe. All
of the clothes are
covered in red hairs. Increase Investigation Score by 2 (Orla). Make a Read
Runes Roll
(TN8). If successful, the figure spots a pair of boots with strange embroidered
runes. These
are a pair of Boots of Soft Tread. They may be worn by the figure, if it has an
item slot
available. Alternatively, they may be given to any ranger or companion after
the
scenario.
Covin read runes (2)
argh, INVESTIGATION SCORE now 9!!!
Nicolan
finds an empty room with nothing of note
Seb
enters the large room on the second floor and finds a clue!
![]() |
Seb finds a Silver Dagger |
Roll (15) A bloody
hand print has been smeared down the wall, seemingly missing a finger or two. Increase
Investigation Score by 3 (Covin). Make an Armoury Roll (TN6). If successful,
the figure
finds a large silver dagger. The figure can use this dagger in place of its
normal
weapons for the
rest of the scenario, even if it has no item slots available, and doesn’t
normally use a
dagger. After the scenario, it may be given to any figure that has an item slot
and can normally use a
dagger.
Seb Armory (9) pass finds Silver Dagger
INVESTIGATION
SCORE 13, COVIN IMMEDIATELY TURNS INTO A
WEREWOLF
![]() |
Covin turns into a Werewolf. |
EVENT PHASE
RED KING (of course it is!)
For a moment, the moon seems to turn a deep crimson
colour. Next turn, all grim
wolves
and werewolves receive +1 Fight.
TURN 8
RANGER PHASE
I
only activate Blackwulf in the ranger phase he is unaware of whats going on
upstairs and decides to check the Inns storeroom
CREATURE PHASE
Werewolf Covin moves to attack Nicolan who is the Closet
in the Next Room, Nicolan surprised starts screaming.
The beast attacks +5 vs +3 (9,8) Nico loses by one but the Werewolf is +2
damage for 16 total , Nicolan takes 5
damage
But he was already down 4 so he has 3 health left!
COMPANION PHASE
Seb, hearing the screams move into the next room and
joins the combat, hes found a Silver Dagger and he will use it for the +2 fight
making him +7 vs the Werewolfs +5 with Nicolans support..(17,6 ) oofff, well
that will do it….
Seb back stabs the Wolf
for +2 damage with a total of 26!! – minus his 12 armor that 14 damage
the Wolf lives with 4 and Keeps fighting
Sigurd – makes a double move upstairs but cant quite get
into the fight…
![]() |
Nicolan goes down hard and the hands of his friend and now werewolf, Covin, he's lucky to have survived. |
The remain group is now outside the Inn waiting for
orders.
EVENT PHASE
RED 8
A giant fly explodes out of the corpse of an animal
nearby. Randomly select one
heroic figure. This figure should make a Move Roll
(TN16). If successful, place the
giant fly anywhere up to 3” away from this figure. If the
roll is failed, place the giant
fly
in combat with the heroic figure.
Again
with this this time its Orla and see fails the Move roll so shes engaged by
another Giant Fly!!
TURN 9
RANGER PHASE
Blackwulf
activates both Gord and Skuti this phase
Gord
engages Giant Fly on Oral , with her
support hes +4 vs +0 (9,3) he wins with a 13, enough to cut that fly in two
with knife for 7 damage
Blackwulf
runs upstairs after Sigurd and the commotion but quickly finds himself stuck
behind him as Seb is blocking the door fighting.
Skuti-
passes…
CREATURE PHASE
Werewolf
Covin regenerates up 6 health goes to
finish Nicolan, the Werewolf is +4 vs Nico’s +5 since he has Seb’s support the Werewolf has regenerated 2 health and is
is now a health of 6, They Fight! (7,18) Bladed and Claws flash!
Nicolan
falls taking a brutal 12 damage he is thrown against the wall, (Lycanthopy
Will Check TN 8 Roll- 8, pass)
Now
the Werewolf is still engaged with Seb , however it has a second action, Since
it is actually Covin, I say to myself "is this really an evil creature?" NO I decide, he just infected so I am bypassing the Evil creatures always choose to stay
in combat rule and I have Covin push Seb 1’inch away and use his second action
to jump out the window onto the roof so it can regenerate and hopefully get
himself a few more victims!
