The following is a play through of tutorial mission 2 from
the FWW campaign book, It incorporates the third section of the rulebook “searching
the wasteland” and brings in the use of skills, expertise and discovering
items hidden throughout the wasteland. I am also using all of the fourth section “ready for action” as well and
adding things like “battle cry” into this game.
Scenario description - Winter is approaching , Survivor’s and Super Mutants compete for resources
and items around the area of Sanctuary Hills, Scouts report that the nearby ruins of Fort
Davis abandoned for who knows how long still seem to be loaded with items for the
taking!. Both teams decide to investigate
, meet and chaos ensues!
Section of the ruins of Fort Davis .. |
Objective- Eliminate the other team while gathering more items than your opponent .
The game will end after 4 rounds
Note: both sides have a bump up in general weaponry, the
Super Mutants have and extra man making each side starting with 4, the Super
Mutants begin the game with the Advantage Marker.
AI Cards will dictate the Super Mutants actions..
SURVIVORS
Nora, Sole
Survivor, Day One - 10mm Pistol
Silver , Settler- Assault Rifle
Hobbs , Settler-
Assault Rifle
Dogmeat , Dogbite
.
SUPER MUTANTS
Mawg- Brute with
Sledgehammer
Gore- Hunting Rifle, Board
Viktor (Aviator) -
Hunting Rifle, Board
Hammer- Hunting Rifle, Board
MAP
Tons of items and things to investigate while trying to kill each other Is 4 rounds really enough time?, we will see. |
ROUND 1
SUPER MUTANTS
ACTIVATION #
#1 Aviator
#2 Hammer
#3 Mawg, the Brute
#4 Gore
TURN 1
AI chooses # 4, Gore
Roll (STAR) Melee Attack ,Nearest
Gore, seeing the Survivors decides to recklessly make a melee attack
against the nearest foe, which is Dogmeat
Who coincidentally the one who took him down in Scenario 1.
“its that Stoopid Dog, ArghGrrr” Gore moves twice toward Dogmeat and his turn
ends
SURVIVORS
Dogmeat is readied,
he takes Gores bait runs toward the mutant hiding behind a barricade
with a double move
SUPER MUTANTS
AI Chooses # 3 Mawg the Brute Roll (2 X Bottle) = Carefully move toward Objective,
Mawg makes a single move , and has TWO investigation
markers within his GREEN Awareness
He gets to look a both for free before continuing,
The are both Weapons Lockers, Mawg grunts “GUNS” moves to
the nearest underneath the guard tower
Pulling the first two weapons from the Wasteland
Deck, he gets a .44 Revolver and a Pipe
Pistol.
SURVIVORS
Silver the settler, readies and moves,
Moves once to a clear LoS on Super Mutant “Gore” Silver now has an Assault Rifle which doesn’t
quite have the range
Of a Hunting Rifle, Gore is out of Range..she continues
here move stopping behind the Pick Up truck for cover
She can see an investigation marker in the back of the
pick up truck thanks to her Green Awarness.
She see a searchable container, but cant reach it at this
point as shes used both actions.
SUPER MUTANTS
AI Chooses #1
Viktor (Aviator) he also can see
the nearby investigation marker and can tell there is weapons locker
He rolls (1 x bottle) which means he is to recklessly go for an
Objective.
Viktor twice across difficult terrain (his yellow
move is reduced to orange) straight to the locker and even with the rough
ground he reaches it finding a Pipe
Wrench and a Bolt Action Pipe Rifle.
SURVIVORS
Hobbs, Settler, readies and moves.
Hobbs moves X 2 in
a straight line toward a large searchable crate on his way to the building,
unfortunately Hobbs inst so lucky on his
move across the rough ground and he cannot reach the searchable container.
SUPER MUTANTS
AI Chooses Hammer # 2
Rolls (1x Star) recklessly attack
nearest…that being the only survivor he can see..Hobbs!
Hammer moves x 2 towards Hobbs ending his move near Gore.
SURVIVORS
Nora, Sole Survivor.
Nora moves of to her left with lots of cover she sees to
searchable containers on the rough ground near the fence
Unfortunately her Move x2, does not get her into contact with
either marker this turn.
ROUND ENDS
END OF ROUND 1 |
ROUND 2
Teams are even so Advantage goes to the Survivors!
