So here's my play through of Tutorial Mission 1 for Fallout Wasteland Warfare (FWW) .
I actually played it twice through with very similar results while fleshing out some rules questions. I’m still a bit dubious on prepared actions and their triggering and responses, but this play through seemed to flow nicely. Because of all the symbols, tokens and widgets it’s a tough game to explain without just directly quoting the rulebook in big chunks which I’m not going to do.
but for reference colors mentioned our either range increments or
dice, Range Rulers from short to long , are Black, Blue, Green, Red, Yellow and
Orange. Dice beside the to hit die are
Effect dice they are Green -Accuracy, Black- Damage, Yellow- Armor, Blue-
Special effect..results are generally global ( so green accuracy die can
improve your “to hit” but sometimes also break armor do extra damage, but the
majority of the effect is tied the that color dies main effect.
I use the AI card system here for this mission as I am
running solo games, I like AI a lot of variety but sometimes you just have to
use common sense. This mission is recommend as you finish the first section of
the Rulebook, so some things like “battlecry” (if your familiar with game) I
just skipped over. This is big change is play style and likewise the battle reporting , I hope I can get this clearer as I get better adjusted to the game
SURVIVORS
Nora, Sole
Survivor, Day One - 10mm Pistol
Silver , Settler- Hunting Rifle
Hobbs , Settler- Hunting Rifle
Dogmeat , Dogbite
-starts game as prisoner.
Objective- Free Dogmeat, Kill the Supermutants
SUPERMUTANTS
Mawg- Brute with
Sledgehammer
Gore- Bolt Action
Pipe Rifle, Board
Viktor (Aviator) -
Bolt Action Pipe Rifle, Board
Objective- Clear all 4 traps to win, Killing the humans
is just a bonus.
ROUND 1 SUPER MUTANTS have advantage
TURN 1 SUPERMUTANTS
AI activates Mawg
the Brute , Task- Move to Objective.
ACTION 1 move
ACTION 2 , he’s within Orange Distance of the Trap he needs to clear , he makes Strength
test at Strength 8 roll (2) pass
Trap cleared 1 of 4
Maug clears a trap right away ... |
TURN 1 SURVIVORS
Nora is readied,
ACTION 1 – Regular move to nearby cover
ACTION 2- Fires 10mm Pistol at Supermutant Gore Roll ( Critical, Armor
Break, Extra Damage)
Result 3 damage to Gore
Nora shooting at Mutant Gore |
TURN 2 SUPER MUTANTS
AI activates
Viktor – task Reckless Attack Melee
ACTION 1- Move yellow toward Nearest
ACTION 2- Charge Nearest (Nora)
Result additional Black
die from Charge for next attack
Viktor initial Charge of Nora |
TURN 2 SURVIVORS
Silver is Readied
Holds- Delays actions
TURN 3 SUPERMUTANTS
AI Activates Gore-
Task Move to Objective (Careful)
ACTION 1 move
ACTION 2 , he’s within Orange Distance of the Trap he needs to clear , he makes Strength
test at Strength 6 roll (7) Fail
Result Trap NOT cleared
Still 3 of 4 remain
Gore fails to clear the trap on the first try |
TURN 3 SURVIVORS
Hobbs is readied
ACTION 1 and 2
Moves toward Dogmeat
Silver , Readied in Turn 2 must now act ,
ACTION 1 moves to nearby
Car for Cover
ACTION 2 Fires Hunting Rifle at Mawg who has cover from a
Car
To: Hit base 6 Cover -2 = 4 Rolls (5, -1 to hit, extra damage )
Result Hit! Mawgs
armor is 2 + 1 from Cover against 3 damage…armor save roll ( 1)
Mawg takes 2
damage
Silver Shoot Mawg the first time |
Dogmeat is trapped
END OF ROUND
ROUND 2 BEGINS
SUPERMUTANTS have Advantage.
