Sunday, August 23, 2020

D&D Tactics -Goblin Arrows Part 1, the Ambush

 





This is first post of this series where I am going to demo the combat  of the Introductory scene of  the D&D 5e Adventure, The Lost Mines of Phandelver.  This is in preparation of running the RPG session but for purposes of this log, I’m just going to run the combat with some generic characters and models I like,  No idea who the characters will in the  RPG session are yet but I assume similar since we are only using The basic profiles or the pre gens if they wish.  

Pre Game Notes

I’m running 5 characters as that’s what  we will be running in the session and characters are starting off at level 2 because I am going to level  them up as a milestone before  they hit the road. After watching  several good ‘advice” videos on running the game , it seems it still no fun to die in the first 20 mins of the game as a 1st level noob -even all these years later.

I wont  be using a grid, while some of my terrain is constructed with a built in grid, much isnt , I've been doing this long enough that I can accurately measure 1"-5' scale without need of a grid.

 The Characters for our combat sim all are level 2.

 Folke Hillsharp  - Human Ranger

Grond Mudrock- Half Orc Fighter

Brother Hammond- Human Cleric

Swift Felhand- Human Rogue

Vatanis Darkwhisper- Tiefling Warlock

 Scenario

Hired to deliver a wagon full  of supplies to the small mining town of Phandalin. The group’s employer is the dwarf Gundren Rockseeker who with his companion Sildar Hallwinter, rode out ahead of the group  the previous day to arrange for  the sale and delivery  of the goods. About a half day into groups  journey , they stop to  find what appears to be the pairs  horses, dead –  blocking the road.

Goblins- are the bad guys in the scenario, weak and cowardly they are alot tougher for low level characters in 5e because of the action/bonus action mechanic, the can attack, use stealth and hide all in the same turn , so they are not excellent at hit and run tactics.

Set up

Since the Character are level 2, I have increased the difficulty by adding two things”

+2 Goblins to a Total of 6

The goblins automatically all have Surprise on the Heroes the 1st round.

I unfortunately don’t have any dead horse models sans riders so the overturned cart is the scene of the fight while

Combat begins as soon as the PC’s approach either of the clue markers to investigate the dead horses

 About Surprise- The Goblins stealth check is +6 none of Characters passive perception is higher then  14, so for the initial encounter,  I gave them a 14 +6 = 20. Surprise in  5e simply means Characters who are Surprised do not act.

ROUND 1

Our Rogue , Swift triggers the Ambush by investigating the saddle bags on one of the dead horses ,

Initiative is rolled

21 Swift Felhand, Rogue

20 Goblin #1 bow

16 Grond Mudrock, Fighter

16 Vantanis Darkwhisper, Warlock

15 Goblin # 2 bow

13 Goblin # 3  

11 Brother Hammond, Cleric

10 Goblin # 4 bow

9 Goblin # 5 bow

7 Folke Hillsharp, Ranger

6 Goblin # 6


 Goblins  # 1 and # 2 are on the hilltop to the upper left of the wreck , they both have bows and will shoot and then hide, they have advantage due to elevation shoot at the closest hero, Grond our Half orc fighter, who is 60 feet away . Grond is going to get +2 to his AC due to “half cover” from the Wagon

 Goblin  # 1  Fires an Arrow with Advantage , (highest of 2 dice)  Roll 8 +4  = 12 vs AC 21 miss

Goblin Hides  Roll 7 +6 = 13

Goblin # 2 Fires an Arrow with Advantage  Roll  17+4 = 21 vs AC 21 hit!

Grond gets hit early and keeps taking the hits, he's the only one thats damaged.

Grond  takes 5 damage.

Goblin then Hides Roll 17 =6 = 23!!

Goblin # 3 charges out some nearby brush  Dashing behind the Cart opposite Swift and Grond,

He will also try to hide under the cart and just out and attack anyone passing by , due to the proximity of the PC’s I give him a disadvantage (lowest of two dice) he rolls a 10 +6 = 16

Goblins # 4 and # 5 are on lower right side on a hillslope

Goblin # 4 has a shot at Swift , I give her half cover due to the trees, so shes AC 16

He shoots Roll 1, Miss

Hides 6 +6 =14

 Goblin #5 takes a Shot at Folke our Ranger, he has a clean line of sight at a 60 foot range

Against  AC 16

Roll 9 + 4= 13 miss!

Hides 10+6 = 16.

Goblins , bad aim..

 Goblin # 6 moves 20  feet  behind a log and starts jumping and down banging on his shield yelling obscenities in Goblin hoping to draw someone toward him so the the Goblin hiding behind the cart can attack,,

End of Round.

