This is backed up by a couple things:
1) 8th ed changes alluded in rules,
2) fits with the White Dwarf blurb last issue
3) Its the only thing making noise as the another fantasy release before 8th ed.
4) Orcs vs Empire all but confirmed for 8th ed starter set (No TK)
Orc book fall, Empire book January, matching 7th ed releases schedule.
I usually don't bother recycling this stuff, but I know a couple people this TK news
will make happy!
Tomb Kings May 2010.
Courtesy of user, Hennesy on Warseer
- Will stay the same in principle but you may take a stand&shoot reaction now.
That one was expected since the banshee may stand&shoot as well.
- Will also stay the same with some minor changes:
-- Incantation of summoning reanimates D6 / 2D6 wounds
-- Tomb princes have 6” range like tomb kings
-- Tomb kings and princes have the option to generate dispel dice and energy dice (dispel spells in play only)
Pft... the adjustment in effectiveness of the incantations is ok, it should be level with the vampire one this way. Princes range is good. Dispell dice for Kings and Princes? Great, I only hope it won't be overpriced.
Undead construct rule:
- Will stay the same
“It came from below…” rule:
- Will stay the same
- Will stay the same
Casket of souls
- Will have three different incantations to choose:
-- One incantation healing D3 wounds of all friendly units and characters on the field
-- One incantation similar to the current one
-- One incantation moving D3 units
- Will grant a ward save to it’s crew and attached priests
That sounds great!
- Magic changes, see above
- Strength 5
- If a tomb prince is the general you may take one unit of chariots as a core unit
- May be given the battle standard
Looking at the Scar Veteran S and T5 for heros was to be expected. Battle standard for the prince is great.
Battle standard bearer:
- New name (unknown to me)
- May be given the battle standard but may be used without as well
- May ride on a skeleton horse or in a chariot
- No magic
- Killing blow
- WS5, S4, T4, A3
A simple fighting hero without magic and an avarage profile. Ok, especially for friendly games with limited magic but I think the Prince will stay the better choice.
- Wear light armour without further costs
Decrease of one point would have been better but better than nothing.
Skeleton light horsemen:
- May be given light armour
- May be given Spears and Shields
That shoud give us some interesting taktical options.
Skeleton heavy horsemen:
- Are out!
I won't bemoan the loss of them.
- 9(!) points/model
All right, Grave Guard cost 10 (?) points/model. And they have heavy armour and can make march movements... 9 points is ok I think.
- 4+ armour save (including undead construct)
- 5+ ward save
- 55 points/model
That should make Ushabti usable. Not more but usable.
Stronger and cheaper? Great!
- more expensive (about 100 points)
- 5 wounds (!)
Wow, the most extrem change I think. Scorpions with unit size 5 will be nasty!
- equipment options (similar to Warhammer chronicles)
The options have been a baublery in the past, they will stay a baublery in the future.
Screaming Skull Catapult:
- Every model touched is hit, not only on 4+.
The way it is in the Skaven book. Maybe a hint of what to come in the 8th edition rule book?
Tuesday, November 24, 2009
Monday, November 23, 2009
I've talked myself down from rant status to just general commentary, no need to hide the kids here. I hope those of you that love Warhammer as hobby as I do seriously consider what I say here. After being witness to the Warhammer Fantasy Battles Ard Boyz finals this Saturday I found myself driving home pretty depressed. I have always had a distaste for the event in general because of the lack of painting requirement and ridiculous prize support provided by GW for such a non traditional event. (strike 1). The regional semi final here in the Mid West was also so plagued by such stunning inappropriate behavior and mismanagement by the proprietor of the hosting store, that it's clear that leaving such high reward events to independents stores with out direct oversight of GW is just the beginings of a long ugly trainwreck. (Strike 2). Finally when actually I got around to witnessing what was really going on the tables at Ard Boyz, I about threw up. (Strike 3).
Ard Boyz is an antithetical-hobby event meaning, it exists as a gateway marketing tool for Games Workshop one that exists outside of its own core principles. Those core principles being this is a hobby for painting and building toy soldiers and we (GW) also make rules so you can play with them. GW has spent plenty of time and effort writing The fiction behind the two games systems and as a result the company has a 25 year legacy on its own fiction that's become equally as iconic as Dungeons and Dragons. Games Workshop has always stated it wrote the rules for its Armies to be in line with fiction and they are n0t designed for competitive play. Grand Tournaments were 1st and foremost Hobby events. celebrating the hobby as equally as those whose army could win the most games. Times change as the fan base grows and the perception of the hobby changes and it needs to compete with other rival systems. over time competitive play has become another staple of hobby, however for me as a veteran hobbyist "Ard Boyz" crosses the line.
Ard Boyz takes none of the above into consideration. Of the 54 of 71 qualifiers who showed up Saturday, maybe 5 percent were fully/mostly painted on top that many of the models I saw where not even fully modeled, many half built or hastily slapped together. Many of the armies I saw looked they pulled directly off the junk shelves of the bunker storage room and just thrown on the table. Every list I saw, while fitting into the allowed Army Organization chart was an abortion of what each Army books fiction intends it to be. Ridiculous OTT armies of such extent, that if you play at 2250 competitively as I do the jump to this format with only 750 more points will make you laugh hysterically, until you realize its dead serious because and it dawns on you that "Ard boyz" is all about one thing. Money.