COMPANION PHASE
Seb
is going to try to make follow The werewolf out on the roof he need to make a
climb check (TN10) failure means he slides off the roof and takes falling
damage Seb goes for it at +0 (13) and
makes it…he reengages the Werewolf on the roof, but it take both moves so he
wont fight this phase
Sigurd-
follows Seb out the broken window on to the roof he makes the climb check and also rolls a 13,
he cannot reach the Melee…
Remaining
Companions are out front of the Inn, wondering whats going on looking for Giant
Flies.
EVENT PHASE
RED
4
A bone-chilling howl echoes all around. All heroic
figures must make a Will Roll
(TN14) or receive a maximum of one action next turn.
Additionally, place a giant rat
adjacent
to a random corner of the manor house
Blackwulf +4 (5) fail
Sigurd +2 (8) fail
Gord+ 1 (10) fail
Skuti+1 (7) fail
Seb+2 (2) fail
Orla +3 (9) fail
Nicolan OoA
Covin turned Werewolf
Old Man +0 (18) pass
Little Boy +0 (11) fail
Little Girl +0 (16) pass
Whoa everyone fails but the Old man and Little Girl
TURN 10
RANGER PHASE
Blackwulf activates Sigurd and Skuti this phase
Blackwulf persues
the combat but with one action he only makes it to Nicolans unconscious
body
Sigurd wants to join the combat but must make the Climb
Check (5) he fails! Oof he slides off the roof , it s 4 inch fall so he just
takes a straight 6 damage , Ouch!!
Skuti has one move he can hear the racket on the roof but
can not see as it on the backside of the roof peak , he moves 6 inches to get a
view and is out of actions
CREATURE PHASE
Werewolf Covin is an expert climber so no climb checks
for him, he also regenerates 2 health he is up to 8 He attacks Seb its
+4 vs +5 as Seb is wielding the Silver Dagger (11,11) Seb wins by
1, the 16 becomes 18 thanks to
Silver its 6 damage the Wolf is alive
with 2 health… he again pushes Seb off and moves to Climb off the Roof..
Giant Rat on main floor of Inn – moves toward Blackwulf
can’t reach him
COMPANION PHASE
![]() |
both these two ended up tumbling off the roof, trying to battle the Werewolf on the rooftop. |
Seb tries to pursue the Werewolf, he makes his climb
check (1) fails miserably and falls near Sigurd taking 6 damage ooof!
Orla moves toward the noise, get LoS on the Wolf but only
has one action
Gord is now staring the Werewolf in the face, he gets his
lucky knife out and throws at the Werewolf as its in range, hes only +1 vs the
+4 (15,18) good roll but the wolf just brushes it aside..
The Civilans all run back into the Inn. (unaware there is
a giant rat in there)
EVENT PHASE
RED ACE
Place a werewolf in the corner of the barn opposite the
clue marker. If a werewolf has
already
been placed due to a random event, place a grim wolf instead
I
place a Grim Wolf in the Barn
TURN 11
RANGER PHASE
Blackwulf activates
Skuti and Sigurd
Skuti- Fires and
Arrow hoping to put the Werewolf down its has 2 health +3 vs +4 (8,12)
he misses , no luck shooting this game!
![]() |
No luck with the archery for our archer this game.. |
Sigurd- gets to his feet and in a risky move re engages
the Werewolf, he wont fight this phase
Blackwulf turns to head back downstairs at the Inn, to
try to surprise the Wolf and runs right into that Giant Rat (16,6)
He squashes it..at is at the top of the stairs..
![]() |
Blackwulf, chasing his tail here, ends up fighting giant rats.. |
CREATURE PHASE
Werewolf Covin regenerates back up to 4 health, Sigurd is
at 6 health, its +6 for Sigurd with the Silver Sword vs +4 for the Werewolf
(7,5) Sigurd Wins with a 13..+2 damage
makes its 15 vs 12 armor that 3 damage!,..the Werewolf lives with 1 health…it
just wont die..
COMPANION PHASE
Gord , says screw this and joins the fight its almost
dead..he attacks with his dagger with Sigurds supports its even dice at +4 each
(16,20) Arghh!! Gord eats it in face taking 14 damage he is very Out of
Action.. (Lycanthopy Will check TN 8 Roll 13, pass) That’s 2 for the Werewolf..
