Rangers
of Shadow Deep, Mission 1, Scenario 2: The Infected Trees.
Moving
right along Blackwulf and the boys continue their quest!
Updated
Roster Sheets:
Intro:
“Examining the bodies
of the zombies, along with the other clues from the village, left little doubt.
The village had been attacked by some horrific species of giant spider, whose
venom reanimated the dead. Thankfully, such creatures move slowly. Likely, they
will have retreated to the nearest shelter to slowly feast upon the missing
villagers. Your duty is clear. Taking just enough time to patch up your wounds,
and make a quick pyre for the dead, you set off after the spiders, following
their faint, but unique tracks. After nearly a day’s pursuit, the tracks lead
into a small forest. Chances are the spiders are not too deep in the woods. You
must find them, destroy them and any nests they might have made, and, if you are
lucky, rescue any survivors.
The map, lower portion got cut off but you can easily tell whats going on from the other photos |
Preliminaries- Blackwulf has Skuti make both a Track (6) and
Survival (14)Checks. The don’t arrive at
the infected forest at any quickened pace but He does find some Farlight Leaf
Skuti
consumes 1 dose Farlight Leaf (+1 Shoot,
-1 Fight -1 Will )
Thorvald
consumes 1 does Haikwheat (+2 Health)
All
die rolls are shown as (x) combat rolls
are (x,x) the first number always being the heroes
This
mission last 10 turns
RANGER
PHASE
Blackwulf does not group activate any of his companions but does have open line of sight
To
a spider near the center cocoon roughly 12 inches away he decides to fire his
bow
Blackwulf then moves 6 inches.
CREATURE
PHASE
COMPANION
PHASE
SIgurd
moves 6 inches and searches a nearby Cocoon (1) he finds the dead body of a
village
Guthrum
moves 2 and engages and oncoming foul spider.
Skuti
drafts Blackwulf and can see an oncoming spider thru some trees it’s a difficult
shot with intervening terrain, light cover and a hurried shot but he is
embolded by the farlight leaf, he shoots (8,11) after modifiers equaling (11,
15) and misses
Gord
moves 6 inches to a Cocoon (7) and also finds the body of a dead villager.
Thorvald
moves to guard Gord and waits
EVENT
PHASE
“Nest
Tree. Place another next tree on the table, 12” from the center point of the
table
in
a random direction. Place one giant spider and one treasure token adjacent to
it.”
Random
roll puts this nest tree about 6” from Thorvald and Gord.
“As
Thorvald moves to protect Gords flank , Oh Shite another one!” he points to new
mysterious tree nest that has appeared.
TURN
2
RANGER
PHASE
Blackwulf
group activates with Skuti
Blackwulf
realizes with the extra tree nest appearing that Gord and Thorvald are soon
outnumbered he moves right 6 inches thru the trees and fires his bow at the
newly appeared spider
I have him choose to use his “Steady Aim”
Heroic Ability here (18,4) (+2 shoot +5
Steady Aim -1 move) equals a massive 24 to 4 win minus the 8 armor, 16 damage to spider .
Blackwulf has the dice gods on his side again he didn’t need the ability here
and another Spider falls dead.
Skuti
decides to break left and move 6 inches toward Sigurd and Guthrum…he also has a
spider in his sights. (11,9) Skuti is +3
shoot but -1 for the move so 13 to 9 he wins – 8 armor is 5 damage enough to
also kill it,
The
Spiders are no threat to the Rangers bows.
CREATURE
PHASE
Spider
is already engaged with Guthrum , it attacks (13,10) Guthrum is +3 fights so
wins 16 to 10 , 8 damage to the Spider it is squashed
Spider
moves 6 attacks Blackwulf it get the
jump on him 3, 14 or 14 to 6….Blackwulf armor is 11 so he take 3 damage from
the Spider , but the Spider is also Poisonous!
Blackwulf
is poisoned.
Poison
in RoSD is a rough, you are limted to one action, can only be healed by a full
heal or items that specifically cure poison.
COMPANION
PHASE
Thorvald
rushes to Blackwulfs aid.. the combat is now even at 2 vs 2, Thorvald swings
his mighty hammer (15,16) Thorvald is +3
fight so he wins with an 18 crushing the Bug.
Gord
moves to the nearby tree nest and picks up the treasure token, he must wait to
set the tree nest on fire
Guthrum
drives ahead with a double move toward the western most Tree Nest
EVENT
PHASE
NO
CARD THIS TURN
TURN
3
RANGER
PHASE
Blackwulf
group activates Thorvald
Blackwulf
attacks spider in combat with it…(8,6)
with +3 fight he wins with an 11
but its not enough to kill the spider, its still alive and fighting
Thorvald
moves up and attacks (15,19) Thorvald is
+3 Fight but he gets +2 for Blackwulf in the 2 vs 1 scenario He wins 20 to
19..the Spider dies
CREATURE
PHASE
No
Creatures on the board at the moment
COMPANION
PHASE
Sigurd
searches the Coccoon. (15) He finds another dead body, wait its moving it
shambles out of the Cocoon a ZOMBIE!
