Saturday, April 16, 2022
Scenes from the Barrowmaze
Posted by JPL at 5:26 PM 2 comments
Labels: Barrowmaze, OSR gaming, RPG gaming
Soulblight Gravelords
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| Quick look at my Pit Dredger, nothing fancy going on here other than some weathering I took the paint scheme from right out of the book with just slight variation in colors. |
Posted by JPL at 4:26 PM 0 comments
Labels: Games Workshop, soulblight gravelords, Warcry
Saturday, February 26, 2022
The Tomb of Horrors
| Skeletons by Games Workshop, Tomb of Horrors Mummy by Gale Force 9 |
|
I have alot of projects going on right now after a long glut and absence from doing all that much
Posted by JPL at 2:00 PM 2 comments
Labels: Dungeons and Dragons, Hirst Arts, Reaper miniatures
Tuesday, February 15, 2022
Legions of Nagash
Following up on the last post, I spent the last 3 weeks or so looking into Warcry by Games Workshop. after purchasing the Red Harvest set, I have been spending some time assembling the terrain and watching videos on the game and how its played. I mentioned I probably had a enough models around where I could build a couple other Warbands. I really didnt without just proxying everything, which I was ok with except I could not find the remains of my old box of Skeleton Warriors circa 2010-2011.
I had a post back then venting about what a pain in the butt they where to build, I must of really not liked them because they have disappeared expect for the two models on the far left . I might have just thrown them in when I sold a bunch off my Vampire Counts stuff way back.
I didnt want to just dig into the models in Red Harvest because , there are numerous build options and I want to figure out the game first, plus I figure my revist to the Games Workshop hobby after a decade away, I could work on upping my painting game.
Like alot of you I'm sure I spend some free time surfing You Tube and have good dozen hobby channels I check out. I have wanted to get into trying out Oil paints, specifically Oil washes for awhile now
If you've followed the blog at all, you also might notice I had sworn off metallics a very long time ago, in fact any metallic paints I have are at least 10 years old. I have seen such wonderful work done with metallics and inks and oil washes, I want to experiment with all three, none of which I've ever used or havent used in a very long time. In fact I havent owned any inks since Chestnut Brown Ink was a GW product and that was the old hex shaped pots....
Skeletons are great for new techniques, they are very forgiving and since I seemed lack any GW style Skeletons I picked the "push fit" Sepulchral Guard for $20 something dollars and oh boy has assembly of GW models got light years easier (lol).
The standard GW Necromancer is very old, I picked him up a painted him when he was first released. he's here just for the photo op, The Necromancer here is the Mummy figure which is proxy as its made by Gale Force 9, from the Tomb of Horrors resin box, from way back...it was a good excuse to paint him , he and all the skeletons where batch painted. I used a handful of Reaper Paints, a couple bright reds, some browns, Bone, and some greys and greens ., Inks used were from Liquitex- white to zenithal prime, ( priming with ink? wtf right? but I used an air brush and it worked great. Black, Burnt Umber and a Pale Green for tinting my decade old GW Chainmail. Oil Washes are burnt umber over the bone and black for everything else. There is bit of Vallejo Vergidis for some metal effects and some sparse mithril silver highlights and thats it.
For 10 painted models , I got them done in record time ...I like them , and liked the techniques through I need much more practice with this new mediums, I am not sold on rebuying metallic paints a few here or there are a great accent but I want to try a batch of models with my standard NMM style with the oils and inks..so that will be next..
As far as Legions of Nagash goes, I dont think these 10 guys even make a 1000 point warband or close enough, I'll still need a few more models. The new Warcry update just got released so I will see when the book shows up, I cant believe GW is taking my money again, LOL
Oh and I sold my Stegadon, he had his crew, are travelling to their new owner in sunny New Mexico much for fitting for Lizards...
Posted by JPL at 11:41 PM 0 comments
Labels: Games Workshop, Painting, Warcry
Monday, January 24, 2022
All but Dead, The resurrection comes around..