Ard Boys isnt Warhammer, lets call it "Cash Hammer", but drop the "C" and the "H" and add a second "S" when appropriate. The "win at all costs" mentality of a certain cross section of players is certainly the initial lure of wanting to participate in such "Smash face" events, but in the end it's huge prize giveaways, this year at the Semi-Final level (last year in the finals as well) that are the biggest draw. Of the 71 Qualifiers 23 got top semi- final spots meaning GW gave away at least 23 , 3000 point armies, and I know for a fact (due independent store shenanigans GW gave away more than that.) We are talking well over $10,000 of retail product as prizes. The money or product involved here is so big and yet asks the player who want to participate to go ahead a forget those core principles of the hobby- Take the painting , the modeling, the fiction behind the Army books and flush it down the toilet in favor of min/maxing the rules with a bunch of plastic widgets on the table.
From what I saw on Saturday, there was no point in even putting armies on the table..the whole thing is merely a dice contest just like one you could have in any low level Vegas Hotel or even just in the alley behind the store throwing dice against the wall for cash. Getting into the headbutting that occurs on the Sportsmanship level when you take a bunch of aggro competitives and ask them to play for money is a whole other conversation, Let just say there are always issues and Sportsmanship, while demanded at this event, still takes a back seat to reality of the situation. Once again not exactly in the spirit of "The Hobby."
Having just played in the same room with almost the same amount of players the previous weekend for Core Competency 2009, was a stunning, maddening contrast. It was the complete opposite of Ard Boyz. A complete celebration of the hobby on every level in the spirit of the old Grand Tournament, with $1000 of prizes paid for strictly from the entry fees of the players and donations. The thing is Core Comp promotes the very core principles that GW spent years instilling in its hobbyists, While Ard Boyz focuses its attention not on the very hobbyists GW has spent years developing but instead on seeking out former players of competitive "Magic: The Gathering". Ard Boyz is not aimed at the GW hobbyist but at people whose general interest in the game seems to be nothing other than the thrill of dice rolling for prizes. The paradox between these two events is overwhelming.
It's pretty clear I think Ard Boyz is extremely bad for this hobby, not only due to its absolute disregard of the hobby's core principles, but because of the change of direction it shows from Games Workshop. Promoting cash driven events that have no basis on the hobby in the end is bad for business. Its the kind of crap Hasbro has done to several of its satellite brands, smashing communities against the rocks by offering large cash prizes at conventions for various games in order to attract more fans, but all they do is attract the uber-competitive and burn the system out. The game itself doesn't matter is just gaming for dollars..you're better of on the Poker machine at the local bar, at least your not pissing all over years of someone hard developed
As Games Workshop diversifies, licensing there IP for other forms of entertainment. The slippery slope becomes inevitable and with such we the players need to stand fast for what we want from the company. Right now GW seems to think the we, the players, the fans, want these Ard Boyz type events. When the bottom dropped during GW's 2008 last two quarters, A ton of cost cutting measure got put into action particularly when it comes to community events. Somehow, someone, somewhere decided a wild west style/ Indy tournament circuit was a good cut cost cutting idea. If you think this is a big steaming load like I do, and want a return to "old school" company run events that support the Hobby-then you need to say so. Vocally support the Indy "GT" style events and talk your friends out of attending things like Ard Boyz and general "smash face" circuit events, hell, publicly boycott them. The bar can only go so low and right now Ard Boyz is the muddy bottom, but if this like this continues the next step is pre painted (clix-style) space marines and vehicles playing for uber cash prizes at Gen Con, That's the door Ard Boyz really opens.
(disclaimer here, I am not informed on the contrast between the 40K and WFB versions of Ard Boyz' perhaps because for the points differences overall and more thorough balance of the 40k Army books, 40K Ard Boyz...may be just another Gladiator..even if so, take a stand on the weight of GW's prize support against the lack of hobby requirements for these events.)
Here's my map for our upcoming Mighty Empires VI, starting in December. House rules are in play but its alot simple this time than some of the previous incarnations. After 5 Campaigns, its clear that smaller maps are the most fun. This one is 36 hexes and we have Eight Players. I added the coastline in order to add flexibility to the challenges, that way you can reach any part of the map pretty easily. This is going to be a fun one.
Warriors of Chaos
Warriors of Chaos
Orcs and Goblins
The first turn is Tuesday, December 1st!.
Saturday, November 21, 2009
11/21 @ Chicago Battle Bunker
Back to back weekends at the bunker, this time it was for the Lord the Rings Adepticon 2010 primer. I don't get to play much LotR given my groups focus on WFB but since I'm bringing My Grey Company to the championships this year, here was a good chance to play in the actual environment. Unfortunately instead of having the 8 signed up over at AWC, we ended up at only four so it wasnt much of a tournament. So tucked away we were in the back room with 4 awesome tables throwing down some Lord of Rings.
Game 1 Vs Dol Guldur (Dragi)
(Orc Shaman, 6 Spiders, Orc Banners, 26 Orcs)
This scenario was based on capturing four objectives one in each quarter, Dragi had 6 nasty Dol Guldur spiders who were my main concern, fortunately we were on the marsh board and there wasnt much terrain, plus Dol Guldur didnt have any shooters. This was a turkey shoot, he broke after about 6 turns and the Orcs started to flee, unfortunately before I could run my guys over to get all four objectives, The game ended so i only got a minor victory but I didn't lose a model.
