The following is a play-through of tutorial mission 3 from the FWW campaign book, it incorporates the previous sections of the rulebook discussed in the two earlier play-throughs but adds interesting scenario mechanics and the use of drugs. You’ll also note if you are familiar with the scenario I am allowing several of the recurring characters to retain one item gained in the previous mission.
Who can forget in Fallout 4, heading over to the Weston water treatment plant on behalf of the robots at Graygarden and being woefully under prepared for what awaits, this mission I think pays homage to that minus, the army of Mirelurks..LOL.
Scenario- After
the events at Fort Davis, Nora was resigned to the fact that Hobbs and Silver
were dead and in the Super Mutant Meat Bags, much to her Surprise when a week
later both return to the settlement , wounded but alive with the Super Mutants
, enslaved tech, Albert in tow.
Apparently the Mutants got sloppy and Albert made a run for it freeing
Silver and Hobbs from their cages in time to slide away into the night.. .
Lack of Water is major concern at the Settlement and the
timing could not be better, the plan has
been to reactivate the generators at the old Water Treatment Plant and pump the water into the nearby
settlement’s reservoir . With Albert and the others returning they now have the
manpower to try this, although it means returning deep into the Super Mutant
Territory. Boss Ram of the Super Mutants
is outraged at the escape of Albert and his food supply, He personally leads a
party tracking the escaped prisoners in a effort to recapture them.
Objectives
Survivors- Pump 30,000 galllons of water
Super Mutants – Capture 4 models, or after 6 rounds the
Survivors have not pumped the 30,000 gallons.
Note: Recapturing Albert counts as “2” Models toward a
Super Mutant Victory.
Super Mutants begin the game with the Advantage Marker. And
again AI Cards with dictate the Super Mutants actions..
SURVIVORS
Nora, Sole
Survivor, Day One - 10mm Pistol, Jet , Baseball Bat
Silver , Settler- Assault Rifle
Hobbs , Settler- Assault Rifle- Nuka Cherry. (shared whomever needs it 1st)
Dogmeat , Dogbite
.
Albert- Enslaved Tech, Combat Shotgun, Sturdy Leather
Armor
SUPER MUTANTS
Boss Ram- Brute
with Sledgehammer, Nuka Cola and Psycho
Hound- Mutant Hound with Hound Bite
Viktor (Aviator) -
Bolt Action Pipe Rifle, Board, Mentats
Hammer- Bolt Action
Pipe Rifle, Board, Laser Pistol- Blood
Pack (shared whomever needs it 1st)
MAP
ROUND 1
SUPER MUTANTS
ACTIVATION # ‘s
#1 Boss Ram
#2 Hammer
#3 Viktor
#4 The Hound
SUPER MUTANTS
TURN 1
SUPERMUTANTS
AI chooses Hammer to Act First ,his AI roll is…single
bottle or Recklessly pursue the
Objective, which in this case is get the “meat back in the meat bag!” the roll
also dictates he will use melee combat.
Hammer moves twice
, the middle of his second move he meets
ladder this isn’t a difficult as a free
climb (so no agility test) but it IS difficult terrain so Hammer continues a short
way up the ladder ending half way up the ladder toward reaching Hobbs!
SURVIVORS
Hobbs is readied, Hobbs has no interest into returning to
Super Mutant captivity he moves away from the Pump station as his first action
until he has a clear shot at Hammer with his Assault Rifle.
For his second action he opens fire. He rolls ( 7 , -1, bonus damage x 2, ) the 7 to hit becomes
a 6 thanks to the -1 which is exactly what he needs., Hammer is looking at 4
Damage! His Armor can only block 1, we make an Armor Check and he rolls a ‘1” - Hammer takes 3 damage…
TURN 2
SUPERMUTANTS
AI Chooses Viktor to act next… his AI roll is an explosion, which mean he will Carefully Attack at Range. Viktor make a single to nearby cover and fire at Dogmeat , While both Dogmeat and Nora are in range they are elevated (significant edge cover) so Dogmeat being in Short Range he gets a better chance to hit. Viktor fire his Bolt Action Pipe Rifle at Dogmeat Rolls (3, Armor Break and Bottle) …, Viktor needed a 4 but with -1 cover he needed a 3, so he just hits…the Armor Break wipes Dogmeats , Survivor faction Bonus Armor. And its now 2 damage from the rifle vs 2 armor for dogmeat…dogmeats armor check is a 1 so he blocks 1 damage and takes a wound..ARFFF..
