Thursday, January 29, 2009

Notes on a Massacre

1/27 @ Plastic Legions HQ

Battle Report The Empire vs Wood Elves 2000 points

Felix and I got together for one of our bi- monthly match ups last saturday, this time it was practice for the upcoming Adepticon Escalation Tournament, more of a.."lets try some stuff and see what we want to run" type thing of actual lists. As an Empire Player, I have a very flexible Army, nothing overly powerful( exception Stank and War Altar, which I don't currently use) it's power lies in the tactics of large infantry blocks with static combat res's and support from Detachments, Knights and Strong Shooting. Wood Elves are a similar army in that they are flexible, but fast with extremly strong shooting, and wide variety niche troops, some which are very powerful. Felix has the complete Wood Elves arsenal and easily 3000 points available to him, You never know what your are going to face with Wood Elves and I dread getting matched up against them in a tourney as its total crap shoot there are so many viablebuilds, I just need to build a balanced army, pray to the dice gods and hope for the best.

We played a 1000 point match up first, I ran a Mounted Battle Standard Bearer and a Warrior Priest as my General. I had 20 Flagellants and 24 Swordsmen with 2 Detachments ( archers who would screen the Flaggies) and some Free Company, I also had 5 Knights,10 Handgunners and a Cannon, Felix ran a Noble, 2 x 10 Glade Guard, 2 X 5 Glade Guard Scouts, 2 x 5 Glade Riders, 12 Wardancers and an Eagle.

The end result was I won in a marginal victory but only had both characters and two flagellants at the end of the game. In the end my Characters were single handlely charging and engaging units of Glade Guard and Glade Scouts trying to get points or die trying. Once I killed Felix's General He could of easily played point denial and forced a draw or even won if he choose keep falling back and shooting, I was just fortunate that my 1+ Save for my Priest and 2+ Save for BSB keep them about invulerable to arrow fire. In short,I got the crap shot out of me, but pulled the game out thru luck..with out the +100 General Bounus there was only 96 difference in
straight VP.

The point of discussing this 1000 point game as the precursor the next 2000 point game is to illustrate how I can Win once (granted, with some luck) with one strategy and dismally fail the next time trying the same thing. I'll go through the 2000 point game from my point of view
so I can discuss how not to get my ass handed to me the next time we meet for the 3000 point game.



* General of the Empire- Mounted, Holy Relic + Rod of Command
* Battle Wizard- Lore of Fire, Level 1, Fireball-Dispel Scroll- Wizard's Staff
* Captain of the Empire-Mounted- Battle Standard Bearer- Imperial Standard
* Warrior Priest
- Great Weapon- AoMI- Icon of Magnus
* 28 Empire Swordsmen
Detachment: 9 Free Company
Detachment 9 Free Company
* 10 Handgunners- Marksman- HLR
* 5 Knightly Orders- Musician,Great Weapons
* 5 Knightly Orders-Musician Lance and Shield
* Great Cannon x2
* Greatswords- Full Command
Detachment: 9 Empire Swordsmen
Detachment:9 Empire Archers
* 5 Pistoliers- Champion, Musician

Wood Elves
* Spellweaver- General o Lore of Athel Loren: Treesinging, Fury of the Forest, The Twilight Host, Ariel's Blessing Calaingor's Stave, Dispels Scrolls x2
* Wood Elf Noble- Mounted, Spear, Light Armor, Shield- Hail of Doom Arrow
* 10 Glade Guard with musician
*10 Glade Guard with musician
* 5 Glade Guard Scouts with musician
*5 Glade Guard Scouts with musician
*5 Glade Riders with musician
* 5 Glade Riders with musician
* 10 Dryads
* 10 Dryads
* 12 Wardancers- Champion
* 5 Wild Riders- Full Command, War Banner
* Great Eagle
* Great Eagle

Last time Felix and I played (against his High Elves) I ran what's called a "refused flank" and won in either a solid Victory or Massacre.( I dont recall) Its good strategy versus a fast army because he can't flank my big blocks (as the table edge is there) so he's forced to eat thru my light troops on the weak side and by that point the level has swung around and I am either facing or flanking him, I've used this numerous to sucess with my Empire and I should have used it today..instead I ran a similar deployment in the center with my Infantry on the Right, all my cav on the left and my shooters in the middle. Felix deployed as hidden as possibleby the terrain with his Noble and Wild Riders facing my Cavalry and an eagle on each flank.

