Showing posts with label Osprey Games.. Show all posts
Showing posts with label Osprey Games.. Show all posts

Friday, February 15, 2019

Frostgrave, Frostgrave Wizards , Sprues Pics and more





Obviously if you been following me at all the last 4 months , I have been obsessed with Rangers of Shadow Deep an offshoot of big brother Frostgrave. Not really having anyone to play Frostgrave right now , Rangers was the perfect companion as its a solo game, Considering I am playing in day long Frostgrave event coming end of March, bout time I get some games and right after I finish my current Rangers mission expect some solo Frostgrave gaming right here.

The plastic wizards are out sculpted by Bobby Jackson of Reaper Miniatures fame, they just released the sprue pics in the current Northstar news letter. I blew the sprue pic up to 300 dpi as its not the best resolution but you cant least get better close up before it blurs out.

Looks like a pretty good kit, Ill have to get hands on and see what I can build before any final judgement. Overall I am super impressed with the Osprey Plastics, my favorite plastics since the old GW days

Both the Wizards Kit and the Wizards Conclave book are available now at Northstar.


Right Click , open image in new tab and you should be about to zoom in on it a bit

There's been alot of press on the new Frostgrave Book, The Wizards Conclave. a compilation book
of scenarios by a who's who of current game designers. Ill certainly review it when I get a copy, Ill be ordering the book and wizard kit ASAP.  Only reason I also wanted to mention it was the art
the Art in this book looks top notch, they are really raising the game with the whole Frostgrave line
(success has it benefits!)  also check out the cool alternative cover I found below.




Alternate Cover I came across be cool to release both..

Sunday, December 23, 2018

Rangers of Shadow Deep, Mission 1, Scenario 2. complete play- through.



Rangers of Shadow Deep, Mission 1, Scenario 2: The Infected Trees.


Moving right along Blackwulf and the boys continue their quest!

Updated Roster Sheets:







Intro:

“Examining the bodies of the zombies, along with the other clues from the village, left little doubt. The village had been attacked by some horrific species of giant spider, whose venom reanimated the dead. Thankfully, such creatures move slowly. Likely, they will have retreated to the nearest shelter to slowly feast upon the missing villagers. Your duty is clear. Taking just enough time to patch up your wounds, and make a quick pyre for the dead, you set off after the spiders, following their faint, but unique tracks. After nearly a day’s pursuit, the tracks lead into a small forest. Chances are the spiders are not too deep in the woods. You must find them, destroy them and any nests they might have made, and, if you are lucky, rescue any survivors.

The map, lower portion got cut off but you can easily tell whats going on  from the other photos


Preliminaries-  Blackwulf has Skuti make both a Track (6) and Survival (14)Checks.  The don’t arrive at the infected forest at any quickened pace but He does find some Farlight Leaf

Skuti consumes 1 dose Farlight Leaf  (+1 Shoot, -1 Fight -1 Will )
Thorvald consumes 1 does Haikwheat (+2 Health)

All die rolls are shown as (x)  combat rolls are (x,x) the first number always being the heroes

This mission last 10 turns

Rangers Start


TURN 1

RANGER PHASE


Blackwulf does not group activate any of his companions but does have open line of sight
To a spider near the center cocoon roughly 12 inches away he decides to fire his bow
(18,9)  final 20 to 9 ..12 damage to spider it's skewered and dead


The first Spider to fall


Blackwulf then moves 6 inches.

CREATURE PHASE

All Spiders advance their maximum (9”) toward the Heroes


here they come


COMPANION PHASE

SIgurd moves 6 inches and searches a nearby Cocoon (1) he finds the dead body of a village

Guthrum moves 2 and engages and oncoming foul spider.
Skuti drafts Blackwulf and can see an oncoming spider thru some trees it’s a difficult shot with intervening terrain, light cover and a hurried shot but he is embolded by the farlight leaf, he shoots (8,11) after modifiers equaling (11, 15)  and misses

Gord moves 6 inches to a Cocoon (7) and also finds the body of a dead villager.

