Pre Game Setup..see part I for details |
This report is a full play-through
All die rolls are shown as (X) all combat rolls are (x,x)
the first number always being the heroes.
TURN 1
RANGER PHASE
Xavos moves twice over the stone wall toward the small
ruined home across the road
Gord moves twice
over the stone wall toward the small ruined home across the road
Hunting Treasure |
CREATURE PHASE
Troll lumbers forward with a double of 6 inches (M4) its
sees skuti on the second floor, it can climb to his position with a single 4
inch move
Orcs charge from the woods to the back door guarded by
Sigurd and Thorvald they reach the low stone wall but only Orc 1 has enough move to get over the wall , he does with his
second action and he is close enough to Sigurd to force combat but they don’t fight
this turn
Giant Flies rush
Blackwulf and attack , its +4 v +2
(support from 2nd fly) (12,12) Blackwulf wins 16 to 14 and fly 1 dies
immediately ..Blackwulf gets the 1st kill. Blackwulf pushes the
second fly away as he won combat.
COMPANION PHASE
Someone yells "Shoot the troll", so all 3 archers Shoot at the
oncoming Troll.
Skuti- Has a clear shot at the oncoming Troll he is +2
Shoot the Troll -2 to Defend because it’s a large creature
He shoots (15,17)
Or 17 to 15 in Skutis favor a hit!
Its does 3 damage to the Troll
Skuti ends up killing the troll with arrow thru the skull ... |
The Corporal also has a clear view of the oncoming Troll
she is also +2 Shoot the Troll -2 to
Defend because it’s a large creature She
shoots her Crossbow (16,9 ) a solid hit 18 to 8 which becomes a 20 because
Crossbows are +2 damage
That does 6 damage to the Troll. With her second action she RELOADS
The Scout can also see the Troll but only its head so its
getting +4 cover so it works out to an even shot with Both Scout and the troll
at +2 (10,1) a hit but its just bounces
off the Trolls tough skull.. Second action RELOADS
They do 9 points of damage to the Troll so its got 7
health left
Thorvald moves into combat with Sigurd and Orc 1, He
attacks with Sigurd Supporting he is +5 to the Orcs +2 , they fight (1,6)
Thorvald flubs the attack and misses the Orc brushes it away
Sigurd then attacks with Thorvald supporting , again +5,
vs +2 (7,2) ugh he wins 12 to 4 but only does 1 point of
damage to the Orc.
Guthrum hears his Companions in trouble moves 6 thru
house and with his second action gets into the combat with Orc 1 its now a 3 vs
1 but they don’t fight this turn
Otis Moves to Ladder near Skuti in case the Troll gets in
the house
The Widow moves toward the backdoor in case she is needed
The Sergeant hold postions peering into the woods
Rook and Grandpa take bets on who will die first..(do
nothing)
EVENT PHASE
RED FIVE
Place three zombies
at a random point on the table edge.
Took one down , picked up Three , I hope turn 2 is
better!
Zombies join the party via event card |
TURN 2
RANGER PHASE
Blackwulf must activate alone since no one is close
enough
He’s not engaged with Giant Fly looming nearby , he
figures the Sergeant can handle it
And makes a double move toward the far side of the house
(where the Zombies are)
He ends his turn with Line of Sight on the Zombies but
can do anything else.
CREATURE PHASE
The other 3 Orcs come over the wall and join the fight
this puts Thorvald into a 2 vs 1 and
Guthrum and Sigurd with single opponents
Orcs 3 and 4 attack they have Thorvald, the Orcs are +4 for support againt
his +3 the Roll.(8,17) Thorvald is
having a bad day he loses 21 to 10 and takes 10 damage a brutal he’s down to 3
Health!
Orc 2 attacks Guthrum +2 vs +3 ..(4,4) they fight Guthrum
wins but no damage
Orc 1 attacks Sigurd +2 vs +3 (12,11) a tie at 14 to 14 Sigurd takes 2 damage the
Orc 3
These Orcs proved a tough fight. |
The Troll moves to house and want to climb but doesn’t have
enough movement so it stops
Giant Fly..with Blackwulf out of sight moves to attack
The Sergeant (14,4) and the Lorenthian Sgt, gets some payback cleaving the Fly
in two as it approaches him (he wins 17 to 4 vs 6 armor
Zombies all
shuffle double moves (6 inches toward the house) and stop
COMPANION PHASE
Sigurd attacks wounded Orc 1 (17,9) at +3 vs +2 he wins
20 to 12 ..The 9 damage drops the Orc dead
For his second action his slides into Combat with Orc 3
Thorvald is now just fighting Orc 4, He smashes him (9,3)
he wins the combat but does no damage
Guthrum fights Orc 2 its +3 vs +2 (6,11) Guthrum loses 13 to 9 taking 2 damage in the
process.