SURVIVORS
Nora is readied I have Nora go next, while we have to
start pumping water, I’ll have the next 2 do that..Nora has some Jet, funny I never have my characters use Jet in
the video game, but here it make no sense not to take it turn 3 then roll for
addiction at the end of the game
Here there is no reason for Nora not to light Viktor up
with her 10mm Pistol
He does, however have cover so Nora is looking for a “4” she misses but picks up a prepared action (x,
cog) , the Rolls is a (7) a miss on her second shot.
TURN 3
.
SUPERMUTANTS
AI Chooses Boss Ram next, his AI roll is a double bottle or "Carefully" go for Objective in melee, He
makes a single move as his 1st action ,he can see the enslaved tech
inside the pump station , He also sees he get the going thru dogmeat who's in his charge range. Boss Ram, lets out a
BATTLE CRY and Charges Dogmeat.
Boss Rams battle cry test is a “6” pass needs less that
8, Dogmeats is a 5 and rolls a 7 so he fails
Dogmeat is facing a ton of dice here Rams get Black bonus
for his Strength a Green bonus for the charge and another black and green for
the battle cry..plus the two standard yellows… he rolls (2, -1,-2, 2 bonus
damage , 2 armor break.)Ouch!! Dogmeat
takes the 4 full damage and has a single health point remaining.
SURVIVORS
Despite Dogmeats predicament ,its time to pump some water. The Enslaved
Tech is readied goes to make a computer
check and send some water to our settlement he needs an “8” or less, roll (8) Success , on the nose
6000, gallons is pumped, We make
second test for extra 1000 gallons he rolls a (cog) fails but picks up a
prepared action.
TURN 4
SUPERMUTANTS
Only the Mutant Hound remains, AI roll is a bottle and star (count as bottle) which is recklessly attack (melee) interestingly
enough I haven’t used mutant hounds yet and look pretty useful they can charge with LoS
and the can leap (climb) as long as they don’t stop mid climb, I have the Hound leap into the Pump station
over the railing, since he has tons of room we can also call it a charge, the
Enslave Tech’s prepared action gives him a change to unload his Combat Shotgun
as the Hound leaps thru the window, He shoots (X, miss) but misses. the hound picks up a black dice from the
charge for the next rounds Close Combat
SURVIVORS
Silver is readied. I can have her pump additional water
at 1000 gallons per try or try to take down the wounded super mutant Hammer
climbing the ladder
We go with the latter , she has to move as her first
action to get a clean shot, on second action she shoots but rolls (10) so its
miss..
Dogmeat is readied, locked in combat with Boss Ram
fighting for his life he gives it his all he rolls (Cog) so he picks up an
action point, Dogmeat can move on a
action point not just prepare an action so I am going to try to have get the
heck out of there.. Boss Ram gets a free swing,
rolls (7, -1, armor break and blank) damn that armor break seals the
deal, as while Dogmeat has 1 health he
has 2 armor so he could potentially block both damage here but the Sledge does
2 damage and he could only block one due to the armor break,..so dogmeat goes
down and goes into the meatbag!
Boss Ram bellows ( I can’t resist ) “looks like meats back on
the menu boys!!’
Dogmeat did get a chance to do much this game. |
END OF ROUND 1
WATER PUMPED 6000 gallons
SURVIVORS CAPTURED , 1, Dogmeat.
Scene end of round 1 |
ROUND 2
Sides are tied so the Survivors have the advantage.
TURN 1
SURVIVORS
Strategy: lots of choices here, lets take a moment to
look at the Survivors options
1.
Nora has a prepared action, prepared actions
carry over turns but are removed when a model activates
So the in the chance that Boss
Ram activates before I have to activate her , I want to get that extra shot off
at him, because we are going to need it
2.
Enslaved Tech- with 3 health at his full his
full and a 3 Melee stat, we don’t want
him in Close combat with the mutant hound…with his Sturdy Leather Armor and
armor boost..he islikely survive the 1st
round of melee, even with the extra charge dice. Alberts best option is break away, risk the
free attack and jump out pump tower and run
to a generator. Jumping out the
window isn’t a huge problem while the
jump is a yellow height meaning I roll a black die and +2 damage..so the damage
is potentially 2-4 for Falling…Jumping
is resolved as one less so it Orange or just a black die..still he could take 2
damage worse case.
3.
Hobbs and Silver- Hammer is a half health..they
can probably kill him if the can both go before he does.