Thorvald moves to guard Gord and waits

EVENT PHASE

RED 5




“Nest Tree. Place another next tree on the table, 12” from the center point of the table
in a random direction. Place one giant spider and one treasure token adjacent to it.”

Random roll puts this nest tree about 6” from Thorvald and Gord.

“As Thorvald moves to protect Gords flank , Oh Shite another one!” he points to new mysterious tree nest that has appeared.





TURN 2

RANGER PHASE

Blackwulf group activates with Skuti

Blackwulf realizes with the extra tree nest appearing that Gord and Thorvald are soon outnumbered he moves right 6 inches thru the trees and fires his bow at the newly appeared spider


I  have him choose to use his “Steady Aim” Heroic Ability here  (18,4) (+2 shoot +5 Steady Aim -1 move) equals a massive 24 to 4 win  minus the 8 armor, 16 damage to spider . Blackwulf has the dice gods on his side again he didn’t need the ability here and another Spider falls dead.

Skuti decides to break left and move 6 inches toward Sigurd and Guthrum…he also has a spider in his sights. (11,9)  Skuti is +3 shoot but -1 for the move so 13 to 9 he wins – 8 armor is 5 damage enough to also kill it,

The Spiders are no threat to the Rangers bows.

CREATURE PHASE

Spider is already engaged with Guthrum , it attacks (13,10) Guthrum is +3 fights so wins 16 to 10 , 8 damage to the Spider it is squashed

Spider moves 6 attacks Blackwulf  it get the jump on him 3, 14 or 14 to 6….Blackwulf armor is 11 so he take 3 damage from the Spider , but the Spider is also Poisonous!
Blackwulf is poisoned. 

Poison in RoSD is a rough, you are limted to one action, can only be healed by a full heal or items that specifically cure poison.

The other Spider moves twice into Blackwulf as well as he closer than Thorvald





COMPANION PHASE

Thorvald rushes to Blackwulfs aid.. the combat is now even at 2 vs 2, Thorvald swings his mighty hammer (15,16)  Thorvald is +3 fight so he wins with an 18 crushing the Bug.




Gord moves to the nearby tree nest and picks up the treasure token, he must wait to set the tree nest on fire






Sigurd moves twice to the next closet cocoon but must wait to search it



Guthrum drives ahead with a double move toward the western most Tree Nest


EVENT PHASE

NO CARD THIS TURN



TURN 3

RANGER PHASE

Blackwulf group activates Thorvald

Blackwulf attacks spider in combat with it…(8,6)  with +3 fight he wins with an  11 but its not enough to kill the spider, its still alive and fighting

Thorvald moves up and attacks (15,19)  Thorvald is +3 Fight but he gets +2 for Blackwulf in the 2 vs 1 scenario He wins 20 to 19..the Spider dies

CREATURE PHASE

No Creatures on the board at the moment

COMPANION PHASE

Sigurd searches the Coccoon. (15) He finds another dead body, wait its moving it shambles out of the Cocoon a ZOMBIE!




Guthrum moves 6 to to the Tree Nest and sets it a fire with a torch, up in flames it goes

Gord lights the tree nest he in contact with aflame as well Whoosh up it goes


Tree Nests up in flames


Skuti fires an Arrow at the Zombie that just popped out of the Cocoon by Sigurd (9,19) intervening terrain as well -1 he misses badly


EVENT PHASE

RED ACE

A spider appears at the near center Tree Nest!




TURN 4

RANGER PHASE

Blackwulf group activates with Thorvald

Blackwulf uses his “heal” spell to gain 5 health, since he is fully healed the Spider Poison is cured!

He then makes a second move to toward the center Cocoon

Thorvald moves 6 and waits to support Gord


CREATURE PHASE

ZOMBIE moves 4 inches into Sigurd and attacks! (18,20)  Sigurd is +3 fight he wins it by one Zombie armor is 12 but the rolls is high enough Sigurd Kills it


SPIDER moves 6 attacks Guthrum!  (16, 19)  Guthrum is +3 Fight so its Tied both figures take damage from a 19 ..Guthrum are armor 11 takes 8 damage and is poisoned, the Spider takes 8 damage and is split in two and killed, in a brutal fight Guthrum barely survives and is poisoned.