Game 2 Vs Tower of Ecthelion (Josh)
(10 Citadel Guard, 10 Warriors, 10 Archers, Captain)
I don't like playing good vs good, but in the Championships this is allowed so I got to roll with it.
Josh has basically a shieldwall with Ranged support, not ideal for the Grey Company, I like shooting Orcs. Josh gets first turn and his archers touch up for Volley Fire on mine, I do the same but pre empt his shooting 1st turn with a heroic volley from my Rangers hoping to thin out the shots back, I get three hit but he passes two of them off to nearby warriors, I kill one the others miss. We have an objective in our Dzone that must be destroyed. His shieldwall is marching right across the table while his archers harrass on my left flank. despite his uber strong defense I am on hills and killing his guys. when he gets about 6 inches away, I win Priority and Gandalf comes down on the flank shooting a Sorcerous Blast along his 10 model line of Citadel Guard..unfortunately I only roll '2' for the push and it only gets three guy..missing the Captain by one, I was hoping to knock have them down then charge in my Rangers and get the two strikes per model attacking guys knocked to the ground. I only kill one tower guard so hold back the charge, deciding to shoot instead, the shitty dice roll on the blast screwed the whole plan, Next turn I win priority again, but Josh's Captain calls a heroic move, so do I to counter..we dice off- he wins..damn Gandalf gets swarmed and my Rangers are too far away to help ( my mistake) I survive the combat but lose Priority next 2 rounds and that hurts Gandalf takes a couple wounds I burn all my Fate , but forget I can reroll Fate!, (thanks to Narya , his ring)
which would have bought him on more round. After Gandalf goes down things go south from there, I still manage to kill 10 or 11 models over all but I get broken, my object destroyed, etc,
Josh gets a major, I get no bonus points. lesson learned here, I was overconfident and exposed myself to much too soon going for the big hit, so it goes..I'll know better next time. Great Game to Josh.
Game 3 Vs Dol Guldur (Dragi)
Due to losing game 2, and the other guys drawing round 1, I play Dragi again, this time its a Reconnoiter-esque scenario where one guy is attacker the other defender..The Attacker has to get his models off my table edge and I have to stop him. I win the first Priority role and choose to defend, figuring I can shoot him up and stop him. The table is wooded valley with alot of rocks and tons of trees so there is a ton of cover. I set up in 3 groups..getting so crossfire from the flanks, while the middle group moves down the hill to gully and center of the table to meet Dragi's Spiders. Again I am shooting him up good...he charges Gandalf with all the Spiders but I had already cast "terrifying aura" and only 3 spider pass the terror checks..I get a few Rangers in to support and quickly kill the Spiders after a few turns and a few Sorcerous Blasts...I have 5 guys holding the right flank no problem, on the left flank (where Dragi's Shaman is) I cant hit anything, too many "in the ways" or just bad dice, The Shaman has also cast "Fury" so the guys in his group are getting a 6+ save too. He approaching my table edge and I can't stop him...I've killed everything else and his force is broken, but "Fury" is keeping the remaining 6 guys from making courage checks..I win a couple of priorities..Kill two more Orcs, I have Gandalf in range for a blast, but the push could easily taken the Shaman off the table and the mission would be accomplished since I can't do two wounds..I figure My Rangers can kill him...Two orcs manage to flee the table losing me the Major Victory all I have to do is kill the Shaman- I get him in combat twice more with three rangers but he survives with only 1 wound, finally I lose priority and he escapes...giving Dragi the Minor Victory! So many chances..I couldn't roll a five.
I've now realized after fact that "Fury" would have been gone after the Shaman lost his first combat (not to mention all his will was gone) about 3-4 combats earlier, so its more than probable that all his Orcs and Shaman would have run away (courage 2 and 3) We were having fun and I didn't bother to read all the spell details- to my own loss. Its a primer with 4 players, I lose the game but get all the bonus point having only lost 5 models...a REALLY fun game regardless.
So I learned/ relearned a bunch of stuff I had forgotten not playing since BBB I'll want to get at least a half dozen games in before Adepticon for sure..So I had a fun day regardless of the outcomes and picked up 5 Warg Riders from the Bunker Junk bin just for showing up..sweet!
Outside of that the WFB Ard Boyz Final was going on in the big room today, I knew a handful fo guys (masochists) playing in it and Ard Boyz ( or "cancer of WFB's colon" as I call it), is the subject of my next RANT..coming real soon.
Monday, November 16, 2009
November 14 & 15 @ Chicago Battle Bunker
Another Comp Competency has come and gone, props to Mr Alex Gonzalez for turning his fun idea of a tournament with fluffy/fun armies into a major Mid West Indy GT in just 3 years. Final turnout out was either 48 or 50 (not sure) and we players coming from the East Coast. I'll just say if you dig classic Warhammer this is the event for you. No cookie cutter lists pulled off of Warseer here.You will truly see some nontraditional stuff here that only a 900 point Core requirement, unique scenarios and $1000 worth of prizes going to categories like "the fluffiest bunny"can provide. I personally had blast all my games were great and even when the chips where down, its was still a great time! Here is the a brief recap of my games.
