Showing posts with label WFB. Show all posts
Showing posts with label WFB. Show all posts

Monday, January 24, 2022

All but Dead, The resurrection comes around..


 

Kind of fell of the planet with the blog and as far as any hobbying goes, but I've been talking about the downward spiral of my hobby and gaming actitivies for years now and yet somehow it just keeps on having life pumped back into it, whether its gaming with my oldest daughter or just picking up an unfinished model of the shelf , like the Stegadon here and deciding to just finish it.



So believe it or not I started this model wayyyyyy back in 2010!!.. When I still holding on to the idea that a new army would help with the incoming aprehension of WFB 8th edition., Inevitably The Empire rules kept my interest initially and I never did much more on the Lizard Army, and just played Empire until my eventual dissatisfaction with 8th Edition finally pushed me out of game completely  somewhere in late 2011.



This model is currently on ebay   listed at $225.00  I had originally planned on less but there are numerous models I saw priced above it at near or above $300..so I didnt want it to undersell myself in comparision it is listed at best offer thou and I happy to take any reasonable offer for this..considering I sold my original open box one awhile back for damn near close to some retail prices on the new ones. and I of course have a ton of hours into this as its a fiddly difficult model to assemble and paint.


Now of course speaking about todays Warhammer Fantasy, I have had zero interest in the Age of Sigmar, the game , however , a couple recent releases by GW reignited some old interest with me based on the strength of the models alone. GW models of the last decades ostentatiousness is very often in conflict with my minimalist old school tendencies, however recent release seem to have stuck a chord with me. Those being the models in Warhammer Quests Cursed City and many of the current Warcry releases. While I passed on Cursed City the 1st time around (apparently I didnt have a choice as it soldout in a day?) recent news of it release has me interested and I did pull the trigger on this:


Purchased on my interest in the Darkoath Savagers models alone, I do like the Spider brood and the terrain as well..its my first GW purchase in about a decade. and I look forward to building and painting it up.  Interesting enough the game seems pretty appealling to me as well..I have been watching a bunch of videos on playing it.  If anyone who plays it is reading this, appreciate your comments on the game.

I sold almost all my WFB stuff a long time ago, I find it kind of humorous I am interested again and what I do have left is some Lizards and Undead its enough to make a couple extra Warcry warbands. Building and painting all this is a quite a project thou, its going to take some time but who knows you might see some Warcry Battle Reports here sometime this summer or fall, wouldnt that be something?



Friday, March 30, 2012

On the subject of Knights.


New Perry Bros, Plastic Mounted Men at Arms, coming soon in numerous boxes to my house as quickly as possible.. There isn't a release date yet, but when there is- I am all over it.



On the subject of Knights in Warhammer or just general Fantasy armies. One of my complaints in  my last post was criticism of  the new Demi Gryph knights...outside the rules issues brought up in comments and my major beef that every army now exact has same structure of pre determined roles for all its models.. Lets put all that aside and talk about something much more fundamental; Aesthetics, and how they changed in the Knight department.
























 Here we have one of my favorite Empire units, my "Knights of the Blazing Sun"  I modeled and painted these guys up in 2008 and the height of my 7th edition fervor. While this kit in 2012 is tired as all hell, as it was released I *think* in early 6th edition. (maybe earlier??)  They are a prime example of the roots of the 15th Century Swiss and German armies that GW based its Empire IP on. While the iconography is its own, its a good mix of historical reality and fantasy. Just the way I like it.  The Bretonnian kits from the same era a cut from the same cloth. These kits obviously have serious staying power, as they are originally modeled in the very roots of core imagery of the game.






















The next evolution of Knights comes with Vampire Counts Bloods and Chaos Knights at the tail end of 7th edition.  I found both kits appealing still because the retained a certain aesthetic , while it was clearly drifting in the over embellishment category (I like the Blood Knights more than the Chaos)  I felt they still paid homage to what the Warhammer world defined as the themes of it core setting.


