COMPANION PHASE

Guthrum  wounded and poisoned makes his way toward others  (moves 6)

Sigurd and Skuti also moves twice toward Tree nests




Gord searches the Cocoon he  is in contact with (11) Survivor! He finds a surviving villagers barely alive.








EVENT PHASE

NO CARD THIS TURN



TURN 5

RANGER PHASE

Blackwulf isn’t close enough to his companions for a group activation
He moves into contact with the center cocoon and searches it  (17)
He see movement but quickly realizes it’s a Zombie





CREATURE PHASE

The Zombie immediately attacks Blackwulf (1,11)  Blackwulf loses the fight but thankfully his armor saves him


COMPANION PHASE

Guthrum makes a single  move toward Gord , Thorvald and the Village Survivor

Sigurd  moves 6 into contact with the large tree nest and sets it aflame!

Thorvald double moves 9” toward Blackwulf to lend aid vs the Zombie but cant quite reach!




Skuti moves up 6 inches looking for Spiders

Gord with Survivor in tow move to the eastern most tree nest


EVENT PHASE

RED 2




SPIDER!, a Spider appears at the tree nest Gord in contact with







TURN 6


RANGER PHASE

Blackwulf group activates with Thorvald

For now he fights the Zombie alone.. (13,16)…with fight +3 the fight is a tie and both take damage from a 16 , Blackwulf taking 5 damage and the Zombie taking 4.

Thorvald enters the combat with his fight now +5 from the 2 vs 1 (16,1) the Zombie is obliterated






All the Cocoons have been accounted for


CREATURE PHASE

The Spider leaps from the tree nest to attack Gord (13,8) Gord wins with 14 sticking it with his dagger the damage is -1 so 13 vs 8 – 5 damage enough to kill it!






COMPANION PHASE

Gord returns the favor and lights the dead spider and its Tree Nest on fire with is Torch

Villager Looks on approvingly




Guthrum, moves 6 inch to the Villager

Sigurd makes a double move reach the last remaining tree nest

Skuti follows looking for Spiders


EVENT PHASE

NO CARD THIS TURN





TURN 7

RANGER PHASE

Blackwulf group activates with Thorvald

Blackwulf and Thorvald move toward the last tree nest

CREATURE PHASE

There are no creatures on the Board

COMPANION PHASE

SIgurd lights the last tree nest on fire




Gord, Guthrum, the Survivor and the Treasure Token all exit the board via the eastern table edge.




EVENT PHASE

RED 4

WEB, Random hero (Thorvald) becomes tangled in a web.


TURN 8

RANGER PHASE

All tree nest burned, all cocoons searched, Blackwulf group activates both Sigurd and Thorvald

Blackwulf moves 9 toward east table edge
Sigurd does the same
Thorvald rolls to escape web TN12 (13) +3 Str for 16 he does and follows suit




CREATURE PHASE

No Creatures Remain

COMPANION PHASE

All companions have moved or left the board


EVENT PHASE

NO CARD THIS TURN

TURN 9

RANGER PHASE

Blackwulf group activates both Sigurd and Thorvald

All three leave the board with a 6 inch move.




SCENARIO ENDS


EXPERIENCE

7 Spiders and 2 Zombies Killed  9 x 2 xp each = 18xp
5 Cocoons searched 5 x 4xp = 20xp
5 Tree nests burned  5 x 5 xp = 25xp
8 xp for no tree nests left on the table at the end of secenario
10xp for a survivor living thru the scenario

18 + 20 +25 +8 +10 = 81 XP total

All companions gain 1 Progression Point

Treasure Token = roll ( 13)  Weapon and Armor  roll (10)

Shield , Brightness (5) 

Not sure who is getting this yet, either Blackwulf or Sigurd

Overall thoughts:

A fun but seemingly easy scenario, despite again rolling exceptionally well for the swingy D20, (eventually my luck is going to run out right?) I feel like either there needs to be a lot more spiders Or the spiders need to be tougher OR potentially more events with undead villagers

Also again, my heroic abilities didn’t really need to come into play with the exception of Heal
I’m sure that will change as things look to get tougher quickly.

