This report is a full play-through
All die rolls are shown as (X) all combat rolls are (x,x)
the first number always being the heroes.
Orcs are subbed for Gnolls but use the Gnolls stats from the scenario
Picking directly up from where we left off after 6 turns!
Mission 3: Decent into Darkness, Scenario 3: The Last Stand , Part III continues...
TURN 7
RANGER PHASE
Blackwulf can activate Sigurd using group activation
With the Dust Storm limiting visibility to 10 inches they
cant see the oncoming Orcs (so Blackwulf cant shoot at them) so the both men move inside the Farmhouse with a
double move.
CREATURE PHASE
The new group of
Orcs attacks
Orc Fighter 5 and 6
make 9 inch double move toward the farm
house , they can see Skuti and will be able to climb the farmhouse walls and
enter the building in one turn. This turn gets them right to the farmhouse wall
Orcs assault the house |
Orc Archer 1 can see Skuti who has hard cover so its +6
vs +2 (18,19) the arrow misses.
Orc Archer 2 also shoots at Skuti (20,6) again at 26 to 8 the arrow hits the
stone wall
Over by the small ruined house.......
Zombie 6 still fighting with Gord attacks him again (9,3)
its +1 vs +0 Gord wins again but cant damage the thing.
COMPANION PHASE
Skuti can see the Orc Archers and the the 2 Orc Fighter who are about
breach the farmhouse walls
He decides the Orc fighters are the bigger threat and
takes a shot at Orc fighter 5 since he’ll
get no cover bonus (6,20) miss the shot is deflected
For his second action Skuti moves down the ladder to
reposition as those Orcs will get inside next turn
Otis , Rook and Granpa make double moves actions inside
the house moving toward Blackwulf and Sigurd and away from where the house will
be breached
Over by the small ruined building…..
The Sergeant moves and attacks Zombie 6 fighting Gord
from behind, Gord is now supporting for a +4 attacks vs +0 (11,10) the Sgt wins 15, 10 but its only 3
Damage the Zombie fights on!
That skull marker is where Xavos the Arcanist fell.. |
Back in the Farmhouse….
The Scout and Corporal hold position bows ready.
EVENT PHASE
RED FOUR
Place two Orc
archers, two Orc fighters, and one Orc sergeant at a random
point on the table
edge.
Holy crap this is bad 5 more Orcs and the are deployed on
table edge closets to the front door!
I guess the previous attackers where just softening us up
for the main assault.
5 More Orcs show at the front of the house while we are being breached from the rear? ! the Event deck knows how stage coordinated attacks! |
TURN 8
RANGER PHASE
Blackwulf uses group activation to activate Sigurd , Rook
and Otis
Blackwulf and Sigurd move into the room with Skuti to
help defend vs the Orcs
Rook and Otis move toward the front door to back up the
Scout
CREATURE PHASE
Orcs breaching the house! |
Orc Fighter 5 is up the wall and into the house he comes
down and into combat with Blackwulf, Skuti is pulled into the combat as well –
they don’t fight yet as this was a double move
Orc Fighter 6 is up the wall and into the house he lands
and moves into combat with Sigurd
– they don’t fight yet as this was a double move
Orc Archer 1 and 2 having no targets make a double move toward the center of the house
Orcs attack! |
With only 10 inches of visibility all 5 orcs make a
single move toward the Farmhouse center
point
After a single
move target appear
Orc Archer 3 sees the Scout by the door and Shoots at him
is +2 vs +3 as the Scout gets and extra point for the hurried shot (1,1) epic
fail. Miss
Orc Archer 4 sees the Scout by the door and Shoots at him
is +2 vs +3 as the Scout gets and extra point for the hurried shot (13,6) or 16 to 8 another miss.
Orc Fighter 7 and 8 proceed three more inches with a second move toward
The Scout
Orc Sgt also moves another 3 inches toward the Scout.
Meanwhile over by the Small ruined building……they don’t see
the Orcs moving up on the front of the house
Zombie 6 attacks Gord!
Its +3 vs +0 (13,8) or 16 to 8 Gords dagger is -1 damage but 3 damage is
enough to put the Zombie down as he drives his knife in its eyesocket….