There reason I keep coming back to the Perrys, Is this is what Fantasy Knights (dead or alive, barbarian or civilized)  should be based on. Fireforges Teutonic Knights (below) from 100 or so years earlier are another current great example. Or any of Musketeer Miniatures great Arab or Anglo Saxon Cavalries of various periods. These guys were the real deal, they rode into battle not against Dragons or Undead but against Men- flesh and steel vs flesh and steel, and for the most part their lives were short. They're the reason all this fantasy stuff even exists, They're part the reason we even play wargames, as for many people out there, its not just a hobby its also how we connect with our past.

 IF there is single figure in human history that is quintessential symbol of the human condition its has to be the Knight ( more directly the Questing Knight or Knight Errant via Arthurian legend) So shall we not pay the man the proper respect?
                                                                                                                                                      






(These Fire Forge models finally come out this month I believe)


























( No respect here, just six new Cadillacs. some epic headgear, and sign that says "Fat Bankroll")



Finally with these GW's new Demi Gryph Knights, we've stepped thru the gateway. We now have not only the continuing escalated over embellishments in the fantastical detail department,  but as dictated by a forced rule structure we're now riding Monsters who are kitted out like a steam tank. Now, I know its a Fantasy game..before anyone comments on the obvious, and Yes. I understand its allowed to evolve.  Lets just not overlook that where you take your intellectual property over time is going to dictate your fan base. and sometimes people just aren't going to like it anymore, especially when the Aesthetics are a founding principle in why your attracted to it. (ummm George Lucas anyone???)

 The best of classic fantasy literature mixes the REAL with the SURREAL, where its still fantastical but "it could be possible". Where pockets of our normal existence or our past exist only to be threatened by the abnormal or Supernatural. Crossing the boundaries to where everything is fantastical and nothing is grounded in reality is another mans game, that is not the imagery I put in my own head that attracted me to WFB in the first place. It calls up a completely different set of rules, that are in opposition to other and really boils it down to a black and white choice. Some people can just take it for what it is and have fun with it, I suppose I am burdened with the need for some sort of intellectual rationalization with my miniatures.  Sounds like total bullshit I know, but its true.



(Mad props to the Perry's, Percival would be proud)

Needless to say, I will be decking out a good dozen or so of  these Perry Men at Arms when they finally see the light of day. "Cheeearggge"!!!


Have good weekend folks.

Thursday, October 6, 2011

Surprise!















Its not often I am surprised particularly by my Family especially when it comes to gifts, but I had a birthday just this last week and this one threw me for loop. At my celebratory birthday dinner, where I got several interesting gifts, a large box sat giftwrapped on the table, my little girls...going 'open it', "open it", long before we even had dinner. so I should have know something was up.




















I had convinced myself sometime ago that I was not going to bite the bullet on Dreadfleet. At $126 shipped for one shot game with no support...I got over the initial splash marketing and said not this time GW. Apparently my wife didnt get that memo, as She saw me ogling over this when it was first announced...and I even said then..I'm not getting it, its too expensive. Before going back and forth on it again and saying no. So it was very much to my surprise she had the gumption to go out and get this for me on her own. She got me the mega paint set last year so I guess she has the GW thing down.




















Very nice rulebook, comments on the game rules are again another beer and pretzels, random game that relies on dice, cards, a whole lot of luck and very little skill..things that GW seems to proud to hang its hat on with its own IP of late .


 



While I certainly dont have time right now to assemble this and get a game in, that will have to wait until next month. I did make the time to check it out and take some pictures. After reading a couple pretty negative reviews on the "game" itself I have mixed feeling on owning this, however examination of the box contents has gone along way to changing my mind.





The models in the box are really just great, same with terrain. GW again proves they are the king of plastics jamming so much on to sprue and not only labeling it for assembly but putting the assembly instructions on the box, which is nice touch. We all seen the sprue photos so I didnt post any here but all the images on the painted ships I though we freehand designed studio work, are actually all embossed on the sails in plastic so painting these ships and making them look great will be relatively easy for even the average painter. The game is jam packed with terrain and extras that can surely be used for any naval type game.





