I am loving this game so I am going to keep cranking these out while I'm on Christmas Break hopefully at least one more before year end.  Happy Holidays folks.

Next up -Mission 2, The Beacon Tower, Scenario 1: The Bridge Guards

Monday, December 17, 2018

Rangers of Shadow Deep, Mission 1: The Missing. , a complete play through.



As I mentioned last time, I recently picked up Rangers of Shadow Deep by Frostgrave author Joseph McCullogh. Since I am painting Frostgrave guys for Adepticon it was time to give Rangers of Shadow Deep (RoSD) Mission 1  a solo play-through. One of the things I presume that is making this game popular ( for a small indie game that is pushing 2000 members in its private Facebook group) is that its both Solo and Co-Op -something that until the last 3-4 years when all these Heroquest type board games started making a comeback hasnt really been a "thing"


Since it has an open ended narrative (within the context of each scenario) and you can use ‘whatever miniatures” I find it to be a cross between OSR RPG played as a tactical miniatures game. With a very cool atmosphere that I’ll dub Tolkien or even Glen Cook-esque in its background I think that McCullough has got something unique here and a great companion to the player vs player action of Frostgrave.

While conveniently after decades of wargaming, I have most everything needed already painted for the game, what I mainly needed was too build and paint my Ranger and his men plus some various tokens, of course  I could have used existing figures but where's the fun in that right?

Speaking of Frostgrave ,The game mechanics in RoSD are similar if not identical to FG, you only use 20 sided Die for the game. I write this assuming the reader has a familiarity with how that game is played.


Here is my gang for mission 1


L-R Thorvald, Skuti, Blackwulf, Guthrum, Sigurd, Gord

My Ranger is simply known as “Blackwulf”

For my starting build I took 3 points in stats with +1 bonus  Fight, Shoot and Health
4 points in skills with , Deadly Strike, Deadly Shot,  Steady Aim and the Spell “Heal”
And 3 points in Skills which he puts points in 9 skills 6 with +3 and 3 with +2

I have 103 resource points for My companions (100 base +3 for my Leadership)
So I take 5 – 20 point companions ( your maximum companions in a solo game is 7)
Your companions, when 1st recruited are allowed a skill bonus or bonus skill of +3

My companions are

Sigurd- Man at Arms, Armory +3
Thorvald- Guardsman, Strength +3
Guthrum , Guardman, Survival +3
Gord, Rogue , +3 to existing Perception skill for +5
Skuti, Archer , Track +3

Here are the roster sheets

  






Mission 1 : The Missing


“It has been less than a week since the destruction of Lorenthia and the appearance of the Shadow Deep but, in that time, the world has seemingly gone mad. Reports of strange creatures, and evil, robed men are flooding in from all along the new border. Even with every soldier, ranger, and volunteer mobilized, the kingdom is stretched thin. Three days ago, a veteran ranger by the name of Aventine went out to investigate reports of an attack on a nearby village. She has not returned. Determined to find the missing ranger, you have gathered what companions you can and set off for the village. It’s an eight-hour hike over difficult terrain”

Scenario 1: The Deserted Village



“As soon as you came within sight of the nameless village, you knew that something wasn’t right. There was no sound of man or animal, no movement except for the gentle swaying of the trees in the breeze. Closer in, you could see bodies lying in the dirt and smell the stench of death. Undaunted, you covered your face and carried on. Whatever happened here, it was your duty to try to discover the truth, and, if possible, determine the fate of Aventine. You had just reached the center of the village, and were about to split up to search, when a horrible moaning sound came from all around"




 After table is set up (placing figures and clue markers) there is special rule where one figure makes a perception roll (TN 8), Gord, or Rogue with is +5 perception rolls an“11”
Which allows me to move one clue marker 6 inches to the rogue, I choose the one in the SE corner of the map

This mission ends on the end of the 8th turn.