Guthrum
moves 6 to to the Tree Nest and sets it a fire with a torch, up in flames it
goes
Gord
lights the tree nest he in contact with aflame as well Whoosh up it goes
Tree Nests up in flames |
Skuti
fires an Arrow at the Zombie that just popped out of the Cocoon by Sigurd
(9,19) intervening terrain as well -1 he misses badly
EVENT
PHASE
RED
ACE
TURN
4
RANGER
PHASE
Blackwulf
group activates with Thorvald
Blackwulf
uses his “heal” spell to gain 5 health, since he is fully healed the Spider
Poison is cured!
He
then makes a second move to toward the center Cocoon
Thorvald
moves 6 and waits to support Gord
CREATURE
PHASE
ZOMBIE
moves 4 inches into Sigurd and attacks! (18,20)
Sigurd is +3 fight he wins it by one Zombie armor is 12 but the rolls is
high enough Sigurd Kills it
SPIDER
moves 6 attacks Guthrum! (16, 19) Guthrum is +3 Fight so its Tied both figures
take damage from a 19 ..Guthrum are armor 11 takes 8 damage and is poisoned,
the Spider takes 8 damage and is split in two and killed, in a brutal fight
Guthrum barely survives and is poisoned.
COMPANION
PHASE
Guthrum wounded and poisoned makes his way toward
others (moves 6)
Gord
searches the Cocoon he is in contact
with (11) Survivor! He finds a surviving villagers barely alive.
EVENT
PHASE
NO
CARD THIS TURN
TURN
5
RANGER
PHASE
Blackwulf
isn’t close enough to his companions for a group activation
He
moves into contact with the center cocoon and searches it (17)
CREATURE
PHASE
The
Zombie immediately attacks Blackwulf (1,11)
Blackwulf loses the fight but thankfully his armor saves him
COMPANION
PHASE
Guthrum
makes a single move toward Gord ,
Thorvald and the Village Survivor
Sigurd moves 6 into contact with the large tree nest
and sets it aflame!
Skuti
moves up 6 inches looking for Spiders
Gord
with Survivor in tow move to the eastern most tree nest
EVENT
PHASE
TURN
6
RANGER
PHASE
Blackwulf
group activates with Thorvald
For
now he fights the Zombie alone.. (13,16)…with fight +3 the fight is a tie and
both take damage from a 16 , Blackwulf taking 5 damage and the Zombie taking 4.
All
the Cocoons have been accounted for
CREATURE
PHASE
The
Spider leaps from the tree nest to attack Gord (13,8) Gord wins with 14
sticking it with his dagger the damage is -1 so 13 vs 8 – 5 damage enough to
kill it!
COMPANION
PHASE
Gord
returns the favor and lights the dead spider and its Tree Nest on fire with is
Torch
Guthrum,
moves 6 inch to the Villager
Sigurd
makes a double move reach the last remaining tree nest
Skuti
follows looking for Spiders
EVENT
PHASE
NO
CARD THIS TURN
TURN
7
RANGER
PHASE
Blackwulf
group activates with Thorvald
Blackwulf
and Thorvald move toward the last tree nest
CREATURE
PHASE
There
are no creatures on the Board
COMPANION
PHASE
EVENT
PHASE
RED
4
WEB,
Random hero (Thorvald) becomes tangled in a web.
TURN
8
RANGER
PHASE
All
tree nest burned, all cocoons searched, Blackwulf group activates both Sigurd
and Thorvald
Blackwulf
moves 9 toward east table edge
Sigurd
does the same
CREATURE
PHASE
No
Creatures Remain
COMPANION
PHASE
All
companions have moved or left the board
EVENT
PHASE
NO
CARD THIS TURN
TURN
9
RANGER
PHASE
Blackwulf
group activates both Sigurd and Thorvald
SCENARIO
ENDS
EXPERIENCE
7
Spiders and 2 Zombies Killed 9 x 2 xp
each = 18xp
5
Cocoons searched 5 x 4xp = 20xp
5
Tree nests burned 5 x 5 xp = 25xp
8
xp for no tree nests left on the table at the end of secenario
10xp
for a survivor living thru the scenario
18
+ 20 +25 +8 +10 = 81 XP total
All
companions gain 1 Progression Point
Treasure
Token = roll ( 13) Weapon and Armor roll (10)
Shield
, Brightness (5)
Not
sure who is getting this yet, either Blackwulf or Sigurd
Overall
thoughts:
A
fun but seemingly easy scenario, despite again rolling exceptionally well for
the swingy D20, (eventually my luck is going to run out right?) I feel like
either there needs to be a lot more spiders Or
the spiders need to be tougher OR potentially more events with undead villagers
Also
again, my heroic abilities didn’t really need to come into play with the
exception of Heal
I’m
sure that will change as things look to get tougher quickly.
I am loving this game so I am going to keep
cranking these out while I'm on Christmas Break hopefully at least one more
before year end. Happy Holidays folks.
Next up -Mission 2, The Beacon Tower, Scenario 1: The Bridge Guards
Next up -Mission 2, The Beacon Tower, Scenario 1: The Bridge Guards
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