I decide to risk #2, and get the enslaved tech out of
there
Albert post jump from the Towers second floor, if there was an MVP its surely him., might have to plan a rescue mission. |
Albert withdraws from combat with the Mutant hound facing
at free strike, Roll ,(6, bonus damage
x 2, Black, Bottle)
Ok pretty bad the hound needs a 6 so it’s a hit and it’s
a total of 4 damage, with armor boost Albert does have 4 armor
I make and armor check roll (4) and holy cow he saves all 4 points of damage…lucky
man…(thanks and good bye armor boost token)
Albert now jumps out the window I roll a black die (1
damage) His Armor is now a 3 I roll an armor
check (2) again his armor saves him,
Albert survives unscathed
His second action he moves toward the white generator but
just cant reach it
SUPERMUTANTS
AI Chooses #1 Boss
Ram , AI roll is double bottle, or
carefully pursue the objective .
Interestingly enough Ram is set up perfectly to charge
Nora battle cry and all, but with her prepared action I could have Jump away as
well as shoot, Ram would sure realize this plus he can see Albert escape the
hound..
I have Boss Ram turn around and pursue Albert, he is the
main objective , after all.
Nora will use her prepared action to fire a shot off the
Brute. Roll (3.-1 , blank) Nora hits with a 2, Boss Ram has 2 armor
Vs the 2 damage, and his Armor check is a “2” so he takes
no damage! Argh
Boss Ram moves twice getting very close to Albert.
TURN 2
SURVIVORS
Hobbs takes a shot at Hammer coming up the ladder with
his assault rifle. Roll (7, -2, Blank
) a hit with a 5 for potential 2 damage.
Hammer armor is 1, and he rolls a 1 so he take 1 more damage he’s up to 4,
For Hobbs second action it’s a gamble, move away or try
to finish him, I have Hobbs unload his AR again
Roll (4, -2, Armor Break) this time he gets lucky with
the Armor break. Hammer will take the full 2 damage and falls to the ground , Out of Action. That’s one for the good guys
Hammer was an Assault Rifle sponge. |
SUPERMUTANTS
AI chooses #4 Mutant Hound next, AI Roll is double bottle
or reckless attack, it cant reach Albert due to terrain and Ram being in the
way , plus is faces and damage taking jump,
path of least resistance is nearby Nora who with a leap and charge is
contact with her getting an extra green die from the charge next attack.
TURN 3
SURVIVORS
Silver is readied, she’s going to move and try to pump
water she moves back to the terminal and makes a computer check shes needs a 4 and rolls (a critical) succeeding on pumping another 6000 gallons.
SUPERMUTANTS
Viktor remains for team Super Mutant, AI Roll is Reckless
Objective
Some common sense comes into play here, I have Viktor first action go retrieve an
item he does
And he gets lucy with Supermutant Heavy Gauntlets,
he then returns to cover to await the Hound vs Nora fight
As if he she jumps to escape or loses, and Ram most like captures Albert . it a
victory for the Super Mutants
Nothing to do? grab some items, the chance to do so is limited in this scenario despite the amount there are |
TURN 4
SURVIVORS
Nora is readied, in combat with the mutant hound, she has
a baseball bat, but it still seems like a better deal to shoot her 10mm pistol
in close combat -roll (critical, extra damage , -3) nice hit for potential 3 damage, Hound gets a bonus armor since shes shooting
in CC. making it armor 2, armor check is
a 2 so it only takes a wound, second
shot is a miss
END OF ROUND 2
WATER PUMPED 6000 gallons, 12000 total.
SURVIVORS CAPTURED , 1, Dogmeat.
SUPERMUTANTS OoA,
1 Hammer
ROUND 3
SUPERMUTANTS have 3 and gain the Advantage.
TURN 1
AI chooses # 4 The Hound, which proceeds to attack
Nora roll ( Crit, 2 armor break, double
bottle, single bottle, blank) Its hits with a double armor break, Nora’s armor is 4
which reduced to 2, her armor check is a “2” she saves the 2 damage
The Hound attacks again
roll (Crit (again! Come on!) 2
armor breaks and an explosion, same this and again Nora rolls a 2 so she save
both damage BUT the explosion means she now has an injured arm and all skills
are -2 including shooting!!
Ouch
SURVIVORS
Albert the enslaved tech has on chance here, he moves the
Generator and fires it up. Albert needs a 8 or less.
Roll (7) luck has
it again The generator will now pump 5000 gallons a turn on its own and the
Super Mutants Are not smart enough to know how to shut it down.