Kind of fell of the planet with the blog and as far as any hobbying goes, but I've been talking about the downward spiral of my hobby and gaming actitivies for years now and yet somehow it just keeps on having life pumped back into it, whether its gaming with my oldest daughter or just picking up an unfinished model of the shelf , like the Stegadon here and deciding to just finish it.
So believe it or not I started this model wayyyyyy back in 2010!!.. When I still holding on to the idea that a new army would help with the incoming aprehension of WFB 8th edition., Inevitably The Empire rules kept my interest initially and I never did much more on the Lizard Army, and just played Empire until my eventual dissatisfaction with 8th Edition finally pushed me out of game completely somewhere in late 2011.
This model is currently on ebay listed at $225.00 I had originally planned on less but there are numerous models I saw priced above it at near or above $300..so I didnt want it to undersell myself in comparision it is listed at best offer thou and I happy to take any reasonable offer for this..considering I sold my original open box one awhile back for damn near close to some retail prices on the new ones. and I of course have a ton of hours into this as its a fiddly difficult model to assemble and paint.
Now of course speaking about todays Warhammer Fantasy, I have had zero interest in the Age of Sigmar, the game , however , a couple recent releases by GW reignited some old interest with me based on the strength of the models alone. GW models of the last decades ostentatiousness is very often in conflict with my minimalist old school tendencies, however recent release seem to have stuck a chord with me. Those being the models in Warhammer Quests Cursed City and many of the current Warcry releases. While I passed on Cursed City the 1st time around (apparently I didnt have a choice as it soldout in a day?) recent news of it release has me interested and I did pull the trigger on this:
Purchased on my interest in the Darkoath Savagers models alone, I do like the Spider brood and the terrain as well..its my first GW purchase in about a decade. and I look forward to building and painting it up. Interesting enough the game seems pretty appealling to me as well..I have been watching a bunch of videos on playing it. If anyone who plays it is reading this, appreciate your comments on the game.
I sold almost all my WFB stuff a long time ago, I find it kind of humorous I am interested again and what I do have left is some Lizards and Undead its enough to make a couple extra Warcry warbands. Building and painting all this is a quite a project thou, its going to take some time but who knows you might see some Warcry Battle Reports here sometime this summer or fall, wouldnt that be something?
Posted by JPL at 1:18 PM 2 comments
Labels: Games Workshop, Lizardmen, Seraphon, Warcry, WFB
Sunday, August 29, 2021
Rogues Gallery
I painted a bunch of figures since last September , here thes antagonists from a bunch of differentD&D games we ran, its about 50 models, then I have about 20 Adventurer types, and then a couple dozen figures from the game Zombicide. All in all Im somewhere around 100 figures, which is alot given my
time constraints and I am not doing any Army Painting. Also have some newish Terrain as well.
All will be revealed as I move back into posting more frequently. The Bugbears in the opening shot appeared in both our B2 Keep on the Borderlands and T1 Village of Hommlet games..
| Ogre by Reaper Minatures |
| Bloodhoof Minotaur by Reaper Minatures |
The Minotaur was a TPK machine in our B2 Keep on the Borderlands game
| Owlbear from Otherworld Miniatures |
The Classic Owlbear from the inside cover of B2 Keep on the Borderlands, The kids didnt stumble into his Den,
| Goblins by Reaper Minatures |
I really started to like these Reaper Goblins and they keep making better and better ones so I just keep painting them. I gave up on using my Otherworld ones, because the scale on these guys is just way better. Used, in Lost Mines of Phandelver, Keep on the Borderlands, and my version of village of Hommlet .