TURN 1


RANGER PHASE

Blackwulf

Calls  for a group activation which will also activate  Gord and Thorvald

He sees a Zombie S shuffling toward them slightly more 10 inches away
He fires his bow at the Zombie eyeballing him (14,14,) with his +2 shoot he wins (hits)
(note: I show all D20 rolls as  X, X  with the Heroes roll always being first)
Arrow does  4 damage its not enough- the Zombie keeps coming.
Blackwulf decides to stand his ground. for the moment


Gord 

Move s 4” of his 7 toward a 1”  terrace wall of the large farmhouse - Gord want to climb over  the short wall and keep moving
( I don’t see any specifics in the book for things like low wall so please correct me if I off here)
Treating the Climb like a Jump 1 inch up and then  1 inch down for a total of 6 with his move of 7, he easily makes the check with a +5 Climb (if we use Jump rules it’s a TN 2) 
once over the wall. He sees a giant Rat and uses his throwing knife.  (13, 9) in his favor with +1 to his shoot for 14 he wins (hits)  throwing knives are -1 dam so 13- rats armor of 6 the Rat is killed.

Thorvald makes a double move toward the Zombie coming from the east table edge for a total of 9 inches.

CREATURE PHASE
The game started with 4 visible zombies and 4 Giant Rats on the board 

Zombie N moves 6 to heroes
Zombie W moves 6 to heroes
Zombie S moves 6 to heroes
2 Giant Rats move 9 inches toward Sigurd

Zombie E- moves  2 inches  into combat with Thorvald -they Fight  (19, 20) A 20 for the Zombie thankfully standard enemies do not do critical hits…Thorvald is Fight +3 vs the Zombies +0  = 22 to 20 , Thorvald wins  his Hammer is +2 damage for a total of 24 – the armor of 12 mean 12 damage for the Zombie or Thorvald crushes its head in dead.


Giant Rat 2 -moves 6 inches into combat with Gord and attacks ( 11,15) Gord being fight +1 Loses to the rat and is bit with his armor of 10 he take a whooping 5 points of damage from the Rat….( it latched onto his jugular??)  plus he has to make a Disease check at 5 health but rolls a 16 vs the TN 8

COMPANION PHASE

Guthrum- 

Sees the rogue is in trouble he moves  4” Climbs the Inch wall and enters the combat with the Rat and Gord (10,8) because Guthrum and Gord are both in Combat its a 2 v 1 so +2 to Guthrum's base +3 Fight 
Guthrum wins 15 to 8 ripping the rat off him and squishing it….



Guthrum to the rescue.., 



Skuti- fires and Arrow at Approaching Zombie W..(8,18) misses Doh,. Zombies and Rate Closing in he retreat Southwest toward the small farmhouse.

Sigurd- turns and Charges into combat with Zombie approaching Blackwulf exactly 6 inches away the fight (20,2)  critical for Sigurd , 1st of the game..that Zombies head comes clean off with the Critical (+5 damage ) its 19 damage!

I need some dead zombie tokens a headless one right in front of Sigurd here would be appropriate.

EVENT PHASE


RED 2-  two more Zombies appear at Southern and Western board edges


TURN 2

RANGER PHASE


Blackwulf -
Group activates  Skuti and Sigurd this time 
He the fires his bow at nearest Zombie W ( 7,17)  He misses Gah…he then moves 6 inches.


Skuti 

Turns and Fires 9” at the new Zombie who has just entered the board from the South. (19,18) hit shoot is +2  21 vs armor 12 = 11 damage An arrow in zombies eye socket, it falls over dead.

Sigurd moves twice toward the clue marker at the Small Farmhouses Livestock pen.




CREATURE PHASE

Zombie N moves 6 toward Blackwulf and Skuti

Zombie W1 moves 6  toward Blackwulf and Skuti   almost reaching them

Zombie  W2  only has LoS to Sigurd so moves 6 toward him but runs into rough ground doing only moving 4 inches..

