This is always a good one. lets hear what some of you can come up with for yourself...I am going to see what I can get done as well as hold myself to in 2009. Please feel free to list your own. we can look back later this year and have a laugh
I'm counting down from easiest to hardest. Despite the odds against some of them- I promise that I'm giving all of them a shot!
#10. No more new games!. This one is no brainer I've got more stuff on my plate then I have time for already..need to pick and choose whats going to give me the most bang for my already spent money, time and energy. I need to take the family on a real vacation this year and buy a new car so money is going to be super tight...this one is a no brainer. Definitely!
#9. Get my Empire army finished and fleshed out up to 4000 points and at my highest standards, including some of the new releases later this year. Definitely going to happen, very few models once I'm ready for Adepticon, (going to finally paint my Flagellants as I need them for Escalation)
#8. Get my Chaos Daemons in good looking playable shape at 2250 points, to a standard I am not embarrassed to take to a tourney. This is going to happen shouldn't be tough, 3/4 of the way there already for our upcoming campaign.
#7. Play more Lord of the Rings.. get my Mordor force painted up to 750 points. Highly Probable, I'm motivated, and its already about half done.
#6 Get some other Historical games happening by finishing my models and terrain for Legends of the High Seas and Old West. Try to organize the locals I know and get a few afternoons of Historical skirmish games happening. This is doable, low model counts, stuff is built, based, primed..Bill built and old west town, I have a pirate town and ships.
#5. Get my WAB celt army built and fielded..get at least some models painted, try to play at least 1/2 dozen matches this year when the 2.0 rules come out. Harder, but also doable. about 70% built, nothing painted..should finally get my back ordered WF models soon...the high model count and low numbers of local players will make this tough to focus on.
#4. Build the Flames of War stuff I bought and try to get some games in. Hard- having built one stand of guys..the high model count and tedious painting make this a tough one, I do know guys to game with but I need to get out of the house another weeknight in order to do so and that could be problematic but I do already own everything I need..this ones a coin flip.
#3 Make progress on either my VC, Dwarf or Orc and Goblin WFB Armies I have mostly sitting in boxes on shelves, at least do something with one of them (most likely VC). Dubious with all I have going on, but not out of the question, late in the year if its going to happen, I'd like to paint up some VC models just to see where its going.
#2 Dip my toe back in the waters of 40K, either with a small Marine list (if I still have them) or gulp! with a new army like Imperial Guard. Doubtful, but optimistic..I haven't sold my marines but I am not really trying, so buying the new SM codex and playing a game is easy. The rest really depends on how cool the new I.G. stuff is. Having both an Empire for WFB and Guard army for 40K is appealing but the high model count and all the Tanks aren't as the time sink to get it done is a full time hobby. I do like the idea of a plastic valkyrie and a bunch of drop troop -like commando guys..but I have no idea what they do or if they are even worth building...this is pure speculation. so anything goes here.
#1. Stop buying terrain, until every other terrain project I've got that is WIP is done! LOL!, never gonna happen but I am going to try..I just had to say it.
Happy New Year.
Saturday, December 27, 2008
Your Gaming New Year Resolutions
Posted by JPL at 3:43 PM 13 comments
Labels: Commentary
Friday, December 26, 2008
Looking back and ahead.
Looking Back-
With the exception of a Christmas bummer (see my side bar) 2008 was a great year for me on the personal front as well as the hobby front. Personally my business is doing ok to well despite the economy, my wife and I had our second daughter in July and everybody is heathly and happy, what more can you ask for right?.
On Hobbying- I was cooking with a semi-prolific (for me) output of stuff this year, I easily painted over a 100 models, and built several hundred more..including tourney readying my Empire Army @ 3K, building my 2k Chaos Daemons both for WFB, around 100 Celt Barbarian Models for WAB, plus the Lord of the Rings models and Pirates I've done. I knocked out a whole bunch of terrain, including buildings, numerous smaller obstacles, my Hirst arts experiments, Built the physical structure and terrain for the better part of 3 tables..I now have 4 full gaming tables in my basement about, 2, 4X4's, a 4x6 and my 4x8.
On Gaming - I competed in 5 tournaments...one at our local GW shop, two at the Chicago Battle Bunker, The Warhammer Fantasy Championships at Adepticon and the Chicago GT. With my Empire Army winning two best appearance awards at the smaller events. I ran 3 full Mighty Empire campaigns for a total of 25 weeks of weekly campaign gaming. I played a zillion games of Warhammer too many to count..while squeaking in a few games for Legends of the High Seas, a single game WAB, and maybe a dozen Lord of the rings games.
On Blogging- The blog had a great year, 26,000 + hits since mid January. My daily visits right now are hard to pinpoint because those Talisman figure shots I took got cross posted stuff on table top gaming news. The exposure created like 1000 hits in 24 hours so my daily averages are kinda off...but my guess its somewhere around 100 of you on a average daily basis are stopping by here so that's pretty cool. I doubled my post output from 2007 and put alot of time into expanding the resources of the blog and "tried' to make it more interesting. I've met a lot great people through blogging and hope to continue to reach out to more. While I didn't do much more than record my own gaming exploits and creations, I hope that I did provide was interesting to my fellow hobbyist and will continue to be so.
Looking ahead-
Personally I'm striving to keep the ship right and sail straight ahead..I'm working on a "green overall" of my business when it comes to energy efficiency which is expensive time consuming but in the end well worth it. I'll have less free time at work this year..but since I have no plans for another child this year.I'm hoping they sort themselves out where I have hopefully the same free time I had in 2008.
On Hobbying- I'm going to continue to expand my current collections and paint more to round things out as fully playable. I'll continue to work on existing terrain projects and want to try to finishing everything that's WIP ( a tall order). No new game systems for 09", new models for what I already have- sure! but I am dialing back the spending this year.
On Gaming - Obviously as I mentioned- the official GW 2009 tourney scene is not what I was hoping for, but GW people tell me that they hoping to increase the number of events this year in the circuit so we may actually see a few national GW events with the proper standards show up.
unfortunately its probably going to be Las Vegas and Baltimore both which are most likely out of reach. As of right now Adepticon is only ticket in town for me, I am signed up for both WFB Escalation and the WFB Championships with my Empire so the first quarter of next year is going to be all about that. We've got a new campaign cooking up in January at our local store..new house rules and variations on the stock Mighty Empires game, looks like another good one.
I am also planning on hosting the first "Plastic Legions" tournament at my house in January, its only 8 players but its going to be fun..expect full write ups and reports on that. I actually figured out I could host up to 12 people (6 tables) at my place..so we'll see how it goes on the expansion of this idea. I have to add I am looking forward to getting way more Lord of the Rings gaming in next year as well as plenty of the Historical games.