Finally they kill this Zombie... |
COMPANION PHASE
Skuti in combat with Orc Fighter 5 , Blackwulf is
supporting +4 vs +2 (11,2) or 15 to 4 Skuti has a dagger so its -1 damage vs 11
armor for 3 damage
The Scout who was standing in the open some how being
missed by Orc arrows moves inside the front door and shoots at Orc Fighter 7 (2,13) he misses.
Gord finally done
with that Zombie moves to the outside corner of the stone wall and throws his
lucky knife at Orc Archer 3 (16,10) Gord is +1 vs +2 so 17 to 12 he hits its -1
damage and 6 damage to the Orc
Gord and the Lorenthian Sgt come from the left and flank attack the Orcs... |
If you recall in the setup Gord made a successful traps
roll and he is allowed to make a free +3
shooting attack against any figure at any point during the scenario.
Well we are going to use that now, assuming Gord has set
up a trap in the front yard that the Orc Sgt just stepped in..Boom (19,7) Gord is one lucky SOB at 22 to 7 that 11 damage to the Orc Sgt he’s
barely alive with 1 health left!
the potential of rolling for the Trap is a cool twist added in this scenario, worked out great for me. |
The Sergeant comes across the road jumps the wall and has
enough movement left to engage Orc Fighter 7 but they don’t fight this turn
The Corporal can see Orc Fighter 8 thru the window in the
front of the house and takes a crossbow shot I give the Orc Light cover as she cant see all of him its
+2 vs +2 (11,4) or 13 to 6 she hits and
with +2 damage the Orc takes 4 damage. Second action RELOADS
Finally, Grandpa who just kind of stands around hoping to
not be killed!
EVENT PHASE
BLACK FOUR
Choose one hero.
That figure should make a Perception Roll (TN6). If successful, it finds a
quiver containing one +3 magic arrow.
I choose Skuti of course (11) that will come In handy if
lives thru this melee
RANGER PHASE
Blackwulf activates Sigurd and Skuti using group activation,
Blackwulf attacks Orc Fighter 5 Skuti is supporting its +6 vs +2
(8,14 ) Blackwulf loses this 14 to 16 and takes 5 damage, his
first wound of the Match
Skuti follows up
+4 with Blackwulf supporting vs +2
(10,6) Skuti wins 14 to 8 he only does 2 damage to Orc with his dagger
(-1) more importantly he steps back from
the combat
With a second action he climbs up the second floor
platform.
The fight inside the house begins. |
Sigurd attacks Orc Fighter 6 it +3 vs +2
(15, 16) ugh a tie at 18! The Orc takes 7 damage while Sigurd takes 6 damage
CREATURE PHASE
Orcs go in order of those the highest health first
Orc Archers 1 and
2 Climb to top of the wall entering the
house onto the second floor platform since the rules say its requires 8 inches
of movement to come thru the roof the stop on the second floor, the turn
completed.
Orc Archers breach the house as well, Skuti found a much better spot |
Orc Archer 4 has both the Scout and Gord an equal 8
inches from him I roll for it 50/50 low its Gord, high the Scout (16) it’s the Scout who has +2 cover from the doorway the Shot is
+2 vs +4 (15,6) Scout wins The arrows hits the door frame.
Orc Fighter 7 in Combat with the Sergeant they fight its
+2 vs +3 (4,14) the Sergeant getting
clobbered and loses 17 to 5 , his 12 armor leaves him with 5 damage and 7
health left
Orc Fighter 8, charges the farmhouse front door and
engages the Scout its and even fight at +2 each (9,9) at 11 each they tie as
each has 11 armor no damage
The upper section of the front wall of the house is removable so I can get better access. |
Orc Fighter 6 +2 attacks Sigurd +3 (15,11) Sigurd wins 18,13 and the 6 damage
puts the Orc down, Sigurd is not close enough to Blackwulf to be dragged into
his fight
Orc Archer 3 turns and shoots a Gord who lucky knifed him
last turn..Gord is +3 with Light cover the Archer +2 (1,5)
Gord loses the roll but the shoot does no damage.
