Friday, November 22, 2013
Bolt Action - After Action Report GB vs GER
German Panzer Grenadiers (aaron)
1st Lt. 2 Troops, Veteran
Artillery Foward Artillery Observer Veteran
Infantry Section (7) Panzergrenadier 1LMG, 3x SMG, Panzerfaust Veteran
Infantry Section (7)7 Panzergrenadier 1LMG, Reg, 2x SMG
Infantry Section (7) 7 Panzergrenadier 1LMG, Reg, 1x Assault Rifle, 1x SMG
120mm Mortar w/ Spotter Veteran
MG42 Machine Gun Team Regular
SdFzk 222 Armored Car Regular
Panzer IVh Tank Regular
1000 points -9 Orders
British Paratroopers , Red Devils ( John)
all Veterans
1st Lt, +2 Troops
Paratroop Section (6) , LMG, SMG
Paratroop Section (6) , LMG, SMG
Commando Section (6) 6x SMG ATG
Medic
Forward Observer
Vickers MMG
Medium Mortar w/ Spotter
Sniper Team
PIAT anti tank team
Humber Mark IV armored Car
6 pnd'r Anti Tank Gun
Transport Jeep with MMG
1000 points -13 Orders
Scenario: Point Defense
So my Red Devils got another go at Aaron's Panzer Grens on Tuesday evening, we choose the Point Defense scenario which is one we have not played before. Aaron won the roll off, and choose to attack. leaving my Paratroops to defend. The board was set up as a small village on the hill with some surrounding buildings stretching across the table.
In Point Defense, the defender has three objective that need to be protected, I am also allowed to have several units in reserve. Aaron, as the Attacker must capture two objectives to win the game. I placed two of the objectives on my left, near the village and one objective on the right side near my farthest table edge. I choose to keep my vehicles in reserve and my commandos ( who would use their "Behind enemy lines" ability later in the match), this was the first time I used a Commando section so I was curious to see how they would perform.
The rest of my army was deployed as follows:
I placed 2 Paratroop squads. my HQ section with my1st Lt and 2 men , 1 6pdr AT gun around objective 1.
The Mortar , PIAT team , Vickers HMG , Sniper Team, Mortar Spotter and Forward Observer were all around the large building on the hill close enough to cover both objectives.
Aaron deployed the majority his force across from the village leaving only a single 7 man squad and forward observer across from objective one..he had his heavy mortar with a MG 42 for cover in the center of his deployment zone,
I had went first on Turn One and had my units on the right advance toward hard cover and aarons single squad , the rest of my troops on the left were hidden or set into ambush mode,..lastly I had my FO call in some bombarments from afar...this was a particular pain the rear for Aaron as I rolled "delay" an got to recenter my target point up to 12 inches from my intital target- I moved it right to where his troops would he advancing.
With the threat of heavy artillery bombardment right in his face...Aaron advance was bit shooken up -trying to advance but keep his troops apart from a potential disaster of a lucky artillery strike. He managed to maneuver and advance his scout car up toward my objective on my left flank.
Turn Two- I make a reserve order roll and my Humber scout car comes on the board right where objective 3 is and proceeds to blow the turret right off Aarons 222 scout car...mortars , artillery and my sniper soon start hitting put a whole bunch of pin markers all over Aarons units.
Turn Three- things get grim when my commandos and Jeep with MMG come on the board further putting causalities on the Germans. The artillery threat has forced he Panzer IV out of position and Aaron is shelling the building with my Sniper in it to little avail. On the Right side of the board my troops are advancing on Aaron's loan squad.and his forward observer. Fire is exchanges, the german take some pin markers, nothing major, my Sniper kills one German soldier. Aaron then decides to have his FO call in artillery stike on his own position! in an epic bit of martyrdom , He hopes to wipe a bunch of my men but in the end takes as much as he gives..
Turn Four My farthest right squad over runs his FO and capture on building but My whole HQ is wipoed out by aarons ambushing squad I has forgotten about, My two remaining squads, standfast both prepping for shoot -then assault- two squad attack..
Back in the village things get a litte better for the Germans who have taken many casualties and pins, after my sniper kills his Lt..., Aaron decides he's had enough sniping he's be zeroing in with the 120mm Mortar for 3 turns now and finally scores. the heavy mortar basically levels the big building on the table, killing my sniper team and Mortar spotter. my FO survives the pile of rubble.
My jeep and Humber are shooting at his Panzer IV and his squads and keep the pins and kills coming
Aarons rallies a squad and rushes the clearing at the top of the hill to assault my PIAT team in preparation for his Tank to advance. The Panzer IV is pinning down my Commandos with co axial MMG fire , BUT The German assault team forgoets my Vickers MMG is close by AND in ambush and lets loose killing two of the squad. The assault advance happens but Aaron trolls terribly and loses to my PIAT team in assault and the remaining squad is wiped out.