 

ROUND 2

(Numbers are Initiative)

21 Swift Felhand, The Rogue she has a dagger, shortsword, light crossbow and leather armor.

goblin #4 is hidden on a 16, she must make a perception check against that at +4 , Roll  20 +4 +24…and spots him easily.

Swift ‘s action is to  shoot her light crossbow and Goblin # 4 who fired at her roll 18+5 =23 , even giving the goblin the same +2 she got as half cover  that is a Hit.. for 8+3= 11 piercing damage,,,that goblin takes in the face and drop dead…1 down.

She then can take a bonus action which is to DASH past Folke the Ranger to heavy cover and engage the Goblins on the big hill

The rogue with the 1st of 2 kills, no backstabbing necessary.

 

20 Goblin #1 bow

Comes out of Hiding to take another shot at Grond,, 9+4 =13 versus AC 21 with cover.  MISS
he hides again 18+6..=24 !!

16 Grond Mudrock, Grond has a Battle Axe, 3  Javelins, Chainmail and Shield.

Grond has had enough and is going to charge the hill,  his action is too  DASH 60 feet up the hill and right into those two goblin bowman , though they are hidden and he cant see them  even with great spot roll of 18 they are hidden on a 23 and 24

16 Vantanis Darkwhisper  has a staff, dagger and wears studded leather armor.

Has cover from the wagon between himself the hidden archer on the low hill, He sees the Goblin jumping up and down trying to draw attention to itself 80 feet away , he uses his bonus action to cast HEX, and then follows it up with an Eldritch Blast  roll 6 +5 =11, but against AC 17 with cover that’s a miss

15 Goblin # 2 bow

Comes out of hiding and shoot grond almost point blank roll 20+4 = 24 Critical hit! Ooof!

Grond  takes 10 damage from a goblin arrow.

Goblin tries to hide but at disadvantage this time Since Grond is right there..

Roll 2=4= 6…he’s attempt to hide is terrible..all the characters passive perception will see him

 

13 Goblin # 3   realizing he isn’t going to get anyone to fall for his ruse..DASHs up the hill and into mele with the badly wounded Grond he cant attack he used his full action to engage

Healing Word with a 60ft range is going to be handy.

11 Brother Hammond  Our Cleric who was driving the supply wagon , has a quarterstaff, a sling and wears Ringmail under his robes…he immediately use DASH to head toward Grond who is in trouble with low Health.  He get within 50 feet of Grond and uses his bonus action to cast Healing Word which heals Grond for  5 Hit Points!

10 Goblin # 4 bow  DEAD- Crossbow Shot, Swift. Rnd 2

9 Goblin # 5 bow

Takes and another shot at Folke the Ranger  11+4 =15 vs AC 16 , miss just barely

The goblin moves 30 feet behind the large treeline and hides  7+4= 11..

 7 Folke Hillsharp Move over to the wagon and fires an arrow at the goblin on the hill Roll 7+5=12

It misses.

6 Goblin #6   moves up to the wagon keeping heavy cover

And hides hoping to sneak up on someone next round,  Hides 10+6 = 16.

End of Round

 

ROUND 3

 

21 Swift Felhand

Her action is try to shoot the terribly hidden Goblin# 2 who hit Grond with the Critical, shes got a clean line of Sight Rolls a 11=5 for 16 vs Ac 15 then rolls 10 damage,

More lucky crossbow sniping from the Rogue., she actually has the "lucky' feat..didnt need it.

Shes got two kills…

20 Goblin #1 bow

Comes out of hiding to engage Grond on the hill as they now flank him on the hilltop and have advantage in their attacks,  Attacking with Advantage the Goblin gets the second critical hit of the game on poor Grond  doing 10 damage, Grond is barely standing at 2 Hp

16 Grond Mudrock

Finally some payback.

Grond Responds with an attack on Goblin # 1 from his battle axe roll 10+5 vs  AC 15  HIT!, 11 Slashing Damage cuts the Goblin down..

16 Vantanis Darkwhisper

Hex and Eldritch Blast = Vaporized Goblin

Vantanis moves up 30 feet  make a perception check and rolls 20..he seems him easily and corresponding Eldritch Blast is a hit with 17+5 for 22!  With this goblin already being Hexed  by Vantanis last round..the extra D6 basically vaporize this goblin with 16 damage!

