Skeletons by Games Workshop, Tomb of Horrors Mummy by Gale Force 9 |
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I have alot of projects going on right now after a long glut and absence from doing all that much
Chronicles and commentary on my miniature gaming, modeling and painting.
Skeletons by Games Workshop, Tomb of Horrors Mummy by Gale Force 9 |
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Posted by JPL at 2:00 PM 2 comments
Labels: Dungeons and Dragons, Hirst Arts, Reaper miniatures
I painted a bunch of figures since last September , here thes antagonists from a bunch of differentD&D games we ran, its about 50 models, then I have about 20 Adventurer types, and then a couple dozen figures from the game Zombicide. All in all Im somewhere around 100 figures, which is alot given my
Ogre by Reaper Minatures |
Bloodhoof Minotaur by Reaper Minatures |
The Minotaur was a TPK machine in our B2 Keep on the Borderlands game
Owlbear from Otherworld Miniatures |
The Classic Owlbear from the inside cover of B2 Keep on the Borderlands, The kids didnt stumble into his Den,
Goblins by Reaper Minatures |
I hope they make more poses of these guys and out of the newer plastic material Reaper is using, I've gotten lots of use of them, Keep of the Borderlands, Village of Hommlet and now Barrowmaze.
Kobolds by Reaper Miniatures |
Giant Frogs and Giant Crocodile by Reaper Miniatures |
Giant Crayfish by Otherworld Miniatures, Green Slime by Reaper Miniatures |
Posted by JPL at 10:38 PM 1 comments
Labels: Dungeons and Dragons, Otherworld Minatures, Painting, Reaper miniatures
Folke Hillsharp - Human Ranger
Grond Mudrock- Half Orc Fighter
Brother Hammond- Human Cleric
Swift Felhand- Human Rogue
Vatanis Darkwhisper- Tiefling Warlock
Scenario
Directly after the ambush on the road the Heroes proceed
directly after the lone goblin that feld
in order to track it back to the goblin hideout. They lead the Oxen and Cart deep into the
woods until its far enough away from scene of the battle that corpses there
which be much more attractive to scavengers than their pack animal. Between Folke the Ranger and Swift the Rogue,
they had no problem following the tracks
on the rough trail and avoiding both Snare and Pit traps sets for unwanted
interlopers. Brother Hammond remarks, “
they really dont want anyone here, this might be more than just goblins” The trail soon starts to parallel a stream
and both shortly lead to a small clearing in the side of large forested hill.
The stream flows directly from inside the hill out of the mouth of a cave .
Along the side of the stream is a dry path leading into cave. Thick trees and
shrubs are everywhere.
2. Goblin Blind
Vatanis Steps across stream eldritch blast 13+5 =18 hit Damage 8+5 = 13 Goblin dies BOOM
Folke moves over 25 feet and engages the second goblin
Longsword 14+ 3= 17 hit damage 5+1 =6
Made short work of these two |
Brother Hammond moves over uses his sling, misses
Swift shoots a crossbow bolt, misses
Grond moves over and gives it an unarmed strike. Wanting
to not kill him but knock him cold.
14+5...hit. 4 damage – KO’d
Heroes take a short rest in the blind area the goblin
sentries where using, tying the goblin up
Folke ranger who speaks goblin (the only one who
does)
Folke asks him the basics of whats inside. A Folke isnt a very charismatic guy at -1 but
I give persuasion check with advantage because Grond is pretty scary and I have
roll intimidation and he gets an 18 +1 or a 19
Folke gets Persuasion check with advantage nets a
15 which good enough for a moderate challenge so I would give the
Heroes Some basic info here.
Hes told over about a dozen goblins, about the Bugbear leader and wolves inside the entrance,
No Torches- Grond with his darkvision leading the way..Grond also has a +3 in Animal Handling he’s going to try to get the those wolves to be calm with some of his rations in his pack
3. The Kennel
Goblin on the bridge, sleeping maybe? he never saw the heros,, Grond feeds the wolves his rations in the Kennel |
Initiative is rolled
17 Vatanis
14 Folke
13 Goblin
9 Grond
6 Brother H
4 Swift
17 Darkvision
can see the Goblin about 30 feet away
and above him He fires and Eldritch blast
12+5 =17 hit and 9 damage kills bridge goblin, I’m not sure if Eldtrich Blast
makes any noise so I can ‘t judge if the spell or goblin gurp as he died would
alert anyone, since there are no other gobin within 50-60 feet of him, running
water the wolves making noise, I’d rule no.