On Blogging - I am doubtful I can double my output again in 2009 but you never know..expect more the same from me, with the addition of trying to get more useful articles posted..been thinking/ working on a painting article, an " army building" article for WFB. We will see if I can get these fleshed out enough to post. I like the idea of some my pals guest blogging here , hopefully a few of them can offer up some good stuff for you as well. Overall I'm not letting up on the Blogging here at Plastic Legions, while I can't pretend I am going to be a useful as say "From the Warp", I'm sure going to try to inspire you guys as much as I can and even give you a good laugh with an occasional foul mouthed rant!.
Happy New year guys.- John.
(I have resolutions coming, think about yours!)
Posted by JPL at 1:04 AM 1 comments
Labels: Commentary
Saturday, December 20, 2008
Dicey Subject
( names of particulars are left out of the commentary on purpose as they aren't relevant to the point, this story takes some setup so bear with me)
The other day a friend of mine lost his bag of custom dice on the way home from a game at my place. When I say "custom" I mean they were logo dice, the "six" being replaced with a custom icon. They were produced by a popular internet forum and he had picked them up as novelty. I felt bad for my friend as it sucks when you lose anything gaming wise you'll need to replace. I jokingly told him on a private forum we are both members of, "that it was "Ok" as I was starting to suspect they were loaded anyway" and he should "Go get some crappy "brand X" dice we all normally use and let the 1's fly"
I was joking of course about the loaded dice thing, because you always seem to remember when your opponent rolls alot better than you- especially with logo'd dice. Seeing those logo'd sixes everywhere after a bad game is almost like a bell being rung in your head every time they come up. Of course this is purely psychological because when you lose you always want an explanation, and normally its an explanation other than something that would be more realistic like " You let yourself get out of position and he flank charged your best unit dummy, of course you lost.". Needless I say I never get wrapped up in the dice thing, because sometimes you just have have a shitty dice day.
Two nights ago, while I was too tired to do any serious hobbying but not quite tired enough to go to bed (I was in the what I like to call the "void" which for me is usually between 1:00-2:00am) I was on the net cruising a few forums not looking for anything in particular just looking for the motivation to go upstairs and go to sleep. To my surprise I stumbled across a similar dice discussion from on the very forums my friend had the logo'd dice from. The discussions all took place in Oct/Nov and believe it or not the central gist of them involved accusations of dice cheating at both the Las Vegas GT, the Baltimore GT and the Ard' Boys finals for Warhammer 40K by a particular well known and long established gaming club. I was somewhat surprised at this but not really, as I know and have personally witnessed things that lead me to assume that nothing is below the belt in terms of unscrupulous or childish behavior on the 40K tourney scene. Regardless, this got me interested into what the hell was going on here, so I spent some of the next day investigating these claims and the participants through various outlets on the net. The basic summation of all the noise was- that after a bunch of back and forth 8th grade behavior from a bunch of adults fighting about playing a game- The antagonist (a long time and well known forum member) ends up getting his account forever banned from this popular forum but not before majorly succeeding in tarnishing the image of the accused well-known popular gaming club. I read this as a total Lose/Lose resolution.-Now I don't know any of these guys- so I throw no stones at who is right or wrong here as I really couldn't care less. The important thing is by following the discussion I was led to a variety of articles that laid out in very specific detail all the intricacies and fallibility of those little plastic cubes we stake so much of our fun on- Dice.
In a nutshell- I've learned that you shouldn't make assumptions about the neutrality of the dice you are using, things like logo's, sharp corners, dull corners, the size of the dice and the specific purpose intended for your dice all have an impact in how they fall, throw in some unscrupulous behavior or intent and you got a real stinking mess on your hands and its definitely a stinking mess this hobby does not need. I've seen and played people with dice every size shape, type and color and never thought twice about this even after the shittiest dice game ever, one that would make you want to fall on your sword if you were packing one.
While Mr. antagonist over at said popular forum makes the first impression of a Kaczynski-like misanthrope with a chip on his shoulder the size of the Titantic, he did make one very, clear and excellent point. You should not be able to use any old dice you feel like at any tournament that people are paying money to play in.
There should definitely be a dice standard in any of the official circuit tournaments, ( ideally the very common 12mm round cornered dice we all have boat load of. with no logos.) something clear and concise and spelled out in the basic rules of the event along with everything else. An even better idea is at the big national events they should give a set of dice away as swag and everyone MUST use the swag dice for the tourney. The removes the potential for any accusations of impropriety with dice or any funky dice rolling. With all the common rules disagreements that always pop up, having dice as a scapegoat is just one extra thing any competitive event can do without.
Now we all have fancy dice of a variety of colors to match our Armys. I have red and green dice for my Hochland/Empire Army, Red and Yellow for my Daemons, etc. Personally I stop using anything bigger than 12mm "Standard" dice and any logo dice today, even in my casual games.
I am going to suggest my friends do the same. If you want to save your funky dice for fun games where opponent could care less that's cool, but for christ sake if you are using those big Las Vegas style dice..throw those damn things away OR bring enough that you can offer a set to your opponent so if you really want to use them- insist he use them too.
The bottom line is this- If you both aren't using the exact same kind of dice while playing..the playing field is not even, and if you are "Paying to Play" not having an even playing field is best way to incite all kinds of problems. Casual gamers take this advice with a grain of salt but if you see that you and your opponent are both using different kinds of dice -think about swapping out to the same kind or just sharing one set..Odds are.. you'll will have a better game.
Posted by JPL at 1:27 PM 13 comments
Labels: Commentary
Tuesday, December 16, 2008
Talisman Miniatures!
I don't talk about board games here as its not really my hobby focus but as this both concerns miniatures and is Games Workshop related its on topic. I really like this game as Talisman is an easy sell to both my non-gamer and closet gamer friends as an alternative to the other horrible board games I occasionally get roped into when we have guests over. Its simple and fun and a good nights entertainment. FFG picked the license and re-did the new edition much for the better. The new rules are clear and concise and it closes some loopholes and misunderstands in the 1st print ruleset. I was surprised other than a few previews of single models, I couldn't find pictures of the new miniatures, they look quite nice. Here they are, you know I am painting these guys up as soon I can get them on the bench!.
(L to R -rear- The Wizard, Prophetess, Sorceress
front- Thief, Troll, Assassin, Ghoul)
(L to R- rear- The Monk, Elf, Priest
front- Druid, Minstrel, Warrior, Dwarf)
The Toads
Posted by JPL at 4:27 PM 10 comments
Labels: Talisman
Saturday, December 13, 2008
GW’s 2009 tournament circuit- D.O.A.
Ok, this is my second rant this year so be forewarned, if you don’t want to read me gripe, piss and moan or are offended by crude language. Time to stop reading.
The best way for any business to piss off its customers is to let them build up expectations based on past performance and then change the end result of those expectations without informing the customer, all the while acting like nothing has changed. Doing so implies your customers are stupid, just as does trying to change the game after people have signed up to play . Both of these moves have killed countless a business as they violate the trust customers put in a business to do right by them. There are a shit load of current examples of this going on in our current economic environment, so you’d think any business not already in Chapter 11, would take heed. However recent events tell me Games Workshop never got the memo.
.