Turn 1.

I won first turn and proceed to march my infantry ahead, all my cavarly also blazed forward both units of Knights to top the hill and my Pistoliers movearound the hill with plenty of room to get up close and unload on a unit of scouts, felix had behind the hill. I had to attach my Wizard
to my handgunners as leaving him loose versus Wood Elves is instant I marched them ahead hoping to get a spell off. I take the Wizard's Staff alot it's cheap, and lets me throw a three dice fire ball, so one might actually go off. I got a bunch of them this game, but Felix either scrolled or outright dispelled them. My Cannons kill two Wild Riders and a Couple of Dryads, while myPistoliers put a full volley into the Glade Guard Scouts...with 12 shots, I was praying for 5 wounds but only came up with three..twoscouts make their panic check and stay put blocking my Cavalry.

On the Wood Elves turn Felix, brings up his Glade Riders to shoot and bait me, the Eagles Fly out to march block and head toward mycannons, the rest of felix's infantry positions itself to shoot, while the Dryads move up to challenge. I avoid much pain in the magic but take some serious hits in the shooting phase. The Hail of Doom arrow annihilates my Pistoliers, I lose a full detachment of archers, a bunch of free company and some swordsmen. Ouch.

(The Empire marches to War- two fully painted armies facing off, "smells like victory")

Turn 2

I'm set up to charge several units, with my hope of getting rid of those scouts dashed I figure I can blow thru them and overrun into the glade riders plus this frees up my other unit of knights to wheel down the hill right into those wardancers. I charge the pair of scouts, but thanks to the woods my Knights are an inch short to reach the wardancers. Magic and Shooting don't get me much of anywhere. my Knights blow thru the scouts as expected however my overrun is "4" not enough to reach the Glade they are set up to get Flank Charged by the Wild Riders and Noble. Felix takes advantage of my failed charges of course, The Wardancers charge my one unit of knights, while the Wild Riders and the Noble hit the other. I stupidly overlook they are not in the same unit, and decide to flee forgetting the Noble has an 18" charge so he catches them and runs them down. Magic and Shooting aren't too bad this time...but the wardancers slaughter my knights to a man, with 25 attacks turns into 11 wounds these guys have greatweapons so my armor save is 3+...not hard to fail 5 wounds. End of turn 2- All my Cav is gone...I'm in trouble.

Turn 3

My Swordsmen and General charge a unit of Dryads, while my Greatswords move to brace for one. Other than fear causing which I usually have some protection from..The Empire very regularly eats dryads for lunch, despite T4..they just get slaughtered by the static combat res so any wounds are gravy.. I blow thru them no problem, but the only thing on my side of the table are Glade guard, scouts and riders..nothing worth many points and nothing that can't flee, in short by moving this direction I took my strongest unit out of the game and subject it alot of shooting, In the future I know to just where ever I am to Wheel and head toward the Wood Elf General or the strongest units.

On Felix's turn his other unit of Dryads Charge my Greatswords and it detachment...(which makes its fear check) his Eagles chargebother my cannons, one is in (who kills the crew, spikes the cannon and flys off the table) the other is a bit short setting me up for a nice grapeshot on the eagel next turn. My Greatswords break the dryads easily who flee and get away. My detachment overrunsright into the spellweaver, so I think I am catching a break...not so.

(As good as it got for me, was this combat right here)

Turn 4

My Greatswords wheel to face the on coming Wildriders and Noble...unfortunately I am left with a choice of eventually getting flankedby The Wardancers or remaining Wood Elf Cavalry. I choose the wardancers because if my 9 man detachment can just kill the Spellweaver they can over run into the Wardances or least distract them a turn. Nothing pans out for me, my Grapeshot chance I roll a MISFIRE and Eagle then just kills them and flys off so now there two unchallenged eagles in my backfield. My Swordsmen detachment comes up empty against the spellweaver who with one attack manages to get a wound so we are drawn.

On Felixs turn..the Wardancers come in and obliterate my detachment sending the lone model running..I take numerous other causalites my Wizard and an handgunners go down..I don't have much left at this point with My Swordsmen and their detachment chasing units they can't catch on my right flank is completely gone...except for my Greatswords who are facing charges from several directions

Turn 5

My Swordsmen do manage to take out one of the light units near them..they are pointed in the right direction by its too late..I have no magic or shooting at his points. My Greatswords can't see the wardancers...and can't reach the cavalry and have no where to go. so they sit and wait for the inevitable.