Vatanis and Grond also see the Western passage and decide to check it
out.
Grond decides, (since he can see in the dark) to climb the western passage seeing the ledge about half way up the slope
This is a terrible idea as he is 300 Lbs and the thing collapses
as he reaches the mid point , he of course fails the Dex save (6) and tumbles
down bloody taking 6 damage...they decide to move on from the Western Passage
for now.
Climb up to the bridge |
Smelling Smoke heading that way |
6. The Goblin Den.
Confident, that they dealing with lowly goblins..the
heroes enter the room brazenly looking to fight
initiative is rolled
19 Grond
Immediately
bellows into the roll and attacked nearest Goblin (20- oof..Critical) does 10
damage to the goblin putting it down hard
Grond and Vatanis have already killed two goblins where Yeemik , the leader wants to parley |
14 Swift uses a “dodge “ on her turn moving past two goblins to the top of the stairs , she takes 2 attacks of oppurtunity at disadvatage and avoids both as the Goblins roll a ‘2’ and a “7”
14 Vatanis uses his Eldritch Blast hitting the goblin in
the center of the room and blowing him to little goblin pieces..with a 14+5 =
19 then a 9+3= 12 damage
14 Goblin bow
shoots at Brother Hammond whos standing in front of him rolling a 10 =4
=14 , ahit on the Cleric for 5 damage..
12 Yeemik , Goblin Boss action to grab the wounded prisoner Sildar Hallwinter, and put his knife to his throat and force a parley .
Combat Stops
When at Sildar weakened urging, Folke says “No deals”...and nocks and arrow
in his bow...
17 Folke throws
down his bow realizing he’s got no safe shot without hitting one of his
companions , he moves quickly up the stairs and engages a goblin with his longsowrd in two hands..(13+3) =16
Hit! Damage 7 +1 = 8 the goblin is
down..
17 Goblin attacks
Grond 13 +4 = 17 vs AC 19 miss!
Brother H,
tries to save the dying Sildar with a stablize medical check DC10, Roll 12 + 5 Medicine =17 Success.
12 Yeemik Charges Swift attacking with he’s got left
bleeding badly 17+4= 21 Hit Swift takes
5 damage...
10 Vatanis hit bow goblin 10 +5 \with blast but only 5
damage
9 Goblin killed by Folke
7 Goblin w/bow shoot back at Vatanis 9 +4 =13
Hit Vatanis takes 5 damage!
4 Grond Follows up the Goblin attacking him with his axe Roll 11+5 =16 hit damage 5+3=8 damage the goblin falls
Round 2.
18 Swift shoves her dagger into Yeemiks face
...14+5 = 19 , into his eye socket GoT style the result 3+3 =6 damage finishes
him..
Swift our rogue finishes off the Goblin thug with her dagger |
The Last wounded Goblin Throws down and surrenders as Folke
moves in to finish him.
7. Twin Pools Cave
Vantanis 12
Brother Hammond 18
Grond =4
Folke = 9
Combat begins
18 Folke Shoots at
the Gobin across the pond 1+5 miss, fitting I am forgetting it dark and he
really can see that far
15 Goblin A 6
Killed by Swift crossbow..
12 Grond Charges Goblin bowman B...5+5=10 Misses...
8 Goblin B Goblin tries to flee scary half orc to warn
his companions in Klarg’s Cave
Grond gets an attack of opportunity.. 3+5= 8 Miss
Goblin here ducks and evades running into Klargs Cave |
Goblin B scurry's up the stairs into darkness.
6 Brother Hammond Holds..
5 Goblin C shoots
and arrow at Grond...7+4 = 12miss
1 Vantanis From
Vantage point on bridge, Darkvision 55 feet away eldritch blast 11+5= 16 hit... Damage 9+3=
12....gobin is blasted against back wall KIA...
Just silence and the roaring waterfall
8. Klargs Cave.
Klarg and three goblins and his pet wolf, lie in wait to
ambush the heroes
Staring into a dark cave and they know the bad guys are in there |
I decide I’d roll hide on each of the cave dwellers and
check against a perception check of each
hero. I thought about giving them
advantage on the check, but since its unfamiliar and dark, just left as is..