Game 1, Vs Dark Elves ( John W)
This was my 3rd or 4th time playing John W., he's one of my favorite local guys to play, like myself he's laid back looking to have a good time. We're into the fluff and geeking out our armies..so when we meet up it's classic warhammer. John's theme a slave raiding party coming ashore in the Empire looking for captives. His army had numerous place holder models of Empire Slaves in tow..with a nice display that had his blue Dark Elves overrunning some Empire buildings with the villagers on the run. Of course it was up to the Empire ( that'd be me!_ to put a stop to this nonsense and the battle was on!.
Dreadlord/ Cold One
Master BSB / Cold One , Pendant
19 Corsairs- FC Assassin- Manbane, RoK
18 Corsairs- FC- Banner of Murder
5 Dark Riders, Musician X 2
5 Dark Riders, FC , Shields
12 Crossbowmen, musician, champion
10 Cold One Knights FC , Ring of Hotek
7 Shades, Champion.
I'm thinking no Hydra, No Cauldron, No elite infantry, No Magic, No problem?, Deceivingly difficult army that illustrates the power and flexibility of the Dark Elf book..my setup was pretty standard...Infantry in a line with Flagellants protecting one flank and the Stank on the other, with Knights, Pistoliers stacked my opponents soft flank. my huntsmen bunkered up in some woods try to get his crossbows. First couple turns went to John, where I failed miserably to take out his fast support troops...bad dice plagued me hard, Cannon misfires...shooting in general couldnt hit anything , My Pistoliers got trapped in and killed by the Shades after a big wiff. Once we got into combat ..I thought it looked good for me but then we went four rounds of numerous drawn combats as I just couldn't break him..his master BSB prove un-killable and despite limited numbers the DE survivability is way better than the Empires. At one point I had 25 strong swordsmen in his BSB's front with 20 Flagellants on the Side and I couldn't break him unbelievable!
That pretty much summed up the game, neck and neck until he whittled me away and broke my blocks at the top of six. Stank was a non factor in this game it ended up out of position. I tried a risky bid to generate some extra Steam points and came up short losing a turn. Scenario was based on capturing the enemies standard, plus we had to capture each others objective markers
5 battle, 3 bonus
FUN 5, SPORTS 5, COMP 5
Game 2, Vs Beasts of Chaos (Scott T.)
I knew of Scott from our the local IWFB.org boards but have never met or played him, great guy, nice Beasts of Chaos army themed around Graktar, a Beastlord, who once usurped by Khazrak, has now returned to Drakenwald to march again.
Bray Shaman x 2
16 Beast Herd FC x 4
Tuskgor Chariots X 3
6 Centigors FC x 2
3 Dragon Ogres
13 Beast Herd X 2
5 Warhounds x 2
I have played a few games against Beast of Chaos lately mainly against my pal Rich who I've only beaten maybe half the time with them, its confusing army to strategize against because of the ambush. Despite the old book and being a 3rd tier army, I was taking nothing for granted. Standard deployment for me with the expection my knights and pistoliers in opposite corners diagonally at the back of my deployment zone waiting for the Ambush. Thankfully Scott split his Dragon Ogres and Minotaurs and different flanks , So the Stank only had to deal with one thing that could easily destroy it. The game started out with my Huntsmen popping taking some shots and getting chased by his general and herd into the woods...this led to General overrunning thru and getting caught on three sides by block of swordsmen and Flagellants with other support (flaggies at the point who killed one the Centigor units) and his general and herd eventually got killed. The ambush came in turn 2 and thou the killed my Cannon it was that bad..my knights sitting in wait got one unit of dogs...and Pistoliers shot up the other (although the herd rallied and came back and killed them. One of Shaman was in one of ambush herds and rear charged my Arch Lector, BSB and block of Swordsmen. Scott's dice were light and my static res broke him and they ran off, never recovering. The biggest problem for Scott was the Stank during my turn two, I gamble on 5 Stream points made it and did a 15 inch charge at herd near his back field..he had set up the Centigors as bait and the Dragon Ogres were looming however when I charged the Herd..he fled and it caused a bunch panic checks and the Terror from the Stank the following turn caused those Centigors to run away and then that herd failed to rally..so with all that running away...I did get into the Ogres and chew them up...one broke and got away..but was eventually killed. Chariots also failed some panics which lead to a couple disorganized frontal charges against my blocks that didnt pay off, even when the minotaurs got into things late they had been hit by a fleeing chariot and beat up. In the end the Beasts fell hard. Scott is clearly a good general who knew what he was doing, everything that could have went wrong for him did, psychology being numero uno, I also had a few painful hot dice streaks and when Empire Swordsmen are taking down Minotaurs on their flank, things are clearly going poorly for the Beastmen. This scenario was also my favorite of the day, you received a secret mission in an envelope before the game and dont reveal it until the end to your opponent, mine was kill the enemy general which I did, I ended up with 19 for the round..not all the bonus's point I could have, about half.
FUN 5, SPORTS 5, COMP 5
Game 3 Vs Dark Elves (Robert E)
I played Robert and his Chaos Dwarfs at last years Core Comp and he was back with all new Dark Elves. Well themed as a Lustrian raiding party he had nice Lustria backdrop as a display with all his models with lots of lizard bits as Trophies. Again another non traditional DE list as follows-
Dreadlord, Heartseeker, Armor of Eternal Servitude, Pearl
24 DE Warriors FC, Spears, HW&S x 2
20 Corsairs FC
10 Crossbowmen w Champion
5 Dark Riders
5 Cold One Knights - Banner of Cold Blood
5 Cold One Knights
18 Black Guard FC, Banner of Murder
Repeater Bolt Thrower.