Felix's Wardancers and Noble and three Wild Riders and Noble converge on my Greatswords..My priest kills the Wardancer Champion in achallenge. but its only with one wound...I lose combat and alot and am out of range of my BSB (another big error on my part)
I FAIL my stubborn break test rolling an "11" and my Greatswords are cut down, at this point the game is over. We call the game because wuth Table Quarters and 2 Captured Banners Felix is up 500 points before the VP score...I have about 500 points on the table and all I have killed are of his east expensive units..its easily a Massacre for the Wood Elves.

(A much better player than I, once said "When the Greatswords run the game is done!"
so true, I'm afraid)


I constantly struggle against this type of skirmishing Army, I made alot of mental errors in this game and bad luck just compounded them, Screwing up with my Cav and moving my Greatswords and swordsmen apart more than 12" was idiotic...I usually try to draft the smaller block behind the bigger block but it doesn't always work when you see juicy targets. My Flagellants would have been Key in this game as they could held things like the wardancers up. In a 2k tourney games..I struggle to build list that can take all comers...I may be better of going a larger block on inner circle knights with Flagellants over taking Greatswords -tough call. At 2250 I can squeak in all three if I want..The hellblaster also would have key in this game as it would kept my cannons in the game. Deciding "what" to bring in 2k escalation is going to be very tough it's impossible to cover all the bases so any unfavorable match up is going to make it twice as hard. Felix has an excellent write up,analysis, and photos on this over at his blog on Dakka Dakka.

Wednesday, January 28, 2009

Mighty Empires V- Round 2

1/27 @ Games Workshop, Oak Park

Standings after round 1.

Good Team
- 12

Bill- Wood Elves - 4
Bob- Ogres - 2
Chris- Bretonnians- 3
Leo- High Elves -1
Nate- Lizardmen- 2

Evil Team- 12

John- Daemons of Chaos- 4
Joe- Warriors of Chaos- 1
Kenny- Daemons of Chaos - 3
Billy- Skaven- 2
Andre- Tomb Kings- 2

Round is a DRAW

Strategic Events

John- No Guts, No Glory
Ken- Headhunter
Bob- Building Boom
Bill- Land Grab (via praise)
Billy- Survey the battlefield
Nate- Scouts
Leo- War Tax
Andre- Diplomacy
Joe- Land Grab
Chris- Praise be to the Oracle

Campaign Events

John- Disaster! pass
Bill- Rebellion, uses re-roll- All is Well
Billy- Corruption
Andre- Disaster!- pass
Leo- All is well
Bob- All is well
Chris- Raid- nets 150 gp
Joe- Corruption
Ken- Corruption
Nate- Hidden Cache

(wtf!, evil team..two Disasters and 3 Corruptions, plus we got raided!)

All Evil Players- Zero
Billy + 1 Ep over
Bill- 100
Bob- 125
Chris- 225
Leo- 125 + 1 Ep over
Nate- 50


Daemons of Chaos vs Wood Elves
Scenario- Escort
Result: Daemons- Solid Victory points earned- 4
Wood Elves earn -1 point

Orges vs Skaven
Scenario- Battlefield Supremacy
Result: Ogres 3, Skaven 0

Lizardmen vs Tomb Kings
Scenario- Take and Hold
Result: Lizardmen Massacre- 5
Tomb Kings earn 1 point

Daemons of Chaos Vs High Elves
Scenario: Flank Attack
Result. DRAW
Points earned 2 Each

Warriors of Chaos Vs Bretonnians
Scenario: Eschelon Attack
Result-Warriors of Chaos Massacre- 5

Bonus Points remaining

Bill- 1 Luck Chris- 2 Luck Nate- 2 Luck Joe- 2 Luck Bob- 4 Luck

Another great round tonight. The Evil team took it lumps with myself being the only winner. I faced off against Wood Elves...whom I've played plenty but only once with Daemons. Daemons have serious staying power and Bill brought the tree's but some bad luck with the Treeman (failed a Stubborn 8, then rolled low on the flee, so it was cut down by my Plaguebearers) Let me collapse his flank, while one of my units of Fleshhounds racked up tons of kills before meeting its maker at the hands of the Highborn Wardancer General. In the End Bill didn't have enough shooting (which is the bane of Daemons) and the Trees aren't powerful enough to take on the Daemon infantry without multiple supporting charges. Only The Wood Elf General, 3 Wardancers and an Eagle survived giving me the Solid Victory. I'm 2-0 so far will see how it goes next week.