Giant Rat reaches Blackwulf and attacks.. (15,11)  Blackwulf kills the rat easily
Giant Rat reaches Skuti and attacks..(19,13)  and he also kills the rat easily



Companion phase

Thorvald 
Makes a double move  from the east heading toward the Zombie N approaching the others

Guthrum 

Moves 5 inches thru the gate at the end of the terrace and then 3 into  SE clue marker
Revealed it is (roll 10) 

Mutilated Body. You discover a body with some strange bite marks that appear to have been poisonous. Make an immediate Survival Roll (TN6) to see if you can determine their nature.” coincidentally Guthrum is the guy with Survival +3  Rolling a 5 vs TN 8 he makes it!








Gord 

Moves 6 and the attempts to pick the lock to gain entry into the house.. Pick Locks +5 vs TN 8
Roll is a 10, and he’s got the door open.



EVENT PHASE

Red 6  - 2 More Giant Rats are placed out of Line of Sight of the heroes near the NW  Clue Marker





TURN 3

RANGER PHASE

Blackwulf 

Can only Group activate Skuti

Blackwulf has had enough of these damn zombies and charges into combat  ( 14,11) at Fight +3 that becomes a 17 -12 for Zombie armor = 5 damage..its still standing, He steps back from combat.

Skuti attempts to put Arrow into Zombie  Blackwulf just fended off ….13,12  His +2 shoot makes sinks the arrow but its only for 3 damage..another one is down!

After his shooting  attack  Blackwulf orders him to back off 6” toward  Sigurd


CREATURE PHASE

Zombie N turns and engages Thorvald  (9,4) Thorvald wins but with +3 the 12 means there no damage to the Zombie,  he stays in combat since he’s  turn is coming

Zombie W2 has line of sight to Blackwulf who is closer so it turns  making both its moves to enter combat.

Rats move toward nearest clue marker where they then get LoS on Thorvald and proceed 3 inches toward him.

                                                                                                                                                      
COMPANION PHASE

Thorvald 

in combat with the Zombie 7,14….with +3 his 10 still loses the fight with his 11 armor he takes 3 damage.


Sigurd 
moves 6 inches in to the livestock where he finds a clue marker  roll 18..Treasure..

Guthrum,  

Now that Gord has picked the  opens the door and enters the building inside a clue marker and a Zombie!  Of course…Guthrum  engages the zombie  (1,13) OFF  guthrum wiffs and the Zombie hits him fortunately its only for 2 damage



Gord- has a tough decision to make..go in and loot, or help in the fight…he actually can loot because he cant get around the fight without getting dragged into it.. his bonus with Guthrum is in the combat is only plus 3..Guthrum tell  him to secure treasure from Sigurd so he moves 9 leaving Guthrum to his fate 1 vs 1


EVENT PHASE

Red 5 – a Giant Rat is placed as near to hero as possible while still being in contact with building. In this case about  2 inches away from Sigurd!



TURN 4

RANGER PHASE

Blackwulf can group activate only Gord this turn..
Blackwulf engaged with Zombie Fights..20,17..Blackwulf 1st critical… 23 to 17 he lands a mortal blow doing 11 damage to the Zombie..he then moves 6 toward Thorvald
Gord  moves 9” getting contact with Sigurd to take the treasure token off him.

CREATURE PHASE
Zombie N vs Thorvald 14,8  Thorvald with a 17 does 5 points of Damage to the Zombie it keeps fighting!


Zombie in Large House Fights Guthrum 10.20  OOF  not Guthrums days he take 9 points of Damage having only 1 Hp left  they  stay engage
Giant Rat charges Sigurd 7,5  giving a Sigurd a 10 to win..against a Rat with 6 armor and 1`hp that’s enough to kill it!



COMPANION PHASE

Sigurd

Drops the Treasure Token for Gord to take and moves the Small Farmhouse door where he attempts to smash the door down- he does with a (12) vs TN8 -finding the building empty

Thorvald

In combat with Zombie near the well at the center of the board (15, 3)…his 18 total from his hammer pulverizes the zombie to paste with the needed 6 damage

Guthrum 

Goes for broke with his 1 hp  fighting on ( 7, 19 ) battling some evil dead type super  Zombie he goes down hard and is Out of Action
The first companion falls.