TURN 1
SUPERMUTANTS
AI activates Gore, Task Move -toward Objective (careful)
ACTION 1- Clear Trap Str test 6 roll (5)
Pass
2 of 4 traps cleared
ACTION 2- moves toward next trap
Nora is readied.. Faced with close combat from the
Charging Supermutant Viktor
She choose to make the risky withdrawal
ACTION 1 move from
Combat…
Since the Viktor has not activated yet his free attack
with bonus damage is a quick action and suffers a -2 penalty making his 6 or
less to hit a 4 or less to hit roll (7,
2x extra Damage) whew he miss
ACTION 2 - Nora fires her 10mm pistol at Viktor
Base to hit 5 or less, Rolls (7 -2 accuracy, double
damage(2 stars)
Awesome hit!, base
damage is 2 +2 the bonus for 4- the mutant has 1 armor his save is (4) fail…
Viktor takes 4
damage ouch
TURN 2 SUPERMUTANTS
AI activates Mawg the Brute, Task Melee Attack Nearest
ACTION 1 Charges Hobbs..Mawg is Str 8 so he gets not only
a charge bonus die (black) but a bonus black die due to Strength
I was worried about this but was more worried about Nora
Oh wekk
ACTION 2 attack Rolling 2 yellow and 2 black dice. Roll (critical, armor break) and 3 blank
faces!!!
Hobbs totally lucks out here…the armor break cancels his
armor boost and he gets a save but fails (2)
Result Hobbs 2 damage….he’s very lucky here he should have
been KO’d
TURN 2 SURVIVORS
With luck like the we will stick with Hobbs
ACTION 1 disengage from Mawg and move toward dogmeat.
Mawg free attack at -2 needs 6 or less Roll ( quick
action, blank, armor break) a miss but Mawg will prepare a quick action and can
act on trigger for any action except prepare within his sense range, green
ACTION 2 Hobbs
frees Dogmeat..Dogmeat is live!
Hobbs on his way to free dogmeat dont mind the Supermutant brute just off to your right! |
TURN 3 SUPERMUTANTS
AI Acitvates Gore, task Move, he moves toward objective
ACTIONS 1 and 2 place his within Orange of Trap 3…my may attempt to clear it next turn
TURN 3 SURVIVORS
Silver is readied
ACTION 1 Sliver Fires her Hunting Rifle at Mawg Base 6 Roll (critical, double armor break,
bonus damage)
Wow!
Result loses 2 armor give Mawg no save and he takes 3
damage.ouch
However this give Mawg a chance to use his quick action
and he charges Silver!
Getting a bonus green (this time, I randomly flipping
these as suggested) and a Black dice next combat.
Here Silver ranged attack triggers Mawg's prepared action and he Charges her. |
ACTION 2 - Silver
can attack in close combat using her Hunting Rifle as an improvised weapon, BUT
the best she could hope for is possible 2 damage with a lucky out come..
I decide to risk disengagement again for that -2
penalty the Brute still only needs 6 or
less to hit and has 2 yellow , 1 green, 1 black dice…
She moves, Mawg attacks Roll ( X, bonus action…blank,
bottle, -1, armor break) she lucks out
Mawg gets a whole lot of nothing but DOES get another prepare action.,
Dogmeat last but not least, Dogmeat is readied
I send dogmeat after Supermutant Gore whose clearing
traps
ACTION 1 Dogmeat moves toward Gore
Mawg who has a prepared action has Line of Sight to Dogmeat
Dogmeats movement triggers Mawgs prepared action, (as his perception is range Green)
Dogmeat is two Green lengths away, so Mawgs only option is movement..
Dogmeat at the start of his move is outside his
charge range but Silver is standing right there
I have Maug recharge Silver and he gets another Bonus Black Charge dice this time…Ooooofff
ACTION 2 Dogmeat Charges Gore and get a bonus black die.
END OF ROUND
ROUND 3
SUPER MUTANTS have advantage
TURN 1 SUPERMUTANTS
AI Activates Viktor
With 2 health left I roll 2 bottles on the blue dice for his AI response
Task -Objective…I
have viktor withdraw toward Trap 4
ACTION 1 and 2 Move away toward trap 4
TURN 1 SURVIVORS
Dogmeat with Charge goes 1st rolling 4 bonus
dice one of each color
ACTION 1 attack
rolls a quick action so he misses
ACTION 2 attacks again (no bonus charge die) rolls (4, -1, double bottle, double armor
break)
Result Supermutant gets no save and take 2 damage, the
bottle would remove a quick action if he
had one..