15 Goblin # 2 bow DEAD- Crossbow Shot, Swift. Rnd 3

13 Goblin # 3   At this point this Goblin would normally try to flee but its engaged with Grond whose barely standing so he attacks 19+ 4= 22 , Grond takes 5 damage and collapses.. Goblin Runs off over the hill and hides  badly with a “6”

11 Brother Hammond

Again the Cleric uses DASH to reach the fallen Grond, and his Bonus action to cast Healing Word again and healing him 5 points again bringing back to 2 Hp

10 Goblin # 4 bow DEAD- Crossbow Shot, Swift. Rnd 2

 

9 Goblin # 5 bow moves Hides again 22, Flees combat

this was the smart goblin, he ran.

7 Folke Hillsharp  quickly moves 30 feet to get a line of sight on the fleeing  goblin # 3 that put Grond down, since the goblin is fleeing , unhidden and he has clear LOS  I give Folke advantage on the shot, he rolls a 16 +5 for 21 vs AC 15 a Hit, and 8 damage  just puts the goblin down.


Very classic fantasy, shooting the fleeing guy in back as he runs away to warn the hideout, though one still got away

6 Goblin # 6  DEAD- Eldritch Blast, Hex, Vantanis Rnd 3


End of Round.

 

Combat Ends -Quick Recap

So 3 Full rounds in real time that battle lasted  less than 30 secs, Goblins opened fire via Ambush,  wounding Grond.

Swift Immediately returned fire killing the goblin shot at her and  moves to cover.

Grond Charges the Hill he was ambushed from , splitting the two goblins who were  moving  to melee shaving one follow him to engage while the other was blown to bits by Vantanis

3 goblins on the Hill engage Grond  where he takes two critical hits, he kills one of them, Swift shoots another, Despite Brother Hammond stepping up to support Grond with some Healing  the third Goblin manages to put Grond down but flees when Folke the Ranger puts an arrow into hits fleeing backside from about 80 feet killing him , Brother Hammond heals Grond before he even needs to begin making death saves while  the last goblin in good hiding position flees, and sulks off back to the hideout.

The Ranger then finds the Trail to the Goblin Hideout.


Nominibus Mortuorum

Cragmaw Tribe Goblins.-

#1 DEAD- Battle Axe, Grond, Rnd 3

#2 DEAD- Crossbow Shot, Swift. Rnd 3

#3 DEAD- Shot in the back while fleeing, Longbow, Folke. Rnd 3

#4 DEAD- Crossbow Shot, Swift. Rnd 2

#5 Escaped/ Fled

#6 DEAD- Eldritch Blast, Hex, Vantanis Rnd 3

 

Final thoughts , smooth and  fast, I was using an online die roller and they sometimes get a bit wonky I rolled 4 or 5 , 20’s in those quick 3 rounds every damage roll I did to a goblin was more than their 7 HP and that’s just luck…I’m going to run the next one with real dice, its lacks some of nuance of the usual skirmish games I play, but that because the GM involvement creates more wiggle room  than these games that are built to be competitive or even semi competitive.

Regardless its great practice for laying out what might happen in encounters in a real D&D games session, I suspect with bunch of rookie kids , I’ll need watch my aggression with the bad guys…

I’ll move on to the Cragmaw Hideout next,  I spent about 20 hours or so building the board , finally finding a use for the foam carving tools I got last Christmas, should be a fun one.


L to R  "The Crew" Grond, Brother Hammond, Folke, Swift, and Vatanis.

 To be continued....... 

Saturday, August 22, 2020

New Series: D&D tactics: 5E Style.





14 years of hobby/gaming blogging and scant mention of Dungeons and Dragons. Its interesting to note since D&D is literally what introduced me wargaming in the late 1970’s.  Other than brief mention of some OSR rules I used for an early version of my Blackbarrow Chronicles series I don’t think I have mentioned the worlds oldest roleplaying game at all, it doesnt even have a label and there is well over 100  labels in the sidebar.

 Let start with some backstory: As far gaming and this hobby goes I’ve been around a long time,  I go so far back that I played the original Dungeons and Dragons getting the “Holmes” Blue box when its was a "new thing"  back in the fall of 1977. That Summer two of my favorite movies of my adolescences came out , Star Wars and Ralph Bashki’s Lord of Rings,  I had local game store in my town that I used to go to easily a couple times a week and where my previous fix had been Airfix plastic soldiers. As all these new games started showing up and I was drawn to both D&D and its Sci Fi counterpart Traveller .  I remember taking the money I got for my birthday and getting that blue box and bunch of Heritage miniatures and rushing home with a gleam in my eye.

The box that started it all..


 My brother and I and some neighborhood kids , played D&D , and other RPG’s  close to weekly right thru about 1983…we had a heck of good time as kids but then inevitable other interests took over my late teens, then I was off to college and didn’t really do much gaming other than occasional  video games for a long time , so long In fact- I was like Gandalf disappearing for 17 years to search the archives of Minas Tirith.. ” as it was exactly 17 years before D&D and I crossed paths again.  Somewhere in 2000 rumblings of 3rd Edition caught my attention, I had missed the entire second edition of the game  with no interest in gaming at all other than some of the early gold box computer games.