TURN 2
SUPERMUTANTS
AI chooses #1 . Boss Ram who immediately charges Albert with
his Battle Cry that Albert has no defense against.
Ram rolls 2 yellow,
3 black ( 1 strength 1 charge, 1 battle cry) and 1 green (battle cry)
He rolls and its beyond brutal to Hit 1, green -2 (thanks not needed) 3 armor breaks from the yellow, and 3 Bonus
damage from the black!!!! Alberts 3 armor is negated he takes 5 full damage
against his 3 health..and is back in the bag!
One more kill and the mutants win!
just brutal, 5 damage in one go doesnt happen too much... |
SURVIVORS
Nora is readied, Nora uses her Jet.
Nora’s first move it too withdraw by Jumping off the
walkway, again an Orange height fall one potential damage from the black die
The Hound gets a free strike , Hits again..but Nora again saves roll (3) both damage with her armor, she also does take a damage from the black die on the jump but again Rolls(1) shaking it off she then moves to get line of sight on the hound and gets a prepared action from the Jet ( if she was heroic jet would be great as she could shoot away with the extra AP) as it stands all she can do is single prepare.
TURN 3
SUPERMUTANTS
Viktor remains AI Roll says Bottle or recklessly pursue objective in
melee, Just what Viktor wants to do with his new heavy gauntlets (+2 energy
damage) unfortunately after his 1st
action his potential charge is just short so he has to make a regular
move, this movement triggers Nora
prepared action and she fires roll (2,
-1, Bonus Damage) a hit for up to 3
damage Viktor has 1 armor and rolls a 1 so stops 1 point and takes 2 damage from
Nora
SURVIVORS
Silver is readied , From her spot at the terminal Silver has a clear line of sight on The Mutant Hound and Viktor
She fires her assault rifle at long range , at the Hound
first roll (crit, extra damage) Hound has 1 armor and makes the save rolling
a 1 so it takes 2 damage , She fires again but misses
Hound is just off the north edge of the photo , its still on the walkway near pump control 3 at this point. |
Hobbs is readied, he cant move anywhere and get shot off,
the massive water tank is blocking his LoS, he can see Boss Ram but he’s
outside Assault Rifle range. Since we’ve already pumped I have him move twice
over by Silver so we can maximize firepower next turn.
END OF ROUND 3
WATER PUMPED 5000 gallons, 17000 total.
WATER LOST Enslaved
Tech Not inside Pump area at start of turn – 2000 gallons
WATER NET 15,000
SURVIVORS CAPTURED , 3, Dogmeat. Albert, (Enslaved tech ,
counts as 2)
SUPERMUTANTS OoA,
1 -Hammer
,
ROUND 4
Sides are tied at 3 , so the Survivors are in luck and
gain the Advantage.
TURN 1
SURVIVORS
Strategy- Thanks to Albert the Generators will pump 15000
galllons of water automatically over the next 3 turns. Thu we do lose some without him, all
the Survivors need to do is stay alive.
Nora is readied,
Jet is still kicking, Nora fires 2 shots at Viktor, the first misses,
roll (8) the second is Roll (crit, -1,
bonus damage) for up to damage, Viktor fails his save and takes all 3, he’s
down to 1 health.
Nora withdrawing after filling Viktor full of lead., Chems for the win here. |
SUPERMUTANTS
The AI unwisely chooses #1, Boss Ram to go first. Ram is far away from the action and makes his
toward it moving twice
He cant end a move touching a searchable marker and picks
up some Iguana Bits on his way.
TURN 2
SURVIVORS
Silver is readied,
She fires her Assault Rifle hoping to put down Viktor, roll (3, armor
break) and she does Viktor loses his
chance to make an armor save with the Armor Break and takes 2 damage, Viktor is OoA.
Silver fires her
second shot at the Hound and misses , roll (8)
SUPERMUTANTS
It the Hounds turn, the Supertmutants are down to Boss
Ram and his pet.
AI roll is double bottle which of course mean recklessly
attack, and the target is of course the wounded Nora.
The Hound leaps off the walk way it still incurs a black
die as potential damage, roll ( 1 damage) it lands badly and is hurt its fails
its armor save taking its 4th wound…it then even across the
difficult terrain has enough room to charge Nora
It does picking up an extra Green die from the charge.
TURN 3
SURVIVORS
Hobbs is readied, Hobbs too leaps down from the
walkway. He get the lone black die and
too rolls (1 damage) his armor boost is yet used, so he has 2 armor, his armor
check is (1) so he saves the damage
His second action he shoots his assault rifle at the
Hound, this risks hitting Nora but if he hits he will kill the hound and wont
kill her, so its risk he’s willing to take
roll (x,cog, 2 armor breaks) He
misses but does get a prepared action moving into the next turn.