Stealth check
Klarg 17
Goblin A 8
Goblin B 18
Goblin C 15
Wolf 14
The Heroes charge into the dark cave, Grond and Vatanis
leading the way looking for goblin with their darkvison
Folke lights torch in his off so they other can see..
Perception Checks
Vatanis 14
Swift 11
Folke 13
Brother H 11
So Klarg and Goblin B get a surprise attack round 1.
17 Vatanis
15 Klarg -Steps out of darkness and clobbers the surprised Grond. Roll 10+4 = 14 a miss..Gronds heavy armor saves him..
12 Goblin c
11 Goblin A
10 Wolf
6 Brother Hammond
5 Grond
3 Goblin B -Shoots and arrow point blank into Gronds back side.. 12+4 = 16 miss
Round 2
17 Vatanis uses
his action and a bonus action to throw a
hex on Klarg and tries to follow up with an eldritch blast but misses..
15 Klarg tries to hit Grond again..19 + 4 = 23 a hit… 11 damage puts Grond down to 5 hp…ouch
14 Folke moves in and joins the melee against Klarg with his longsword ..17+3 =20 a hit!.. but only 3 damage to the bugbear..
12 Goblin c Fires a bow and Vatanis 16+4= 20 a hit… Vatanis takes 5 damage,
dropping to 7
11 Goblin A moves into melee with Vatanis stabs him with
his spear misses (3)
10 Wolf the wolf
does the same coming around 7=4 =11 barely a miss on the warlock.
5 Grond lays into the Bugbear with his Battle Axe but the Bugbear easily blocks the attack (roll 3)
3 Goblin B drops back agains the wall and Shoot at Grond in melee and tries to bring him down 15 + 4 =19 a hit and the 5 damage pierces the Half Orcs armor and he falls to the ground with 0 hp
17 Vatanis dealing with being attacked by a goblin and
the wolf , gives the wolf a smack with his staff 17+3 =20 a hit and 6+1 =7
damage puts the wolf down..
15 Klarg follows up on Folke the Ranger since Grond in
down.. 6+4 =10 not enough he misses
Round 4
17 Vatanis needs to get this goblin off him and attacks with his Staff.. but just cant connect with a (9)
15 Klarg.. with his wolf dead, and and one goblin down , he's thinking of retreating can he risk a free strike from the ranger and escape to wolves via the chimney? He see’s the Warlock is hurt badly, the big half orc is down…, victory lies by taking this ranger out..one more- chance he thinks , attacking Folke in rage looking for blood.. 14+4=18 HIT
Folke is blindsided taking 11 damage but the Ranger still
stands with 9 hp left
14 Folke , attacks..14+3= 17 a hit..for 4 damage…Klarg is wavering and will flee if he gets to go again.
12 Goblin C already dead by Swifts Crossbow
Center two skull tokens are the fallen Vatanis and Grond, note the next photo. |
10 Wolf Killed by
Vatanis in round 3
6 Brother Hammond engaged Goblin C , he using his bonus action to throw
and healing word on Grond he gets a,lucky roll and brings him to his feet with
7 hp , he then smashes his staff in the goblins face..just hitting him with a
12+3=15
But only doing 2 damage
5 Grond revived by
the Cleric brings his axe down on the unspecting Klarg..with 11+5=16 its hit
and the shocked Klarg..takes 6 damage with drops him to his knees and 0 hp
Grond popping back up thank to the Clerics "healing word "(best new spell in my opinion) and finishing of the Bugbear. |
3 Goblin B sees
Klarg fall and jumps into the Chimney escaping….(he also frees the bound goblin the heroes left out side the cave entrance)
Round 5
Encounter Ends
This was fun little scenario, I was hoping to see the bugbear
flex his muscle a little more but he didn’t get the rolls..
In the end here the Heroes gather up Sildar Hallwinter , 1 goblin
prisoner while two other Goblins escape and will eventually get to Cragmaw Castle
and alert the occupants there. The heroes collect a variety of coin for loot
including 2 potions of healing and make their way back to their Ox Cart the road and on to the town of Phandalin.
Heading to Phandalin |
The actual session.