This concerns the newly posted 2009 Grand Tournament schedule from Games Workshop. I played in 4 tournaments in 2008 all them of were professionally run, Only one of them- The Chicago GT -was run by Games Workshop and despite the negative attitude of many veteran gamers have about the GT, I personally had been following Dave Taylor’s ( GW rep and organizer of the GW circuit events in 2008) blog and was really looking forward to the event. In the end I wasn’t disappointed , I thought it was a very well run event and I did indeed have a great time. That being the case I was really looking forward to this upcoming tournament season, most especially since I have little to no painting to do leading up to an event. and I anything I did do was purely from an elective standpoint.
About two weeks ago I read that Dave Taylor was no longer with GW, I was very surprised at this given the positive vibe created by the Chicago GT, and the great things I heard about both
When I read Dave Taylor was gone I was disappointed, then when I saw the 2009 circuit schedule posted. I about threw up.
No official GW sponsored tourneys- 10 events all independently run and co-sponsored by GW. Last year was 11 events total so it leaves little room for more than one or two GW run events to be posted later on. The delivers the clear message that they are deciding where to host the few or one official event they do run.
While that’s unbelievable to me in itself , its not by far the biggest pisser of the whole thing, as I spent time reading over the details of these Indy GT’s I was shocked to realize that there is no painting requirement for 7 of the 10 2009 circuit events!!! What the bloody hell is this??,
Holding major tournaments without a painting requirement is inexcusable. It amounts to nothing less than the wholesale rape of the hobby, to think that GW would sponsor this shit makes my skin crawl. Having 2 Indy GT’s with no painting requirement in this years circuit was bad enough but to bump it up to 7 for 2009!!, Seriously- it’s a kick in the balls for those of us who work hard to create good stuff and try to inspire other people to do likewise.
I know a bunch of guys that work for GW these days and one thing I know that gets pounded into their heads is how to relate with people in away to create long term hobbyists. Sponsoring bullshit tournaments ( and YES, I don’t care how “cool” the people running these events are, if they allow unpainted models in their tourney, the event shouldn't be considered for the circuit) is directly contradictory to this as well as counterproductive to health of the hobby and the business.
I know of course GW’s main goal is to sell as much plastic as possible and painting requirements exclude people who “might” buy more models, but isn’t that why they started Ard’ Boyz tourneys?? so power gamer doodz can bust out a new 3K of unpainted models every time a new army gets released . GW’s gets the big sales and these guys get their own tournament scene, right?. I do expect GW to support all its customers, including ones that don’t paint or hobby but opening up the normal /traditional circuit as a free or all, is not the way to do it. There is plenty of room for well organized tourneys without a painting requirements..I just expect the full experience at these bigger events, and dumbing down the painting just kills it for me.
I don’t quite yet get exactly what’s going on with this but this isn’t good, it does not bode well for future expectations of a tournament circuit. Does anyone whose spent years working on painting and converting their armies want to pay good money to enter a tournament just to get paired up with some guy, who glued his models together the week before and who can’t wait to drop grey plastic/ bare metal on the table and abuse the newest army book at your expense.?? Does GW think that’s ‘fun”?. Do they think its going to fly as soon as people start to notice?, do they think that no one is going to care?
The hobby and the games are irreparably tied and while you can argue for the health of the hobby sans game, you can’t argue the contrary as the rules just aren’t “that" good. The best thing about GW and its games are the people it turns into long term hobbyists and the big tourneys are the excuse for all these people to get together and bring their awesome creations to one location and throw down. To piss all over that 25 year legacy with this “models do not need to be painted, but must be fully assembled” bullshit is an outrage. Don’t poison the well for the people who give a shit about the hobby because times are tough and you don't think you can sell enough tickets.
I’d love to hear from the GW genius who decided that “Tourneys were not well enough attended to our liking so lets shit-can our own events and go support a bunch of indies with no painting requirements and see how it goes” Are you fucking kidding me? Way to take a hot steaming crap all over that brand loyalty you work so hard to build.
The old saying goes "When going gets tough, the tough get going" but what I am hearing is "When going gets tough, bend over and take it in the rear". Hey guys! how about trying to "fix" the problem before flushing your entire tourney schedule totally down the drain.??. Dave Taylor “was” fixing the problem as far as I could tell.
Then again I don’t know, maybe I am way off base and he was fired for damn good reason, maybe he’s a fucking serial killer, I don’t know the guy, I just know what I saw. I saw the bullshit that was Games Day/GT 2007 and I saw the difference this year. What I see here is GW cutting its own legs out from under them. The way I see it- the 2009 tourney scene just exploded on launch.
I won’t bother getting into all the inconsistencies between events with things like the lack of composition scoring, You can’t call it a “tournament circuit” without some kind of uniform standard, and right now the only standard I see is trying age old alchemical trick of trying to turn lead into gold…or what we Americans have gleefully rephrased into “You can’t polish a turd”- I guess on the bright side -I can cancel any plans I had to road trip to some other events this year. At least I have Adepticon.
Posted by JPL at 8:19 PM 11 comments
Labels: Rants, Tournaments
Wednesday, December 10, 2008
Painting Challenge- Round 2
12/9 @ Games Workshop, Oak Park
Round 2- 1000 points
Good showing tonight...everyone played 2, 1000 point games, scenario was "escort"
new photos of updated armies coming in the gallery as soon as I can resize and upload them.
With the Holidays coming we pushed the 1500 point round out to January 6th..so lots of painting time between no and then..We lost two players and picked up one..thanks to Anthony for running the ringer army..the store orcs!
Bill- Wood Elves
Completion Score 4
Game 1 - Solid Victory vs Skaven
Game 2- Solid Victory vs Daemons of Chaos
Round 1 Score -13
Round 2 Score-12
25
Chris- Bretonnians
Completion Score 3
Game 1 - Loss to Daemons of Chaos
Game 2- Solid Victory vs Skaven
Round 1 Score- 11
Round 2- 8
19
Billy- Skaven
Completion Score 3
Game 1 - Loss to Wood Elves
Game 2- Loss to Bretonnians
Round 1 Score- 13
Round 2 Score- 5
18
John - Daemons of Chaos
Completion Score 2
Game 1 - Massacre vs Bretonnians
Game 2- Loss to Wood Elves
Round 1 Score -10
Round 2 Score- 8
18
Bob- Ogres
Completion Score 3
Game 1 - Loss to Beasts of Chaos
Game 2- Massacre Vs Lizards
Round 1 Score - 4
Round 2 Score-9
13
Andre- Beasts of Chaos
Completion Score 1
Game 1- Massacre vs Ogres
Game 2- Loss to Orcs (Ringer)
Round 1 Score 3
Round 2 Score 7
10
Nate- Lizardmen
Completion Score 1
Game 1- Loss to Orcs (ringer)
Game 2- Loss to Ogres
Round 2 Score 3
3
Posted by JPL at 12:24 AM 5 comments
Labels: Painting Challenge, WFB
Sunday, December 7, 2008
Weekend Battle Recaps
12/7 @ Plastic Legions HQ.