Thursday, January 22, 2009

Wargames Factory Update.-a.k.a Vapor Celts

So I was just reading Zero Twenty Three earlier and was and laughed at his comment about the Wargames Factory "Vapor Celts" because I coincidentally just sent Tony over at Wargames Factory an email about said Vapor Celts this morning. (its been almost year since I sent money for my 2 boxes pre order.) I sent him an 'annoyed customer email" asking what the heck was going on. Here's his response:

Hi John --

Sorry for the lack of updates, we've just been deep into it here! We are taking delivery of the boxes tomorrow from our Rhode Island printer. We are in final tooling with the plastic - we were trying to cram too much onto the sprues and had to add an extra one (which will end up making for a lot of extra 'bits' in the box). We did test shots yesterday and have to tweak two of the tools and then we are running production. My hope is to start packing and shipping by the end of next week (but it might be the first week of February)

I'm just waiting on some good pics of the sprues to post up -- hopefully by the end of this week!

Thanks so much for your patience. It's been an incredibly convoluted and much more difficult road to get to this point than we ever expected (or hoped!!!!) We had to reinvent the process a few times along the way. The good news is that on the up-and-coming products, we are moving pretty swiftly. The L&U zombie sprue went into mold design (the CAD engineering to lay out all the parts and design the plastic flow) on the 14th -- and it is on the CNC machine now. We expect everything else going forward to have the same kind of turnaround times.

Thanks again,

We are almost a year delayed at this point, and while Tony sounds optimistic its doesn't sound to me like they will be flying off the shelves showing up on doorsteps in the next couple weeks. I just hope he can get the damn things out by May when the new Warhammer Ancients book comes out...then I can finish my Celt Army and shoot for Adepticon 2010..LoL!. He sweetened the deal enough for pre order customer hold outs like me so that its worth it to wait it out. Until then-Vapor Celts it is.........

(edit) I've been told (thanks Rich!)that Wargames Factory has agreed to donate a sprue to the Adepticon 2009 swag bag..that's pretty cool, no confirmation what it will be but my guess is the recently released British Colonials or the upcoming Zombies

Wednesday, January 21, 2009

Mighty Empires V- Round 1

1/20 @ Games Workshop, Oak Park

This time we are split into two teams, everyone is working on a team level as well
as a personal level to win games and build their Empire.

Good Team

Bill- Wood Elves
Bob- Ogres
Chris- Bretonnians
Leo- High Elves
Nate- Lizardmen

Evil Team

John- Daemons of Chaos
Joe- Warriors of Chaos
Kenny- Daemons of Chaos
Billy- Skaven
Andre- Tomb Kings

Strategic Events

John- Land Grab
Ken- Building Boom
Bob- All or Nothing
Bill- Praise be to the Oracle
Billy- No Guts, No Glory
Nate- Scouts
Leo- War Tax
Andre- Survey the Battlefield
Joe- Sabotage
Chris- Headhunter

Campaign Events

John- All is well
Bill- Treasure Trove
Billy- Fame
Andre- Corruption
Leo- All is well
Bob- All is well
Chris- All is well
Joe- All is well
Ken- All is well
Nate- All is well


Daemons of Chaos vs High Elves
Scenario- Eschelon Attack
Result: Daemons- Massacre points earned- 5
High Elves earn -1 point

Wood Elves vs Skaven
Scenario- Escort
Result: Wood Elves- Massacre points earned- 5
Skaven earn- 1 point

Ogres vs Tomb Kings
Scenario- Battlefield Supremacy
Result: Ogre Victory 1-0, + "all or nothing", points earned- 3
Tomb Kings earn 1 point (due to VP bonus)

Daemons of Chaos Vs Lizardmen
Scenario: Loot/ Raid
Result. Daemons 4, Lizards 3
Points earned Daemons 4, Lizards 3

Warriors of Chaos Vs Bretonnians
Scenario: Pitched Battle
Result: Bretonnian Massacre 5 points
Warriors of Chaos earn 1 point
Bonus Points
(used in bold)