The Scenario here was a real game changer, at the start of everyturn every unit you have has to test on a D6 for either stupidity (1) or Frenzy (6) this caused some real hassles for me mainly due having mixed infantry and cavalry in large blocks and getting frenzy at the worst possible time which caused my Arch Lector and BSB to solo charge the Corsairs 13 inches away...I thought that was game right there, but thankfully there was no Assassin. I stuck a turn and my knights in as support and busted the Corsairs who ran.. this game went back a forth like game 1, Rob puts 2 wounds on the Stank turn 1 with the RBT, I started folding on one flank but came back on the other, I thought I had Rob on the ropes turn 6 when my Captain (dismounted, pegasus dead) Is fighting alone againt a unit of crossbowmen from the flank...I wiff on three attacks with the Sword of Striking .. lose and get run down moving the unit away from getting hit by my Arch Lector and BSB coming back on the board. I broke his general's unit it rallied ( on a 11!, more on that in moment) then got the Stank in on his General, who had to make a "3" on the break test or run again and I had chasers in the combat...but he rolls the damn "3"!!. He held on to his big units and the game broke his way by 312 points initially then driven up by table quarters and a Banner..so I clearly lost...a hard, hard loss...Damn Ye, Dark Elves my new nemesis. I made alot of mental errors this game due to the stupidity/frenzy thing I am just not used to dealing with, added with some shit bad luck (2 key cannon shots stick in the mud), The rally on 11! thing was Robs error- his General had leadership 10 and with a musician we he said the 11 was good, after playing all day it being close to 8pm...I forgot that 10 is total maximum even with a musician, (someone watching pointed it out after the match) No telling how that failed rally could have changed the game considering his closeness to the board edge. Cest La Vie, regardless a well played match.
FUN 3 (the scenario was annoying, the blown rally thing made it more so) SPORTS 5, COMP 5
Game 4 - Vs Kislev (Oleg V.)
Oleg's been around along time playing Warhammer and his name is always in the top ten of every local event I see him in. Even though I am up against 2000 points of core Kislev troops, with two hero level character and no magic items and I am redundantly protected against psychology from his panic causing Cavalry and he has little to know answer for the Stank, I figured he had something up his sleeve other than experience. He had some nice fluff about his Kislev Garrison with plenty of Russian Vodka to supplement things.
Kislev Boyar- General
24 Kossars FC,Bows, GW x2
10 Winged Lancers FC x 4
10 Horse Archers FC X 2
Kislev didn't stand much of chance against the Stank or my dice this game which were very good, his shooting dice were horrible so those horse archers didn't do to much with lots of chances...he did have a big unit of archers with his BSB behind an obstacle that slowed me down and allowed his Generals block of Cavalry to flank charge my Command Unit breaking me, a big loss but that was the only thing I lost. The Stank returned the favor killing the whole unit running his general off the board, while his BSB got run down by a flank charge by my other block. In the end I had lost only my Command Block which was a base 600 points plus the bonus 2 banners and my General, but I had 4 table quarters, both Objectives, a couple of his standards and his general to offset it..all he had on the table at the end was a dozen archers, I had almost my whole army- a big win for the Empire. I have to commend Oleg on bringing such a fluffy, all core list to this event, I know he won or drew at least 2 games with it, plus he was giving away bottles of Vodka (minis) to all his opponents I voted for him for the esteemed "Fluffy Bunny" award for the event and for the booze I am much obliged.
FUN 5, SPORTS 5, COMP 5
Game 5 vs Warrior of Chaos (Dennis G)
Haven't run into Dennis before, nice guy, great looking traditional Slanneshi army with Tzeentch casters and some really nice modeling, I heard a couple of complaints about his list it being Core Comp and all, it read like a Championship list...but Alex (tourney organizer) gave it a pass...and it in the end it wasn't that bad. Not much in the way of theme other than being Slanneshi, and a couple paragraphs about marching to war..not too much of a stretch..but no big deal.
Sorceror Lord Lv 4- Tzeentch
Sorceror Lv 2- Tzeentch
Exalted Champ BSB
5 Marauders / Flails x 2
20 Marauders FC x 2
16 Warriors FC, warbanner
10 Warriors, GW
5 Knights w/ lance, shield
3 Dragon Ogres.
9 power dice, plus the spell familar meant maxing out the lore of Tzeentch big time..I was facing 5 die Eternal Gateways at my the whole game 5 turns at my command block, and one at my knights (none at the stank which was odd) had five dispel dice and saved them all every turn
to block the Gateway, allowing Flickering Fire and Pandemonium to go off at will. I stopped 4 Eternal Gateways die fo die never coming up with double ones, I blocked 4, he came up short on one..the other that went off irresistible turned into about 6 kills. Dennis miscast twice once on each, losing a level on the Sorceror on the disk, making him not so useful and he was quickly killed. The Stank played cat and mouse with the Dragon Ogres all game which allowed my pistoliers to shoot them up...I think my play style with Stank the Captain on the Pegasus and a general unfamiliarity with Empire (not to mention the wacky scenario) made Dennis more cautious then he should have been, misjudged the rank breaking, static res of my Swordsmen and free company had some bad dice and lost 20 Marauders and his BSB, I killed all his support, my Cannon blew itself up (1st time all tournament a new record) things generally went pretty good for me, I gave away the win turn 6 by not being smart and playing point denial, My Pistoliers could have stayed hidden and protected leaving the points on the table, but I stupidly brought them out to try shoot his general in the 10 man unit of Warriors, 3 kills would cause a panic check...but its wasnt worth it and next turn he flickering fired them and they died. The game end with a 274 point difference..so that 114 points I gave up cost me the win.