Skuti Drop an arrow in to top of the Trolls skull at
point black range (19,20) whew he hits winning 21 to 18
For exactly 7 damage to the trolls 7 health he puts the
arrow in its brain killing it…CLOSE.
he's been removed from the table, but the troll was killed right at the wall |
Gord moves in the small ruined home finds the Treasure
Token and picks it up
Xavos watches the woods for oncoming creatures (does
nothing)
Corporal – has a shot at an oncoming zombie the Zombie
with get +1 for intervening terrain from
the angle (6,11) a miss
Second action RELOADS
The Scout has another shot through an opening in side of
the house at the Zombies going to get hard cover at +4 (6,10)
He misses as well
Second action RELOADS
Sergeant, Otis , Widow, Rook and Grandpa stand fast (do
nothing)
EVENT PHASE
RED SIX
RED SIX
Place three zombies
at a random point on the table edge
Xavos hears a moaning sound as 3 Zombies come out of
woods near he and Gord!
Ugh...Gord....Hurry Zombies! |
One Orc, 2 Flies, and Troll were put down..so far…we lost three , gained
three more…..not sure I like how this is going
TURN 3
RANGER PHASE
Blackwulf activates, no group activation as he is alone.
He moves 6 inches toward the Zombies He pulls out his bow and uses his Steady Aim Heroic Ability for an extra
+5 so he +7 vs the Zombies +1 since it’s a hurried shot…he shoots Zombie # 1
(18,14) he put the arrow right through
the zombies skull 25 to 15 for an overkill 19 damage….Zombie down There other Zombie will now move to Blackwulf
and Drawing them away from the building
CREATURE PHASE
Orcs in big melee near the backdoor are up first
Orc 2 attacks Guthrum +2 vs +3 (6,16) these Orcs are killing us! Guthrum loses 9 to 18 taking 7 damage he’s
down to 3 health!
Orc 3 is now fighting Sigurd he attacks +2, vs +3 (7,11) or Sigurd is beat as well 13 to 10
fortunately he only takes 1 damage
Orc 4 continues beating on Thorvald +2 vs +3
(15,7) finally a break! Thorvald
connects with Hammer! Winning 18 to 10
The 18 becomes a 20 for damage purposes so the Orc takes
9 damage , its still fighting on with 1 health
Zombies 2 and 3 move to Blackwulf and engage him but they
both needed the second action to reach him so they don’t fight this round
Zombie 4 moves
twices to the Back door and melee between the Orcs and the Heroes
yeah ! lets get a zombie in there to spice things up.....uhhh |
Zombie 5 and 6 catch whiff of Xavos he is caught by #
6 while #5 is close behind. Again its
them both move actions to reach him so they don’t fight yet
COMPANION PHASE
Thorvald tries to finish off Orc 4, +3 vs +2 (13,20) Ooof
he does not losing 22 to 16 Thorvald is
down and out OoA!
The first to fall…
Sigurd fights on desperately against Orc 3 , +3 vs + 2
(20,9) yeah Sigurd.a brutal critical ,
Orc didn’t see that coming 28 to 12 for 17 damage…
Guthrum against Orc 2 , +3 vs +2 (5,4) he wins 8 to 6 doesn’t damage but pushes the orc off
For hopefully the
archers to get a shot
good example of stepping back after winning combat so archers can do there job |
The Scout see thru an open window the zombie # 5 moving
in on Xavos and shoots (14,17)
Just misses 16 to 18 (zombie has +1 for intervening
terrain)
Corporal tries to put down Orc who just took our Thorvald
(8,8) she hits 10 to 8 the +2 damage from the Crossbow makes is 12 vs the Orcs
11 armors, 1 damage, just enough it
falls…LUCKY
Skuti has no targets so he stays put
The Sergeant moves from the front to jumps over the wall
and with his second action gets into combat with the Zombie #5 they wont fight
yet
Gord comes out of the house with his Treasure token and
with his second action move into combat to support Xavos
Xavos fights with Gord supporting is +4 vs +0 (1,9)
obviously combat is not Xavos forte as an Arcanist he fails miserably
losing 5 to 9 luckily it’s a non lethal hit that does no damage
The Remaining Lorenthian Survivors Widow, Otis, Grandpa
and Rook hold position
EVENT PHASE
THREE BLACK
Earthquake. Every
figure on the table, heroic and evil, should immediately make
a Move Roll (TN16).