![]() |
Gord try to play the hero and took his second campaign Out of Action as a result, luckily he made a full recovery |
Seb gets himself up he has taken 7 damage himself he
rushes to the melee hoping to get the killing blow on the Werewolf with the
Silver Dagger and Support from Sigurd he is +7 vs +4 (16,15)
Finally!
Seb gets the killing blow plunging the dagger into the
skull of his old mate..for 13 damage..
(I should have had Seb go first but Gord wanted the
glory….big mistake…)
![]() |
Seb gets the final , killing blow |
SCENARIO ENDS.
Survival Rolls
Gord (19) full recovery
Nicolan (15) full recovery
Treasure recovered
Silver Sword
Silver Dagger
Experience
5 giant rats, 2 swamp zombies, 6 giant flies, 1 grim
wolf x 2xp = 28
2 Werewolves =20
Revealing Covin as the Werewolf = 20
2 auxillary companions and 3 civilians made it thru the
scenario =50
Total XP 108
Blackwulf total xp 1192
= goes to level 9, +5 to skills.
Progressions
points
Sigurd 2 ..31 +4 to one skill. Its got to be Perception
or Climb, not sure yet..
Skuti 2 – 32
Gord 1, -31
Orla 2,
Seb 2
Nicolan, 1
Epilogue
“With the werewolves slain
and the remaining survivors rescued,
Blackwulf and his men move off into the night to finish their mission
promising to send aid to help reinforce the village, friendships are made and
Seb, Orla and Nicolan offer themselves as future companions. For now the
Garrison must be rebuilt so the refugees return and Inn recover back to its
former glory as a welcome area respite for travelers , Seb keeps his axe ready
as his eyes are sharp as Grim Wolves still haunt the local woods.”
Pretty
great 1st solo run thru for Bloodmoon, started out a bit easy with so many
characters, and the 1st werewolf going down so easily, then things
went crazy at the end of Turn 7, a third werewolf or worse event draws with
more Grim Wolves would make this a lot harder..looking forward to doing it
again with 3 low level Rangers, that
campaign will start up soon
Posted by JPL at 12:40 AM 1 comments
Labels: Blood Moon, Hirst Arts, Northstar Miniatures, Otherworld Minatures, Rangers of Shadow Deep, Reaper miniatures, Tabletop World, Wayside Inn
Sunday, July 5, 2020
Rangers of Shadow Deep, Mission: Bloodmoon. Part 1
With the preliminaries out of the way with the last post,
lets get right to it…
Blackwulf’s Report- “Several weeks since our return from the
Shadow Deep , and the Convent of St Emilia, we’ve rested and recuperated here at Tor Varden . I’ve dismissed some of the company to go
ahead and take up their own agendas, Thorvald is helping our old friend
Leofric
Train new recruits , while Xavos and Oleandra left some days
ago with the Knight Calistra to return the recovered decanter to the King
in the City of Tallis This morning ,
I’ve been given the simple task of
delivering orders to army unit camped on
the northern end of the Shadow Deep. I’m
told the unit commander is in need of our services as well and will only
discuss the issue in person. The four of
us head out in the morning , we must travel fast and on foot to stay unnoticed and if we travel well into the night we
should be there in 3 days time. The moon
is full tonight, may it speed our way thru the darkness.
We’ve stumbled upon a group of auxiliaries, huddled around a campfire. They say they are all that’s left of a small
garrison from the nearby Village of High Rock. They say a pair of Werewolves
tore thru the Village and the killed the rest of the garrison. Outmatched they
fled with a few survivors, who traveled on while they’ve waited here to see
any others survived. There might still be other survivors; the beasts were last
seen headed toward the Village Inn.
They’ve asked for our aid and that with our help we mount a counter
attack and slay these beasts. We are on
a deadline but I have no choice but to honor this request, we move toward High
Rock now.
Pre Game Notes:
Blackwulf is level 8 we are using the harder event deck for
Levels 6-10 , Blackwulf has 125
recruitment points and can use .7 x for this mission companions with 87.5 RP he
has plenty of room for his three comrades.
He also gets the 4 Auxiliary Companions who have led us to the Village.
Now the twist here is one of these 4 companions is also the
second werewolf but we don’t know that nor do we know which as the game unfolds
our actions, clues and die rolls will determine which of these 4 will go Werewolf on us at a certain point. The event deck is 13 Cards
I playing the mission as written with the exception of the
manor house becoming an Inn and increasing the difficulty where noted.