My pal Felix came by yesterday afternoon and we had the chance to play a couple games with his new High Elf army. As I am short on time this week, and since I apparently set my camera incorrectly in my rush to take pictures and alot of my pictures didn't come out.I am going to amend my plans for full battle reports and just do a couple brief Battle Recaps.
In other news...I am have about 4 hours into my "Realm of Battle" table and I am still painting...my "6 hour" claim isn't going to happen...its more likely a 10 hour project although I am pretty anal about details..I am liking the paint job enough that I debating not flocking it and leaving it more a windswept dustbowl scheme....we'll see.
Also still plugging away on my next 500 of Daemons for tuesday's round 2 of the Painting Challenge. My Herald of Slannesh took way too long and I am behind schedule a bit...not to mention that trying to focus on a disciplined hobby schedule this time of year is pretty tough..anyway I am sure I will get it but don't see myself getting more that the same "2" completion score that I had in round 1, anyway on with the battle recaps.
Game 1 Empire vs High Elves 2250 points
Empire List - General/ BSB/ Luthor Huss / Battle Wizard
28 Swordsmen/ FC, 9 Free Company Detachments x 2
10- Handgunners X 2. 5 Knights w/ musician, 9 Knights /FC with Steel Standard
Great Cannon x 2, 5 Pistoliers, 19 Greatswords FC/ w 9- Swordsmen Detachment
Helblaster Volley Gun.
High Elf List- Arch Mage/ BSB w/ Banner of Battle
20- Spearmen/ FC, 10- Archers, 20- Phoenix Guard, 5 Reavers, 5 Swordmasters,
2 Repeater Bolt Throwers. 14 White Lions, 5 Dragon Princes FC., Eagle.
This was the battle of game...The HE "Banner of Battle" is a game changer!
Knowing that if my big blocks got flanked by either the White Lion, Phoenix Guard or Dragon Princes I was in deep trouble I deployed my Swordsmen and Greatswords and Detachments to the right side while putting all my knights to the left. All my Guns went right up the middle.
Felix decided to leave my blocks alone and deployed his Special troops up the middle with his Dragon Princes w/ BSB facing off against my Knights. My plan was to make two sweeping motions from each side and catch him in the middle. We both pretty much did what we wanted to do. His Phoenix Guard and White Lions ate up all my guns and those 4+ Ward saves came in handy versus all the shooting and both units ended the game standing in my Deployment zone,(I took the Phoenix guard down to 1/2, but the Lions kept the numbers to deny any scoring)
The Helblaster Volley Gun isn't too intimidating in situations like this!
My infantry swallowed up his Reavers, Archers, the bolt throwers and the 5 Swordmasters protecting them. The big battle came down to my Knights versus his Dragon Princes...I ended up eating the charge...and his BSB killed Luthor Huss..However even with the Banner of Battle I managed to roll the "4" I needed to hold so my other unit of knights could flank charge the combat next turn. On following turn -I win the combat but he holds, on next turn (4, I believe) I Kill everyone left but the lone BSB and I am up +6 on CR...he rolls a damn "6" with Banner of Battle so he end up with a "+7" and I LOSE!!...even thou he's outnumbered 12 to 1...I need "7's" to stick and of course roll "9"'s twice and both units run.. The lone BSB cuts down my 7 remaining Full Command knights..while my other unit of Knights runs off in the forest. That was so huge for felix and basically balance out the game in which I was ahead. My knights ended up staying tangled up in the woods..( I left them there to contest TQ's). The game ended up +190 in his favor or a DRAW.
The Arch Mage didn't have the opportunity to do to much damage and I used my Dispel dice to roll off a couple of nasty magic missles and some protection spells...My Wizard also survived long enough to use both Dispel scrolls and be useful.-
Game 2 Daemons of Chaos vs High Elves 1000 points.
D0C- Skulltaker, 14 Bloodletters/ FC Icon of Endless War,10 Bloodletters/ FC, Herald of Slannesh- lv 1 Wiz/ Multi Armed Mon/ BSB- Banner of Greater Sundering, 15 Daemonettes/ FC
my WIP Daemons-
High Elves- Lv 2 Mage, Elf Noble, 15 Phoenix Guard, 14 Spearmen, 2 Repeater Bolt Throwers.
6 White Lions
Felix's HE line
Much different style of game...my plan was deploy in the middle and march straight ahead right at him...I won first turn and Marched felix held and unloaded his magic and shooting.
Felix's mage rolled "flames of the phoenix", which absolutely devastated me, Its a fire spell that works like VC curse of years and since I seemed incapable of making my 5+ ward save at all, between the spells and the Bolt Throwers even with a 12" march my Daemonettes got completely wiped out before I got into CC. the Bloodletter fared alot better...but I got Flanked and rolled some high Demonic Instability Rolls...in the end Skulltaker stood alone...while I wiped out the Phoenix Guard most of the White lions and his Noble...his Shooting and Magic did me in
with a couple of flubbed rolls two wounds don't last too long..we didnt bother to add it up
but its was most like a Solid Victory for Felix. I'll have to Keep this in mind as I play daemons..they are tough but not invincible..and High Elves can kick their ass!
Posted by JPL at 5:37 PM 3 comments
Labels: Battle Reports- WFB
Friday, November 28, 2008
The Painting Challenge, Part 2- Round 1
11/25@ Games Workshop, Oak Park
We completed round 1 of the painting challenge last tuesday, all in all it was great success. We had 7 of the 8 players attend as Joe ended up having to work late and unfortunately miss the round Pictures of all the all the armies can be found HERE or under "The Painting Challenge"
in the galleries sidebar. As Joe couldn't make it we had Nate stand in with the store lizardman army. We played two rounds of 500 points games, which were fast and furious many of them ending by round 3. Bonus point's were awarded in the style of "Mighty Empires" Empire Points to be used later in January.Each army was also judged on how they did this round and awarded 1 to 4 points based on completion to their "own" standard. combined these two rounds and the "completion score"
gave you your round totals.
ROUND 1- 500 points
Bill- Wood Elves
Completion Score 3
Game 1 - Massacre vs Beasts of Chaos
Game 2- Massacre vs High Elves
Round 1 Score -13
Billy- Skaven
Completion Score 3
Game 1 - Massacre vs Ogres
Game 2- Massacre vs Beasts of Chaos
Round 1 Score- 13
Chris- Bretonnians
Completion Score 1
Game 1 - Massacre vs Lizards
Game 2- Massacre vs Ogres
Round 1 Score- 11
John - Daemons of Chaos
Completion Score 2
Game 1 - Massacre vs High Elves
Game 2- Minor Victory vs Lizards
Round 1 Score -10
Bob- Ogres
Completion Score 2
Game 1 - Loss to Skaven
Game 2- Loss to Bretonnians
Round 1 Score - 4
Andre- Beasts of Chaos
Completion Score 1
Game 1- Loss to Wood Elves
Game 2- Loss to Skaven
Round 1 Score -3
Mike- High Elves
Completion Score 1
Game 1- Loss to Daemons
Game 2- Loss to Wood Elves
Round 1 Score -3
Next Round is 12/9..we'll have 9 players so far signed up...Joe will be back with his new Warriors of Chaos and Nate will bring his own Lizards and join the fun. 1000 points games...we will shoot for 2 rounds.