Orc Fighter 5 +2 fights Blackwulf +4 (10,1) Blackwulf wins 14 to 3 and the 3
damage the Orc still fights with 2
health..since Blackwulf won thou he steps back from this Combat.
Last but not least the Orc Sgt with 1 health from Gords
trap moves into combat with the Lorenthian Sgt and Orc Fighter 7 the Orc Sgt is
+5 with Support vs our Sgt’s +3 (18,14) yes! Our Sgt prevails finishing off the
Orc Sgt with 10 damage!
The Orc Sgt had better days he took 21 damage in his 2 turns on the board |
COMPANION PHASE
Gord jumps the Stonewall and engages Orc Fighter 7 from
the rear..backstab tho there is no bonus for that hes +3 with the Sgt supports
vs the Orcs +2 (18,3) Gord shanks him!
21 to 5 and but with -1 from the dagger the Orc hangs on with 1 heatlh
The Sergeant +5 with Gords Support tries to finish the
Job on the Orc +2 (17,6) and he does another dead Orc fighter
(a bit of good luck, there I’d say!)
Otis steps up and joins the fight with Scout at the Door
vs Orc Fighter 8 Otis has no fight skill +0 but he gets support from the Scout
so its an even +2 fight. (12,14) The Orc wins 16, 14 both Otis and Scout have 10 health so I have
him hit Otis since he was attacking Otis takes 6 damage.
The Scout get to attacks as well +4 thanks to Otis vs
+2 (7,3) he wins with an 11 but no
damage before the -1 for dagger.
The Corporal Lines up Orc Archer 1 who just climbed into
the second floor. Its clear shot so +2 vs +2
(11,10 ) she hits 13 to 12, the 13 become a 15 thanks to Crossbow..so
the Archer takes 4 damage.
She RELOADS
at this point I have to start using the Civilians in combat to not let any more Orcs in the house. |
Rook and Grandpa move to safe spot hiding from the Orcs
arrows next turn.
BLACK ACE
Place one giant
spider in a random corner of the larger farmhouse room.
Man the event deck is relentless, I guess that’s better
the Troll
Unfortunately I roll (3) for the random corner which is
where Rook just moved to hide from the Archers And now there is spider on top of him!
How poor Rook managed to survive the last stand can be chalked up to dumb luck. |
TURN 10
RANGER PHASE
Sigurd engages Orc fighter 5 who is still hanging on its
+3 vs +2 (14,3) Sigurd wins 17 to 4 and
6 damage takes that Orc out…
Blackwulf pulls out his Bow and shoots at the wounded Orc
Archer 1 its and even shot +2 vs +2
(14,1) Blackwulf scores 16 to 3,
but its only 5 damage the Orc Hangs on with 1 point of health
Skuti goes to follow up to try to take the Orc Archer out
so we only have one In the shooting back at us I decide to have use that magic
arrow he found earlier to help make sure we get the job done he shoots (7,8)
and wow its exactly enough 12 to 10 for
1 damage the Archer falls….Lets hope its worth it,
CREATURE PHASE
Orc Archer 2 is unwounded and takes a + 2 shot a Sigurd as he is closest Sigurd
activates his Shield of Brightness he’s had since one the earliest missions and
its still has 2 charges..he’s using one here.
So hes +8 to
defend instead of +3 (11,17) damn that +8 makes its 19 to 17 and it misses
if Sigurd didn’t have that shield he’d be OoA
MISS!
Orc Archer 4 is unwounded also ,
According to “Evil Creature Actions” p53, Evil Creature
with missle weapons wont engage in melee
I am going to have belay that Order and Orc Fighter 7 is
has 1 health and is in 2 vs 1, I the Orc
Joins the Melee attacking seeing him as
an easy target .Gords support is cancelled
its 2 vs 2 now Orc is +1 so is Gord (1,11) he had Gords number too but he is
also armed with a dagger so its only 1
damage to Gord.
Orc Archer abandons game protocol to try to get an easy kill.. |
Giant Spider is unwounded attacks Rook its +0 vs +0
(19,9) whoa Rook comes up big and kills the Spider with 10 damage ,,lucky
Rook!