Skuti 

Hears Guthrums'  war cry  as he falls in battle . He sees he has astraight line of sight on the Zombie that put Guthrum down.  He fires an arrow. The shot is - 2 one for moving one from intervening terrain of the terrace wall and shootimg thru the doorway is giving the zombie some light cover. Skuti's shoot is +2 so its an even shot –(18, 5) Woot! 
Payback Skuti sinks an arrow into its skull putting the zombie down,,,
Dramatic and lucky---





EVENT PHASE

RED 9 DISEASE


"Any figure that is reduced to 0 Health during this scenario must make a Health Roll (TN16) or suffer from disease in the next scenario. Use a figure’s starting health to make this roll"

Ugh ..Looks like we be rolling for Guthrum so far in the post game



TURN 5
Only rats on the board..4 clue markers need uncovered.

RANGER PHASE

Blackwulf cannot group activate anyone as he is more than 3 inches from any companions

Blackwulf sees those couple rats headed his way and decided to try his "Steady Aim" ability to take one out with his bow . Steady Aim is +5 for a total of +7.. he shoots  19,18 ! hah -he didn’t even need it that Rat is skewered dead.


CREATURE PHASE

One rat moves toward Blackwulf his short to reach him with a double move by just over an inch.

COMPANION PHASE

Skuti 

Moves inside the  Large Farmhouse with 9” for a double move he is short of the Clue marker.

Gord  
Picks up the Treasure Token that Sigurd was carrying to move toward the  table edge..he is about 2 inches away from leaving the board

Sigurd 
Moves North toward the Ruined Farmhouse and its clue marker

Thorvald 

Moves to the stone farmhouse and smashes down the door  +3 vs TN 8 rolls a 16
Door flies open inside is a Zombie and a clue marker!

Event Phase

RED 7 


Collapse. One of the buildings, determined randomly, collapses. Any figure in, or within 2” of the building, suffers an immediate +4 attack

I roll randomly it’s the ruined farmhouse that no one is currently at , we are lucky


TURN 6

RANGER PHASE

Blackwulf cannot group activate anyone as he is more than 3 inches from any companions

Blackwulf fires his bow and the approaching rat.. (10,7 ) winning with a 12 for his +2 shoot enough to kill a rat…
He then moves toward Thorvald



CREATURE PHASE

Stone Farmhouse Zombie engages Thorvald  (2,5)  with Thorvalds +3 fight we have our first tie both figures deal damage but because of the low rolls armor blocks damage to either figure

COMPANION PHASE

Thorvald 

fights on!..(8,3)  he wins with an 11 but against armor 12, its going nowhere

Sigurd

 moves 9 toward NW clue marker, and just reaches it!
We roll a (5)  he finds a survivor hidden in the bushes near the stone wall!

Skuti 

finds the clue marker in the large farmhouse

He rolls a (15)  ..Herbs. we will find out what they are later.

Skuti can make a second move back toward the door of 3 inches

Gord

 leaves the board with a treasure token secured!

Gord , securing the treasure thats what Rogues do...

Event Phase

Red 3  just as things seemed to be slowing down  Two Zombies show up. One North and South from center table edge..

TURN 7


RANGER PHASE

Blackwulf can group activate with Thorvald this turn

 He moves and joins the combat with Thorvald  attacking with +5 from the  2 vs 1 bonus, (18,3 ) off comes the zombies head at 23 to 12 equaling 11 damage


Thorvald
Then  enters the small cottage and reaches the clue marker rolling “1”
He finds the body of lost ranger Aventine he makes an armory roll and rolls a “4” failing
He doesn’t notice her sword…Hes too obsessed with his hammer I guess oh well.



They find the missing Ranger- Aventine.


CREATURE PHASE

Both Zombies have Line of Sight on heroes and move toward the with double 6” moves.