This was also the crazy "revenge of fluffy bunny scenario" where a Monty Python style killer bunny sits dead center and attacks anyone within 6" sticks with then until another unit comes into range.. you got bonus BP for being attacked by the bunny...the scenario had dramatic outcome on how the game was played..its tough to tell what would have happened in a standard pitched battle
FUN 5, SPORTS 5, COMP 4
2-2-1 , Total Battle points for event = 70
Final and full scores and placing weren't available as I write this, but considering how my soft scores usually go I am hoping I make the top 3rd...last year I placed 5th and won the Best Appearance..this was a whole new ball game as the event double in size, and went from a single day event to a 2 day. James Wappel was the clear Best Appearance winner this year with his mostly scratch built Lustrian Army that has to be seen to be believed most every unit is Golden Daemon material. I stupidly don't have photos of it because I wanted to wait to take photo's of until I set up the tripod during a lull..and missed the chance, shouldn't be too hard to find photos thou I think alot of the Army is over at CMoN. Second up was a guy named Brian McMillen who shows up out of nowhere with most gorgeous Bret Army I have seen to date, he well deserved the players choice award he won. This year they ranked at the awards 1,2,3 even though only the top slot got a prize. I was pretty shocked given the overall level of paint that I was in the number 3 spot!!, behind both those guys..I am honored. I'll leave talking about Core Comp 2009 with some shots of Mr McMillen's Brets..just awesome.
Looking forward to next fall!!
Saturday, November 14, 2009
In the dark places of the world, the Beastmen have been gathering in number and in February they will unleash their rage on the Warhammer world with renewed vigour. A feral army of twisted monsters, the Beastmen have inhabitant the dark forests and wild places of the world since such places existed. To lead a Beastmen army is to field vast herds of braying, brutish beasts who worship Chaos in all its forms, and who fight to level the civilised world.
This will be the first time ever that the Beastmen have had their own, completely stand-alone, army list. The forthcoming Warhammer Armies: Beastmen is full of twisted monsters old and new, and an all-new lore of magic. The Beastmen are the original inhabitants of the Old World: in February 2010 they come to reclaim it from the hands of Men.
Make sure you check out December’s White Dwarf for more on the Beastmen.
Just in case you needed an official announcement to believe- here you go..this also speeds up the March time line, that's been much talked about recently.
Friday, November 13, 2009
Core Competency takes place tomorrow morning at the Chicago Battle Bunker, I heading off bright and early and am getting a good nights sleep tonight. I will have a full wrap up Sunday, pictured is my list and and below are a few shots of some of the new stuff, wish me luck!
Finished up some old style archers I recently picked up for a full unit of Huntsmen a new unit for me, I have the new box as well, As a few playtests I am wondering why I havent been using there guys.
My bew Arch Lector model, the head is my extra from the Avatars of War Warrior Priest
A new unit of Talabecland Swordsmen - This unit started out about a month ago being my Greatswords detachment, after dropping my Greatswords they needed to grow. I stilldo have a couple Greatsword command models standing in here to fill out the unfinished Standard bearer and drummer I am still working on. There are 4 guys with two handed swords who did double duty with my Greatswords here too. Their arms will be coming off soon getting them in line with the rest. As it stands I've added about 10 more models to round out this unit..Painting is at Stage 2- not done, but good enough for the weekend..I will be putting alot more time into these guys
My Steam Tank, is seeing its first tournament tomorrow.
"The blessing of Sigmar", My objective marker.
Tuesday, November 10, 2009
Ok time to start talking Adepticon 2010, Undoubtably Adepticon now stands alone as the yearly premier gaming event for this hobby. Credit should be given to all the guys that run this and it is truly a collaborative effort by a bunch people that make it what it is. This year they expanded it to not just include Games Workshop but games by Privateer Press and Battlefront games.
The event cart is now up and you quickly see that Adepticon is going to be bigger and better than ever. While I had been to talks to run a Legend of High Seas campaign event this year, unfortunately, my time commitment is limited and I had to step aside due the uncertainty with some personal issues. That being said, I am there for sure both Friday and Saturday, Saturday will be my obligatory attendance in the Warhammer Fantasy Championships, which will be 2000 points this year using WPS comp as your actually comp score. This is going to make for some different armies then we've seen the last couple years for sure, I am saying for the better.