Im going to leave Dogmeat in CC because I think (some
please correct me here) I can respond to a close combat attack with his own
attack this round if that should occur.
TURN 2 SUPERMUTANTS
AI activates Gore
..Task Objective (careful)
Gore is still engaged with Dogmeat here and must melee
attack with his board
ACTION 1 attack
roll ( cog, quickaction. Bonus damage)
MISS, but he gains a quick action, his only quick action is a prepared
action so he does
The attack triggers Dogmeat s prepared action so Dogmeat
attacks
Roll (critical, 2 stars, -1, armor break.) result no
armor save Gore take 2 damage and is
removed from play!
One mutant down!
TURN 2 SURVIVORS
Hobbs is readied
ACTION 1 hobbs moves up against the cover Viktor is
behind to negate the cover bonus
ACTION 2 Hobbs fires his hunting rifle but rolls (7, 2
armor breaks) miss! he needs a 6 or less
TURN 3 SUPERMUTANTS
AI Activates Brute
task Objective , however Brute has charged Silver
ACTION 1 Melee attack rolls (5,-1 , bonus damage, armor break, bottle )
Result strong armor bonus negates, Silver fails save and
takes 3 damage
ACTION 2 Melee attack again..Rolls (10, bottle,bonus
damage, armor break) 10 is miss , need 8 or less
TURN 3 SURVIVORS
Silver is Readed…must try to get away and shoot this
thing..
ACTION 1 withdraw…
Mawg attacks at -2
Roll (2 , Bonus damage, 2 blanks)
even with the 1 armor Silver is down for the count.
Here Silver has escaped Mawg's once , however his prepared action allows him to reengage her when its trigged by Dogmeat movement |
Silver is removed from Play
ACTION 1 Shoot Mawg with 10mm Pistol Roll (6, -2, bonus
damage) Mawg gets a 2 armor save rolls a
2! And takes only 1 point of damage
ACTION 2 Shoot Mawg again with 10mm Pistol Roll (7, -3, double bonus damage) Mawg is looking at a max of 4 damage he gets a 2 armor save rolls (1) and takes 3 damage this time he goes down as he had 1
health left
Nora finishes Mawg off with the 10mm Pistol |
Mawg the Brute is removed from play
END OF ROUND
ROUND 4 BEGINS
SUPERMUTANTS have
advantage
TURN 1 SUPERMUTANTS
AI activates Viktor, Task Reckless Attack in Melee
(Note : here I made a mistake and Viktor according to his AI response should have attacked at range, but the critical roll on the hit dice would have inevitably had Hobbs meet the same fate)
ACTION 1 -Viktor cant see Hobbs base but cant see hobbs
base, he has line of sight but cant charge but he can move into base contact (
plenty of distance with a yellow move) and make an melee attack, he does
ACTION 2- attack with Board roll (critical, blank face) Hobbs has 1 armor and is facing 2 damage..he
fails his armor save with a (3) takes the 2 damage and goes down
Hobbs is removed from play
Settler Hobbs goes down for the count at the hands of Viktor |
TURN 1 SURVIVORS
Nora is readied
ACTION 1 moves up against nearby cover
ACTION 2 Shoot Viktor with 10mm Pistol roll( 7,-2, bonus
damage) accuracy -2 gives her the 5 she
needs to hit
Viktor is looking at 3 damage…has 1 armor fails his armor
save and is taken down as he has 2 health left
VIKTOR is removed from play
Nora with plenty of range to finish off Viktor |
SCENARIO ENDS
Dogmeat was freed. Both Silver and Hobbs were injured ,
knocked out but survive ,
Nora gains Dogmeat as her new companion.
RESULT maybe the Supermutants with reconsider searching
for food in this area..
NEXT UP -Scavenging for supplies at FORT DAVIS
3 comments:
Interesting read. Gameplay sounds a wee bit clunky, is it more staight forward to play?
Yes, it does feel pretty straight forward to play, I think its probably the way im explaining it that's clunky , these write ups should get better as I figure it out more, BUT alot more rules will be coming into play so who knows...
Interesting read and thanks for the report. I am playing through the game on the PS4 at the moment so the game has peaked my interest. Looking forward to reading more reports :D
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