Turn Five. My Commandos with the tough fighters rule all armed with SMGs and Anti Tank grenades- assault Aarons tank and blow it hell up . The successful vehicle assault being a nice ending to the entire left flank advance, the right flank s position is also looking grim being heavily outnumber and my AT gun can start shelling anything on the left or center of his board. Facing heavy losses the surviving Germans retreat, to fight another day.
Thoughts
This game played out with a great narrative- which is one of things I love about Bolt Action. Both our commanders KIA, artillery and mortars everywhere and the troops carried on until victorious or forced to retreat. Aaron was knocked off his game by the turn 1 FO bombardment (we did not use preparatory bombardment in this scenario) which ended up screwing up his advance, my fast vehicles in reserve coming on strong further halted his advance where he needed a quick foothold to push on from and it wasnt there. My Commando squad with 12 dice for shooting and 18 in assault just added fuel to fire...The simultaneous push from the right really bound the Germans up. The secret to defense in this scenario was for the British to Attack! This was definitely the most lopsided victory of our games so far, but I am sure the Germans will be back with a vengeance.
Posted by JPL at 12:23 AM 0 comments
Labels: After Action Report, Bolt Action, Red Devils
Friday, November 8, 2013
Crash and Burn
Overall it was combination of starting way too late on what I wanted to do with the FUBAD (freaking unbelievable big ass displays) theme several of us were going for. Then life just got in way for the rest. I was on schedule even thou abit rushed until just last week when an ass kicking case of food poisoning knocked me out of the hobby game all last weekend making completion seem nigh impossible, still in my mind I calculated the sleepless hours needed to finish and there was a path!. In the end , a last minute hiccup with child care issues for my daughters over the weekend had me saying "WTF am I doing here?" that sealed the deal for me and on Tuesday I delivered the news to our Tournament Organizer, Brent.
Per its registration page and what I am hearing about drops this will be the smallest field since probably the tournaments first year. A full circle closure you could say, as this will be more than likely be the swan song for BBB. Despite a brief resurgence around the release of the Hobbit, the game has suffered a steady decline overall since, I attribute this to a bunch of things, mainly
Games Workshop and its insanity and bad choices., But the crazy amount of great new miniatures games in the last couple years has had a strong hand in the fading of its diehard fanbase. That one , two punch , combined with games overall age has put the "The Hobbit" *cough* Strategy Battle Game on the bottom of the pile when it comes to popularity. While I'll still paint my sizable collection, when it comes to tournaments, games like Bolt Action are doing a great job of seducing all us Lord of the Rings old timers.
Whether the game becomes a one a year get together as a novelty Team event at Adepticon or sails off on the last ship to Valinor is up in the air right now. I'll be playing in the Adepticon TT this year .(especially since I missed this and I'll be right there anyway to setup and run LotHS) . but still I wish I was there this weekend. Well, I will be, but as a spectator. I told some of the guys I stop by Sunday afternoon around lunch to say hello.
Check out my pal Jeremy's awesome work over at Chef of War, he was literally cooking with gas on this project all year and knocked it out of park with his well timed Dol Guldur setup, my money is on him for all the year 5 hobby awards!..
Posted by JPL at 8:18 PM 3 comments
Labels: Commentary, LotR, Tournaments
Wednesday, October 30, 2013
Return of the Pirates
Direct from the Adepticon webcart here is the event description:
Legends of the High Seas - The Sacking of Panama, 1671
In December 1670 and January 1671, Henry Morgan, one of the most notorious and successful pirates on the Spanish Main, destroyed Fort San Lorenzo and Burned and Sacked the City of Panama. The utter chaos that followed was a payday for Pirate and Pirate Hunters alike. Be one of 10 Privateer, Pirate or Royal Navy Crews that explore the ruins of Fort San Lorenzo and the City of Panama searching for plundered Spanish gold. Bring your Crew comprised of up to 15 men and face off on a 48 Square foot board to capture objectives, eliminate enemy crews and capture as much gold as possible in this 3 Stage, 4 hour event. In the end, only one players name will rival that of Henry Morgan, but they will damn sure know the names of the ones who almost stopped them! Awards for the top two scorers and Best Painted Crew!
Posted by JPL at 12:14 PM 2 comments
Labels: Adepticon, Legends of the High Seas
Monday, October 21, 2013
Empire of the Dead- Order of the Dragon
Bases are made from Hirst floor pieces shaped with a dremel, I gave the Count a sword in a minor conversion |
the Mad Man (Renfield) and a Thrall with a Gatling Gun (not pictured) The other figures are masked Order of the Dragon Thugs, a separate 4 figure set. No Guardian with the new figures (yet?) but there are plenty of other figures in the Kickstarter exclusives that can fill that role.