 Out at a bookstore one day (we still did that back then ) I picked up some 3rd Ed books and soon enough thru the wonders of technology I got into some early online D&D gaming this was before things like Fantasy Grounds where you were just had a chat window and die roller and you could post images, we may have some type of trackable grid with chits , eventually I moved up into the early editions of Fantasy Grounds..I ran two online campaigns 3.0 and 3.5  with the latter burning out over the game becoming ridiculously overpowered and way over complicated with high level creatures with massive 2 page stat blocks and players showing up with some silly new book almost weekly giving them more and more super powered abilities it was to the point of crushing my old school sensibilities and I was done. 

 I was already doing plenty of PC gaming and getting into wargames at that point so D&D again disappeared into a box in the closet for another long sabbatical.  Not too long after that my incessant interest with vintage miniatures leads me to check out some Warhammer Fantasy and you can check out the last 14 years on this blog to see where it goes after that

Which leads me to the current date of 2020…43 years after getting that Holmes blue box,  My now 13 year old daughter after binging  “Stranger Things”  earlier this summer  comes home from a trip to Barnes and Noble with a bunch of manga books and  the 5th Ed D&D starter set.  Apparently All the wargames, miniatures and terrain and years of games in the basement rubbed off, “I thought you could run this for me and some friends since we have all the stuff, I heard its pretty fun” Done, and Done I said..

40+ years later........


 This was awhile back earlier in July , I off course had to do some research as I had no idea what was going on with the rules , I completely missed the 4th edition of the game (apparently no great loss) and D&D is now so mainstream, its crazy, with all the streamed gameplay and things on You Tube.  

 I was most surprised by the 5th ed rules out for like what ? 6 years now? I wasnt close to aware how "old school" these rules seem to me. Of course there is going to be some stuff I raise a 1st ed eyebrow to. But hey its 40+ years later and given the shit-show that was 3rd  edition? , I’m pleasantly surprised. ,I’ve watched a bunch of videos on running the game but that leads me to this series, what about the combats?

 Obviously- that’s my interests and I’m not going to hammer a bunch of teens with my uber nerd tactical combats that I spend much of my late nights running in the basement. For them its about the social aspects and story of the game

But as Im prepping for this , I am of course going to build some cool stuff, paint some miniatures and roll some dice because that’s what I like to do..

As I prep to run this great adventure “The lost mines of Phandelver” I am going to demo these combats so I can a run them properly during an actual D&D session and figure out how I can make this fun for them by getting my kicks now

If you've played this adventure you should instantly recognize this, more on how I built it later.
If your familiar with this adventure this should be instantly recognizable, more on how I made it in a future post.

Running these tactical battles and working out all  the rules, I already have the terrain all planned out for all but the last chapter , so I’ll run a couple of these write it up as a bat rep, and then I will run the the RPG session for the kids.

I’ve already built some great new stuff and its some prophetic how useful things like my modular tiles and skirmish dungeon and my Inn, suddenly become.  So this is going to keep me hoping the next couple months,  especially since I’ll want to squeeze a Rangers of Shadow Deep or Fallout Wasteland Warfare game in there as well..  so D&D Tactics, 5e Style coming up,  The first skirmish consists of two battles,  from Chapter 1 : Goblin Arrows.

 

 

Saturday, August 15, 2020

A Tale of Two Companies...


 While I'm currently working on something quite different than I have done in awhile for my next series of battle reports , I had incident happen in the last week that merits a post because both companies involved  deserve a mention for going above and beyond with their customer service . Its these little details that keep me coming back as a customer, and why I want fully endorse that you should too.


Here's the story: Earlier this month I needed  some miniatures for the current project I'm working on, some classic old school figs, that I was amiss to have " zero"  of in my collection of countless fantasy figures.

I knew Reaper Miniatures had the figures I was looking for but unfortunately  they aren't yet in cast in bones plastic  and probably won't ever be as they are quite old sculpts. A single blister of 3 was going to cost me about $20 before I either keep buying and go for free shipping or end up paying about 8 bucks per figure on a single blister as a solo purchase. This projects a "one off" and that's not the kind of cabbage I wanted to spend on what probably a one time encounter . so in comes eBay.