John- 1 Resource, 2 Knowledge, 1 luck
Bill- 1 Resource- 3 Knowledge, 2 Luck
Billy- 2 Resource
Andre- 1 Resource
Chris- 1 Resource 1 Knowledge, 2 Luck
Nate- 2 Luck
Joe- 2 Luck
Bob- 1 Resource, 4 Luck

Great start to a new campaign tonight, 4 games going with almost everyone with lots of painted models on the table. I had a great game vs Leo's High Elves tonight...Leo ran an Arch Mage, a Lv 2 Wizard, Phoenix Guard, Swordmasters, White Lions, 4 BT's and a Chariot, a 2 squads of Archers VS my Daemon Prince of Khorne, Herald of Slannesh, 2 x Bloodletters, 2 x Daemonette2, 2 x Fleshhounds, 2 Bloodcrushers. His shooting and magic plummed me, but once we got into combat the elite troops and both wizards were dead by turn 4...I continued to eat missle fire. Until just some archers and a pair of BT's remain...bonus points pushed this to massacre, I didn't have much left other than my characters and partial front ranks of three units. but picking up both objectives, 2 banners, and killing the HE general gave some big extra points. We will see if I get as lucky next week!

Monday, January 19, 2009

Mighty Empires V- Objective Markers

We are about to get started on our 5th Mighty Empires Campaign since we started our Club Night back in the summer of 2007. At this point the Campaign is so house ruled it bears little resemblance to the basic Mighty Empires rules. Outside of using the ME map and some of the core strategic events everything else is different, We've struggled to get around some of the concepts that really bog the thing down over extended periods of time we play ( this time is 7 weeks). Some of the pitfalls are due our own un-abstraction of the very abstract style in the original works. This time around we removed the auto-run concepts I had put in and we are using a game master to run the campaign. this allows us to add a fog of war and bunch of other concepts we hadn't tried yet. This biggest switch up is we added a blind opponent draw each week based on drawing scenario cards and the people who draw the same scenario are the ones who play each other. We also have "good" and "evil" teams, so there is a team score as well as personal Empire score. We've also added fixed locations that once captured have different effects on everyone. these will be the prime locations players will be squabbling over. Instead of just grabbing as much territory as you can, you now need to capture some of these fixed locations (and hold them) to really beef your Empire up. Lots of good stuff here so I am really looking forward to it. We are using a ton of custom terrain so hopefully that will really spice things up...this campaign should be short and sweet. I hope it leaves people wanting more as I probably won't run another Fantasy campaign until the fall as this summer we are planning a huge Lord of the Rings Event to coincide with the new War of the Ring rules. Anyway- one Campaign at a time. Everyone needs an Objective Marker this time around and I also made some more objective markers for my Empire Army while I was at it. These will be used for the Loot/Raid scenario in the new campaign. (which came straight out of a recent White Dwarf.)

Some Bloodletters move toward their new objective marker, a sneak peak at one of the finished tiles from my Realm of Battle table...(which I hope to have done by the end of the month) I will of course post lots of pics of the whole thing.

Close up shot...the photo doesn't really show it, but used some water effects to "try" to make it look as if the banner dripped blood into the hollowed out skull which overflows a but with blood...a Daemonic unholy grail if you will. this was fun to do and used lots of different bits...The Skull and the Crow are from some Empire kits...the base is cork..the bit the skull is one is from the hirst arts graveyard mold. The banner is obviously an extra Bloodletters bit..the hanging severed heads are from the Warlord Games Celt Barbarian sprue andthe posts are wooden BBQ skewers.

Mostly Empire bits here straight from the various plastic boxes. I don't know where
the big keg came from its was in a box with misc Pirate stuff I had, anyway three "supply"
or objective markers.

Thursday, January 15, 2009


I'm sure you WFB players that drop by here have seen the recently released second FAQ from Games Workshop. Let me speculate and say that given GW's glacial pace at addressing rules issues, the fact they even bothered to put out a second FAQ while the Dark Elves book hasn't even gotten its own FAQ yet (more on that later), makes it a safe bet that 7th edition is here to stay at least through 2010 while all remaining army books are updated.