I hope they make more poses of these guys and out of the newer plastic material Reaper is using, I've gotten lots of use of them, Keep of the Borderlands, Village of Hommlet and now Barrowmaze.
| Kobolds by Reaper Miniatures |
| Giant Frogs and Giant Crocodile by Reaper Miniatures |
| Giant Crayfish by Otherworld Miniatures, Green Slime by Reaper Miniatures |
Posted by JPL at 10:38 PM 1 comments
Labels: Dungeons and Dragons, Otherworld Minatures, Painting, Reaper miniatures
Monday, August 9, 2021
Plastic legions update , Iron Shadows in the Moon
Well from my last post you can see where I started messing around with Board games, and that continued sparingly throughout this year- Gloomhaven, Zombicide, A Touch of Evil, Catan nothing really stuck for us more than an occasional game here and there. Skirmish games like Rangers of Shadow Deep, Frostgrave, and Fallout: Wasteland Warfare fell by the wayside with the advent of the introduction of D&D with my kids. Its pretty much taken over and when we do get to game, we are doing that, any hobby Time I have had is for prepping those games, and it should go without saying- I do a lot of prepping!. I think I have definitely painted more single figures in the last year than I have since back when I was war gaming on weekly basis and doing a 2-3 events conventions a year.
While the blog here has been out of commission technically
since last fall, I still , despite the
my time sinkhole, have a keen interest in the hobby. The change is really how the
hobby has just morphed for me in the last decade and a half. Wargaming easily translates into roleplaying
games, to ever think that as a kid when we were pushing unpainted miniatures around on black and white
grid. , I would have the massive amount of painted figures and terrain that I do
now, is somewhat unreal , it wasn’t even a gleam in my eye back then.
Needless to say the my kids today take this for granted and have
no idea but remain quite impressed as their games come to life on the table
top. While we started out with modern 5e
D&D, some of them found the rules a bit complex additionally with my lack
of knowledge in the explanation department on said new rules. I did an experiment
and moved us over into a one off with some B/X D&D , which isn’t even my
background, ( Im a blue box, the 1st Ed late 70’s guy) but I know it
well enough and surprisingly we ended up sticking with it , so here I am in mid
50’s running an 80’s style B/X game with my 14 year old and her friends, and
its been really fun. I find the Kids prefer to just be an “Elf” or a “Fighter”
or a “Thief” and not a one of 3 strains of elves and then whatever subclass of your main class, with the extra tracking
of abilities , actions, bonus actions etc. (and I will certain be pontificating
on the new D&D vs old moving forward as that is quite of modern topic of
conversation)
Needless to say, I no longer taking to time to log entire
playthru’s of various skirmish games
like I was or writing up the blow by blow to a D&D session both of which incredibly
time consuming, previously I was making
an audio recording the session then painstakingly going thru the play back. And typing out the details. As your can imagine
that takes awhile.
Moving forward here, you will see pictures of painted models and terrain and a typical chronicling of the hobby that I have always tried to do here. Now that I am refocused I think its appropriate that I separate my new interests from the old and let the cross over happen where it may.
If you are an occasional visitor here who wants to check out my models and terrain , look for bunch of it being posted before year end. IF you are interested in a narratives about OSR D&D games, or essays on classic Fantasy and Science Fiction in Books, Magazines and Comics about characters like Conan, Kull, Fafhrd and the Gray mouser, or countless others, please come check out the reinvention of the my hobby over at Iron Shadows in the Moon
Posted by JPL at 9:33 PM 2 comments
Labels: Commentary, Iron Shadows in the Moon, News
Monday, January 4, 2021
Happy New Year, Gloomhaven: Jaws of the Lion , Scenario 1 Roadside Ambush.
Well I've clearly let the blog fall by the wayside since September but I did do a good amount of miniature painting this fall ( and I'll get to posting
those as time permits) and I finished several more D&D sessions with the kids but I have not made the time to write them up or post about them.
Real life has just kept me far too busy to enjoy much of any of my hobbies, and blogging about them is an just extra time sink., One the good thing about these type games is I can write these up as I play them which lets me share the time and keep the record.
It is the 15th year of the Blog, so I am compelled to keep on messing around with my games and see it where it takes me.