Orc Fighter 8 at the doorway +2 vs Otis with Scout
supporting +2 (1,5) a stalemate going now where thou the Orc won so they cant
step back.
Orc Archer 3 , here this one with 4 health left follows
protocol moving 6 inches toward the target point looking for a shot
COMPANION PHASE
The Sergeant +3 vs Orc Fighter 7 +2 (16,13) 19 to 15, The Sgt finishes him off
with 8 damage for the Sgts second action
he moves over to support Gord.
Gord attacks Orc Archer 4 its + 3 with Support vs +1
(11,9) 14,10 he hits but with the dagger its only 2 dam vs
11 armor.
The Scout +4 with Otis Supporting vs Orc Fighter 8
+2 (18,5) the tide is turning even with
his dagger its 10 damage Orc Fighter 8 drops dead.
When the Orc at door fell the tide was turning, or so Otis thought. |
The Corporal fires at Orc Archer 2 its +2 vs +1
(13,15) she just misses 15,16, She Reloads
Otis feels the fight going our way and he runs into the
Courtyard to fight the wounded Orc Archer 3
Its +0 vs +1 (12,20!!!!) OoooFF Otis gets knife in his eye socket and falls dead…11 damage.
(well that was dumb)
Otis KIA |
Rook and Grandpa keep hiding to try to save some
Survivors after that example
EVENT PHASE
BLACK TWO
A break in the dark
clouds above revels a single star shining in the sky. Pick
one hero. That
figure is returned to its full starting Health.
Hallelujah! We’ll take that instead of more monsters…
Sigurd goes from 4 back to 13
TURN 11
RANGER PHASE
Blackwulf groups activates with freshly divinely healed
Sigurd and Skuti
Skuti +2 fires an Arrow at Orc Archer 2 +1
(5,16) he cant get a break miss
Blackwulf also fires an Arrow at Orc Archer 2 again +2 vs +1 (15,1) Bingo 17 to 2, that’s 6 damage.
Now Sigurd climbs the ladder and engages its +3 vs +1
(3,6) Bah…Orc wins no damage.
CREATURE PHASE
Orc Archer 4 has the most health in a 2 vs 1 with Gord
and the Sgt it fights for its life evil
creatures attack the lowest health so that would be the Sgt so its +5 vs +1 in
the heroes favor. (14,11) or 19 to 12, The Sgt cuts the Orc down with the needed 8 damage.
Orc Archer 3 +2 then turns around and shoots the Sgt +3 in the
back! (15,20) damn! The sneaky git… 22 to 18…nothing can Save the Sgt there…he takes10 damage
and falls dead
(too bad he did a good job!)
The Lorenthian Sgt who more that carried his weight for all the Survivors gets bushwacked by the sneaky orc, he could have been a future companion! RIP. |
Orc Archer 2 +1 attacks
Sigurd +3 (12,10) Sigurd bests him this time 15 to 11 and the 4 damage is all
he needs another dead orc.
Sigurd finished him here. |
COMPANION PHASE
Gord is po’d about the Sgt getting cut down from behind
and against my better judgement charges the wounded Orc Archer 3 its an even contest at +1 fight with daggers
(14,13) or 15 to 14, Gord wins with 3 damage but the Orc is still fighting with
2 health!
The Scout comes out of the house to help finish the job
now its 2 vs 1 knife fight with the good guys at +3 vs +1 (5,11)
this Orc Archer is a possessed I think…he wins 12 to 8… stabbing Gord who just
takes 1 damage from his knife
The Corporal comes down from the second floor and move
toward the front door
Grandpa and Rook hide
EVENT PHASE
RED NINE
Place one troll at
a random point on the table edge.
Are you kidding me???? on the last turn!!! Groan…..
Last turn sunrise!!! |
RANGER PHASE
Blackwulf group activates with only Skuti
Skuti can move a couple inches and get LoS on the troll,
and he is exactly 10 inches away he shoot it’s a hurried shot +2 vs +5 for the Troll (8,8) He misses
Blackwulf moves to the Second floor so he can get eyes on
the troll but because of the dust storm its too far away 13” he cant shoot.