The 5 x 3 game matt is very pretty is thin and printed on a silk like fabric, if you lay it on a textured surface such as your sand covered game table it will hold stretched nice and tight, if you are playing on a kitchen table or smooth surface invest in a 5 x 3 piece of lexan to drop onto it .



Now I have been looking for a smaller scale naval game personally for a while now, it always comes up in our campaigns and would have been great for Legend of the High Seas to add Sea Battles into the mix and they just arent possible at 28mm other than close boarding actions. Spartan Games Uncharted Seas has been on my radar, for some time, much more so with the crazy new awesome models they are putting with it re-release. Dreadfleet will probably serve my purposes well as bunch of Naval components for parts of other games in the future...As a beer and pretzels' occasional one off I might get some use out of it, but I am definitely going to enjoy painting and building these models, I know at least two other people who have the game so who knows. Overall my feeling is major props to my wife for getting this, the sentiment is not overlooked despite her not really knowing the complications of my feeling toward Games Workshop, (how they can release plastics of this quality and still ship Failcast crappy resins is a total head scratcher)

Anyways there you go, So I got Dreadfleet, whether I actually wanted it or not.

Monday, June 13, 2011

Pilots House



My original favorite terrain medium was plastic kits until I got my skills up with the Hirst stuff and there is was going back. Still it takes a great plastic kit to catch my eye and those are few and far between these days. I do however have a bunch of opened, (i.e non returnable) GW and Pegasus plastic kits gathering dust..in my recent attempts to shed all my GW fat, I found myself staring at the GW Chapel.I never got great use out of any my plastic Warhammer terrain, my Watchtower gets some use, but usually some one or another always feels slighted when you bunker up in the building or use buildings to circumvent some other bad situation. While some people call this Warhammer tactics. I find it usually boiling down to ye who uses WFB lousy building rules to their advantage first wins.




As result plastic kits like this always find much more use for dioramas, set pieces or the best use Skirmish games. Since my interest these days lies squarely with Skirmish games over the large format wargames. Doing something with this thing had found its proper time.


Coincidentally the next WFB tourney I am playing here locally has a terrain contest, and since this meets all the criteria, its going to be my entry, That was probably in the back of my mind as the thing that got me started on this but with Pirates going, my early steps with War Machine, LotR or working on my own ruleset. I am always looking for stuff in the fantasy style that could be used with various systems. It is also the perfect addition for another piece for my town board..(which is getting another 3 x 3 add on real soon)



I should also mention I was inspired by user Galland on the lead adventure forums pirate buildings, he converted this piece as normal church and built an incredible scratch Pilots house, While I decided to use it for the Pilots house. Thankfully the kit is pretty flexible. there are enough doo dads you can do alot with it..I did bore out most of the windows skulls and church and GW iconography with a dremel before putting together and using some plastic needlepoint grid for window lattice., and of course the whole thing its augmented with the Hirst fieldstone base and some interiors floor and wooden pieces. The bay window is an old armorcast piece I've had for many years and never found anything to do with...mast and rope ladder nothing more than a dowel and string. This was built very quickly and looks great sitting at the end of the dock as the Pilot house, you can use the upper floor and mast for play easily with LotHS rules. The end result is very "mordheimy" more than historical for sure..but that ok..I like the GW Fantasy IP when it comes to Mordhein quite a bit..in fact I am getting the itch to play it with all crossover it has to Pirates.






Sunday, April 17, 2011

Blood and Glory


Viggo as the lead in while I talk about WFB?, Heresy you say?, no way..he is still the King in my book.

The post Adepticon hangover is gone and find myself back toiling away late night in basement, while I'm working on stuff for our upcoming Legends of the High Seas campaign, I am finding myself still preoccupied with my most fickle of muses. Warhammer Fantasy Battles.

You've read my gripes about the book scenarios before, and I spent the other night going the rules a bit. I am admittedly nowhere near where I need to be mentally for playing in competitive events if I actually have an intent of winning any games. In fact I have been getting a big kick of my friend James "rule of the day" over at his blog The Big House. because he keeps posting stuff that seems so obvious I should know, but I don't -so I keep kicking myself in ass trying to my head in game so to speak, so I spent some time digging into the rule book.