Posted by JPL at 1:08 AM 3 comments
Labels: Painting Challenge, WFB
Tuesday, November 25, 2008
The Empire vs Lizardmen 2250 pts
11/20 @ Chicago Battle Bunker, Downers Grove, IL
I made the trek out to the Battle Bunker to get a game in with a fellow named Steve I met the last time I was out there.I recognized Steve's army from his blog "Oden's Tales" so it was good to meet in person and do what we both love to do Play some Warhammer!
I brought a pretty generic list with an Empire General, Luther Huss, and 2nd priest and as always a BSB...Steve brought the Big Toad with a pair of level 2 priests and a beefed up scar vet.
The Empire
Empire General, Holy Relic, Icon of Magnus, Sword of Justice /Captain BSB ( Banner of Sigismund) /Luthor Huss /Warrior Priest/ 27 Swordsmen FC w/ War Banner- 9 Free Company Detachment x 2/ 10 Handgunners w/ HLR x2 /9 Knights FC w/ Banner of Valour /5 Knights w/ Musician/ 19 Greatswords FC -9 Swordmen Detachment/ Great Cannon x 2/ 5 Pistoliers, Outrider, Musician /Helblaster Volley Gun
The Lizardmen
Slaan Mage-Priest, 4th Gen, BSB,/ Scar Vet Hero /2- Lv 2 Priests/ 20 Temple Guard/ 10 Skinks X 3 /6 Chameleon Skinks/ 3 Kroxigor x 2/ 3 Salamanders
While neither of us had played the others army in a good while, I forgot how brutal the magic offense of this list was. Conventional thinking says "why pay for wizard when his spells are worthless with all those dispel dice, so you are just paying a 140 points for 2 dispel scrolls." Well I went with the extra priest, turns out I could of used the scrolls.
Turn 1
My army is somewhat deceiving in the deployement phase as although my model count is 128, detachments go down as one with the parent unit so I deploy very quickly even though I had double the models steve did. The plus one served me well and I won first turn although I had a difficult deployment and didn't have the best lanes of fire for my Shooters. I moved ahead conservatively which turns out to be a dumb move once I got a handle on how this army played. I decide not to charge the Chameleons who are in LoS of both my Knights..this was also a bad move, two bad moves and some lousy shooting nets me two dead Temple Guard on my whole turn.
Steve's moves some Skinks and the Sallys ahead, then moves his priest in the best postion he can and starts blasting me. Power Dice are 11 against my 4 Dispel dice. The Slaans spells are Iron ( Rule, Trans and Forge), Light (Gaze) and Fire (fireball) while both priests have the Death lore with 2 Dark hand of death, a Walking Death and Drain Life. Magic rains from the toad sending two surviving pistoliers running and taking my vanilla knights right off the table, In the shooting phase The Salamanders (who I don't often have too much of an issue with against my big blocks) are rolling hot and blow up a rank of 6 on my swordsmen, 5+ saves against shooting are for naught. I think to myself if this is how the whole game is going to go its going to be a long one. well- in reality a short one.
Turn 2
I now realize I need to get into close combat quick to avoid to much offensive spell assault, I charge my large unit of knights at the chameleons on the edge of the forest...taking the hassle of being in the woods over being wacked by the next magic phase. The chameleons flee and get away. not good. I move everyone else ahead full but with a large forest between my main block and the Slaan, Its pretty clear we aren't going to get into close combat, unless steve wants to. My Helblaster is way out of position on my left flank, the skinks on the side moved into some woods as bait, One of my cannons, misfires (malfunction) the other has the Slaan in its sights but the best I can come up with is another 2 Temple Guard.
The Lizards start moving back, I now see his game plan-bait, retreat, magic, shoot, there will be no close combat unless I can get some guys in or he wants it. The Krox come forward against my softer units..the Scar Vet plows thru the woods toward my one cannon that can get the Slaan and charges my Handgunners who go down fast again 5, Str 7 attacks Magic and Shooting again inflict some stiff losses on my side, Including the Cannon crew with the LoS on the Slaan . The Sallys are just crucifying my swordsmen, I can't roll a 5+ save today.
Turn 3
My Knights have LoS to charge the Sally's but with the woods slowing them down they are way short, My Swordsmen and Greatswords press ahead with noone to fight my shooting comes shallow, lots of targets but doing not much of anything...I am totally nerfed here..frustrating.
3 Kroxigor charge my Knights who failed charged the Sallys, The Scar Vet Killed my handgunners, not having to worry about the cannon turned around and now rear charges my Knights..My Knights get pounded in CC..but Luthor gets in a couple wounds...thou I break I am also fortunate enough to escape, Magic and Shooting keep taking there toll, My swordsmen unit is down to 10 plus my General and BSB, and won't do much in CC if I should ever get into one.
Turn 4
I try to charge with my Swordsmen by the Sally's flee and get away, My Greatswords (unscathed) move toward the other unit of Krox but are out of range..their detachment is in range and charges them, my other detachment comes behind the greatswords hoping to block the inevitable overrun so I can wheel and get my Greatswords into them next turn. My shooting is useless, remaining cannon has no target or missed, the helblaster has no target and another unit of handgunners out of range with no targets. I run those handgunners into the woods toward unit of skinks who are camping out in the woods holding the quarter all game. My Knights with Luthor Huss rally and turn to face the Scar Vet and the Krox.
The Scar Vet Charges my Knights alone, the Krox either don't charge or can't reach. The Scar Vet challenges Luthor Huss and he accepts. Luthors 4+ ward save, saves his butt as I save off all the wounds and end up doing 1wound back at him. I win combat and run down the Scar Vet and charge into the Krox..my first break of the game. His Sally's don't rally and keep running but are still on the board, he also has some skinks running from an earlier turn that finally leave the game.Steve's magic wastes the rest of my Swordsmen..leaving my General and BSB alone.
His Krox blow through my Swordsmen Detachment running down the few fleeing guys and end up planted well behind my Greatswords and the other detachment. His Skinks in the woods charge my handgunners and I flee and roll very low..they get caught but bring the skinks out of the woods, right in front of the Helblaster! (surprise)
Turn 5
My knights kill the Krox and move ahead but the Slann is totally obscured by the forest and the Skink priests are out of range sight. My Greatswords do a full reform so they don't get rear charged by the other Krox unit and my General and BSB join the Greatswords as my only unit of any size left The Helblaster lites up the Skinks blowing the whole unit away. My Cannon finally has a target ( the second krox unit) I put a cannonball alway thru the flank and bounces 10 into the third skink unit and I come up "6"."1"."1" on the wound roll..so i only kill 1 Krox! and then a bunch of skinks. (no "1"'s there go figure)
Steve's Sallys dont rally agian and run off the board!, another break for me..thou the die has been cast on this match up. He has no charges and uses his magic phase to waste my remaining knightsleaving Luthor alive with one wound. His Skink priest magic missles the remants of a free company detachment. We are both way low on units, all his tied up in the Slaan and Temple Guard while mine are now in my Greatswords.