Again this year at Christmas, I got a new game as a gift, a suprise again as my kids are getting old enough to know what I like and pay attention to things I am checking out on you tube while we are hanging out. This year I received the very popular and highly rated;
Gloomhaven: Jaws of the Lion.
Now I know about the big bad Gloomhaven the main game and mega hit from 2017 , but of course never took the plunge, despite the attraction and that its something definitely in my wheelhouse, huge, fiddly games like that without a dedicated group to play are just wasted space and if you know anything about Gloomhaven you know it takes up alot of space.
Jaws of the Lion is nice streamlined intro package into the Gloomhaven world, a stand alone game with 4 characters and 25 missions that looks like it will keep me busy for sometime. Like I have been doing with Rangers of Shadowdeep and Fallout: Wasteland Warfare. I will play it as a solo game and write up the 1st 5 scenarios and see if I like it enough to start building Hirst Arts terrain for it or play its predcessors OR get interest in the upcoming Frosthaven.
Unless you are familiar with the game the following will little sense to you, so here's a brief explanation from a total layman.
Gloomhaven uses no dice but your play 2 abilities card each round, you total will depreciate until you rest (either long or short) and its refreshed.
Some skills are one use only, and when you rest you must burn (discard) a card for the rest of the scenario in order to retrive the played cards
Card are all rated by speed for initative purpose, lowest being fastest, your fastest card is your initiative each turn
but you may use the either the top section once or bottom section once from each skill cards in any order, once per round
the next round you must draw new cards until your out and you must rest, but you can rest , when your out of health or cards that Character is done for the Scenario.
I am using two of the 4 Characters for this sample playthrough
The Red Guard. a Tiefling-like Tanky fighter with a mean melee attack sometime short ranged attack with Sickle on a chain.
Voidwarden- Human Mage, corrupted by the power of the void (black hole) She is squishy but packs potent buffs in both effects, can grant extra ally attacks , has good healing capabilities, can control enemy, and has some ranged attacks.
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| Redguard is just couple red tones , wash and a highlight, the Voidwarden I wanted to make a half and half normal /corrupt, ashy molten....overkill probably. |
The Enemy in this scenario are Vermlings who are a goblin-ratman like race so I used Goblins to proxy them here rather then games standees. (the game has great character miniatures, but standees for the monsters) The Vermlings have standard initative of 50 for this scenario.
Scenario 1: Roadside Ambush
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| The fist mission, stickers are added to board as you advance thru the scenarios to track your progress |
Objective is kill all enemies.
Initiative on first hand
Red Guard
Voidwarden
Vermlings
Round 1
Redguard Plays - Shocking Advance, Blinding Sickle
Move 3 spaces (of 4) and put 4 (3 +1) damage on the nearest Vermling
Voidwarden Plays- Suggestion, Wicked Search
Moves 2 spaces and immoblizes the wounded Vermling, Wicked Search allows
the Red Guard to attack it for 2 damage (4-2!) but it kills it
Vermlings all move 1 space toward the heroes. Vermling 3 moves adjacent the redguard and puts 2 damage on him
Round 2
Redguard Plays - Desert Night, Twirling Stabs
Uses Desert Night to put 3 damage on Vermling #3, the modifier card is X2, so it 6 damage its dead
He can do nothing with the Twirling Stabs card.
Voidwarden Plays- Black Boon, Lure of the Void
Voidwarden heals Redguard back up to full health. I misread the card thinking lure of void gave an ally a range attack but its a normal attack so she does nothing.
Vermlings all move 1 space toward the heroes.
Round 3
Heroes take a Short Rest
Redguard -burns Twirling Stabs
Voidwarden - burns Lure of the Void.
Initiatve remains
14 Redguard
49 Voidwarden
50 Vermlings
Redguard Plays Shocking Advance, Desert Night
Uses desert night to move 1, and shocking advance to hit for 2 (3-1 mod!) and immoblize
the Vermling boss
Voidwarden Plays Wicked Scratch, Turn out the lights
Wicked Search- moves 2, and strengthens the Redguard
Turn out the lights puts 3 ranged damage (3+0) on the Vermling boss.