The book scenarios themselves are ok, for the big dumb fun of the "more, more, more" approach of 8th edition . (I tend to be a "less is more" kind of guy hence the conflict) The amount of work put into the narrative battles section of book clearly shows the designers arent particularly worried about us choosing to run tournaments with their game, as the "battle" scenarios we are using for events look like an after thought in comparison.

Beating the old drum again, let me rehash that from my perspective the problems with tournament scene and 8th edition is that we're still using 7th edition scoring for what is clearly a different game. The book scenarios are not meant for tournament play that is going to sort out a winner by straight up battle points. That's clear to me, but I guess not so much to the people I know that run events around these parts. Its way too easy for these scenarios incidentally give one player an advantage, that and the silly randomness of events from terrain on down to the games overall reliance on dice rolls..seriously just makes the whole thing a skill- less crap shoot. Now, Of course you can bone up on the rules, study up on every contingency of every army and put yourself in a place to minimize that dice crap shoot and that is what the best players do. However one scenario in the book is perfect for fixing the whole damn scoring issue and putting things back on track and its coincidentally the most controversial of the scenarios used at Adepticon this year: Blood and Glory.

Blood and Glory isnt just a scenario, (as people not preparing for it "going in" to the event led to the problems at Adepticon this year) its a tournament "model" -the perfect measure of how games should be scored and played in 8th. It bears direct similarity to WAB's Army break point system, which I've previously mentioned as a favored scoring solution of mine.However we did some demoing with it and it worked ok, except both games ended before either of us broke, so the WAB rules just revert back to victory points..so good in theory but not so much in practice.

For those unfamiliar, Blood and Glory is based on every army having a fortitude score based on your Armies General (2 points) plus 1 point for each banner of the field including the battle standard. Your army breaks, and the game ends when you armies fortitude drops to "x". "X" depending on the size of the game. In WFB tourney play..I'd suggest keeping the break point a "2" (the level for 2000 point games) instead of the "3" used at Adepticon this year. Because at 2200-2400 "2" still seems very fair..over 2500 points, It would go to a break point of "3" and it works up per 1000 points of game size from there.

Your average player in today's game should be showing up on the field with an average fortitude of "6", a General, a BSB and 3 Unit Standards..a couple more if you have the points. If neither opponent breaks the others army in six turns, the game is a draw with no other tie breaker.

These "Blood and Glory" rules would have the following postive effects on the meta game for 8th edition. No incentive to build "death stars" or massive horde units.A Death Stars maxium fortitude will be "4" (General, BSB, 1 unit Standard) Yes it might be nigh unbreakable, but you can't just sit in the back corner of the table and say "come get me"...because you're setting yourself up for a draw and if you just sit there let yourself get warmachined to death...you risk losing the game on bad panic check. Massive units which are currently used to keep wads of points on the table become an unnecessary points sink because once the unit breaks, its done as its lost is standard and its a scoring unit, unless it rallies and captures it back. No more lone Chaos Warrior or Temple Guardsmen keeping 800 points on the table alone, while fleeing at the end of the game. Fodder units become exactly that..with no standard they aren't scoring so a different tactical measure becomes apparent. With Objectives on the table for additional Battle Points for "Best General" I see two games going the field at one time, the battle for the win between scoring units and the battle for objectives between everything else..how you cross-use you units to get both becomes something a hell of alot more tactical than the gimmicky quirks of current play. Finally with a fortitude of only "2" your General can't "Herohammer" the game by himself without at least on other unit standard on the field..this is a very good thing.
(And No, I dont think the Slaan should get the extra point for being a BSB...he can be the BSB but you don't get the extra Fortitude point, you need a another model for that)

So, Pitched Battles with Objectives, "Blood and Glory" rules...that's how you roll with good 8th ed tournament in my book, your scoring is Battle Points 15/5/10 win/lose/draw + objective points + Sports (or Favorite opponent in my world) + Paint.

Some will inevitably ask "But John, What about bonus battle points?"