Browsing my saved sellers i find Noble Knight Games in nearby Wisconsin has the blister I'm looking for at about $11 and change so around roughly 33% discount. I've bought quite a few things  from them over the years  they often discount old stock and overstock items with reasonable and quick shipping . I have  never had an issue, buying from them so   I picked up a couple more things while I was at it and made my purchase

When the package shows up days later, all the items purchased are for this current project I'm well into -  so I crack it open and start prepping the figs for the paint bench. When I get to the blister in question I  open it,  then immediately notice it's missing a figure , weird?  I say , then I notice a sticker on the blister saying plain as day it's missing a figure ( obviously a mispack from Reaper they never returned and sold as a discount)  I'm somewhat peeved because , I'm like -how HELL did I miss this.?  Well NKG's listing didn't mention anything it in the listing title and they showed the stock photo with 3 figures in the listing. But down below in the listings small print in their full text description it clearly says - it's missing a figure , I then check my receipt and its listed  there too!.

Well at that point I'm figure I'm screwed, I've been an eBay 'er for 20 years now and I know better than to not read the fine print , but when its a saved seller you've never had an issue with, it's easy to get lazy and that's when you get bit, That's my only excuse, other than I just screwed up.

I sent a email off the NKG customer service  saying I'm not looking for a refund or anything , I'm a big boy and didn't read all the way thru the listing ,But i said please do us all a favor a mention this kind of thing in the damn listing title even a "2 of 3 "in the title  would have alerted me this was not a full blister. I was more annoyed with myself when I sent email and did not expect a response.

The next day I contact Reaper Miniatures  explaining the situation , That I accidentally  bought a mispacked factory blister from a 3rd party seller  , opened it and wondered if I could buy the single figure . I have been a customer long enough  to remember the old  days before  plastic Bones where they had a a " bones graveyard" where you could buy loose metal figures from blisters. 

Reaper  surprises me by not only saying sure! But only asking me to pay the shipping for the missing fig, I am of course saying, thank you , thank you . Now I have all 3 figures and I'm still slightly under retail and im reminded why I just should of have bought it from Reaper in the 1st place, because trying to bargain  shop sometimes is more trouble than the few bucks you save. Right? , 

Wrong, the next day, NKG customer  service gets ahold of me and says. " Hey, sorry- that sucks. We have a massive inventory and our system won't let us change catalog titles to mention things like that,  so detail are  always in the description. I know you weren't asking for anything in return but we are going to credit you $4 for the hassle. I'm like - Wow? ok thanks!

Not the ideal way to end up with 50% discount on an old blister but that's what I ended up with. 

The main reason I'm writing this is that in these difficult  times of social strife and division,  it's nice to see how just a simple misunderstanding can be easily  solved by just a little goodwill between people who don't even know each other. 

It  was nice to see it and brightened up what was otherwise a dour week. and as a result I have two virtual shopping carts loaded up and ready to go for new purchases from both places.

Hats off to both Reaper Miniatures  and Noble Knight Games , thanks all.

Monday, July 6, 2020

Rangers of Shadow Deep, Mission: Bloodmoon, Part 2.






Following right up where we left off, The heroes are about to enter the Village Inn where the Werewolves were last seen by the Garrisons survivors as they fled to the woods.

TURN 5

INVESTIGATION SCORE: 5

RANGER PHASE

Blackwulf ,  I only activates  here, Gord is still in the stables and the other main companions are too far away from the door.  Blackwulf makes a double move from the Boat to the Inn Door.



  

CREATURE PHASE

No active creatures are currently in play

COMPANION PHASE


Gord – moves from the stable to join the large crowd around the Inn door.

Nicolan – trys the door its locked, Pick TN10 OR Strength TN12, hes trys for force it (5) Fails

Seb – Move to the door and tries  to force it with Strength +3 (1) Fails

Covin – Joins the effort (12) The door opens is forced open!

Little Boy—double moves over to the Old Man

Old Man- Sits tight does not move.

Skuti- keeps his bow trained on the open door

Sigurd – moves twice entering the Inn and approached the 1st Interior Clue Marker

Orla – Follows Sigurd inside the Inn

Sigurd  examines what seems to  be a dead body in the middle of the floor.
Roll (12) You find a headless corpse, in the center of the room. From the tan lines on its fingers, you notice that it wore several rings that are missing. Increase Investigation Score by 1 (Nicolan). Make a Perception Roll (TN8). If successful, increase Investigation Score by 2 instead
Sigurd perception Check (18) 

Investigation Score now 7!



EVENT PHASE

RED 5

A bone-chilling howl echoes all around. All heroic figures must make a Will Roll
(TN12) or receive a maximum of one action next turn.