Vermlings
Boss attacks Redguard, puts 2 damage on him (2+0),Other Vermlings move 1 space
Round 4
Initiative
Voidwarden 23
Vermlings 50
Redguard 63
I purposely use high initiative cards here to put the Redguard after the Vermlings cards -let see if it works
Voidwarden, Plays Suggestion, Black Boon
She doesnt move but Muddles the Vermling boss so he fights at disadvantage., she then heals the Redguard back to full.
Vermling Boss, attacks redguard. draws a miss and a +2...he disadvantaged so its a miss, nice!, it worked.
Other Vermlings close in on redguard one is adjacent attacks and does 1 damage (2-1)
Redguard Plays Flaming Sickle, Blinding Sickle
Blinding Sickle does 2 damage (2+0) and immobilizes the Vermling boss
Flaming Sickle does 3 (2+1) damage...Killing him.
Round 5
Heroes take Short Rest
Redguard burns Shocking Advance
Voidburns draws black boon, decides to keep it , takes 1 damage and burns Suggestion instead
Initiative
Redguard
Voidwarden
Vermlings
Redguard Plays- Shield Spikes, Desert Night
Uses Desert Night to move 2, then even thou I am at advantage, I use an ability that doesnt allow drawing of a modifier card. I put 2 damage on EACH remaining Vermling
Voidwarden Plays -Turn out the lights, Wicked Scratch
uses turn out the lights, to put 2 (3-1) on the Vermling 4..its enough to kill him then Wicked Scratch to move 2 and Strengthen the Redguard (its too back if she was one space close, she could of have the Redguard finish him)
Vermling attacks Redguard for 3 (2+1) damage!
Round 6
Initiative
Voidwarden
Vermling
Red Guard
Voidwarden plays Black Boon, Gift of the Void
Voidwarden uses Gift of the Void to let the Redguard attack for 1 damage (2-1 argh) it still lives!
Black Boon has her move 1 behind the Redguard.
Vermling
Attacks Redguard for 1( 2-1) damage
Redguard Plays Flaming Sickle for 2 damage (3-1) and finish his last point of health.
Scenario 1 ends.
Sloppy but I got thru the scenario, abet with the Redguard with half health, there is good synergy between these two figures,
Now while that was very simple the Game will continue to get more complex over the next 4 scenarios the point being after 5 scenarios you have command of the full rules of the game.
I may add additional characters as we go along, well see how it goes,
Next up. "A Hole in the Wall"
Posted by JPL at 9:21 PM 1 comments
Labels: Gloomhaven
Sunday, September 20, 2020
D&D Tactics- Goblin Ambush Part 2 : Cragmaw Hideout.
Folke Hillsharp - Human Ranger
Grond Mudrock- Half Orc Fighter
Brother Hammond- Human Cleric
Swift Felhand- Human Rogue
Vatanis Darkwhisper- Tiefling Warlock
Scenario
Directly after the ambush on the road the Heroes proceed
directly after the lone goblin that feld
in order to track it back to the goblin hideout. They lead the Oxen and Cart deep into the
woods until its far enough away from scene of the battle that corpses there
which be much more attractive to scavengers than their pack animal. Between Folke the Ranger and Swift the Rogue,
they had no problem following the tracks
on the rough trail and avoiding both Snare and Pit traps sets for unwanted
interlopers. Brother Hammond remarks, “
they really dont want anyone here, this might be more than just goblins” The trail soon starts to parallel a stream
and both shortly lead to a small clearing in the side of large forested hill.
The stream flows directly from inside the hill out of the mouth of a cave .
Along the side of the stream is a dry path leading into cave. Thick trees and
shrubs are everywhere.