The kids, made friends with the Wolves, did at first avoid the flood trap…and convinced Yeemik that a gem they had was worth 500gp when its was but a bauble (natural 20 persuasion check ) and bought Sildar back….spotted on the way out ,the flood was released. One PC was taken out but quickly healed. Klarg and his goblins were alerted and chased them out of the Cave, they fought at cave entrance where it was fought to a draw with the characters offering a parley with Klarg at 5hp all him goblins dead and, his wolves from the kennel turned against him. All the PCs badly wounded but standing, Klarg agrees to let them leave, and fight another day, but then Yeemik and his gang of goblins show up and seeing Klarg weakened with no support , attack and kill him while the PC’s flee into the forest with Sildar saved and two of the kennel wolves as new pets.
A second session followed with the Kids PC’s in Phandalin
just exploring and meeting people.
Next up.
I am going to run the Redbrand Hideout encounter next with
my skirmish crew here and see how that plays out, before we get to it in the
actual game, which I have no idea when that will be.
Project info-The Cragmaw Hideout board is made from 5 layers of XPS insulation foam , I used two different hot foam knives to the cut shapes , both being wands of different lengths. I printed the map in a couple different pieces at full scale and cut out the interior and traced the interior for the cutouts, it was assembled after the foams cuts due to the varying elevations, then detailed after it was fully assembled and glue dry. The cavern bits are all Hirst Arts casts and the water effect is old school glue and tissue paper but since its 2020 I used modge podge. paints are all basic craft paints , some woodland scenics terrain pigment . It is unlikely I will ever use this board again, so if you are interested in buying it please email plastic.legions@protonmail.com...it will probably end up on ebay eventually.
Posted by JPL at 9:22 PM 3 comments
Labels: D&D 5e, D&D Battle Reports, Dungeons and Dragons, Otherworld Minatures, Reaper miniatures
I’m running 5 characters as that’s what we will be running in the session and characters are starting off at level 2 because I am going to level them up as a milestone before they hit the road. After watching several good ‘advice” videos on running the game , it seems it still no fun to die in the first 20 mins of the game as a 1st level noob -even all these years later.
I wont be using a grid, while some of my terrain is constructed with a built in grid, much isnt , I've been doing this long enough that I can accurately measure 1"-5' scale without need of a grid.
Grond Mudrock- Half Orc Fighter
Brother Hammond- Human Cleric
Swift Felhand- Human Rogue
Vatanis Darkwhisper- Tiefling Warlock
Hired to deliver a wagon full of supplies to the small mining town of
Phandalin. The group’s employer is the dwarf Gundren Rockseeker who with his
companion Sildar Hallwinter, rode out ahead of the group the previous day to arrange for the sale and delivery of the goods. About a half day into groups journey , they stop to find what appears to be the pairs horses, dead – blocking the road.
Goblins- are the bad guys in the scenario, weak and cowardly they are alot tougher for low level characters in 5e because of the action/bonus action mechanic, the can attack, use stealth and hide all in the same turn , so they are not excellent at hit and run tactics.
Set up
Since the Character are level 2, I have increased the
difficulty by adding two things”
+2 Goblins to a Total of 6
The goblins automatically all have Surprise on the Heroes
the 1st round.
I unfortunately don’t have any dead horse models sans riders
so the overturned cart is the scene of the fight while
Combat begins as soon as the PC’s approach either of the
clue markers to investigate the dead horses
ROUND 1
Our Rogue , Swift triggers the Ambush by investigating the
saddle bags on one of the dead horses ,
Initiative is rolled
21 Swift Felhand, Rogue
20 Goblin #1 bow
16 Grond Mudrock, Fighter
16 Vantanis Darkwhisper, Warlock
15 Goblin # 2 bow
13 Goblin # 3
11 Brother Hammond, Cleric
10 Goblin # 4 bow
9 Goblin # 5 bow
7 Folke Hillsharp, Ranger
6 Goblin # 6
Goblins # 1 and # 2 are on the hilltop to the upper left of the wreck , they both have bows and will shoot and then hide, they have advantage due to elevation shoot at the closest hero, Grond our Half orc fighter, who is 60 feet away . Grond is going to get +2 to his AC due to “half cover” from the Wagon
Goblin Hides Roll 7
+6 = 13
Goblin # 2 Fires an Arrow with Advantage Roll 17+4
= 21 vs AC 21 hit!
![]() |
Grond gets hit early and keeps taking the hits, he's the only one thats damaged. |
Grond takes 5 damage.