TURN 1
SURVIVORS
Silver is readied and up against the pickup truck has a
clean line of sight on Supermutant Gore ,
She Fires her Assault Rifle which is along range and get a black damage die roll (cog, 2 bonus damage),
Unfortunate miss due to the bonus damage, but she gets and action point
2 action fires again this time a critical (or a 1) on the
hit die, a bottle on the black (nothing here)
So she hits for 2
damage, Gore gets a save as he can block up 1 damage here but fails and he
takes
2 damage.
Silver uses her action point to prepare “an action” for the Supermutant turn.
SUPERMUTANTS
AI chooses #4 Gore who was just shot… roll (star) AI card says he will recklessly melee attack
nearest , which is fitting since its Silver who just shot him.
Gore Moves toward Silver for his 1st action.
This allows Silver to use her prepated action to shoot
again she does..this time its short range and add a green accuracy die. Unfortunately
she Rolls (X) on the to hit dies so it’s a miss
Gores is now in Charge Range so for his 2nd action, he does and picks up a
bonus green dice as a result….Not what Silver was hoping for..
TURN 2
SURVIVORS.
Dogmeat is readied,
Dogmeat seeing Silver in trouble charges Gore from the rear..
Dogmeat gets a
boatload of dice here , his Dogbite
attack is a Blue, Yellow , and Green dice, he picks up a Black Die from the
Charge and then another Green die because now Gore is outnumbered!
Roll ( to hit = 4, Blue - Bottle, Green , -1, Armor
Break, Yellow 2 x Armor break, Black- Blank.
Well Dogmeat needs a 5 to hit the 4 ends up a “3” then he breaks 3 armor… no extra damage and
if Gore had an action prepared (he did not) he would have lost it. Gore gets no save and takes 2 more Damage.
SUPER MUTANTS
AI Chooses #1
Viktor (Aviator) He rolls the Explosion icon on the Blue die
which means he will carefully attack the nearest at Range,
He can only see Hobbs But his line of sight and the Hunting Rifle is
in long range , his shot will cross over some area terrain (broken trees)
giving him a -2 penalty, making his Perception 4 “to hit” a 2..while that seems
bad, the hunting rifle at long range is very accurate giving you 2 bonus green dice
so the chance is still decent depending on the green dice. Roll (8 , -1 to hit, Bonus Damage)
unfortunately the 7 is miss! And shot
wizzes by Hobbs….
Viktor Fires again (5, and 2 bonus damages!) to bad its still a miss…. Viktor is mad….
TURN 3
SURVIVORS
Hobbs is readied,
Survivors know they are currently down 4 items to zero..despite being
under fire Hobbs 1st action is to move to nearby crate and
search it …it empty! Damn he 2nd
action is move out of the rough terrain
He does so, and a see an investigation marker revealing a
searchable item
With that Hobbs is done.
SUPERMUTANTS
AI Chooses # 2 - Hammer AI roll
is a Bottle which means Hammer will carefully go for an Objective
There is Searchable item he just passed by Round 1
Uses his 1st move action to go to it
Revealed it’s a Computer expertise skill check
Hammer says “Me don’t have No Computor skill!”
He then moves towards the next closet objective
Which the investigation marker in the center of the
battlefield, His awareness allows him to see that is also a searchable container
Hammers turn ends
TURN 4
SURVIVORS
Nora is
readied. Despite Gore, battling Silver and Dogmeat close by, Nora knows she not so great in
Close Combat. She moves across some rough ground to nearby searchable container which reveals A lock pick
test, if she succeeds she gets an item,
IF she fails we draw a danger card which must be resolved When that is resolved she then gets an item
Lockpick test She
needs a 6 or less, Roll (8) she fails! So we must draw a danger card
Danger Card is a “Protective Molerat”
I don’t have any Mole Rats, yet so I get out a normal
painted rat I have as a stand in.
The rat is placed in CC with Nora and it attacks but
Rolls (x) so it misses
Nora 2nd action is attack back, she can shoot
he 10mm in CC(page 24) taking a -2 and giving the Rat and extra armor
If she shoots I’ll be looking for a “3” or less but I get a bonus green and
black die and the base is 2 damage ,
If I attack in CC with my pistol as an Improvised weapon,
I hit on a ‘4” with a green die and 1 damage,..
I go with shooting hoping to get lucky..Nora rolls 3
bonus damage but a damn “8” on the to hit die so she misses
And this combat continues.