2. Goblin Blind
Vatanis Steps across stream eldritch blast 13+5 =18 hit Damage 8+5 = 13 Goblin dies BOOM
Folke moves over 25 feet and engages the second goblin
Longsword 14+ 3= 17 hit damage 5+1 =6
| Made short work of these two |
Brother Hammond moves over uses his sling, misses
Swift shoots a crossbow bolt, misses
Grond moves over and gives it an unarmed strike. Wanting
to not kill him but knock him cold.
14+5...hit. 4 damage – KO’d
Heroes take a short rest in the blind area the goblin
sentries where using, tying the goblin up
Folke ranger who speaks goblin (the only one who
does)
Folke asks him the basics of whats inside. A Folke isnt a very charismatic guy at -1 but
I give persuasion check with advantage because Grond is pretty scary and I have
roll intimidation and he gets an 18 +1 or a 19
Folke gets Persuasion check with advantage nets a
15 which good enough for a moderate challenge so I would give the
Heroes Some basic info here.
Hes told over about a dozen goblins, about the Bugbear leader and wolves inside the entrance,
No Torches- Grond with his darkvision leading the way..Grond also has a +3 in Animal Handling he’s going to try to get the those wolves to be calm with some of his rations in his pack
3. The Kennel
| Goblin on the bridge, sleeping maybe? he never saw the heros,, Grond feeds the wolves his rations in the Kennel |
Initiative is rolled
17 Vatanis
14 Folke
13 Goblin
9 Grond
6 Brother H
4 Swift
17 Darkvision
can see the Goblin about 30 feet away
and above him He fires and Eldritch blast
12+5 =17 hit and 9 damage kills bridge goblin, I’m not sure if Eldtrich Blast
makes any noise so I can ‘t judge if the spell or goblin gurp as he died would
alert anyone, since there are no other gobin within 50-60 feet of him, running
water the wolves making noise, I’d rule no.
Vatanis and Grond also see the Western passage and decide to check it
out.
Grond decides, (since he can see in the dark) to climb the western passage seeing the ledge about half way up the slope
This is a terrible idea as he is 300 Lbs and the thing collapses
as he reaches the mid point , he of course fails the Dex save (6) and tumbles
down bloody taking 6 damage...they decide to move on from the Western Passage
for now.
| Climb up to the bridge |
| Smelling Smoke heading that way |
6. The Goblin Den.
Confident, that they dealing with lowly goblins..the
heroes enter the room brazenly looking to fight
initiative is rolled
19 Grond
Immediately
bellows into the roll and attacked nearest Goblin (20- oof..Critical) does 10
damage to the goblin putting it down hard
| Grond and Vatanis have already killed two goblins where Yeemik , the leader wants to parley |
14 Swift uses a “dodge “ on her turn moving past two goblins to the top of the stairs , she takes 2 attacks of oppurtunity at disadvatage and avoids both as the Goblins roll a ‘2’ and a “7”
14 Vatanis uses his Eldritch Blast hitting the goblin in
the center of the room and blowing him to little goblin pieces..with a 14+5 =
19 then a 9+3= 12 damage
14 Goblin bow
shoots at Brother Hammond whos standing in front of him rolling a 10 =4
=14 , ahit on the Cleric for 5 damage..
12 Yeemik , Goblin Boss action to grab the wounded prisoner Sildar Hallwinter, and put his knife to his throat and force a parley .
Combat Stops
When at Sildar weakened urging, Folke says “No deals”...and nocks and arrow
in his bow...
17 Folke throws
down his bow realizing he’s got no safe shot without hitting one of his
companions , he moves quickly up the stairs and engages a goblin with his longsowrd in two hands..(13+3) =16
Hit! Damage 7 +1 = 8 the goblin is
down..
17 Goblin attacks
Grond 13 +4 = 17 vs AC 19 miss!
Brother H,
tries to save the dying Sildar with a stablize medical check DC10, Roll 12 + 5 Medicine =17 Success.
12 Yeemik Charges Swift attacking with he’s got left
bleeding badly 17+4= 21 Hit Swift takes
5 damage...