Bonus battle points are crap,normally contingent on whatever quirky fluke gets dictated by the parameters of the half-assed scenario the TO probably hasn't play tested more than once. Objective points are tactical capture..meaning you need to go out win them if you want them. Bonus Battle points are usually a freebie given to the winner by default or based on luck/ 8th edition is already way to based on luck to begin with, cutting it down and giving away less free points makes for a better tournament.

But John, Wont "Blood and Glory" rules produce alot of Draws?

They will, however considering Draws have gone from 1 out of 5 games (roughly 20%)in 7th edition to 1 out of 25 games in 8th edition (roughly >1%) with the change from 300 victory point margin to a 100 victory point margin, I think a happy medium of 10% or so is fine, people generally play to win, and a draw will become the self policing result or either a very good game, or someone just playing point denial under Blood and Glory, playing for draw might put you high in the standings if you have the soft scores to back it up but you still need to win games to win the tournament. A personal example: at this point I've played maybe 36 or so games of 8th edition I've had only two draws..one in the Team Tournament, which was literally to the point and the result of good luck turn 6 otherwise we had lost. The other was in the Blood and Glory scenario.

While I think its going to take the rest of season, having players "bum out" or just leave the game over lousy tournament experiences before mass self correction starts taking place, I already see positive signs of hope, One of our new local tourneys Blood in the Sun has publicly stated that "Blood and Glory" rules will be used for at least several of the scenarios this year and people best design there armies around it. While not the "full on" approach I lay out above..its a strong start and I am some of my Tuesday night regulars are attending this event in July, I'll let you know how it goes!.

Monday, April 11, 2011

Storm of Magic

The Winds of Magic are tumultuous. Drawn by Morrslieb, they are prone to rise from a strong gale into a howling tempest.And when they do, no kingdom or realm is safe. Monsters awaken from their slumber and are summoned from their lairs at the bidding of sorcerous masters. Armies assemble, ready to defend their borders or seize the opportunity to gain limitless power. It is in these desperate times tenuous pacts between wizards and creatures of darkness are sealed to create alliances never thought possible...

Prepare for battles ravaged with powerful magic and a host of fearsome monsters: Storm of Magic is the brand-new world-shattering Expansion for Warhammer. Launched in July 2011, Storm of Magic, along with a new range of Warhammer scenery and Wizards, will enable you to wage immense and spectacular battles. Head on over to the Astronomican on Games-Workshop.com for more information, as well as a sneak peek of what's to come...

Can't say I am looking forward to this...More Magic?, More Monsters?, can we just get rid of troops altogether and fight with wizards and monsters?, That seems to be the ridiculous path GW is on with 8th Edition Warhammer. Now, have no idea what the details are but considering Magic and Monsters are the most broken, stupid elements of the new edition, this cant be a good thing. The only bright side is there will probably be some cool models to collect. Good luck to TO's out there who know have to take grief over banning "Storm of magic" rules and lists, from events another repeat of the "Storm of chaos" crap pile, I think...SIGH. how about updating the other army books first guys??

Friday, April 8, 2011

Adepticon 2011 WFB Team Tourney



After a big night out in the hotel bar with a great group of Warhammer players Saturday night, my Teammate Jeff and I got up really early Sunday for the WFB Team Tournament. Team Tourneys are the staple of Adepticon, and its traditionally been the building block of the whole convention. Now personally, outside the rabid popularity of the 40K TT, I think the Fantasy TT, in its spirit and intent. (a fun team event in which people build there teams, in design and look and fluff) has apexed recently and with the advent of 8th edition, tradition has left the building. I saw very few "built for the event armies" and it seemed to have boiled down to two guys putting the hardest stuff they could on table from two different armies, with the caveat of no Lords. Knowing how the 8th edition meta game was, we followed suit throwing the most bang for the buck we could into Two 1000 points armies of Empire and Bretonnians. We ran the same thing last year, I think 7th edition was definitely more our element we lost the first game on a fluke, and won the next two readily. This year, we both had a black cloud over our heads from both our personal let downs in the Championship.