SUPERMUTANTS
AI Chooses # 3 Mawg the Brute, now packing a pair of
pistols as well as his huge Wrench (Sledgehammer)
Mawg rolls an explosion at Full health that means he
recklessly attacks the nearest or only
survivor he can see HOBBS
Luckily for Hobbs after a yellow move, The Brute is still
out of charge range so he just makes a second move toward him
ROUND ENDS
ROUND 3
Things are not looking great for the survivors!, this round, as teams are still equal, Super
Mutants have the advantage.
TURN 1
SUPERMUTANT
AI chooses # 2 Hammer, we roll a explosion for his action
this mean he will attack carefully at range.
Now Hammer from his current spot has LoS to NO SURVIVORS
So as his 1st action I have him move toward the
investigation marker he uncovered last turn
Reaching it he finds an item and it’s a Laser Pistol!
(man the Supermutants are cleaning up on Weapons and items overall)
He can now see Hobbs and has clean line of sight to
shoot, his laser pistol is out of range, so he shoots with his Hunting Rifle
that is just in long range, He Rolls (6, plus an armor break and extra damage)
but his shot crosses some cover so he needed a 2 or less to hit and those
accuracy dice needed to come thru and did not a miss!
Laser Pistol! Score |
Hammers turn ends.
SURVIVORS
Hobbs is readied,
hes under attack from 2 Supermutants
Survivors are behind on items 5-0
As his 1st action he moves to the searchable
investigation marker hes uncovered.
He reveals it and it’s a danger card..ooff these guys aren’t
getting a break
Hobbs found a combat rifle, but had a very rough game. |
Danger Card is “clockwork trap” , he has no lockpick skill to disarm it ,so all
he can do is brace himself (picking up +1 armor) the bomb goes off rolling a
yellow die and it’s a double armor break wiping out his bonus armor
He takes 2 energy damage, he still has 1 resistance to energy base , he saves rolls a 2 , failing , so the damage is applied.
His 2nd action he moves inside the building
and finds another searchable marker this time he is in luck He finds a Combat Rifle…and his turn ends..
TURN 2
SUPER MUTANTS
AI chooses #4 Supermutant Gore who is in close combat with Silver and
Dogmeat. After resolving the close
combat the AI roll says he will recklessly attack at range, IF he’s free of the
Close Combat
1st Action
attacks Silver with his Board Roll (7, Green -2, Black Bonus
Damage) Here , the “7” would normally
miss but the accuracy die from the charge’s
“-2” make its 5 and a hit…Super Mutant is 6 or less in Melee
Bonus damage makes it 3 physical to Silver she has on
armor boost and making her save a ‘2” she rolls a 2 and blocks 2 of the 3
points, for 1 damage…her armor boost is gone however.
2nd Action Gore attacks Silver again this time he does get
the bonus green die as the charge bonus has been used. He Rolls (critical and bonus damage) Oooffff,
Silver faces three damage and can only stop 1 with her save, she rolls a 3
fails her save and takes 3 damage, She only has a 4 health so she is removed
from play.
Silver gets beaten to paste here |
SURVIVORS
Dogmeat is readied, Dogmeat Rips into Gore
1st Action
he Attacks rolls a Cog, so he
gets an action point
2nd Action he attacks again Rolls a (3, and armor break,
a -2 and a star)
The armor break means Gore with 2 health left is done for
he doesn’t even get a save
Gore is removed from play and Silver is avenged
Dogmeat, takes out Gore two games in a row! |
The star means Dogmeat
gets another action point
Dogmeat now has 2
Bonus actions
Dogmeat can fortunately move with action point on his
turn so he moves the charges the Mole Rat attacking Nora Picking up a black die…unfortunately he cant attack.
TURN 3
SUPERMUTANTS
AI Chooses #1
Viktor (Aviator) he’s at full health and rolls a double bottle on the
action die meaning he will recklessly go for an objective there is a searchable
container right in front of him..he can reach on 2 yellow move actions and he
does
Its revealed to be a danger/ item so he’lll need to resolve a danger card then
he gets and item
He draws “rogue eyebot” an eyebot flys out of the crate
and zaps him…he can make a perception test to avoid the blast,
He rolls a 5 failing (need 4) he take 1 energy damage plus a black
die..black is nothing so he’s facing 1 energy damage he gets a save but fails…taking
the damage
Inside the box he finds some Mentats
“these make Viktor
SMART!’ he chows them down.