If it fails, it falls over and misses its next activation.
well crap…
Starting on the far left of board moving right around the
+ X is there move which is added to the
roll (x) to try to beat a TN 16
Xavos +6 (9) = 15
fail
Gord +7(4) =11 Fail
Zombie #6 +4 (5)= 9 fail
Zombie #5 +4 (14)= 18 PASS
Sergeant +6 (4) =
10 Fail
Zombie #4 +4 (7)= 11 fail
Orc 2 +6 (5) = 11 Fail
Sigurd +6 (17) =23 PASS
Guthrum +6 (11) =
17 PASS
Corporal +6 (4) =10 Fail
Widow +6 (14) = 20 PASS
Otis +6(10) =16 PASS
Rook +6 (17)=23 PASS
Grandpa +6 (6) =14 Fail
Scout +6 (3) =9 Fail
Skuti +6 (5) = 11 Fail
Zombie #2 +4 (11) =15 fail
Zombie #3 +4 (13) =17 pass
Blackwulf +6 (7) we will use our Hand of Fate ability here (12) = 18 PASS , thank you “hand of fate”
Crazy turn only 8
combatants total pass to activate next turn.. we lost Thorvald but took out 2 Orcs and a Zombie and no one
new showed up..
TURN 4
RANGER PHASE
Blackwulf shakes the earthquake and attacks Zombie # 3 (16,6) Blackwulf at +4 fight vs the Zombies +0 wins
20 to 6 its killing blow at 8 damage and another Zombie goes down
Blackwulf steps back from the combat
with the fallen Zombie 2 so he can see the rear of the building.
post earthquake, Blackwulf kills a Zombie then steps back from the prone one. |
CREATURE PHASE
Orc 2 Misses activation
Zombie 5 attacks the fallen Sergeant (19,12) Sergeant
wins 22 to 12 but does no damage as hes prone.
(note: not specified any where in rules about prone
figures. Good sense says you may defend,
but we wont apply damage the Sgt simply parried the Zombies attack while prone.
We are also saying all prone figure on activation must use an action to get up)
Zombies 3, 4 and 6
miss their activation due to the
Earthquake
COMPANIONS PHASE
Sigurd attack the fallen Orc 2.. (9,4) or 12 to 6, he grazed the Orc doing 1 point of damage
Guthrum joins the attack hoping to take the Orc out, with
Sigurd supporting he is +5 vs +2
(19,3) Guthrum’s
strikes true cleaving the Orc in two 24 to 5
with the two handed weapon its 26 for Damage purposes or 15 damage…all
the Orcs from the initial war party are dead.
finally finishing off those Orcs |
Rook, Otis and Widow …stay put inside the farmhouse
Xavos, Gord, The Sergeant, Corporal, Scout and Grandpa
all miss their turn due to the earthquake
EVENT PHASE
RED JACK
Oh shit, I guess that’s what the earthquake was about the
freaking Burrow Worm bust out of the ground in the middle of the farm house!!!!
Place one burrow
worm in the center of the large room of the farmhouse.
This is going to be bad...... |
TURN 5
RANGER PHASE
Blackwulf activates and makes a double move around the
back of the house 9” and that’s all he can do.
CREATURE PHASE
BURROW WORM bursting out of the floor it literally on top
of The Widow so it can force combat (1,19) welp so much for that in dramatic
fashion the worm at +4 beats or should I say eats the widow at 23 to 1 for 13
damage, she has 10 health so is dead..(eaten)
(note: any survivors reduces to 9 health are dead, no survival table)
Zombie 2 get ups and moves 4 inches toward the center of
the table
Zombie 4 gets up can climb the wall with his move action
and can force combat with Sigurd but cant fight this turn
Zombie 5 attacks the Fallen Sergeant again (19,6) and he
defends again! No damage.
Zombie 6, Gets up can force combat with Gord and attacks
(1,11) (2 1’s in row) Gord tries to
defend himselfs fails 11 to 2 and takes 1 point of damage
Still stunned from the Earthquake |
COMPANION PHASE
Sigurd has a Zombie clawing at him he attacks using his
Bone Blade for +4 fight! (19,14) he wins
23 to 14 can cuts that Zombie right down the middle for 9 damage killing it
Guthrum was about to run into the house to fight the worm
but he cant reach it in one action only has 3 health so he hold positio9n
Skuti stands up and fires and arrow at that Burrow
Worm (13,11) Skuti hits it winning 15 to 12 doing 5 damage
to the worm
(I don’t think burrow worms are supposed to be as large
as our model here since they don’t have the “large” trait
The Corporal stands and fires her Crossbow , the worm also gets the +1 for hurried shot as well (15,19) or 17 to 20 she misses..
The Scout decides hes going to jump from the second floor
toward the front of the house its 3” so he’s allowed to try he also needs to
make an acrobatics roll TN 4 rolls (3) so hes out but the he gets no other
action.
The Scout jumping from the second floor |
The Sergeant finally can stand and attack Zombie 5 that
been attacking him he’s +3 vs +0 (4,4) wins 7 to 4 but does no damage.