House rules – Just
the he standard “Russian Roulette” I use for this campaign . Russian
Roulette is just a negative modifier to
survival roll post game should a character be knock out of action, that modifier
is number of times the character has been knocked out of action in the entire
campaign (Thorvald, not playing here is sitting on a big -5 meaning his number is eventually going to come up
should he keep adventuring) the players here are at worst -1 so I am not
expecting a death should someone fall
here but you never know!
Ranger Sheet
Companion Sheet
Auxiliary Companion Sheet and Backstories
MAP
“Following the lead of the
four auxiliaries, you move quietly over the rocky hill, and look down upon the
dark village and looming two story
Inn. Everything is shadows and gloom. For a moment, nothing seems to stir, no wind, no life. Slowly, though,
as you study the darkness, you see movement near the manor house and decide to
investigate.”
Special
Rules
This whole scenario takes place at night, and while the
full moon is out, it is still dark. The maximum lineof
sight for this scenario is 14”.Other
Special rules will be discussed as they come up during play.
There
is No Target point in this scenario.
No turn limit - The scenario continues until two
werewolves have been killed, or all of the rangers and companions have been reduced to 0 Health. The game also ends
immediately if only auxiliary companions remain on the
table and the second werewolf has not been revealed.
and as always:
All die rolls are shown as (x) all combat rolls are (x,x)
with the Heroes roll always being first.
TURN 1
RANGER PHASE
Facing the large pond
and considering we have such a big group Blackwulf decides to break the
team into two groups. Sigurd and Skuti will lead Covin and Nicolan while he and Gord will take Seb and Orla. There are to circle the pond and meet at the
Inn door. Auxillary Companions cannot
activate in the Ranger Phase so Blackwulf activates Gord and Skuti
Gord- heads
for the Pond , it’s a nice night for a swim he thinks to himself as hes been on
a forced march for the 2 days , the pond is deep water as he wades in., Gord
first action is to move to the lake with move 7" he is in the water , the water
is deep so he must make a swim check TN 5, with a -2 penalty for light Armor so
TN 7 (roll 14) he swims to boat and climbs in as a free action,. And we roll
for our first clue!
(Roll 18) You find the body of a dog. Its jaws are filled with
long red hairs. Increase Investigation
Score by 1 (Orla).
Skuti- moves once to scout toward the woods he sees
nothing and continues…after the second
move he stops dead in his tracks as he sees the glistening teeth of a large
wolf sneering at his from the woods!
Blackwulf moves 6 inches he spies movement in the pen
outside the stable entrance a second look reveals it to be a Giant Fly he quick
fires an Arrow (2,12) but it misses and hits the stable wall.
CREATURE PHASE
NO CREATURES MOVE TURN 1 (special rule)
COMPANION PHASE
Seb- Follows Blackwulf Holds
Orla Follows Blackwulf, sees same Giant Fly also fires an
arrow (3,18) Miss.
Sigurd, Covin and Nicolan all double move to catch up with
Skuti
EVENT PHASE
RED 6
A pair of swamp
zombies crawl up out of the pond. If there are any heroic figures in
the pond, or in
the boat, place both zombies in combat with a heroic figure. If there
are no heroic
figures in the pond or boat, place the zombies adjacent to the pond at
the point closest to a heroic
figure.
Gord:
Uh Guys!!!! Poor Gord…
INVESTIGATION SCORE: 1
TURN 2
RANGER PHASE
Well
that’s and interesting turn of events, Now we have to try to save Gord,
Blackwulf activates Gord and Skuti once again .
Blackwulf-
Hearing Gord’s yell he see the Zombies and turns and Fires an Arrow its +2 vs +0 (8.19) darkness or luck has our
hero failing badly.. Blackwulf then wades into the pond because this is going to get into hand to
hand ,because he crossing into water (aka rough ground_ he can’t quite reach
combat
Skuti-
has to move for clear shot.. he does and fires and arrow, he is +3 vs +0 (4,2)
he hits but its but if fails to strike a vital area ( 7 wont come close to
damaging the zombie at armor 12)
Gord-
takes his lucky dagger and sticks in the face of one of zombies, hes flanked so
its and even roll +2 vs +2 , lets hope
his knife lives up to name..(20,13!!) and it does (funny how this routinely
happens to this guy its some sort narrative effected dice karma) a dagger is still -1 damage so 21 against 12
armor is 9 than a +5 for the critical
hit..more that enough to put a Swamp Zombie down at 6 health
Gord
– “Do I have to everything by myself.?”