Goblin then Hides Roll 17 =6 = 23!!
Goblin # 3 charges out some nearby brush Dashing behind the Cart opposite Swift and
Grond,
He will also try to hide under the cart and just out and
attack anyone passing by , due to the proximity of the PC’s I give him a disadvantage
(lowest of two dice) he rolls a 10 +6 = 16
Goblins # 4 and # 5 are on lower right side on a hillslope
Goblin # 4 has a shot at Swift , I give her half cover due
to the trees, so shes AC 16
He shoots Roll 1, Miss
Hides 6 +6 =14
Against AC 16
Roll 9 + 4= 13 miss!
Hides 10+6 = 16.
![]() |
Goblins , bad aim.. |
End of Round.
ROUND 2
(Numbers are Initiative)
21 Swift Felhand, The Rogue she has a dagger, shortsword,
light crossbow and leather armor.
goblin #4 is hidden on a 16, she must make a perception check
against that at +4 , Roll 20 +4 +24…and
spots him easily.
Swift ‘s action is to shoot her light crossbow and Goblin # 4 who
fired at her roll 18+5 =23 , even giving the goblin the same +2 she got as half
cover that is a Hit.. for 8+3= 11
piercing damage,,,that goblin takes in the face and drop dead…1 down.
She then can take a bonus action which is to DASH past Folke
the Ranger to heavy cover and engage the Goblins on the big hill
![]() |
The rogue with the 1st of 2 kills, no backstabbing necessary. |
20 Goblin #1 bow
Comes out of Hiding to take another shot at Grond,, 9+4 =13
versus AC 21 with cover. MISS
he hides again 18+6..=24 !!
16 Grond Mudrock, Grond has a Battle Axe, 3 Javelins, Chainmail and Shield.
Grond has had enough and is going to charge the hill, his action is too DASH 60 feet up the hill and right into those
two goblin bowman , though they are hidden and he cant see them even with great spot roll of 18 they are
hidden on a 23 and 24
16 Vantanis Darkwhisper
has a staff, dagger and wears studded leather armor.
Has cover from the wagon between himself the hidden archer
on the low hill, He sees the Goblin jumping up and down trying to draw
attention to itself 80 feet away , he uses his bonus action to cast HEX, and
then follows it up with an Eldritch Blast
roll 6 +5 =11, but against AC 17 with cover that’s a miss
15 Goblin # 2 bow
Comes out of hiding and shoot grond almost point blank roll
20+4 = 24 Critical hit! Ooof!
Grond takes 10 damage
from a goblin arrow.
Goblin tries to hide but at disadvantage this time Since
Grond is right there..
Roll 2=4= 6…he’s attempt to hide is terrible..all the
characters passive perception will see him
13 Goblin # 3 realizing he isn’t going to get anyone to fall
for his ruse..DASHs up the hill and into mele with the badly wounded Grond he
cant attack he used his full action to engage
Healing Word with a 60ft range is going to be handy. |
11 Brother Hammond
Our Cleric who was driving the supply wagon , has a quarterstaff, a
sling and wears Ringmail under his robes…he immediately use DASH to head toward
Grond who is in trouble with low Health. He get within 50 feet of Grond and uses his
bonus action to cast Healing Word which heals Grond for 5 Hit Points!
10 Goblin # 4 bow DEAD- Crossbow Shot, Swift. Rnd 2
9 Goblin # 5 bow
Takes and another shot at Folke the Ranger 11+4 =15 vs AC 16 , miss just barely
The goblin moves 30 feet behind the large treeline and
hides 7+4= 11..
It misses.
6 Goblin #6 moves up to the wagon keeping heavy cover
And hides hoping to sneak up on someone next round, Hides 10+6 = 16.
End of Round
ROUND 3
21 Swift Felhand
Her action is try to shoot the terribly hidden Goblin# 2 who hit Grond with the Critical, shes got a clean line of Sight Rolls a 11=5 for 16 vs
Ac 15 then rolls 10 damage,
![]() |
More lucky crossbow sniping from the Rogue., she actually has the "lucky' feat..didnt need it. |
Shes got two kills…
20 Goblin #1 bow
Comes out of hiding to engage Grond on the hill as they now
flank him on the hilltop and have advantage in their attacks, Attacking with Advantage the Goblin gets the
second critical hit of the game on
poor Grond doing 10 damage, Grond is
barely standing at 2 Hp
16 Grond Mudrock
![]() |
Finally some payback. |
Grond Responds with an attack on Goblin # 1 from his battle axe roll 10+5
vs AC 15
HIT!, 11 Slashing Damage cuts the Goblin down..