END OF ROUND 4
WATER PUMPED 5000
gallons, 20000 gallons total.
WATER LOSS- Zero , Generator pumped Water
SURVIVORS CAPTURED , 3, Dogmeat. Albert, (Enslaved tech ,
counts as 2)
SUPERMUTANTS OoA,
2 –Hammer, Viktor
ROUND 5
Supermutants are down to 2 units, the gain the advantage
marker
TURN 1
SUPERMUTANTS
AI again chooses # 1 Boss Ram, Ram keep making his way toward the action
hitting another searchable marker on the way,
Oops it’s a Danger Card….turns out to be an electric shock, Ram takes a
point of damage with no save, but picks up a Stimpak in the process , he’s now
close enough he can probably get into the action next turn,
SURVIVORS
Nora is readied , she breaks away from the Hound taking
the Free Strike..the Hound uses his charge dice..
Roll (crit, 2x
Armor break, 2 x Bottle) bottles don’t mean
much here but the double armor break means Nora needs a 1 on the Armor check
die and she rolls (1) …she does it again but this time she takes 1 damage
She open fires on the hound Roll (5, -1, -1) the resulting “3” is just
what she needs, The hound can only block
one damage , with one health left is goes OoA. Good job Nora.
Nora's last round of Jet here, she passed the addiction roll, and ended the turn with a prepared action, I just forgot to mark it. |
Silver is readied, Silver going to try to pump an extra
6000 this turn and win it for the Survivors.
Roll she rolls (4) just what she needs success!..
For he second action she moves to walk way to be ready to
shoot next turn.
Hobbs is readied, giving up his prepared action from last
turn Hobbs moves to a close searchable
finds a Chain Dog Collar and moves to cover for the last round.
WATER PUMPED 11,000 gallons, 31000 gallons total.
WATER LOSS, Enslaved Tech captured – 2000 gallons
WATER NET, 29,000 gallons
SURVIVORS CAPTURED , 3, Dogmeat. Albert, (Enslaved tech ,
counts as 2)
SUPERMUTANTS OoA,
2 –Hammer, Viktor
ROUND 6
Supermutants are down to Boss Ram so he gains the advantage marker
SUPERMUTANTS
AI roll is a single bottle or Carefully Pursue the
objective, not much chance of that now, I have Ram hit the pyscho
Make a double move ending on searchable token, which is
blank. Thanks to the Psycho Ram gets 3 armor boosts this round.
SURVIVORS
Sliver is readied, Silver move as first action to get
into short range with her Assault Rifle and then shoots at Boss Ram, she misses
Game end...Ram probably would have won if we went another turn and he could have got into it with say, Hobbs |
Hobbs is readied fires from cover at the corner of the building
his first shot misses but on the second shot he rolls (crit, -2)
Ram’s looking at 2 damage and has 3 armor , he rolls a 1, blocking a
single point…Ram has 2 wounds.
Nora is readied, She moves to a nearby searchable marker finding a .44 Revolver and done
WATER PUMPED 5000 gallons, 36000 gallons total.
WATER LOSS, zero all Generator pumpeds
WATER NET, 34,000 gallons
SURVIVORS CAPTURED , 3, Dogmeat. Albert, (Enslaved tech ,
counts as 2)
SUPERMUTANTS OoA,
2 –Hammer, Viktor
SURVIVOR VICTORY – The Water pumped will make life easier
until the next rains, unconscious and wounded Dogmeat was recovered
34,000 gallons of water pumped
Items recovered
.44 Revolver, Chain Dog Collar
SUPERMUTANT LOSS- Albert has been recaptured, Boss Ram is
happy but Humans must pay the price this area is under Ram’s Authority
Items Recovered : Heavy Gauntlets, Iguana bits, Stimpak
A nice comeback for the Survivors hanging in there and
not giving up getting another membered captured. Albert absolutely won the game
by getting that generating going before getting recaptured.
The AI (well, luck
of the dice really ) did the Super Mutants no favors having Boss Ram go first
on two of those turns where the advantage of going in the 1st turn
of the Round ,really could have helped the Super Mutants, Viktor could have used the Blood Pack, for
example if he just got the chance , the Mutants do recover some nice items thou.
Next up……The Lost Journal
1 comments:
Great pictures and table; you give a really positive impression of the game.
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