As for Friday, I am still debating what to do, I think I am definitely doing the Lord of the Rings SBG Championship, Since I have an army completely done with a display base. And I also like to do the 4pm- 500 point WFB Warband Tournament which sounds like a blast, problem is those two events overlap by 1 hour so I dont know if its possible, but I am going to look into it, LotR games usually go alot quicker than the time allows.. I'd also really like to take Chris Borers painting seminar..if I can resist hitting the bar for a couple hours..well see. Last but not least I have at least one, potentially two entries this year in the Adepticon Rogue Demon painting competition, so wish me luck, the competition will be stiff, even an honorable mention would be amazing, (I'll have posts on my two pieces upcoming, one is my "Blessing of Sigmar, which you've already seen, thou I am going to spruce it up a bit) So readers if you're planning on attending Adepticon 2010 lets hear it?, I want to know who's coming and what events your planning on doing!
This may be elsewhere I don't know but it bears mentioning. A little bird told me way back earlier in 2009 that the next starter set for WFB 8th Ed was already set to be Empire and Orcs, This has been reinforced by word of the new plastic kits (Knights, Boar Boyz) for both armies and the timing of word of national summer campaign and a new edition. HOWEVER, page 10 in the new White Dwarf..has an interesting sidebar mentioning the Empire and Tomb Kings, it's quite odd..and seems like a hint to me. We know Beasts of Chaos are Now Due in March.....I had thought it was sooner. Meaning it's a reality that the follow up Tomb Kings book will be June. keeping in mind a summer campaign, Does this mean an Empire vs Tomb Kings starter?, possibly..it's odd because starter sets are usually gateway armies..which Khemri is not...but hell the last set was just goblins..which was a gateway to O&G anyway. Anyway this is a real possibility...new plastic cavalry kits coming regardless, I am putting my money on a Empire/TK 8th ed starter Cavalry vs Chariots in the box coming along with 8th ed...in September .As for new Empire and Orc books, I assume they will follow suit...maybe or maybe not before some the other 6th ed book still in use. To sum up this little WD sidebar throws a curveball at speculation for 2010...after BoC and TK..the last book of the year is really up for grabs...
Friday, November 6, 2009
Rumors are flying of late regarding the release of an 8th Edition for Warhammer Fantasy Battles. Ques from the Skaven book, various insiders at the usual haunts all seem to point to or back up some things I have posted previously. The rules amendment, I've talked about here. Is apparently a whole new edition. with a new starter set (Empire and Orcs) with new models (new Empire Knights and Boar Boyz) followed new books for both armies, also the Summer Campaign that's been talked about seems to be on track as well.
There has been zero official talk about "what" rules will be changed with exception of "changes to Cavalry" , there are rumors about scoring changes floating about including ending "pitched battles" as the standard format and moving toward objective based games ala 40k.
General opinion in my area is mixed because most folks I play with think the current the rules are good, its the army books that have gone astray. That being the case it's easier and less confusing to to fix the rules to meet some of the inbalance of the books than it is to release FAQ's for all the books not to mention a new edition meets GW's current sales cycle.
Some of the changes talked about here that we'd like to see all boil around the principle of getting Warhammer back to be about fighting with armies and not about overspecialized units or characters, we all want to see armies on the table and not see people be able tweak the army books to come up with 35 models army's at 2000 or worse 2250 points. I'd like to see caps on allowed shooting and power dice per army,and get away from power gaming individual phases and pushing thing toward more balanced armies. Psychology also needs some kind of overhaul, getting rid of immune to psychology as a blanket effect and fine tuning the effects of panic, fear and terror would be a good start. Hopefully GW will push to continue to make WFB and 40K different games and not the same game with two different themes which is fear some people semm to have, from the looks of things we'll have alot of things Warhammer to talk about this summer..
From what we know the 2010 WFB schedule looks like so far...with no exact times known
Beast of Chaos- Book/ Models
Tomb Kings- Book/ Models
WFB starter set- New Models
Orcs and Goblins- New Army Book
Empire- New Army Book
This leaves Bretonians, Ogres, Wood Elves and Dwarfs in line for new 8th Ed books for 2011, Speculate away,
Wednesday, November 4, 2009
Club Night 11/3 @ Plastic Legions HQ
Empire vs Vampire Counts 2250
Arch Lector, Barded Mount
BSB Barded Mount w/ Imperial Banner
Empire Captain on Pegasus
24 Swordsmen FC
9 Free Company Detachment
9 Free Company Detachment
24 Swordsmen FC
9 Spearmen Detachment
5 Knight/ Musician/ Champion
10 Handgunners, HLR
5 Pistoliers w/ Champion w/ Repeater
Vampire Lord Lv 3 DK.w/Lance, RF,
Vampire Lv 2 BSB w/ Drakenhof
Vampire Lv 1
Necromance /w Corpse Cart
20 ish Skeletons (War Banner)
20 Grave Guard (Banner of the Barrows)
5 Blood Knights ( Flag of Bloodkeep)
Another classic game with my friend Bill, his "VC Deathstar" featuring Vamp Lord, Vamp BSB with Drakenhof in the GG with banner of the barrows is nigh impenetrable..you just have to feed it hope everything else goes your way. Also Bloodknight can pop the steamtank easily on the charge. so I set up with my most manevurable units, Knights, Pistoliers near the Steam tank on my right flank to run interferance. Both my blocks and detachments with the middle with the Flagellants on the left flank and my Cannon and Handgunners on a hill to the rear. My huntsman were also on right side of the table in some woods near the Blood Knights as well.
