Games Workshop, Oak Park as of 11/27
(map is after round 1 results)
As I mentioned, we started a new campaign over at the Oak Park store
we are in the middle of round 2.
The players and factions are
John - EMPIRE (Yellow)
Billy- BRETONIANS (Purple)
Bill- VAMPIRE COUNTS (Red)
Kenny- ORCS and GOBLINS (Green)
Jeff- CHAOS (Black)
Joe- LIZARDMEN (Blue)
Anthony- ORCS and GOBLINS (Orange)
Eric- LIZARDMEN (White)
We modified the rules slightly adding new events and race specific buildings
The new event list is as follows:
1 – SURVEY THE BATTLEFIELD
After terrain placement, but before deployment, the player selecting this strategy may re-place (meaning re-deploy) up to two pieces of terrain already placed in any matter he/she sees fit.
2- BUILDING
You may place a castle or mine marker in any territory you control or replace a castle you control with a city
3- DISASTER
Pick one player. They must roll a D6 for each Castle, City or Mine. On a roll of 1 the place is destroyed.
4-
You receive an extra two points this round as long as you don’t lose or draw any battles. IF you lose or draw you don’t receive any points this round.
5- SCOUTS
In any battles you fight this round, your opponent must deploy there whole army before your army and you get first turn.
6- DIPLOMACY
Pick one player, they may issue any challenges against you this round.
7-
The first tile you grab this turn only costs 1 empire point rather than the normal 2
8- WAR TAX
You squeeze 4d6 X 10 gold pieces out of the local populace in order to aid the war effort
9- TREASURE TROVE
You may take up to 50 points of magical items for free. This does not
Increase character item caps, you just don’t have to pay for the items.
10- ESPIONAGE
At the end of the game when determining score, Roll D6 using the following chart to deny your opponent victory points. (if applicable)
1. any one fleeing unit
2. any one unit at 1/2 Str
3 any one Captured Standard
4 any one Table Quarter
5 your General being Slain
6 Roll Twice (reroll 6’s)
(Cost 1 Empire Points, can only build 1)
Graveyard- Gives extra Gravestone (7+ version of Invocation of Nehek, Power level 4, bound item.)
Orc Idol- You may call on the power of Waaaagh twice each battle rather than once
Observatory- Empire army gain the "Scouts" campaign event rule. If the opposing player has the Scouts rule that turn, "Scouts is nullified for both.
LIZARDMEN-
Spawing Pool- Gives Sacred Spawnings upgrade to a unit, choose unit, then roll. (see army book)
BRETONIANS-
Grail Chapel- Give "Blessing of the Lady" to all Bretonnian Knights removes opposing player getting 1st turn option.
Arcane Ruins- Spellcasters ignore first miscast.
We also upped the winning number of points from 12 to 18
Events
Chaos- Treasure Trove
Orcs (Green) - Scouts
Lizardmen (Blue) - Land Grab
Lizardmen (White)- All or Nothing
Bretonnians- Building Boom
Orcs (Orange)- Espionage
Empire- Survey the Battlefield
Vampire Counts- War Tax
Revenue
Vampire Counts (War Tax) 150gp
Challenges
Orcs Vs Orcs
Orcs (Orange) -Massacre!
Lizardmen (Blue) vs Bretonnia
Lizardmen- Solid Victory!
Chaos Vs Orcs (Orange)
Chaos- Solid Victory!
Lizardmen vs Lizardmen
Round time ended, both players take loss.
Vampire Counts VS Empire
Vampire Counts - Solid Victory
Results
VAMPIRE COUNTS - 4 EP
builds Graveyard, take mountain tile
CHAOS- 4 EP
Upgrades to City, takes new tile
LIZARDMEN 3 EP(Blue)
Builds Spawning Pool, Takes new tile (Land Grab), adds a mine
ORCS 3 EP (Orange)
Takes new tile , Builds Idol of Mork,
BRETONNIA 1EP
Upgrades to City (Building Boom)
ORCS (Green) 1EP
Builds Mine
LIZARDMEN (White)
Upgrades to Castle
EMPIRE 1Ep
Builds Observatory.
ROUND 2 11/27
Events
Empire- Land Grab
Orcs (Green) - War Tax
Lizardmen (Blue) - Espionage
Lizardmen (White)- Scouts
Bretonnians- Building Boom
Orcs (Orange)- Survey the Battlefield
Chaos- Treasure Trove
Vampire Counts- All or Nothing
Revenue
Orcs (Green) - War Tax + Mine = 350gp
Lizardmen (Blue)- Mine = 60gp
Challenges
Empire vs Orcs (Green) +218 pts (used gold)
-Empire +669 Solid Victory
Bretonnians Vs Orcs (Orange)
-Orc, Massacre
Lizardmen Vs Lizardmen
-Lizardmen, (white) Marginal Victory
Vampire Counts +150 pts (used gold) vs Chaos +100 pts largest Empire
- Chaos, Massacre
Results
Chaos - 5 EP, Takes 2 new tiles, upgrades one to a mine
Empire- 5 EP- Take 2 new tiles, one being a mountain (cost 3)
Orcs (Orange) - 5 EP- Takes 2 new tiles, upgrades 1 to a mine
Lizardmen (White)- 3 EP, upgrades to city, takes new tile
Lizardmen (Blue)- 1 Ep, Raids for gold + 60 Gp
Orcs (Green)- 1 Ep, Raids for gold +70 gp
Bretonnians - 1EP, Raids for gold + 80gp
Vampire Counts- 0 EP (all or nothing)
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