Tuesday, November 24, 2009

Khemri Rumors



This is backed up by a couple things:
1) 8th ed changes alluded in rules,
2) fits with the White Dwarf blurb last issue
3) Its the only thing making noise as the another fantasy release before 8th ed.
4) Orcs vs Empire all but confirmed for 8th ed starter set (No TK)
Orc book fall, Empire book January, matching 7th ed releases schedule.
I usually don't bother recycling this stuff, but I know a couple people this TK news
will make happy!

Tomb Kings May 2010.

Courtesy of user, Hennesy on Warseer

Undead rule:
- Will stay the same in principle but you may take a stand&shoot reaction now.
That one was expected since the banshee may stand&shoot as well.

Magic:
- Will also stay the same with some minor changes:
-- Incantation of summoning reanimates D6 / 2D6 wounds
-- Tomb princes have 6” range like tomb kings
-- Tomb kings and princes have the option to generate dispel dice and energy dice (dispel spells in play only)
Pft... the adjustment in effectiveness of the incantations is ok, it should be level with the vampire one this way. Princes range is good. Dispell dice for Kings and Princes? Great, I only hope it won't be overpriced.

Undead construct rule:
- Will stay the same

“It came from below…” rule:
- Will stay the same

The curse:
- Will stay the same

Casket of souls
- Will have three different incantations to choose:
-- One incantation healing D3 wounds of all friendly units and characters on the field
-- One incantation similar to the current one
-- One incantation moving D3 units
- Will grant a ward save to it’s crew and attached priests
That sounds great!

Tomb prince:
- Magic changes, see above
- Strength 5
- If a tomb prince is the general you may take one unit of chariots as a core unit
- May be given the battle standard
Looking at the Scar Veteran S and T5 for heros was to be expected. Battle standard for the prince is great.

Battle standard bearer:
- New name (unknown to me)
- May be given the battle standard but may be used without as well
- May ride on a skeleton horse or in a chariot
- No magic
- Killing blow
- WS5, S4, T4, A3
A simple fighting hero without magic and an avarage profile. Ok, especially for friendly games with limited magic but I think the Prince will stay the better choice.

Skeleton warriors:
- Wear light armour without further costs
Decrease of one point would have been better but better than nothing.

Skeleton light horsemen:
- May be given light armour
- May be given Spears and Shields
That shoud give us some interesting taktical options.

Skeleton heavy horsemen:
- Are out!
I won't bemoan the loss of them.

Tomb Guard:
- 9(!) points/model
All right, Grave Guard cost 10 (?) points/model. And they have heavy armour and can make march movements... 9 points is ok I think.

Ushabti:
- 4+ armour save (including undead construct)
- 5+ ward save
- M6
- 55 points/model
That should make Ushabti usable. Not more but usable.

Carrions:
- S4
- Cheaper
Stronger and cheaper? Great!

Tomb scorpion:
- more expensive (about 100 points)
- 5 wounds (!)
Wow, the most extrem change I think. Scorpions with unit size 5 will be nasty!

Bone Giant:
- equipment options (similar to Warhammer chronicles)
The options have been a baublery in the past, they will stay a baublery in the future.

Screaming Skull Catapult:
- Every model touched is hit, not only on 4+.
The way it is in the Skaven book. Maybe a hint of what to come in the 8th edition rule book?

3 comments:

eriochrome said...

Currently I am trying to get my accursed Khemri Blood Bowl models together. 5+ Piece tiny metal skeletons. Great plan.

Big Jim said...

Great news, this could actually be the catalyst to get me back playing WFB.

I'd love to have a reason to finish my TK army, because I really like the Egyptian theme.

-Jim

ahschmidt said...

Awesome. The Cult Hasadi, and their undead thralls will march again!

--Aaron

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