Blackwulf +4 (9) pass
Sigurd +2 (6) fail
Gord+ 1 (13) pass
Skuti+1 (12) pass
Seb+2 (10) pass
Orla +3 (1) fail
Nicolan +1 (12) pass
Covin+1  (12) pass
Old Man +0 (4) fail
Little Boy +0 (8) fail

Interesting only the fighters inside the Inn actually failed the roll, something ominous must be afoot



TURN 6

RANGER PHASE

Blackwulf only self activates here, Gord and Skuti are going to stay near the main entrance and guard the survivors while the rest search the Inn

Blackwulf moves twice and examines and opens the door to the Inn’s private meeting room, finding nothing


CREATURE PHASE

Werewolf- Suddenly wicked growling is heard, the Kitchen door slams open and a Werewolf comes barreling out attacking Blackwulf!  it needs two actions to reach him so they wont fight yet

COMPANION PHASE

Sigurd-  immediate Engages the Werewolf, wielding the Silver Sword he just found,  He +4 Fight, +2 for the Sword and +2 for Blackwulf supporting +8 vs +4 (11,3) he strikes blow with winning with a 19 which becomes a 21 thanks to the Silver Swords +2 damage, The Werewolf with armor 12 takes 9 damage

Covin and Seb  move into the Inn and join the combat with his second action (no fight)


Nicolan enters the Inn and waits near Orla

Orla and the other all hold while the 4 fighters tackle the Werewolf.



EVENT PHASE

RED 9

A giant fly explodes out of the corpse of an animal nearby. Randomly select one
heroic figure. This figure should make a Move Roll (TN16). If successful, place the
giant fly anywhere up to 3” away from this figure. If the roll is failed, place the giant
fly in combat with the heroic figure.


I flip a coin and determine this happens outside, Gord is unlucky figure his move roll (15) +7 or 22
Put the fly 3 inches from him for the next turn


TURN 7

RANGER PHASE

Werewolf Regenerates 2 Hp, Now  11 health..

Blackwulf activates Skuti and Sigurd in the Ranger Phase

Blackwulf attacks the Werewolf its 4 vs 1, he has huge +10 vs +4 bonus he attacks (18,5) ,  He doesn’t even need his deadly strike here as 28 to 9  is 16 damage and the Werewolf has 11, thanks to Sigurd last round,
Blackwulf takes it head clean off….


Sigurd – our investigator for this mission moves to the Inns Kitchen to examine the clues there



Roll (6) You find a living, but very scared, little girl hiding under a bed. Treat the girl as a companion for the rest of the scenario. She has the civilian stats, except she has a total Health of 6.

Sigurd seems to be collecting children! ,

Skuti, meanwhile outside shoots an arrow at the fly that just appeared  (3,16)  misses….


CREATURE PHASE

Giant Fly attacks Gord ,”ugh not again with these things!” +2 vs +0  (11,14) he loses by 1 and takes 4 damage..down to 6 health he makes the disease check..(14) pass…

COMPANION PHASE

Gord gets to attack the Giant fly again (2,9) he loses but doesn’t take any damage

Orla seeing Gord in distress leaves the Inn and aids him engaging the Fly, she attacks +3 with Gords support vs the fly at no bonus (3,15) ugh this fly is an SOB, Orla is stung taking 4 damage
Giant flies were quite the nusiance, but easier to deal with than grim wolves!

Old Man feeling the need to get involved and start smashing at the fly with book about werewolves hes carrying around muttering about (14,11) and of course he hits and kills it with 8 damage!
The Little Boy goes up and starts poking the dead fly,

The Little Girl moves for the Ktichen to the front of the Inn to  join the others

Covin , Nicolan and Seb all head up stairs each moving to a different room

Covin find a clue in the first room.

Roll (20!!) This room is covered in discarded clothes that have been torn out of a wardrobe. All of the clothes are covered in red hairs. Increase Investigation Score by 2 (Orla). Make a Read
Runes Roll (TN8). If successful, the figure spots a pair of boots with strange embroidered
runes. These are a pair of Boots of Soft Tread. They may be worn by the figure, if it has an
item slot available. Alternatively, they may be given to any ranger or companion after the
scenario.

Covin read runes (2) argh,   INVESTIGATION SCORE now 9!!!


Nicolan finds an empty room with nothing of note


Seb enters the large room on the second floor and finds a clue!
Seb finds a Silver Dagger

Roll (15) A bloody hand print has been smeared down the wall, seemingly missing a finger or two. Increase Investigation Score by 3 (Covin). Make an Armoury Roll (TN6). If successful,
the figure finds a large silver dagger. The figure can use this dagger in place of its normal
weapons for the rest of the scenario, even if it has no item slots available, and doesn’t
normally use a dagger. After the scenario, it may be given to any figure that has an item slot
and can normally use a dagger.