Bill had set up his Death Star, and Skeletons in the middle, dogs and zombies on one flank, while Blood Knights and 2 units of dogs on the other. Corpse Cart was in the back field. Bill had 2 vampires with Danse, and of course the Lord has the book of arkhan so as usual the magic was going to be tough with three "danses".
As both lines advanced toward the table center, my more manuevable stuff starte shooting his dogs taking out one of the untis. I survive the first couple magic phases ok, as bill devotes his spell power in building up thr zombies to about 40, I hit them with my Flagellants who on the charge do very well against zombies it take 4 turns but I am averaging a +8 CR everyturn and they by turn 4 eat up all the zombies and unit of dogs trying to help out.
The VC eventually get the remaining dogs and the deathstar into my My Swordsmen block with my Warrior priest...some dogs get in there as well due to charge on my detachment that accidentally hits the main block first as its too wide and snaps over.
In close combat the VC lord does 7 or 8 kills by himself..I kill all the dogs...but the my block is broke by huge combat res (over +10 net) and is run down, My Warrior Priest dies and I lose a banner, but.the VC lord and his Deathstar are now far behind my command block near my cannon.
During the same turn the Blood Knights also "danse" in toward my command block but are short! This allows me to charge them with my Command Block and the Steam Tank has clear charge in the flank. My command block never even gets to attack as the stank ends up causing with 6 or 7 wounds Kills the whole unit of Knights. With the blood knights gone and the Stank unscathed. things are looking up.
My Knights and Pistoliers, Huntsmen and Captain on the Pegasus are all harassing the skeletons and corpse cart. My knights take it out and the Skeletons numbers are down to close to 12. The ghouls are not able to get into anything but are trying reforming hoping a combat will stick so they can flank The VC Deathstar eats up my Cannon (I dont mention my Cannon in this much because it was all but useless, mis-firing with mafunctions twice it only shot on turns 1, and 4, only killing 1 blood knight turn 1 that invocated back next magic phase).
Seeing the Steam Tank closing on its flank..the VC Lord decides to out of the unit single handedly and danse into the stank..hoping the Strength 7 charge can do enough wounds to cripple the tank before my next turn. unfortunately bills dice are weak, he only lands 3 wounds and I make 2 of the 5+ saves, so the tank only takes 1 wound, The following turn I generate 3 Stream Points and turn that into 7 grinding attacks, and 4 wounds on the Lord...with only a 2+ armor save he needs 5+ and comes up short the VC Lord Dies and his army will soon crumble.
Despite his Vamp BSB and Grave Guard most likely surviving the game they are out of the game position wise at this point and I have too many units moving in on the Ghouls..and dwindling Skeleton block..faced with crumbling checks Bill concedes. Proving once again, the best counter the Empire has against the Vampire Counts is the Steam Tank.
Empire VS Warriors of Chaos 1000 points
Warrior Priest, AoI, Icon of Magnus - General
9 Free Company Detachment
5 Knights Musican Standard
Warriors of Chaos
Exalted Hero- General
Level 1 Sorceror- Spell Familiar
20 Marauders- Flails
20 Warriors, MoS, HW& Shield
5 Marauder Horsemen
The Set up...
Standard deployment here for a 1000 point game..infantry in the middle with fast, mobile stuff on the flanks. My opponent Aaron is a veteran gamer but new WFB player..so he's just learning the ropes. I ran my 1000 point list from the Adepticon Escalation tourney this spring as it shows a good variety of what the Empire can do. Aaron lists was all Slannesh when he has the oppurtunity to do so, His spells were The Lash, and Titilating Delusions.
I go first move my Blocks ahead...bring my knights up one Flank to catch some dogs..and I bring my pistoliers up the other side to go after the Marauder Horse...The WoC blocks march ahead with both dogs screening them at an angle, while the spawn lumbers in the rear. the Marauder Horse come out to screen the Spawn from shooting.
My turn I have several charges..My Knights Charge the Dogs..eat them up and 2 remaining ones break. They flee with a big roll (13 or so)and do not catch them and plow right into the front of a 20 man block of Chaos Warriors...not good, My Flagellants on the otherhand hit the Marauder footmen. slide over but thanks to Aaron dogs being the in the way, the WoC general is out of the combat. I break the Marauders and the they flee..the Flagellants persuing away. My Pistoliers shoot up the Marauder Horse killing all but two. My Knight do zero wounds to the WoC but fortunately I make my saves from the wounds that are returned..I still lose due the +5 static res on the WoC block, I flee, easily escape and rally the next turn.
Things go south for the Warriors here as the Marauder footmen do rally but keep getting recharged by the Flagellants, I got "3" martyrs on both charges and some strong dice and even with the general in combat..the marauders lost again running and rallying with only general + 3 men left. Finally with some help of the rallied dogs Aaron kills all but one of the Flagellants however that lone guy held up the combat and allowed my full block of swordsmen to charge in finish the job. (the general dying in a challenge with my Warrior Priest)
The unit of Warriors and the Sorceror (who miscasts losing his 1 magic level) are now near my deployment zone basically out of the action..while Aarons Spawn is tied up in combat with my pistoliers for several turn until i finally kill it with only 2 men left... In the end Aaron had only his Warriors left, and they werent in a position to anything but try to score turn 6 for some extra points. I had only lost 1/2 points. for my Pistoliers and Flagellants, a solid victory for the Empire that I hope gave Aaron a good feel for the game.