We know Lizards, Skaven and Beasts of Chaos are rumored this year, leaving Tomb Kings and Ogres and Bretonnians for 2010. My guess is the still viable late 6th ed books Wood Elf and Dwarf books will be the first of an 8th edition, followed by new Orc and Empire books that can address the power creep that started after their release with the High Elf and Vampire Counts books and continues full steam ahead with each successive book.( I got a look at the new Lizardmen book tuesday night, Yowza! look out they are going to be full on VC, Daemon, DE counter..let those Bloodthristers and pricey Vamp lords say hello to the Blade of Realities, among many other things)

This second FAQ that was released has some needed confirmations and clarifications in it, I want to take a moment and talk about some of my favorites and not so favorites.

Errata.. the correct wording added in several necessary places is needed confirmation of the common sense approach people have taken on those issues, it is rare discrepancies come up with some of these but personally I've played people using character more than one item with a bound spell. glad that is settled

There is alot of common sense stuff that gets brought up with movement, but when we get to
Close Combat a couple things pop out for me.

Q. Can you allocate attacks to specific enemy Rank and File models in order to force which enemy Rank and File models count as casualties (and are thus unable to fight back)?

A. Yes, however we have to warn you that zooming in to a fight to this level of detail is likely to make resolving your fights a very slow process indeed!

A somewhat silly caveat after the important answer YES. this means my Rank and File models can target other Rank and File models directly so I can now always target that pesky musician or Champion instead worrying about where my characters are placed. I've always played or (just assumed) that only Characters could target specific models, you read further down, you will see the same thing applies to unit that can fight in ranks. I'm definitely trying this in my next game, especially after taking a charge if you attacks back killing your opponents musician is key to getting that tiebreaker. (edit- nix that musician Idea, I had forgetten he works just like the standard bearer, i.e cant be individually not as useful but still worth bringing up I guess.)

Magic Phase

Two things really pop out at me here that I have dealt with in the past.
-"Rule of burning Iron" can be cast into close combat!
-"Hunter's Spear" only causes 1 wound! not D3 like a regular bolt thrower.

Command Groups

This is an important one I am sure gets overlooked

Q. Does a unit champion count towards the 5 rank-and-file models needed to provide a Look Out Sir! roll to a character in the same unit? A. No, because when the unit is targeted by ranged attacks, they count as Characters and not as rank and file models
Here is couple that I don't like and do not make sense to me.

Q. If a character declares a lone charge out of a unit against an enemy armed with missile weapons, and the enemy elects to Stand and Shoot, whom do they target with their Stand and Shoot reaction – the character or his unit? A. They will target the character’s unit, and if the unit panics and flees, it will take the character with them.

This to me is counter intuitive as I want to shoot at the character
not the unit, your chance of killing the character is potentially better
than making the unit run. This throws and extra advantage to characters they don't need
I say if characters are going to charge solo they should take their lumps!


Q. Can a Wizard cast the Lore of Heavens spell, Celestial Shield upon a unit he is attached to? The spell's description states that it can be cast upon a friendly unit that is ‘visible’ to the caster. A. This may seem counter-intuitive, but the letter of the law says that the answer is ‘no’, as the Wizard does not have Line of Sight to his own unit.

Nuff Said on that one, silly.

Now back to the Dark Elves. Apparently we need that Dark Elves FAQ pronto, over at Bell of Lost Souls they posted a Dark Elves Tactica which lists various "dirty tricks". The most offensive being you can voluntarily move the crew from the Cauldron of Blood all over the battle field in order to keep them from getting killed ( you can only stop it by killing the crew) The author is claiming you can still use the Cauldrons powers even thou the crew has abandoned it, because even thou it's clearly classified as a warmachine, it somehow isn't. There are numerous examples I can find in the rulebook that prevent this. However the author (who is apparently a local tourney judge) is splitting hairs over the wording of the Cauldron and Core rules. It should be blatantly obvious to anyone with a sense of fair play what the actual intent is.

Now I have played the Dark Elves and the Cauldron a bunch at this point and no one I've played has even thought to try this. Killing the damn crew is hard enough on its own (as the Cauldron is often deployed in a forest or somewhere hard to get to) let alone with this crap.

This kind of rules parsing is what turned the the 40K tourney scene into a cesspool, and gets honest 40K players all worked up (deservedly so) about the lack of official FAQ's and is what made the Adepticon FAQ into a 92 page nightmare, I'm sorry but needing a 92 page FAQ for a tournament is just bad for business.

Anyway, I like Bell of Lost Souls alot, and I was psyched about the potential of Fantasy coverage, but if that's the kind of stuff they are going to be promoting, my enthusiasm is greatly discouraged.