COMPANION PHASE

Sigurd 
Engages the oncoming Zombie with some encouragement he gets the Survivor to join in so he can get the combat bonus..(17 ,1 )  the zombies are going down hard  with the +5 that’s 11 damage another Zombie dies

Getting the survivor in the battle probably not the best idea..but it worked.

Skuti  

Fires an arrow at the oncoming Zombie  20,14 the is -1 for intervening terrain but its still a critical another dead zombie
(its not lost on me I am getting very lucky here, I watched some other play throughs of this mission that didnt go so well)

Lets hope Skuti continues to be so lucky, somehow I dont think  so

Event Phase

RED 4  Zombie…I place a Zombie on the Last Clue marker.


TURN 8

RANGER PHASE

Blackwulf can group activate Thorvald only.

 Blackwulf moves around the corner of building he can see the last clue marker but cannot reach it with a 9’ move  so he moves his full 6 and shoots his bow. (6,12) missing.

Thorvald moves out of the building and  right next to Blackwulf with a double move.


CREATURE PHASE

Last Zombie moves to engage Blackwulf, Thorvald snaps to the Combat (3, 6)
With +5 win the combat with a 8 and we don’t damage it but push it back.


 COMPANION PHASE

Sigurd 

Leads the Survivor toward the town well to reunite with his companions



Skuti 
Moves around the large farmhouse taking unlikely potshot at the pushed back Zombie
Intervening Terrain and light Cover..(12, 20)   , a miss Zombie brush arrow away like a fly.

EVENT PHASE

RED ACE

FOUR more Zombies show in original starting positions…

lucky for me the games ends here ..when Sigurd returns with the Survivor and knowledge of Aventines fate  uncovered  The Ranger and his companions sneak out of the village to rendezvous with Gord, rather than battle the seemingly endless horde



Scenario ends where it began. now lets get out of here......
SCENARIO ENDS

EXPERIENCE

•  +2XP for each giant rat or zombie killed.
7 Giant Rats where Killed.   =14XP  10 Zombies where killed  = 20 XP
• +6XP for each clue marker uncovered.
5 of 6 Clue Marker where found   =30 XP
• +12XP if Aventine’s body is discovered.
  Her Body was Found = 12 XP
• +5XP if Aventine’s sword is recovered.
The Sword was not = 0XP
• +15XP if a survivor is found and lives to the end of the scenario.
One Survivor was found and lived = 15Xp
• +6XP if the tracks are discovered and their nature successfully determined.
No tracks where found =0XP
• +6XP if the mutilated body is discovered and the nature of the bite marks successfully

     Yes Body was found and spider bites determined  =6XP

TOTAL XP = 97
Not enough to make it the 1 level, 3 point shy …

Out of Action Characters

Guthrum

 Rolls a (7) on the Survival Table "Close Call"

loses all non standard equipment (didn’t have any) but recovers normally,…

DISEASE Check - with 12 Health Guthrum needs a 4+ and rolls a 10…not Diseased.

Treasure Table

I Rolls ‘3’  =Gold and Jewels, I know idea what these did…nice
tough call as I could give Guthrum his Progression Point he's losing from going OoA but I think
 Ill be taking the 10 XP, 
Blackwulf thank yous for level 1

Herbs and Potion

  -  Roll 8. one dose of Haikwheat

Blackwulf the Ranger XP 107
Level 1  -SKILLS +5

1 Progression Point
Thorvald
Sigurd
Gord
Skuti

I am liking this game a lot,  the FG mechanics are clean and not fussy, I found myself looking for a few rules here and there based one things I am used to that weren’t there. Game balances the simple with the fun,  only concerns were I only used one of my Heroic abilities , I might of the picked things that are more useful  (come up more often) but we will have to see how that goes, This scenario good have been a lot harder had that Red Ace come up turn 5 or 6 and I had not had as good rolls , it a whole different ballgame.


Companion Reorganization Phase - at the Tavern

Blackwulf -"YOU WOMAN, GET BACK HERE WITH THAT ALE!"



Next Up Mission 1: The Missing -Scenario 2: The Infected Trees




 

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