SURVIVORS
Nora is readied, she needs to get rid of this molerat
attacking here
1st Action Shoots…rolls (crit, 2 x armor
break, bonus damage) Just what she
needed that Molerat explodes in bloody mess! Taking 3 damage (2 health) Nora draws an item card finding Sturdy
Leather Armor. Unfortunately he vault suit is better but its great for one of
the settlers.
2nd Action
Nora moves out of the rough terrain… and cant do anything else.
TURN 4
SUPERMUTANT
AI Chooses Mawg the Brute
and rolls a bottle which means
carefully pursue the objective, being the supermutants are so far ahead and he
was hunting hobbs and can see hobbs in the building I have him
1st Action move to door
2nd Action charge Hobbs, he picks up a green
die.
Hobbs has a very bad day here. |
ROUND ENDS
ROUND 4
Last Round
Super mutants are up 5 items to 2, but Each is down a man
so the Advantage is back to the SUPER MUTANTS
TURN 1
SUPERMUTANTS
AI Chooses # 3 Mawg the Brute , ( of course it does! Haha) roll is a bottle again or carefully go for the
objective .The objective here is of course crushing your opponent
Mawg has a Bonus Green Die from his Charge , a black one
from his Strength AND he uses his Battle Cry, no normally many units can resist
battlecry and there is an opposed test , but here Hobbs has no such ability so
he takes another Green and Black die!! (this going to be bad)
1st Action Pound on Hobbs…Roll ( roll 3,
double armor break, -1, -2 , 2 x bonus
damage blank) the armor break means no save- Hobbs is toast
taking the 4 damage from the Sledgehammer. He has only 2 health remaining Hobbs drops his combat rifle as he is smashed
against the wall.
(not sure if The Brute can take this as a free action so
we leave it for now)
2nd action
he moves into the back of the building
and see another investigation marker which is revealed as another
weapons Locker, fortunately for the Survivors he cant reach it
SURVIVORS
Down to Nora and Dogmeat
Nora is readied,
1st action Nora climbs into the back of the pickup truck
and searches the item finding a Baseball Bat
2nd action fires here 10mm pistol at Hammer
but misses
TURN 2
SUPERMUTANTS
AI Chooses # 2
Hammer and rolls a double bottle again reckless Objective,
1st Action Shoots at Nora in back of pickup
truck misses but gets an action point
2nd Moves to Searchable behind the caution
barrier and finds some Bourbon
Hammer prepares an action with his action point
"What is this??? Bourbon!!" |
SURVIVORS
Dogmeat is readied,
1st action Dogmeat leave the difficult terrain
, moving behind the pick up truck out of LoS of Viktor who still needs to go..
2nd Action Dogmeat cant reach Hammer on the
charge and would face reaction fire if he did…
So I leave him be
Nora, time to go , Woof Woof |
TURN 3
SUPERMUTANTS
AI Chooses #1
Viktor (Aviator) rolls a bottle, again
reckless Objective
He could shoot at Nora but the cover penalties are two
steep
He instead
1st action
moves toward another nearby investigation marker and can see it’s a searchable
container
2nd action moves into contact with but its
revealed to be locked and he cannot pick a lock
Viktor trying to get more items, damn skill tests. |
ROUND and SCENARIO ENDS
Game End. |
Nora and Dogmeat retreat on this one losing to the Super
mutants on both item count 7 to 2
And Kills..2 to 1…
End Result
SUPER MUTANTS WIN
And now have a good deal of weapons and a stable supply
of food and prisoners to barter with.
Boss Ram will be pleased.
Items gained
Laser Pistol
44 Revolver
Pipe Pistol
Bolt Action Pipe Rifle
Mentats
Bourbon
SURVIVOR LOSS
Losing Silver and Hobbs was tough the Super Mutants are here to stay in this
area , Water Shortages were already a concern and now this!
Items gained
Sturdy Leather Armor
Baseball Bat
Conclusion – Tough loss for the Survivors we needed to be
more mobile and got bogged down in the difficult terrain trying to get items,
the bad luck of multiple danger cards didn’t help, Settlers go down like flies
vs Super Mutants, they need more firepower.
Rules Questions
AI Decisions..am I doing what I am supposed to? Not sure
but it works for a solo game I like the way the AI Plays
Picking up a dropped item , free action? Cant find it
anywhere…
Next up: The Water Treatment Plant.
2 comments:
I love Fallout and have been tempted by this game. Looks like fun!
Nice report. Very tempted by the game. I love the Minutemen sculpts.
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