CREATURE PHASE
Thing
get real here as all creatures on the board outside the Inn, have line of sight
on the heroes
4
Giant Flies, 3 Giant Rats, 1 Grim Wolves all activate this phase plus of course
the Zombie in combat with Gord
So according to their health (Evil Creature Actions) the
Activation order is:
Grim Wolf
Swamp Zombie
Giant Flies
Giant Rats
Grim Wolf- The Grim Wolf has a move of 8 , its 9” away
from both Sigurd and Skuti, I flip and coin and its Sigurd who gets
engaged..but the Wolf wont fight this phase.
Swamp Zombie attacks Gord..since Gord is in the boat he
facing no penalties so +0 Zombie, +2 Gord (7,7) Gord wins no damage as the 9
wont effect Armor 12, but he will push
that Zombie 1 inch back freeing from the Combat!
Giant Flies- The
Flies join the fight zipping from the Pen in front of Stable and using both actions to move toward the closest
heros -Blackwulf, who’s swimming the pond and Gord in the Boat, the each are
engaged by 2 flies….NOT GOOD,
Giant Rats – scurry out from underneath the wagon looking
for food, they rush Skuti the nearest here 2 of the 3 can engage but none with
fight this phase
COMPANION PHASE
Nicolan- Quickly
moves to the Grim Wolves flank and attacks…with SIgurd already in the Fight he
is +5 , vs the Wolfs +3 (8,6) or 13 to 9 Nicolan Stikes a blow for 3 damage to
the Wolf.
Covin, Joins the fray as well, and the Wolf is far more
dangerous than the rats.. With Sigurd and Nicolan Supporting Covin is now +6 vs
+3 (20,5) an second Critical, Covin’s
blade is true, the wolf outmatched takes a mighty 21 damage…
And it dies silently not even knowing the former Soldier
hit it.
Sigurd now free on
engaged moves into one of the rats attacking Skuti he attacks at +4 to +0 (2,3)
winning with a 6 he doesn’t kill it but he kicks it back and inch of himself
and Skuti..
Orla decided to try to pick off the disengaged Swamp
Zombie she moves 5 inches and Fires and Arrow its +2 vs +1 for the Zombie since
she moved and it’s a hurried shot..(9,10) or 11, 11 tie in ranged combat that’s
just miss.
Seb wades into the lake and peels one of the Giant Flies
off of Blackwulf, he wildly swings his huge Axe +3 vs +0 (1,11) missing
horribly he gets himself stung for 1 point of damage, Seb needs to make a
disease check at TN8, but passes it easily with (10) +10 health for a 20.
EVENT PHASE
RED 2
Place
a werewolf in Room B in the corner opposite the treasure token. If a werewolf
has already
been placed due to a random event, place a grim wolf instead
So our First Werewolf is on the board Hes in the Inns
Kitchen!, our players don’t not know this yet.
![]() |
the first Werewolf shows arrives. |
TURN 3
RANGER PHASE
![]() |
the brawl in the pond has so many things that could have went wrong with it.;.;. |
Blackwulf in the middle of the swimming brawl in pond
activates Gord and Skuti again this Phase
Blackwulf attacks the fly menacing him at +2 (-2 for deep
water) vs +0 (15,3) cleaves it in two and attempts to move into
the Zombie to keep it off Gord.he needs to make a swim check he +2 swimming but
-2 for wearing light armor so its an even roll for a TN5 (4) OOF we cant have
that happening Blackwulf starts choking water but I m going to go ahead use my Hand of Fate ability here to reroll
this (6) whew he makes it..and moves 3 inches to engage the Zombie (im sure I
will regret that later)
Gord- Swings his knife at the Fly, +2 vs +0 (5,17) he
misses 7, 17 ouch he takes a stinger to the neck taking 7 damage!
He immediately makes a disease check TN8 and passes with
a 9 +5…=14
Skuti- pulls his
knife and goes after the rat that’s on him +2 vs +0 (8,11) or 10,11, he loses
and takes 1 point of damage!