10 Vatanis hit bow goblin 10 +5 \with blast but only 5
damage
9 Goblin killed by Folke
7 Goblin w/bow shoot back at Vatanis 9 +4 =13
Hit Vatanis takes 5 damage!
4 Grond Follows up the Goblin attacking him with his axe Roll 11+5 =16 hit damage 5+3=8 damage the goblin falls
Round 2.
18 Swift shoves her dagger into Yeemiks face
...14+5 = 19 , into his eye socket GoT style the result 3+3 =6 damage finishes
him..
| Swift our rogue finishes off the Goblin thug with her dagger |
The Last wounded Goblin Throws down and surrenders as Folke
moves in to finish him.
7. Twin Pools Cave
Vantanis 12
Brother Hammond 18
Grond =4
Folke = 9
Combat begins
18 Folke Shoots at
the Gobin across the pond 1+5 miss, fitting I am forgetting it dark and he
really can see that far
15 Goblin A 6
Killed by Swift crossbow..
12 Grond Charges Goblin bowman B...5+5=10 Misses...
8 Goblin B Goblin tries to flee scary half orc to warn
his companions in Klarg’s Cave
Grond gets an attack of opportunity.. 3+5= 8 Miss
| Goblin here ducks and evades running into Klargs Cave |
Goblin B scurry's up the stairs into darkness.
6 Brother Hammond Holds..
5 Goblin C shoots
and arrow at Grond...7+4 = 12miss
1 Vantanis From
Vantage point on bridge, Darkvision 55 feet away eldritch blast 11+5= 16 hit... Damage 9+3=
12....gobin is blasted against back wall KIA...
Just silence and the roaring waterfall
8. Klargs Cave.
Klarg and three goblins and his pet wolf, lie in wait to
ambush the heroes
| Staring into a dark cave and they know the bad guys are in there |
I decide I’d roll hide on each of the cave dwellers and
check against a perception check of each
hero. I thought about giving them
advantage on the check, but since its unfamiliar and dark, just left as is..
Stealth check
Klarg 17
Goblin A 8
Goblin B 18
Goblin C 15
Wolf 14
The Heroes charge into the dark cave, Grond and Vatanis
leading the way looking for goblin with their darkvison
Folke lights torch in his off so they other can see..
Perception Checks
Vatanis 14
Swift 11
Folke 13
Brother H 11
So Klarg and Goblin B get a surprise attack round 1.
17 Vatanis
15 Klarg -Steps out of darkness and clobbers the surprised Grond. Roll 10+4 = 14 a miss..Gronds heavy armor saves him..
12 Goblin c
11 Goblin A
10 Wolf
6 Brother Hammond
5 Grond
3 Goblin B -Shoots and arrow point blank into Gronds back side.. 12+4 = 16 miss
Round 2
17 Vatanis uses
his action and a bonus action to throw a
hex on Klarg and tries to follow up with an eldritch blast but misses..
15 Klarg tries to hit Grond again..19 + 4 = 23 a hit… 11 damage puts Grond down to 5 hp…ouch
14 Folke moves in and joins the melee against Klarg with his longsword ..17+3 =20 a hit!.. but only 3 damage to the bugbear..
12 Goblin c Fires a bow and Vatanis 16+4= 20 a hit… Vatanis takes 5 damage,
dropping to 7
11 Goblin A moves into melee with Vatanis stabs him with
his spear misses (3)
10 Wolf the wolf
does the same coming around 7=4 =11 barely a miss on the warlock.
5 Grond lays into the Bugbear with his Battle Axe but the Bugbear easily blocks the attack (roll 3)
3 Goblin B drops back agains the wall and Shoot at Grond in melee and tries to bring him down 15 + 4 =19 a hit and the 5 damage pierces the Half Orcs armor and he falls to the ground with 0 hp
17 Vatanis dealing with being attacked by a goblin and
the wolf , gives the wolf a smack with his staff 17+3 =20 a hit and 6+1 =7
damage puts the wolf down..