Seb Armory (9) pass finds Silver Dagger

INVESTIGATION SCORE  13, COVIN IMMEDIATELY TURNS INTO A WEREWOLF
Covin turns into a Werewolf.


EVENT PHASE

RED KING (of course it is!)

For a moment, the moon seems to turn a deep crimson colour. Next turn, all grim
wolves and werewolves receive +1 Fight.


TURN 8

RANGER PHASE

I only activate Blackwulf in the ranger phase he is unaware of whats going on upstairs and decides to check the Inns storeroom

CREATURE PHASE
Werewolf Covin moves to attack Nicolan who is the Closet in the Next Room, Nicolan surprised starts screaming.
The beast attacks +5 vs +3 (9,8)    Nico loses by one but the Werewolf is +2 damage  for 16 total , Nicolan takes 5 damage
But he was already down 4 so he has 3 health left!



COMPANION PHASE

Seb, hearing the screams move into the next room and joins the combat, hes found a Silver Dagger and he will use it for the +2 fight making him +7 vs the Werewolfs +5 with Nicolans support..(17,6 ) oofff, well that will do it….

Seb back stabs the Wolf  for +2 damage with a total of 26!! – minus his 12 armor that 14 damage the Wolf lives with 4 and Keeps fighting

Sigurd – makes a double move upstairs but cant quite get into the fight…
Nicolan goes down hard and the hands of his friend and now werewolf, Covin, he's lucky to have survived.

The remain group is now outside the Inn waiting for orders.


EVENT PHASE


RED 8

A giant fly explodes out of the corpse of an animal nearby. Randomly select one
heroic figure. This figure should make a Move Roll (TN16). If successful, place the
giant fly anywhere up to 3” away from this figure. If the roll is failed, place the giant
fly in combat with the heroic figure.

Again with this this time its Orla and see fails the Move roll so shes engaged by another Giant Fly!!


TURN 9

RANGER PHASE

Blackwulf activates both Gord and Skuti this phase

Gord engages Giant Fly on Oral  , with her support hes +4 vs +0 (9,3) he wins with a 13, enough to cut that fly in two with knife for 7 damage

Blackwulf runs upstairs after Sigurd and the commotion but quickly finds himself stuck behind him as Seb is blocking the door fighting.

Skuti- passes…


CREATURE PHASE

Werewolf Covin  regenerates up 6 health goes to finish Nicolan, the Werewolf is +4 vs Nico’s +5 since he has Seb’s support  the Werewolf has regenerated 2 health and is is now a health of 6, They Fight! (7,18) Bladed and Claws flash! 
Nicolan falls taking a brutal 12 damage he is thrown against the wall, (Lycanthopy Will Check TN 8 Roll- 8, pass)


Now the Werewolf is still engaged with Seb , however it has a second action, Since it is actually Covin, I say to myself "is this really an evil creature?" NO I decide, he just infected so  I am bypassing the Evil creatures always choose to stay in combat rule and I have Covin push Seb 1’inch away and use his second action to jump out the window onto the roof so it can regenerate and hopefully get himself a few more victims!

COMPANION PHASE

Seb is going to try to make follow The werewolf out on the roof he need to make a climb check (TN10) failure means he slides off the roof and takes falling damage  Seb goes for it at +0 (13) and makes it…he reengages the Werewolf on the roof, but it take both moves so he wont fight this phase

Sigurd- follows Seb out the broken window on to the roof  he makes the climb check and also rolls a 13, he cannot reach the Melee…

Remaining Companions are out front of the Inn, wondering whats going on looking for Giant Flies.


EVENT PHASE

RED 4

A bone-chilling howl echoes all around. All heroic figures must make a Will Roll
(TN14) or receive a maximum of one action next turn. Additionally, place a giant rat
adjacent to a random corner of the manor house


Blackwulf +4 (5) fail
Sigurd +2 (8) fail
Gord+ 1 (10) fail
Skuti+1 (7) fail
Seb+2 (2) fail
Orla +3 (9) fail
Nicolan OoA
Covin turned Werewolf
Old Man +0 (18) pass
Little Boy +0 (11) fail
Little Girl +0 (16) pass

Whoa everyone fails but the Old man and Little Girl



TURN 10

RANGER PHASE

Blackwulf activates Sigurd and Skuti this phase

Blackwulf persues  the combat but with one action he only makes it to Nicolans unconscious body

Sigurd wants to join the combat but must make the Climb Check (5) he fails! Oof he slides off the roof , it s 4 inch fall so he just takes a straight  6 damage , Ouch!!