First round we played Dark Elves and Orcs and Goblins, a tough match. after taking a big lead. Things went sideways on us when Jeff's BSB failed his save from a killing blow, he lost a rank and a big unit of goblins became steadfast. This put us on a crash course for numerous stuff to go wrong, and we ended up losing. This was a great game no doubt.


Round 2 m we took on Empire and Warriors of Chaos, in a desperate alliance, very difficult to run a desperate alliance because of the way the magic works. Again we started out big but again, one of those combats you take for granted, is were things went horribly wrong and we ended up upside down. By turn 4 the Empire side of our army was totally wiped out, except for my wizard., Jeff had just his General and some Peg Knights remaining. a strong turn 6 got us back in it by finish off a unit of Chaos Warriors MoZ, that were plaguing us all game. In the end its was Draw almost to the point.

Our third match was against Lizardmen and High Elves..a fun game, I kept waiting for something to go wrong but it didn't. we had control of the whole game, and our opponents had some pretty bad luck and made a couple decisions, they probably shouldnt have, they were pretty tabled, and we didnt even take our last turn.
So there you go, it took me 7 games of Warhammer to finally win one this year. pretty brutal. I need to say once again we had awesome opponents in all three of team games and I'd go as far to say as my group of combined opponents this year, was the best I've had ever!. So while I might whine about my bad luck, its not really that bad, because I did get to play and meet some great people so cheers to them and at 1 win, 1 loss, and 1 draw we wrapped the 2011 Team tourney.

Where the Team Tourney falls behind for me is in the scoring, at a whopping 71 teams, there were more bodies than already mention Championships that were the largest to date I'm not quite sure how to properly sort out 71 teams with only 3 games and find a fair winner given the context of the what event is "supposed to be" and what it really "is". Scoring wise- points were awarded to the whole package, so despite no comp scoring you got big points for your fluff and display, so really need to win all three games, and have the big soft scores to win. However I didnt really see people meeting the challenge, Even we didnt bother to present any fluff and got tagged 15 points on our soft score (putting us at 23rd overall despite a respectable battlepoint score and max sports and 24 out of 25 for paint).


I had a really hard time finding that one team or display that put the stand alone work into their army and display and make this event their focus this year. The army one that won, "Players Choice", was the one, I and I am sure many others voted for and they did a great job, however it would not have even made the radar if you go back a couple years.



My point being is I see confusion here in what this event is supposed to be and whats it become. Events need to change along with game, and just like Adepticon has grown and changed so do these events. is the team tourney going to be a beer and pretzels sunday good time based on the hobby with tons of folk working on unique displays for the glory of Warhamer? or is going to be a standard competitive event?..I don't think you can it both ways...or at least it didnt play out that way. I'm not sure there is that even huge an audience there any more for the former.
Overall thou had a good time this day, hanging out with a friend and throwing some dice with some fun people, but as I look back on it I just kind of find myself ambivalent about the whole thing, "lackluster" is the word that keeps coming to mind as I try to describe the WFB TT. Me thinks Its time for a reboot.

Tuesday, April 5, 2011

Adepticon 2011- WFB Championships



Adepticon -2011 Warhammer Fantasy Championships



Well, no huge write up this year. Unfortunately this is just never my event for a variety of reasons, This year my crappy play it is 100% directed me being woefully unprepared for 8th edition at a competitive level such as this. While my army looked good on paper it wasn't so good in practice. That and some seriously comical luck brought me a whopping 0-3-1 finish playing my 4th game on the last table..that's a first for me.


all these pics are just things I liked. some amazing, some solid, just a fun random army sample.