15 Klarg follows up on Folke the Ranger since Grond in
down.. 6+4 =10 not enough he misses
Round 4
17 Vatanis needs to get this goblin off him and attacks with his Staff.. but just cant connect with a (9)
15 Klarg.. with his wolf dead, and and one goblin down , he's thinking of retreating can he risk a free strike from the ranger and escape to wolves via the chimney? He see’s the Warlock is hurt badly, the big half orc is down…, victory lies by taking this ranger out..one more- chance he thinks , attacking Folke in rage looking for blood.. 14+4=18 HIT
Folke is blindsided taking 11 damage but the Ranger still
stands with 9 hp left
14 Folke , attacks..14+3= 17 a hit..for 4 damage…Klarg is wavering and will flee if he gets to go again.
12 Goblin C already dead by Swifts Crossbow
| Center two skull tokens are the fallen Vatanis and Grond, note the next photo. |
10 Wolf Killed by
Vatanis in round 3
6 Brother Hammond engaged Goblin C , he using his bonus action to throw
and healing word on Grond he gets a,lucky roll and brings him to his feet with
7 hp , he then smashes his staff in the goblins face..just hitting him with a
12+3=15
But only doing 2 damage
5 Grond revived by
the Cleric brings his axe down on the unspecting Klarg..with 11+5=16 its hit
and the shocked Klarg..takes 6 damage with drops him to his knees and 0 hp
| Grond popping back up thank to the Clerics "healing word "(best new spell in my opinion) and finishing of the Bugbear. |
3 Goblin B sees
Klarg fall and jumps into the Chimney escaping….(he also frees the bound goblin the heroes left out side the cave entrance)
Round 5
Encounter Ends
This was fun little scenario, I was hoping to see the bugbear
flex his muscle a little more but he didn’t get the rolls..
In the end here the Heroes gather up Sildar Hallwinter , 1 goblin
prisoner while two other Goblins escape and will eventually get to Cragmaw Castle
and alert the occupants there. The heroes collect a variety of coin for loot
including 2 potions of healing and make their way back to their Ox Cart the road and on to the town of Phandalin.
| Heading to Phandalin |
The actual session.
The kids, made friends with the Wolves, did at first avoid the flood trap…and convinced Yeemik that a gem they had was worth 500gp when its was but a bauble (natural 20 persuasion check ) and bought Sildar back….spotted on the way out ,the flood was released. One PC was taken out but quickly healed. Klarg and his goblins were alerted and chased them out of the Cave, they fought at cave entrance where it was fought to a draw with the characters offering a parley with Klarg at 5hp all him goblins dead and, his wolves from the kennel turned against him. All the PCs badly wounded but standing, Klarg agrees to let them leave, and fight another day, but then Yeemik and his gang of goblins show up and seeing Klarg weakened with no support , attack and kill him while the PC’s flee into the forest with Sildar saved and two of the kennel wolves as new pets.
A second session followed with the Kids PC’s in Phandalin
just exploring and meeting people.
Next up.
I am going to run the Redbrand Hideout encounter next with
my skirmish crew here and see how that plays out, before we get to it in the
actual game, which I have no idea when that will be.
Project info-The Cragmaw Hideout board is made from 5 layers of XPS insulation foam , I used two different hot foam knives to the cut shapes , both being wands of different lengths. I printed the map in a couple different pieces at full scale and cut out the interior and traced the interior for the cutouts, it was assembled after the foams cuts due to the varying elevations, then detailed after it was fully assembled and glue dry. The cavern bits are all Hirst Arts casts and the water effect is old school glue and tissue paper but since its 2020 I used modge podge. paints are all basic craft paints , some woodland scenics terrain pigment . It is unlikely I will ever use this board again, so if you are interested in buying it please email plastic.legions@protonmail.com...it will probably end up on ebay eventually.
Posted by JPL at 9:22 PM 3 comments
Labels: D&D 5e, D&D Battle Reports, Dungeons and Dragons, Otherworld Minatures, Reaper miniatures