Skuti has one move he can hear the racket on the roof but can not see as it on the backside of the roof peak , he moves 6 inches to get a view  and is out of actions


CREATURE PHASE

Werewolf Covin is an expert climber so no climb checks for him, he also regenerates 2 health he is up to 8 He attacks Seb its  +4 vs +5 as Seb is wielding the Silver Dagger (11,11) Seb wins by 1,  the 16 becomes 18 thanks to Silver  its 6 damage the Wolf is alive with 2 health… he again pushes Seb off and moves to Climb off the Roof..

Giant Rat on main floor of Inn – moves toward Blackwulf can’t reach him

COMPANION PHASE
both these two ended up tumbling off the roof, trying to battle the Werewolf on the rooftop.

Seb tries to pursue the Werewolf, he makes his climb check (1) fails miserably and falls near Sigurd taking 6 damage ooof!

Orla moves toward the noise, get LoS on the Wolf but only has one action

Gord is now staring the Werewolf in the face, he gets his lucky knife out and throws at the Werewolf as its in range, hes only +1 vs the +4 (15,18) good roll but the wolf just brushes it aside..

The Civilans all run back into the Inn. (unaware there is a giant rat in there)

EVENT PHASE

RED ACE

Place a werewolf in the corner of the barn opposite the clue marker. If a werewolf has
already been placed due to a random event, place a grim wolf instead


I place a Grim Wolf in the Barn



  
TURN 11

RANGER PHASE

Blackwulf activates  Skuti and Sigurd

Skuti-  Fires and Arrow hoping to put the Werewolf down its has 2 health +3 vs +4  (8,12)  he misses , no luck shooting this game!
No luck with the archery for our archer this game..

Sigurd- gets to his feet and in a risky move re engages the Werewolf, he wont fight this phase


Blackwulf turns to head back downstairs at the Inn, to try to surprise the Wolf and runs right into that Giant Rat (16,6)
He squashes it..at is at the top of the stairs..
Blackwulf, chasing his tail here, ends up fighting giant rats..


CREATURE PHASE

Werewolf Covin regenerates back up to 4 health, Sigurd is at 6 health, its +6 for Sigurd with the Silver Sword vs +4 for the Werewolf (7,5)  Sigurd Wins with a 13..+2 damage makes its 15 vs 12 armor that 3 damage!,..the Werewolf lives with 1 health…it just wont die..

COMPANION PHASE

Gord , says screw this and joins the fight its almost dead..he attacks with his dagger with Sigurds supports its even dice at +4 each (16,20) Arghh!! Gord eats it in face taking 14 damage he is very Out of Action.. (Lycanthopy Will check TN 8 Roll 13, pass) That’s 2 for the Werewolf..
Gord try to play the hero and took his second campaign Out of Action as a result, luckily he made a full recovery

Seb gets himself up he has taken 7 damage himself he rushes to the melee hoping to get the killing blow on the Werewolf with the Silver Dagger and Support from Sigurd he is +7 vs +4  (16,15)  Finally! 
Seb gets the killing blow plunging the dagger into the skull of his old mate..for 13 damage..

(I should have had Seb go first but Gord wanted the glory….big mistake…)
Seb gets the final , killing blow


SCENARIO ENDS.

Survival Rolls

Gord (19) full recovery
Nicolan (15) full recovery

Treasure recovered

Silver Sword
Silver Dagger


Experience

5 giant rats, 2 swamp zombies, 6 giant flies, 1 grim wolf  x 2xp = 28
2 Werewolves  =20
Revealing Covin as the Werewolf = 20
2 auxillary companions and 3 civilians made it thru the scenario  =50

Total XP 108

Blackwulf total xp 1192  = goes to level 9, +5 to skills.

Progressions points

Sigurd 2 ..31 +4 to one skill. Its got to be Perception or Climb, not sure yet..
Skuti 2 – 32
Gord 1, -31

Orla 2,
Seb 2
Nicolan, 1


Epilogue

“With the werewolves slain and the remaining survivors rescued,  Blackwulf and his men move off into the night to finish their mission promising to send aid to help reinforce the village, friendships are made and Seb, Orla and Nicolan offer themselves as future companions. For now the Garrison must be rebuilt so the refugees return and Inn recover back to its former glory as a welcome area respite for travelers , Seb keeps his axe ready as his eyes are sharp as Grim Wolves still haunt the local woods.”

Pretty great 1st solo run thru for Bloodmoon,  started out a bit easy with so many characters, and the 1st werewolf going down so easily, then things went crazy at the end of Turn 7, a third werewolf or worse event draws with more Grim Wolves would make this a lot harder..looking forward to doing it again with  3 low level Rangers, that campaign will start up soon





 

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