Gord stands and attacks Zombie 6 (9,6) he too wins 10 to 6 but does no damage
This fight went way to long..two zombies shouldnt have this hard.. |
Xavos stands and can force into the combat with Gord and
zombie 6, Gord is now supporting its +3, vs +0 (12,1) Xavos hits winning 15 to
1, with Zombie having 12 armor he only does 3 damage its keeps fighting!
Otis, Grandpa and Rook, seeing the Widow munched in one
bite. Move (run) into the front section of the farmhouse for the time being….
Hiding from the Burrow Worm |
EVENT PHASE
RED QUEEN
A violent ash storm
kicks up. Line of sight is reduced to 10” for the rest of the
scenario. All
heroes must make a Will Roll (TN8) or suffer 2 points of damage
Blackwulf +4 (7) = 11 PASS
Sigurd+2 (20)= 22 PASS
Guthrum +2 (3) = 5 FAIL , 2 damage 1 HEALTH REMAINING
Skuti +1 (5)=6 FAIL 2 damage
Gord +1 (10)= 11 PASS
Xavos +2 (12)= 14 PASS
Sergeant +2(11)= 13 PASS
Corporal +1(4)=5 FAIL 2 damage
Scout +1 (14)= 15 PASS
Rook +0 (6)=6 FAIL 2 damage
Grandpa +0 (11)= 11 pass
Otis +0 (20)= 20 PASS
TURN 6
RANGER PHASE
Blackwulf activates Guthrum using group activation
Blackwulf moves to Guthrum and Casts Heal as his second action bringing Guthrum up to 6 Health
Guthrum moves into the house and awaits the worm!
in retrospect this was dumb. but If I didt put someone there the Corporal was getting attacked and shes the one that ends up killing it. |
CREATURE PHASE
BURROW WORM takes the bait attacking Guthrum
I had Guthrum stop at a very specific spot only taking
one action, where when the worm attacked him the Archers all have a shot at it,
Guthrum just needs to win combat and either kill it first or step back
They fight..(8,17) ugh and Guthrum chokes losing 11 to
21..taking 10 damage from the Worm he is bashed against the wall and goes Out
of Action,
Crap a risk that didn’t pay off…
Guthrum's Out of action marker? did he finally run out of luck we will see its is 5th time going OoA in 8 games. |
Zombie 5 attacks the Sergeant (17,19) whew! At +3 to +0
the Sergeant finally strikes a lethal blow 20 to 19 the Zombie takes 8 damage
and dies.
Lorenthian Sgt, gets the kill.. |
Zombie 6 is in a 2 vs 1 both Xavos and Gord have 10
health I roll a d6 1-3 Xavos gets attack..4-6 Gord, (3) attacks Xavos , who is
+3 with Z Gord supporting (2,20) things are going south here, Xavos has got some
bad luck in combat he loses 20 to 5 and takes 10 damage he is Out of Action
too!
While Xavos falls...... |
Zombie 2 shambles along toward Blackwulf and Sigurd
Thats Thorvalds Out of Action marker its his 4th time going OoA in 8 games...will he Survive? |
COMPANION PHASE
Skuti Shoots at the Burrow Worm (12,16) or 14 to 16..he misses
The Corporal basically point blank must RELOAD with 1st
action and shoot with her second. She shoots (20,13) she hits the worm with
critical winning 22 to 13, with the Critical is becomes +5 to a 27 since it’s a
crossbow is +2 dam for 29 total and 19
damage the Burrow Worm is killed.
Gord attacks the
Zombie 6 that just put down Xavos (2,3) it’s a tie 3 to 3 they stay in combat
and no damage.
Sigurd moves 6 inches and can engage Zombie 2 with the Bone Blade (16,6) Sigurd hits it
winning 20 to 6 , 8 damage to Zombie it dies.
The Bone Blade recovered in the previous scenario is proving useful. |
The Scout moves toward the front door and stands ready
Otis, Rook and Grandpa move back into the other section
of the house now the worm is dead
EVENT PHASE
RED THREE
Place two Orc
archers and two Orc fighters at a random point on the table edge.
We took down the Burrow Worm and killed two more Zombies,
but lost Guthrum and Xavos in the process
We hear the Orc Horn and know there is long night ahead.
Skuti can just see the Orc with the limited visibility from the dust storm. |
Mid game update
Casualties
The Heroes of the Last Stand
Thorvald – Felled by Orcs- OoA
Guthrum- Knock OoA by the Burrow Worm
Xavos- Mauled by a Zombie OoA
The Widow- Eaten by the Burrow Worm KIA.
The Shadow Deep
2 Giant Flies
5 Zombies
4 Orc Fighters
1 Troll
1 Burrow Worm
Next up Turns 7-12
Orcs appear on the board, Archers this time, thou keep in visibility for the rest of game is only 10 inches. |
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