Turn 6
Not much left to do here other that try to save points, I have luthor join the Greatswords, so all 4 of my Characters are alive and in the one unit my Cannon misfires, Kaboom. I have nothing left but the helblaster (no target) my Greatswords with no one in range
Steve calls the game on his turn since its obvious he has won, he moves some loose skinks around to make sure he has some table quarters in the movement phase before passing on the magic and shooting phases to end the game.With all my characters alive, with full unit of Greatswords and the HBVG...I still have 1020 point on the board...with extra 200 for TQ's that steve picks up I narrow avoid a massacre with 800+ difference...a SOLID VICTORY for the SLAAN and his Lizards. Although I must say if he bothered to play out turn 6 he most likely
could have gotten the Massasacre as I would of had to face another brutal Magic phase.
Tough, Tough game. Steve has been playing for a shorter period of time than I have, but he plays and practices in a much more competitive environment than I do here at the Bunker where the majority of players are tourney oriented while my local players are not. In short- he schooled me big time on how a tourney style Lizard Army works and It was a good lesson to learn. Now that I know what I was in for, I of course would have done all sorts of stuff differently. Live and Learn. I take my hat off to Steve as a great opponent and sportsman, I look forward to the rematch.
Posted by JPL at 5:34 PM 1 comments
Labels: Battle Reports- WFB
Wednesday, November 19, 2008
Here be Daemons!
Time as come at last to reveal that secret army I have been talking about the last few months. While Daemons isn't some great revelation, as there are Daemon players coming out of the wood work and they are the poster kids of new power creep armies on the fantasy scene these days. That aside they work well for personally as I wanted a low model count army I could get done by years end..when I found the Spearhead online on closeout for a $110.00 I snatched it up immediately and my deal with the devil was complete.
I couldn't ask for a army with completely different play style than my Empire. I played my first game with these guys the other day and I massacred my pal Joe's Orcs and Goblins..No shooting, 1 spell..it was all close combat.
There are definitely some things I don't like about the army book, and they are the things I see tourney players abusing. First of all heralds for each god should be unique and you sure as hell should not be able to take identical gifts, being able to run 4 Khorne Heralds outfitted the exact same way..is pure bullshit and I dont what GW was thinking there. Anyway you wont see me running identical heralds...My army is a Slannesh/ Khorne with a Slannesh Herald BSB and a Khoren Daemon Prince, (yes only two characters at 2K) I wouldn't even dream of running a Bloodthirster in anything less than 3K.. (not that I even have one)
I painted these guys up based on the pictures in the book. with a few personal touches here and there. they are really only 90% done at this stage with base flock, some touch ups and bit of extra highlighting to come...The Painting challenge is 6 days away and I have 4 models done. All the other models are base coated and washed already so it should not be to tough. 500 points is 21 models of just detailing. and if I run out of time I am will certainly be at the 3 color standard
The Skulltaker model obviously took the most time (about 9 hours so far since sunday night) 3 or 4 models a night should get me there- right on schedule
The one model I have done you don't see is my test Daemonette...I doing in style similar to Demons in "Hellraiser" (pale blue/ black leather)with a bit of red/purple to tie with the Khorne models.
I will have follow up pictures of the full 500 points in the next "Painting Challenge" update, this was just a preview. I highly doubt I will be using these guys for anything but fun games and our store campaign but with power creep of the new fantasy books you never know!
Posted by JPL at 3:09 PM 10 comments
Labels: Commentary, Modeling, WFB
Sunday, November 16, 2008
The Painting Challenge, Part 1.
While our next Mighty Empires campaign isn't until mid January it certainly is currently on everyone's mind. Looking for a club night event to run that somehow went in tandem with the numerous store events running between now and the end of year. Anthony and I put our heads together and came up with this event. If you read White Dwarf you may have notice an ongoing series called "The tale of 4 gamers" where 4 guys start new 40K army's from scratch paint them and play a series of games along the way until they have completed full armies and the games they play along the way form a mini-campaign. We are going to expand on this idea and bring into our Mighty Empires campaign full swing.
Bill and I both have the played the same army going on 4 campaigns now, (Empire and VC respectively) so for us changing armies was a priority, most the rest of the gang switches on a pretty regular basis and as long as you only run the army once, no problem. The bigger issue for the guys with Army ADD...(don't we all have that to an extent? LOL, I have the making of FIVE WFB armies myself) is the painting.
I hate playing against unpainted models...one- its often confusing keeping tabs on whose who when everyone is grey plastic or pewter and two- once you start playing tourney's like I do where everyone is painted, going back to unpainted is just a drag.
Hence the Painting Challenge: Over the next two months 7 of us (hopefully 8) are taking either new armies from scratch or using unpainted armies we have recently started working on. Every two weeks we will meet bringing our freshly painted blocks of 500 points out to club night and play a series of escalating matches. 500 pts. 1000pts, 1500 pts, 2000pts by the 2000 point round we are playing our newly painted armies just in time for the new campaign. The tie-in is that in all these escalating games points are recorded and will be used to purchase bonuses in the next campaign!. What these "bonuses" are is TBA...and while the wont be game breaking they will make it worth your while to participate. In the next couple months I'd like to feature all of the participants in so they can show off what they are working..I'm be talking pictures of all them and some of the guys will be participating directly!
First up is Bill and he sent me some photos earlier today of some awesome looking Dryads from his new Wood Elf army. After a long stint with Vampire Counts...you couldn't go wrong in trying to change things up by switching to Woodies!... so without further adieu...Here's Bill:
__________________________________________________________________
Plastic Legions 1st ever guest article!!!
Greetings Plastic Legions readers, if you have been following the blog here you may recognize me as one of the regular players in our Mighty Empires Campaigns (Go Vampire Counts!) Well after 4 solid campaigns of playing the undead I finally decided it was time for a change. Seeing as we are taking a short break from the campaign we figured this would be a great time to work on new armies for the next campaign…I'm sure John will fill you all in with our painting challenge. Anyway I have had a bunch of Wood Elves sitting around gathering dust, so this should be the perfect time to get them completed.
1st up is a 12 man (or should that be 12 stick?) unit of Dryads. I really like these models and I wanted to do them justice. Also I'm a huge fan of Autumnal color schemes. So obviously you can see where I drew my inspiration from.
They are really simple, Reddish brown with multiple washes of Sepia and Devlin Mud. But I felt that they were missing the blazing autumn color that I so love… So I picked up a bag of Woodland Scenics clump foliage "fall mix" and proceeded to layer it onto the dryads. This stuff can be described as dyed shredded sponge. I took clumps and shredded them up even further, then dipped them in white PVA glue and stuck them to Dryads. Really couldn't be simpler, and I personally like the effect.