16 Vantanis Darkwhisper
![]() |
Hex and Eldritch Blast = Vaporized Goblin |
Vantanis moves up 30 feet
make a perception check and rolls 20..he seems him easily and
corresponding Eldritch Blast is a hit with 17+5 for 22! With this goblin already being Hexed by Vantanis last round..the extra D6
basically vaporize this goblin with 16 damage!
15 Goblin # 2 bow DEAD-
Crossbow Shot, Swift. Rnd 3
13 Goblin # 3 At this point this Goblin would normally try
to flee but its engaged with Grond whose barely standing so he attacks 19+ 4=
22 , Grond takes 5 damage and collapses.. Goblin Runs off over the hill and
hides badly with a “6”
11 Brother Hammond
Again the Cleric uses DASH to reach the fallen Grond, and
his Bonus action to cast Healing Word again and healing him 5 points again
bringing back to 2 Hp
10 Goblin # 4 bow DEAD-
Crossbow Shot, Swift. Rnd 2
9 Goblin # 5 bow moves Hides again 22, Flees combat
this was the smart goblin, he ran. |
7 Folke Hillsharp
quickly moves 30 feet to get a line of sight on the fleeing goblin # 3 that put
Grond down, since the goblin is fleeing , unhidden and he has clear LOS I give Folke advantage on the shot, he rolls a
16 +5 for 21 vs AC 15 a Hit, and 8 damage
just puts the goblin down.
![]() |
Very classic fantasy, shooting the fleeing guy in back as he runs away to warn the hideout, though one still got away |
6 Goblin # 6 DEAD- Eldritch Blast, Hex, Vantanis Rnd 3
End of Round.
Combat Ends -Quick Recap
So 3 Full rounds in real time that battle lasted less than 30 secs, Goblins opened fire via
Ambush, wounding Grond.
Swift Immediately returned fire killing the goblin shot at
her and moves to cover.
Grond Charges the Hill he was ambushed from , splitting the
two goblins who were moving to melee shaving one follow him to engage
while the other was blown to bits by Vantanis
3 goblins on the Hill engage Grond where he takes two critical hits, he kills
one of them, Swift shoots another, Despite Brother Hammond stepping up to
support Grond with some Healing the
third Goblin manages to put Grond down but flees when Folke the Ranger puts an
arrow into hits fleeing backside from about 80 feet killing him , Brother
Hammond heals Grond before he even needs to begin making death saves while the last goblin in good hiding position flees,
and sulks off back to the hideout.
The Ranger then finds the Trail to the Goblin Hideout.
Nominibus Mortuorum
Cragmaw Tribe Goblins.-
#1 DEAD- Battle Axe, Grond, Rnd 3
#2 DEAD- Crossbow Shot, Swift. Rnd 3
#3 DEAD- Shot in the back while fleeing, Longbow, Folke. Rnd 3
#4 DEAD- Crossbow Shot, Swift. Rnd 2
#5 Escaped/ Fled
#6 DEAD- Eldritch Blast, Hex, Vantanis Rnd 3
Final thoughts , smooth and
fast, I was using an online die roller and they sometimes get a bit
wonky I rolled 4 or 5 , 20’s in those quick 3 rounds every damage roll I did to
a goblin was more than their 7 HP and that’s just luck…I’m going to run the
next one with real dice, its lacks some of nuance of the usual skirmish games I
play, but that because the GM involvement creates more wiggle room than these games that are built to be
competitive or even semi competitive.
Regardless its great practice for laying out what might
happen in encounters in a real D&D games session, I suspect with bunch of
rookie kids , I’ll need watch my aggression with the bad guys…
I’ll move on to the Cragmaw Hideout next, I spent about 20 hours or so building the board ,
finally finding a use for the foam carving tools I got last Christmas, should
be a fun one.
L to R "The Crew" Grond, Brother Hammond, Folke, Swift, and Vatanis. |
Posted by JPL at 12:33 AM 5 comments
Labels: D&D 5e, D&D Battle Reports, Dungeons and Dragons, Otherworld Minatures, Reaper miniatures