On the good side, all 4 my opponents Derek, Lance, Brad and Mike were righteous dudes and using my usual personal scoring of Fun, Sports, and Comp all these guys were 5/5/5 (5 being Max). Sometimes the black cloud just follows you, after the ridiculous end of my second game..I just gave up started drinking and went along for ride and had a good time. I did find out later I was tied with 5 other guys for best sportsman and my soft scores were maxed so despite my miserable record..I still finished pretty good considering my record,



My Games broke down like this:

Game 1 Vs Lizards- Slann w/ huge temple guard Bunker, Scar Vet, huge Saurus Bunker, 4 Sallies in 2 units and a bunch of Skinks filling out the rest. I had the Flaggies in the front and Stank in the Flank of the Slann/ Tguard and couldn't bust them, if you cant do that, thats all Empires got, not being able to break either bunker left all the points on the table and I lost on points..fair enough. 0-1



Game 2 vs O&G - Well rounded list, 6 warmachines was only hard first turn, after that three were done, I was up most of this game until "boxcars" on an overrun after taking down a big unit of savage orcs put my General and Wizard's unit exposed flank to a horde unit of biguns with double choppers and a killy BSB. IF I had rolled a even an "11" I would have been ok, I had set up for a Front and Flank Charge with my Flaggies. the worst dice roll possible at the worst time started a chain reaction that caused my whole army to fold. bummer 0-2





Game 3 Vs High Elves- I started hitting the jack and cokes with my opponent and new buddy Brad, I killed his General and one of his Wizards early and thought it was an easy victory, however even shot up Swordmasters in 8th are filthy and hot dice streak had them and his White Lions rip me a proverbial new one..a big Searing Doom took the stank out. and I was basically tabled with only my Wizard on the table at the end of the game and he still had the Lions and Swordmasters. Pretty good for losing your General turn 2.
0-3



Game 4 Vs High Elves- A bit better prepared for 8th ed High Elves, The Empire came out angry, I took mike to the proverbial woodshed early on except this game I grossly under estimated the power of the Phoenix Guard..I thought the Steam Tank could take them down solo, but no way. I put it into them on my turn one, and by turn 5 its was dead and I had only killed about about half of them. This was the Banner/ Fortitude scenario. After I got two banners early, I only needed one and that left the Swordmasters or the Phoenix Guard, I brought my Knights back to give the PG another crack but they didnt budge there either after a ferocious charge. Mike wisely put his Swordmasters into the building on his last turn knowing on my last licks..I would have them in Front/Rear/ Flank sandwich if he stayed outside still no guarantee but a good chance. Knights had another chance at PG..couldn't do it..game ends.
DRAW.



Like I said thou, all these games where great fun, outside comical dice rolling and my opponents were all fantastic.



On the downside, I seriously hate all the book scenarios. The only one I like is the Banner/Fortitude one and that is the one you will inevitably hear the most griping about. For me, Pitched Battles with objectives is the only way to go for a tournament.

There weresome organizational /scoring issues this year, No slight on the man running things this year- Alex G, as he does and awesome job and I think this was the biggest Warhammer single day tourney to date with 140 players, so a huge challenge. There we some bad apples in extra staff department that caused some problems with the paint judging. I did paint scoring on Friday for the big brawl, so I know the system, it requires you examining a persons army set up on its display and closely looking at the models to in order to correctly go thru the checklist. There were two judges during round 1 trying to score peoples armies while their game was going on, which was complete idiocy. As a result the guy who won Player Appearance- Tourney Choice got a whopping "14" out 25 for his paint score..and my own army..which has never had gotten less than a max score here, got a "zero" for display base because..my base was under the table when they judged my army, go figure right? anyway this garbage got called out and these paint scores were corrected..and if this was the worst thing that went on a tourney this big...I'd call it a a success. I'm going to bone up on 8th ed with Empire and give it one more go at the local "Blood in the Sun" here in July and see if I can un-embarrass myself. In the end however, I'm not sure I'll back for the Championships next year because after 5 years...this is never a great day for me and there is just too much to do at Adepticon now and I'd rather do other stuff and its not like they need the players. My Empire needs a rest, "if" I have another army that can compete..I may change my mind. No commitments.





Next up, the Team Tourney.

Edit: In a bit of self congratulatory back slapping, in order to put a counterweight against my absolutely terrible game performance. I wanted to point out, was the only player out of 134 who had max sports and max paint..that's at least 4 events in the last 3 years I have maxed out as the "soft score whore"., If I could actually win some games, look out!

















 

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