Monday, January 12, 2009

January Project Updates

Sunday night here at Plastic Legions usually mean updates and I didn't want to disappoint.If you haven't heard from me in awhile rest assured I am working. Either at my regular Job or at my second job, heh. I mean hobby. For the remainder of this month I am working on 3 things. Thankfully their use of overlaps a bit so progress is being made quickly. First is getting my 2000pt Daemons of Chaos WFB army ready for my gaming groups upcoming campaign. The 3rd round results of our painting challenge was kind of soft so while I am at a modest 3 color standard I am trying to finish my models to a personal standard that I can enjoy before we begin. This is the 5th time we've run our "house rules" version of Mighty Empires and by this point there is very little remaining of the core rules other than using the map and strategic events , everything else is different. I am building alot of specific terrain for the campaign and thankfully my Osgiliath pieces can double for several locations on the map. So as I continue to work on my Osgiliath table, I am also filling out terrain for the campaign. I also continue to slowly work on my Realm of Battle table..while I am refraining from posting shots until its done You can see pieces in the shots posted here. I spent a good 3 hours today working on making an an actual table for (it was sitting on a sheet of plywood and some sawhorses), I completely finished detail painting and started to add some flock. So there you have it.
1. Daemons of Chaos
2. Terrain for our new Mighty Empires, map tiles, objective markers, etc.
3. Osgiliath and Realm of Battle Tables.

Come February everything else gets put on hold as I get my Empire army up to snuff for Adepticon, That project list includes a new mounted battle standard bearer, painting my Flagellants, working on tuning up my display base and then going thru every unit and touching up the paint, there are couple units that are pretty lacking compared to the rest of the army.
That ought to take me right up to Adepticon, as our Campaign is going on from January 20 thru
mid March, I am sure I will have various things to do for that.

Here are some pictures from today, tomorrow I will update the galleries with the painting challenge photos and numerous pics from today.

My Bloodcrusher musician, I only used the legs from the original rider, the rest of the parts are the standard box, I'm liking the way this guy came out..standing up blowing the horn. In play these guys are rock solid and have the durability of Hero Characters with 2 wounds, 3+ armor save and a 5+ ward save. I my latest game against the Skaven, two of tore up the left side of table...( I really could used them on the other side thou...damn plague monks!)

Osgiliath finished pieces..These plastic kits from Pegasus Hobbies are the perfect alternative for Fantasy players to GW's City Fight sets. While the side pieces are the stock City Ruins kit. The tower is built from the administration building box and it doesn't go together like this stock..I had to do alot of cutting with a razor saw and x-acto knife to get it to work. Pegasus has a cool new kit out as well I picked up which is where those column toppers are from. the skirt on the roof is left over piece of GW movement tray. As I plan on playing Lord of the Rings with these building I put the skirt up top so models could choose to give up cover and shoot straight down at attackers if they wanted. This stuff can double for a couple of locations in our Warhammer terrain always makes the game more fun, IMO.

I want my Osgiliath table to have lots of statues, so I threw this together from some of Hirst casting experiments. The model is an old Grenadier Titan from probably the late 1970's..I went thru my old boxes of Grenadier stuff from when I was a kid and found all kinds of great models, including stuff I painted when I was 10 or so.when testors gloss paints where all the rage! these days I will post them up for laughs. While this piece is going to double as the "Monument of Glory" for Warhammer, I found another cool old model I am using for the "Ancient Idol".

I didn't paint this, I just wanted to show it in case anyone was interested. This is a stock piece I bought from Pegasus was around $20 and is cast from heavy plaster..its not plastic..I didn't realize it was pre painted when I bought it...which is ok, one less thing to paint. For our Warhammer Campaign, you guessed it the Chaos Shrine.

Wednesday, January 7, 2009

Painting Challenge- Round 3

1/6 @ Games Workshop, Oak Park

We wrapped up our painting challenge last night with the 1500 point round. Our next campaign starts 1/20 and thanks to this everyone will pretty much have painted armies to at least a tabletop standard. No one (of course) got as much done over the holidays as planned but we still had a repsectable showing. Andre and Chris had to miss round 3, but Joe was back in with new Warriors of Chaos. Scenario was Battlefield Supremacy, right out of the Warhammer rulebook, the only extra thing added was keeping track of VP do decided the extra point (all the games are worth 5 points max) We got in 1 game tonight, mine was particullary tight against Billys Skaven. Even thou my Daemons ate up every single rat on the table..he almost eliminated every scoring unit I had..if I had take 1 more causalty I wouldn't have been able to score at all!..great game. Below are final scores, I will update the gallery with new pics ASAP.