Over all I think it turned out pretty good, a little concerned about the brightness of the foliage against the darkness of the unit, hopefully it won't look to unrealistic.
Comments and Critques are welcome.
Be sure to check back for more guest articles as *hopefully* I will be documenting the growth of this Wood Elves force all the way up to 2000 pts.
Thanks,
Bill
Posted by JPL at 2:16 AM 6 comments
Labels: Commentary, WFB
Tuesday, November 11, 2008
WFB players!, I want your input
I often wondered why the competitive tourney standard popped up from 2000 points to 2250 in recent years. In my own gaming I have recently defaulted back to 2000 points whenever possible as personally I find the game much more balanced and rewarding with less room for new book power creep to rear its ugly head. I found myself saying "Hey" it's only 250 points how much of a difference can it make?. I am not exactly sure (just an idea from my own perspective) but I wouldn't mind examining the idea in more detail for an article.
So to any WFB players who check in here I'd like your input. I like to see your 2000 point list and how you'd change it to 2250, what would add/ subtract...do you dump those extra point in characters?, troops? or fancy rares or expensive magic items? I'd like input on as many armies as possible, so if you find yourself with the time please contribute here. I will take in as much info as I can, analyze and post the results...should be pretty interesting as I'd love the input of players from the US/ UK/ EU/ AUS/ NZ or where ever! if you want to comment on this "idea" please do in comments section..but if your interested in contributing please email your 2K and how it would change at 2250 to oldcoast@comcast.net. Keep in mind these are generic lists geared at open tournaments so your list should be viable against all comers. Army Builder or Excel files are ideal...but I'll take whatever format you got! Thanks in advance for helping out!
Posted by JPL at 1:10 PM 7 comments
Labels: Commentary, WFB
Saturday, November 8, 2008
Plastic Legions- The state of things
Just a general rundown of where my heads at, hopefully some of you can relate so this isn't only for my own benefit.
Warhammer Fantasy Battles- The state of WFB here in my neck of the woods is strong. Between my local shop (Oak Park) and the Chicago Battle Bunker I now know two pretty large groups of organized players that are playing all the time and I also hear there is decent scene at the new Niles shop. Club nights everywhere are thriving, and personally I am making the effort to get out play some people from other stores on a more regular basis. Despite the complaints about power creep in the new books I feel WFB can be a balanced game..while subject to same failures as any game by those who want to power game, our last campaign was a really great example where I felt games overall were very balanced. The playing field has evened in terms of our local player skill in the last year and we seen alot more Draws and alot less Massacres for the most part and that's a good thing....I'm looking to illustrate this point a bit further by hosting the 1st Plastic Legions tournament here at my place in November. That is "IF" I can get 8 people to all commit to the same day (which is proving problematic) so this may get pushed to the post holiday season. Regardless- the idea is a "General's Tourney" with balanced armies held in check with rigid comp requirement playing a variety of tough scenarios. Personally I love the idea..we'll see if it becomes reality. Overall the there is lot of excitement over new Chaos mortals book and the upcoming Lizards book..the new plastic models I am seeing are amazing and I look forward the upcoming releases for Empire in 2009. WFB seems to be stronger than ever from where I sit.
Warhammer 40K- You can't mention one without the other so lets start with a gimme I am sure I am not alone in the opinion the Apocalypse was an absolute failure in terms of "game" viability...the people I know that played in various Apocalypse events were only disappointed despite the explosion of model sales at the time of its release I just think the mass appeal of people wanting play games of that size is extremely limited. 5th edition seems to only breathed half a life back into a player base that seemed to be slowly slipping away. Despite the initial rush that the new rules have brought to the game. I still know several people- that after giving it chance -have since abandoned the game completely. While 40K's popularity overall remains undiminished I sense a lacking in our local environment, that I can't quite put my finger on.
I had a conversation the other day with a friend and we were talking about the rules as in they don't fit the "size" of game..I feel that as a skirmish game- the focus should be on "smaller" not "bigger" games. GW always wants to make the game bigger, even more epic with bigger and badder models (to sell of course) and for me the rules just get lost there. Again I have to mention the "true line of sight" fiasco as part of my own lack of forward progress on the game, Initially it really sounded cool, but in reality it wasn't. Perhaps moving to more squad based mechanic for the bigger games is the answer I really don't know..I read the new rules they sounded cool..but not enough to set up a game and go out and still get blown off the table if I lose 1st turn? I feel there isn't a game out there that could benefit more by dropping the "I go" , "You go" model more than Warhammer 40K. That being said...the 40K scene is absolutely thriving on the internet..there seem to be 20- 40K blogs to every Fantasy Blog so there is no loss in popularity across the void...one thing everyone agrees on..we all love the models -but will that continue to carry the game as older players move on and new players have way too many options and distractions? I guess we will see, 40K is not going anywhere anytime soon. That is for sure.
I'm looking forward to checking out the Imperial Guard releases this year.
Lord of Rings- I wish there was more interest in this, the skirmish style rule system is awesome and easily modable to variety of other games ( see Legends of the High Seas.) I've read about a guy translating 40K to the LotR games model for smaller squad level games, which sounds interesting. Anyway there is strong local following for LotR in Chicago, that I personally am not involved in but they are organized and motivated. Some of the guys from our shop got me into the game and I like it quite a bit and look forward to playing it more..it seems to be the game most of our local crew is interested in when we are not playing WFB.
Historicals- I'll lump these all into one, As a former History teacher my interest in Historical Wargaming is huge. Warhammer Historicals fall into this catagory but unfortunately both my attempts to play have been less than successful. Legends of the High Seas seems to have more people creeping out of the woodwork that want to play..its just matter of getting together for a game and with my schedule that's tough. As far as Ancients go...I wanted to get it together with Rich from Chicago Terrain Factory for the WAB doubles tourney at Adepticon 09- but Wargames factory has really dropped the ball on helping me make that happen...They STILL haven't shipped the Celts I ordered back in April! I tried to get around this by getting the Warlord games models but after building two boxes of those- there just isn't enough variety in the Warlord games models and poses (which aren't that conducive to easy ranking either, double whammy) . This made it very difficult to stay motivated to keep building and keep the project on track. I was content to wait for the Wargames Factory models to ship so they could breath some life into my army so I would not be bored to tears when faced with painting the 100+ models . When they didn't ship as promised- again in October I eventually had to renege on Rich for Adepticon and ask him to find another partner. I needed to be well into painting by now..not still waiting on my freaking models. I feel like total shit about this, but better I saying it now than waiting until February when I'd have to go..."umm sorry I don't have time to finish my army". I should have just ordered my whole Army from Renegade last spring..I really like the models that I do have..and they where AVAILABLE...the whole Ancients thing right now is kind of a let down.