Disease check (18) pass
CREATURE PHASE
Swamp Zombie attacks Blackwulf +0 vs +2 (-2 deep water) (20.20!) wow that
doesn’t happen often and 4 20’s in 3
turns..not sure that’s a good thing, Anyway Blackwulf get his sword thru its
face despite it best efforts to attack him
21 damage takes Zombies head clean off.
Fly attack Seb +3
vs+0 (18,1) this time Seb splats it dead.
Fly attacks Gord +2 vs +0
(16,16) Gord dodges and win with
a lethal blow for 12 damage…dead
Fly attacks Gord +2 vs +0
(13,12) winning again just enough to Kill it.. 9 damage. Dead
Rat attacks Skuti +2, vs +0 (4,11) Skuti cant catch
abreak he takes another point of damage and another disease check.
3+9= 11 Pass.
Rat attacks Sigurd +4 vs +0 (18,9) Sigurd crushes it under his boot after
skewering it… dead
Rat attack Nicolan +3 vs +0 (12.15) tie at 15 , both
characters take damage the rat bites Nico for 4 damage as he impales it for 9
damage,….dead he makes a disease check TN 8
(9 +8=17 pass)
COMPANION PHASE
Covin moves into engage the Rat attacking Skuti now at +4
with Skutis support +4 vs +0 (15,9) that
Rat is squished dead 13 damage.
Sigurd and Nicolan move toward the woods spying something
a clue marker near middle edge
Sigurd engages the Clue marker
(roll
4) You discover a corpse that has been
savagely mutilated. There is a scrap of clothing clutched in the corpse’s bloody hand.
Increase Investigation Score by 2 (Seb). Make a Perception
Roll (TN6). If successful, the figure is now carrying a
treasure token.
Sigurd
perception (1) FAIL..dunce
Seb
needs a Swim check to get out of the pond..TN5 (5) whew ,
He
and Orla move just outside the stable to wait on the others,
EVENT PHASE
RED
10
Choose
one heroic figure to make an Armoury Roll (TN10). If successful, the figure
finds
a silver-plated sword lying in the grass. This figure may use this weapon for
the
rest of the scenario, even if it neither has the item space nor usually uses a
handweapon.
At
the end of the scenario, it may be given to any heroic figure that has item
spaces and
could normally use such a weapon.
So both Sigurd and Nicolan have Armory +3, Ill go with
Sigurd to redeem himself for not seeing the treasure token Roll (17) nice
that Silver Sword will go well with his +4 fight..
TURN 4
INVESTIGATION SCORE: 3
RANGER PHASE
Blackwulf
activates just Gord in the Ranger Phase.
Blackwulf
is close enough to the boat he can get in as a free action, he then uses his
first action to row the boat to shore and he second action to Cast HEAL on Gord
bringing up to 10 Health .
Gords first action is to move toward the Stable and open the gate he then moves into the Stable and finds another Clue Marker.
![]() |
Gord finds the Old Man |
(roll
10) You find an old man, cowering under
a blanket. Treat this old man as one of your
companions for the rest of the
scenario. Use the stats for a civilian, but he only has a
Health of 8.
Now
we are 9!
CREATURE PHASE
No
active Creatures on the Board
COMPANION PHASE
Sigurd
moves to investgate the Wagon full of Hay the Rats Scurried out from under..
Be
on your guard Nicolan! He whispers -
Sigurd finds the final outside Clue Marker.
(roll
16) You discover a horribly mutilated
corpse. However, some of marks don’t seem to have the
right number of claw marks. Increase Investigation Score
by 2 (Covin).
Remaining Companions all make double moves toward the
Inns front door.
EVENT
PHASE
RED
7
The heroes hear a scream and suddenly see a young boy pop
up from under the
wagon. Treat this figure as a companion for the rest of
the scenario. The boy has the
stats
of a civilian with a Health of 6.
Sigurd
“blazes!, can you fight boy? ( the boy
pulls out a menacing looking stick hes holding and points at Sigurd.) Sigurd
takes the stick and gives him his dagger..
now we are 10 strong!, bring on those wolves!
![]() |
With outside threats seeming under control the heroes prepare to enter the Inn. |
Posted by JPL at 6:34 PM 0 comments
Labels: Blood Moon, Hirst Arts, Northstar Miniatures, Otherworld Minatures, Rangers of Shadow Deep, Reaper miniatures, Tabletop World, Wayside Inn
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