A starting 150 point force for our Demo Tuesday is the Count, a Consort, 4 thralls and a bat swarm
Versus the Unwitting Policemen of the Supernatural Branch, A Detective and Sergeant, 2 Constables and the Firearms Constable, they might seem a bit outmatched at the basic level but the Police are packing a Shotgun and the Gatling Gun so we will see how that goes.
No much to look at now, but I hope to get some real paint on both factions asap, my work on the upcoming Bilbos Birthday Bash is really behind, I need a couple long painting session for some big models and my display still needs a ton of work..it might end up getting pushed back to Adepticon
but if so, I am SOL as my theme is really tied together via the display, not sure what I'll do if that doesn't come together, I know! paint some Empire of the Dead instead.....
Posted by JPL at 1:23 AM 2 comments
Labels: Empire of the Dead, Kickstarter, Skirmish, Westwind Productions
Friday, October 18, 2013
Empire of the Dead- A Night's Work
The first week of this month I received my Kickstarter package for the new launch of Empire of the Dead by Westwind Productions. Titled "Empire of the Dead: Requiem" its complete overhaul of the game with a whole bunch of new factions , figures and vehicles. The original game had 5 starter boxed and worked in conjunction with Westwinds previous Vampire Wars line. With this big Kickstarter release the game is now fully developed with its own line. I'll talk about the game play at a later date, I am planning on playing some Demos on Tuesday evening. But needless to say if you are a fan of the GW skirmish rule sets, like Mordheim, Lord of the Rings and the "Legends" games you are going to enjoy this.
Just primed and basecoated, bases by Secret Weapon. |
I took a few minutes to figure out how I wanted the Blues to work. |
Love this Holmes and Watson pair, can't wait to paint them! |
#2, Kudos to Westwind Productions as this was hands down the best Kickstarter I have been involved in as far as backer communication, and product delivery all clearly spelled out and on time, Also delivery to backers first before any retail sales which I guess starts in November. That is super positive sign these guys have it together so if you want to invest in a new games from a small company. This is a good barometer of their business practices.
I'll try to post some pics and demo reports of our games on Tuesday,....
Posted by JPL at 1:22 AM 4 comments
Labels: Empire of the Dead, Kickstarter, Skirmish, Westwind Productions
Tuesday, October 1, 2013
Reaper Bones II launches!
When I awoke this morning I was greeted by an email from Reaper announcing the launch of Bones II. when I checked in on the Kickstarter page, after grabbing my morning coffee, it had already hit well over 300K or 300% of its goal. Now I get home from work its at 750K and still "Cha-Chinging" away with no signs of slowing down- this is just day one people.
I have to ask, and maybe you can help me...but who, exactly is buying these things? while the first Bones was a great deal for its $100 Vampire pledge and the resulting bonus rewards . Its almost universally agreed upon by the miniature collecting blogosphere that Bones was an exercise in mediocrity. from the odd bendy material to the shallow detail, to difficulties people having getting paint to stick to it. In general I have observed that people who just want miniatures for RPG's like pre painted ones and I didnt see the feedback on Bones from the greater community that this was anything more than a very successful stunt with mixed results based on people's personal tastes. Nothing that would quite justify the very possible 1 million dollar 24 hour opening, or at the very least first 48 hours.
Now dont get me wrong I like my stuff from Bones I , they have there uses, But do I already have way more then I will ever need, before Bones 2? Yes. Would I much rather Reaper get back to it regular release schedule instead of it being stopped almost to a crawl in the wake of servicing Bones?. Yes. Would I and many others rather have the metal figures with a wider Bones selection for cheap rank and file troops, and not the entire Reaper catalog converted to Bones? Yes.
So I have to ask again who exactly is buying these at these amounts and level of interest?
I must say I dont get it. I'll gladly take select Reaper metals and some select Bones figs for various gaming purposes..but another 200 bendy plastic figs with hit or miss details, No thank you.
I guess if you are buying into Bones 2, thanks for expanding the line for the rest of us that want to cherry pick Bones figures, but this must be disconcerting to other long time Reaper fans other than myself when there hasnt been a Dark Heaven or Chronoscope new release in pewter since February.
Posted by JPL at 5:09 PM 11 comments
Labels: Commentary, Kickstarter, Reaper miniatures
Friday, September 13, 2013
Another one bites the dust...
Posted by JPL at 11:01 PM 6 comments
Labels: Commentary, Games Workshop