On the postive side...I have come into some gaming cash lately between selling a bunch of old collectibles on ebay and dumping off some other stuff to online retailer. I came up with enough to pay for the GW table everyone is griping about and I took a 25% bump in value buy agreeing to trade from the retailer.. I'm seriously looking at Flames of War..as A) I love WW2 gaming, and B) I know some guys that are starting to play. 15mm kind of throws me...but its good way to spend my trade dollars, I'm not 100% committed so we'll have to see but if I could get out once a month to play some FoW....I'd be very happy as I hear plenty of good things about it. That also brings up the point how cool would 28mm WW2 gaming be using the LotR system as base for platoon vs platoon skirmishes??...hot damn that'd be cool..there are a ton of great models out there..Anyway don't be shocked to see some Flames of War here at Plastic Legions should I get into it.
This is getting a bit long so save the future rambling for another post...at least this is where my gaming head it at.
Posted by JPL at 12:58 PM 12 comments
Labels: Commentary
Mighty Empires IV Concludes
11/4 @ Games Workshop, Oak Park
Final Standings
(Anthony) Night Goblins- 21
(Andre) Ogres- 16
(Joe F) Vampire Counts- 13
(Joe D) Dark Elves- 8
(John K) Tomb Kings- 7
(John H) Empire-7
(Kenny) Dwarfs- 6
(Chris ) Warriors of Chaos-5
(Bob) Skaven- 3
(Mike) High Elves- 2
Eliminated in Round 5
(Bill) Vampire Counts- By Night Goblins
(Leo) High Elves- by Dwarfs
Another Mighty Empire campaign comes to a close. Anthony once again prevails showing he is the master of playing Orcs and Goblins countering Kenny's Dwarf Gunline with huge block of Trolls in a final round invasion of the Dwarf Capital.
We take up a new Mighty Empires in January, our house rules have evolved to a point where they are functioning very well, there are a few needed tweaks (like the removal of terrain special features, which were all over the place had zero bearing on anything) but otherwise its working quite well. One thing that still bugs me and that's inherent to a map based campaign and that is you always end up playing who is next to you on the map which results some guys playing weekly..(for instance Mike and Andre must have played 5 times) Open challenge's aside
having neighbors to invade is the point..so I don't really see anyway around if we stick to map.
I've been discussing some changes with some the guys for next round. So the ideas being tossed around are making it much more narrative based, with a tree or node based campaign with lots of specific scenarios..that way at least if your playing the same opponent often the games with be different. I think 2k games standard with reinforcement option are ideal, although I like to squeak in some Smaller games at the start of the campaign and work up..With a good rules set in place making a more advanced dynamic map is ideal. Since Anthony has won 3 of our 4 Campaigns..he's volunteered to sit the next one out and GM. meaning we can blind assets on the map the only he will have knowledge of..this creates so new possibilities I am looking to explore for Mighty Empire's V. We have a great group players right now and I hope everyone can return for the next in Mid January 09.
Posted by JPL at 11:40 AM 1 comments
Labels: Campaign Log
Friday, October 31, 2008
Mighty Empires IV- Round 6
10/28 Games Workshop, Oak Park
STANDING AFTER ROUND 5
Night Goblins- 18- Capital
Ogres- 15 Capital
Vampire Counts - 12 capital
Dwarfs-10 capital
Dark Elves- 8 capital
Tomb Kings-8 capital
Empire- 7 capital
Warriors of Chaos - 4
Skaven- 3
High Elves- 2
Eliminated
Vampire Counts (red)- by Night Goblins, Capital loss blowback.
High Elves- by Dwarfs
STRATEGIC EVENTS
High Elves (Black)- All or Nothing
Skaven- War Tax
Warriors of Chaos- Survey the Battlefield
Empire- Sabotage
Dark Elves- Diplomacy@ Mike
Tomb Kings- Scouts
Dwarfs- Fortune favors the bold
Vampire Counts (Pink)- No Guts, No Glory
Ogres- Building Boom
Night Goblins- Land Grab
CAMPAIGN EVENTS
High Elves (Black)- Fame
Skaven- Rebellion (lose castle)
Warriors of Chaos- All is Well
Empire- Harvest Moon +250 gp
Dark Elves- Harvest Moon +250 gp
Tomb Kings-Hidden Cache
Dwarfs- All is well
Vampire Counts (Pink)- Harvest Moon = Castle G1
Ogres- All is well
Night Goblins- All is well
REVENUE
Skaven- 75 + War Tax 100= 175
Warriors of Chaos- 100
Empire- 350 + Havest Moon 250gp ( buys 1 EP)
Night Goblins- 650
Tomb Kings- 200
Dark Elves- 300 + Havest Moon 250gp ( buys 1 EP)
High Elves (Black)- 50
Dwarfs- 350 + 1 ep cashes = 250 = 600. (carried over EP)
Vampire Counts (Pink)- 325
Ogres- 675 ( andre point carried over?)
CHALLENGES
All Players are default 2000 points before reinforcement purchases
OPEN CHALLENGES
HIGH ELVES VS OGRES
OGRES- SOLID VICTORY
WARRIORS OF CHAOS VS TOMB KINGS
WARRIORS OF CHAOS- MASSACRE
INVASIONS
SKAVEN VS NIGHT GOBLINS C4-D4
EMPIRE VS NIGHT GOBLINS E6-F6- Concession
DARK ELVES VS NIGHT GOBLINS G6-F5
DWARFS VS NIGHT GOBLINS D4-D3
NIGHT GOBLINS- MASSACRES X 4
TOMB KINGS VS OGRES I3-J4
OGRES-MASSACRE
VAMPIRE COUNTS VS DWARFS E3-F3
DWARFS- SOLID VICTORY
Special Characters
Special Characters will join their respective armies via special events and your Empire's accomplishments.
Joined in round 1
TOMB KINGS- KHALIDA via campaign event
HIGH ELVES (Black)- TECLIS via campaign event
CHAOS- ARCHAON via campaign event
Joined in round 2-
HIGH ELVES (Black) takes 100 gold
VAMPIRE COUNTS (red) - MANNFRED VON CARSTEIN via campaign event
VAMPIRE COUNTS (pink)- VLAD VON CARSTEIN via campaign event
DWARFS- THOREK IRONBROW via campaign event
Joined in round 3
VAMPIRE COUNTS (pink)- CONRAD VON CARSTEIN - 1st City
ISABELLA VON CARSTEIN- Capital
Joined in Round 4
HIGH ELVES (Purple) - KORHIL - 1st City
HIGH ELVES (Black) CARADRYAN- 1st City
DARK ELVES- SHADOWBLADE- 1st City
EMPIRE- LUTHOR HUSS- 1st- City
SKAVEN-??? 1st City
NIGHT GOBLINS- 1st City
Joined in Round 5
SKAVEN- Thrott, Thanquel
DARK ELVES- Malus Darkblade, Morathi
DWARFS- Joseph Bugman
Last Round of another great campaign!
Posted by JPL at 11:11 AM 0 comments
Labels: Campaign Log