Bill- Wood Elves

Completion Score 2
Game 1 vs Lizardmen 2 Table Quarters held, 1 point for most VP
Round 1 Score -13
Round 2 Score-12
Round 3 Score- 5

Total Points 30

John - Daemons of Chaos
Completion Score 2
Game 1 - VS Skaven 1 Table Quarter Held, 1 points for VP
Round 1 Score -10
Round 2 Score- 8
Round 3 Score- 4

Total Points 22

Billy- Skaven
Completion Score 2
Game 1 - Vs Daemons. No Table Quarters held
Round 1 Score- 13
Round 2 Score- 5
Round 3 Score- 2

Total Points 20

Chris- Bretonnians
Game 1 - Loss to Daemons of Chaos
Game 2- Solid Victory vs Skaven
Round 1 Score- 11
Round 2- 8

Total Points 19

Bob- Ogres
Completion Score 3
Game 1 - Vs Warriors of Chaos, 2 Table Quarters Held
Round 1 Score - 4
Round 2 Score-9
Round 3 Score- 5

Total Points 18

Andre- Beasts of Chaos
Game 1- Massacre vs Ogres
Game 2- Loss to Orcs (Ringer)
Round 1 Score 3
Round 2 Score 7

Total Points 10

Joe- Warriors of Chaos
Completion Score- 2
Game 1 VS Ogres, 2 Table Quarters held, 1 point for VP
Round 3

Total Points 5

Nate- Lizardmen
Completion Score 2
Game 1- VS Wood Elves
Round 2 Score 3
Round 2 Score 2

Total Points 5

Points can be spent on campaign bonuses for your empire at the start of round 1 of the campaign
Bonuses and costs are as follows

Resources ( 1 Empire Point) = 10 points
Knowledge ( GM will secretly reveal the contents of a bordering hex to your Empire)= 5 points
Luck ( Re-Roll on Campaign Events table.) = 2 points.

Monday, January 5, 2009

Back into Mordor

So with the holidays, work, my In-laws giving a us a Wii for Xmas ( my wife and I are addicted to wii golf)..I havent been able to get half of what I wanted to get done during the last month. One thing I did get done however after a of couple late nights was this guy. A Ringwraith on a Fell Beast for my Mordor, Lord of the Rings army and of course as part of my Osgiliath Table. He's not done by any stretch as I need to finish the base and claws to even get him "Done" by normal standards. I do plan on entering him this painting contest over at I really need to put a ton more work into to him. I want to liven up those dark tones..(currently there is some 3 color shading on the beast and some green tones in deeper recesses are arent coming thru in the pic.) I tried my hand at some blending using alot of washes on this model and I do see some progress on making a smooth finish. I obviously did a lot of drybrushing here, and I want to balance that out with more highlighting and get some more color in there Tough when you are working basically in monotone. Not sure what I'm going to do with the rider yet, I have some ideas to bring him out a little more. This is pretty much the stock model, I just added some plastic card to the base and made the bridle bits and reins. Anyways consider these photos WIP, I'll update my LotR gallery with the final model later this month. The contest deadline is 1/31, and I have Daemons to paint, my Realm of Battle Table to finish (seen here, waiting on a Woodland Scenics order before I can finish.) and a new Campaign to get off the ground all this month- so its going to be quite busy.

Speaking of Lord of the Rings, I have been surfing the Last Alliance alot lately. If you like awesome terrain, check out their forums, specifically the constructions section The stuff there is amazing, truly really motivates you to want to play the game.

Pre-construction, I only had to pin the neck..I was going to magnetize the wings for easy transport however to get at tight fit with magnets I needed to do serious green stuff work to the wings to build them up in spots so there were no gaps and the wings where contour flush to the body. It was much easier and less time consuming to glue them in and just gap fill.

Custom bridle close up. The good old #11 paper clip..after bending it to shape, I hit it real good with a file to chew it up and make it look more natural. I really wanted to have actual reins on the model..something I had a bunch of practice with doing my Celt Chariots, so I used the same technique.

Just before priming...some pissed off Daemonettes waiting for paint look on in the background.

edit 1/22 - this guy is done, finished pics are HERE


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