CREATURE PHASE
Troll lumbers toward the house a double move at 6 inches.
Orc Archer 3 Keeps on Fighting 2 vs 1 its +1 for him vs
+3 for Gord and the Scout. (12,4) finally 15 to 5 the 3 damage will put him
down.
COMPANION PHASE
The Corporal moves
6 inches into the Courtyard and gets Line of Sight on the Troll, it’s a Hail
Mary
Shes +2 shoot the Troll has +4 fight, Hurried shot +1 and
Intervening terrain +1 so +6
(16,12) or 18,18 close but in case of tie…she misses.
we were literally "saved by the bell" if this is any indication of how things were going to go.. |
Remaining heroes and survivors play dead hoping troll will go away
EVENT PHASE
A Strange roar is heard in from the woods and the Troll
turns lumbers back into the Shadow Deep
mysterious roar got the trolls attention and turn around and ran off, (actually the game ended, heh) |
SCENARIO ENDS.
I think saved by
the bell is the appropriate term here. Pulling the second troll on turn 11 was
karma for (caveat) somehow along the way
when shooting missile weapons I started comparing peoples shoot stat vs
shoot stat for defense , instead of their fight stat !..I got off easy on the first troll
I corrected as soon as I caught it but its happened during the middle turns.
For determining casualties i'll be using my house rule on the survival table
HEROES
Thorvald (17) -3 =
14 full recovery
Guthrum will use his Anthalas Herb so instead of -4 he
will be -3 (5)-3 = 2 DEAD…
Xavos (6) badly wounded.
LORENTHIAN SURVIVORS
Otis -Dead
The Sergeant -Dead
The Widow –Dead
One Treasure Token Recovered. (19) 8 games and our first Magic Item!
And I rolls another (19)
a Fireball Orb..
EXPERIENCE
•+2XP for each zombie or giant fly killed. 2 GIANT FLY and 6 ZOMBIES for 16 XP
• +3XP for each Orc killed. 13 ORCS for 39 XP
• +8XP for each troll killed. 1 for 8 XP
• +8XP if the burrow worm is killed. 1 for 8XP
• +8XP for each Lorenthian still alive at the end of the
scenario
4, Rook, The
Corporal , The Scout and Grandpa 32 XP
103 XP for Ranger Blackwulf , he reaches Level 5.
1 Progression point for Skuti, Gord and Sigurd
FINAL THOUGHTS
Crazy scenario , the event deck was literally murder we
faced 24 out of 32 possible enemies
We got both trolls though the second one was a non factor
and the Burrow Worm.
Considering I played most of the Survivors as noncombatant
and our Arcanist is basically a noncombatant- we were mostly always outnumbered
till the later turns.
With this mission complete I have now done complete full play-throughs of all
3 introductory missions comprising 8
full Scenarios, Or 8 stand alone games.
For Rangers of Shadow Deep as a solo game I have few criticisms , The first
thing that comes to mind is that was a whole lot of fighting and my Ranger is
barely level 5 perhaps the experience is a bit low on some missions as the
level threshold is now 150XP per level versus 100XP. I would say that evil creature actions might
need a tad adjustment especially with
archers who don’t have targets and there are melees going on all around then,
Also I think there should be qualifiers for figures knock prone due an event
(like the earthquake that game) . These criticisms are minor and I clearly love
this game, I look forward to playing it Coop at some point.
Blackwulf and his Men are
going to honor the fallen Guthrum and reorganize for future missions,
I am probably going to do Blood Moon Next perhaps with 2
Rangers , perhaps not, either way Blackwulf isn’t going anywhere really as next
up I am moving over to Frostgrave for serious of games so I can prep myself for
an upcoming event at the end of next month. Most of our Heroes featured here
show up asSoldiers in my Wizards Warband in frostgrave …so look forward at least one full
playthrough of Frostgrave in the next next couple weeks. And thank you, for checking out my adventures in the Shadow
Deep.
Skuti shoots a flaming arrow into the boat as the men bid farewell to Infantryman Guthrum! He was knocked Out of action 5 of 8 games..finally the Burrow Worm was just too much. |
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